The Bottle of Spirits: Difference between revisions

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Continuing on from [[The Evernow]] we set out to return the Fae ice Queen without getting frozen and smashed into pieces in the process.
Continuing on from [[The Evernow]] we set out to return the Fae ice Queen without getting frozen and smashed into pieces in the process.
==Scribe Notes==
=== Chapter 1 ===
We
== Buffs & Mil Sci ==
<css>
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }
table.buffs th { text-align: center; width: 3%; }
table.buffs td { text-align: center; }
table.buffs th.mg { text-align: left; width: 20%; }
table.buffs td.mg { text-align: left; }
table.buffs th.rk { width: 5%; }
table.buffs td.rk { }
table.buffs th.ef { text-align: left; width: 41%; }
table.buffs td.ef { text-align: left;}
table.buffs th.du { width: 10%; }
table.buffs td.du { }
</css>
=== Long Term (assumed always on) ===
{| class="buffs" |&nbsp;
!class="mg" | Magic (caster)
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Duration
!Title="Boris" | Bo
!Title="Lucius"  | Lu
!Title="Mordrin" | Mo
!Title="Prudence"  | Pr
!Title="Tegan"  | Te
!Title="Vladimir" | Vl
!Title="Sir Wodger"  | Wo
|-
|class="mg" | Fireproofing (Te)
|class="rk" | 6
|class="ef" | costs 3 Ft
|class="du" | 7/13hrs
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|-
|class="mg" | Firearmour (Te)
|class="rk" | 12
|class="ef" | costs 3 Ft, 52 ablative prot
|class="du" | 13/25 hrs
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|-
|class="mg" | Cat Vision (Te)
|class="rk" | 6
|class="ef" | 110ft vision in low light
|class="du" | 7/13hrs
| <!-- Ke-->
| <!-- Lu-->
| <!-- Mo-->
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo-->
|-
|class="mg" | Greater (Lu)
|class="rk" | 20
|class="ef" | +21
|class="du" |
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|-
|class="mg" | Share Talent (Lu) 
|class="rk" | 10
|class="ef" | Share 1 entities talent with another (limited by spell rank)
|class="du" | 10/20hrs
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|-
|class="mg" | Water breathing (Pr)
|class="rk" |
|class="ef" |
|class="du" |
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|-
|class="mg" | Water proofing (Pr)
|class="rk" |
|class="ef" |
|class="du" |
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|}
'''Enhance Enchantment''' (Lu) rank 12: ?? seconds
As Mil Sci Mordrin gives +8 def against melee, +8 IV with melee weapons<br>
In arctic or woods Tegan gives +6 def vs melee or missile attacks and +6 IV<br>
Prudence makes potions (Waters of Str, Md, Healing)
====Available Talents====
*Prepare Cast Action (Lu) - pre prepare spells free MA + 1 spells
*Resist Pain (Vl)
*Necrogeny (Bo)
=== Short Term ===
{| class="buffs" |&nbsp;
!class="mg" | Magic (caster)
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Duration
!Title="Boris" | Bo
!Title="Lucius"  | Lu
!Title="Mordrin" | Mo
!Title="Prudence"  | Pr
!Title="Tegan"  | Te
!Title="Vladimir" | Vl
!Title="Sir Wojer"  | Wo
|-
|class="mg" | Mind Speech (Vl)
|class="rk" |
|class="ef" |
|class="du" |
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|-
|class="mg" | Enchant Weapon (Lu)
|class="rk" | 10
|class="ef" |
|class="du" |
| <!-- Ke-->
| <!-- Lu-->
| <!-- Mo-->
| <!-- Pr-->
| <!-- Te-->
| <!-- Vl-->
| <!-- Wo-->
|-
|class="mg" | Spectral Weapon (Bo)
|class="rk" |10
|class="ef" |
|class="du" |
| <!-- Ke-->
| <!-- Lu-->
| <!-- Mo-->
| <!-- Pr-->
| <!-- Te-->
| <!-- Vl-->
| <!-- Wo-->
|-
|class="mg" | Weapon of Flames (Te)
|class="rk" |9
|class="ef" | SC +10%, dam +5, +10 vs undead/cold
|class="du" | 14 mins
| <!-- Ke-->
| <!-- Lu-->
| <!-- Mo-->
| <!-- Pr-->
| <!-- Te-->
| <!-- Vl-->
| <!-- Wo-->
|-
|class="mg" | Scale Spell (Bo)
|class="rk" |
|class="ef" | 48 points of ablative damage
|class="du" | 28 mins
| <!-- Ke-->
| <!-- Lu-->
| <!-- Mo-->
| <!-- Pr-->
| <!-- Te-->
| <!-- Vl-->
| <!-- Wo-->
|-
|class="mg" | Shield (Lu)
|class="rk" |10
|class="ef" | 15 points every pulse comes first before anything else
|class="du" |
| <!-- Ke-->
| <!-- Lu-->
| <!-- Mo-->
| <!-- Pr-->
| <!-- Te-->
| <!-- Vl-->
| <!-- Wo-->
|-
|class="mg" | Alligator Skin (Te)
|class="rk" | 12
|class="ef" | Def +13 NA +4
|class="du" | 6.5hrs
| <!-- Ke--> Y
| <!-- Lu--> Y
| <!-- Mo--> Y
| <!-- Pr--> Y
| <!-- Te--> Y
| <!-- Vl--> Y
| <!-- Wo--> Y
|}
=== Watch Order ===
<css>
table.watches th, table.watches td { text-align: center; }
table.watches th { width: 3em; }
</css>
{| class="watches" |
|-
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12
|-
| colspan="2" |
| colspan="3" | 1
| colspan="3" | 2
| colspan="3" | 3
| colspan="1" |
|-
| colspan="3" | 4
| colspan="3" | 5
| colspan="3" | 6
| colspan="3" | 7
|-
|}
=== Marching Order ===
{| width="90%"
!colspan="3" align="center"| Skirmish Formations (Front)
|-
|align="center"| ''Default''
1 2 3 <br>
4 5 6  <br>
|align="center"| ''Double File''
1 2<br>
3 4 <br>
5 6 <br>
|align="center"| ''Single File''
1<br>
2<br>
3<br>
4<br>
5<br>
6<br>
|}

Revision as of 02:21, 7 April 2020

Scribe Notes

Summary

GM: William
Season: Summer 820wk
Night: Tuesdays, starting 17th Dec
Level: Easy, safe, fun

Dramatis Personae
  1. Bridget as Lucius (Party Leader, Scribe), Elf E&E
  2. Julia as Prudence, Human Water Mage, Spy, Life Aspect
  3. Michael Young as Vladimir, Human Mind Mage, Assassin, Spy, Thief, Courtier, Ranger, Death Aspect
  4. Michael Haycock as Boris, Orc Necro Healer, Eclipse Aspect
  5. Clare as Mordrin (Mil Sci), Dwarf Warrior, Mil Sci, Ranger, Weaponsmith, Armourer
  6. Kelsie as Tegan, Human Beast mage, Spy, Assassin, Thief, Beastmaster


Google doc version including loot

Continuing on from The Evernow we set out to return the Fae ice Queen without getting frozen and smashed into pieces in the process.

Scribe Notes

Chapter 1

We

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Bo Lu Mo Pr Te Vl Wo
Fireproofing (Te) 6 costs 3 Ft 7/13hrs Y Y Y Y Y Y Y
Firearmour (Te) 12 costs 3 Ft, 52 ablative prot 13/25 hrs Y Y Y Y Y Y Y
Cat Vision (Te) 6 110ft vision in low light 7/13hrs Y Y Y
Greater (Lu) 20 +21 Y Y Y Y Y Y Y
Share Talent (Lu) 10 Share 1 entities talent with another (limited by spell rank) 10/20hrs Y Y Y Y Y Y Y
Water breathing (Pr) Y Y Y Y Y Y Y
Water proofing (Pr) Y Y Y Y Y Y Y

Enhance Enchantment (Lu) rank 12: ?? seconds

As Mil Sci Mordrin gives +8 def against melee, +8 IV with melee weapons
In arctic or woods Tegan gives +6 def vs melee or missile attacks and +6 IV
Prudence makes potions (Waters of Str, Md, Healing)

Available Talents

  • Prepare Cast Action (Lu) - pre prepare spells free MA + 1 spells
  • Resist Pain (Vl)
  • Necrogeny (Bo)

Short Term

Magic (caster) Rk Effects Duration Bo Lu Mo Pr Te Vl Wo
Mind Speech (Vl) Y Y Y Y Y Y Y
Enchant Weapon (Lu) 10
Spectral Weapon (Bo) 10
Weapon of Flames (Te) 9 SC +10%, dam +5, +10 vs undead/cold 14 mins
Scale Spell (Bo) 48 points of ablative damage 28 mins
Shield (Lu) 10 15 points every pulse comes first before anything else
Alligator Skin (Te) 12 Def +13 NA +4 6.5hrs Y Y Y Y Y Y Y

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
1 2 3
4 5 6 7

Marching Order

Skirmish Formations (Front)
Default

1 2 3
4 5 6

Double File

1 2
3 4
5 6

Single File

1
2
3
4
5
6