Monsters Inc II: Difference between revisions

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== Scribe Notes ==
== Scribe Notes ==
=== Secret Plans ===
; Duesday 1st Frost
Ashkar turns up at the guild meeting seeking 'hard' adventurers for some important work he can't be explicit about in open conversation.
Reconvening in a meeting room, he places a device on the table and there is a Chaos Priestess, '''Valerian''', in the corner to interfere with scrying. Valerian is human, she messes with all prophecy/scrying near her, her face and aura are constantly changing, choatic light emits from the cracks in her visage.
Ashkar explains about the schism within the Brotherhood, he is one of the leaders of the 'Not Dark' portion that is allied with our guild.
"Lady Bug!" says Tari with expressive loathing.
One of the 'weapon types' during the War of Tears was advanced Chimeras, most of the 'labs' were off plane and lost when the Elven Ways were damaged.
Now the Elven Ways are recovering, some of these labs are becoming accessible.
Scarlet is leading a consortium to ensure they are not recovered or used for evil ever again.
We travel in Ashkar's carriage to Seagate to meet with Scarlet at a fine inn.
Scarlet shares his history and what he knows of labs.
Payment could include acquiring talents of other races.
Amulets of Protection from Death.
We decide to check out the Sea of Ash first.
We have some enchanting and Astrology to do before we head out.
; W'ansday 2nd Frost
We enter Dramus' tower in Seagate and exit in the garden near the void wolves in Terra Nova.
=== Chapter 2 ===
Aquatic equivalents living in the ash.
Ash Sharks
; Th'rsday 3rd Frost
; Frysday 4th Frost
; Reapsday 5th Frost
; Sunday 6th Frost
; Moonday 7th Frost
== Reference ==
=== Scarlet ===
An old Elf, from pre-war of tears.
House Ashen Dawn.
A Joining (Chimera) - Elf blended with stuff: part Void Wolf, part Cho-ja (mantis like), part void entropy locust.
Guardian of Elven University in north.
Conscientious Objector, rather than be used in the civil war, froze/suspended himself in the Elven ways to freeze the city.
He has been thawed for 10 years, he is catching up on the world and trying to track down those like him.
He can destroy magic & enchanted/shaped items.


== Buffs & Mil Sci ==
== Buffs & Mil Sci ==

Revision as of 10:26, 2 June 2025

Summary

Adventure: Monsters Inc II
GM: Dean
Season: Winter 825 wk
Night: Monday in St Johns
Level: High

Party
  • Cher - Blade Dancer - Sean
  • Dramus - Fae Wanderer - Mandos
  • Mortimer - Renaissance Scholar - Martin PL
  • Rahne - Enchantress of the Stars - Stephen Scribe
  • Serendipity - Lady Dark - Lisa
  • Tari - Forest Druid - Michelle MilSci
  • Zohar 'Captain Blood' - Privateer Admiral of the WK - Chris
Employer
Ashkar of 'The Brotherhood' on behalf of Scarlet
Mission
Cleaning up loose ends from Monsters Inc. Scout/investigate:
  1. Tower in the Sea of Ash
    • Dramus has a Tower Point near the Void Wolves about 100 miles north of the Sea of Ash.
    • Site of a city destroyed during the Elven war. Ash Lake is the remnant of the city.
    • Sister Tower of Argon's Watch, only the tip is showing above the ash.
    • Lots of anti-magical effects. Mana eating worms.
  2. Dreamlands lab
    • Is in a forest, The Dream Wood. Tree/Fae/Dryad focussed. Controlling Key: Dryad
    • South-West Terra Nova
  3. Shadowlands (Ashen Dawn lab)
    • Shadowlands is very spidery also used Undead. Controlling Key: Spider Queen she slept with the joiner, has a Drow form, probably how she became the key.
    • Entrances(?): cave in Brastor, mists near village in southern Carzala. But the lab will be in the Terra Nova adjacent.
  4. Carefully locate Scarlet's (Joining) brother
    • Don't go too close as he is extremely anti-magical. His trail is likely to include broken magic.
Pay
40k each in cash or services
  • Customised joining

Scribe Notes

Secret Plans

Duesday 1st Frost

Ashkar turns up at the guild meeting seeking 'hard' adventurers for some important work he can't be explicit about in open conversation.

Reconvening in a meeting room, he places a device on the table and there is a Chaos Priestess, Valerian, in the corner to interfere with scrying. Valerian is human, she messes with all prophecy/scrying near her, her face and aura are constantly changing, choatic light emits from the cracks in her visage.

Ashkar explains about the schism within the Brotherhood, he is one of the leaders of the 'Not Dark' portion that is allied with our guild.

"Lady Bug!" says Tari with expressive loathing.

One of the 'weapon types' during the War of Tears was advanced Chimeras, most of the 'labs' were off plane and lost when the Elven Ways were damaged. Now the Elven Ways are recovering, some of these labs are becoming accessible. Scarlet is leading a consortium to ensure they are not recovered or used for evil ever again.

We travel in Ashkar's carriage to Seagate to meet with Scarlet at a fine inn.

Scarlet shares his history and what he knows of labs. Payment could include acquiring talents of other races. Amulets of Protection from Death.

We decide to check out the Sea of Ash first.

We have some enchanting and Astrology to do before we head out.

W'ansday 2nd Frost

We enter Dramus' tower in Seagate and exit in the garden near the void wolves in Terra Nova.

Chapter 2

Aquatic equivalents living in the ash. Ash Sharks

Th'rsday 3rd Frost
Frysday 4th Frost
Reapsday 5th Frost
Sunday 6th Frost
Moonday 7th Frost

Reference

Scarlet

An old Elf, from pre-war of tears. House Ashen Dawn. A Joining (Chimera) - Elf blended with stuff: part Void Wolf, part Cho-ja (mantis like), part void entropy locust. Guardian of Elven University in north. Conscientious Objector, rather than be used in the civil war, froze/suspended himself in the Elven ways to freeze the city. He has been thawed for 10 years, he is catching up on the world and trying to track down those like him. He can destroy magic & enchanted/shaped items.

Buffs & Mil Sci

Buffs

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Ch Dr Mo Rn Se Ta Zo
Greater Ench. (Rn) 20 +21% to Res, Mag, Com, and S&S. 5 days A A A Y A A A
Witchsight (Rn) 22 See Invis 12.5 hrs Y Y Y Y Y Y
Strength of Stone (Ta) 20? +21 EN 21 hrs Y Y Y Y Y
Armour of Earth (Ta) 20? +42% Def +1 DR 10.5 hrs
Ench Armour (Rn) 22 +46% Def +1 AP 14 DR vs Phnt/Nmare. 11.5 hrs Y
Ench Armour (Zo) 23 +48% Def +1 AP +23 Spell Armour 12 hrs
Familial Defence (Mo) 19 +43% Def +3 DR 10 hrs Y
Shadowform (Se) 20+ 10 hrs A
Dance of Swords (Ch) 18 38% to their Defence provided they move at least 1 hex each pulse. 9.5 hrs Y
Str of Darkness (Se) 20 +11 PS 200 min - Y Y Y A Y Y
Instil Flight (Mo) 15 80 mph, 800 lbs limit, item 20k+ sp to enchant 16 hrs per 24
Ice Traversal (Ch) 20 Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice) 7 hrs Y
Water Breathing (Zo) 20 21 hrs Y Y Y Y Y Y Y
Water Proofing (Zo) 10 11 hrs Y Y Y Y Y Y Y
Water of Strength (Zo) 10 [D-2]+10 22 mins
Self Only
Mind Shield +10+2/rk% vs M.Att. 1+2/rk hrs 8 12 13
Navigation Extra Navigator ranks as listed and safer travel 1+rk Hrs +4 ?
Water Breathing 1+rk hrs 12
Short Term (cast when needed)
Magic (caster) Rk Effects Dur Ch Dr Mo Rn Se Ta Zo
Enchant Weapon (Rn) 17 +18 BC%, +6 Dam. +7 vs Phn/Nm 22 min
Enchant Weapon (Zo) 18 +19 BC%, +6 Dam. 23 min
Spectral Weapon (Dr) 16 +17 BC%, +5 Dam. 21 min
Invisibility (Rn) 22 Invisible, optional Death's Shroud 115 min
Senses and other stuff
Capability Rk Effects Dur Ch Dr Mo Rn Se Ta Zo
Sense Danger (%) Mind Talent (or equivalent) 71%
Detect Ambush (%) Ranger (-5/rank of opposition) 111% 141% 114%
Enhanced Vision Pierce fog/obscurement
See Invis (Rk) Effective rank for seeing invisible 22 22 22 22 22 22 22
See/Sense Spirits Effective rank for seeing spirits 10
Second Sight Effective rank for sensing planar anomalies 10
Stealth (%) Standard / Ranger Outdoors 165% / 156% ?% 141% 165 / 185% 121%

Misc

Enhance Enchantment
(Rn) rank 11-13: 65-80 seconds
Herbalist Lunch/Broth
?? rk ?, Meal 4 FT or Broth 4 FT
Rahne Ranger ring (Highlands)
+8% Def, +8% SC, +8 IV in Melee and Ranged
Dance (Cher)
5 mins dancing every morning for Reroll 1 failed MR or ignore 1 stun
Snail Shell (Cher)
? each, crush to undo one terrible consequence (Only have ??)
Crystal of Vision (Rn)
Rk 20, 30 mins per day, 305 miles range, optional Audio, up to 3 hops.
Dream Dust (Rn)
Rk 20, resist at -20 or enchanted sleep for 21 hours.
Pixie Dust (Rn)
Rk 14, one of: Float for 7.5 hrs at Windspeed +/- 14 mph; Able to eat anything safely for 15 mins; Hallucinations for 75 sec, -15 PC.

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
Zohar Dramus Cher Serendipity Tari Mortimer
Rahne

Marching Order

Skirmish Formations (Front)
Default


Double File


Single File

Zohar
Rahne
Cher
Tari
Mortimer
Serendipity
Dramus

Astrology

Lucky Numbers (Rahne/Seren)
Cher Dramus Mortimer Rahne Serendipity Tari Zohar
01 35 67 -- 66 91
Timely Warnings
10 Portents (Advantage one one dice roll)

Astrology Readings

Calendar

Winter: Frost 825 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 10
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 825 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 825 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30