War-Wolves of Londinium - Treasure: Difference between revisions
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= Weapons = | = Weapons = | ||
== Trident of Fish Command == | |||
The haft of this trident is made from hardened pink coral, which narrows to a thinner, bronze shaft. The two outer blades curve sabre-like on either side of a somewhat recessed middle tine. The base Strike Chance is 53%, the base Damage is 1 rollup D10 + 4. It may be advanced beyond it maximum 5, the Experience cost being 3,000 for Ranks 6, 7 and 8. It inflict A and B Class injuries.<br> | |||
The trident: | |||
* halves the FT cost to Control Aquatic Life | |||
* allows the wielder to double the number of aquatic creatures they can control | |||
* allows the wielder to change the duration of the Control Aquatic Life spell to 10 minutes per Rank in this trident | |||
* halves the time it takes for Aquatic Creatures to arrive | |||
{| border=0 cellspacing=2 | | |||
|width="180px" Align="Center"| Adventure | |||
|width="100px" Align="Center"| Season | |||
|width="200px" Align="Center"| Plane of Origin | |||
|width="60px" Align="Center"| Aura | |||
|width="160px" Align="Center"| Nature of Magic | |||
|width="80px" Align="Center" | Value | |||
|width="80px" Align="Center" | Cursed etc.? | |||
|width="250px" Align="Center"| GM | |||
|- | |||
|align="center"| War-Wolves | |||
|align="center"| Autumn 816 | |||
|align="center"| Tanuel | |||
|align="center"| Formerly living | |||
|align="center"| Water | |||
|align="center"| 13,450sp | |||
|align="center"| {{No-I}} | |||
|align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376 | |||
|} | |||
== Net of Bound Sea == | |||
This pool of seawater weighs 2 lbs and occupies a volume of 1 1/2 pints and may be carried in a flask. While it is Bound, it may be poured onto the binder's body, whereupon it will spread over their body, forming delicate, translucent links, settling over a shoulder down to their forearm. This will take 3 Pass Actions. Hints of the sea may be observed in the links from time to time. <br> | |||
The net is treated as a shield, providing 4 points of Defence for each Rank (Rank 0 included). There is no MD penalty. <br> | |||
The net has a base Strike Chance of 43% and further enhanced by the wielder's Rank in Binding Water, but it's properties differ depending on the immersion of the target; | |||
;Immersed | |||
:: the net inflicts 1 rollup D10 relentless constriction damage, meaning that whatever is rolled, the damage can never be less than the previous amount. If the previous damage rolled was 8, and a 1 is rolled, then the damage is 8. If the net inflicts 40 damage the Binding is broken and will dissociate into the water around it. | |||
;Above water | |||
: the net does not inflict damage, but any successful strike forces the target to make a 2 x AG check to keep their footing. The DM is encouraged to modify this by any circumstantial conditions they see fit. | |||
It may be distinguished from the surrounding water by successful use of the Dowsing Talent, even when it has been dissociated. | |||
{| border=0 cellspacing=2 | | {| border=0 cellspacing=2 | | ||
|width="180px" Align="Center"| Adventure | |width="180px" Align="Center"| Adventure | ||
| Line 225: | Line 259: | ||
|align="center"| War-Wolves | |align="center"| War-Wolves | ||
|align="center"| Autumn 816 | |align="center"| Autumn 816 | ||
|align="center"| | |align="center"| Tanuel | ||
|align="center"| | |align="center"| Magical | ||
|align="center"| | |align="center"| Water | ||
|align="center"| | |align="center"| 15,750sp | ||
|align="center"| | |align="center"| {{No-I}} | ||
|align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376 | |align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376 | ||
|} | |} | ||
= Armour = | = Armour = | ||
Revision as of 21:50, 16 March 2016
Return to War-Wolves of Londinium
Consumables
Other
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Grenadoes
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Charms
Herbs
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Herbal Draughts
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Potions
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Scrolls
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Invested Items
Amulets
Agate Amulet

This amulet of agate weighs 4 oz and must be worn openly around the neck to be effective.
This amulet will cure the bearer of any non-magical diseases as if they were being treated by a Rank 7 Healer. The necklace always tries to cure diseases in the order in which they were acquired. It has three charges. In the event that the amulet succeeds in its Cure Disease check, no charge is used. If the roll fails, a charge is used and the bearer is cured anyway.
| Charges | ||
|---|---|---|
| 3 | 2 | 1 |
Once all of the charges are used, the amulet fades to a greenish dust.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed? | GM |
| War-Wolves | Autumn 816 | Hell | Formerly living | Affliction | 3,000sp |
Gems
Miscellaneous
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Weapons
Trident of Fish Command
The haft of this trident is made from hardened pink coral, which narrows to a thinner, bronze shaft. The two outer blades curve sabre-like on either side of a somewhat recessed middle tine. The base Strike Chance is 53%, the base Damage is 1 rollup D10 + 4. It may be advanced beyond it maximum 5, the Experience cost being 3,000 for Ranks 6, 7 and 8. It inflict A and B Class injuries.
The trident:
- halves the FT cost to Control Aquatic Life
- allows the wielder to double the number of aquatic creatures they can control
- allows the wielder to change the duration of the Control Aquatic Life spell to 10 minutes per Rank in this trident
- halves the time it takes for Aquatic Creatures to arrive
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 | Tanuel | Formerly living | Water | 13,450sp |
Net of Bound Sea
This pool of seawater weighs 2 lbs and occupies a volume of 1 1/2 pints and may be carried in a flask. While it is Bound, it may be poured onto the binder's body, whereupon it will spread over their body, forming delicate, translucent links, settling over a shoulder down to their forearm. This will take 3 Pass Actions. Hints of the sea may be observed in the links from time to time.
The net is treated as a shield, providing 4 points of Defence for each Rank (Rank 0 included). There is no MD penalty.
The net has a base Strike Chance of 43% and further enhanced by the wielder's Rank in Binding Water, but it's properties differ depending on the immersion of the target;
- Immersed
-
- the net inflicts 1 rollup D10 relentless constriction damage, meaning that whatever is rolled, the damage can never be less than the previous amount. If the previous damage rolled was 8, and a 1 is rolled, then the damage is 8. If the net inflicts 40 damage the Binding is broken and will dissociate into the water around it.
- Above water
- the net does not inflict damage, but any successful strike forces the target to make a 2 x AG check to keep their footing. The DM is encouraged to modify this by any circumstantial conditions they see fit.
It may be distinguished from the surrounding water by successful use of the Dowsing Talent, even when it has been dissociated.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 | Tanuel | Magical | Water | 15,750sp |
Armour
Vambraces of Defence
These fish scale vambraces are made from what an unusual ally of silver and weigh 1 lb 10 oz each. The left vambrace provides 3 Spell Armour, while the right provides 3 Endurance Armour. If they are worn together, they increase the wearer's Defence by 5.
The wearer recovers no FT for the first 3 hours while sleeping or resting.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 | A Certain Shore | Magical | Protection | 12,400sp |
Robe of the Tides
These robes are made from some heavy, dark blue material and have a weight factor of 1. They will fit anyone of size 6 and allow the wearer to be in contact with the element of water, specifically the sea. However, there are no bonuses to magic.
- They provide 4 Protection, 6 Spell Armour and 1 point of Damage Reduction vs all incoming magic. It will, therefore, ignore the first 5 points of FT damage from a blow or 7 damage from a spell, excluding damage from Necrosis, Putrid Wound, Disruption or similar magic. Once per season or adventure, whichever is least, the wearer may sacrifice EN to the robe which will increase its Damage Reduction by 1. This doubles each time so that to raise the Damage Reduction to 2 costs 1 EN, to raise it to 3 costs 4 EN, to raise it to 4 costs 8 EN and so on. This EN may be bought back in the usual way.
- The wearer subtracts 10 from the die roll when Resisting magic, making it easier. If the wearer's Magic Resistance check versus a hostile spell can be modified to 01, then no part of the spell affects them or the hex in which they are standing. IThis would mean that they would not take any damage from Dragonflames, nor be affected in anyway by an Earth Tremor spell if they rolled low enough.
- The duration of Waters of Vision,becomes 1 minute
- When they roll under their Base Chance, the wearer can sense the presence of Water Elementals and Water Sprites raised from Binding Water within 10 feet (+10 feet per Rank in Dowsing), and target them when they are within 1 foot (+2 feet per Rank), so long as they have, in principle, direct line of sight.
- The wearer is a legal target for the Mage Current spell.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 | Lemuria | Magical | Protection | 11,400sp |
Jewellery
Amulets
Enhanced Amulet of Jet
This polished jet amulet, when it is worn openly around the neck increases the wearer's Initiative by 8 versus demonic or diabolic entities from any plane. In addition, any Cast or Strike check vs these entities that ends in an 8 will be treated as ending with a 1 and any damage roll of 1 on a D10 becomes 8.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
| War-Wolves | Autumn 816 | A Certain Shore | None | Stone Lore | 9,600sp |
Enhanced Amulet of Diamonds
This amulet or diamonds, when it is worn openly around the neck, increases the wearer's MD by 2.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
| War-Wolves | Autumn 816 | A Certain Shore | None | Stone Lore | 16,000sp |
Enhanced Amulet of Hypericum
This amulet, when it is worn pinned to the right forearm will allow them to subtract 10 from the die roll versus any magical act of a demonic or diabolic entity from any realm. In addition, the wearer ignores the first 7 damage from such creatures each Pulse. This is resolved before any other mitigation.
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
| War-Wolves | Autumn 816 | A Certain Shore | None | Stone Lore | 1,600sp |
Miscellaneous
| Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
| War-Wolves | Autumn 816 |
Allies
| Adventure | Season | Plane of Origin | GM |
| War-Wolves | Autumn 816 |
Lore
| Adventure | Season | Plane of Origin | Value | GM |
| War-Wolves | Autumn 816 | Quest |
Abilities
| Adventure | Season | Plane of Origin | Value | GM |
| War-Wolves | Autumn 816 | Quest |