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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Silvering_Change</id>
	<title>Silvering Change - Revision history</title>
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	<updated>2026-05-11T08:19:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Silvering_Change&amp;diff=43505&amp;oldid=prev</id>
		<title>Mandos at 01:19, 25 July 2006</title>
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		<updated>2006-07-25T01:19:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Rules]]Approved at March 2006 Gods meeting&lt;br /&gt;
&lt;br /&gt;
Replace existing &amp;quot;Silvering and Gilding weapons&amp;quot; section (50.4) with:&lt;br /&gt;
&lt;br /&gt;
Silvering weapons&amp;lt;br&amp;gt;&lt;br /&gt;
A weaponsmith may incorporate an additional metal during the manufacture of a weapon. This improves the appearance of the weapon, and may provide other benefits as given elsewhere in the rules. Cost is 80% of Base Cost as shown in the weapons table x (metal factor + effective rank + DM increase). The Metal factor is 1 for cold iron weapons, 10 for silvered, 120 for gilded, and 180 for truesilvered. For example: a truesilvered rank 10 Hand &amp;amp; a half with +2 DM costs (80% x 85) x (180 + 10 + 2) = 13,056sp; or a gilded Rank 6 Great Axe with +1 DM and +1% SC costs (80% x 30) x (120 + 6 + 1) = 3,048sp.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
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