The Quest for Fire and Water: Difference between revisions

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Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically 'one with the ship'. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn't detect us and we were able to slip back into warp. I had to point out to Engalton that we just don't have the firepower on board to take one of those on - at least not yet.
=== 5th Harvest ===
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn't a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn't quite reach the peak so Keesha ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber.
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon 'Terror', the smaller but slower moving moon since it's further out than 'Fear'.


== Buffs & Mil Sci ==
== Buffs & Mil Sci ==

Revision as of 08:31, 14 April 2026

Scribe Notes

Summary

GM: Keith
Season: Autumn 826 WK
Night: Sunday 7pm (by request)
Location: In House - Mangere Bridge
Level: Medium/High

Party
  1. Lizette - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) Scribe
  2. Keshah - Michael Haycock
  3. Engalton - Jono Bean
  4. Vargr - Connor
  5. Flamis - Jacqui Military Scientist
Party Employer(s)
  1. Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))
  2. Phaeton - holder of background knowledge and spelljammer helmsman

Preamble

The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.
The readings were:
Earth will be found Under Sky Under Earth in the Third Sphere
Fire can be found under the tallest mountain on the Fourth Sphere
Water can be found in the Submerged Depths of the Second Sphere
Air and Aether require the first three to be found
But they will help guide you when to the Void you are bound.

It is hoped that both can be found this season.

Scribe Notes

WThe employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:

Fire can be found under the tallest mountain on the 4th sphere (Volcano?) water can be found on the second sphere.

We got rank 20 greaters for all who need them and 3 month lesser.

Talk about rogue stars and planets moving to other realities which I hope wasn't relevant.

Thunor the forth planet. we can get to via the portal system. Olympus mons is the name of the mountain we are going to. Spica capella comes with us.

Instead of the first portals we use (name?) air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for sine we'll likely run into those things on Thunor.

Phaeton's Diary

1st of Harvest

Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message.

It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was Count Engalton [Order of Merit]. He hadn't been seen or heard from since Liessa's Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.

So the ArchMage explained the problem with the Horrors in the trench between Zeyland and Pasifika and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn't sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.

Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to Thunor and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha's flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I'm not sure that a Void Cruiser's helm would be compatible with our dylithium crystal but I did offer to check that.

Once at the trilithon portals at Bethsalem, Keesha bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton's team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.

Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)

The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically 'one with the ship'. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn't detect us and we were able to slip back into warp. I had to point out to Engalton that we just don't have the firepower on board to take one of those on - at least not yet.

5th Harvest

Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn't a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn't quite reach the peak so Keesha ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber.

Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon 'Terror', the smaller but slower moving moon since it's further out than 'Fear'.

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration E F K L V
Greater Enchantment (Spica). 20 All Areas. 3 months Y
Strength of Stone (V) 10 Add 11 to PS or EN 11 Hours Y
Armour of Earth (V) 10 Add 22 Defense 3 1/2 Hours Y
Trollskin (V) 10 Regen 1 EN per pulse 80 Seconds Y
Greater Heart Rune (K) 20
Rune Shield (K) 20
Willow Healing (K) 8
Rune of Truth (K) 13
Smite (K)
Fire Armour (F) 14 60 pts ablative versus fire 15 hours Y
Fireproofing (F) 10 protection versus nonmagical fire 11 hours
Heat Shield (F) 11 48 pts ablative versus cold 12 hours
Immolation (F) 11 18 pts defense, 5dam per pulse 5ft 6 hours
Self Only

Short Term

Magic (caster) Rk Effects Duration E F K L V
Weapon of Radiance (F) 14 +7 dam +14 sc 19 min Y
?? ?? ?? ??

Misc

  • Flamis has the loan of Keesha's Ring of the Field Commander It adds 10% Defense and 10% IV to all whom are under the Military Scientist's command
  • Flamis has the loan of Keesha's Banner that adds two ranks to a Military Scientist.

Travel:
Wildfires - Rank 11 - 6hrs at 42mph

Other:
Fire Arc - 5 entities - 375 feet
Cleansing Light - Rank 12 - 65 seconds

Watch Order

8pm 9pm 10pm 11pm 12am 1am 2am 3am 4am 5am 6am 7am

Marching Order

Skirmish Formations (Front)
Default

(10' or so gap per rank/person usually)
Scout

Front Line

Mid Rank

Back Rank

Double File

...
...
...

Single File

...
...
...

Things for Sale from Pumat Sol's Shop on Malachandra

  • Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.
    • Dull Grey - useful for casting object targetable spells on - 2000sp
    • Clear Spindle - negates the need to eat or drink - 4000sp
    • Amber Spindle - +5 nonstackable bonus to MR - 10,000sp
    • Dark Green Rhomboid - Detect poison within 5ft - 8,000sp
    • Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp
    • Iridescent Spindle - negates the need to breathe - 18,000sp
    • Western Star - Rank 10 disguise self - 10,000sp
    • Grey Sphere - protect from aging and aging effects- 10,000sp
    • Dusty Rose - +5 nonstackable bonus to defense - 5000sp
    • Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp
  • Amulets
    • All standard wiccan amulets at book price
    • Amulet of Jasper - resistance check to undead and abomination drain - 8000sp
    • Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp
    • Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp
  • Potions/Elixirs
    • Potion of Banishment - 5,000sp
    • Elixir of True Form - 6,000sp
    • Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000
  • Invested Items
    • Wand of Restoration (7c) - 14,000sp
    • Tokens of Feather Fall (1c, r1) - 100sp
  • Sigil Runes (Shaper runes)
    • Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp
    • Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp
    • Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp
  • Extradimensional containers
    • Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp
    • Portable Hole (6x6x10ft) - 20,000sp
    • Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp
  • Miscellaneous magical items
    • Shiftweave - can be programmed with five different non magical outfits - 2,000sp
    • Wizard hat (+1 MA) - 3,000sp
    • Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp
    • Aerial Cloak (once per day rank 1 feather fall) 1,000sp
    • Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp
    • Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp
    • Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp

Significant Items & Loot

Income

  • Thunor - Caverns under Olympus Mons
    • 8000cf
    • 12000sp
    • 289gs
    • 2890sp worth of gems*
    • An elixir of fire breath
    • A tree feather token
    • Belt of Strength (+5 PS when worn)
    • Orange topaz - 2500sp
    • Uncut Diamond - 2000sp

Expenditure

  • Engleton
  • Flamis
  • Keesha
  • Lizette
    • Armour Potency Rune I (+1AP) - 2000sp
    • Raiment Rune - puts on a Disguise Illusion on armour - 2000sp
    • Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp
    • Laundry Bag - 1000sp
    • Mages Hat (+1MA) - 3000sp - [doesn't stack with items of spells that give similar effects]
    • Aerial Cloak (grants feather fall when falling once/day) - 1000sp
    • Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - [doesn't stack with items of spells that give similar effects]
  • Vargr

Calender

Autumn

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad
Fruit (4)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Harvest (5)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Equinox 16   17 Seagate Autumn Fair 18 Seagate Autumn Fair
19 Harvest Moon 20   21   22   23   24   25  
26   27   28   29 Michaelmas 30    
Vintage(6)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17 Blood Moon 18   19   20   21   22   23  
24   25   26   27   28   29   30 Beerfest