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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Malkuth</id>
	<title>Malkuth - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Malkuth"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Malkuth&amp;action=history"/>
	<updated>2026-10-02T17:59:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Malkuth&amp;diff=84968&amp;oldid=prev</id>
		<title>ChrisC: x</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Malkuth&amp;diff=84968&amp;oldid=prev"/>
		<updated>2019-04-02T20:17:10Z</updated>

		<summary type="html">&lt;p&gt;x&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:17, 2 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Malkuth is a post-apocalyptic world where humanity has fled into huge underground complexes, called bunkers. It may be accessed from a nexus in a shopping mall in Gotham on [[New Terra]]. One must, apparently, walk around the shopping mall nine times, widdershins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Malkuth is a post-apocalyptic world where humanity has fled into huge underground complexes, called bunkers. It may be accessed from a nexus in a shopping mall in Gotham on [[New Terra]]. One must, apparently, walk around the shopping mall nine times, widdershins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surface is ravaged by a sentient disease known as &#039;Legion&#039;. Each of the bunkers are set out as if they are the positions of a clock, the bunker at seven o&#039;clock being called &#039;Cenotaph&#039;, since no one lives there any more, a testament to Legion&#039;s virulence. The bunker at twelve o&#039;clock is called &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Tomb of Midnight&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surface is ravaged by a sentient disease known as &#039;Legion&#039;. Each of the bunkers are set out as if they are the positions of a clock, the bunker at seven o&#039;clock being called &#039;Cenotaph&#039;, since no one lives there any more, a testament to Legion&#039;s virulence. The bunker at twelve o&#039;clock is called &#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Tomb of Midnight&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic use is unknown and gets people remarked, although not arrested in and of itself. Hosing down a shopping complex with Dragonflames, however, would see the caster dragged away to the recycling tanks, and there would be precious little discussion about it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic use is unknown and gets people remarked, although not arrested in and of itself. Hosing down a shopping complex with Dragonflames, however, would see the caster dragged away to the recycling tanks, and there would be precious little discussion about it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Travel between bunkers is hazardous in the extreme, and only a few attempt it. A small group of people, called marauders for some reason, ply such trade routes as exist between the bunkers. They are extremely hardy people who have a profound knowledge of the scarred surface above.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Travel between bunkers is hazardous in the extreme, and only a few attempt it. A small group of people, called marauders for some reason, ply such trade routes as exist between the bunkers. They are extremely hardy people who have a profound knowledge of the scarred surface above.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Central to the existence of the marauder is the care and attention they put into their &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biohazard &lt;/del&gt;suits&quot;. This is a sealed, filtered environment in which the marauder lives while on the surface. Each suit has, over the years, been customised to the needs of its wearer, and so is very good armour.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Central to the existence of the marauder is the care and attention they put into their &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bio-hazard &lt;/ins&gt;suits&quot;. This is a sealed, filtered environment in which the marauder lives while on the surface. Each suit has, over the years, been customised to the needs of its wearer, and so is very good armour.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have thought that killing a marauder for his biohazard suit would be a good idea, but consider this: Marauders spend months of hard travel moving from bunker to bunker, and in all that time, it is unsafe to shed their suits. It is considered a cruel and unusual punishment to force someone to wear another marauder&amp;#039;s biohazard suit. Grown men have wept.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have thought that killing a marauder for his biohazard suit would be a good idea, but consider this: Marauders spend months of hard travel moving from bunker to bunker, and in all that time, it is unsafe to shed their suits. It is considered a cruel and unusual punishment to force someone to wear another marauder&amp;#039;s biohazard suit. Grown men have wept.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notable people who live here are Mark, Death&#039;s Champion. His House is in Cenotaph. He has not been seen for several millenia. Chthon, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Lord of the Dark Earth, maintains a grim presence deep below Bunker Four. Finally, Grimes, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Lord of Similarities, who was based in Bunker Four, has built a new House in Bunker One&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Or &lt;/del&gt;the Tomb of Midnight. It&#039;s hard to say.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notable people who live here are Mark, Death&#039;s Champion. His House is in Cenotaph. He has not been seen for several millenia. Chthon, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Lord of the Dark Earth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, maintains a grim presence deep below Bunker Four. Finally, Grimes, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The &lt;/ins&gt;Lord of Similarities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, who was based in Bunker Four, has built a new House in Bunker One&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or &lt;/ins&gt;the Tomb of Midnight. It&#039;s hard to say.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Planes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Planes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Jim Arona]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Jim Arona]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Immortals]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Malkuth&amp;diff=45956&amp;oldid=prev</id>
		<title>Velcanthus at 02:42, 20 February 2008</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Malkuth&amp;diff=45956&amp;oldid=prev"/>
		<updated>2008-02-20T02:42:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Malkuth is a post-apocalyptic world where humanity has fled into huge underground complexes, called bunkers. It may be accessed from a nexus in a shopping mall in Gotham on [[New Terra]]. One must, apparently, walk around the shopping mall nine times, widdershins.&lt;br /&gt;
&lt;br /&gt;
The surface is ravaged by a sentient disease known as &amp;#039;Legion&amp;#039;. Each of the bunkers are set out as if they are the positions of a clock, the bunker at seven o&amp;#039;clock being called &amp;#039;Cenotaph&amp;#039;, since no one lives there any more, a testament to Legion&amp;#039;s virulence. The bunker at twelve o&amp;#039;clock is called &amp;#039;the Tomb of Midnight&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Magic use is unknown and gets people remarked, although not arrested in and of itself. Hosing down a shopping complex with Dragonflames, however, would see the caster dragged away to the recycling tanks, and there would be precious little discussion about it.&lt;br /&gt;
&lt;br /&gt;
Travel between bunkers is hazardous in the extreme, and only a few attempt it. A small group of people, called marauders for some reason, ply such trade routes as exist between the bunkers. They are extremely hardy people who have a profound knowledge of the scarred surface above. &lt;br /&gt;
&lt;br /&gt;
Central to the existence of the marauder is the care and attention they put into their &amp;quot;biohazard suits&amp;quot;. This is a sealed, filtered environment in which the marauder lives while on the surface. Each suit has, over the years, been customised to the needs of its wearer, and so is very good armour. &lt;br /&gt;
&lt;br /&gt;
Many have thought that killing a marauder for his biohazard suit would be a good idea, but consider this: Marauders spend months of hard travel moving from bunker to bunker, and in all that time, it is unsafe to shed their suits. It is considered a cruel and unusual punishment to force someone to wear another marauder&amp;#039;s biohazard suit. Grown men have wept.&lt;br /&gt;
&lt;br /&gt;
Notable people who live here are Mark, Death&amp;#039;s Champion. His House is in Cenotaph. He has not been seen for several millenia. Chthon, the Lord of the Dark Earth, maintains a grim presence deep below Bunker Four. Finally, Grimes, the Lord of Similarities, who was based in Bunker Four, has built a new House in Bunker One. Or the Tomb of Midnight. It&amp;#039;s hard to say.&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Jim Arona]]&lt;/div&gt;</summary>
		<author><name>Velcanthus</name></author>
	</entry>
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