Dreamers Showcase: Difference between revisions

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Revision as of 11:47, 30 September 2025

Scribe Notes

Summary

GM: Sam
Season: Spring 825 WK
Night: Saturday
Location: Online
Level: High

Party
  1. Lim – Drinks mage
  2. Pierre the Halfling – Cook
  3. Thorn – Front line.
  4. Sabastian – renaissance Hero - Scribe
  5. Vixen – Burny burn - Party Leader
  6. Jaycey – hair and makeup - Mil Sci who other people lose.
  7. Tulip – animal herder
Employer

The Dreamer

Mission

To represent the guild in a Showcase competing against other Adventuring Parties

Pay

Generous

Scribe Notes

The Dreamer’s Stage

The Oracle

The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.

Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.

We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor.

When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.

They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.

Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”

The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.

By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.

North Crossing Reconnaissance

We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore.

Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.

We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.

Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.

As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.

Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.

We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.

Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.

People and Places

People

The Dreamers

  • The Dreamer - our host
  • The Oracle - organising all the parties
  • The Weave - our personal assistant


The Adventurers

Details of other adventuring parties, there are other members we have not met.

Group Name Description Comments
Cream Pigeon College - Unique - aspects of size and mass

Highest ranked skill - ???
GTN - ??? Halfling
Friendly. Writes in giantishv

Cream Pleg College - ???

Highest ranked skill - ???
GTN - Triton
Aquatic male

Cream Mystique College - ???

Highest ranked skill - Assassin
GTN - ??? Halfling
Trash panda

Cream Azandra College - Earth

Highest ranked skill - ???
GTN - ???

Cream This team seems friendly
Berry Vanilla College - Ash???

Highest ranked skill - ???
GTN - ???
Has a missing arm. Binder replacement arm?

Berry Rye College - ???

Highest ranked skill - ???
GTN - ???

Berry Kaeda College - ???

Highest ranked skill - Warrior
GTN - ???

Berry Will send up purple flare to talk to us

Overhead: going to the waste and finding the smith. Have already send out scouts. They are part of a larger group.
Attacked in the wastes by the earth and returned.

Cake Michelangelo College - college celestial (but things behind that)

Highest ranked skill - ???
GTN - Witness me??? Aura leval - avatar
Has ability to stop you saying bad things about him

Cake Jayna College - ???

Highest ranked skill - ???
GTN - ???

Cake Steve College - ???

Highest ranked skill - cryptography (codes)
GTN - ???
Name is not Steve
. Literal smouldering male.

Cake Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.

Overheard: discussing how to approach parties. Not sure if will co-operate or go solo
Jayce gets a bad vibe from them.

Bun Kagrak College - ???

Highest ranked skill - ???
GTN - half giant/human, Long-lived sentient
Gives great rides. 5* - would recommend. Friendly

Bun Oleander College - Celestial - all of them.

Highest ranked skill - ???
GTN - ???("Don't look at me") Short-lived sentient
Scrawny one

Bun Vandra College - ???

Highest ranked skill - Navigator
GTN - Human, Avatar level aura

Bun Will send up Blue flare to get our attention.

Plan to find a Necromancer in a graveyard to question them.
Part of a larger group.
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him
We joined the team to destroy undead

Carrot Hurg College - ???

Highest ranked skill - ???
GTN - ???

Carrot Bargus College - Mind

Highest ranked skill - ???
GTN - ??? Dwarf???
Skilled jewellery, silversmith, merchant

Carrot Hank College - ???

Highest ranked skill - Military Scientist
GTN - ??? ???

Carrot Get the feeling this team will go which ever way the wind is blowing

Will send up red flare to talk to us
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again). One is probably a bard - they had a silence around them.
Party Cream does not trust them.

Overripe Blind Dwarf College - ???

Highest ranked skill - ???
GTN - ???

Overripe Blindfolded Figure College - Mind

Highest ranked skill - ???
GTN - ??? Dwarf???

Overripe Alexdraza Pale Female College - ???

Highest ranked skill - ???
GTN - ??? ???

Overripe Clear eyed elf College - ???

Highest ranked skill - ???
GTN - ??? ???

Sour Have undead minions and illusions hiding them.

We exchanged a quest with them

Sour Unsteady male College - ???

Highest ranked skill - ???
GTN - ??? ???

Sour Elven male College - Water

Highest ranked skill - Healer
GTN - Short lived sentient

Sour Overripe Dwarven male College - Earth

Highest ranked skill - ???
GTN - ??? ???

Overripe Clear eyed elf College - none

Highest ranked skill - ???
GTN - Long lives sentient

Sour May have illusionary auras

We think they attacked Kagrak

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - Jaycee, Lim
Second - Tullip, Thorn
Third - Vixen, Sabastian
Pierre as cook.

Marching Order

Skirmish Formations (Front)
Default

Pi - - - Ja
- - - -
- - - -
Th - Be - Vi
- - -
Tu - - Sa
- - -
Li

Single File

Pierre
-
Jaycey
-
-
Thorn
Vixen
-
Bear
Tulip
Sabastian
-
Lim

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also

Fatigue is limited by your ability to drink restoratives.
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.
If you do not have an alchemist, one has been provided for you in this party.


Long duration buffs

Magic Rk Effects Dur Lim Pierre Thorn Sabastian Vixen Jaycey Tulip Bear Raven Fox
Linking Lifeforce (Sa) 4 This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m Permanent Y Y Y Y Y Y Y
Armour of Earth (Tu) 17 (11) +36% defence +1prot 9 Hours Y Y Y Y Y Y Y Y Y Y
Shadowform(Sa) 9/15 +20/32% defence melee/ranged and 10/16% in close 5/8 Hours N Y Y Y Y Y Y
Witchsight (Sa) 20 see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. 10.5 Hours 20(T) Y Y Y Y Y Y Y Y Y
Shadow Wings (Sa) 14/20 The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. 7.5/10.5 Hours Y Y Y Y Y Y Y N N N
Strength of Stone (Pi) 20 +20 EN 21 Hours Y Y Y Y Y Y Y Y Y Y
Waters of Strength (Li) 20 [D-2] + 20 PS 25 pot / 105 effect Day Day Day Day Day Day Day Day Day Day
Strength of Stone (Pi) 20 +PS 21 Hours Night Night Night Night Night Night Night Night Night Night
Water Adaptation Suite (Li) Mixed Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage) Enough Y Y Y Y Y Y Y Y Y Y
Heat Shield (Li) 11 48 ablative vs ice/cold 12 hours. Y Y Y Y Y Y Y Y Y Y
Mind Shield (Th) 14 Thoughts can't be read and adds +38 to MR vs mental attack 29 hrs Y Y Y Y Y Y Y ? ? ?
Mind Speech (Th) 12 Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target. 130 mins Day Day Day(F) Day Day Day Day
Disguise Illusion (JC) 15 Change Appearance 16 hours / 12 days Y Y Y
Fireproofing (Vi) 10/16 protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke 11/17h Y Y Y Y Y Y Y Y Y Y
Fire Armour 10/16 This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target 11/17h Y Y Y Y Y Y Y Y Y Y
Soul Mark (Sa) 8 This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision. 1 W Y Y Y Y Y Y Y
Blending (Sa) 11/17 While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility). 11/17h Y Y Y Y Y Y Y
Walk Unseen(Sa) - (Tu) 6/12 - 7/13 The target of this spell may move unnoticed, not invisible. This means that it will not transmit light. 7/13h - 8/14h
Disguise Illusion 17 Change appearance 18 hours/9 days Y
Enhance Animal 10 +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects) 11 Days - - - - - - - Partial. Y Not sure if valid.
?? ?? ?? ??

Short duration buffs

Magic Rk Effects Dur Lim Pierre Thorn Sabastian Vixen Jaycey Tulip Bear Raven Fox
Strength of Darkness (Sa) 13/19 +8/11 PS 140/200 min Y Y Y Y Y Y Y
Durability (Sa) 10 One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.

Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled

110 Mins
Weapon of Flames (Vi) 17/20 +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage 22/25min Hand & 1/2 Wing Rapier Tulwar Dagger Battle Axe & Scimitar
Creating Light Sword (Li) 10 +11% S.C. +5 DM vs dark aspected/aligned entities. 15 min
Diamond Weapon (Tu) 16 (10) SC +16% (+10%) 21 (15) min
Diamond Weapon (Pi) 9 +10% S.C. +4 to A class, +2 to B class 14 min.
Multiple Images 10 3 Illusions, equal chance of being hit 11 mins Y Y Y Y Y Y Y Y Y
Heroism 15 16% def, 16 vs fear, 16 vs reaction rolls 160 mins Perm Perm
Invisibility 18 Invisibility 95 mins/9 days Y
?? ?? ?? ??

Healing

Magic Rk Effects Duration
Earth Healing (Tu) 16 (10) 19 (13) Dmg 5min
Restorative (Li) 10 (can be higher) -12 EN +24 FT potion
Waters of Healing (Li) 20 D+15 EN then FT potion
Celestial Healing (Sa) 20 20 Dmg Spell

Animal (and other) Companions

Animal Base key stats Always on Effects
Bear (Tu) 16PC 25PS 24EN 25FT bind animal, animal growth, armour earth, strength stones, blending natural weapons are magical weapons of cold +5dmg
Raven (Tu) 18PC 23MD 22AG 10EN 24FT bind animal, armour earth, strength stones, blending -
Midsummer Vixen (Tu) 12PC 19MD 24AG 7EN 12FT ritually bound, armour earth, strength stones, blending petit mort self, firelight and pyrotechnics from her tail

Self only buffs

Magic Rk Effects Dur Lim Pierre Thorn Sabastian Vixen Jaycey Tulip Bear Raven Fox
Charismatic Aura (Sa) 20 +25% to reaction rolls (conditional) 105m
Heroism(Sa) 15 +15% to fear checks for friendlies in line of sight. Permanent Y Y Y Y

Useful for GM Skill Numbers

Skill Ability Effects Lim Pierre Thorn Sabastian Vixen Jaycey Tulip Bear Raven Fox
Ranger - Detect Ambush 126 (+woods) 100/122 140 0 142 (152 woods) -6roll
Ranger - Detect Trap (Outdoor) 126 (+woods) 100/122 0 142 (152 woods) -6roll
Thief - Find Trap 116 133 134
Danger Sense (Or similar) 126 133 180 121
Other

Illusionary Aura

11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast

  • Lim - Average solar celestial with extra potion magic and no illusionary aura.
  • Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura
  • Thorn - Were-duck vegetarian with no Illusionary Aura
  • Sabastian -Master sculptor with ennui and no illusionary aura.
  • Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura
  • Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura
  • Tulip - Veteran juggler with fear of spiders with no Illusionary Aura

Other

  • Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.

Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire. Fiddly to use.

  • Consumption Manifest - Everyone who eats at least 1 pound of Jaycey's Illusionary food gains regeneration of 1 En then FT per minute for 8 hours

Loot and Expenses

Thread

Glories and Rewards - the quests in the Dream world and rewards.

Significant Items

Gifts

Purchases

Minor Items

Calendar

‘’Insert correct month here’’