The Warlocks Contract: Difference between revisions

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Lila went to talk to a local merchant. The best place to go here was the Lavender Garden Casino which basically ran the town. At the mention of Prince Gallum, she got rather fearful and it was soon apparent that most people feared this entity because of what he would do if you got on his bad side - and death would have been more merciful.  
Lila went to talk to a local merchant. The best place to go here was the Lavender Garden Casino which basically ran the town. At the mention of Prince Gallum, she got rather fearful and it was soon apparent that most people feared this entity because of what he would do if you got on his bad side - and death would have been more merciful.  


We were on the lookout for information so we headed for the casino. When we arrived, Merco purchased 100,000sp worth of gaming chips and we arranged for a nights accommodation in one of their suites. It only cost us 2sp each but we were expected to spend money in the gaming rooms. So we were taken to our suite via a box shaped room that teleported us to our room. There, I decided to change into my new clothes a 't-shirt' and beach shorts over the 'bi-kini'. The 't-shirt' had writing on it in the merfolk language that I was told that said "I went to Wavemeet and all I bought was this lousy shirt" but Minerva used her translation device to determine it said "F**k. I have no idea what this T-Shirt says". Apparently it's a joke on the tourists and I did agree it was funny. Meanwhile the others had discovered from a ten year old 'employee' of the casino that Prince Gallum sails around on a very large ship that has magical traps and such aboard. He's a 'merchant' - read pirate and is very 'up himself'. Reminded me of a few nobles back in the Western Kingdom Court. Lila and Eidolon also requested local clothing as well.
We were on the lookout for information so we headed for the casino. When we arrived, Merco purchased 100,000sp worth of gaming chips and we arranged for a nights accommodation in one of their suites. It only cost us 2sp each but we were expected to spend money in the gaming rooms. So we were taken to our suite via a box shaped room that teleported us to our room. There, I decided to change into my new clothes a 't-shirt' and beach shorts over the 'bi-kini'. The 't-shirt' had writing on it in the merfolk language that I was told that said "I went to Wavemeet and all I bought was this lousy shirt" but Minerva used her translation device to determine it said "F**k. I have no idea what this T-Shirt says". Apparently it's a joke on the tourists and I did agree it was funny. Meanwhile the others had discovered from a ten year old 'employee' of the casino that Prince Gallum sails around on a very large ship that has magical traps and such aboard. He's a 'merchant' - read pirate and is very 'up himself'. Reminded me of a few nobles back in the Western Kingdom Court. Lila and Elidon also requested local clothing as well.


We had also had a look around the gaming room. which was full of various games of chance, dice games, card games and games involving little balls and spinning wheels called 'roulettes'. I didn't recognise any of them. The staff were easy to spot as they all wore a lavender coloured uniform but I also noticed the plain clothed security detail wandering around the place. It was only ten in the morning (local time) so we decided to continue on with our investigations. Merco suggested the local brothel and that was where we ended up. Somehow Elidon and I were 'volunteered' to go inside while the rest of the,  party waited in the cafe across the street. Still we were all bound by Mind Speech.  
We had also had a look around the gaming room. which was full of various games of chance, dice games, card games and games involving little balls and spinning wheels called 'roulettes'. I didn't recognise any of them. The staff were easy to spot as they all wore a lavender coloured uniform but I also noticed the plain clothed security detail wandering around the place. It was only ten in the morning (local time) so we decided to continue on with our investigations. Merco suggested the local brothel and that was where we ended up. Somehow Elidon and I were 'volunteered' to go inside while the rest of the,  party waited in the cafe across the street. Still we were all bound by Mind Speech.  

Revision as of 05:44, 15 October 2025

Scribe Notes

Summary

GM: Anne
Season: Spring 825 WK
Night: Tuesday
Location: The Smiths
Level: Medium-ish

Party
  1. Michael - Elidon Ice mage, Ranger, Party Leader
  2. Dylan - Lizette Namer, Healer
  3. Jono- Merco Mind mage, Diplomat
  4. Kelsie - Lila Celestial/Air
  5. Jacqui - Minerva Celestial blast mage, Mil Sci
  6. Keith - Aurora Air mage and fairy, Scribe.
Employer

An odd scroll writer (Now know as Kalipheris)

Mission

To rescue the scroll writer from whatever it is they need rescuing from

Pay

60,000sp

Scribe Notes

Session 1

Guild Meeting time and according to the Seagate Times there was some weird stuff going on in the Western Kingdoms so, when I found an adventure to go on, I was glad I had nan excuse not to get involved in that. Instead this involved a scroll that had mysteriously appeared recently and Guild Security wanted it investigated. Every divination they had thrown at it had failed and all they could determine was it was a call for help. The only thing they didn't do was open it as it would have activated its summoning magic.

After introductions, it was decided that Elidon, the least experienced of us, would be the Party Leader and Minerva, the Military Scientist. I wasn't sure how but I got appointed as Scribe.

Next thing was to obtain Greaters and Lessers. Unfortunately Aaron wasn't available, so I joined the queue for a Herkum four area Greater.

We then decided to go outside to examine the scrollcase and it's contents just in case we opened up a dangerous extradimensional portal inside the Guild. From what we could tell, the scroll case had a composite magical aura, the Plane of Origin came out as Wavemeet, although that was more of a place than a plane. The case was made of coral and was not magically trapped, warded, or cursed. I was starting to worry that we were going to a very wet place.

Transportation and Hidden Script magical effects were also detected but there was still no idea of what would be triggered when the scroll case was opened. Lizette started a Divination which told us that Planar Transportation was involved and we were going to a spot where the Elemental Plane of Water met with the Elemental Plane of Earth and it was some sort of tropical beach resort. Maybe Guild Security couldn't get this information as they weren't actually planning on activating it but we were. I decided I better pack my swimsuit and beach wear - just in case. That would make Merco very happy. Speaking of Merco, he handed out some Mind Special Counter Grenados for us to use when needed.

Minerva decided to ask her spirit dragon about where we were going and it's voice spoke through Lila. We were told that Wavemeet was a holiday location and a beach town with casinos etc. Mostly inhabited by aquatic elves and the dress code was beach wear. It was also rather warm.

There were two pieces of paper in the scroll case when we finally opened it up. First was the letter requesting assistance because the writer believed their life was in danger and the second was the scroll itself. Merco read the scroll and we suddenly found ourselves on a beach. I had already 'dressed appropriately'.

 The Letter:
 Oh dear Hero’s of Might
Or whoever can be scrounged up (preferably Heros)
I fear that my life may be at risk. I fear that someone I pissed off has my life in their hands. I ask for your aid. As incentive to come and help I have sent 60,000sp ahead with this letter to help in whatever you need to prepare to come to my rescue. I’ll explain more in person. When ready to meet me read the scroll out loud while stood in a 15ft space.


When we arrived, we found a group of people ogling someone inside a circle and, when we moved in for a closer look, we could see why. The entity inside was a female green skinned entity with horns who had some demonic ancestry. The GTN was 'tiefling'. Once the onlookers had been shooed away she asked who we were.

  Lila - "Don't tell the demon your names"

Taking that advice, I went with my usual alias being 'Dawn'. After we had introduced ourselves, she explained her plight. From what I understood, she had a contract with an ice djinn but the djinn had sold her contract to someone else and this 'someone else' wanted her dead. She doesn't know who.

Just then another person stepped out of the surf. He looked reptilian with shark teeth and scales. GTN - Sahuagin. He said "Prince Gallain sends his regards" before summoning two water eloementals and attacking.

The fight was over in less than six seconds. While we were moving into position to defend the tiefling, Merco set off three TK Rage bombs which sent the sahuagin and the elementals blasting back into the water killing all of them. I had taken off into the air to get a better attack angle and was caught by one sending me flipping through the air. That was silly. I should have realised he was going to do that especially since I had seen it done to great effect on our last outing together.

Afterwards, as we recovered from this, the tiefling explained that Prince Gallian is a water djinn whom she had stolen from. The 'item' in question was a friend who had been captured.

Session 2

After some discussion, Kalipheris, the letter writer, agreed to fetch us some essential supplies such as waterbreathing items, just in case. This would take twenty four hours so we were left to our devices on the beach. Merco 'requested' that Lila fetch him some rather posh looking drinks that were decorated with little umbrellas and insisted I massage his feet. I managed to make an excuse to get proper massage oil from the local shops and headed off to do that. I also purchased some more appropriate clothing for this place as well as stopping at the 'tiki bar' that Lila had got the drinks from to see what they had. By the time I got back, Minerva had completing a Reading the Sun ritual and discovered that 'Prince Gallum is in a place that must be feared near the Isle of Dread'. Her other reading was to find out who would be best to help us in our quest and she got the answer 'The Populus'.

Lila went to talk to a local merchant. The best place to go here was the Lavender Garden Casino which basically ran the town. At the mention of Prince Gallum, she got rather fearful and it was soon apparent that most people feared this entity because of what he would do if you got on his bad side - and death would have been more merciful.

We were on the lookout for information so we headed for the casino. When we arrived, Merco purchased 100,000sp worth of gaming chips and we arranged for a nights accommodation in one of their suites. It only cost us 2sp each but we were expected to spend money in the gaming rooms. So we were taken to our suite via a box shaped room that teleported us to our room. There, I decided to change into my new clothes a 't-shirt' and beach shorts over the 'bi-kini'. The 't-shirt' had writing on it in the merfolk language that I was told that said "I went to Wavemeet and all I bought was this lousy shirt" but Minerva used her translation device to determine it said "F**k. I have no idea what this T-Shirt says". Apparently it's a joke on the tourists and I did agree it was funny. Meanwhile the others had discovered from a ten year old 'employee' of the casino that Prince Gallum sails around on a very large ship that has magical traps and such aboard. He's a 'merchant' - read pirate and is very 'up himself'. Reminded me of a few nobles back in the Western Kingdom Court. Lila and Elidon also requested local clothing as well.

We had also had a look around the gaming room. which was full of various games of chance, dice games, card games and games involving little balls and spinning wheels called 'roulettes'. I didn't recognise any of them. The staff were easy to spot as they all wore a lavender coloured uniform but I also noticed the plain clothed security detail wandering around the place. It was only ten in the morning (local time) so we decided to continue on with our investigations. Merco suggested the local brothel and that was where we ended up. Somehow Elidon and I were 'volunteered' to go inside while the rest of the, party waited in the cafe across the street. Still we were all bound by Mind Speech.

The idea was to find out who of the employees had been aboard Prince Gallum's ship recently and we discovered two of the girls had, Rose and Buttercup. Rose was fully booked out for the day but the half orc madam told us that Buttercup would be free shortly. So I paid for an hour of Buttercup's time, 50 gold pieces, and asked if she could go to our suite at the casino. I also figured that, even though we were on a mission, it would be stupid not to take advantage of the local sights so I had been asking around about local attractions. I had to be very discrete though as Merco was in my mind.

Buttercup turned out to be an elegant elven woman, nearly a head taller than I was, with green eyes and glowing golden hair. She was dressed in pastels and, as I served wine, she was asked about the ship. It turned out it wasn't a floating pleasure palace as we had first thought but a working 'merchant' ship and the girls were there to 'entertain' the sailors. As far as she knew there was nothing extra ordinary about it. They had been treated well. She knew about the Isle of Dread, it was somewhere in the Sea of Ice. Message spells could be sent to the ship but they were monitored as to prevent secret communications

We hadn't used the entire hour so, while Merco took advantage of the opportunity presented, the rest of us went down to the docks to see what else we could find out - and maybe hire a sea captain and their ship for 'treasure hunting'. Unfortunately the docks wasn't outside of Merco's Mind Speech and somehow he was still complaining about his feet.

It didn't take us long to find a sailor's tavern and we were able to obtain assorted bits of information. Dangers lurked in the sea such as krakens, sirens, undead, storms, maelstroms etc etc etc. None of the captains wanted to risk their ships and crew on our behalf, We did find a crotchety old captain in the corner who was talking to himself in an unknown language. Lila managed to get his attention with the aid of a mug of ale. We discovered he was Crazy Cap'n Joe and he had a ship called 'Ol' Bessie' which he was able to sail without a crew. He also told us that the Sea of Ice was 'Hell on the Plane of Water'.

Session 3

It was three thirty in the afternoon by the time we got out of the tavern and I was hoping to spend the rest of the day in this tourist town doing touristy things. However, I was convinced not to do so as Merco was concerned I was going to be abducted or stolen - again. According to him, that seemed to be a common occurrence. Sure, it had happened, but I was sure it wasn't that frequent. So we headed off to the casino to learn some of the games. I spent most of the night hanging around the bar listening to conversations. There wasn't much interesting but we did hear that Prince Gallum had made a deal with an earth genesi that he was very pleased with. We came to the conclusion that was Kalipheris's contract. I ended up talking with an aquatic elf woman named Wynella and we ended up spending the night together. I hope we get to go swimming together before we leave. If I ever catch up to the person who told me to hang two socks on the door handle to emphasise the 'Do not enter' message, I am going to hurt them very much.

Next morning, I received a mental message from Kalipheris. "Got your stuff. Meet me at the beach bar run by the minotaur." So we went there and, instead of the lady tiefling we were expecting, she had transformed into a short human man at the table in the corner. The stuff consisted off a ring, a cloak, a wooden token and a string of pearls. The ring is a tidecaller ring which grants water breathing and speak with aquatics. The cloak increases swimming speed, the token can transform into a wooden raft and each of the pearls, twelve in total, is, when crushed, grants an invested waterbreathing that lasts 24 hours.

  Merco - "It's alright Aurora. You've got other abilities"

We also found out that the entity who owns the casino chain that the Lavender Gardens are part of is an air djinn named Elmari, Merco thinks that we should find out what the Prince wants for the contract. Meanwhile Kalipheris wrote a 'return to this beach' scroll for us.

Session 4

While the scroll was being written, Merco buried a healing potion in the sand as a contingency. We then went down to the ship. The Nature of Magic on it was Improved Sailing. The captain told us it was djinn magic and he had won the ship in a card game. Once we got underway, for what would be a two to three week voyage, I settled down for a purification session and a nap. We also noticed that it appeared that the captain was talking to himself. Maybe he was talking to the ship.

Watches were sorted out and it was four days into the voyage, during my watch when we could hear singing. Sirens? I was in the crow's nest and found it rather beautiful and I started harmonising to it. I then had the urge to fly off ahead and find out where it was coming from. If I had known what was to happen later I would have been wearing my new swimsuit. Instead I was in my Caledonian getup. Anyway somehow, as I flew along, with the ship following, I realised I knew the words to this song so I joined in.

A short time later I could see a group of five women in the water. All I could see was their top halves and they weren't topless. So I flew down to join them believing it to be a really good idea to join into the chorus. Suddenly I was grabbed from behind and dragged into the water.

Back on the ship, the others were preparing for battle, by being in a Silence bubble and with Mind Magics Counterspells on. Phantasms must have been hurled at the sirens - which looked like mermaids, but here, they were a separate species. with sharper teeth, fangs and claws - as the one who had grabbed me was fighting off something invisible with a trident. I had no desire to to hurt them but I also had no desire to drown so I attempted to use my emergency waterbreathing potion - and ended up fumbling and wasting most of it. Still, hopefully I got enough of it. Other sirens were attacking the ship trying to drag the people on board over the side, including the captain. Quite a lot of arrows and spells were being thrown at them.

To stop my descent into the dark deep, I activated my air wings and attempted to fly back up again. When I finally managed to get them going underwater I was able to shoot out of the water dragging the siren with me, which promptly died. For a short moment, it seemed to me that I had killed it by removing it from the water but Merco's Phantasm had finally finished it off. So, I dropped the body. Unfortunately one of the other sirens was singing and I was drawn to them and got dragged down to the dark depths again.

By the time I got back to the surface, the battle was basically over. So I landed on the deck, dripping wet and annoyed, and squelched downstairs to change into something dry.

Session 5

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First (6am to 10am) - Lizette, Merco
Second (10am to 2pm) - Aurora, Minerva
Third (2pm to 6pm) - Eladon, Lila

Night watch
First - (6pm to 10pm) - Lizette, Merco
Second - (10pm to 2am) - Aurora, Minerva
Third - (2pm to 6am) - Eladon, Lila

Marching Order

Skirmish Formations (Front)
Double File

Liz Merco

Single File

Elidon Elf dude.
Lizette (babe).
Lila (babe).
Minerva (Lunar babe).
Aurora (fairy babe).
Merco short hunk.
Guard IV & Tracker VII (Mercos dogs).

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Au El Lil Liz Me Mi
Shadowform (Lil) 15 +32 def melee, ranged; +16 def close 8 hrs Y ? ? Y Y ?
Coruscade (Mi) (Party Cast) 17 +36 def melee, ranged; +18 def close 9 hrs N Y ? ? ? ?
Fire Armour (Lil+) 10 44 ablative fire protection 11 Hrs Y Y ? Y Y ?
Fireproofing (Lil+) 10 Fireproofing 11 Hrs Y Y ? Y Y ?
?? (??) ## ?? ?? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Au El Lil Liz Me Mi
Strength of Darkness (Lil) 1 +7 PS 130 min Y Y ? Y Y ?
Feather Falling (Au/Lil) 10/6 Fall no more than 5'/pulse 5.5/3.5 hrs Y Y ? Y Y ?
Vapour Breathing (Au/Lil) 10/6 Allows flight to 20,000 feet 5.5/3.5 hrs Y Y ? Y Y ?
Shadow Wings (Lil) 6 36 mph, 126 miles range 3.5 hrs N ? ? ? ? ?
Flying (Au) 20 50mph flight - 525 mile range 10.5 hrs N Y ? Y Y ?
Wings of Light (Mi) (Party Cast) 10 40 mph, 220 miles range 5.5 hrs N ? ? ? ? ?
Witchsight (Mi) (Party Cast) 12 6.5 hours N ? ? Y N ?
Lightning Strike (Lil) 5 [D-4]+7, save for 1/2 5hrs Y Y ? ? ? ?
Barrier of Wind (Lil/Au) 4/8 20/21 def vs missiles, 15/13 in melee or close 150/270ins Y ? ? ? ? ?
Walking Unseen (Lil) or (Min - Party Cast) 6 7 hrs Y ? ? ? ? ?
Create Light Sword (Min)(Party Cast) 8 +9 SC, +3 Dam 13 min N Y ? ? ? ?
Weapon of Flames (Li+) 10 +11 SC, +6 Dam, +11 dam vs undead, cold, water 22 min Y Y ? ? ? ?
Resistance to Light (Min)(Party cast) 10 +12 resist light, see through rk20 light 110 min Y Y ? Y Y ?
Mind Speech (Me) 20 Range 630ft 210 mins Y ? ? ? ? ?
Mind Special Knowledge Counterspell (Me) 12 +66% magic resistance to Special Knowledge Mind magics D+17 mins Y ? ? ? ? ?
?? (??) ## ?? ?? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Spring

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa
Thaw (10)
  1 Guild Meeting 2   3   4   5 The Carzalan Generals Ball 6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Seedtime (11)
  1   2   3   4  
5   6   7   8 Rites of Thunor 9   10   11  
12   13   14   15 Equinox 16   17 Eostre 18 The Seagate Spring Ball
19   20   21   22   23   24   25  
26   27   28   29   30    
Blossom (12)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21 Floralia 22   23  
24   25   26   27   28   29   30 Walpurgisnacht