Dreamers Showcase: Difference between revisions
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Plan to find a Necromancer in a graveyard to question them.<br> | Plan to find a Necromancer in a graveyard to question them.<br> | ||
Part of a larger group.<br> | Part of a larger group.<br> | ||
Kagrak attacked by team | Kagrak attacked by team Sour in the Dreamscape, they tried to blame him<BR> | ||
We joined the team to destroy undead<BR> | We joined the team to destroy undead<BR> | ||
|- | |- | ||
|class="Gr" | Carrot | |class="Gr" | Carrot | ||
| Line 268: | Line 269: | ||
GTN - ??? ???<BR> | GTN - ??? ???<BR> | ||
|- | |- | ||
|class="Gr" | | |class="Gr" | Sour | ||
|class="Ma" | Unsteady male | |class="Ma" | Unsteady male | ||
|class="De" | | |class="De" | | ||
|class="Cm" | College - ???<BR> | |class="Cm" | College - ???<BR> | ||
Highest ranked skill - ???<BR> | |||
GTN - ??? ???<BR> | |||
|- | |||
|class="Gr" | Sour | |||
|class="Ma" | Elven male | |||
|class="De" | | |||
|class="Cm" | College - Water<BR> | |||
Highest ranked skill - Healer<BR> | |||
GTN - Short lived sentient <BR> | |||
|- | |||
|class="Gr" | Sour | |||
|class="Ma" | Overripe | |||
|class="De" | Dwarven male | |||
|class="Cm" | College - Earth<BR> | |||
Highest ranked skill - ???<BR> | Highest ranked skill - ???<BR> | ||
GTN - ??? ???<BR> | GTN - ??? ???<BR> | ||
|- | |- | ||
|class="Gr" | Overripe | |class="Gr" | Overripe | ||
| Colspan= "3" | | |class="Ma" | Clear eyed elf | ||
|class="De" | | |||
|class="Cm" | College - none<BR> | |||
Highest ranked skill - ???<BR> | |||
GTN - Long lives sentient<BR> | |||
|- | |||
|class="Gr" | Sour | |||
| Colspan= "3" style="background-color:lightcoral;" | May have illusionary auras<BR> | |||
We think they attacked Kagrak | |||
|- | |- | ||
|} | |} | ||
Revision as of 11:45, 30 September 2025
Summary
GM: Sam
Season: Spring 825 WK
Night: Saturday
Location: Online
Level: High
- Party
- Lim – Drinks mage
- Pierre the Halfling – Cook
- Thorn – Front line.
- Sabastian – renaissance Hero - Scribe
- Vixen – Burny burn - Party Leader
- Jaycey – hair and makeup - Mil Sci who other people lose.
- Tulip – animal herder
- Employer
The Dreamer
- Mission
To represent the guild in a Showcase competing against other Adventuring Parties
- Pay
Generous
Scribe Notes
The Dreamer’s Stage

The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor.
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.
North Crossing Reconnaissance
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore.
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.
People and Places
People
The Dreamers
- The Dreamer - our host
- The Oracle - organising all the parties
- The Weave - our personal assistant
The Adventurers
Details of other adventuring parties, there are other members we have not met.
| Group | Name | Description | Comments |
|---|---|---|---|
| Cream | Pigeon | College - Unique - aspects of size and mass Highest ranked skill - ??? | |
| Cream | Pleg | College - ??? Highest ranked skill - ??? | |
| Cream | Mystique | College - ??? Highest ranked skill - Assassin | |
| Cream | Azandra | College - Earth Highest ranked skill - ??? | |
| Cream | This team seems friendly | ||
| Berry | Vanilla | College - Ash??? Highest ranked skill - ??? | |
| Berry | Rye | College - ??? Highest ranked skill - ??? | |
| Berry | Kaeda | College - ??? Highest ranked skill - Warrior | |
| Berry | Will send up purple flare to talk to us
Overhead: going to the waste and finding the smith. Have already send out scouts.
They are part of a larger group. | ||
| Cake | Michelangelo | College - college celestial (but things behind that) Highest ranked skill - ??? | |
| Cake | Jayna | College - ??? Highest ranked skill - ??? | |
| Cake | Steve | College - ??? Highest ranked skill - cryptography (codes) | |
| Cake | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching. Overheard: discussing how to approach parties. Not sure if will co-operate or go solo | ||
| Bun | Kagrak | College - ??? Highest ranked skill - ??? | |
| Bun | Oleander | College - Celestial - all of them. Highest ranked skill - ??? | |
| Bun | Vandra | College - ??? Highest ranked skill - Navigator | |
| Bun | Will send up Blue flare to get our attention. Plan to find a Necromancer in a graveyard to question them. | ||
| Carrot | Hurg | College - ??? Highest ranked skill - ??? | |
| Carrot | Bargus | College - Mind Highest ranked skill - ??? | |
| Carrot | Hank | College - ??? Highest ranked skill - Military Scientist | |
| Carrot | Get the feeling this team will go which ever way the wind is blowing Will send up red flare to talk to us | ||
| Overripe | Blind Dwarf | College - ??? Highest ranked skill - ??? | |
| Overripe | Blindfolded Figure | College - Mind Highest ranked skill - ??? | |
| Overripe | Alexdraza | Pale Female | College - ??? Highest ranked skill - ??? |
| Overripe | Clear eyed elf | College - ??? Highest ranked skill - ??? | |
| Sour | Unsteady male | College - ??? Highest ranked skill - ??? | |
| Sour | Elven male | College - Water Highest ranked skill - Healer | |
| Sour | Overripe | Dwarven male | College - Earth Highest ranked skill - ??? |
| Overripe | Clear eyed elf | College - none Highest ranked skill - ??? | |
| Sour | May have illusionary auras We think they attacked Kagrak | ||
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - Jaycee, Lim
Second - Tullip, Thorn
Third - Vixen, Sabastian
Pierre as cook.
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
Pi - - - Ja |
Single File
Pierre | |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also
Fatigue is limited by your ability to drink restoratives.
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.
If you do not have an alchemist, one has been provided for you in this party.
Long duration buffs
| Magic | Rk | Effects | Dur | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip | Bear | Raven | Fox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Linking Lifeforce (Sa) | 4 | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m | Permanent | Y | Y | Y | Y | Y | Y | Y | |||
| Armour of Earth (Tu) | 17 (11) | +36% defence +1prot | 9 Hours | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Shadowform(Sa) | 9/15 | +20/32% defence melee/ranged and 10/16% in close | 5/8 Hours | N | Y | Y | Y | Y | Y | Y | |||
| Witchsight (Sa) | 20 | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. | 10.5 Hours | 20(T) | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Shadow Wings (Sa) | 14/20 | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. | 7.5/10.5 Hours | Y | Y | Y | Y | Y | Y | Y | N | N | N |
| Strength of Stone (Pi) | 20 | +20 EN | 21 Hours | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Waters of Strength (Li) | 20 | [D-2] + 20 PS | 25 pot / 105 effect | Day | Day | Day | Day | Day | Day | Day | Day | Day | Day |
| Strength of Stone (Pi) | 20 | +PS | 21 Hours | Night | Night | Night | Night | Night | Night | Night | Night | Night | Night |
| Water Adaptation Suite (Li) | Mixed | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage) | Enough | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Heat Shield (Li) | 11 | 48 ablative vs ice/cold | 12 hours. | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Mind Shield (Th) | 14 | Thoughts can't be read and adds +38 to MR vs mental attack | 29 hrs | Y | Y | Y | Y | Y | Y | Y | ? | ? | ? |
| Mind Speech (Th) | 12 | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target. | 130 mins | Day | Day | Day(F) | Day | Day | Day | Day | |||
| Disguise Illusion (JC) | 15 | Change Appearance | 16 hours / 12 days | Y | Y | Y | |||||||
| Fireproofing (Vi) | 10/16 | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke | 11/17h | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Fire Armour | 10/16 | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target | 11/17h | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Soul Mark (Sa) | 8 | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision. | 1 W | Y | Y | Y | Y | Y | Y | Y | |||
| Blending (Sa) | 11/17 | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility). | 11/17h | Y | Y | Y | Y | Y | Y | Y | |||
| Walk Unseen(Sa) - (Tu) | 6/12 - 7/13 | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light. | 7/13h - 8/14h | ||||||||||
| Disguise Illusion | 17 | Change appearance | 18 hours/9 days | Y | |||||||||
| Enhance Animal | 10 | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects) | 11 Days | - | - | - | - | - | - | - | Partial. | Y | Not sure if valid. |
| ?? | ?? | ?? | ?? |
Short duration buffs
| Magic | Rk | Effects | Dur | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip | Bear | Raven | Fox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Strength of Darkness (Sa) | 13/19 | +8/11 PS | 140/200 min | Y | Y | Y | Y | Y | Y | Y | |||
| Durability (Sa) | 10 | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled |
110 Mins | ||||||||||
| Weapon of Flames (Vi) | 17/20 | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage | 22/25min | Hand & 1/2 | Wing | Rapier | Tulwar | Dagger | Battle Axe & Scimitar | ||||
| Creating Light Sword (Li) | 10 | +11% S.C. +5 DM vs dark aspected/aligned entities. | 15 min | ||||||||||
| Diamond Weapon (Tu) | 16 (10) | SC +16% (+10%) | 21 (15) min | ||||||||||
| Diamond Weapon (Pi) | 9 | +10% S.C. +4 to A class, +2 to B class | 14 min. | ||||||||||
| Multiple Images | 10 | 3 Illusions, equal chance of being hit | 11 mins | Y | Y | Y | Y | Y | Y | Y | Y | Y | |
| Heroism | 15 | 16% def, 16 vs fear, 16 vs reaction rolls | 160 mins | Perm | Perm | ||||||||
| Invisibility | 18 | Invisibility | 95 mins/9 days | Y | |||||||||
| ?? | ?? | ?? | ?? |
Healing
| Magic | Rk | Effects | Duration |
|---|---|---|---|
| Earth Healing (Tu) | 16 (10) | 19 (13) Dmg | 5min |
| Restorative (Li) | 10 (can be higher) | -12 EN +24 FT | potion |
| Waters of Healing (Li) | 20 | D+15 EN then FT | potion |
| Celestial Healing (Sa) | 20 | 20 Dmg | Spell |
Animal (and other) Companions
| Animal | Base key stats | Always on | Effects |
|---|---|---|---|
| Bear (Tu) | 16PC 25PS 24EN 25FT | bind animal, animal growth, armour earth, strength stones, blending | natural weapons are magical weapons of cold +5dmg |
| Raven (Tu) | 18PC 23MD 22AG 10EN 24FT | bind animal, armour earth, strength stones, blending | - |
| Midsummer Vixen (Tu) | 12PC 19MD 24AG 7EN 12FT | ritually bound, armour earth, strength stones, blending | petit mort self, firelight and pyrotechnics from her tail |
Self only buffs
| Magic | Rk | Effects | Dur | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip | Bear | Raven | Fox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Charismatic Aura (Sa) | 20 | +25% to reaction rolls (conditional) | 105m | ||||||||||
| Heroism(Sa) | 15 | +15% to fear checks for friendlies in line of sight. | Permanent | Y | Y | Y | Y |
Useful for GM Skill Numbers
| Skill Ability | Effects | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip | Bear | Raven | Fox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ranger - Detect Ambush | 126 (+woods) | 100/122 | 140 | 0 | 142 (152 woods) -6roll | ||||||
| Ranger - Detect Trap (Outdoor) | 126 (+woods) | 100/122 | 0 | 142 (152 woods) -6roll | |||||||
| Thief - Find Trap | 116 | 133 | 134 | ||||||||
| Danger Sense (Or similar) | 126 | 133 | 180 | 121 | |||||||
| Other |
Illusionary Aura
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast
- Lim - Average solar celestial with extra potion magic and no illusionary aura.
- Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura
- Thorn - Were-duck vegetarian with no Illusionary Aura
- Sabastian -Master sculptor with ennui and no illusionary aura.
- Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura
- Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura
- Tulip - Veteran juggler with fear of spiders with no Illusionary Aura
Other
- Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.
Fiddly to use.
- Consumption Manifest - Everyone who eats at least 1 pound of Jaycey's Illusionary food gains regeneration of 1 En then FT per minute for 8 hours
Loot and Expenses
Thread
Glories and Rewards - the quests in the Dream world and rewards.
Significant Items
Gifts
Purchases
Minor Items
Calendar
‘’Insert correct month here’’