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		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:The_end_of_days_items&amp;diff=46734&amp;oldid=prev</id>
		<title>Stephen: /* Mace of Smashing */</title>
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		<updated>2009-04-02T02:58:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mace of Smashing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Mace of Smashing ===&lt;br /&gt;
Question on Mace of Smashing, well double points.&amp;lt;br&amp;gt;&lt;br /&gt;
1.  Spec Grev&amp;#039;s actually take 2 off armour by the rules (3:11 in the rule book).  Though fair enough if the mace only does 1.&amp;lt;br&amp;gt;&lt;br /&gt;
2.  Does the standard Spec Grev option of having your shield ruined instead apply here also? (Also 3:11).&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Bernard|Bernard]] 12:51, 26 Mar 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
1. It specifically takes one off the protection of armour (including natural armour - it was intended to be used to get through the scales of a Dragon).&lt;br /&gt;
The reference to Spec Grevs was to clarify that the armour is repaired as per the rules for repairing Spec Grevs.&lt;br /&gt;
&lt;br /&gt;
2. Will seek clarification with the GM, but I&amp;#039;d expect that Rune Shield wouldn&amp;#039;t pop.  It&amp;#039;s not actually a Spec Grev, just has a similar effect.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Stephen|Stephen]] 13:47, 26 Mar 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
Rune Shield is another good point.  The Shield in 3:11 is a standard physical shield, i.e. large round, which can be broken instead of the armour taking damage if the wearer chooses.  Shield then becoming useless.&amp;lt;br&amp;gt;  Though I&amp;#039;d expect not also, just something that probably could use that clarification of intent.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Bernard|Bernard]] 14:14, 26 Mar 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confirmed by William, the armour reduction effect is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; a Spec Grev, it is a specific magical effect that will reduce protection.  &lt;br /&gt;
It will neatly avoid shields and rune shields and just reduce the armour.&lt;br /&gt;
The damage to physical armour may be repaired by an armourer as per the rules for a similar amount of damage from Spec Grevs.&lt;br /&gt;
Natural armour presumably requires Healer repair skin and/or bone to fix.&lt;br /&gt;
&lt;br /&gt;
I will try to clarify this in the write-up without turning it into War &amp;amp; Peace.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Stephen|Stephen]] 14:58, 2 Apr 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
=== Piercing Arrows ===&lt;br /&gt;
We will be storing the Arrows of Piercing somewhere safe and sealed away from Leraje/Moonshae, I assume. Otherwise, we will all be down 3xN AG in the first couple of pulses, and the agility fighters will be stuffed. --[[User:Andreww|Andreww]] 15:03, 26 Mar 2009 (NZST)&lt;/div&gt;</summary>
		<author><name>Stephen</name></author>
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