<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Writeup_Guidelines</id>
	<title>Writeup Guidelines - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Writeup_Guidelines"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Writeup_Guidelines&amp;action=history"/>
	<updated>2026-04-24T17:32:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Writeup_Guidelines&amp;diff=42147&amp;oldid=prev</id>
		<title>Neil: std heading sizes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Writeup_Guidelines&amp;diff=42147&amp;oldid=prev"/>
		<updated>2008-12-29T23:31:17Z</updated>

		<summary type="html">&lt;p&gt;std heading sizes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:User Guides]]&amp;lt;div style=&amp;quot;background-color: ivory; border: thin solid red; padding: 2%;&amp;quot;&amp;gt;&lt;br /&gt;
This document is a work in progress. Its purpose is to discuss guidelines and ideas for good items and writeups. It is not currently official. Contributions are welcome, comments, discussion, and counter-arguments can be added to the Talk page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== A checklist for GM&amp;#039;s to follow when completing end of session writeup&amp;#039;s ==&lt;br /&gt;
&lt;br /&gt;
This proposed checklist details what a GM should complete at the end of the adventure they have run and detailing various items / details etc that help to directly develop PC&amp;#039;s (such as EP, SP, Time on mission etc) and those that add flavour to the PC (such as character interactions, places visited, significant events caused/based or inflicted around the PC) &lt;br /&gt;
&lt;br /&gt;
* Mission name: &lt;br /&gt;
* Session: &lt;br /&gt;
* GM: &lt;br /&gt;
* EXP Awarded(Raw): &lt;br /&gt;
* SP awarded &lt;br /&gt;
** (pre Split) &lt;br /&gt;
** (Tax value) &lt;br /&gt;
** (Value of Loot taken) &lt;br /&gt;
*** Total SP awarded &lt;br /&gt;
* Time spent on mission: &lt;br /&gt;
* PC Training time available: &lt;br /&gt;
* Places the PC travelled to &lt;br /&gt;
* Significant NPC interactions with the PC or Group &lt;br /&gt;
* Signed by (GM) and dated&lt;br /&gt;
&lt;br /&gt;
== Features and Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Charges vs Unlimited Use ===&lt;br /&gt;
&lt;br /&gt;
=== Appropriate to Their Level ===&lt;br /&gt;
Items should be appropriate to the level of character and level of adventure.&lt;br /&gt;
A high level item in the hands of a low level character unbalances the character and potentially any parties they are in.&lt;br /&gt;
Giving Dragonskin or Mithril Armour to a character on their second adventure cheapens the items.  Such legendary armours should be the result of epic quests.&lt;br /&gt;
It also makes the rewards of subsequent adventures somewhat of an anti-climax.&lt;br /&gt;
&lt;br /&gt;
Some of the best items and abilities are those that grow with the character.  As they develop appropriate skills in using them the items become more powerful or more useful.&lt;br /&gt;
&lt;br /&gt;
==== Low ====&lt;br /&gt;
* Silvered weapon-smithed weapons.&lt;br /&gt;
* Small magical bonuses (e.g. +1 damage, +5% BC, or +1 AP).&lt;br /&gt;
* Bonuses to minor/secondary skills, spells and abilities.&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
==== Medium ====&lt;br /&gt;
&lt;br /&gt;
==== High ====&lt;br /&gt;
&lt;br /&gt;
== Flaws and Holes ==&lt;br /&gt;
Nothing should be perfect, it may be nice in the short term but a flawless item are boring.&lt;br /&gt;
&lt;br /&gt;
Flaws and holes can help limit and balance powerful items, they can also help to make them more interesting and more challenging to use.&lt;br /&gt;
&lt;br /&gt;
== Description, History, Colour ==&lt;br /&gt;
While it doesn&amp;#039;t usually have direct game effect, a colourful description and if appropriate a bit of history of the item makes it more interesting.&lt;br /&gt;
&lt;br /&gt;
== Valuation ==&lt;br /&gt;
How to value an item...&lt;br /&gt;
&lt;br /&gt;
A guide to [[Magic Item Value]].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
: [[The Ten Commandments]] - Strong guidelines on items and other awards.&lt;br /&gt;
: [[The Revised Ten Commandments]] - Some ideas for a new set of commandments. &lt;br /&gt;
: [[Standard Items]] - Writeups of standard items such as potions, amulets, investeds, smithed weapons, etc.  &lt;br /&gt;
: [[Guild Vaults]] - Interesting items known to be stored in the guild vaults.&lt;br /&gt;
: [[Artifacts]] - Powerful or interesting items that have passed through the hands of the guild and may or may not still be in guild members posession.&lt;/div&gt;</summary>
		<author><name>Neil</name></author>
	</entry>
</feed>