The Coils of Spring - Treasure: Difference between revisions
Velcanthus (talk | contribs) m (→Weapons) |
Velcanthus (talk | contribs) m (→Consumables) |
||
| Line 4: | Line 4: | ||
= Consumables = | = Consumables = | ||
== Other == | |||
== Grenadoes == | |||
== Charms == | |||
== Herbs == | |||
== Herbal Draughts == | |||
== Potions == | |||
==Scrolls== | |||
==Invested Items== | |||
== Amulets == | |||
== Gems == | |||
= Weapons = | = Weapons = | ||
Revision as of 14:20, 4 October 2016
Back to The Coils of Spring
Consumables
Other
Grenadoes
Charms
Herbs
Herbal Draughts
Potions
Scrolls
Invested Items
Amulets
Gems
Weapons
Giant Lacrosse Stick
This giant club is 10 ft long and weighs 10 lbs. It inflicts + 8 damage + 1 rollup D10 for each hex of the wielder. The base Strike Chance is 40% + 10 per hex of the wielder. If a blow directly to EN or Specific Grievous injury is inflicted against a creature less than 2 hexes, then they are trapped in the net. A Pass Action is required to slip the net, but if the giant stands on the handle, any such chance is reduced by the base EN of the wielder, and in any case damage (as noted above) is automatically inflicted upon the target.
The weapon is sturdy and there is no chance of weapon breakage unless the PS of the wielder is 85 or higher.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Coils of Spring | Spring 816 | Reich | Formerly living | Cold-forging | 8,325sp |
Giant Hockey Stick
This giant club is 12 ft long and weighs 10 lbs. It inflicts + 8 damage + 1 rollup D10 for each hex of the wielder. The base Strike Chance is 40% + 10 per hex of the wielder. It may not deliver a blow higher than 7 feet from the ground. If a blow directly to EN or Specific Grievous injury is inflicted against a creature less than 2 hexes, then they knocked back a number of feet equal to the wielder's PS and hexes less the PS and hexes of the target. The wielder has some choice where they are sending their target in a general way, and it must be reasonably straight - well, unless the giant has managed to put some spin on the target. The target may avoid this by rolling under 1 x AG.
The weapon is sturdy and there is no chance of weapon breakage unless the PS of the wielder is 85 or higher.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Coils of Spring | Spring 816 | Reich | Formerly living | Cold-forging | 8,750sp |
Giant Mallet
This mallet is considered a giant mace. It is 10 ft long, weighs 10 lbs and must be wielded 2- handed. It inflicts + 12 damage + 1 rollup D10 for each hex of the wielder. The base Strike Chance is 50% + 10 per hex of the wielder. The wielder must declare if they are making an underarm swing or an overhead blow before the Strike Check is made. If an overhead blow against a creature less than 2 hexes results in either a blow directly to EN or a Specific Grievous injury and they survive the damage, then they are driven to their knees. They may recover their footing as normal, assuming they are functionally capable of this. If an underarm swing results in either a blow directly to EN or a Specific Grievous injury and they survive the damage, the target is hurled in an arc covering a number of feet equal to the wielder's PS less the target's AG. Upon making contact with the ground, they will take an extra D10 impact damage for every 10 feet they have been flown, unless they can make a 1 x AG roll to land. Neither Protection, Endurance Armour although Damage Reduction may at the discretion of the DM.
The weapon is sturdy and there is no chance of weapon breakage unless the PS of the wielder is 85 or higher.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Coils of Spring | Spring 816 | Reich | Formerly living | Cold-forging | 12,475sp |
Whip of Braided Eog
This whip is made of an alloy of Eog, a black iron-like metal, and jet, fossilised coal, that weighs 5 lbs. It may be used to strike at targets that are up to 15 feet away. The articulated talons of something long dead decorates the end, so it will inflict A and C Class injuries.. The base Strike Chance is 47% and the base Damage is one rollup D10 + 1. Although the whip can only be broken by an entity or force with an equivalent PS of 160, excess PS never inflicts extra damage. Bonuses to Strike Chance from MD are calculated thus:
- subtract 15 from base MD. If the result is 0 or less, the whip may not be wielded.
- square the difference and add the difference to that product.
- halve the result
- add the result to the wielder's MD as Strike Chance bonus
Bonuses to Strike Chance are calculated at 6 per Rank not 4.
At every Rank fully divisible by 4, an extra point of damage is added.
At every Rank fully divisible by 5, an extra rollup D10 is added to the damage.
Bonuses from Warrior never apply with this weapon, although Assassin bonuses do.
It is a legal target for a Weapon of Flames spell, but the flames are dark blue and cold. The calculation is the same, but the extra damage is inflicted upon creatures of fire. In addition, the strike distance increases by the Rank of the spell in feet.The wielder may perform simple feats of Manual Dexterity with the talons while the whip is so empowered.
Finally, the whip may be wound around the wielder's lowqer abdomen, which will make them immune to these Specific Grievous injuries:
- 08 A vicious puncture wound in your groin! Take 3
- Damage Points immediately from Endurance and
- reduce your TMR by 2 until fully recovered, which
- will take two months. In addition, add 30 to your
- chance of being infected (assuming you live long
- enough for such things to matter).
- 12 A stomach puncture. Nasty. You suffer 3 Damage
- Points immediately from Endurance and lose
- 2 from your TMR until fully recovered, which
- will take two months. Also, you are automatically
- stunned for the next pulse (if you aren’t already),
- after which you may recover. Add 20 to the chance
- to be infected.
- 37–40 You have been eviscerated! Take 4 Damage
- Points immediately from Endurance and 1 point
- per pulse from Fatigue thereafter (Endurance when
- Fatigue is exhausted) until you are unconscious.
- Increase your chance of infection by 40.
It takes 3 Pulses to unwind the whip from the wielder's abdomen.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| Coils of Spring | Spring 816 | Reich | Magical | Black-forging | 16,750sp |
Armour
Jewellery
Miscellaneous
Blank Phylactery

This is a scroll that appears to be itemised so as to form a brooch. A spell may be invested in the phylactery at five times the normal cost. From that point on, the phylactery can be read as a scroll (taking two full pulses), but instead of being used up, the spell will become reinvested on the following dawn.
The cast chance of the invested spell is the Base Chance plus three times the Rank. Bonuses from Enchantment and College modifiers are only applied when the cast check is made, the investor's Enchantment or situational modifiers have no effect. No bonus (or penalty) for Magical Aptitude is ever considered.
If the roll of the Cast Check should ever fall on a number fully divisible by 10 (e.g. 10, 20, 30, etc), then whoever is reading the phylactery must resist versus a Backfire, or the phylactery will be destroyed. If that number would be a success, then the spell is cast even if the MR versus Backfire fails destroying the phylactery.
Cast Chance:_______% Range:____________ Duration:____________ Rank:_______ Effects:________________
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| The Coils of Spring | Spring 816 | Reich | Formerly living | Spell Storage | 10,000sp |
Phylactery of 3-Body Solution

This is a scroll that appears to be itemised so as to form a brooch. Entity Prime has invested his solution for the Three-Body Problem in the phylactery. The phylactery can be read as a scroll (taking two full pulses), but instead of being used up, the spell will become reinvested on the following dawn.
The cast chance of the invested spell is the Base Chance plus three times the Rank. Bonuses from Enchantment and College modifiers are only applied when the cast check is made, the investor's Enchantment or situational modifiers have no effect. No bonus (or penalty) for Magical Aptitude is ever considered.
If the roll of the Cast Check should ever fall on a number fully divisible by 10 (e.g. 10, 20, 30, etc), then whoever is reading the phylactery must resist versus a Backfire, or the phylactery will be destroyed. If that number would be a success, then the spell is cast even if the MR versus Backfire fails destroying the phylactery.
Cast Chance:_______% Range: Self Duration:____________ Rank:_______ Effects: Next ranged attack will be one column-shift more effective.
A Stone from a Plover's Nest
This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.
Cast Chance:_______% Duration:_______ Range:_______ Rank:______
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| The Coils of Spring | Spring 816 | Reich | Magical | Spell Storage | 5,000sp |