Into the Dark Continent: Difference between revisions
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Unable to find a clearing we manage to land at the top of a tall tree and settle in between the first and second canopies. | Unable to find a clearing we manage to land at the top of a tall tree and settle in between the first and second canopies. | ||
=== chapter | === Insects and Hyenadons Bite === | ||
; Duesday 29th Meadow | |||
Our sleep is disrupted by swarms of biting insects, concerned about infection we take ''brandy'' for the bites which leaves Boris tired. | |||
We gather some local herbs for insect repellent then fly on. | |||
Late in the day I spot a large spatial distortion ahead of us, closer to it we find an odd clearing and land. The clearing was made by Scarring Terrain. | |||
Further herb gathering, rest in Bromli's shelter, Lucius spends the night brewing insect repellent. | |||
; W'ansday 30th Meadow | |||
Packing up and flying on to the distortion we see it is a 20 mile wide crater rising above the forest the inside of which is concealed by clouds. | |||
Landing in a tree at the base of the crater we climb up to the lip and start working on a way down the glassy vertical interior rockface. | |||
Bromli cuts down the trees, Boris turns them into ladders, I guide them down and Boris locks them into the fractures that Bromli makes. | |||
Below the cloud we can see the extensive valley and clear skies above. | |||
At the bottom we search around and find some Elephant tracks which we follow ''south'' (which is 90° off where it was outside of the crater - strange and charm in play?). | |||
We camp at dusk which is earlier (sun falling below crater rim) in Bromli's shelter. After midnight something is moving around outside, Bromli senses large undead animals, Cronose picks up several animal level minds and something smarter which is behind the Bromli-rowan tree. The rest of us have been donning armour and preparing spells. | |||
The mage casts a noxious vapour mist, Bromli transforms and ambushes the Necromancer, the rest of us engage the petrified-undead-hyenadons. The necro and his pets are heavily armoured, one of them kills Cronose in one bite. The Necro hides in the mist while we work our way through the undead. Lucius holds off 2 undead in melee, Dellith starts ripping them apart with the strength of 10, Boris finds that Cronose is miraculously only mostly dead and helps him up. Lucius activates his enhanced senses to spot the Necro, we charge and he flees but Lucius gets a locate on him. | |||
Boris recruits the undead to our side and we set off after the Night Priest, soon he moves out of locate range, we track him to where he has used a Spectral Portal to flee. | |||
; Th'rsday 1st Heat | |||
Returning to our Elephant tracks, riding the undead, we follow them and find the Elephants a couple of hours later. No elderly and no obvious graveyard but we do spot another large spatial distortion in the distance that aligns with the direction the Spectral Portal was heading. | |||
We study the Elephants so we can find them later then head to the distortion which is a large crack in the crater wall. | |||
We see tracks of the undead coming in through the crack and decide to follow them back to where the Night Priest came from and presumably has fled to. | |||
The pass leads out to the Dark Continent some distance from where we found the crater, while looking around we spot a Spectral Hound, a tracker like Boris uses. Reacting quickly we chase it, box it in with Necro counterspells and then kill it so it can't report back. | |||
=== chapter 3 === | |||
== Reference == | == Reference == | ||
Revision as of 22:40, 28 December 2016
Return to Scribe Notes
Summary
Adventure: Into the Dark Continent - Nualis
GM: Jim
Session: Summer 817
Night: Monday
Location: New Windsor
Level: Medium
- Party
- Will not be at guild meeting, weird & extreme abilities preferred
- Employer
- Giovanni di Crescenti, a nobleman of Tarquinia
- Mission
- Find and secure the Elephant's Graveyard, recover 200lbs Ivory
- Reward
- Papal indulgences for theft, adultery and murder.
- A map to the Black Library of Alexandria.
- 25 tsg each
Scribe Notes
Abyss to Nualis
- Duesday 1st-3rd Meadow
Meet with Giovanni, he would like us to find and secure the Ivory at the Elephant's Graveyard. There are likely to be others wanting the same thing:
- Holy Mother Church
- Templars - a small mobile group
- Poor Clares - The sisters of St Clare, secretive nun assassins
- Knight Priest of Challah - Necromancer based on the north African coast, possibly a pirate.
- Ibn Washaid - Islamic Mystic, Sufi.
- Queen Gudit of Aksum
He offers us 20tsg each, we negotiate up to 25 and loot/salvage rights, including ivory, excluding any Banes of Giovanni or the Eye of Discord, or the Blue Jade Dagger.
We are to deliver the Ivory to his people in Veii. He suggests we could get there via the west African port of Orra (Accra?). Establishing local trade contacts for him while there would be useful.
- Frysday 4th-15th Meadow
Astral then flying/climbing down the cliff to the Abysss. A third of the way down we find a cleft, exploring within we find a Mosaic of a Serpent, deeper in we find a trickle of liquid which has enchantment of 'Master Plan' and originates from Victoria. We take samples, Boris gets some spilled on his left hand and cuts his hand off.
The next day we see the Chaos Wind approaching and flee sideways avoiding it but coming perilously close to the face pit. Resuming our trip we pass over chaos tainted Abyss. Boris' hand regenerates paler than before and his severed hand has escaped, Cronose' feet gain an odd pattern from the chaos ground.
Arrive at Kerberoth, makes purchases from the market. Lord Tirwh is away in the Empire of the East, we tell Lady Suneth of the cleft and masterplan beneath Alusia and ask her to pass the news on to The Master of Intrigue, the message will go with the next Caravan.
- W'ansday 16th-27th Meadow
Back into the Abyss to Nualis via the Prince of Demons so we can leave a message for him about the masterplan.
- Moonday 28th Meadow
We emerge from the rift in Aksum, speaking to locals we find someone who can tell us the rough location of the crater, about 700 miles west.
Deciding to fly with Lucius and Cronose as skin-changed mice, we set off west. Later in the day we sense trouble from the jungle below and divert north, smoke rises and spreads out into the shape of a Cobra. Safely distant most of us turn invisible and resume flying west.
Unable to find a clearing we manage to land at the top of a tall tree and settle in between the first and second canopies.
Insects and Hyenadons Bite
- Duesday 29th Meadow
Our sleep is disrupted by swarms of biting insects, concerned about infection we take brandy for the bites which leaves Boris tired. We gather some local herbs for insect repellent then fly on.
Late in the day I spot a large spatial distortion ahead of us, closer to it we find an odd clearing and land. The clearing was made by Scarring Terrain. Further herb gathering, rest in Bromli's shelter, Lucius spends the night brewing insect repellent.
- W'ansday 30th Meadow
Packing up and flying on to the distortion we see it is a 20 mile wide crater rising above the forest the inside of which is concealed by clouds. Landing in a tree at the base of the crater we climb up to the lip and start working on a way down the glassy vertical interior rockface. Bromli cuts down the trees, Boris turns them into ladders, I guide them down and Boris locks them into the fractures that Bromli makes.
Below the cloud we can see the extensive valley and clear skies above. At the bottom we search around and find some Elephant tracks which we follow south (which is 90° off where it was outside of the crater - strange and charm in play?).
We camp at dusk which is earlier (sun falling below crater rim) in Bromli's shelter. After midnight something is moving around outside, Bromli senses large undead animals, Cronose picks up several animal level minds and something smarter which is behind the Bromli-rowan tree. The rest of us have been donning armour and preparing spells.
The mage casts a noxious vapour mist, Bromli transforms and ambushes the Necromancer, the rest of us engage the petrified-undead-hyenadons. The necro and his pets are heavily armoured, one of them kills Cronose in one bite. The Necro hides in the mist while we work our way through the undead. Lucius holds off 2 undead in melee, Dellith starts ripping them apart with the strength of 10, Boris finds that Cronose is miraculously only mostly dead and helps him up. Lucius activates his enhanced senses to spot the Necro, we charge and he flees but Lucius gets a locate on him.
Boris recruits the undead to our side and we set off after the Night Priest, soon he moves out of locate range, we track him to where he has used a Spectral Portal to flee.
- Th'rsday 1st Heat
Returning to our Elephant tracks, riding the undead, we follow them and find the Elephants a couple of hours later. No elderly and no obvious graveyard but we do spot another large spatial distortion in the distance that aligns with the direction the Spectral Portal was heading. We study the Elephants so we can find them later then head to the distortion which is a large crack in the crater wall. We see tracks of the undead coming in through the crack and decide to follow them back to where the Night Priest came from and presumably has fled to.
The pass leads out to the Dark Continent some distance from where we found the crater, while looking around we spot a Spectral Hound, a tracker like Boris uses. Reacting quickly we chase it, box it in with Necro counterspells and then kill it so it can't report back.
chapter 3
Reference
People
Places & Locations
Dark Continent - Nualis
Local Languages are: Berber, Hebrew, Arabic, Egyptian.
North-East: Aksum Queen Gudit.
North-NE: Kemet
North: Nubia
West: Ghana King Suleiman
Elephant's Graveyard - crater 20 miles across, rising out of the jungle. About 700 miles west of Aksum.
History
Logistics
Mil Sci
- Daily Pattern
- Sleep/Camp 11 Hours (4/3/4hr). Travel 10 Hours, Meals 2 Hours, Rituals 1 Hour
- Watches
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|---|---|---|---|---|---|---|---|---|---|
| Rahne | Bromli | Dellith | ||||||||
| Cronose | Lucius | Boris | ||||||||
- Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
Rahne (Scout) |
Double File
Bromli Boris |
Single File
Bromli |
Astrology
| Boris | Bromli | Cronose | Dellith | Lucius | Rahne |
| 74 | 73 | 63 | 72 | 86 |
| Boris | ___________________________________________________________ |
| Bromli | |
| Cronose | |
| Dellith | |
| Lucius | |
| Rahne |
Buffs
| Magic | Rk | Effects | Dur | Bo | Br | Cr | De | Lu | Ra |
|---|---|---|---|---|---|---|---|---|---|
| Ench Armour (R) | 13 | +28% Def +1 AP 4 DR vs Phnt/Nmare. | 7 hrs | Y | Y | Y | Y | Y | Y |
| Greater Ench. (R) | 20 | +21% to Res, Mag, Com, S&S. | 5 days | Y | Y | Y | Y | Y | Y |
| - | |||||||||
| Self Only | |||||||||
| Mind Shield | 6 | +22% vs M.Att. | 13 hrs | Y | Y | ||||
| Sense Danger | 38 | 49 | |||||||
| Magic | Rk | Effects | Dur | Bo | Br | Cr | De | Lu | Ra |
|---|---|---|---|---|---|---|---|---|---|
| Ench Weapon (Rahne/Lucius) | 10 | +11% SC +4 Dmg (+2) | 15 mins | Y | |||||
| - |
Enhance Enchantment (R) rank 10: 65 seconds (L) rank 12: 75 seconds.
| Empowers 1 entity with another's talent up to rk 10. Duration 5.5hrs (10.5 enhanced) | |
| Boris | Sense Danger |
| Bromli | Shaman Sight |
| Cronose | Necrogeny |
| Dellith | Witchsight |
| Lucius | Treasure Sense |
| Rahne | Necrogeny |
Loot
| Item | Qty | Effects | Bo | Br | Cr | De | Lu | Ra | X |
|---|---|---|---|---|---|---|---|---|---|
| Purchased | |||||||||
| Blank Phylacteries | 5 | ||||||||
| Plover Stones | 9 | 1 | 2 | 2 | 2 | 2 | |||
| Pentecost Potions | 2 | Y | Y | ||||||
| Inc: Wall of Dark - Solid | 1 | Can take 10+rk dmg per pulse. 3,000sp | 1 | ||||||
| Inc: Whitefire - Res Half Damage | 1 | Resist for D+Rk. 6,000sp | |||||||
| Inc: Fire Arc - Translocation | 1 | 8,000sp | |||||||
| Looted | |||||||||
| ... | |||||||||
Calendar
| Summer: Meadow (1) 817wk | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Beltane Full Moon | 1 | Guild Meeting Seagate, Brastor, Blackshore | 4 | Astral, Abyss... | ||||||||||
| 7 | ... | |||||||||||||
| 14 | .. Kerberoth. Market | 16 | Abyss to Damien | |||||||||||
| 21 | 22 | Abyss to Nualis | ||||||||||||
| 28 | Full Moon Aksum => west. Tree Camp | 29 | West. Clearing camp. | 30 | West => Crater. Night Priest. | 1 | Tracking... | 2 | 3 | 4 | ||||
| Summer: Heat (2) 817wk | ||||||||||||||
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | Midsummer Eve (Faerie Day) | 15 | Solstice | 16 | 17 | 18 | ||||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | Full Moon | 27 | 28 | 29 | 30 | 1 | 2 | |||||||
| Summer: Breeze (3) 817wk | ||||||||||||||
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| 3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | Full Moon | 25 | 26 | 27 | 28 | 29 | 30 | |||||||