Dreamers Showcase: Difference between revisions
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Revision as of 03:01, 25 September 2025
Summary
GM: Sam
Season: Spring 825 WK
Night: Saturday
Location: Online
Level: High
- Party
- Lim – Drinks mage
- Pierre the Halfling – Cook
- Thorn – Front line.
- Sabastian – renaissance Hero - Scribe
- Vixen – Burny burn - Party Leader
- Jaycey – hair and makeup - Mil Sci who other people lose.
- Tulip – animal herder
- Employer
The Dreamer
- Mission
To represent the guild in a Showcase competing against other Adventuring Parties
- Pay
Generous
Scribe Notes
Session 1
Activity 1
Activity 2
People and Places
People
Details of other adventuring parties, there are other members we have not met.
| Group | Name | Description | Comments |
|---|---|---|---|
| Cream | Pigeon | College - Unique - aspects of size and mass Highest ranked skill - ??? | |
| Cream | Fleg | College - ??? Highest ranked skill - ??? | |
| Cream | Zandra/Mystique | College - ??? Highest ranked skill - Assassin | |
| Cream | Azandra | College - ??? Highest ranked skill - ??? | |
| Cream | This team seems friendly | ||
| Berry | Vanilla | College - Ash??? Highest ranked skill - ??? | |
| Berry | Rye | College - ??? Highest ranked skill - ??? | |
| Berry | Kaeda | College - ??? Highest ranked skill - Warrior | |
| Berry | Will send up purple flare to talk to us
Overhead: going to the waste and finding the smith. Have already send out scouts. | ||
| Cake | Michelangelo | College - college celestial (but things behind that) Highest ranked skill - cryptography (codes) | |
| Cake | Jana | College - ??? Highest ranked skill - ??? | |
| Cake | Steve | College - ??? Highest ranked skill - ??? | |
| Cake | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching. Overheard: discussing how to approach parties. Not sure of will co-operate or go solo | ||
| Bun | Kackrick | College - ??? Highest ranked skill - ??? | |
| Bun | Oliander | College - Celestial - all of them. Highest ranked skill - ??? | |
| Bun | Vandra | College - ??? Highest ranked skill - Navigator | |
| Bun | Will send up Blue flare to get our attention | ||
| Carrot | Herg | College - ??? Highest ranked skill - ??? | |
| Carrot | Bargus | College - Mind Highest ranked skill - ??? | |
| Carrot | Hank | College - ??? Highest ranked skill - ??? | |
| Carrot | Get the feeling this team will go which ever way the wind is blowing Will send up red flare to talk to us | ||
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - Jaycee, Lim
Second - Tullip, Thorn
Third - Vixen, Sabastian
Pierre as cook.
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
Pi - - - Ja |
Single File
Pierre | |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells, which weapon/s it is going on normally should be noted also
Fatigue is limited by your ability to drink restoratives.
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.
If you do not have an alchemist, one has been provided for you in this party.
Long duration buffs
| Magic | Rk | Effects | Dur | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip |
|---|---|---|---|---|---|---|---|---|---|---|
| Linking Lifeforce (Sa) | 4 | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m | Permanent | Y | Y | Y | Y | Y | Y | Y |
| Armour of Earth (Tu) | 17 (11) | +36% defence +1prot | 9 Hours | Y | Y | Y | Y | Y | Y | Y |
| Shadowform(Sa) | 9/15 | +20/32% defence melee/ranged and 10/16% in close | 5/8 Hours | Y | Y | Y | Y | Y | Y | Y |
| Witchsight (Sa) | 20 | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. | 10.5 Hours | 20(T) | Y | Y | Y | Y | Y | Y |
| Shadow Wings (Sa) | 14/20 | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. | 7.5/10.5 Hours | Y | Y | Y | Y | Y | Y | Y |
| Strength of Stone (Pi) | 20 | +20 EN | 21 Hours | Y | Y | Y | Y | Y | Y | Y |
| Waters of Strength (Li) | 20 | [D-2] + 20 PS | 25 pot / 105 effect | Day | Day | Day | Day | Day | Day | Day |
| Strength of Stone (Pi) | 20 | +PS | 21 Hours | Night | Night | Night | Night | Night | Night | Night |
| Water Adaptation Suite (Li) | Mixed | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage) | Enough | Y | Y | Y | Y | Y | Y | Y |
| Heat Shield (Li) | 11 | 48 ablative vs ice/cold | 12 hours. | Y | Y | Y | Y | Y | Y | Y |
| Mind Shield (Th) | 14 | Thoughts can't be read and adds +38 to MR vs mental attack | 29 hrs | Y | Y | Y | Y | Y | Y | Y |
| Mind Speech (Th) | 12 | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target. | 130 mins | Day | Day | Day(F) | Day | Day | Day | Day |
| Disguise Illusion (JC) | 15 | Change Appearance | 16 hours / 12 days | Y | Y | Y | ||||
| Fireproofing (Vi) | 10/16 | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke | 11/17h | Y | Y | Y | Y | Y | Y | Y |
| Fire Armour | 10/16 | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target | 11/17h | Y | Y | Y | Y | Y | Y | Y |
| ?? | ?? | ?? | ?? |
Short duration buffs
| Magic | Rk | Effects | Dur | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip |
|---|---|---|---|---|---|---|---|---|---|---|
| Blending (Sa) | 11/17 | While remaining still the target is not able to be seen by non-magical means (i.e. as for invisibility). | 11/17h | Y | Y | Y | Y | Y | Y | Y |
| Walk Unseen(Sa) - (Tu) | 6/12 - 7/13 | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light. | 7/13h - 8/14h | |||||||
| Strength of Darkness (Sa) | 13/19 | +8/11 PS | 140/200 min | Y | Y | Y | Y | Y | Y | Y |
| Durability (Sa) | 10 | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled |
110 Mins | |||||||
| Weapon of Flames (Vi) | 17/20 | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage | 22/25min | Hand & 1/2 | Rapier | Tulwar | Battle Axe & Scimitar | |||
| Creating Light Sword (Li) | 10 | +11% S.C. +5 DM vs dark aspected/aligned entities. | 15 min | |||||||
| Diamond Weapon (Tu) | 16 (10) | SC +16% (+10%) | 21 (15) min | |||||||
| Diamond Weapon (Pi) | 9 | +10% S.C. +4 to A class, +2 to B class | 14 min. | |||||||
| Multiple Images | 10 | 3 Illusions, equal chance of being hit | 11 mins | |||||||
| Heroism | 15 | 16% def, 16 vs fear, 16 vs reaction rolls | 160 mins | Perm | Perm | |||||
| ?? | ?? | ?? | ?? |
Healing
| Magic | Rk | Effects | Duration |
|---|---|---|---|
| Earth Healing (Tu) | 16 (10) | 19 (13) Dmg | 5min |
| Restorative (Li) | 10 (can be higher) | -12 EN +24 FT | potion |
| Waters of Healing (Li) | 20 | D+15 EN then FT | potion |
| Celestial Healing (Sa) | 20 | 20 | Spell |
Animal (and other) Companions
| Animal | Base key stats | Always on | Effects |
|---|---|---|---|
| Bear (Tu) | 16PC 25PS 24EN 25FT | bind animal, animal growth, armour earth, strength stones, blending | natural weapons are magical weapons of cold +5dmg |
| Raven (Tu) | 18PC 23MD 22AG 10EN 24FT | bind animal, armour earth, strength stones, blending | - |
| Midsummer Vixen (Tu) | 128PC 19MD 24AG 7EN 12FT | ritually bound, armour earth, strength stones, blending | petit mort self, firelight and pyrotechnics from her tail |
Self only buffs
| Magic | Rk | Effects | Dur | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip |
|---|---|---|---|---|---|---|---|---|---|---|
| Charismatic Aura (Sa) | 20 | +25% to reaction rolls (conditional) | 105m | |||||||
| Heroism(Sa) | 15 | +15% to fear checks for friendlies in line of sight. | Permanent | Y | Y | Y | Y |
Useful for GM Skill Numbers
| Skill Ability | Effects | Lim | Pierre | Thorn | Sabastian | Vixen | Jaycey | Tulip |
|---|---|---|---|---|---|---|---|---|
| Ranger - Detect Ambush | 126 (+woods) | 140 | 0 | 142 (152 woods) -6roll | ||||
| Ranger - Detect Trap (Outdoor) | 126 (+woods) | 0 | 142 (152 woods) -6roll | |||||
| Thief - Find Trap | 116 | 137 | ||||||
| Danger Sense (Or similar) | 126 | 180 | 0 | |||||
| Other |
Illusionary Aura
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast
- Lim - Average solar celestial with extra potion magic and no illusionary aura.
- Pierre -
- Thorn -
- Sabastian -Average solar celestial, master sculptor and no illusionary aura.
- Vixen -
- Jaycey - Average Illusionist, High ranked Troubadour with no Illusionary Aura
- Tulip -
Other
- Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.
Fiddly to use.
Loot and Expenses
Thread
Glories and Rewards - the quests in the Dream world and rewards.
Significant Items
Gifts
Purchases
Minor Items
Calendar
‘’Insert correct month here’’