https://dq-nz.org/dqwiki/api.php?action=feedcontributions&user=Jacqui&feedformat=atomDQWiki - User contributions [en-gb]2024-03-29T13:55:57ZUser contributionsMediaWiki 1.41.0https://dq-nz.org/dqwiki/index.php?title=It_Came_From_The_Depths&diff=96304It Came From The Depths2024-01-01T02:01:32Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Summer_824_WK|Scribe Notes]]<br />
[[Category:Pasifika]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''It Came From The Depths'''<br /><br />
''GM:'' '''[[User:Keith|Keith]]'''<br /><br />
''Session:'' '''Summer 824'''<br /><br />
''Night:'' '''Tuesday?'''<br /><br />
''Location:'' '''Smiths online?'''<br /><br />
''Level:'' '''Medium+'''<br /><br />
<br /><br />
<br />
'''Party'''<br />
# [[Sabastian]] - Terry<br />
# [[Uzi_Urksome|Uzi]] - Zane<br />
# [[Seraph]] - Connor<br />
# [[Tulip]] - Tricia <br />
# [[Limedhl_Estel|Lim]] - Bernard. May lose some nights to shift work or Christmas.<br />
# [[Ashe]]<br />
<br /><br />
<br />
''Employer'': Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau<br /><br />
''Mission'': Investigate Strange Goings Ons In Aventi Country <br /><br />
''Plane'': Alusia <br /><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br /><br />
''Days on Adventure:'' We'll know when we get back<br /><br />
<br />
== Job Description ==<br />
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a ''Forbiddance'' against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.<br />
<br><br />
===Astrology Reading===<br />
The island is covered in purple fire and shadows, I fear it will destroy us. The Tridents grow eyes and watch for us to all fall asleep, fools them, for I do not sleep and outwit them.<br><br />
<br><br />
''Of note by Lim. See previous adventure that is likely related.''<br><br />
[[Coral_Sea_Colony]]<br />
<br />
==Scribe Notes==<br />
===Party===<br />
'''Uzi''', Leader and Mil Sci Orc e&e (''what can go wrong?'')<br /> <br />
'''Lim''', wood elf, master alchemist, potion mage, ranged damage, celestial <br /> <br />
'''Sebastian''', hobbit, crafter, rapier & maingauche, high level celestial, wings, blackfire, darksphere, binder, Rnk 20 Heal? <br /> <br />
'''Seraph''', Namer, not front line, counter-spells (Rnk 6), picks locks<br /> <br />
'''Ashe Willowberry''', wood Elf, military and hits things, mil sci, earth mage, good DA, beast master, healer <br /> <br />
'''Tulip''', Scribe elf, earth mage, not front-line, controls animals <br /><br />
<br />
===Individuals Encountered===<br />
'''Spica Capella''' is an (Eventi) a form of aquatic human (have gills) <br /> <br />
(white hair, arch-magus of pacifica region, dancer) she not from this plane, due to a magical accident <br /> <br />
'''Videa''' wife to Spica, siren mermaid, mayor of pacifica region (dark purple tail, brunette) <br /> <br />
'''Melody''' is the Eventi daughter of Spica (blue hair) <br /> <br />
'''Harmony''' is mermaid daughter of Videa (lavender tail, blond), is a bard, they have tail to legs spell <br /> <br />
'''Kiel''' is king of Merfolk who have dominion of the whole area, rules from Atlantia <br /> <br />
'''Ursula''' is Kiel's sister, can do mind shield, Shriver and Necromancer (black tail, white hair) <br /> <br />
'''Ariel''' is their daughter and heir who rules Coral Sea and Zeylandia, Celestial Star mage, master MilSci <br /> <br />
'''Aquana''' is the older daughter but she become an adventurer and abdicated, Bard (orange tail, blond) <br /><br />
<br />
===Day 1===<br />
'''Spica Capella''' comes to guild <br /> <br />
they have a problem in that there are Evanti who are mutating into '''Ulat-Kini''' also called colloquially '''Skum'''<br /> <br />
problem is that they got up and left, and seemed dazed, they were coherent until few days ago, originally they thought it was a disease, about 30 people are effected, first happened about 3-4 weeks ago<br /> <br />
on investigation their generic true name is changing, guild security says there is a threat there, someone is tinkering with them at genetic level<br /> <br />
<br /> <br />
otherwise there is some activity around deeps, horrors<br /> <br />
<br /> <br />
origin story of Eventi is that their continent sank, humans prayed to gods and were turned into mer-people, or they were created slaves of the Aboleth ( high level mind mages, expert illusionists)<br /> <br />
<br /> <br />
we uncover that this kind of thing may have happened in the past, so need to look up info in the library<br /> <br />
previously something similar happened on contact with the slime of Aboleth but this if much more widespread and without the slime, the only known local Aboleth has been eliminated (see [[Coral_Sea_Colony|Coral Sea Colony adventure]]) Standard Aboleth are creatures that extrude slime with transforms land victims into water breathers and mindless servants<br /> <br />
<br /> <br />
the transformed people walked into a mist shrouded area, which is warded by a Forbiddance, those Evanti unaffected bounced against the barrier, which seems to forbid aquatic sentients, orca and dolphins did not get through <br /> <br />
<br /> <br />
we spend evening preparing to portal out<br /><br />
:'''Uzi'''-provides everyone with a stuffed mouse to enable location<br />
:'''Sabastian'''-provides linked life force<br />
:'''Sabastian'''-all have Rnk 20 witch sight<br />
:'''Uzi'''-provides all with Rnk 20 greater<br />
:'''Uzi/Sabastian'''-provides all with permanent lesser<br />
<br />
===Day 2===<br />
next morning <br \><br />
''we all get water breathing 16hrs'' <br \><br />
''all have Rnk 20 water breathing potion'' <br \><br />
portal out <br \><br />
goto library find Melody there being assisted by a fairy, do research <br \><br />
goto hospital, Videa and Harmony are there Harmony doing bardic ritual to sleep the Evanti that are being transformed <br \><br />
could be the effect is transferred over telepathy, mind-spell like, so to protect we would need mind cloak on all Eventi, difficult! <br \><br />
effect is coming from the west, DA and find out it is a curse, around rank 42, duration-permanent unless countered <br \><br />
the physical transformation is a week, mental effect starts earlier, total 8 days<br />
Lim sets-up to try to try remove curse <br \><br />
loud family argument ensues <br \><br />
we look into getting range of items/spells to protect <br />
:Avanti have pearls of Aboleth which stop mind control<br />
:Ursula can provide 5 each of Rnk 20 mind special counter (a message is sent to initiate production)<br />
:Spica provides ''amulets to 2 earth mages'' that allow us to function not in contact with earth<br />
we rest the Evanti have air filled residences on top floor <br \><br />
discuss summoning of aquatic animals, sea-cats (but at 3sisters) octupus<br />
underwater breathing works on land animals (Buz the dog) <br />
'''Lim''' provides everyone with squeezable potion bottles, <br />
''green healing, purple restorative, blue strength''<br \><br />
prepare to explore, arm up(see the standard buffs below)<br />
:''all waterproofing, protection from cold, boyancy, water breathing etc<br />
:''all witch-sight, armour earth, strength of stone, etc<br />
:''all Rnk +5 sailor''<br />
<br />
==Mil-Sci==<br />
===Travel Magics===<br />
* Method. ## Miles / Hour. ### Miles / Day.<br />
<br />
===Watch Order===<br />
First - 11111 / 22222.<br><br />
Second - 33333 / 44444.<br><br />
Third - 55555 / 66666.<br><br />
<br />
===Marching Order===<br />
<br />
{| width="90%"<br />
!colspan="2" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
11111, 22222<br><br />
33333, 44444<br><br />
55555, 66666<br><br />
<br />
|align="center"| ''Single File''<br />
11111<br><br />
22222<br><br />
33333<br><br />
44444<br><br />
55555<br><br />
66666<br><br />
|}<br />
<br />
===DA's on Party===<br />
by Seraph<br />
*<br />
*<br />
by Ashe<br />
*<br />
*<br />
by Sabastian<br />
*<br />
*<br />
by Tulip<br />
*<br />
*<br />
by Lim<br />
* Whole party, including pets. Nature of Control or Compulsion currently in effect.<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.<br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.<br><br />
Weapon Spells, which weapon/s it is going on normally should be noted also<br><br />
<br />
* Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.<br />
<br />
====FT Usage & Recovery====<br />
Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.<br><br />
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.<br><br />
Waters of Healing [D-5]+20 as needed.<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 120px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
Spells that can be kept up constantly.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="Norto" | Norto<br />
|-<br />
|class="mg" | Underwater Suite (Lim)<br />
|class="rk"| Varies by spell.<br />
|class="ef" | Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold.<br />
|class="du" | Varies by spell./+5 ranks GW <br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe)<br />
|class="rk"| B 6/10/6 U 7/7/6/6 /+5 ranks GW <br />
|class="ef" | Unseeniness<br />
|class="du" | B 7/11 U 8/8/7 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- Norto--> ?<br />
|-<br />
|class="mg" | Strength of Stone<br />
|class="rk"| 11/+5 ranks GW <br />
|class="ef" | +11 STR or EN<br />
|class="du" | 12 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Armour of Earth (Tulip/Ashe)<br />
|class="rk"| 11/+5 ranks GW<br />
|class="ef" | +24% DEF -1 damage<br />
|class="du" | 6 Hours<br />
|| <!-- Sabastian--> N<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | Greater Enchantment(Uz)<br />
|class="rk"| R20<br />
|class="ef" | +21% all four areas.<br />
|class="du" | 3 months<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y(3)<br />
|-<br />
|class="mg" | Shadow Wings (Sab)<br />
|class="rk"| R14/+5 ranks GW<br />
|class="ef" | Travel at 16-44mph<br />
|class="du" | 7.5 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Witchsight (Sab)<br />
|class="rk"| R20<br />
|class="ef" | See invisible, in darkness<br />
|class="du" | 10.5 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Animal Growth (Ashe)<br />
|class="rk"| 6<br />
|class="ef" | Animal grows<br />
|class="du" | 7 days<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
Short-duration buffs are always situational, but the below covers the standard combat prep.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Waters of Strength (Lim)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 PS<br />
|class="du" | 105 Mins<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Wizard's Eye (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | invis and intangible eye Uzi can see and hear thru<br />
|class="du" | 14 mins<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Quickness (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | IV+10 Two actions (6 targets)<br />
|class="du" | 26x[D-5] pulses<br />
|| <!-- Sabastian--> Sit<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> Sit<br />
| <!-- Seraph--> Sit<br />
| <!-- Tulip--> Sit<br />
| <!-- Lim--> Sit<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Strength of Darkness (Sab)<br />
|class="rk"| R13<br />
|class="ef" | +8 PS<br />
|class="du" | 140min<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Enhance Enchantment (Uzi)<br />
|class="rk"| R13<br />
|class="ef" | Add 13 ranks to an aspect of a spell<br />
|class="du" | 115 sec<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Skill Chances and Talents GM needs to know.====<br />
Usually covers things like danger sense, detect ambush, etc.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Standard Ranger skill to detect ambush. Also favoured terrain (+10%)<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> Whats a ranger :)<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> 96%+Gr / Woods<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Danger Sense / Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something.<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> S.S. 99%+Gr<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Heroism<br />
|class="rk"| 14<br />
|class="ef" | +15% vs fear for anyone in LOS of Lim or Sab<br />
|class="du" | Always<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Eye of Chaos<br />
|class="rk"| n/a<br />
|class="ef" | Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured<br />
|class="du" | always<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Charismatic Aura (Sab)<br />
|class="rk"| 20 <br />
|class="ef" | +25% to reaction rolls. <br />
|class="du" | 105 min<br />
|| <!-- Sabastian--> Self<br />
| <!-- Uzi--> n<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Geomancy Wand<br />
|class="rk"| N/A item<br />
|class="ef" | can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
==Loot==<br />
<br />
<br />
<br />
==Summer==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || ''Portal to Coral Sea''<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=It_Came_From_The_Depths&diff=96303It Came From The Depths2024-01-01T02:00:21Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Summer_824_WK|Scribe Notes]]<br />
[[Category:Pasifika]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''It Came From The Depths'''<br /><br />
''GM:'' '''[[User:Keith|Keith]]'''<br /><br />
''Session:'' '''Summer 824'''<br /><br />
''Night:'' '''Tuesday?'''<br /><br />
''Location:'' '''Smiths online?'''<br /><br />
''Level:'' '''Medium+'''<br /><br />
<br /><br />
<br />
'''Party'''<br />
# [[Sabastian]] - Terry<br />
# [[Uzi_Urksome|Uzi]] - Zane<br />
# [[Seraph]] - Connor<br />
# [[Tulip]] - Tricia <br />
# [[Limedhl_Estel|Lim]] - Bernard. May lose some nights to shift work or Christmas.<br />
# [[Ashe]]<br />
<br /><br />
<br />
''Employer'': Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau<br /><br />
''Mission'': Investigate Strange Goings Ons In Aventi Country <br /><br />
''Plane'': Alusia <br /><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br /><br />
''Days on Adventure:'' We'll know when we get back<br /><br />
<br />
== Job Description ==<br />
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a ''Forbiddance'' against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.<br />
<br><br />
===Astrology Reading===<br />
The island is covered in purple fire and shadows, I fear it will destroy us. The Tridents grow eyes and watch for us to all fall asleep, fools them, for I do not sleep and outwit them.<br><br />
<br><br />
''Of note by Lim. See previous adventure that is likely related.''<br><br />
[[Coral_Sea_Colony]]<br />
<br />
==Scribe Notes==<br />
===Party===<br />
'''Uzi''', Leader and Mil Sci Orc e&e (''what can go wrong?'')<br /> <br />
'''Lim''', wood elf, master alchemist, potion mage, ranged damage, celestial <br /> <br />
'''Sebastian''', hobbit, crafter, rapier & maingauche, high level celestial, wings, blackfire, darksphere, binder, Rnk 20 Heal? <br /> <br />
'''Seraph''', Namer, not front line, counter-spells (Rnk 6), picks locks<br /> <br />
'''Ashe Willowberry''', wood Elf, military and hits things, mil sci, earth mage, good DA, beast master, healer <br /> <br />
'''Tulip''', Scribe elf, earth mage, not front-line, controls animals <br /><br />
<br />
===Individuals Encountered===<br />
'''Spica Capella''' is an (Eventi) a form of aquatic human (have gills) <br /> <br />
(white hair, arch-magus of pacifica region, dancer) she not from this plane, due to a magical accident <br /> <br />
'''Videa''' wife to Spica, siren mermaid, mayor of pacifica region (dark purple tail, brunette) <br /> <br />
'''Melody''' is the Eventi daughter of Spica (blue hair) <br /> <br />
'''Harmony''' is mermaid daughter of Videa (lavender tail, blond), is a bard, they have tail to legs spell <br /> <br />
'''Kiel''' is king of Merfolk who have dominion of the whole area, rules from Atlantia <br /> <br />
'''Ursula''' is Kiel's sister, can do mind shield, Shriver and Necromancer (black tail, white hair) <br /> <br />
'''Ariel''' is their daughter and heir who rules Coral Sea and Zeylandia, Celestial Star mage, master MilSci <br /> <br />
'''Aquana''' is the older daughter but she become an adventurer and abdicated, Bard (orange tail, blond) <br /><br />
<br />
===Day 1===<br />
'''Spica Capella''' comes to guild <br /> <br />
they have a problem in that there are Evanti who are mutating into '''Ulat-Kini''' also called colloquially '''Skum'''<br /> <br />
problem is that they got up and left, and seemed dazed, they were coherent until few days ago, originally they thought it was a disease, about 30 people are effected, first happened about 3-4 weeks ago<br /> <br />
on investigation their generic true name is changing, guild security says there is a threat there, someone is tinkering with them at genetic level<br /> <br />
<br /> <br />
otherwise there is some activity around deeps, horrors<br /> <br />
<br /> <br />
origin story of Eventi is that their continent sank, humans prayed to gods and were turned into mer-people, or they were created slaves of the Aboleth ( high level mind mages, expert illusionists)<br /> <br />
<br /> <br />
we uncover that this kind of thing may have happened in the past, so need to look up info in the library<br /> <br />
previously something similar happened on contact with the slime of Aboleth but this if much more widespread and without the slime, the only known local Aboleth has been eliminated (see [[Coral_Sea_Colony|Coral Sea Colony adventure]]) Standard Aboleth are creatures that extrude slime with transforms land victims into water breathers and mindless servants<br /> <br />
<br /> <br />
the transformed people walked into a mist shrouded area, which is warded by a Forbiddance, those Evanti unaffected bounced against the barrier, which seems to forbid aquatic sentients, orca and dolphins did not get through <br /> <br />
<br /> <br />
we spend evening preparing to portal out<br /><br />
:'''Uzi'''-provides everyone with a stuffed mouse to enable location<br />
:'''Sabastian'''-provides linked life force<br />
:'''Sabastian'''-all have Rnk 20 witch sight<br />
:'''Uzi'''-provides all with Rnk 20 greater<br />
:'''Uzi/Sabastian'''-provides all with permanent lesser<br />
<br />
===Day 2===<br />
next morning <br \><br />
''we all get water breathing 16hrs'' <br \><br />
''all have Rnk 20 water breathing potion'' <br \><br />
portal out <br \><br />
goto library find Melody there being assisted by a fairy, do research <br \><br />
goto hospital, Videa and Harmony are there Harmony doing bardic ritual to sleep the Evanti that are being transformed <br \><br />
could be the effect is transferred over telepathy, mind-spell like, so to protect we would need mind cloak on all Eventi, difficult! <br \><br />
effect is coming from the west, DA and find out it is a curse, around rank 42, duration-permanent unless countered <br \><br />
the physical transformation is a week, mental effect starts earlier, total 8 days<br />
Lim sets-up to try to try remove curse <br \><br />
loud family argument ensues <br \><br />
we look into getting range of items/spells to protect <br />
:Avanti have pearls of Aboleth which stop mind control<br />
:Ursula can provide 5 each of Rnk 20 mind special counter (a message is sent to initiate production)<br />
:Spica provides ''amulets to 2 earth mages'' that allow us to function not in contact with earth<br />
we rest the Evanti have air filled residences on top floor <br \><br />
discuss summoning of aquatic animals, sea-cats (but at 3sisters) octupus<br />
underwater breathing works on land animals (Buz the dog) <br />
'''Lim''' provides everyone with squeezable potion bottles, <br />
''green healing, purple restorative, blue strength''<br \><br />
prepare to explore, arm up(see the standard buffs below)<br />
:''all waterproofing, protection from cold, boyancy, water breathing etc<br />
:''all witch-sight, armour earth, strength of stone, etc<br />
:''all Rnk +5 sailor''<br />
<br />
==Mil-Sci==<br />
===Travel Magics===<br />
* Method. ## Miles / Hour. ### Miles / Day.<br />
<br />
===Watch Order===<br />
First - 11111 / 22222.<br><br />
Second - 33333 / 44444.<br><br />
Third - 55555 / 66666.<br><br />
<br />
===Marching Order===<br />
<br />
{| width="90%"<br />
!colspan="2" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
11111, 22222<br><br />
33333, 44444<br><br />
55555, 66666<br><br />
<br />
|align="center"| ''Single File''<br />
11111<br><br />
22222<br><br />
33333<br><br />
44444<br><br />
55555<br><br />
66666<br><br />
|}<br />
<br />
===DA's on Party===<br />
by Seraph<br />
*<br />
*<br />
by Ashe<br />
*<br />
*<br />
by Sabastian<br />
*<br />
*<br />
by Tulip<br />
*<br />
*<br />
by Lim<br />
* Whole party, including pets. Nature of Control or Compulsion currently in effect.<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.<br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.<br><br />
Weapon Spells, which weapon/s it is going on normally should be noted also<br><br />
<br />
* Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.<br />
<br />
====FT Usage & Recovery====<br />
Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.<br><br />
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.<br><br />
Waters of Healing [D-5]+20 as needed.<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 120px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
Spells that can be kept up constantly.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="Norto" | Norto<br />
|-<br />
|class="mg" | Underwater Suite (Lim)<br />
|class="rk"| Varies by spell.<br />
|class="ef" | Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold.<br />
|class="du" | Varies by spell./+5 ranks GW <br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe)<br />
|class="rk"| B 6/10/6 U 7/7/6/6 /+5 ranks GW <br />
|class="ef" | Unseeniness<br />
|class="du" | B 7/11 U 8/8/7 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- Norto--> ?<br />
|-<br />
|class="mg" | Strength of Stone<br />
|class="rk"| 11/+5 ranks GW <br />
|class="ef" | +11 STR or EN<br />
|class="du" | 12 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Armour of Earth (Tulip/Ashe)<br />
|class="rk"| 11/+5 ranks GW<br />
|class="ef" | +24% DEF -1 damage<br />
|class="du" | 6 Hours<br />
|| <!-- Sabastian--> N<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | Greater Enchantment(Uz)<br />
|class="rk"| R20<br />
|class="ef" | +21% all four areas.<br />
|class="du" | 3 months<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y(3)<br />
|-<br />
|class="mg" | Shadow Wings (Sab)<br />
|class="rk"| R14/+5 ranks GW<br />
|class="ef" | Travel at 16-44mph<br />
|class="du" | 7.5 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Witchsight (Sab)<br />
|class="rk"| R20<br />
|class="ef" | See invisible, in darkness<br />
|class="du" | 10.5 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="Animal Growth" | ??????<br />
|class="rk"| 6<br />
|class="ef" | Animal grows<br />
|class="du" | 7 days<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
Short-duration buffs are always situational, but the below covers the standard combat prep.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Waters of Strength (Lim)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 PS<br />
|class="du" | 105 Mins<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Wizard's Eye (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | invis and intangible eye Uzi can see and hear thru<br />
|class="du" | 14 mins<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Quickness (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | IV+10 Two actions (6 targets)<br />
|class="du" | 26x[D-5] pulses<br />
|| <!-- Sabastian--> Sit<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> Sit<br />
| <!-- Seraph--> Sit<br />
| <!-- Tulip--> Sit<br />
| <!-- Lim--> Sit<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Strength of Darkness (Sab)<br />
|class="rk"| R13<br />
|class="ef" | +8 PS<br />
|class="du" | 140min<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Enhance Enchantment (Uzi)<br />
|class="rk"| R13<br />
|class="ef" | Add 13 ranks to an aspect of a spell<br />
|class="du" | 115 sec<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Skill Chances and Talents GM needs to know.====<br />
Usually covers things like danger sense, detect ambush, etc.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Standard Ranger skill to detect ambush. Also favoured terrain (+10%)<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> Whats a ranger :)<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> 96%+Gr / Woods<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Danger Sense / Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something.<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> S.S. 99%+Gr<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Heroism<br />
|class="rk"| 14<br />
|class="ef" | +15% vs fear for anyone in LOS of Lim or Sab<br />
|class="du" | Always<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Eye of Chaos<br />
|class="rk"| n/a<br />
|class="ef" | Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured<br />
|class="du" | always<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Charismatic Aura (Sab)<br />
|class="rk"| 20 <br />
|class="ef" | +25% to reaction rolls. <br />
|class="du" | 105 min<br />
|| <!-- Sabastian--> Self<br />
| <!-- Uzi--> n<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Geomancy Wand<br />
|class="rk"| N/A item<br />
|class="ef" | can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
==Loot==<br />
<br />
<br />
<br />
==Summer==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || ''Portal to Coral Sea''<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=It_Came_From_The_Depths&diff=96302It Came From The Depths2024-01-01T01:57:00Z<p>Jacqui: /* Party */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Summer_824_WK|Scribe Notes]]<br />
[[Category:Pasifika]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''It Came From The Depths'''<br /><br />
''GM:'' '''[[User:Keith|Keith]]'''<br /><br />
''Session:'' '''Summer 824'''<br /><br />
''Night:'' '''Tuesday?'''<br /><br />
''Location:'' '''Smiths online?'''<br /><br />
''Level:'' '''Medium+'''<br /><br />
<br /><br />
<br />
'''Party'''<br />
# [[Sabastian]] - Terry<br />
# [[Uzi_Urksome|Uzi]] - Zane<br />
# [[Seraph]] - Connor<br />
# [[Tulip]] - Tricia <br />
# [[Limedhl_Estel|Lim]] - Bernard. May lose some nights to shift work or Christmas.<br />
# [[Ashe]]<br />
<br /><br />
<br />
''Employer'': Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau<br /><br />
''Mission'': Investigate Strange Goings Ons In Aventi Country <br /><br />
''Plane'': Alusia <br /><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br /><br />
''Days on Adventure:'' We'll know when we get back<br /><br />
<br />
== Job Description ==<br />
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a ''Forbiddance'' against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.<br />
<br><br />
===Astrology Reading===<br />
The island is covered in purple fire and shadows, I fear it will destroy us. The Tridents grow eyes and watch for us to all fall asleep, fools them, for I do not sleep and outwit them.<br><br />
<br><br />
''Of note by Lim. See previous adventure that is likely related.''<br><br />
[[Coral_Sea_Colony]]<br />
<br />
==Scribe Notes==<br />
===Party===<br />
'''Uzi''', Leader and Mil Sci Orc e&e (''what can go wrong?'')<br /> <br />
'''Lim''', wood elf, master alchemist, potion mage, ranged damage, celestial <br /> <br />
'''Sebastian''', hobbit, crafter, rapier & maingauche, high level celestial, wings, blackfire, darksphere, binder, Rnk 20 Heal? <br /> <br />
'''Seraph''', Namer, not front line, counter-spells (Rnk 6), picks locks<br /> <br />
'''Ashe Willowberry''', wood Elf, military and hits things, mil sci, earth mage, good DA, beast master, healer <br /> <br />
'''Tulip''', Scribe elf, earth mage, not front-line, controls animals <br /><br />
<br />
===Individuals Encountered===<br />
'''Spica Capella''' is an (Eventi) a form of aquatic human (have gills) <br /> <br />
(white hair, arch-magus of pacifica region, dancer) she not from this plane, due to a magical accident <br /> <br />
'''Videa''' wife to Spica, siren mermaid, mayor of pacifica region (dark purple tail, brunette) <br /> <br />
'''Melody''' is the Eventi daughter of Spica (blue hair) <br /> <br />
'''Harmony''' is mermaid daughter of Videa (lavender tail, blond), is a bard, they have tail to legs spell <br /> <br />
'''Kiel''' is king of Merfolk who have dominion of the whole area, rules from Atlantia <br /> <br />
'''Ursula''' is Kiel's sister, can do mind shield, Shriver and Necromancer (black tail, white hair) <br /> <br />
'''Ariel''' is their daughter and heir who rules Coral Sea and Zeylandia, Celestial Star mage, master MilSci <br /> <br />
'''Aquana''' is the older daughter but she become an adventurer and abdicated, Bard (orange tail, blond) <br /><br />
<br />
===Day 1===<br />
'''Spica Capella''' comes to guild <br /> <br />
they have a problem in that there are Evanti who are mutating into '''Ulat-Kini''' also called colloquially '''Skum'''<br /> <br />
problem is that they got up and left, and seemed dazed, they were coherent until few days ago, originally they thought it was a disease, about 30 people are effected, first happened about 3-4 weeks ago<br /> <br />
on investigation their generic true name is changing, guild security says there is a threat there, someone is tinkering with them at genetic level<br /> <br />
<br /> <br />
otherwise there is some activity around deeps, horrors<br /> <br />
<br /> <br />
origin story of Eventi is that their continent sank, humans prayed to gods and were turned into mer-people, or they were created slaves of the Aboleth ( high level mind mages, expert illusionists)<br /> <br />
<br /> <br />
we uncover that this kind of thing may have happened in the past, so need to look up info in the library<br /> <br />
previously something similar happened on contact with the slime of Aboleth but this if much more widespread and without the slime, the only known local Aboleth has been eliminated (see [[Coral_Sea_Colony|Coral Sea Colony adventure]]) Standard Aboleth are creatures that extrude slime with transforms land victims into water breathers and mindless servants<br /> <br />
<br /> <br />
the transformed people walked into a mist shrouded area, which is warded by a Forbiddance, those Evanti unaffected bounced against the barrier, which seems to forbid aquatic sentients, orca and dolphins did not get through <br /> <br />
<br /> <br />
we spend evening preparing to portal out<br /><br />
:'''Uzi'''-provides everyone with a stuffed mouse to enable location<br />
:'''Sabastian'''-provides linked life force<br />
:'''Sabastian'''-all have Rnk 20 witch sight<br />
:'''Uzi'''-provides all with Rnk 20 greater<br />
:'''Uzi/Sabastian'''-provides all with permanent lesser<br />
<br />
===Day 2===<br />
next morning <br \><br />
''we all get water breathing 16hrs'' <br \><br />
''all have Rnk 20 water breathing potion'' <br \><br />
portal out <br \><br />
goto library find Melody there being assisted by a fairy, do research <br \><br />
goto hospital, Videa and Harmony are there Harmony doing bardic ritual to sleep the Evanti that are being transformed <br \><br />
could be the effect is transferred over telepathy, mind-spell like, so to protect we would need mind cloak on all Eventi, difficult! <br \><br />
effect is coming from the west, DA and find out it is a curse, around rank 42, duration-permanent unless countered <br \><br />
the physical transformation is a week, mental effect starts earlier, total 8 days<br />
Lim sets-up to try to try remove curse <br \><br />
loud family argument ensues <br \><br />
we look into getting range of items/spells to protect <br />
:Avanti have pearls of Aboleth which stop mind control<br />
:Ursula can provide 5 each of Rnk 20 mind special counter (a message is sent to initiate production)<br />
:Spica provides ''amulets to 2 earth mages'' that allow us to function not in contact with earth<br />
we rest the Evanti have air filled residences on top floor <br \><br />
discuss summoning of aquatic animals, sea-cats (but at 3sisters) octupus<br />
underwater breathing works on land animals (Buz the dog) <br />
'''Lim''' provides everyone with squeezable potion bottles, <br />
''green healing, purple restorative, blue strength''<br \><br />
prepare to explore, arm up(see the standard buffs below)<br />
:''all waterproofing, protection from cold, boyancy, water breathing etc<br />
:''all witch-sight, armour earth, strength of stone, etc<br />
:''all Rnk +5 sailor''<br />
<br />
==Mil-Sci==<br />
===Travel Magics===<br />
* Method. ## Miles / Hour. ### Miles / Day.<br />
<br />
===Watch Order===<br />
First - 11111 / 22222.<br><br />
Second - 33333 / 44444.<br><br />
Third - 55555 / 66666.<br><br />
<br />
===Marching Order===<br />
<br />
{| width="90%"<br />
!colspan="2" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
11111, 22222<br><br />
33333, 44444<br><br />
55555, 66666<br><br />
<br />
|align="center"| ''Single File''<br />
11111<br><br />
22222<br><br />
33333<br><br />
44444<br><br />
55555<br><br />
66666<br><br />
|}<br />
<br />
===DA's on Party===<br />
by Seraph<br />
*<br />
*<br />
by Ashe<br />
*<br />
*<br />
by Sabastian<br />
*<br />
*<br />
by Tulip<br />
*<br />
*<br />
by Lim<br />
* Whole party, including pets. Nature of Control or Compulsion currently in effect.<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.<br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.<br><br />
Weapon Spells, which weapon/s it is going on normally should be noted also<br><br />
<br />
* Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.<br />
<br />
====FT Usage & Recovery====<br />
Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.<br><br />
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.<br><br />
Waters of Healing [D-5]+20 as needed.<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 120px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
Spells that can be kept up constantly.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="Norto" | Norto<br />
|-<br />
|class="mg" | Underwater Suite (Lim)<br />
|class="rk"| Varies by spell.<br />
|class="ef" | Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold.<br />
|class="du" | Varies by spell./+5 ranks GW <br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe)<br />
|class="rk"| B 6/10/6 U 7/7/6/6 /+5 ranks GW <br />
|class="ef" | Unseeniness<br />
|class="du" | B 7/11 U 8/8/7 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- Norto--> ?<br />
|-<br />
|class="mg" | Strength of Stone<br />
|class="rk"| 11/+5 ranks GW <br />
|class="ef" | +11 STR or EN<br />
|class="du" | 12 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Armour of Earth<br />
|class="rk"| 11/+5 ranks GW<br />
|class="ef" | +24% DEF -1 damage<br />
|class="du" | 6 Hours<br />
|| <!-- Sabastian--> N<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Greater Enchantment(Uz)<br />
|class="rk"| R20<br />
|class="ef" | +21% all four areas.<br />
|class="du" | 3 months<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Shadow Wings (Sab)<br />
|class="rk"| R14/+5 ranks GW<br />
|class="ef" | Travel at 16-44mph<br />
|class="du" | 7.5 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Witchsight (Sab)<br />
|class="rk"| R20<br />
|class="ef" | See invisible, in darkness<br />
|class="du" | 10.5 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
Short-duration buffs are always situational, but the below covers the standard combat prep.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Waters of Strength (Lim)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 PS<br />
|class="du" | 105 Mins<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Wizard's Eye (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | invis and intangible eye Uzi can see and hear thru<br />
|class="du" | 14 mins<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Quickness (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | IV+10 Two actions (6 targets)<br />
|class="du" | 26x[D-5] pulses<br />
|| <!-- Sabastian--> Sit<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> Sit<br />
| <!-- Seraph--> Sit<br />
| <!-- Tulip--> Sit<br />
| <!-- Lim--> Sit<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Strength of Darkness (Sab)<br />
|class="rk"| R13<br />
|class="ef" | +8 PS<br />
|class="du" | 140min<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Enhance Enchantment (Uzi)<br />
|class="rk"| R13<br />
|class="ef" | Add 13 ranks to an aspect of a spell<br />
|class="du" | 115 sec<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Skill Chances and Talents GM needs to know.====<br />
Usually covers things like danger sense, detect ambush, etc.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Standard Ranger skill to detect ambush. Also favoured terrain (+10%)<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> Whats a ranger :)<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> 96%+Gr / Woods<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Danger Sense / Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something.<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> S.S. 99%+Gr<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Heroism<br />
|class="rk"| 14<br />
|class="ef" | +15% vs fear for anyone in LOS of Lim or Sab<br />
|class="du" | Always<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Eye of Chaos<br />
|class="rk"| n/a<br />
|class="ef" | Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured<br />
|class="du" | always<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Charismatic Aura (Sab)<br />
|class="rk"| 20 <br />
|class="ef" | +25% to reaction rolls. <br />
|class="du" | 105 min<br />
|| <!-- Sabastian--> Self<br />
| <!-- Uzi--> n<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Geomancy Wand<br />
|class="rk"| N/A item<br />
|class="ef" | can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
==Loot==<br />
<br />
<br />
<br />
==Summer==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || ''Portal to Coral Sea''<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=It_Came_From_The_Depths&diff=96301It Came From The Depths2024-01-01T01:56:06Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Summer_824_WK|Scribe Notes]]<br />
[[Category:Pasifika]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''It Came From The Depths'''<br /><br />
''GM:'' '''[[User:Keith|Keith]]'''<br /><br />
''Session:'' '''Summer 824'''<br /><br />
''Night:'' '''Tuesday?'''<br /><br />
''Location:'' '''Smiths online?'''<br /><br />
''Level:'' '''Medium+'''<br /><br />
<br /><br />
<br />
'''Party'''<br />
# [[Sabastian]] - Terry<br />
# [[Uzi_Urksome|Uzi]] - Zane<br />
# [[Seraph]] - Connor<br />
# [[Tulip]] - Tricia <br />
# [[Limedhl_Estel|Lim]] - Bernard. May lose some nights to shift work or Christmas.<br />
# [[Ashe]]<br />
<br /><br />
<br />
''Employer'': Spica Capella - Aventi Arch Magus in Sanctuary at the western end of the Coral Sea. Located south of Pasifika on the Zeylandia Plateau<br /><br />
''Mission'': Investigate Strange Goings Ons In Aventi Country <br /><br />
''Plane'': Alusia <br /><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br /><br />
''Days on Adventure:'' We'll know when we get back<br /><br />
<br />
== Job Description ==<br />
Somewhere to the South West of the Coral Sea is the sunken area where the Aventi came from. In Sanctuary, some of the Aventi family groups, who moved there have, over the last few weeks, transmuted into strange aquatic humanoids, which DA as 'Ulat Kini' and swam off back to their aquatic homelands. They seemed to be under some sort of trance as they left as they did not acknowledge anyone as they left. DA's seemed to indicate they were under some sort of compulsion. Aventi that followed them, noticed other groups joining this exodus, all similarly transformed and heading towards an eldritch green mist shrouded area, that emitted a strong feeling of dread as well as a ''Forbiddance'' against any other sentient aquatic species. So Arch Magus Spica teleported to the Guild in order to seek help from non-aquatic adventurers. It is feared that all the Aventi may be affected by this over time and she wants it stopped.<br />
<br><br />
===Astrology Reading===<br />
The island is covered in purple fire and shadows, I fear it will destroy us. The Tridents grow eyes and watch for us to all fall asleep, fools them, for I do not sleep and outwit them.<br><br />
<br><br />
''Of note by Lim. See previous adventure that is likely related.''<br><br />
[[Coral_Sea_Colony]]<br />
<br />
==Scribe Notes==<br />
===Party===<br />
'''Uzi''', Leader and Mil Sci Orc e&e (''what can go wrong?'')<br /> <br />
'''Lim''', wood elf, master alchemist, potion mage, ranged damage, celestial <br /> <br />
'''Sebastian''', hobbit, crafter, rapier & maingauche, high level celestial, wings, blackfire, darksphere, binder, Rnk 20 Heal? <br /> <br />
'''Seraph''', Namer, not front line, counter-spells (Rnk 6), picks locks<br /> <br />
'''Ashe Willoberry''', wood Elf, military and hits things, mil sci, earth mage, good DA, beast master, healer <br /> <br />
'''Tulip''', Scribe elf, earth mage, not front-line, controls animals <br /><br />
<br />
===Individuals Encountered===<br />
'''Spica Capella''' is an (Eventi) a form of aquatic human (have gills) <br /> <br />
(white hair, arch-magus of pacifica region, dancer) she not from this plane, due to a magical accident <br /> <br />
'''Videa''' wife to Spica, siren mermaid, mayor of pacifica region (dark purple tail, brunette) <br /> <br />
'''Melody''' is the Eventi daughter of Spica (blue hair) <br /> <br />
'''Harmony''' is mermaid daughter of Videa (lavender tail, blond), is a bard, they have tail to legs spell <br /> <br />
'''Kiel''' is king of Merfolk who have dominion of the whole area, rules from Atlantia <br /> <br />
'''Ursula''' is Kiel's sister, can do mind shield, Shriver and Necromancer (black tail, white hair) <br /> <br />
'''Ariel''' is their daughter and heir who rules Coral Sea and Zeylandia, Celestial Star mage, master MilSci <br /> <br />
'''Aquana''' is the older daughter but she become an adventurer and abdicated, Bard (orange tail, blond) <br /><br />
<br />
===Day 1===<br />
'''Spica Capella''' comes to guild <br /> <br />
they have a problem in that there are Evanti who are mutating into '''Ulat-Kini''' also called colloquially '''Skum'''<br /> <br />
problem is that they got up and left, and seemed dazed, they were coherent until few days ago, originally they thought it was a disease, about 30 people are effected, first happened about 3-4 weeks ago<br /> <br />
on investigation their generic true name is changing, guild security says there is a threat there, someone is tinkering with them at genetic level<br /> <br />
<br /> <br />
otherwise there is some activity around deeps, horrors<br /> <br />
<br /> <br />
origin story of Eventi is that their continent sank, humans prayed to gods and were turned into mer-people, or they were created slaves of the Aboleth ( high level mind mages, expert illusionists)<br /> <br />
<br /> <br />
we uncover that this kind of thing may have happened in the past, so need to look up info in the library<br /> <br />
previously something similar happened on contact with the slime of Aboleth but this if much more widespread and without the slime, the only known local Aboleth has been eliminated (see [[Coral_Sea_Colony|Coral Sea Colony adventure]]) Standard Aboleth are creatures that extrude slime with transforms land victims into water breathers and mindless servants<br /> <br />
<br /> <br />
the transformed people walked into a mist shrouded area, which is warded by a Forbiddance, those Evanti unaffected bounced against the barrier, which seems to forbid aquatic sentients, orca and dolphins did not get through <br /> <br />
<br /> <br />
we spend evening preparing to portal out<br /><br />
:'''Uzi'''-provides everyone with a stuffed mouse to enable location<br />
:'''Sabastian'''-provides linked life force<br />
:'''Sabastian'''-all have Rnk 20 witch sight<br />
:'''Uzi'''-provides all with Rnk 20 greater<br />
:'''Uzi/Sabastian'''-provides all with permanent lesser<br />
<br />
===Day 2===<br />
next morning <br \><br />
''we all get water breathing 16hrs'' <br \><br />
''all have Rnk 20 water breathing potion'' <br \><br />
portal out <br \><br />
goto library find Melody there being assisted by a fairy, do research <br \><br />
goto hospital, Videa and Harmony are there Harmony doing bardic ritual to sleep the Evanti that are being transformed <br \><br />
could be the effect is transferred over telepathy, mind-spell like, so to protect we would need mind cloak on all Eventi, difficult! <br \><br />
effect is coming from the west, DA and find out it is a curse, around rank 42, duration-permanent unless countered <br \><br />
the physical transformation is a week, mental effect starts earlier, total 8 days<br />
Lim sets-up to try to try remove curse <br \><br />
loud family argument ensues <br \><br />
we look into getting range of items/spells to protect <br />
:Avanti have pearls of Aboleth which stop mind control<br />
:Ursula can provide 5 each of Rnk 20 mind special counter (a message is sent to initiate production)<br />
:Spica provides ''amulets to 2 earth mages'' that allow us to function not in contact with earth<br />
we rest the Evanti have air filled residences on top floor <br \><br />
discuss summoning of aquatic animals, sea-cats (but at 3sisters) octupus<br />
underwater breathing works on land animals (Buz the dog) <br />
'''Lim''' provides everyone with squeezable potion bottles, <br />
''green healing, purple restorative, blue strength''<br \><br />
prepare to explore, arm up(see the standard buffs below)<br />
:''all waterproofing, protection from cold, boyancy, water breathing etc<br />
:''all witch-sight, armour earth, strength of stone, etc<br />
:''all Rnk +5 sailor''<br />
<br />
==Mil-Sci==<br />
===Travel Magics===<br />
* Method. ## Miles / Hour. ### Miles / Day.<br />
<br />
===Watch Order===<br />
First - 11111 / 22222.<br><br />
Second - 33333 / 44444.<br><br />
Third - 55555 / 66666.<br><br />
<br />
===Marching Order===<br />
<br />
{| width="90%"<br />
!colspan="2" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
11111, 22222<br><br />
33333, 44444<br><br />
55555, 66666<br><br />
<br />
|align="center"| ''Single File''<br />
11111<br><br />
22222<br><br />
33333<br><br />
44444<br><br />
55555<br><br />
66666<br><br />
|}<br />
<br />
===DA's on Party===<br />
by Seraph<br />
*<br />
*<br />
by Ashe<br />
*<br />
*<br />
by Sabastian<br />
*<br />
*<br />
by Tulip<br />
*<br />
*<br />
by Lim<br />
* Whole party, including pets. Nature of Control or Compulsion currently in effect.<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed; other buffs not on the table must be mentioned when they are cast.<br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.<br><br />
Weapon Spells, which weapon/s it is going on normally should be noted also<br><br />
<br />
* Waterproofing can be cast on all packs, bows, cloaks & other items desired by people, duration 55 days. All items get affected when a possession.<br />
<br />
====FT Usage & Recovery====<br />
Restoratives are available as required. Minimum restorative is 8/16. Typically done Breakfast & Dinner.<br><br />
Herbalist Meals / Tea made by ????? give # Ft back Morning, Lunch & Dinner.<br><br />
Waters of Healing [D-5]+20 as needed.<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 120px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
Spells that can be kept up constantly.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="Norto" | Norto<br />
|-<br />
|class="mg" | Underwater Suite (Lim)<br />
|class="rk"| Varies by spell.<br />
|class="ef" | Bouyency 25'/pulse, Water breathing, Waterproofing, Resist cold.<br />
|class="du" | Varies by spell./+5 ranks GW <br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- Norto--> Y<br />
|-<br />
|class="mg" | Blending (Tulip/Sab/Ashe), Walking Unseen (Tulip/Uzi/Sab/Ashe)<br />
|class="rk"| B 6/10/6 U 7/7/6/6 /+5 ranks GW <br />
|class="ef" | Unseeniness<br />
|class="du" | B 7/11 U 8/8/7 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- Norto--> ?<br />
|-<br />
|class="mg" | Strength of Stone<br />
|class="rk"| 11/+5 ranks GW <br />
|class="ef" | +11 STR or EN<br />
|class="du" | 12 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Armour of Earth<br />
|class="rk"| 11/+5 ranks GW<br />
|class="ef" | +24% DEF -1 damage<br />
|class="du" | 6 Hours<br />
|| <!-- Sabastian--> N<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Greater Enchantment(Uz)<br />
|class="rk"| R20<br />
|class="ef" | +21% all four areas.<br />
|class="du" | 3 months<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Shadow Wings (Sab)<br />
|class="rk"| R14/+5 ranks GW<br />
|class="ef" | Travel at 16-44mph<br />
|class="du" | 7.5 Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Witchsight (Sab)<br />
|class="rk"| R20<br />
|class="ef" | See invisible, in darkness<br />
|class="du" | 10.5 Hours<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
Short-duration buffs are always situational, but the below covers the standard combat prep.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Waters of Strength (Lim)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 PS<br />
|class="du" | 105 Mins<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Wizard's Eye (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | invis and intangible eye Uzi can see and hear thru<br />
|class="du" | 14 mins<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Quickness (Uzi)<br />
|class="rk"| 13<br />
|class="ef" | IV+10 Two actions (6 targets)<br />
|class="du" | 26x[D-5] pulses<br />
|| <!-- Sabastian--> Sit<br />
| <!-- Uzi--> Sit<br />
| <!-- Ashe--> Sit<br />
| <!-- Seraph--> Sit<br />
| <!-- Tulip--> Sit<br />
| <!-- Lim--> Sit<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Strength of Darkness (Sab)<br />
|class="rk"| R13<br />
|class="ef" | +8 PS<br />
|class="du" | 140min<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Enhance Enchantment (Uzi)<br />
|class="rk"| R13<br />
|class="ef" | Add 13 ranks to an aspect of a spell<br />
|class="du" | 115 sec<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | ??????<br />
|class="rk"| ##<br />
|class="ef" | ?????<br />
|class="du" | ## Hours<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
====Skill Chances and Talents GM needs to know.====<br />
Usually covers things like danger sense, detect ambush, etc.<br><br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Sabastian" | Sabastian<br />
!Title="Uzi" | Uzi<br />
!Title="Ashe" | Ashe<br />
!Title="Seraph" | Seraph<br />
!Title="Tulip" | Tulip<br />
!Title="Lim" | Lim<br />
!Title="????" | ????<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Standard Ranger skill to detect ambush. Also favoured terrain (+10%)<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> Whats a ranger :)<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> 96%+Gr / Woods<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Danger Sense / Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Chance for Danger Sense (D.S.) or Sixth Sense (S.S.) to trigger before walking into something.<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> S.S. 99%+Gr<br />
| <!-- ????--> ?<br />
|-<br />
|class="mg" | Heroism<br />
|class="rk"| 14<br />
|class="ef" | +15% vs fear for anyone in LOS of Lim or Sab<br />
|class="du" | Always<br />
|| <!-- Sabastian--> Y<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> Y<br />
| <!-- Seraph--> Y<br />
| <!-- Tulip--> Y<br />
| <!-- Lim--> Y<br />
| <!-- ????--> Y<br />
|-<br />
|class="mg" | Eye of Chaos<br />
|class="rk"| n/a<br />
|class="ef" | Uzi can never be surprised in combat (acts as normal), +5 PC spotting hidden/obscured<br />
|class="du" | always<br />
|| <!-- Sabastian--> n<br />
| <!-- Uzi--> Y<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Charismatic Aura (Sab)<br />
|class="rk"| 20 <br />
|class="ef" | +25% to reaction rolls. <br />
|class="du" | 105 min<br />
|| <!-- Sabastian--> Self<br />
| <!-- Uzi--> n<br />
| <!-- Ashe--> n<br />
| <!-- Seraph--> n<br />
| <!-- Tulip--> n<br />
| <!-- Lim--> n<br />
| <!-- ????--> n<br />
|-<br />
|class="mg" | Geomancy Wand<br />
|class="rk"| N/A item<br />
|class="ef" | can add 5 ranks to all aspects of a spell, except BC (Cant exceed 20). See discord to writeup<br />
|class="du" | N/A<br />
|| <!-- Sabastian--> ?<br />
| <!-- Uzi--> ?<br />
| <!-- Ashe--> ?<br />
| <!-- Seraph--> ?<br />
| <!-- Tulip--> ?<br />
| <!-- Lim--> ?<br />
| <!-- ????--> ?<br />
|-<br />
|}<br />
<br />
==Loot==<br />
<br />
<br />
<br />
==Summer==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || ''Portal to Coral Sea''<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Menglana_revenge&diff=96196Menglana revenge2023-12-18T03:29:13Z<p>Jacqui: /* First Escape */</p>
<hr />
<div>[[Category:Scribe Notes]] [[Category:Jono Bean]]<br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br><br />
[[Image:Queen Isabella.jpg|200px|thumb|right|Destinian Queen Isabella]]<br><br />
[[Scribe_Notes#Summer 824 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
= Summary =<br />
'''Adventure''': Menglana's Revenge<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': ~[[Summer]] 824 WK<br><br />
'''Night''': Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).<br><br />
'''Area''': The Kingdom of Ibanvaal in the region of Ivinia.<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''House Rules''': [[Jono Quickness and Slowness]]<br><br />
<br />
=== Party ===<br />
* [[Ragna Gythja|RagnfrÃðr Yngvarrsdóttir]] (Ragna) played by Kelsie.<br />
* [[Boris]] the Minotaur by Michael Haycock.<br />
* [[Mungo Third Son|Mungo the humble]] played by Michael McFadden. - Party Leader<br />
* [[Hagan]] played by Michael Parkinson.<br />
* [[Morgan]] Lafayette played by Michael Young. - Scribe and Military Scientist<br />
* [[Starflower]] played by Jacqui and encountered along the way.<br />
<br />
=== Current events ===<br />
* An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar and other significant clan members. <br />
** This was done by turning many brave warriors into pigs and making many others fall asleep. <br />
<br />
<br />
* Runes read by Arngerth Gythja of Hel show many things -<br />
** It whispers of Dagenborg falling to this horde, without the aid of Heroes.<br />
** The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.<br />
** A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.<br />
** Ragna will return.<br />
<br />
* The night sky speaks of many things -<br />
** The return of the Great Heart's blood kin will turn the waters of hate.<br />
** The titan of unnatural size has many faces.<br />
** Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).<br />
** Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.<br />
<br />
=== Employer ===<br />
Arngerth Gythja, Priestess of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.<br />
<br />
=== Payment ===<br />
* 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.<br />
* Training in rare magic or melee <br />
<br />
=== Mission ===<br />
* Rescue RagnfrÃðr Yngvarrsdóttir<br />
* Defeat the army of Queen Isabella.<br />
* Secure the release of captured clan members.<br />
** Rescue [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar<br />
<br />
=== Preparations ===<br />
<br />
After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member RagnfrÃðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???<br />
<br />
Assorted discussion, planning, rumour mongering and twiddling of thumbs.<br />
<br />
We spend a week obtaining scrolls, invested items buffs and rituals.<br />
* Fire Armour from Lady Flamis<br />
* Strength of Stone, Lesser Enchantment, Tunnelling, Trollskin, Smoking Magma, Walls of Iron and Waybread from Lady Callis<br />
* Greater Enchantment from Rodrego the Mayor of Seagate<br />
<br />
=== And so it begins ===<br />
We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene [[Syrene|the Keeper of the Great Heart]]. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.<br />
<br />
We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.<br />
<br />
A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. [[Matt Tumbledown]] the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.<br />
<br />
We agree to escort a Seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The Seer also persuades us to go see the Dragon Orm the unwise, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon Orm the Unwise. He welcomes my suggestion to attempt to destroy the <br />
fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.<br />
<br />
As expected the visit to the metallic dragon is largely unwise. He likes King Osidar, dislikes Jaro (kings son), gives us crystal to resurrect the Seer whom apparently has been killed in our absence. While the dragon dreams the party rests after I counterspell 3 exploding Spectral Warriors (who were they targeting...) lurking outside the dragons lair (hillside of iron). Dragon Dream reveals beatiful men and women to attack us.<br />
<br />
===We plan===<br />
After resting the party discuss our next move.<br />
*Resurrect Seer<br />
*Destroy the enemy fleet<br />
*Rescue Lady Syrene's niece from Brogar Island, the fortress of Pelyn<br />
*Assassinate enemy leaders<br />
<br />
The "Tusks of Edrolyin" rumoured to have done bad things to people who attack the Island through magic.<br />
<br />
We decide to use the nearby Bone Circle to return to Daenborg to check if they are working. Ground mist covers everything other than the dragons hill. Two layers of cloud above the mist. Suspicious. As we shadow wing towards the graveyard where our Bone Circle lies we spot various troop movements around the village where we set up our Bone Circle and groups heading towards the dragons hill. Scouts, main force travelling under 4 canopies (probably Vampires or the like), prisoners (some look familiar) with guards and baggage train. We return to the dragons hill and drop a crystal ball onto the prisoner group. Some of the prisoners are allies of Ragna and Mongo, others are dwarves (likely allies) and humans (potential allies). It seems likely that they are coming here to attack us, the dragon or both. We look at the nearby sacrificial alters and decide the prisoners days are likely numbered. We quickly decide to attempt their rescue and buff up. A quick strike in the mist under Darkness, kill the guards, shadow wing or carry the prisoners away before reinforcements arrive.<br />
<br />
===First Strike===<br />
As we fly in I notice signs that we are not alone up here. Their is something flying in the vicinity, however I don't spot it (likely invisible and out of Witchsight range). We approach the prisoner group from the rear, I drop Darkness onto as many as I can and Mongo and I land in the Darkness and start attacking. Ragna and Boris attack outside the Darkness. It's immediately apparent that there are more guards here than we had spotted previously including a Gryphon. Clearly they were outside our Witchsight range and shrouded from our sight. We have surprise and are attacking from their rears however a number of automatic attacks attempt to Entangle us in chains. Fortunately we resist entanglement at this stage. Each guard has a chain around their waist linked to three prisoners waists. Doesn't bode well, sure enough our attacks get banded off to the prisoners. Mongo and I both drop a prisoner in our Surprise Attack leaving our opponents unharmed. Boris attacks the Gryphon but even with rear and surprise fails to hit it. All our opponents have massive Defence. Clearly we aren't going to win this fight through melee. Time to improvise. I trigger Smothering Darkness while Mongo cuts the chain from his opponent to 3 prisoners. Time to bug out and attack from the air. One of the Entangle attacks against me gets lost in the darkness. Enemy attacks narrowly miss me as I withdraw into the air, another opponent grenado's me with sort of flaming attack that only effects me but it just reduces my Fire Armour. We all get airborne safely. A number of guards and prisoners drop into unconsciousness in the Smothering Darkness.<br />
<br />
===Second Strike===<br />
<br />
As we regroup in the air the 9 enemy not unconscious detach themselves from their prisoners, cast and move to a Wall of Stone (with moss on top?). They also have some sort of Dispel Magic Grenado's which they have used to remove my Darkness and Smothering Darkness. Hagan and I fly past and cast Kiss of the Void and Fire down on the Gryphon wounding it. Ragna casts her version of Noxious Vapours down on them. The opposition have been fighting back, mostly with Diamond Tipped Javelins and Enchanted Flying Daggers which for the most part have been harmless.<br />
<br />
Mongo and Boris land at the original combat site to dispatch unconscious guards, loot and get prisoners in some state to fly to safety. However when Boris kills one of the guards he is Death Cursed and is now blind. Our attempts to kill our opponents mostly ceases. We must win without killing the enemy. Starflower in her drake form breathes her Mental Attack breath weapon over them. Great start! Did I mention that Starflower joined the party whilst we were airborne? Apparently the SAG sent her reinforce us as we need a Mind Mage according to SAG astrology readings and portaled her nearby on her Flame Wings. Mongo gets jumped from behind by one of the mages in my original Smothering Darkness now awake (prisoners too) and whom should have stuck to spell casting as he can't hit Mongo despite having surprise and rear. Mongo turns and kills him. Surprise, surprise Mongo is now BLIND (Death Curse and Stupidest Adventurer Award). Hagan is wounded by the last remaining Enchanted Flying Dagger and breaks off his attacks and heads for the party healers. <br />
<br />
I drop Smothering Darkness over the 9 huddling by the Wall of Stone, dropping one of the enemy. I continue to buzz our opponents to keep them focused on me while the party get the prisoners healed and ready to depart the scene. I drop Shadow Wings on prisoners as I buzz the enemy who are down to 6 (3 now unconscious or Mental Attacked). Two prisoners are now using Mongo and Boris as mounts. Soon the prisoners are all Flame/Shadow Winged or mounted and we depart. Good timing as the enemy have used Dispel Magic Grenado's to remove our Noxious Vapours and Smothering Darkness.<br />
<br />
===First Escape===<br />
<br />
As we are flying at different speeds with two of us blind, remaining grouped becomes difficult so we return to Orm the Unwise in the hope that he can remove the Death Curse and to warn him that he may be under attack as we don't know the target of the nearby enemy forces. We have rescued ??? prisoners, ??? Dwarves and ??? Humans (???). The humans are the remains of a group that Mongo and Ragna tasked with holding ??? Pass from all comers until they relieved them. Then Mongo and Ragna forgot all about them. ??? years later the ??? survivors of this group were captured by the people we rescued them from. The Dwarves are from ??? and were captured ???.<br />
<br />
Orm the Unwise does indeed have a quick means of removing the Death Curse from Boris and Mongo. It just involves being shut in together in a large coffin! After some wailing and gnashing of teeth Mongo climbs in with Boris (apparently Necroes don't have problems with coffins) and we shut the lid. The party rest while I keep watch for approaching enemies and take the Dwarves to the entrance to equip them with spare weapons and armour lying about. After a few hours the curses are removed, Shadow Wings cast and we all fly to Dagenburg. Orm the Unwise gave Starflower a ring (which she intends to divinate before putting on). <br />
<br />
As predicted the Seeress and her son have been murdered in our absence, however with the crystal Orm the Unwise gave us they are soon resurrected. Some enemy spies in Dagenburg are identified and arrested. The prisoners we rescued are all healed and equipped now and will be accompanying us. The expanded party??? go in search of Matt Tumbledown who apparently has some means of knowing when people are looking for him and can arrange to be quickly found. We find him just north west of Dagenburn. Apparently Matt knows someone whom can protect us from the charms of the succubi/incubi and takes us one at a time to some meeting spot on top of some mountain. After a few cold hours atop this mountain Matt turns up with Charm ??? who paints various parts of our bodies with symbols to foil the demonic seducers. We are now on top of Mt. ??? and considerably closer to Brogar Island, the fortress of Pelyn, where the niece of Lady Syrene is being held (assuming she hasn't been moved recently).<br />
<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Starflower - Wings of the Phoenix Rk 6<br />
Starflower - Mental Leap Rk 10 line of sight teleport 11 miles<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | MtH<br />
!Title="??" | R<br />
!Title="??" | B<br />
!Title="??" | H<br />
!Title="??" | SF<br />
!Title="??" | ML<br />
!Title="??" | Minions<br />
|-<br />
|class="mg" | Shadow Form with Mind Cloak<br />
|class="rk"| 21<br />
|class="ef" | + 44 def<br />
|class="du" | 12 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> N<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
|-<br />
|class="mg" | Strength of Darkness<br />
|class="rk"| 21<br />
|class="ef" | +12 STR<br />
|class="du" | 3.67 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
|-<br />
|class="mg" | Witchsight<br />
|class="rk"| 21<br />
|class="ef" | See Invisible etc. 150' Open Sky/75' Elsewhere<br />
|class="du" | 11 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
|-<br />
|class="mg" | Mind Speech (SF)<br />
|class="rk"| 12<br />
|class="ef" | mental communication (on plane)<br />
|class="du" | 3 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Disguise Illusion (SF)<br />
|class="rk"| 10<br />
|class="ef" | change the target’s appearance, voice, clothing<br />
|class="du" | 11 hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Illusionary Aura (SF)<br />
|class="rk"| 8<br />
|class="ef" | change the target’s aura - 9 words<br />
|class="du" | 9 days<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | ???<br />
|class="rk"| ???<br />
|class="ef" | ???<br />
|class="du" | ???<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ring of the Field Commanders (SF)<br />
|class="rk"| Item<br />
|class="ef" | + 10 to def, IV, SC for melee only<br />
|class="du" | always on<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<BR>}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
Earth Door Potion Rank 12 (On Morgan) @14000sp/potion<br />
<br />
'''Earth Door'''<br><br />
Range Special<br><br />
Duration One pulse<br> <br />
Experience Multiple 700<br> <br />
Base Chance 1%<br><br />
Resist Passive only<br><br />
Storage Potion<br><br />
Target Self<br><br />
This spell will transport the Adept and Rank / 3 other entities with her up to 1 mile + 1 mile / 3 or fraction<br />
Ranks through the Earth. At Rank 20 the range is increased to 21 miles. The Adept must be able to see their<br />
hoped for destination or have previously visited or seen it. The other entities must be in physical contact with the Adept and all of the aspiring travellers must be in contact with the ground, although they may be on, say, the second or third floor of a building rooted in the earth. Time to travel by Earth Door is one pulse. This spell always Backfires on a roll of 100, regardless of Base Chance. If the Adept wishes to travel to a point that she cannot see or has never visited, then 30 is added to the die roll when she casts. Should the spell backfire the result is entirely up to the GM<br />
<br />
11 pieces of Waybread, each will restore 24 Fatigue. Five minutes after eating wafer, FT will be restored as determined by Rank. The waybread will restore FT lost any means except curses. Waybread is very filling, and may be used to replace a meal without penalty. Weight is 1 oz. (2 each, balance Morgan)<br />
<br />
*6 rings of Trollskin- Rank 15, 118%, 55 feet range, 105 seconds, 6 charges (1 each, balance Morgan) @1875sp each/charge<br />
*4 rings of Tunneling- Rank 12, 99%, 17 feet range, 90 seconds duration, 3 charges (all but Mongo) @1200sp each/charge<br />
*2 rings of Smoking Magma- Rank 10, 90%, 75% range, 110 seconds, 6 charges (Mongo and Hagan) @1500sp each/charge<br />
*1 ring of Wall of Iron- Rank 10, 88%, 120 feet range, 10 minutes, 3 charges (Morgan) @1250sp each/charge<br />
<br />
*6 Scrolls of Armour of Earth- Rank 20, 133%, 10 feet range, 10.5 hours (1 each, balance Morgan) @1000sp each/scroll<br />
*20 Scrolls of Strength of Stone- Rank 20, 133%, 10 feet range, 21 hours (3 each, balance Morgan) @1000sp each/scroll<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Menglana_revenge&diff=96195Menglana revenge2023-12-18T03:24:44Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]] [[Category:Jono Bean]]<br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br><br />
[[Image:Queen Isabella.jpg|200px|thumb|right|Destinian Queen Isabella]]<br><br />
[[Scribe_Notes#Summer 824 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
= Summary =<br />
'''Adventure''': Menglana's Revenge<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': ~[[Summer]] 824 WK<br><br />
'''Night''': Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).<br><br />
'''Area''': The Kingdom of Ibanvaal in the region of Ivinia.<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''House Rules''': [[Jono Quickness and Slowness]]<br><br />
<br />
=== Party ===<br />
* [[Ragna Gythja|RagnfrÃðr Yngvarrsdóttir]] (Ragna) played by Kelsie.<br />
* [[Boris]] the Minotaur by Michael Haycock.<br />
* [[Mungo Third Son|Mungo the humble]] played by Michael McFadden. - Party Leader<br />
* [[Hagan]] played by Michael Parkinson.<br />
* [[Morgan]] Lafayette played by Michael Young. - Scribe and Military Scientist<br />
* [[Starflower]] played by Jacqui and encountered along the way.<br />
<br />
=== Current events ===<br />
* An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar and other significant clan members. <br />
** This was done by turning many brave warriors into pigs and making many others fall asleep. <br />
<br />
<br />
* Runes read by Arngerth Gythja of Hel show many things -<br />
** It whispers of Dagenborg falling to this horde, without the aid of Heroes.<br />
** The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.<br />
** A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.<br />
** Ragna will return.<br />
<br />
* The night sky speaks of many things -<br />
** The return of the Great Heart's blood kin will turn the waters of hate.<br />
** The titan of unnatural size has many faces.<br />
** Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).<br />
** Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.<br />
<br />
=== Employer ===<br />
Arngerth Gythja, Priestess of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.<br />
<br />
=== Payment ===<br />
* 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.<br />
* Training in rare magic or melee <br />
<br />
=== Mission ===<br />
* Rescue RagnfrÃðr Yngvarrsdóttir<br />
* Defeat the army of Queen Isabella.<br />
* Secure the release of captured clan members.<br />
** Rescue [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar<br />
<br />
=== Preparations ===<br />
<br />
After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member RagnfrÃðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???<br />
<br />
Assorted discussion, planning, rumour mongering and twiddling of thumbs.<br />
<br />
We spend a week obtaining scrolls, invested items buffs and rituals.<br />
* Fire Armour from Lady Flamis<br />
* Strength of Stone, Lesser Enchantment, Tunnelling, Trollskin, Smoking Magma, Walls of Iron and Waybread from Lady Callis<br />
* Greater Enchantment from Rodrego the Mayor of Seagate<br />
<br />
=== And so it begins ===<br />
We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene [[Syrene|the Keeper of the Great Heart]]. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.<br />
<br />
We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.<br />
<br />
A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. [[Matt Tumbledown]] the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.<br />
<br />
We agree to escort a Seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The Seer also persuades us to go see the Dragon Orm the unwise, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon Orm the Unwise. He welcomes my suggestion to attempt to destroy the <br />
fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.<br />
<br />
As expected the visit to the metallic dragon is largely unwise. He likes King Osidar, dislikes Jaro (kings son), gives us crystal to resurrect the Seer whom apparently has been killed in our absence. While the dragon dreams the party rests after I counterspell 3 exploding Spectral Warriors (who were they targeting...) lurking outside the dragons lair (hillside of iron). Dragon Dream reveals beatiful men and women to attack us.<br />
<br />
===We plan===<br />
After resting the party discuss our next move.<br />
*Resurrect Seer<br />
*Destroy the enemy fleet<br />
*Rescue Lady Syrene's niece from Brogar Island, the fortress of Pelyn<br />
*Assassinate enemy leaders<br />
<br />
The "Tusks of Edrolyin" rumoured to have done bad things to people who attack the Island through magic.<br />
<br />
We decide to use the nearby Bone Circle to return to Daenborg to check if they are working. Ground mist covers everything other than the dragons hill. Two layers of cloud above the mist. Suspicious. As we shadow wing towards the graveyard where our Bone Circle lies we spot various troop movements around the village where we set up our Bone Circle and groups heading towards the dragons hill. Scouts, main force travelling under 4 canopies (probably Vampires or the like), prisoners (some look familiar) with guards and baggage train. We return to the dragons hill and drop a crystal ball onto the prisoner group. Some of the prisoners are allies of Ragna and Mongo, others are dwarves (likely allies) and humans (potential allies). It seems likely that they are coming here to attack us, the dragon or both. We look at the nearby sacrificial alters and decide the prisoners days are likely numbered. We quickly decide to attempt their rescue and buff up. A quick strike in the mist under Darkness, kill the guards, shadow wing or carry the prisoners away before reinforcements arrive.<br />
<br />
===First Strike===<br />
As we fly in I notice signs that we are not alone up here. Their is something flying in the vicinity, however I don't spot it (likely invisible and out of Witchsight range). We approach the prisoner group from the rear, I drop Darkness onto as many as I can and Mongo and I land in the Darkness and start attacking. Ragna and Boris attack outside the Darkness. It's immediately apparent that there are more guards here than we had spotted previously including a Gryphon. Clearly they were outside our Witchsight range and shrouded from our sight. We have surprise and are attacking from their rears however a number of automatic attacks attempt to Entangle us in chains. Fortunately we resist entanglement at this stage. Each guard has a chain around their waist linked to three prisoners waists. Doesn't bode well, sure enough our attacks get banded off to the prisoners. Mongo and I both drop a prisoner in our Surprise Attack leaving our opponents unharmed. Boris attacks the Gryphon but even with rear and surprise fails to hit it. All our opponents have massive Defence. Clearly we aren't going to win this fight through melee. Time to improvise. I trigger Smothering Darkness while Mongo cuts the chain from his opponent to 3 prisoners. Time to bug out and attack from the air. One of the Entangle attacks against me gets lost in the darkness. Enemy attacks narrowly miss me as I withdraw into the air, another opponent grenado's me with sort of flaming attack that only effects me but it just reduces my Fire Armour. We all get airborne safely. A number of guards and prisoners drop into unconsciousness in the Smothering Darkness.<br />
<br />
===Second Strike===<br />
<br />
As we regroup in the air the 9 enemy not unconscious detach themselves from their prisoners, cast and move to a Wall of Stone (with moss on top?). They also have some sort of Dispel Magic Grenado's which they have used to remove my Darkness and Smothering Darkness. Hagan and I fly past and cast Kiss of the Void and Fire down on the Gryphon wounding it. Ragna casts her version of Noxious Vapours down on them. The opposition have been fighting back, mostly with Diamond Tipped Javelins and Enchanted Flying Daggers which for the most part have been harmless.<br />
<br />
Mongo and Boris land at the original combat site to dispatch unconscious guards, loot and get prisoners in some state to fly to safety. However when Boris kills one of the guards he is Death Cursed and is now blind. Our attempts to kill our opponents mostly ceases. We must win without killing the enemy. Starflower in her drake form breathes her Mental Attack breath weapon over them. Great start! Did I mention that Starflower joined the party whilst we were airborne? Apparently the SAG sent her reinforce us as we need a Mind Mage according to SAG astrology readings and portaled her nearby on her Flame Wings. Mongo gets jumped from behind by one of the mages in my original Smothering Darkness now awake (prisoners too) and whom should have stuck to spell casting as he can't hit Mongo despite having surprise and rear. Mongo turns and kills him. Surprise, surprise Mongo is now BLIND (Death Curse and Stupidest Adventurer Award). Hagan is wounded by the last remaining Enchanted Flying Dagger and breaks off his attacks and heads for the party healers. <br />
<br />
I drop Smothering Darkness over the 9 huddling by the Wall of Stone, dropping one of the enemy. I continue to buzz our opponents to keep them focused on me while the party get the prisoners healed and ready to depart the scene. I drop Shadow Wings on prisoners as I buzz the enemy who are down to 6 (3 now unconscious or Mental Attacked). Two prisoners are now using Mongo and Boris as mounts. Soon the prisoners are all Flame/Shadow Winged or mounted and we depart. Good timing as the enemy have used Dispel Magic Grenado's to remove our Noxious Vapours and Smothering Darkness.<br />
<br />
===First Escape===<br />
<br />
As we are flying at different speeds with two of us blind, remaining grouped becomes difficult so we return to Orm the Unwise in the hope that he can remove the Death Curse and to warn him that he may be under attack as we don't know the target of the nearby enemy forces. We have rescued ??? prisoners, ??? Dwarves and ??? Humans (???). The humans are the remains of a group that Mongo and Ragna tasked with holding ??? Pass from all comers until they relieved them. Then Mongo and Ragna forgot all about them. ??? years later the ??? survivors of this group were captured by the people we rescued them from. The Dwarves are from ??? and were captured ???.<br />
<br />
Orm the Unwise does indeed have a quick means of removing the Death Curse from Boris and Mongo. It just involves being shut in together in a large coffin! After some wailing and gnashing of teeth Mongo climbs in with Boris (apparently Necroes don't have problems with coffins) and we shut the lid. The party rest while I keep watch for approaching enemies and take the Dwarves to the entrance to equip them with spare weapons and armour lying about. After a few hours the curses are removed, Shadow Wings cast and we all fly to Dagenburg. Orm the Unwise gave ??? something???<br />
<br />
As predicted the Seeress and her son have been murdered in our absence, however with the crystal Orm the Unwise gave us they are soon resurrected. Some enemy spies in Dagenburg are identified and arrested. The prisoners we rescued are all healed and equipped now and will be accompanying us. The expanded party??? go in search of Matt Tumbledown who apparently has some means of knowing when people are looking for him and can arrange to be quickly found. We find him just north west of Dagenburn. Apparently Matt knows someone whom can protect us from the charms of the succubi/incubi and takes us one at a time to some meeting spot on top of some mountain. After a few cold hours atop this mountain Matt turns up with Charm ??? who paints various parts of our bodies with symbols to foil the demonic seducers. We are now on top of Mt. ??? and considerably closer to Brogar Island, the fortress of Pelyn, where the niece of Lady Syrene is being held (assuming she hasn't been moved recently).<br />
<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Starflower - Wings of the Phoenix Rk 6<br />
Starflower - Mental Leap Rk 10 line of sight teleport 11 miles<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | MtH<br />
!Title="??" | R<br />
!Title="??" | B<br />
!Title="??" | H<br />
!Title="??" | SF<br />
!Title="??" | ML<br />
!Title="??" | Minions<br />
|-<br />
|class="mg" | Shadow Form with Mind Cloak<br />
|class="rk"| 21<br />
|class="ef" | + 44 def<br />
|class="du" | 12 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> N<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
|-<br />
|class="mg" | Strength of Darkness<br />
|class="rk"| 21<br />
|class="ef" | +12 STR<br />
|class="du" | 3.67 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
|-<br />
|class="mg" | Witchsight<br />
|class="rk"| 21<br />
|class="ef" | See Invisible etc. 150' Open Sky/75' Elsewhere<br />
|class="du" | 11 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
|-<br />
|class="mg" | Mind Speech (SF)<br />
|class="rk"| 12<br />
|class="ef" | mental communication (on plane)<br />
|class="du" | 3 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Disguise Illusion (SF)<br />
|class="rk"| 10<br />
|class="ef" | change the target’s appearance, voice, clothing<br />
|class="du" | 11 hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Illusionary Aura (SF)<br />
|class="rk"| 8<br />
|class="ef" | change the target’s aura - 9 words<br />
|class="du" | 9 days<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | ???<br />
|class="rk"| ???<br />
|class="ef" | ???<br />
|class="du" | ???<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ring of the Field Commanders (SF)<br />
|class="rk"| Item<br />
|class="ef" | + 10 to def, IV, SC for melee only<br />
|class="du" | always on<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<BR>}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
Earth Door Potion Rank 12 (On Morgan) @14000sp/potion<br />
<br />
'''Earth Door'''<br><br />
Range Special<br><br />
Duration One pulse<br> <br />
Experience Multiple 700<br> <br />
Base Chance 1%<br><br />
Resist Passive only<br><br />
Storage Potion<br><br />
Target Self<br><br />
This spell will transport the Adept and Rank / 3 other entities with her up to 1 mile + 1 mile / 3 or fraction<br />
Ranks through the Earth. At Rank 20 the range is increased to 21 miles. The Adept must be able to see their<br />
hoped for destination or have previously visited or seen it. The other entities must be in physical contact with the Adept and all of the aspiring travellers must be in contact with the ground, although they may be on, say, the second or third floor of a building rooted in the earth. Time to travel by Earth Door is one pulse. This spell always Backfires on a roll of 100, regardless of Base Chance. If the Adept wishes to travel to a point that she cannot see or has never visited, then 30 is added to the die roll when she casts. Should the spell backfire the result is entirely up to the GM<br />
<br />
11 pieces of Waybread, each will restore 24 Fatigue. Five minutes after eating wafer, FT will be restored as determined by Rank. The waybread will restore FT lost any means except curses. Waybread is very filling, and may be used to replace a meal without penalty. Weight is 1 oz. (2 each, balance Morgan)<br />
<br />
*6 rings of Trollskin- Rank 15, 118%, 55 feet range, 105 seconds, 6 charges (1 each, balance Morgan) @1875sp each/charge<br />
*4 rings of Tunneling- Rank 12, 99%, 17 feet range, 90 seconds duration, 3 charges (all but Mongo) @1200sp each/charge<br />
*2 rings of Smoking Magma- Rank 10, 90%, 75% range, 110 seconds, 6 charges (Mongo and Hagan) @1500sp each/charge<br />
*1 ring of Wall of Iron- Rank 10, 88%, 120 feet range, 10 minutes, 3 charges (Morgan) @1250sp each/charge<br />
<br />
*6 Scrolls of Armour of Earth- Rank 20, 133%, 10 feet range, 10.5 hours (1 each, balance Morgan) @1000sp each/scroll<br />
*20 Scrolls of Strength of Stone- Rank 20, 133%, 10 feet range, 21 hours (3 each, balance Morgan) @1000sp each/scroll<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Menglana_revenge&diff=96182Menglana revenge2023-12-18T01:00:46Z<p>Jacqui: /* Travel Magics */</p>
<hr />
<div>[[Category:Scribe Notes]] [[Category:Jono Bean]]<br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br><br />
[[Image:Queen Isabella.jpg|200px|thumb|right|Destinian Queen Isabella]]<br><br />
[[Scribe_Notes#Summer 824 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
= Summary =<br />
'''Adventure''': Menglana's Revenge<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': ~[[Summer]] 824 WK<br><br />
'''Night''': Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).<br><br />
'''Area''': The Kingdom of Ibanvaal in the region of Ivinia.<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''House Rules''': [[Jono Quickness and Slowness]]<br><br />
<br />
=== Party ===<br />
* [[Ragna Gythja|RagnfrÃðr Yngvarrsdóttir]] (Ragna) played by Kelsie.<br />
* [[Boris]] the Minotaur by Michael Haycock.<br />
* [[Mungo Third Son|Mungo the humble]] played by Michael McFadden. - Party Leader<br />
* [[Hagan]] played by Michael Parkinson.<br />
* [[Morgan]] Lafayette played by Michael Young. - Scribe and Military Scientist<br />
* [[Starflower]] played by Jacqui and encountered along the way.<br />
<br />
=== Current events ===<br />
* An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar and other significant clan members. <br />
** This was done by turning many brave warriors into pigs and making many others fall asleep. <br />
<br />
<br />
* Runes read by Arngerth Gythja of Hel show many things -<br />
** It whispers of Dagenborg falling to this horde, without the aid of Heroes.<br />
** The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.<br />
** A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.<br />
** Ragna will return.<br />
<br />
* The night sky speaks of many things -<br />
** The return of the Great Heart's blood kin will turn the waters of hate.<br />
** The titan of unnatural size has many faces.<br />
** Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).<br />
** Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.<br />
<br />
=== Employer ===<br />
Arngerth Gythja, Priestess of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.<br />
<br />
=== Payment ===<br />
* 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.<br />
* Training in rare magic or melee <br />
<br />
=== Mission ===<br />
* Rescue RagnfrÃðr Yngvarrsdóttir<br />
* Defeat the army of Queen Isabella.<br />
* Secure the release of captured clan members.<br />
** Rescue [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar<br />
<br />
=== Preparations ===<br />
<br />
After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member RagnfrÃðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???<br />
<br />
Assorted discussion, planning, rumour mongering and twiddling of thumbs.<br />
<br />
We spend a week obtaining scrolls, invested items buffs and rituals.<br />
* Fire Armour from Lady Flamis<br />
* Strength of Stone, Lesser Enchantment, Tunnelling, Trollskin, Smoking Magma, Walls of Iron and Waybread from Lady Callis<br />
* Greater Enchantment from Rodrego the Mayor of Seagate<br />
<br />
=== And so it begins ===<br />
We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene [[Syrene|the Keeper of the Great Heart]]. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.<br />
<br />
We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.<br />
<br />
A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. [[Matt Tumbledown]] the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.<br />
<br />
We agree to escort a Seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The Seer also persuades us to go see the Dragon Orm the unwise, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon Orm the Unwise. He welcomes my suggestion to attempt to destroy the <br />
fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.<br />
<br />
As expected the visit to the metallic dragon is largely unwise. He likes King Osidar, dislikes Jaro (kings son), gives us crystal to resurrect the Seer whom apparently has been killed in our absence. While the dragon dreams the party rests after I counterspell 3 exploding Spectral Warriors (who were they targeting...) lurking outside the dragons lair (hillside of iron). Dragon Dream reveals beatiful men and women to attack us.<br />
<br />
===We plan===<br />
After resting the party discuss our next move.<br />
*Resurrect Seer<br />
*Destroy the enemy fleet<br />
*Rescue Lady Syrene's niece from Brogar Island, the fortress of Pelyn<br />
*Assassinate enemy leaders<br />
<br />
The "Tusks of Edrolyin" rumoured to have done bad things to people who attack the Island through magic.<br />
<br />
We decide to use the nearby Bone Circle to return to Daenborg to check if they are working. Ground mist covers everything other than the dragons hill. Two layers of cloud above the mist. Suspicious. As we shadow wing towards the graveyard where our Bone Circle lies we spot various troop movements around the village where we set up our Bone Circle and groups heading towards the dragons hill. Scouts, main force travelling under 4 canopies (probably Vampires or the like), prisoners (some look familiar) with guards and baggage train. We return to the dragons hill and drop a crystal ball onto the prisoner group. Some of the prisoners are allies of Ragna and Mongo, others are dwarves (likely allies) and humans (potential allies). It seems likely that they are coming here to attack us, the dragon or both. We look at the nearby sacrificial alters and decide the prisoners days are likely numbered. We quickly decide to attempt their rescue and buff up. A quick strike in the mist under Darkness, kill the guards, shadow wing or carry the prisoners away before reinforcements arrive.<br />
<br />
===First Strike===<br />
As we fly in I notice signs that we are not alone up here. Their is something flying in the vicinity, however I don't spot it (likely invisible and out of Witchsight range). We approach the prisoner group from the rear, I drop Darkness onto as many as I can and Mongo and I land in the Darkness and start attacking. Ragna and Boris attack outside the Darkness. It's immediately apparent that there are more guards here than we had spotted previously including a Gryphon. Clearly they were outside our Witchsight range and shrouded from our sight. We have surprise and are attacking from their rears however a number of automatic attacks attempt to Entangle us in chains. Fortunately we resist entanglement at this stage. Each guard has a chain around their waist linked to three prisoners waists. Doesn't bode well, sure enough our attacks get banded off to the prisoners. Mongo and I both drop a prisoner in our Surprise Attack leaving our opponents unharmed. Boris attacks the Gryphon but even with rear and surprise fails to hit it. All our opponents have massive Defence. Clearly we aren't going to win this fight through melee. Time to improvise. I trigger Smothering Darkness while Mongo cuts the chain from his opponent to 3 prisoners. Time to bug out and attack from the air. One of the Entangle attacks against me gets lost in the darkness. Enemy attacks narrowly miss me as I withdraw into the air, another opponent grenado's me with sort of flaming attack that only effects me but it just reduces my Fire Armour. We all get airborne safely. A number of guards and prisoners drop into unconsciousness in the Smothering Darkness.<br />
<br />
===Second Strike===<br />
<br />
As we regroup in the air the 9 enemy not unconscious detach themselves from their prisoners, cast and move to a Wall of Stone (with moss on top?). They also have some sort of Dispel Magic Grenado's which they have used to remove my Darkness and Smothering Darkness. Hagan and I fly past and cast Kiss of the Void and Fire down on the Gryphon wounding it. Ragna casts her version of Noxious Vapours down on them. The opposition have been fighting back, mostly with Diamond Tipped Javelins and Enchanted Flying Daggers which for the most part have been harmless.<br />
<br />
Mongo and Boris land at the original combat site to dispatch unconscious guards, loot and get prisoners in some state to fly to safety. However when Boris kills one of the guards he is Death Cursed and is now blind. Our attempts to kill our opponents mostly ceases. We must win without killing the enemy. Starflower in her drake form breathes her Mental Attack breath weapon over them. Great start! Did I mention that Starflower joined the party whilst we were airborne? Apparently the SAG sent her reinforce us as we need a Mind Mage according to SAG astrology readings and portaled her nearby on her Flame Wings. Mongo gets jumped from behind by one of the mages in my original Smothering Darkness now awake (prisoners too) and whom should have stuck to spell casting as he can't hit Mongo despite having surprise and rear. Mongo turns and kills him. Surprise, surprise Mongo is now BLIND (Death Curse and Stupidest Adventurer Award). Hagan is wounded by the last remaining Enchanted Flying Dagger and breaks off his attacks and heads for the party healers. <br />
<br />
I drop Smothering Darkness over the 9 huddling by the Wall of Stone, dropping one of the enemy. I continue to buzz our opponents to keep them focused on me while the party get the prisoners healed and ready to depart the scene. I drop Shadow Wings on prisoners as I buzz the enemy who are down to 6 (3 now unconscious or Mental Attacked). Two prisoners are now using Mongo and Boris as mounts. Soon the prisoners are all Flame/Shadow Winged or mounted and we depart. Good timing as the enemy have used Dispel Magic Grenado's to remove our Noxious Vapours and Smothering Darkness.<br />
<br />
===First Escape===<br />
<br />
As we are flying at different speeds with two of us blind, remaining grouped becomes difficult so we return to Orm the Unwise in the hope that he can remove the Death Curse and to warn him that he may be under attack as we don't know the target of the nearby enemy forces. We have rescued ??? prisoners, ??? Dwarves and ??? Humans (???). The humans are the remains of a group that Mongo and Ragna tasked with holding ??? Pass from all comers until they relieved them. Then Mongo and Ragna forgot all about them. ??? years later the ??? survivors of this group were captured by the people we rescued them from. The Dwarves are from ??? and were captured ???.<br />
<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Starflower - Wings of the Phoenix Rk 6<br />
Starflower - Mental Leap Rk 10 line of sight teleport 11 miles<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Force shield (SF)<br />
|class="rk"| 17<br />
|class="ef" | + 30 def<br />
|class="du" | 230 mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ring of the Field Commanders (SF)<br />
|class="rk"| Item<br />
|class="ef" | + 10 to def, IV, SC for melee only<br />
|class="du" | always on<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Mind Speech (SF)<br />
|class="rk"| 12<br />
|class="ef" | mental communication (on plane)<br />
|class="du" | 3 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Disguise Illusion (SF)<br />
|class="rk"| 10<br />
|class="ef" | change the target’s appearance, voice, clothing<br />
|class="du" | 11 hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Illusionary Aura (SF)<br />
|class="rk"| 8<br />
|class="ef" | change the target’s aura - 9 words<br />
|class="du" | 9 days<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | ???<br />
|class="rk"| ???<br />
|class="ef" | ???<br />
|class="du" | ???<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
Earth Door Potion Rank 12 (On Morgan) @14000sp/potion<br />
<br />
'''Earth Door'''<br><br />
Range Special<br><br />
Duration One pulse<br> <br />
Experience Multiple 700<br> <br />
Base Chance 1%<br><br />
Resist Passive only<br><br />
Storage Potion<br><br />
Target Self<br><br />
This spell will transport the Adept and Rank / 3 other entities with her up to 1 mile + 1 mile / 3 or fraction<br />
Ranks through the Earth. At Rank 20 the range is increased to 21 miles. The Adept must be able to see their<br />
hoped for destination or have previously visited or seen it. The other entities must be in physical contact with the Adept and all of the aspiring travellers must be in contact with the ground, although they may be on, say, the second or third floor of a building rooted in the earth. Time to travel by Earth Door is one pulse. This spell always Backfires on a roll of 100, regardless of Base Chance. If the Adept wishes to travel to a point that she cannot see or has never visited, then 30 is added to the die roll when she casts. Should the spell backfire the result is entirely up to the GM<br />
<br />
11 pieces of Waybread, each will restore 24 Fatigue. Five minutes after eating wafer, FT will be restored as determined by Rank. The waybread will restore FT lost any means except curses. Waybread is very filling, and may be used to replace a meal without penalty. Weight is 1 oz. (2 each, balance Morgan)<br />
<br />
*6 rings of Trollskin- Rank 15, 118%, 55 feet range, 105 seconds, 6 charges (1 each, balance Morgan) @1875sp each/charge<br />
*4 rings of Tunneling- Rank 12, 99%, 17 feet range, 90 seconds duration, 3 charges (all but Mongo) @1200sp each/charge<br />
*2 rings of Smoking Magma- Rank 10, 90%, 75% range, 110 seconds, 6 charges (Mongo and Hagan) @1500sp each/charge<br />
*1 ring of Wall of Iron- Rank 10, 88%, 120 feet range, 10 minutes, 3 charges (Morgan) @1250sp each/charge<br />
<br />
*6 Scrolls of Armour of Earth- Rank 20, 133%, 10 feet range, 10.5 hours (1 each, balance Morgan) @1000sp each/scroll<br />
*20 Scrolls of Strength of Stone- Rank 20, 133%, 10 feet range, 21 hours (3 each, balance Morgan) @1000sp each/scroll<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Menglana_revenge&diff=96181Menglana revenge2023-12-18T00:55:41Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]] [[Category:Jono Bean]]<br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br><br />
[[Image:Queen Isabella.jpg|200px|thumb|right|Destinian Queen Isabella]]<br><br />
[[Scribe_Notes#Summer 824 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
= Summary =<br />
'''Adventure''': Menglana's Revenge<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': ~[[Summer]] 824 WK<br><br />
'''Night''': Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).<br><br />
'''Area''': The Kingdom of Ibanvaal in the region of Ivinia.<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''House Rules''': [[Jono Quickness and Slowness]]<br><br />
<br />
=== Party ===<br />
* [[Ragna Gythja|RagnfrÃðr Yngvarrsdóttir]] (Ragna) played by Kelsie.<br />
* [[Boris]] the Minotaur by Michael Haycock.<br />
* [[Mungo Third Son|Mungo the humble]] played by Michael McFadden. - Party Leader<br />
* [[Hagan]] played by Michael Parkinson.<br />
* [[Morgan]] Lafayette played by Michael Young. - Scribe and Military Scientist<br />
* [[Starflower]] played by Jacqui and encountered along the way.<br />
<br />
=== Current events ===<br />
* An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar and other significant clan members. <br />
** This was done by turning many brave warriors into pigs and making many others fall asleep. <br />
<br />
<br />
* Runes read by Arngerth Gythja of Hel show many things -<br />
** It whispers of Dagenborg falling to this horde, without the aid of Heroes.<br />
** The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.<br />
** A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.<br />
** Ragna will return.<br />
<br />
* The night sky speaks of many things -<br />
** The return of the Great Heart's blood kin will turn the waters of hate.<br />
** The titan of unnatural size has many faces.<br />
** Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).<br />
** Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.<br />
<br />
=== Employer ===<br />
Arngerth Gythja, Priestess of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.<br />
<br />
=== Payment ===<br />
* 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.<br />
* Training in rare magic or melee <br />
<br />
=== Mission ===<br />
* Rescue RagnfrÃðr Yngvarrsdóttir<br />
* Defeat the army of Queen Isabella.<br />
* Secure the release of captured clan members.<br />
** Rescue [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar<br />
<br />
=== Preparations ===<br />
<br />
After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member RagnfrÃðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???<br />
<br />
Assorted discussion, planning, rumour mongering and twiddling of thumbs.<br />
<br />
We spend a week obtaining scrolls, invested items buffs and rituals.<br />
* Fire Armour from Lady Flamis<br />
* Strength of Stone, Lesser Enchantment, Tunnelling, Trollskin, Smoking Magma, Walls of Iron and Waybread from Lady Callis<br />
* Greater Enchantment from Rodrego the Mayor of Seagate<br />
<br />
=== And so it begins ===<br />
We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene [[Syrene|the Keeper of the Great Heart]]. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.<br />
<br />
We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.<br />
<br />
A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. [[Matt Tumbledown]] the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.<br />
<br />
We agree to escort a Seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The Seer also persuades us to go see the Dragon Orm the unwise, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon Orm the Unwise. He welcomes my suggestion to attempt to destroy the <br />
fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.<br />
<br />
As expected the visit to the metallic dragon is largely unwise. He likes King Osidar, dislikes Jaro (kings son), gives us crystal to resurrect the Seer whom apparently has been killed in our absence. While the dragon dreams the party rests after I counterspell 3 exploding Spectral Warriors (who were they targeting...) lurking outside the dragons lair (hillside of iron). Dragon Dream reveals beatiful men and women to attack us.<br />
<br />
===We plan===<br />
After resting the party discuss our next move.<br />
*Resurrect Seer<br />
*Destroy the enemy fleet<br />
*Rescue Lady Syrene's niece from Brogar Island, the fortress of Pelyn<br />
*Assassinate enemy leaders<br />
<br />
The "Tusks of Edrolyin" rumoured to have done bad things to people who attack the Island through magic.<br />
<br />
We decide to use the nearby Bone Circle to return to Daenborg to check if they are working. Ground mist covers everything other than the dragons hill. Two layers of cloud above the mist. Suspicious. As we shadow wing towards the graveyard where our Bone Circle lies we spot various troop movements around the village where we set up our Bone Circle and groups heading towards the dragons hill. Scouts, main force travelling under 4 canopies (probably Vampires or the like), prisoners (some look familiar) with guards and baggage train. We return to the dragons hill and drop a crystal ball onto the prisoner group. Some of the prisoners are allies of Ragna and Mongo, others are dwarves (likely allies) and humans (potential allies). It seems likely that they are coming here to attack us, the dragon or both. We look at the nearby sacrificial alters and decide the prisoners days are likely numbered. We quickly decide to attempt their rescue and buff up. A quick strike in the mist under Darkness, kill the guards, shadow wing or carry the prisoners away before reinforcements arrive.<br />
<br />
===First Strike===<br />
As we fly in I notice signs that we are not alone up here. Their is something flying in the vicinity, however I don't spot it (likely invisible and out of Witchsight range). We approach the prisoner group from the rear, I drop Darkness onto as many as I can and Mongo and I land in the Darkness and start attacking. Ragna and Boris attack outside the Darkness. It's immediately apparent that there are more guards here than we had spotted previously including a Gryphon. Clearly they were outside our Witchsight range and shrouded from our sight. We have surprise and are attacking from their rears however a number of automatic attacks attempt to Entangle us in chains. Fortunately we resist entanglement at this stage. Each guard has a chain around their waist linked to three prisoners waists. Doesn't bode well, sure enough our attacks get banded off to the prisoners. Mongo and I both drop a prisoner in our Surprise Attack leaving our opponents unharmed. Boris attacks the Gryphon but even with rear and surprise fails to hit it. All our opponents have massive Defence. Clearly we aren't going to win this fight through melee. Time to improvise. I trigger Smothering Darkness while Mongo cuts the chain from his opponent to 3 prisoners. Time to bug out and attack from the air. One of the Entangle attacks against me gets lost in the darkness. Enemy attacks narrowly miss me as I withdraw into the air, another opponent grenado's me with sort of flaming attack that only effects me but it just reduces my Fire Armour. We all get airborne safely. A number of guards and prisoners drop into unconsciousness in the Smothering Darkness.<br />
<br />
===Second Strike===<br />
<br />
As we regroup in the air the 9 enemy not unconscious detach themselves from their prisoners, cast and move to a Wall of Stone (with moss on top?). They also have some sort of Dispel Magic Grenado's which they have used to remove my Darkness and Smothering Darkness. Hagan and I fly past and cast Kiss of the Void and Fire down on the Gryphon wounding it. Ragna casts her version of Noxious Vapours down on them. The opposition have been fighting back, mostly with Diamond Tipped Javelins and Enchanted Flying Daggers which for the most part have been harmless.<br />
<br />
Mongo and Boris land at the original combat site to dispatch unconscious guards, loot and get prisoners in some state to fly to safety. However when Boris kills one of the guards he is Death Cursed and is now blind. Our attempts to kill our opponents mostly ceases. We must win without killing the enemy. Starflower in her drake form breathes her Mental Attack breath weapon over them. Great start! Did I mention that Starflower joined the party whilst we were airborne? Apparently the SAG sent her reinforce us as we need a Mind Mage according to SAG astrology readings and portaled her nearby on her Flame Wings. Mongo gets jumped from behind by one of the mages in my original Smothering Darkness now awake (prisoners too) and whom should have stuck to spell casting as he can't hit Mongo despite having surprise and rear. Mongo turns and kills him. Surprise, surprise Mongo is now BLIND (Death Curse and Stupidest Adventurer Award). Hagan is wounded by the last remaining Enchanted Flying Dagger and breaks off his attacks and heads for the party healers. <br />
<br />
I drop Smothering Darkness over the 9 huddling by the Wall of Stone, dropping one of the enemy. I continue to buzz our opponents to keep them focused on me while the party get the prisoners healed and ready to depart the scene. I drop Shadow Wings on prisoners as I buzz the enemy who are down to 6 (3 now unconscious or Mental Attacked). Two prisoners are now using Mongo and Boris as mounts. Soon the prisoners are all Flame/Shadow Winged or mounted and we depart. Good timing as the enemy have used Dispel Magic Grenado's to remove our Noxious Vapours and Smothering Darkness.<br />
<br />
===First Escape===<br />
<br />
As we are flying at different speeds with two of us blind, remaining grouped becomes difficult so we return to Orm the Unwise in the hope that he can remove the Death Curse and to warn him that he may be under attack as we don't know the target of the nearby enemy forces. We have rescued ??? prisoners, ??? Dwarves and ??? Humans (???). The humans are the remains of a group that Mongo and Ragna tasked with holding ??? Pass from all comers until they relieved them. Then Mongo and Ragna forgot all about them. ??? years later the ??? survivors of this group were captured by the people we rescued them from. The Dwarves are from ??? and were captured ???.<br />
<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Force shield (SF)<br />
|class="rk"| 17<br />
|class="ef" | + 30 def<br />
|class="du" | 230 mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ring of the Field Commanders (SF)<br />
|class="rk"| Item<br />
|class="ef" | + 10 to def, IV, SC for melee only<br />
|class="du" | always on<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Mind Speech (SF)<br />
|class="rk"| 12<br />
|class="ef" | mental communication (on plane)<br />
|class="du" | 3 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Disguise Illusion (SF)<br />
|class="rk"| 10<br />
|class="ef" | change the target’s appearance, voice, clothing<br />
|class="du" | 11 hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Illusionary Aura (SF)<br />
|class="rk"| 8<br />
|class="ef" | change the target’s aura - 9 words<br />
|class="du" | 9 days<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | ???<br />
|class="rk"| ???<br />
|class="ef" | ???<br />
|class="du" | ???<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
Earth Door Potion Rank 12 (On Morgan) @14000sp/potion<br />
<br />
'''Earth Door'''<br><br />
Range Special<br><br />
Duration One pulse<br> <br />
Experience Multiple 700<br> <br />
Base Chance 1%<br><br />
Resist Passive only<br><br />
Storage Potion<br><br />
Target Self<br><br />
This spell will transport the Adept and Rank / 3 other entities with her up to 1 mile + 1 mile / 3 or fraction<br />
Ranks through the Earth. At Rank 20 the range is increased to 21 miles. The Adept must be able to see their<br />
hoped for destination or have previously visited or seen it. The other entities must be in physical contact with the Adept and all of the aspiring travellers must be in contact with the ground, although they may be on, say, the second or third floor of a building rooted in the earth. Time to travel by Earth Door is one pulse. This spell always Backfires on a roll of 100, regardless of Base Chance. If the Adept wishes to travel to a point that she cannot see or has never visited, then 30 is added to the die roll when she casts. Should the spell backfire the result is entirely up to the GM<br />
<br />
11 pieces of Waybread, each will restore 24 Fatigue. Five minutes after eating wafer, FT will be restored as determined by Rank. The waybread will restore FT lost any means except curses. Waybread is very filling, and may be used to replace a meal without penalty. Weight is 1 oz. (2 each, balance Morgan)<br />
<br />
*6 rings of Trollskin- Rank 15, 118%, 55 feet range, 105 seconds, 6 charges (1 each, balance Morgan) @1875sp each/charge<br />
*4 rings of Tunneling- Rank 12, 99%, 17 feet range, 90 seconds duration, 3 charges (all but Mongo) @1200sp each/charge<br />
*2 rings of Smoking Magma- Rank 10, 90%, 75% range, 110 seconds, 6 charges (Mongo and Hagan) @1500sp each/charge<br />
*1 ring of Wall of Iron- Rank 10, 88%, 120 feet range, 10 minutes, 3 charges (Morgan) @1250sp each/charge<br />
<br />
*6 Scrolls of Armour of Earth- Rank 20, 133%, 10 feet range, 10.5 hours (1 each, balance Morgan) @1000sp each/scroll<br />
*20 Scrolls of Strength of Stone- Rank 20, 133%, 10 feet range, 21 hours (3 each, balance Morgan) @1000sp each/scroll<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Menglana_revenge&diff=96180Menglana revenge2023-12-18T00:54:20Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]] [[Category:Jono Bean]]<br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br><br />
[[Image:Queen Isabella.jpg|200px|thumb|right|Destinian Queen Isabella]]<br><br />
[[Scribe_Notes#Summer 824 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
= Summary =<br />
'''Adventure''': Menglana's Revenge<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': ~[[Summer]] 824 WK<br><br />
'''Night''': Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).<br><br />
'''Area''': The Kingdom of Ibanvaal in the region of Ivinia.<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''House Rules''': [[Jono Quickness and Slowness]]<br><br />
<br />
=== Party ===<br />
* [[Ragna Gythja|RagnfrÃðr Yngvarrsdóttir]] (Ragna) played by Kelsie.<br />
* [[Boris]] the Minotaur by Michael Haycock.<br />
* [[Mungo Third Son|Mungo the humble]] played by Michael McFadden. - Party Leader<br />
* [[Hagan]] played by Michael Parkinson.<br />
* [[Morgan]] Lafayette played by Michael Young. - Scribe and Military Scientist<br />
* [[Starflower]] played by Jacqui and encountered along the way.<br />
<br />
=== Current events ===<br />
* An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar and other significant clan members. <br />
** This was done by turning many brave warriors into pigs and making many others fall asleep. <br />
<br />
<br />
* Runes read by Arngerth Gythja of Hel show many things -<br />
** It whispers of Dagenborg falling to this horde, without the aid of Heroes.<br />
** The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.<br />
** A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.<br />
** Ragna will return.<br />
<br />
* The night sky speaks of many things -<br />
** The return of the Great Heart's blood kin will turn the waters of hate.<br />
** The titan of unnatural size has many faces.<br />
** Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).<br />
** Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.<br />
<br />
=== Employer ===<br />
Arngerth Gythja, Priestess of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.<br />
<br />
=== Payment ===<br />
* 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.<br />
* Training in rare magic or melee <br />
<br />
=== Mission ===<br />
* Rescue RagnfrÃðr Yngvarrsdóttir<br />
* Defeat the army of Queen Isabella.<br />
* Secure the release of captured clan members.<br />
** Rescue [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar<br />
<br />
=== Preparations ===<br />
<br />
After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member RagnfrÃðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???<br />
<br />
Assorted discussion, planning, rumour mongering and twiddling of thumbs.<br />
<br />
We spend a week obtaining scrolls, invested items buffs and rituals.<br />
* Fire Armour from Lady Flamis<br />
* Strength of Stone, Lesser Enchantment, Tunnelling, Trollskin, Smoking Magma, Walls of Iron and Waybread from Lady Callis<br />
* Greater Enchantment from Rodrego the Mayor of Seagate<br />
<br />
=== And so it begins ===<br />
We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene [[Syrene|the Keeper of the Great Heart]]. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.<br />
<br />
We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.<br />
<br />
A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. [[Matt Tumbledown]] the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.<br />
<br />
We agree to escort a Seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The Seer also persuades us to go see the Dragon Orm the unwise, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon Orm the Unwise. He welcomes my suggestion to attempt to destroy the <br />
fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.<br />
<br />
As expected the visit to the metallic dragon is largely unwise. He likes King Osidar, dislikes Jaro (kings son), gives us crystal to resurrect the Seer whom apparently has been killed in our absence. While the dragon dreams the party rests after I counterspell 3 exploding Spectral Warriors (who were they targeting...) lurking outside the dragons lair (hillside of iron). Dragon Dream reveals beatiful men and women to attack us.<br />
<br />
===We plan===<br />
After resting the party discuss our next move.<br />
*Resurrect Seer<br />
*Destroy the enemy fleet<br />
*Rescue Lady Syrene's niece from Brogar Island, the fortress of Pelyn<br />
*Assassinate enemy leaders<br />
<br />
The "Tusks of Edrolyin" rumoured to have done bad things to people who attack the Island through magic.<br />
<br />
We decide to use the nearby Bone Circle to return to Daenborg to check if they are working. Ground mist covers everything other than the dragons hill. Two layers of cloud above the mist. Suspicious. As we shadow wing towards the graveyard where our Bone Circle lies we spot various troop movements around the village where we set up our Bone Circle and groups heading towards the dragons hill. Scouts, main force travelling under 4 canopies (probably Vampires or the like), prisoners (some look familiar) with guards and baggage train. We return to the dragons hill and drop a crystal ball onto the prisoner group. Some of the prisoners are allies of Ragna and Mongo, others are dwarves (likely allies) and humans (potential allies). It seems likely that they are coming here to attack us, the dragon or both. We look at the nearby sacrificial alters and decide the prisoners days are likely numbered. We quickly decide to attempt their rescue and buff up. A quick strike in the mist under Darkness, kill the guards, shadow wing or carry the prisoners away before reinforcements arrive.<br />
<br />
===First Strike===<br />
As we fly in I notice signs that we are not alone up here. Their is something flying in the vicinity, however I don't spot it (likely invisible and out of Witchsight range). We approach the prisoner group from the rear, I drop Darkness onto as many as I can and Mongo and I land in the Darkness and start attacking. Ragna and Boris attack outside the Darkness. It's immediately apparent that there are more guards here than we had spotted previously including a Gryphon. Clearly they were outside our Witchsight range and shrouded from our sight. We have surprise and are attacking from their rears however a number of automatic attacks attempt to Entangle us in chains. Fortunately we resist entanglement at this stage. Each guard has a chain around their waist linked to three prisoners waists. Doesn't bode well, sure enough our attacks get banded off to the prisoners. Mongo and I both drop a prisoner in our Surprise Attack leaving our opponents unharmed. Boris attacks the Gryphon but even with rear and surprise fails to hit it. All our opponents have massive Defence. Clearly we aren't going to win this fight through melee. Time to improvise. I trigger Smothering Darkness while Mongo cuts the chain from his opponent to 3 prisoners. Time to bug out and attack from the air. One of the Entangle attacks against me gets lost in the darkness. Enemy attacks narrowly miss me as I withdraw into the air, another opponent grenado's me with sort of flaming attack that only effects me but it just reduces my Fire Armour. We all get airborne safely. A number of guards and prisoners drop into unconsciousness in the Smothering Darkness.<br />
<br />
===Second Strike===<br />
<br />
As we regroup in the air the 9 enemy not unconscious detach themselves from their prisoners, cast and move to a Wall of Stone (with moss on top?). They also have some sort of Dispel Magic Grenado's which they have used to remove my Darkness and Smothering Darkness. Hagan and I fly past and cast Kiss of the Void and Fire down on the Gryphon wounding it. Ragna casts her version of Noxious Vapours down on them. The opposition have been fighting back, mostly with Diamond Tipped Javelins and Enchanted Flying Daggers which for the most part have been harmless.<br />
<br />
Mongo and Boris land at the original combat site to dispatch unconscious guards, loot and get prisoners in some state to fly to safety. However when Boris kills one of the guards he is Death Cursed and is now blind. Our attempts to kill our opponents mostly ceases. We must win without killing the enemy. Starflower in her drake form breathes her Mental Attack breath weapon over them. Great start! Did I mention that Starflower joined the party whilst we were airborne? Apparently the SAG sent her reinforce us as we need a Mind Mage according to SAG astrology readings and portaled her nearby on her Flame Wings. Mongo gets jumped from behind by one of the mages in my original Smothering Darkness now awake (prisoners too) and whom should have stuck to spell casting as he can't hit Mongo despite having surprise and rear. Mongo turns and kills him. Surprise, surprise Mongo is now BLIND (Death Curse and Stupidest Adventurer Award). Hagan is wounded by the last remaining Enchanted Flying Dagger and breaks off his attacks and heads for the party healers. <br />
<br />
I drop Smothering Darkness over the 9 huddling by the Wall of Stone, dropping one of the enemy. I continue to buzz our opponents to keep them focused on me while the party get the prisoners healed and ready to depart the scene. I drop Shadow Wings on prisoners as I buzz the enemy who are down to 6 (3 now unconscious or Mental Attacked). Two prisoners are now using Mongo and Boris as mounts. Soon the prisoners are all Flame/Shadow Winged or mounted and we depart. Good timing as the enemy have used Dispel Magic Grenado's to remove our Noxious Vapours and Smothering Darkness.<br />
<br />
===First Escape===<br />
<br />
As we are flying at different speeds with two of us blind, remaining grouped becomes difficult so we return to Orm the Unwise in the hope that he can remove the Death Curse and to warn him that he may be under attack as we don't know the target of the nearby enemy forces. We have rescued ??? prisoners, ??? Dwarves and ??? Humans (???). The humans are the remains of a group that Mongo and Ragna tasked with holding ??? Pass from all comers until they relieved them. Then Mongo and Ragna forgot all about them. ??? years later the ??? survivors of this group were captured by the people we rescued them from. The Dwarves are from ??? and were captured ???.<br />
<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Force shield (SF)<br />
|class="rk"| 17<br />
|class="ef" | + 30 def<br />
|class="du" | 230 mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ring of the Field Commanders (SF)<br />
|class="rk"| Item<br />
|class="ef" | + 10 to def, IV, SC for melee only<br />
|class="du" | always on<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Mind Speech<br />
|class="rk"| 12<br />
|class="ef" | mental communication (on plane)<br />
|class="du" | 3 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Disguise Illusion<br />
|class="rk"| 10<br />
|class="ef" | change the target’s appearance, voice, clothing<br />
|class="du" | 11 hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Illusionary Aura<br />
|class="rk"| 8<br />
|class="ef" | change the target’s aura - 9 words<br />
|class="du" | 9 days<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | ???<br />
|class="rk"| ???<br />
|class="ef" | ???<br />
|class="du" | ???<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
Earth Door Potion Rank 12 (On Morgan) @14000sp/potion<br />
<br />
'''Earth Door'''<br><br />
Range Special<br><br />
Duration One pulse<br> <br />
Experience Multiple 700<br> <br />
Base Chance 1%<br><br />
Resist Passive only<br><br />
Storage Potion<br><br />
Target Self<br><br />
This spell will transport the Adept and Rank / 3 other entities with her up to 1 mile + 1 mile / 3 or fraction<br />
Ranks through the Earth. At Rank 20 the range is increased to 21 miles. The Adept must be able to see their<br />
hoped for destination or have previously visited or seen it. The other entities must be in physical contact with the Adept and all of the aspiring travellers must be in contact with the ground, although they may be on, say, the second or third floor of a building rooted in the earth. Time to travel by Earth Door is one pulse. This spell always Backfires on a roll of 100, regardless of Base Chance. If the Adept wishes to travel to a point that she cannot see or has never visited, then 30 is added to the die roll when she casts. Should the spell backfire the result is entirely up to the GM<br />
<br />
11 pieces of Waybread, each will restore 24 Fatigue. Five minutes after eating wafer, FT will be restored as determined by Rank. The waybread will restore FT lost any means except curses. Waybread is very filling, and may be used to replace a meal without penalty. Weight is 1 oz. (2 each, balance Morgan)<br />
<br />
*6 rings of Trollskin- Rank 15, 118%, 55 feet range, 105 seconds, 6 charges (1 each, balance Morgan) @1875sp each/charge<br />
*4 rings of Tunneling- Rank 12, 99%, 17 feet range, 90 seconds duration, 3 charges (all but Mongo) @1200sp each/charge<br />
*2 rings of Smoking Magma- Rank 10, 90%, 75% range, 110 seconds, 6 charges (Mongo and Hagan) @1500sp each/charge<br />
*1 ring of Wall of Iron- Rank 10, 88%, 120 feet range, 10 minutes, 3 charges (Morgan) @1250sp each/charge<br />
<br />
*6 Scrolls of Armour of Earth- Rank 20, 133%, 10 feet range, 10.5 hours (1 each, balance Morgan) @1000sp each/scroll<br />
*20 Scrolls of Strength of Stone- Rank 20, 133%, 10 feet range, 21 hours (3 each, balance Morgan) @1000sp each/scroll<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Menglana_revenge&diff=96179Menglana revenge2023-12-18T00:40:40Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]] [[Category:Jono Bean]]<br />
[[File:Ivinia Header 3.jpg|1000px|centre|link=http://dq-nz.org/dqwiki/index.php?title=Ivinia]]<br><br />
[[Image:Queen Isabella.jpg|200px|thumb|right|Destinian Queen Isabella]]<br><br />
[[Scribe_Notes#Summer 824 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
= Summary =<br />
'''Adventure''': Menglana's Revenge<br><br />
'''GM''': [[Jono Bean|Jono]]<br><br />
'''Season''': ~[[Summer]] 824 WK<br><br />
'''Night''': Starting Monday at 6:30pm on the 20th of November 2023 at Jono's place (dress warm).<br><br />
'''Area''': The Kingdom of Ibanvaal in the region of Ivinia.<br><br />
'''Level''': [[Experience#Quest_Level|High]]<br><br />
'''Info''': [[Information from players for Jono]]<br><br />
'''House Rules''': [[Jono Quickness and Slowness]]<br><br />
<br />
=== Party ===<br />
* [[Ragna Gythja|RagnfrÃðr Yngvarrsdóttir]] (Ragna) played by Kelsie.<br />
* [[Boris]] the Minotaur by Michael Haycock.<br />
* [[Mungo Third Son|Mungo the humble]] played by Michael McFadden. - Party Leader<br />
* [[Hagan]] played by Michael Parkinson.<br />
* [[Morgan]] Lafayette played by Michael Young. - Scribe and Military Scientist<br />
* [[Starflower]] played by Jacqui and encountered along the way.<br />
<br />
=== Current events ===<br />
* An unnatural alliance of Ice Giants, faithless rogues & warriors from Menglana, Men of the Sea, Destinian's, Southern Pirate's led by a powerful band of Fae, has won a battle outside of Harling, and captured [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar and other significant clan members. <br />
** This was done by turning many brave warriors into pigs and making many others fall asleep. <br />
<br />
<br />
* Runes read by Arngerth Gythja of Hel show many things -<br />
** It whispers of Dagenborg falling to this horde, without the aid of Heroes.<br />
** The Gythja gates are closed and barred from the inside, by the heroes of the Order of the V'hirahn.<br />
** A non-human creature with skills and the arts of Gythja, with no previous given loyalties will come to aid.<br />
** Ragna will return.<br />
<br />
* The night sky speaks of many things -<br />
** The return of the Great Heart's blood kin will turn the waters of hate.<br />
** The titan of unnatural size has many faces.<br />
** Those behind these troubles wish for a free Menglana, and have the blessings of the Order of the V'hirahn (Loki's servents).<br />
** Those that rule the southern tides wish with all their heart & minds that Queen Isabella will hold the Don's to account. Let blood rule the waves.<br />
<br />
=== Employer ===<br />
Arngerth Gythja, Priestess of Hel - Agent of King Osidar Dagen of Kingdom of Ibanvaal.<br />
<br />
=== Payment ===<br />
* 10,000 gold pennies (120,000sp) in coin of the Western Kingdom realm.<br />
* Training in rare magic or melee <br />
<br />
=== Mission ===<br />
* Rescue RagnfrÃðr Yngvarrsdóttir<br />
* Defeat the army of Queen Isabella.<br />
* Secure the release of captured clan members.<br />
** Rescue [[Clan_Dagen#Jaro_.28b_780.29|Jaro]] son of King Osidar<br />
<br />
=== Preparations ===<br />
<br />
After meeting our party employer Arngerth Gythja, a young priestess of Hel we learn that Guild Member RagnfrÃðr Yngvarrsdóttir is trapped in Hel by closing of The Gythja Gates so the first task will be her rescue or recovery. Due to his local knowledge and race Mungo is the natural choice as Party Leader (Primary Melee). Morgan is Military Scientist and Party Scribe. Morgan to swap between his Primary Melee and Blast/Support spell casting roles as required. Boris's role is Healer/Secondary Melee, Hagan's is Blast/Support Mage and Ragna in Healer/Support role???<br />
<br />
Assorted discussion, planning, rumour mongering and twiddling of thumbs.<br />
<br />
We spend a week obtaining scrolls, invested items buffs and rituals.<br />
* Fire Armour from Lady Flamis<br />
* Strength of Stone, Lesser Enchantment, Tunnelling, Trollskin, Smoking Magma, Walls of Iron and Waybread from Lady Callis<br />
* Greater Enchantment from Rodrego the Mayor of Seagate<br />
<br />
=== And so it begins ===<br />
We head to Turf's Seagate residence to ask for his aid in contacting Lady Syrene [[Syrene|the Keeper of the Great Heart]]. Turf isn't home however his servants are able to facilitate our arrival at Lady Syrene's encampment. We are now somewhere in the Kingdom of Ibanvaal near Pelby. Lady Syrene's camp is busy with assorted factions including some of Lady Syrene's allies and various factions of Queen Isabells's unnatural alliance. I recognise several Destinian Dons or their diplomats indicating that several Destinian factions are present. I attempt to remain disguised so open warfare does not erupt between myself and the Destinian's. There may well be Destinian factions here that will assist us provided we are not forced to kill them before we can identify them.<br />
<br />
We have a brief meeting with Lady Syrene where we learn that she is being blackmailed into supporting the attack on Dagenburg and the Kingdom of Ivanvaal as her niece has been kidnapped by Queen Isabella, her agents or string pullers. No one is quite sure who is charming whom and who the puppet masters are in this unnatural alliance bearing down on Dagenburg. Mongo assures Lady Syrene that he will rescue her niece and save the day. Upon such assurances Lady Syrene agrees to rescue Ragna from Hel despite the Gythja gates being closed. Some buffs are cast upon us.<br />
<br />
A number of Lady Syrene's captains escort us to various rendezvous with her allies and attempt to persuade us to confront the Destinians. However it's too early to reveal our hand and we decline their requests at this time. [[Matt Tumbledown]] the Titan turns up with Ragna who he has had recovered from Hel and loans her to us. We attempt to bring Ragna up to date with what's going on. Some buffs are cast upon us.<br />
<br />
We agree to escort a Seer and her son to Dagenburg where she will seek to identify Queen Isabella's spies. The Seer also persuades us to go see the Dragon Orm the unwise, an ally of King Osidar Dagen of Ibanvaal. While in Dagenburg we will set up some Bone Circles (Boris's Necromantic Portals) in a local graveyard for future use. We Shadow Wing to Dagenburg were the Seer and her son set off into town while we do Bone Circles. Guards turn up and escort us into Dagenburg to meet King Osidar Dagen as we complete Boris's Bone Circle. The fortress is busy preparing for the arrival of Queen Isabella's invading army. Dozens of Hel priestess greet Ragna, soldiers practice their weapon skills while assorted tradesmen and citizens make equipment or strengthen fortifications. We see the Seer and her son talking to people in Dagenburg. A short audience with King Osidar to inform him of our arrival and our upcoming visit to Dragon Orm the Unwise. He welcomes my suggestion to attempt to destroy the <br />
fleet of ships being built by Queen Isabella's army nearby which should delay the siege and attack on Dagenburg or make supply of Queen Isabella's army more difficult.<br />
<br />
As expected the visit to the metallic dragon is largely unwise. He likes King Osidar, dislikes Jaro (kings son), gives us crystal to resurrect the Seer whom apparently has been killed in our absence. While the dragon dreams the party rests after I counterspell 3 exploding Spectral Warriors (who were they targeting...) lurking outside the dragons lair (hillside of iron). Dragon Dream reveals beatiful men and women to attack us.<br />
<br />
===We plan===<br />
After resting the party discuss our next move.<br />
*Resurrect Seer<br />
*Destroy the enemy fleet<br />
*Rescue Lady Syrene's niece from Brogar Island, the fortress of Pelyn<br />
*Assassinate enemy leaders<br />
<br />
The "Tusks of Edrolyin" rumoured to have done bad things to people who attack the Island through magic.<br />
<br />
We decide to use the nearby Bone Circle to return to Daenborg to check if they are working. Ground mist covers everything other than the dragons hill. Two layers of cloud above the mist. Suspicious. As we shadow wing towards the graveyard where our Bone Circle lies we spot various troop movements around the village where we set up our Bone Circle and groups heading towards the dragons hill. Scouts, main force travelling under 4 canopies (probably Vampires or the like), prisoners (some look familiar) with guards and baggage train. We return to the dragons hill and drop a crystal ball onto the prisoner group. Some of the prisoners are allies of Ragna and Mongo, others are dwarves (likely allies) and humans (potential allies). It seems likely that they are coming here to attack us, the dragon or both. We look at the nearby sacrificial alters and decide the prisoners days are likely numbered. We quickly decide to attempt their rescue and buff up. A quick strike in the mist under Darkness, kill the guards, shadow wing or carry the prisoners away before reinforcements arrive.<br />
<br />
===First Strike===<br />
As we fly in I notice signs that we are not alone up here. Their is something flying in the vicinity, however I don't spot it (likely invisible and out of Witchsight range). We approach the prisoner group from the rear, I drop Darkness onto as many as I can and Mongo and I land in the Darkness and start attacking. Ragna and Boris attack outside the Darkness. It's immediately apparent that there are more guards here than we had spotted previously including a Gryphon. Clearly they were outside our Witchsight range and shrouded from our sight. We have surprise and are attacking from their rears however a number of automatic attacks attempt to Entangle us in chains. Fortunately we resist entanglement at this stage. Each guard has a chain around their waist linked to three prisoners waists. Doesn't bode well, sure enough our attacks get banded off to the prisoners. Mongo and I both drop a prisoner in our Surprise Attack leaving our opponents unharmed. Boris attacks the Gryphon but even with rear and surprise fails to hit it. All our opponents have massive Defence. Clearly we aren't going to win this fight through melee. Time to improvise. I trigger Smothering Darkness while Mongo cuts the chain from his opponent to 3 prisoners. Time to bug out and attack from the air. One of the Entangle attacks against me gets lost in the darkness. Enemy attacks narrowly miss me as I withdraw into the air, another opponent grenado's me with sort of flaming attack that only effects me but it just reduces my Fire Armour. We all get airborne safely. A number of guards and prisoners drop into unconsciousness in the Smothering Darkness.<br />
<br />
===Second Strike===<br />
<br />
As we regroup in the air the 9 enemy not unconscious detach themselves from their prisoners, cast and move to a Wall of Stone (with moss on top?). They also have some sort of Dispel Magic Grenado's which they have used to remove my Darkness and Smothering Darkness. Hagan and I fly past and cast Kiss of the Void and Fire down on the Gryphon wounding it. Ragna casts her version of Noxious Vapours down on them. The opposition have been fighting back, mostly with Diamond Tipped Javelins and Enchanted Flying Daggers which for the most part have been harmless.<br />
<br />
Mongo and Boris land at the original combat site to dispatch unconscious guards, loot and get prisoners in some state to fly to safety. However when Boris kills one of the guards he is Death Cursed and is now blind. Our attempts to kill our opponents mostly ceases. We must win without killing the enemy. Starflower in her drake form breathes her Mental Attack breath weapon over them. Great start! Did I mention that Starflower joined the party whilst we were airborne? Apparently the SAG sent her reinforce us as we need a Mind Mage according to SAG astrology readings and portaled her nearby on her Flame Wings. Mongo gets jumped from behind by one of the mages in my original Smothering Darkness now awake (prisoners too) and whom should have stuck to spell casting as he can't hit Mongo despite having surprise and rear. Mongo turns and kills him. Surprise, surprise Mongo is now BLIND (Death Curse and Stupidest Adventurer Award). Hagan is wounded by the last remaining Enchanted Flying Dagger and breaks off his attacks and heads for the party healers. <br />
<br />
I drop Smothering Darkness over the 9 huddling by the Wall of Stone, dropping one of the enemy. I continue to buzz our opponents to keep them focused on me while the party get the prisoners healed and ready to depart the scene. I drop Shadow Wings on prisoners as I buzz the enemy who are down to 6 (3 now unconscious or Mental Attacked). Two prisoners are now using Mongo and Boris as mounts. Soon the prisoners are all Flame/Shadow Winged or mounted and we depart. Good timing as the enemy have used Dispel Magic Grenado's to remove our Noxious Vapours and Smothering Darkness.<br />
<br />
===First Escape===<br />
<br />
As we are flying at different speeds with two of us blind, remaining grouped becomes difficult so we return to Orm the Unwise in the hope that he can remove the Death Curse and to warn him that he may be under attack as we don't know the target of the nearby enemy forces. We have rescued ??? prisoners, ??? Dwarves and ??? Humans (???). The humans are the remains of a group that Mongo and Ragna tasked with holding ??? Pass from all comers until they relieved them. Then Mongo and Ragna forgot all about them. ??? years later the ??? survivors of this group were captured by the people we rescued them from. The Dwarves are from ??? and were captured ???.<br />
<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Force shield (SF)<br />
|class="rk"| 17<br />
|class="ef" | + 30 def<br />
|class="du" | 230 mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ring of the Field Commanders<br />
|class="rk"| Item<br />
|class="ef" | + 10 to def, IV, SC for melee only<br />
|class="du" | # Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
Earth Door Potion Rank 12 (On Morgan) @14000sp/potion<br />
<br />
'''Earth Door'''<br><br />
Range Special<br><br />
Duration One pulse<br> <br />
Experience Multiple 700<br> <br />
Base Chance 1%<br><br />
Resist Passive only<br><br />
Storage Potion<br><br />
Target Self<br><br />
This spell will transport the Adept and Rank / 3 other entities with her up to 1 mile + 1 mile / 3 or fraction<br />
Ranks through the Earth. At Rank 20 the range is increased to 21 miles. The Adept must be able to see their<br />
hoped for destination or have previously visited or seen it. The other entities must be in physical contact with the Adept and all of the aspiring travellers must be in contact with the ground, although they may be on, say, the second or third floor of a building rooted in the earth. Time to travel by Earth Door is one pulse. This spell always Backfires on a roll of 100, regardless of Base Chance. If the Adept wishes to travel to a point that she cannot see or has never visited, then 30 is added to the die roll when she casts. Should the spell backfire the result is entirely up to the GM<br />
<br />
11 pieces of Waybread, each will restore 24 Fatigue. Five minutes after eating wafer, FT will be restored as determined by Rank. The waybread will restore FT lost any means except curses. Waybread is very filling, and may be used to replace a meal without penalty. Weight is 1 oz. (2 each, balance Morgan)<br />
<br />
*6 rings of Trollskin- Rank 15, 118%, 55 feet range, 105 seconds, 6 charges (1 each, balance Morgan) @1875sp each/charge<br />
*4 rings of Tunneling- Rank 12, 99%, 17 feet range, 90 seconds duration, 3 charges (all but Mongo) @1200sp each/charge<br />
*2 rings of Smoking Magma- Rank 10, 90%, 75% range, 110 seconds, 6 charges (Mongo and Hagan) @1500sp each/charge<br />
*1 ring of Wall of Iron- Rank 10, 88%, 120 feet range, 10 minutes, 3 charges (Morgan) @1250sp each/charge<br />
<br />
*6 Scrolls of Armour of Earth- Rank 20, 133%, 10 feet range, 10.5 hours (1 each, balance Morgan) @1000sp each/scroll<br />
*20 Scrolls of Strength of Stone- Rank 20, 133%, 10 feet range, 21 hours (3 each, balance Morgan) @1000sp each/scroll<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&diff=95505Giant Trouble at Desert Flower2023-09-13T00:56:27Z<p>Jacqui: /* Long Term (assumed always on) */</p>
<hr />
<div><div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]<br />
== Summary ==<br />
'''Adventure''': Giant Trouble at Desert Flower<br><br />
'''GM''': Michael P.<br><br />
'''Season''': [[Spring]] 823 wk<br><br />
'''Level''': [[Experience#Quest_Level | Medium/High]]<br><br />
'''Place''': Kelsie's place in Albany.(7pm start-time)<br />
; '''Party'''<br />
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]<br />
# [[Lila]] Air/Celestial- [[Kelsie]]<br />
# [[Marseille]] Mind Mage - [[User:Michaelm|Michael M]]<br />
# [[Anooke]] Ice Mage- Michael H<br />
# [[Aurora]] Air Mage- Keith<br />
# [[Minerva]] Celestial Mage- Jacqui<br />
<br />
; '''Employer'''<br />
: THE Official EMPOLYER is Prince Querkus<br />
; Mission<br />
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly “REDUCE†a hazard that “might†hazard. Her western neighbour-slash-nation, the self-styled “Militant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vess’n or Wessen], … and quite a few of H.S.’s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals & other revelry… such as meeting or getting new faces professionally, getting cash or bargains from “pawn shopsâ€, etc.<br />
<br />
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R. Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.<br />
<br />
;'''The “Nothing-In-Writing or acknowledged (wink-wink) solutionâ€'''<br />
The current leader of the Ice Giants ('''Eyjafjatl''') plans to CROWN HIMSELF King of the Giants (or possibly — all to transform himself into a powerful '''Fire Mage''' … also, apparently, he will marry a grand-daughter of a famous, great but dead '''Fire Giant ('''Katla''')'''<br />
<br />
'''Those Grand-daughters''', from oldest to youngest are called:<br />
# '''Thingvatlavatn''' (the most beautiful & socializing of the grand-daughters)<br />
# '''Fjatlsarlon''' (meaning '''''the Fallen''''' — she is acknowleged to be “very experiencedâ€)<br />
# '''Thorisvatn''' (meaning '''''Very tranquil''''')<br />
# '''Viti''' (meaning ''''Very warm'''')<br />
# '''Kerid''' (no known meaning), the youngest.<br />
<br />
'''IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl''' <br />
'''Myvatn''' the Beatiful, a famous alchemist & first cousin to all five would-be brides.<br />
'''Jokul''' the Master spy: ''Allegedly'' "Jokul knows several succesful Assassins†(An unsubtle threat!). It is rumoured that Jokul can '''freeze''' things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. <br />
'''Lagarfljot''' the Magician & “Bestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.<br />
<br />
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.<br />
<br />
According to Prince Querkus’s Sage, “the best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) — It is assumed that means '''Kill the pretender & his Princess-bride(s)''' and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds<br />
; Pay<br />
: ?<br />
<br />
==Scribe Notes==<br />
Blah blah blah<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
table.AstroNum td { text-align: center; padding: 1px 0.5em; }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Greater Ench. <br />
|class="rk" | 20<br />
|class="ef" | +21% to Res, Mag, Com, and S&S.<br />
|class="du" | Var<br />
| <!-- Me --> P<br />
| <!-- Li --> ?<br />
| <!-- Ma --> ?<br />
| <!-- An --> ?<br />
| <!-- Au --> ?<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Shadowform (Li)<br />
|class="rk" | 15<br />
|class="ef" | +32 def melee, ranged; +16 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Strength of Darkness (Li)<br />
|class="rk" | 12<br />
|class="ef" | +7 PS<br />
|class="du" | 130 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Feather Falling (Li)<br />
|class="rk" | 6<br />
|class="ef" | Fall no more than 5'/pulse<br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Shadow Wings (Li)<br />
|class="rk" | 6<br />
|class="ef" | 36 mph, 126 miles range <br />
|class="du" | 3.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Witchsight (Li)<br />
|class="rk" | 7<br />
|class="ef" | <br />
|class="du" | 4 hours<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Ice Traversal (An)<br />
|class="rk" | 20<br />
|class="ef" | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)<br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Walking Unseen (Li), (Min - Party Cast)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Wings of Light (Min) (Party Cast)<br />
|class="rk" | 10<br />
|class="ef" | 40 mph, 220 miles range <br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> <br />
|-<br />
|class="mg" | Witchsight (Min) (Party Cast)<br />
|class="rk" | 12<br />
|class="ef" | <br />
|class="du" | 6.5 hours<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Coruscade (Min) (Party Cast)<br />
|class="rk" | 17<br />
|class="ef" | +36 def melee, ranged; +18 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Resistance to Light (Min)(Party cast)<br />
|class="rk" | 10<br />
|class="ef" | +12 resist light, see through rk20 light<br />
|class="du" | 110 min<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Light (Min)<br />
|class="rk" | 20<br />
|class="ef" | Blinding light<br />
|class="du" | 5hr x D-5<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> <br />
|-<br />
!colspan="4" | Self Only<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="mg" | Mind Shield<br />
|class="rk" | 10<br />
|class="ef" | <br />
|class="du" | 21 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk" | 6<br />
|class="ef" | Sense danger<br />
|class="du" | <br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Navigation<br />
|class="rk" | <br />
|class="ef" | Extra Navigator ranks as listed and safer travel<br />
|class="du" | 1+rk Hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Barrier of Wind (Li)<br />
|class="rk" | 4<br />
|class="ef" | 20 def vs missiles, 15 in melee or close<br />
|class="du" | 150 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Create Light Sword (Min)(Party Cast)<br />
|class="rk" | 8<br />
|class="ef" | +9 SC, +3 Dam<br />
|class="du" | 13 min<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Speech (Me)<br />
|class="rk" | 20<br />
|class="ef" | Range 630ft<br />
|class="du" | 210 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Special Knowledge Counterspell (Me)<br />
|class="rk" | 12<br />
|class="ef" | +66% magic resistance to Special Knowledge Mind magics<br />
|class="du" | D+17 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y <br />
|}<br />
<br />
=== Misc ===<br />
<br />
; Herbalist Lunch/Broth<br />
: ...<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am<br />
|-<br />
| colspan="2" | Merco & Guard IV<br />
| colspan="4" | Lila<br />
| colspan="4" | Marseille <br />
| colspan="2" | Merco & Guard IV<br />
|-<br />
| colspan="4" | Aurora <br />
| colspan="4" | Anooke<br />
| colspan="4" | Minerva<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Double File''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Single File''<br />
... <br><br />
... <br><br />
... <br><br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | '''Spring: Thaw 823 (10)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | || <b>[[Candlemansa]]</b><br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Spring: [[Seedtime]] 823 (11)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <i>Rites of Thunor</i> <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Equinox</i> <br />
| class=day | 16 || <br />
| class=day | 17 || <i>Eostre</i> <br />
| class=day | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Spring: [[Blossom]] 823 (12)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&diff=95504Giant Trouble at Desert Flower2023-09-13T00:52:37Z<p>Jacqui: /* Short Term */</p>
<hr />
<div><div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]<br />
== Summary ==<br />
'''Adventure''': Giant Trouble at Desert Flower<br><br />
'''GM''': Michael P.<br><br />
'''Season''': [[Spring]] 823 wk<br><br />
'''Level''': [[Experience#Quest_Level | Medium/High]]<br><br />
'''Place''': Kelsie's place in Albany.(7pm start-time)<br />
; '''Party'''<br />
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]<br />
# [[Lila]] Air/Celestial- [[Kelsie]]<br />
# [[Marseille]] Mind Mage - [[User:Michaelm|Michael M]]<br />
# [[Anooke]] Ice Mage- Michael H<br />
# [[Aurora]] Air Mage- Keith<br />
# [[Minerva]] Celestial Mage- Jacqui<br />
<br />
; '''Employer'''<br />
: THE Official EMPOLYER is Prince Querkus<br />
; Mission<br />
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly “REDUCE†a hazard that “might†hazard. Her western neighbour-slash-nation, the self-styled “Militant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vess’n or Wessen], … and quite a few of H.S.’s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals & other revelry… such as meeting or getting new faces professionally, getting cash or bargains from “pawn shopsâ€, etc.<br />
<br />
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R. Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.<br />
<br />
;'''The “Nothing-In-Writing or acknowledged (wink-wink) solutionâ€'''<br />
The current leader of the Ice Giants ('''Eyjafjatl''') plans to CROWN HIMSELF King of the Giants (or possibly — all to transform himself into a powerful '''Fire Mage''' … also, apparently, he will marry a grand-daughter of a famous, great but dead '''Fire Giant ('''Katla''')'''<br />
<br />
'''Those Grand-daughters''', from oldest to youngest are called:<br />
# '''Thingvatlavatn''' (the most beautiful & socializing of the grand-daughters)<br />
# '''Fjatlsarlon''' (meaning '''''the Fallen''''' — she is acknowleged to be “very experiencedâ€)<br />
# '''Thorisvatn''' (meaning '''''Very tranquil''''')<br />
# '''Viti''' (meaning ''''Very warm'''')<br />
# '''Kerid''' (no known meaning), the youngest.<br />
<br />
'''IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl''' <br />
'''Myvatn''' the Beatiful, a famous alchemist & first cousin to all five would-be brides.<br />
'''Jokul''' the Master spy: ''Allegedly'' "Jokul knows several succesful Assassins†(An unsubtle threat!). It is rumoured that Jokul can '''freeze''' things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. <br />
'''Lagarfljot''' the Magician & “Bestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.<br />
<br />
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.<br />
<br />
According to Prince Querkus’s Sage, “the best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) — It is assumed that means '''Kill the pretender & his Princess-bride(s)''' and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds<br />
; Pay<br />
: ?<br />
<br />
==Scribe Notes==<br />
Blah blah blah<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
table.AstroNum td { text-align: center; padding: 1px 0.5em; }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Greater Ench. <br />
|class="rk" | 20<br />
|class="ef" | +21% to Res, Mag, Com, and S&S.<br />
|class="du" | Var<br />
| <!-- Me --> P<br />
| <!-- Li --> ?<br />
| <!-- Ma --> ?<br />
| <!-- An --> ?<br />
| <!-- Au --> ?<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Shadowform (Li)<br />
|class="rk" | 15<br />
|class="ef" | +32 def melee, ranged; +16 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Strength of Darkness (Li)<br />
|class="rk" | 12<br />
|class="ef" | +7 PS<br />
|class="du" | 130 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Feather Falling (Li)<br />
|class="rk" | 6<br />
|class="ef" | Fall no more than 5'/pulse<br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Shadow Wings (Li)<br />
|class="rk" | 6<br />
|class="ef" | 36 mph, 126 miles range <br />
|class="du" | 3.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Witchsight (Li)<br />
|class="rk" | 7<br />
|class="ef" | <br />
|class="du" | 4 hours<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Ice Traversal (An)<br />
|class="rk" | 20<br />
|class="ef" | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)<br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Walking Unseen (Li), (Min - Party Cast)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Wings of Light (Min) (Party Cast)<br />
|class="rk" | 10<br />
|class="ef" | 40 mph, 220 miles range <br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk" | 12<br />
|class="ef" | <br />
|class="du" | 6.5 hours<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Coruscade (Min) (Party Cast)<br />
|class="rk" | 17<br />
|class="ef" | +36 def melee, ranged; +18 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Resistance to Light (Min)(Party cast)<br />
|class="rk" | 10<br />
|class="ef" | +12 resist light, see through rk20 light<br />
|class="du" | 110 min<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Light (Min)<br />
|class="rk" | 20<br />
|class="ef" | Blinding light<br />
|class="du" | 5hr x D-5<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> <br />
|-<br />
!colspan="4" | Self Only<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="mg" | Mind Shield<br />
|class="rk" | 10<br />
|class="ef" | <br />
|class="du" | 21 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk" | 6<br />
|class="ef" | Sense danger<br />
|class="du" | <br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Navigation<br />
|class="rk" | <br />
|class="ef" | Extra Navigator ranks as listed and safer travel<br />
|class="du" | 1+rk Hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Barrier of Wind (Li)<br />
|class="rk" | 4<br />
|class="ef" | 20 def vs missiles, 15 in melee or close<br />
|class="du" | 150 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Create Light Sword (Min)(Party Cast)<br />
|class="rk" | 8<br />
|class="ef" | +9 SC, +3 Dam<br />
|class="du" | 13 min<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Speech (Me)<br />
|class="rk" | 20<br />
|class="ef" | Range 630ft<br />
|class="du" | 210 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Special Knowledge Counterspell (Me)<br />
|class="rk" | 12<br />
|class="ef" | +66% magic resistance to Special Knowledge Mind magics<br />
|class="du" | D+17 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y <br />
|}<br />
<br />
=== Misc ===<br />
<br />
; Herbalist Lunch/Broth<br />
: ...<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am<br />
|-<br />
| colspan="2" | Merco & Guard IV<br />
| colspan="4" | Lila<br />
| colspan="4" | Marseille <br />
| colspan="2" | Merco & Guard IV<br />
|-<br />
| colspan="4" | Aurora <br />
| colspan="4" | Anooke<br />
| colspan="4" | Minerva<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Double File''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Single File''<br />
... <br><br />
... <br><br />
... <br><br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | '''Spring: Thaw 823 (10)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | || <b>[[Candlemansa]]</b><br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Spring: [[Seedtime]] 823 (11)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <i>Rites of Thunor</i> <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Equinox</i> <br />
| class=day | 16 || <br />
| class=day | 17 || <i>Eostre</i> <br />
| class=day | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Spring: [[Blossom]] 823 (12)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&diff=95503Giant Trouble at Desert Flower2023-09-13T00:45:11Z<p>Jacqui: /* Long Term (assumed always on) */</p>
<hr />
<div><div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]<br />
== Summary ==<br />
'''Adventure''': Giant Trouble at Desert Flower<br><br />
'''GM''': Michael P.<br><br />
'''Season''': [[Spring]] 823 wk<br><br />
'''Level''': [[Experience#Quest_Level | Medium/High]]<br><br />
'''Place''': Kelsie's place in Albany.(7pm start-time)<br />
; '''Party'''<br />
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]<br />
# [[Lila]] Air/Celestial- [[Kelsie]]<br />
# [[Marseille]] Mind Mage - [[User:Michaelm|Michael M]]<br />
# [[Anooke]] Ice Mage- Michael H<br />
# [[Aurora]] Air Mage- Keith<br />
# [[Minerva]] Celestial Mage- Jacqui<br />
<br />
; '''Employer'''<br />
: THE Official EMPOLYER is Prince Querkus<br />
; Mission<br />
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly “REDUCE†a hazard that “might†hazard. Her western neighbour-slash-nation, the self-styled “Militant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vess’n or Wessen], … and quite a few of H.S.’s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals & other revelry… such as meeting or getting new faces professionally, getting cash or bargains from “pawn shopsâ€, etc.<br />
<br />
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R. Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.<br />
<br />
;'''The “Nothing-In-Writing or acknowledged (wink-wink) solutionâ€'''<br />
The current leader of the Ice Giants ('''Eyjafjatl''') plans to CROWN HIMSELF King of the Giants (or possibly — all to transform himself into a powerful '''Fire Mage''' … also, apparently, he will marry a grand-daughter of a famous, great but dead '''Fire Giant ('''Katla''')'''<br />
<br />
'''Those Grand-daughters''', from oldest to youngest are called:<br />
# '''Thingvatlavatn''' (the most beautiful & socializing of the grand-daughters)<br />
# '''Fjatlsarlon''' (meaning '''''the Fallen''''' — she is acknowleged to be “very experiencedâ€)<br />
# '''Thorisvatn''' (meaning '''''Very tranquil''''')<br />
# '''Viti''' (meaning ''''Very warm'''')<br />
# '''Kerid''' (no known meaning), the youngest.<br />
<br />
'''IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl''' <br />
'''Myvatn''' the Beatiful, a famous alchemist & first cousin to all five would-be brides.<br />
'''Jokul''' the Master spy: ''Allegedly'' "Jokul knows several succesful Assassins†(An unsubtle threat!). It is rumoured that Jokul can '''freeze''' things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. <br />
'''Lagarfljot''' the Magician & “Bestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.<br />
<br />
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.<br />
<br />
According to Prince Querkus’s Sage, “the best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) — It is assumed that means '''Kill the pretender & his Princess-bride(s)''' and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds<br />
; Pay<br />
: ?<br />
<br />
==Scribe Notes==<br />
Blah blah blah<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
table.AstroNum td { text-align: center; padding: 1px 0.5em; }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Greater Ench. <br />
|class="rk" | 20<br />
|class="ef" | +21% to Res, Mag, Com, and S&S.<br />
|class="du" | Var<br />
| <!-- Me --> P<br />
| <!-- Li --> ?<br />
| <!-- Ma --> ?<br />
| <!-- An --> ?<br />
| <!-- Au --> ?<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Shadowform (Li)<br />
|class="rk" | 15<br />
|class="ef" | +32 def melee, ranged; +16 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Strength of Darkness (Li)<br />
|class="rk" | 12<br />
|class="ef" | +7 PS<br />
|class="du" | 130 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Feather Falling (Li)<br />
|class="rk" | 6<br />
|class="ef" | Fall no more than 5'/pulse<br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Shadow Wings (Li)<br />
|class="rk" | 6<br />
|class="ef" | 36 mph, 126 miles range <br />
|class="du" | 3.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Witchsight (Li)<br />
|class="rk" | 7<br />
|class="ef" | <br />
|class="du" | 4 hours<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Ice Traversal (An)<br />
|class="rk" | 20<br />
|class="ef" | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)<br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Walking Unseen (Li), (Min - Party Cast)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Wings of Light (Min) (Party Cast)<br />
|class="rk" | 10<br />
|class="ef" | 40 mph, 220 miles range <br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk" | 12<br />
|class="ef" | <br />
|class="du" | 6.5 hours<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Coruscade (Min) (Party Cast)<br />
|class="rk" | 17<br />
|class="ef" | +36 def melee, ranged; +18 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Resistance to Light (Min)(Party cast)<br />
|class="rk" | 10<br />
|class="ef" | +12 resist light, see through rk20 light<br />
|class="du" | 110 min<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Light (Min)<br />
|class="rk" | 20<br />
|class="ef" | Blinding light<br />
|class="du" | 5hr x D-5<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> <br />
|-<br />
!colspan="4" | Self Only<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="mg" | Mind Shield<br />
|class="rk" | 10<br />
|class="ef" | <br />
|class="du" | 21 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk" | 6<br />
|class="ef" | Sense danger<br />
|class="du" | <br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Navigation<br />
|class="rk" | <br />
|class="ef" | Extra Navigator ranks as listed and safer travel<br />
|class="du" | 1+rk Hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Barrier of Wind (Li)<br />
|class="rk" | 4<br />
|class="ef" | 20 def vs missiles, 15 in melee or close<br />
|class="du" | 150 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Speech (Me)<br />
|class="rk" | 20<br />
|class="ef" | Range 630ft<br />
|class="du" | 210 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Special Knowledge Counterspell (Me)<br />
|class="rk" | 12<br />
|class="ef" | +66% magic resistance to Special Knowledge Mind magics<br />
|class="du" | D+17 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y <br />
|}<br />
<br />
=== Misc ===<br />
<br />
; Herbalist Lunch/Broth<br />
: ...<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am<br />
|-<br />
| colspan="2" | Merco & Guard IV<br />
| colspan="4" | Lila<br />
| colspan="4" | Marseille <br />
| colspan="2" | Merco & Guard IV<br />
|-<br />
| colspan="4" | Aurora <br />
| colspan="4" | Anooke<br />
| colspan="4" | Minerva<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Double File''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Single File''<br />
... <br><br />
... <br><br />
... <br><br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | '''Spring: Thaw 823 (10)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | || <b>[[Candlemansa]]</b><br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Spring: [[Seedtime]] 823 (11)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <i>Rites of Thunor</i> <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Equinox</i> <br />
| class=day | 16 || <br />
| class=day | 17 || <i>Eostre</i> <br />
| class=day | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Spring: [[Blossom]] 823 (12)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&diff=95502Giant Trouble at Desert Flower2023-09-13T00:40:39Z<p>Jacqui: /* Buffs & Mil Sci */</p>
<hr />
<div><div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div><br />
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]<br />
== Summary ==<br />
'''Adventure''': Giant Trouble at Desert Flower<br><br />
'''GM''': Michael P.<br><br />
'''Season''': [[Spring]] 823 wk<br><br />
'''Level''': [[Experience#Quest_Level | Medium/High]]<br><br />
'''Place''': Kelsie's place in Albany.(7pm start-time)<br />
; '''Party'''<br />
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]<br />
# [[Lila]] Air/Celestial- [[Kelsie]]<br />
# [[Marseille]] Mind Mage - [[User:Michaelm|Michael M]]<br />
# [[Anooke]] Ice Mage- Michael H<br />
# [[Aurora]] Air Mage- Keith<br />
# [[Minerva]] Celestial Mage- Jacqui<br />
<br />
; '''Employer'''<br />
: THE Official EMPOLYER is Prince Querkus<br />
; Mission<br />
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly “REDUCE†a hazard that “might†hazard. Her western neighbour-slash-nation, the self-styled “Militant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vess’n or Wessen], … and quite a few of H.S.’s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals & other revelry… such as meeting or getting new faces professionally, getting cash or bargains from “pawn shopsâ€, etc.<br />
<br />
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R. Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.<br />
<br />
;'''The “Nothing-In-Writing or acknowledged (wink-wink) solutionâ€'''<br />
The current leader of the Ice Giants ('''Eyjafjatl''') plans to CROWN HIMSELF King of the Giants (or possibly — all to transform himself into a powerful '''Fire Mage''' … also, apparently, he will marry a grand-daughter of a famous, great but dead '''Fire Giant ('''Katla''')'''<br />
<br />
'''Those Grand-daughters''', from oldest to youngest are called:<br />
# '''Thingvatlavatn''' (the most beautiful & socializing of the grand-daughters)<br />
# '''Fjatlsarlon''' (meaning '''''the Fallen''''' — she is acknowleged to be “very experiencedâ€)<br />
# '''Thorisvatn''' (meaning '''''Very tranquil''''')<br />
# '''Viti''' (meaning ''''Very warm'''')<br />
# '''Kerid''' (no known meaning), the youngest.<br />
<br />
'''IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl''' <br />
'''Myvatn''' the Beatiful, a famous alchemist & first cousin to all five would-be brides.<br />
'''Jokul''' the Master spy: ''Allegedly'' "Jokul knows several succesful Assassins†(An unsubtle threat!). It is rumoured that Jokul can '''freeze''' things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. <br />
'''Lagarfljot''' the Magician & “Bestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.<br />
<br />
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.<br />
<br />
According to Prince Querkus’s Sage, “the best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) — It is assumed that means '''Kill the pretender & his Princess-bride(s)''' and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds<br />
; Pay<br />
: ?<br />
<br />
==Scribe Notes==<br />
Blah blah blah<br />
<br />
== Buffs & Mil Sci ==<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }<br />
table.buffs th { text-align: center; width: 3%; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 20%; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 5%; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 41%; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 10%; }<br />
table.buffs td.du { }<br />
table.AstroNum td { text-align: center; padding: 1px 0.5em; }<br />
</css><br />
=== Long Term (assumed always on) ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Greater Ench. <br />
|class="rk" | 20<br />
|class="ef" | +21% to Res, Mag, Com, and S&S.<br />
|class="du" | Var<br />
| <!-- Me --> P<br />
| <!-- Li --> ?<br />
| <!-- Ma --> ?<br />
| <!-- An --> ?<br />
| <!-- Au --> ?<br />
| <!-- Mi --> ?<br />
|-<br />
|class="mg" | Shadowform (Li)<br />
|class="rk" | 15<br />
|class="ef" | +32 def melee, ranged; +16 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Strength of Darkness (Li)<br />
|class="rk" | 12<br />
|class="ef" | +7 PS<br />
|class="du" | 130 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Feather Falling (Li)<br />
|class="rk" | 6<br />
|class="ef" | Fall no more than 5'/pulse<br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Shadow Wings (Li)<br />
|class="rk" | 6<br />
|class="ef" | 36 mph, 126 miles range <br />
|class="du" | 3.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Witchsight (Li)<br />
|class="rk" | 7<br />
|class="ef" | <br />
|class="du" | 4 hours<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Ice Traversal (An)<br />
|class="rk" | 20<br />
|class="ef" | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)<br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Walking Unseen(Li, Min)<br />
|class="rk" | 6<br />
|class="ef" | <br />
|class="du" | 7 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Wings of Light (Min)<br />
|class="rk" | 10<br />
|class="ef" | 40 mph, 220 miles range <br />
|class="du" | 5.5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk" | 12<br />
|class="ef" | <br />
|class="du" | 6.5 hours<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Coruscade (Min)<br />
|class="rk" | 17<br />
|class="ef" | +36 def melee, ranged; +18 def close<br />
|class="du" | 8 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Resistance to Light (Min)(Party cast)<br />
|class="rk" | 10<br />
|class="ef" | +12 resist light, see through rk20 light<br />
|class="du" | 110 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Light (Min)<br />
|class="rk" | 20<br />
|class="ef" | Blinding light<br />
|class="du" | 5hr x D-5<br />
| <!-- Me --> <br />
| <!-- Li --> <br />
| <!-- Ma --> <br />
| <!-- An --> <br />
| <!-- Au --> <br />
| <!-- Mi --> <br />
|-<br />
!colspan="4" | Self Only<br />
|colspan="7" | &nbsp;<br />
|-<br />
|class="mg" | Mind Shield<br />
|class="rk" | 10<br />
|class="ef" | <br />
|class="du" | 21 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk" | 6<br />
|class="ef" | Sense danger<br />
|class="du" | <br />
| <!-- Me --> Y<br />
| <!-- Li --> -<br />
| <!-- Ma --> -<br />
| <!-- An --> -<br />
| <!-- Au --> -<br />
| <!-- Mi --> -<br />
|-<br />
|class="mg" | Navigation<br />
|class="rk" | <br />
|class="ef" | Extra Navigator ranks as listed and safer travel<br />
|class="du" | 1+rk Hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|}<br />
<br />
=== Short Term ===<br />
{| class="buffs" |&nbsp;<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Merco" | Me<br />
!Title="Lila" | Li<br />
!Title="Marseille" | Ma<br />
!Title="Anooke " | An<br />
!Title="Aurora" | Au<br />
!Title="Minerva" | Mi<br />
|-<br />
|class="mg" | Lightning Strike (Li)<br />
|class="rk" | 5<br />
|class="ef" | [D-4]+7, save for 1/2<br />
|class="du" | 5 hrs<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Barrier of Wind (Li)<br />
|class="rk" | 4<br />
|class="ef" | 20 def vs missiles, 15 in melee or close<br />
|class="du" | 150 min<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Speech (Me)<br />
|class="rk" | 20<br />
|class="ef" | Range 630ft<br />
|class="du" | 210 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y<br />
|-<br />
|class="mg" | Mind Special Knowledge Counterspell (Me)<br />
|class="rk" | 12<br />
|class="ef" | +66% magic resistance to Special Knowledge Mind magics<br />
|class="du" | D+17 mins<br />
| <!-- Me --> Y<br />
| <!-- Li --> Y<br />
| <!-- Ma --> Y<br />
| <!-- An --> Y<br />
| <!-- Au --> Y<br />
| <!-- Mi --> Y <br />
|}<br />
<br />
=== Misc ===<br />
<br />
; Herbalist Lunch/Broth<br />
: ...<br />
<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am<br />
|-<br />
| colspan="2" | Merco & Guard IV<br />
| colspan="4" | Lila<br />
| colspan="4" | Marseille <br />
| colspan="2" | Merco & Guard IV<br />
|-<br />
| colspan="4" | Aurora <br />
| colspan="4" | Anooke<br />
| colspan="4" | Minerva<br />
|}<br />
<br />
=== Marching Order ===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Double File''<br />
... <br><br />
... <br><br />
... <br><br />
|align="center"| ''Single File''<br />
... <br><br />
... <br><br />
... <br><br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | '''Spring: Thaw 823 (10)'''<br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | || <b>[[Candlemansa]]</b><br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
| class=day | 3 || <br />
| class=day | 4 || <br />
|- <br />
! colspan=15 | '''Spring: [[Seedtime]] 823 (11)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <i>Rites of Thunor</i> <br />
| class=day | 9 || <br />
| class=day | 10 || <br />
| class=day | 11 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <i>Equinox</i> <br />
| class=day | 16 || <br />
| class=day | 17 || <i>Eostre</i> <br />
| class=day | 18 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <br />
| class=day | 22 || <br />
| class=day | 23 || <br />
| class=day | 24 || <br />
| class=day | 25 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <br />
| class=day | 1 || <br />
| class=day | 2 || <br />
|- <br />
! colspan=15 | '''Spring: [[Blossom]] 823 (12)'''<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| class=day | 3 || <br />
| class=day | 4 || <br />
| class=day | 5 || <br />
| class=day | 6 || <br />
| class=day | 7 || <br />
| class=day | 8 || <br />
| class=day | 9 || <br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| class=day | 10 || <br />
| class=day | 11 || <br />
| class=day | 12 || <br />
| class=day | 13 || <br />
| class=day | 14 || <br />
| class=day | 15 || <br />
| class=day | 16 || <br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| class=day | 17 || <br />
| class=day | 18 || <br />
| class=day | 19 || <br />
| class=day | 20 || <br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || <br />
| class=day | 23 || <br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| class=day | 24 || <br />
| class=day | 25 || <br />
| class=day | 26 || <br />
| class=day | 27 || <br />
| class=day | 28 || <br />
| class=day | 29 || <br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A.C.A.T_stuck_in_a_tree&diff=94790A.C.A.T stuck in a tree2023-06-19T00:10:24Z<p>Jacqui: /* Mil-Sci */</p>
<hr />
<div>[[Category:Scribe Notes]]<br />
[[Scribe_Notes#Winter_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Sam<br><br />
'''Season''': [[Winter]] 823 WK<br><br />
'''Night''': Wednesday <br><br />
'''Location''': Birdlands <br><br />
'''Level''': High <br><br />
<br />
Guild recommends at least one Highly Ranked Thief in the party <br><br />
<br />
; Party <br />
# [[Jaycey]] - Halfling Illusionist - Anne<br />
# [[Kerry]] - 'Human' Celestial - Helen<br />
# [[Phaeton]] - Human Celestial/Healer/Astronomer - [[User:Keith | Keith]]<br />
# [[Flamis]]? - Jacqui<br />
# Pierre - The Halfling Illusionist. - Ian A<br />
# [[Sooty]] - Bernard<br />
<br />
; Employer: <br />
To Be Disclosed<br />
<br />
; Mission: <br />
Break into a crashed flying ship, retrieve objects<br />
<br />
; Pay<br />
High<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
<br />
Have to admit, the revelation that the stars were nothing more than bright circles stuck on the inside of a sphere had thrown me for a loop for quite some time, enough for Rowan to insist I stop moping and find an adventure to go on – get a change of scenery – or something. Well, this one looked promising – something to do with a cat stuck up a tree. It turned out this was no ordinary cat, and as we found out later, it was no ordinary tree either. The ‘cat’ was some sort of flying ship and we were being hired to help salvage it as well with dealing with whatever entities that had taken residence inside it.<br />
<br />
We met up in the meeting room, we being Pierre (male halfling, dark aspected, illusionist/earth mage); Kerry (female feline shapeshifter dark celestial mage); Jaycey (female halfling illusionist as well as doing strange things with nightmares and knowing every Wall spell known); Sooty (aka ‘The Green Knight’, male ash mage and also dark aspected); Flamis (female human fire/radiance mage, light aspected) and myself, Phaeton (male human light celestial mage, also light aspected). Sooty insisted I needed some better armour, especially since my two best had been destroyed on adventure, He suggested some sort of plate. I’ll have to see how that works out. An earring of non-stunning was also installed on me.<br />
<br />
Our party employer wasn’t there so we sorted out our party dynamics. Jaycey became the party spokesperson and, somehow, I became the scribe. It turned out that our party employer was waiting for us in a nearby field (still on Guild grounds). This person was female, dressed in a drab ship’s captain outfit, and introduced herself as Bibo. We were told this 500ft long flying ship was currently embedded in an extremely large tree on the Plane of Ulder, a plane that the Guild had only visited once before and was a recent discovery. We then retreated to do our research. Naturally I headed to the library to study the scribe notes from the party who was first there. For some reason, Jaycey was rather reluctant to be anywhere near the library when evening approached.<br />
<br />
Next morning it was an early start down at the docks. Since Kerry had been one of the initial party, her aura contained the way to return to the plane, at least that was how it was explained to us by Captain Bibo. She did some sort of ritual and Kerry changed into a portal which we stepped through. Once we were all through, the portal closed and Kerry reappeared. The portal was like some sort of wormhole where we had to be squeezed through a worm sized hole to get through. I called the process ‘spaghettification’. <br />
<br />
We found ourselves on a hilltop overlooking the coast where we could see a lot of ships, including one huge one. What looked like a small tent village was on the coast nearby. I had a look at the ships with my powerful spyglass and discovered that the ships looked like that they had been grown, including the big one. Only one ship looked like it had been built and that was Bibos. On the horizon I could see a tree, the one that Bibo said that the ship was stuck in. Given the distance to the horizon, as this sphere was a lot bigger than Alusia, this tree must be huge – maybe a few miles wide.<br />
<br />
Upon reaching the ‘village’ and asking around I discovered the name of the local religious deity was Valrin, which turned out to be the name of the Tree. There were more of them scattered around the planet but this one was the closest. Also, this flotilla of ships was a large floating town, the big one being the town centre. I enquired about maps but were told there weren’t any. No libraries either – really disappointing.<br />
<br />
What was even more disappointing was the lack of stars in the sky. Even sweeping the sky with my spyglass/telescope did not reveal any more – no faint fuzzies either. No signs of any planets as well. Gravity was Alusia standard as was the length of the day. There was a moon, or two as it turned out. <br />
<br />
Next morning, we headed out for the nearest boat and the whole flotilla moved out as one.<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Kerry- RK 7 Star or Shadow Wings, 4hrs at 37mph, or approx 145 miles. 5 targets in one cast, don't cut out in tight spaces, look like cloak when not in flight.<br><br />
Flamis - Rk 12 Wildfires, 260min at 44mph, about 190.6 miles. Aura cast 25ft diameter. <br><br />
Flamis - Fire Gate (needs a fire at both ends, burns 1 FT per 10 miles or part thereof).<br><br />
Flamis - Fire Arc, 400ft, six entities. <br> <br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - Pierre, Phaeton<br><br />
Second - Sooty, Kerry <br><br />
Third - Jaycey, Flamis<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
# Pierre, Jaycey<br />
# Flamis, Phaeton<br />
# Kerry, Sooty<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br><br />
* Morning & Evening spells may have a rank 15 Enhance on Duration, provided they are pulse cast.<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 120px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Fatigue Costs====<br />
''How much Fatigue each person starts the day down after casting / meals / etc.''<br />
* Jaycey:<br />
* Kerry:<br />
* Phaeton:<br />
* Flamis: 34 (depending on buffs) <br />
* Pierre:<br />
* Sooty:<br />
====Major Creations====<br />
* Phaeton - Heavy Plate, True Silver, 11 Ft Protection.<br />
* Kerry - Hand & 1/2, True Silver, +2 DM, - Extra magic maintained.<br />
*<br />
*<br />
*<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Shadowform or corascade<br />
|class="rk"| 15<br />
|class="ef" | 32/16<br />
|class="du" | 8 / 15.5* hrs.<br />
| <!-- Jaycey--> N<br />
| <!-- Kerry--> SF<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Iron Shield<br />
|class="rk"| 20<br />
|class="ef" | 42% defence if shield prepared, 21% if no shield.<br />
|class="du" | 10.5 / 18* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> -<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Witchsight<br />
|class="rk"| 12<br />
|class="ef" | see invis<br />
|class="du" | 6.5 / 12.5* Hours<br />
| <!-- Jaycey--> N<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> N<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Tal<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Thermal Control<br />
|class="rk"| 12<br />
|class="ef" | Reduce Fire/Heat/Cold/Ice damage by 4, adjust gauge by 4 towards 7.<br />
|class="du" | 13 / 25* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Tal<br />
| <!-- Flash--> Y<br />
<br />
|-<br />
|class="mg" | Eleutherian Ward<br />
|class="rk"| 15<br />
|class="ef" | +35% vs Restraint, Don't lose actions, negates up to 4 AG penalty.<br />
|class="du" | 8 / 15.5* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Y<br />
| <!-- Flash--> sit<br />
<br />
|-<br />
|class="mg" | Primordial Armour<br />
|class="rk"| 20<br />
|class="ef" | 125 Magic ablative, after resistance, before other effects.<br />
|class="du" | 21 / 36* Hours.<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Y<br />
| <!-- Flash--> Y<br />
<br />
|-<br />
|class="mg" |Strength of Stone<br />
|class="rk"| 20<br />
|class="ef" | +20 ST and/or EN<br />
|class="du" | 21 / 36* Hours<br />
| <!-- Jaycey--> EN<br />
| <!-- Kerry--> EN<br />
| <!-- Phaeton--> EN<br />
| <!-- Flamis--> EN<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> EN<br />
| <!-- Flash--> EN<br />
<br />
|-<br />
|class="mg" | Walking unseen<br />
|class="rk"| 6<br />
|class="ef" | Walking unseen<br />
|class="du" | 7 Hours<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> sit<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Sit<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Disguise Illusion (JC)<br />
|class="rk"| 15<br />
|class="ef" |Change Height (by 15%) weight (30%) voice and clothing, gender or race or copy an Individual. May not be located by a lower rk spell<br />
|class="du" | 16 Hours / 12 days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- Flash--> Y<br />
<br />
|-<br />
|class="mg" |Illusion of Deep Pockets (JC)<br />
|class="rk"| 15<br />
|class="ef" | 16 pockets hidden in your clothing. each pocket may hold objects no larger than 16 inches in one dimension. Total weight may not exceed 16lbs an no one object may weight more than 8lbs.<br />
|class="du" | 16 Hours / 12 days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Greater Heart Rune<br />
|class="rk"| 8<br />
|class="ef" | Heals 7 EN when activated<br />
|class="du" | 9 days<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> - ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Fireproofing (Fl)<br />
|class="rk"| 11<br />
|class="ef" | Fireproofing<br />
|class="du" | 12 hours<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Immolation (Fl)<br />
|class="rk"| 12<br />
|class="ef" | +20 def plus 6 dam per pulse within 5ft<br />
|class="du" | 390 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ice Traversal (Fl)<br />
|class="rk"| 6<br />
|class="ef" | travel over ice and/or snow<br />
|class="du" | 140 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Light or Dark sword<br />
|class="rk"| 7<br />
|class="ef" | +8 SC +4dam vs opposite<br />
|class="du" | 12 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> Rapier<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Strength of Darkness<br />
|class="rk"| 9<br />
|class="ef" | +6 strength<br />
|class="du" | 100 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> Sit<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> Sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Sit<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" |Heroism (JC)<br />
|class="rk"| 15<br />
|class="ef" | 16% Def, 16 die modifier to fear checks, 16 bonus to reaction rolls<br />
|class="du" | 150 mins / 12 Days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" |Willow Healing Rune<br />
|class="rk"| 8<br />
|class="ef" | Heals 3 EN for 10 pulses if activated within 16 hours<br />
|class="du" | Until used<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> - ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Resistance to Light<br />
|class="rk"| 20<br />
|class="ef" | 42 MR v magical light<br />
|class="du" | 70 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Weapon of Radiance<br />
|class="rk"| 15<br />
|class="ef" | +20 SC, +7 or +15 dam (versus creatures of cold or darkness, or against the Undead) <br />
|class="du" | 20 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> Y<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Smokeform<br />
|class="rk"| 6<br />
|class="ef" | Turn into smoke, 2TMR, pass through any opening not airtight<br />
|class="du" | 20 seconds<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Talents/Skills====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Sense before discovery or triggering ward/trap. Caps at 90+Rank.<br />
|class="du" | N/A<br />
| <!-- Jaycey--> 131% (98%)<br />
| <!-- Kerry--> N<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> 126% (96%)<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 131% (95%)<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | See in the dark range.<br />
|class="rk"| na<br />
|class="ef" | be it witchsight infravision etc.<br />
|class="du" | na<br />
| <!-- Jaycey--> 75/150/210(EV)ft<br />
| <!-- Kerry--> 250ft<br />
| <!-- Phaeton--> 160ft<br />
| <!-- Flamis--> 120ft infravision (improved)<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 250ft<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Detect Trap<br />
|class="rk"| N/A<br />
|class="ef" | Various detect trap skills. Caps at 90+Rank.<br />
|class="du" | N/A<br />
| <!-- Jaycey--> 105% (98%)<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 106% (95%)<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
‘’Insert correct month here’’</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A.C.A.T_stuck_in_a_tree&diff=94788A.C.A.T stuck in a tree2023-06-19T00:02:27Z<p>Jacqui: /* Mil-Sci */</p>
<hr />
<div>[[Category:Scribe Notes]]<br />
[[Scribe_Notes#Winter_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Sam<br><br />
'''Season''': [[Winter]] 823 WK<br><br />
'''Night''': Wednesday <br><br />
'''Location''': Birdlands <br><br />
'''Level''': High <br><br />
<br />
Guild recommends at least one Highly Ranked Thief in the party <br><br />
<br />
; Party <br />
# [[Jaycey]] - Halfling Illusionist - Anne<br />
# [[Kerry]] - 'Human' Celestial - Helen<br />
# [[Phaeton]] - Human Celestial/Healer/Astronomer - [[User:Keith | Keith]]<br />
# [[Flamis]]? - Jacqui<br />
# Pierre - The Halfling Illusionist. - Ian A<br />
# [[Sooty]] - Bernard<br />
<br />
; Employer: <br />
To Be Disclosed<br />
<br />
; Mission: <br />
Break into a crashed flying ship, retrieve objects<br />
<br />
; Pay<br />
High<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
<br />
Have to admit, the revelation that the stars were nothing more than bright circles stuck on the inside of a sphere had thrown me for a loop for quite some time, enough for Rowan to insist I stop moping and find an adventure to go on – get a change of scenery – or something. Well, this one looked promising – something to do with a cat stuck up a tree. It turned out this was no ordinary cat, and as we found out later, it was no ordinary tree either. The ‘cat’ was some sort of flying ship and we were being hired to help salvage it as well with dealing with whatever entities that had taken residence inside it.<br />
<br />
We met up in the meeting room, we being Pierre (male halfling, dark aspected, illusionist/earth mage); Kerry (female feline shapeshifter dark celestial mage); Jaycey (female halfling illusionist as well as doing strange things with nightmares and knowing every Wall spell known); Sooty (aka ‘The Green Knight’, male ash mage and also dark aspected); Flamis (female human fire/radiance mage, light aspected) and myself, Phaeton (male human light celestial mage, also light aspected). Sooty insisted I needed some better armour, especially since my two best had been destroyed on adventure, He suggested some sort of plate. I’ll have to see how that works out. An earring of non-stunning was also installed on me.<br />
<br />
Our party employer wasn’t there so we sorted out our party dynamics. Jaycey became the party spokesperson and, somehow, I became the scribe. It turned out that our party employer was waiting for us in a nearby field (still on Guild grounds). This person was female, dressed in a drab ship’s captain outfit, and introduced herself as Bibo. We were told this 500ft long flying ship was currently embedded in an extremely large tree on the Plane of Ulder, a plane that the Guild had only visited once before and was a recent discovery. We then retreated to do our research. Naturally I headed to the library to study the scribe notes from the party who was first there. For some reason, Jaycey was rather reluctant to be anywhere near the library when evening approached.<br />
<br />
Next morning it was an early start down at the docks. Since Kerry had been one of the initial party, her aura contained the way to return to the plane, at least that was how it was explained to us by Captain Bibo. She did some sort of ritual and Kerry changed into a portal which we stepped through. Once we were all through, the portal closed and Kerry reappeared. The portal was like some sort of wormhole where we had to be squeezed through a worm sized hole to get through. I called the process ‘spaghettification’. <br />
<br />
We found ourselves on a hilltop overlooking the coast where we could see a lot of ships, including one huge one. What looked like a small tent village was on the coast nearby. I had a look at the ships with my powerful spyglass and discovered that the ships looked like that they had been grown, including the big one. Only one ship looked like it had been built and that was Bibos. On the horizon I could see a tree, the one that Bibo said that the ship was stuck in. Given the distance to the horizon, as this sphere was a lot bigger than Alusia, this tree must be huge – maybe a few miles wide.<br />
<br />
Upon reaching the ‘village’ and asking around I discovered the name of the local religious deity was Valrin, which turned out to be the name of the Tree. There were more of them scattered around the planet but this one was the closest. Also, this flotilla of ships was a large floating town, the big one being the town centre. I enquired about maps but were told there weren’t any. No libraries either – really disappointing.<br />
<br />
What was even more disappointing was the lack of stars in the sky. Even sweeping the sky with my spyglass/telescope did not reveal any more – no faint fuzzies either. No signs of any planets as well. Gravity was Alusia standard as was the length of the day. There was a moon, or two as it turned out. <br />
<br />
Next morning, we headed out for the nearest boat and the whole flotilla moved out as one.<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Kerry- RK 7 Star or Shadow Wings, 4hrs at 37mph, or approx 145 miles. 5 targets in one cast, don't cut out in tight spaces, look like cloak when not in flight.<br><br />
Flamis - Rk 12 Wildfires, 260min at 44mph, about 190.6 miles. Aura cast 25ft diameter. <br><br />
Flamis - Fire Gate (needs a fire at both ends, burns 1 FT per 10 miles ot part thereof).<br><br />
Flamis - Fire Arc, 400ft, six entities. <br> <br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - Pierre, Phaeton<br><br />
Second - Sooty, Kerry <br><br />
Third - Jaycey, Flamis<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
# Pierre, Jaycey<br />
# Flamis, Phaeton<br />
# Kerry, Sooty<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br><br />
* Morning & Evening spells may have a rank 15 Enhance on Duration, provided they are pulse cast.<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 120px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Fatigue Costs====<br />
''How much Fatigue each person starts the day down after casting / meals / etc.''<br />
* Jaycey:<br />
* Kerry:<br />
* Phaeton:<br />
* Flamis:<br />
* Pierre:<br />
* Sooty:<br />
====Major Creations====<br />
* Phaeton - Heavy Plate, True Silver, 11 Ft Protection.<br />
* Kerry - Hand & 1/2, True Silver, +2 DM, - Extra magic maintained.<br />
*<br />
*<br />
*<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Shadowform or corascade<br />
|class="rk"| 15<br />
|class="ef" | 32/16<br />
|class="du" | 8 / 15.5* hrs.<br />
| <!-- Jaycey--> N<br />
| <!-- Kerry--> SF<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Iron Shield<br />
|class="rk"| 20<br />
|class="ef" | 42% defence if shield prepared, 21% if no shield.<br />
|class="du" | 10.5 / 18* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> -<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Witchsight<br />
|class="rk"| 12<br />
|class="ef" | see invis<br />
|class="du" | 6.5 / 12.5* Hours<br />
| <!-- Jaycey--> N<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Tal<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Thermal Control<br />
|class="rk"| 12<br />
|class="ef" | Reduce Fire/Heat/Cold/Ice damage by 4, adjust gauge by 4 towards 7.<br />
|class="du" | 13 / 25* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Tal<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" | Eleutherian Ward<br />
|class="rk"| 15<br />
|class="ef" | +35% vs Restraint, Don't lose actions, negates up to 4 AG penalty.<br />
|class="du" | 8 / 15.5* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Y<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" | Primordial Armour<br />
|class="rk"| 20<br />
|class="ef" | 125 Magic ablative, after resistance, before other effects.<br />
|class="du" | 21 / 36* Hours.<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Y<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Strength of Stone<br />
|class="rk"| 20<br />
|class="ef" | +20 ST and/or EN<br />
|class="du" | 21 / 36* Hours<br />
| <!-- Jaycey--> EN<br />
| <!-- Kerry--> EN<br />
| <!-- Phaeton--> EN<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> EN<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" | Walking unseen<br />
|class="rk"| 6<br />
|class="ef" | Walking unseen<br />
|class="du" | 7 Hours<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> sit<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Sit<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Disguise Illusion (JC)<br />
|class="rk"| 15<br />
|class="ef" |Change Height (by 15%) weight (30%) voice and clothing, gender or race or copy an Individual. May not be located by a lower rk spell<br />
|class="du" | 16 Hours / 12 days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Illusion of Deep Pockets (JC)<br />
|class="rk"| 15<br />
|class="ef" | 16 pockets hidden in your clothing. each pocket may hold objects no larger than 16 inches in one dimension. Total weight may not exceed 16lbs an no one object may weight more than 8lbs.<br />
|class="du" | 16 Hours / 12 days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Greater Heart Rune<br />
|class="rk"| 8<br />
|class="ef" | Heals 7 EN when activated<br />
|class="du" | 9 days<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> - ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Fireproofing (Fl)<br />
|class="rk"| 11<br />
|class="ef" | Fireproofing<br />
|class="du" | 12 hours<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Immolation (Fl)<br />
|class="rk"| 12<br />
|class="ef" | +20 def plus 6 dam per pulse within 5ft<br />
|class="du" | 390 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ice Traversal (Fl)<br />
|class="rk"| 6<br />
|class="ef" | travel over ice and/or snow<br />
|class="du" | 140 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Light or Dark sword<br />
|class="rk"| 7<br />
|class="ef" | +8 SC +4dam vs opposite<br />
|class="du" | 12 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> Rapier<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Strength of Darkness<br />
|class="rk"| 9<br />
|class="ef" | +6 strength<br />
|class="du" | 100 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> Sit<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Sit<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" |Heroism (JC)<br />
|class="rk"| 15<br />
|class="ef" | 16% Def, 16 die modifier to fear checks, 16 bonus to reaction rolls<br />
|class="du" | 150 mins / 12 Days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" |Willow Healing Rune<br />
|class="rk"| 8<br />
|class="ef" | Heals 3 EN for 10 pulses if activated within 16 hours<br />
|class="du" | Until used<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> - ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Resistance to Light<br />
|class="rk"| 20<br />
|class="ef" | 42 MR v magical light<br />
|class="du" | 70 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Weapon of Radiance<br />
|class="rk"| 15<br />
|class="ef" | +20 SC, +7 or +15 dam (versus creatures of cold or darkness, or against the Undead) <br />
|class="du" | 20 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Smokeform<br />
|class="rk"| 6<br />
|class="ef" | Turn into smoke, 2TMR, pass through any opening not airtight<br />
|class="du" | 20 seconds<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Talents/Skills====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Sense before discovery or triggering ward/trap. Caps at 90+Rank.<br />
|class="du" | N/A<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> N<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 131% (95%)<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | See in the dark range.<br />
|class="rk"| na<br />
|class="ef" | be it witchsight infravision etc.<br />
|class="du" | na<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> 250ft<br />
| <!-- Phaeton--> 160ft<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 250ft<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Detect Trap<br />
|class="rk"| N/A<br />
|class="ef" | Various detect trap skills. Caps at 90+Rank.<br />
|class="du" | N/A<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 106% (95%)<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
‘’Insert correct month here’’</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A.C.A.T_stuck_in_a_tree&diff=94787A.C.A.T stuck in a tree2023-06-18T23:59:29Z<p>Jacqui: /* Mil-Sci */</p>
<hr />
<div>[[Category:Scribe Notes]]<br />
[[Scribe_Notes#Winter_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Sam<br><br />
'''Season''': [[Winter]] 823 WK<br><br />
'''Night''': Wednesday <br><br />
'''Location''': Birdlands <br><br />
'''Level''': High <br><br />
<br />
Guild recommends at least one Highly Ranked Thief in the party <br><br />
<br />
; Party <br />
# [[Jaycey]] - Halfling Illusionist - Anne<br />
# [[Kerry]] - 'Human' Celestial - Helen<br />
# [[Phaeton]] - Human Celestial/Healer/Astronomer - [[User:Keith | Keith]]<br />
# [[Flamis]]? - Jacqui<br />
# Pierre - The Halfling Illusionist. - Ian A<br />
# [[Sooty]] - Bernard<br />
<br />
; Employer: <br />
To Be Disclosed<br />
<br />
; Mission: <br />
Break into a crashed flying ship, retrieve objects<br />
<br />
; Pay<br />
High<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
<br />
Have to admit, the revelation that the stars were nothing more than bright circles stuck on the inside of a sphere had thrown me for a loop for quite some time, enough for Rowan to insist I stop moping and find an adventure to go on – get a change of scenery – or something. Well, this one looked promising – something to do with a cat stuck up a tree. It turned out this was no ordinary cat, and as we found out later, it was no ordinary tree either. The ‘cat’ was some sort of flying ship and we were being hired to help salvage it as well with dealing with whatever entities that had taken residence inside it.<br />
<br />
We met up in the meeting room, we being Pierre (male halfling, dark aspected, illusionist/earth mage); Kerry (female feline shapeshifter dark celestial mage); Jaycey (female halfling illusionist as well as doing strange things with nightmares and knowing every Wall spell known); Sooty (aka ‘The Green Knight’, male ash mage and also dark aspected); Flamis (female human fire/radiance mage, light aspected) and myself, Phaeton (male human light celestial mage, also light aspected). Sooty insisted I needed some better armour, especially since my two best had been destroyed on adventure, He suggested some sort of plate. I’ll have to see how that works out. An earring of non-stunning was also installed on me.<br />
<br />
Our party employer wasn’t there so we sorted out our party dynamics. Jaycey became the party spokesperson and, somehow, I became the scribe. It turned out that our party employer was waiting for us in a nearby field (still on Guild grounds). This person was female, dressed in a drab ship’s captain outfit, and introduced herself as Bibo. We were told this 500ft long flying ship was currently embedded in an extremely large tree on the Plane of Ulder, a plane that the Guild had only visited once before and was a recent discovery. We then retreated to do our research. Naturally I headed to the library to study the scribe notes from the party who was first there. For some reason, Jaycey was rather reluctant to be anywhere near the library when evening approached.<br />
<br />
Next morning it was an early start down at the docks. Since Kerry had been one of the initial party, her aura contained the way to return to the plane, at least that was how it was explained to us by Captain Bibo. She did some sort of ritual and Kerry changed into a portal which we stepped through. Once we were all through, the portal closed and Kerry reappeared. The portal was like some sort of wormhole where we had to be squeezed through a worm sized hole to get through. I called the process ‘spaghettification’. <br />
<br />
We found ourselves on a hilltop overlooking the coast where we could see a lot of ships, including one huge one. What looked like a small tent village was on the coast nearby. I had a look at the ships with my powerful spyglass and discovered that the ships looked like that they had been grown, including the big one. Only one ship looked like it had been built and that was Bibos. On the horizon I could see a tree, the one that Bibo said that the ship was stuck in. Given the distance to the horizon, as this sphere was a lot bigger than Alusia, this tree must be huge – maybe a few miles wide.<br />
<br />
Upon reaching the ‘village’ and asking around I discovered the name of the local religious deity was Valrin, which turned out to be the name of the Tree. There were more of them scattered around the planet but this one was the closest. Also, this flotilla of ships was a large floating town, the big one being the town centre. I enquired about maps but were told there weren’t any. No libraries either – really disappointing.<br />
<br />
What was even more disappointing was the lack of stars in the sky. Even sweeping the sky with my spyglass/telescope did not reveal any more – no faint fuzzies either. No signs of any planets as well. Gravity was Alusia standard as was the length of the day. There was a moon, or two as it turned out. <br />
<br />
Next morning, we headed out for the nearest boat and the whole flotilla moved out as one.<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Kerry- RK 7 Star or Shadow Wings, 4hrs at 37mph, or approx 145 miles. 5 targets in one cast, don't cut out in tight spaces, look like cloak when not in flight.<br />
Flamis - Rk 12 Wildfires, 260min at 44mph, about 190.6 miles. Aura cast 25ft diameter. <br />
Flamis - Fire Gate (needs a fire at both ends, burns 1 FT per 10 miles ot part thereof).<br />
Flamis - Fire Arc, 400ft, six entities <br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - Pierre, Phaeton<br><br />
Second - Sooty, Kerry <br><br />
Third - Jaycey, Flamis<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
# Pierre, Jaycey<br />
# Flamis, Phaeton<br />
# Kerry, Sooty<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br><br />
* Morning & Evening spells may have a rank 15 Enhance on Duration, provided they are pulse cast.<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 120px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Fatigue Costs====<br />
''How much Fatigue each person starts the day down after casting / meals / etc.''<br />
* Jaycey:<br />
* Kerry:<br />
* Phaeton:<br />
* Flamis:<br />
* Pierre:<br />
* Sooty:<br />
====Major Creations====<br />
* Phaeton - Heavy Plate, True Silver, 11 Ft Protection.<br />
* Kerry - Hand & 1/2, True Silver, +2 DM, - Extra magic maintained.<br />
*<br />
*<br />
*<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Shadowform or corascade<br />
|class="rk"| 15<br />
|class="ef" | 32/16<br />
|class="du" | 8 / 15.5* hrs.<br />
| <!-- Jaycey--> N<br />
| <!-- Kerry--> SF<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Iron Shield<br />
|class="rk"| 20<br />
|class="ef" | 42% defence if shield prepared, 21% if no shield.<br />
|class="du" | 10.5 / 18* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> -<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Witchsight<br />
|class="rk"| 12<br />
|class="ef" | see invis<br />
|class="du" | 6.5 / 12.5* Hours<br />
| <!-- Jaycey--> N<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Tal<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Thermal Control<br />
|class="rk"| 12<br />
|class="ef" | Reduce Fire/Heat/Cold/Ice damage by 4, adjust gauge by 4 towards 7.<br />
|class="du" | 13 / 25* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Tal<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" | Eleutherian Ward<br />
|class="rk"| 15<br />
|class="ef" | +35% vs Restraint, Don't lose actions, negates up to 4 AG penalty.<br />
|class="du" | 8 / 15.5* Hours<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Y<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" | Primordial Armour<br />
|class="rk"| 20<br />
|class="ef" | 125 Magic ablative, after resistance, before other effects.<br />
|class="du" | 21 / 36* Hours.<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> Y<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Y<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Strength of Stone<br />
|class="rk"| 20<br />
|class="ef" | +20 ST and/or EN<br />
|class="du" | 21 / 36* Hours<br />
| <!-- Jaycey--> EN<br />
| <!-- Kerry--> EN<br />
| <!-- Phaeton--> EN<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> EN<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" | Walking unseen<br />
|class="rk"| 6<br />
|class="ef" | Walking unseen<br />
|class="du" | 7 Hours<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> sit<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Sit<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Disguise Illusion (JC)<br />
|class="rk"| 15<br />
|class="ef" |Change Height (by 15%) weight (30%) voice and clothing, gender or race or copy an Individual. May not be located by a lower rk spell<br />
|class="du" | 16 Hours / 12 days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> N<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Illusion of Deep Pockets (JC)<br />
|class="rk"| 15<br />
|class="ef" | 16 pockets hidden in your clothing. each pocket may hold objects no larger than 16 inches in one dimension. Total weight may not exceed 16lbs an no one object may weight more than 8lbs.<br />
|class="du" | 16 Hours / 12 days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
<br />
|-<br />
|class="mg" |Greater Heart Rune<br />
|class="rk"| 8<br />
|class="ef" | Heals 7 EN when activated<br />
|class="du" | 9 days<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> - ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Fireproofing (Fl)<br />
|class="rk"| 11<br />
|class="ef" | Fireproofing<br />
|class="du" | 12 hours<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Immolation (Fl)<br />
|class="rk"| 12<br />
|class="ef" | +20 def plus 6 dam per pulse within 5ft<br />
|class="du" | 390 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> sit<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Ice Traversal (Fl)<br />
|class="rk"| 6<br />
|class="ef" | travel over ice and/or snow<br />
|class="du" | 140 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Light or Dark sword<br />
|class="rk"| 7<br />
|class="ef" | +8 SC +4dam vs opposite<br />
|class="du" | 12 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> Rapier<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Strength of Darkness<br />
|class="rk"| 9<br />
|class="ef" | +6 strength<br />
|class="du" | 100 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> Sit<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> Sit<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" |Heroism (JC)<br />
|class="rk"| 15<br />
|class="ef" | 16% Def, 16 die modifier to fear checks, 16 bonus to reaction rolls<br />
|class="du" | 150 mins / 12 Days<br />
| <!-- Jaycey--> Y<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" |Willow Healing Rune<br />
|class="rk"| 8<br />
|class="ef" | Heals 3 EN for 10 pulses if activated within 16 hours<br />
|class="du" | Until used<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> - ?<br />
| <!-- Phaeton--> Y<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Resistance to Light<br />
|class="rk"| 20<br />
|class="ef" | 42 MR v magical light<br />
|class="du" | 70 Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Talents/Skills====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Jaycey" | Jaycey<br />
!Title="Kerry" | Kerry<br />
!Title="Phaeton" | Phaeton<br />
!Title="Flamis" | Flamis<br />
!Title="Pierre" | Pierre<br />
!Title="Sooty" | Sooty<br />
!Title="??" | ?<br />
|-<br />
<br />
|class="mg" | Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Sense before discovery or triggering ward/trap. Caps at 90+Rank.<br />
|class="du" | N/A<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> N<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 131% (95%)<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | See in the dark range.<br />
|class="rk"| na<br />
|class="ef" | be it witchsight infravision etc.<br />
|class="du" | na<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> 250ft<br />
| <!-- Phaeton--> 160ft<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 250ft<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Detect Trap<br />
|class="rk"| N/A<br />
|class="ef" | Various detect trap skills. Caps at 90+Rank.<br />
|class="du" | N/A<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> 106% (95%)<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Jaycey--> ?<br />
| <!-- Kerry--> ?<br />
| <!-- Phaeton--> ?<br />
| <!-- Flamis--> ?<br />
| <!-- Pierre--> ?<br />
| <!-- Sooty--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
‘’Insert correct month here’’</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94642Elementary My Dear Adventurer2023-06-06T04:00:41Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
===Chapter One: Save the Children===<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
===Chapter Two – Through the Earth Gate===<br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
===Chapter Three: Release the Dragon!===<br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Day 6<BR><br />
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
===Chapter Four: Getting Wet===<br />
<BR><br />
Day 7<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<BR><br />
===Chapter Five: Don’t Blow up the Loot!===<br />
<BR><br />
Minerva: ‘Those chemicals are valuable, don’t blow them up!†<BR><br />
Vixen: ‘Yes, don’t blow up the loot!†<BR><br />
Eugene: ‘Yet’ <BR><br />
<BR><br />
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR><br />
<BR><br />
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR><br />
<BR><br />
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?†A deep voice answered, “When I feel like itâ€. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR><br />
<BR> <br />
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR><br />
<BR><br />
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was criss-crossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR><br />
<BR> <br />
In the meanwhile, we decided to investigate the Plane of Fire. <BR><br />
<BR><br />
<br />
===Chapter Six: It’s hot in here!===<br />
<BR><br />
Day 8<BR><br />
Spica didn’t know much about the Plane of Fire beyond the obvious; that it would be hot and we will need protections against fire. Only Melody would be coming with us. The City of Brass was the main metropolis. The marketplace was said to be second to none, though expensive. The brass was believed to be made from the souls of mortals. It was not a friendly city. Extraplanar people had few rights. Spica said that she had had a strange feeling that we were the subject of somebody else’s astrology reading - something about visitors from the Material Plane. They may be aware that we’re coming. She couldn’t get any readings. It is known that the City of Brass has been at war with the Peerless Empire on the Plane of Earth for long ages. Something about a stolen warpick made of solid diamond. <BR><br />
<BR><br />
There would be efreeti and azer (fire dwarves) and intelligent salamanders. The efreeti were very much in charge. The fire gem is a tetrahedron. <br />
We approached the portal. There was heat coming off it as soon as it opened. We were met by a collection of fire elementals and fire mephits. Apparently, they had seen no-one from Alusia in a thousand years (which supported the hypothesis that this was not the same Plane of Fire as the usual). We were inside a bubble of air, that provided a barrier from the heat and flames. We were told to stand on a particular circle that could transport us to the City of Brass in groups of four. This worked. <BR><br />
<BR><br />
We were welcomed by an azer. An azer are basically flaming dwarves, short-lived sentient light-aspected and vulnerable to cold, but strong in fire. Who asked if we had anything to declare. Since we were at the market, we purchased a map of the City of Brass, made of some kind of fibrous material. It turned out to be a rather large map and, as we were struggling to fold it back up again, we were approached by an octopoid fire elemental who introduced himself as Zhoz. He said his employer, a female efreet named Qalkami Mishalq, wanted to see us. She wanted us to sort out a problem with a rival noble family, basically bringing them down in the pecking order. At first it seemed like she was threatening to take Melody as a hostage but that wasn’t quite the case as we found out later. In return for our help, she had contacts who could help us with the tetrahedron. <BR><br />
<BR><br />
She needed us to infiltrate the estate of a rival faction, the Cinderfuries, who lived in a mansion called Emberhearth, First, we would need to neutralize the off-site security, or lots of armed guards would turn up. Second, we needed to secure some records from their library. Third, she wanted an heirloom known as the Cinderfury Gorget. Fourth, there was some evidence she wanted planted. We should keep the destruction to a minimum, as she had plans for the place but we can certainly loot the Cinderfuries. Plus, it would be best, as being outsiders, we should try to avoid being noticed by other efreeti who would have no qualms about killing us, or worse, selling us into slavery. We would have four hours to do this. She gave us each a medallion that would protect against fire and told us we only had four hours to do this and return. The longer we took, the more chance there was of us being discovered. <BR><br />
<BR><br />
We were taken to a casting area to test our spells. She didn’t think falling stars was a great idea. Too conspicuous and would attract too much attention. We need to be much more subtle. She then took us to her modest apartments, since her family’s main estate was in the City of Zjarra, where she showed us an large aquarium of tropical fish that she had collected from the Elemental Plane of Water and told us that watching them relaxed her. That was weird. Melody was fascinated by it. <BR><br />
<BR><br />
She showed us a plan of the estate. The mansion was scry-shielded, but the guardhouse was not. <BR><br />
<BR><br />
We had a stroke of luck. Her azer butler came in, handing the lady an invitation. Another noble efreet was planning a gala the following night, and that would get Xojject Cinderfury, the head of the noble family, out of the way. That would make a good time to infiltrate the Cinderfury mansion. She emphasised that we needed to take out the security station first, otherwise things could get messy. So, we used crystals of vision to determine that there were two salamanders with four azers in the room. Meanwhile, she insisted that Melody was going to stay with her and said it in a way that Melody was reasonably happy with.<BR><br />
<BR><br />
While Melody was taken away to be ‘entertained’, presumably by the contents of Qalkami’s arcane library, we worked on a plan, but as usual, ended up not following it.<BR><br />
<BR><br />
As we approached the security station, we could hear shouting. A deep voiced entity was berating somebody else. Salamander were yelling at azers, something about rebellion. Lim charged one salamander and Eldaran shot at the other one. Vixen attacked the one Eldaran shot. The Azers ran and hid behind the furniture. I cast light and Sebastian joined in the fray. And before long both salamanders were down, and at that the azers just surrendered and pleaded for mercy. We allowed them to escape to join the free azer. In return, they wanted us to steal an artifact called the Flamebinder’s Jaw from the Cinderfury’s mansion, the jawbone of a famous ancestor, the first azer to attempt to free his people. When we were asked how we would find them, they told us not to worry about that as they would find us. There were more azer slaves in the manor as well, so we should try to free them too. All this freeing of slaves. I was not entirely sure that Uncle would approve.<BR><br />
<br />
===Chapter Seven: The Mansion of Fire===<br />
<BR><br />
We went unseen and scouted around the mansion. There were lights inside, but the curtains were drawn. There was a patio at the back, and a rear entrance. Eugene used ESP and scouted inside. There were quite a few minds present. One was encouraging a group who were pensive. Another, in the centre, was doing paperwork. With an animal. Some others were apparently working. <BR><br />
<BR><br />
Inside one room by another back door, we could hear one person talking to some others. Lim knocked quietly on the door, and whispered, “Delivery from the eyeâ€. The door opened and there was an azer there in red robes along with a group of others. They saw we weren’t their kind, and pushed the door shut. Lim forced it open. The leader bolted for the window, while the others picked up weapons. One asked in common who we were and why were there. Sebastian explained that we were working with the rebellion, and were contracted mercenaries. Lim explained that we had come from their friends in the guardhouse. They could leave now and nobody would come looking. Eventually, we talked them into going. We found a bunch of potions, two invisibility, two 20-point healing, and a scroll of heroism. <BR><br />
<BR><br />
We headed through the room towards the front of the house. The next room was set with table and chairs, a dining room or perhaps a meeting room. Beyond it was a library with loads of books and other stuff. Contracts, lineages, magic. We found evidence; we planted evidence. We emptied the more valuable (and useful or evidential) items into our portable holes. We found magic books, many with a theme of summoning. It took about half an hour. <BR> <br />
<BR><br />
We looked through a transparency into the central hall. We could see a female efrit who had been working on household accounts – and now was playing with a young red dragon-like creature. After making preparations, Lim walked in, played a harp and singing. The efrit woman commanded the drake to run at Lim, but it failed to resist and became his friend. She resisted too and drew her tulwar. Lim said that he had been sent to entertain, using the name of the efrit hosting the party. She was convinced, put the weapon away and sat down, distracted. <BR><br />
<BR><br />
Sebastian lost the jewel. <BR><br />
<BR><br />
Vixen had opened a door on the far side of the room as I was inspecting the stairs, and then it all went mad. There were these imp-like creatures in there, called mephitis, and they attacked. Sebastian tried to sap the efrit and failed. Lim was befriending the little drake. I had been the stairs and turned to find a fight in progress. I shot one of the mephits and then Eldaran got in the way. The efrit woman turned on Sebastian. Eldaran and Visen fought the mephits. The drake broke loose until I floored it with increased gravity. Sebastian killed the efrit woman and the mephits were soon destroyed. It was quiet again. <BR><br />
<BR><br />
Lim: "Mephit acting." <BR><br />
<BR><br />
<BR><br />
===Chapter Eight: Upstairs===<br />
<BR><br />
Minerva: I thought maybe we should just banish that fire elemental. But we’re on a Plane of Fire…<BR><br />
<BR><br />
We knew there was a fire elemental upstairs and prepared with fire counter-spells, and light-sword spells. Upstairs was a balcony and beyond it a sitting room with a bookshelf full of what appeared to be works of fiction. <BR><br />
<BR><br />
We opened the door to the right, and there was that fire elemental. Eldaran hit it with an ice-ball. Vixen charged in and started hewing into it. And was joined by Lim. It punched back. Hard. Another ice-ball went it, they hit it, and then it went out. The walls of this room were covered with shimmering swirls and adorned with mosaics of metallic tiles. It was weirdly attractive. <BR> <br />
<BR><br />
There was a marble desk piled with brass sheets, covered with fine writing. Among them were some slave documents that could be used to liberate the azer. We also found a brass azer jawbone displayed on top of a metal stand that we thought must be Flamebinder’s Jaw.<BR><br />
<BR><br />
In their gallery, among other items, was a battleaxe that had green crystals which were composed of djinn blood, a breastplate big enough for an ice giant engraved with ancient script, and a set of steel bracers set with garnets depicting the southern sky of Alusia seen from the far south. That was odd. Also there, was a cloak of dragon-hide. We also located some items belonging to a former sultan of the Earth plane. Conquests of war according to the plaque on the display plinth.<BR><br />
<BR><br />
We took the loot and left – unseen through the back door. The drake was put into one of our portable holes with an air spell to keep it alive. We doubted we could take it back to Alusia and intended to sell (or gift) it to our host. As we came around the front, we saw there was a regally dressed ifrit, who seemed to have no difficulty seeing us. She said ‘Well done’ and disappeared. Our host (and Melody) met us at the gate. <BR><br />
<BR><br />
Our host explained that we would be able to borrow the fire gem. We also would gain one simple boon each, similar to a minor wish (with limitations).<BR> <br />
<BR><br />
The octopoid teleported us back to the portal, and we returned to Alusia. <BR><br />
<BR><br />
Later we got a message from the Fire plane – our host was well pleased and she was now taking over the Cinderfury mansion. <BR><br />
<BR><br />
As we were preparing to go to the air plane, a messenger arrived from the Plane of Air, a sylph named Ashasar, representing the Concordance of Elements, who apparently wanted to know what we thought we were doing. A meeting room was made available. We were told that the Concordance of Elements were a secretive organisation responsible for maintaining the balance of the elemental planes, and they wanted to know what we intended to do with the crystals. It seemed they thought we intended to steal them so were prepping for a worst-case scenario. Melody explained about the Chaos sleeping in the deep, and using the elements of harmony to ensure that it either continued sleeping, despite cultists attempting to wake it up, or Banish it off our Plane completely. Since the leaders of the CoE were the ones that controlled access to the Elemental Stones, they needed reassurance. Ashasar, after hearing Melody’s explanation would speak to the rest of the Council although he wasn’t sure that Melody was after the right Elements for the purpose. He would have to check with the others. However, they had a more pressing problem. As part of their earlier preparations, they had sent an agent, Jamila, to fetch the Horn of the Hurricane, an item to which air creatures are vulnerable. The last time they had heard from that agent, she was on her way to Port Eclipse, a notorious hive of scum and villainy. Said agent was way overdue and other, evil, forces were after the Horn for their own schemes.<BR><br />
<BR><br />
We got organised and went through, discovering that the portal was suspended in mid-air, being watched over by a group of air elementals and mephitis. Nothing else was in sight, except for a waiting air-ship. Vixen had some trouble with the lack of orientation and began rapidly ‘falling’ much to some of the elemental’s amusement, and she let off a dragonflames while being rescued and brought back by Elderan. Apparently, they were making bets on who and how many would ‘fall’. Something of an overreaction I thought. Meanwhile, I released Aquila from my glove. He seemed to be enjoying himself in the expanse of airs.<BR> <br />
<BR><br />
First stop was their Enclave post in the Plane of Air, then we would take the airship on to Port Eclipse. Melody and Harmony would stay back at the Enclave to do further research and maybe determine if they were indeed on the right track or chasing the wrong set of Elements.<BR><br />
<BR><br />
There were five seats on the ruling Council of the Concordance of Elements, one each for each element, and a fifth, just known as Balance. Only in times of dire need, such as impending apocalypses on any of the Elemental Planes were the Crystals taken out of their very secure places, and brought together to restore the Planar stability. It was said that they were used to create the Planes in the first place and maintained that Balance so that everything in the Inner Planes were in Harmony with each other. The Council had been concerned about requests coming from the Earth, Water, and most recently, the Fire Plane that these crystals were being sought after, so they had decided to step in.<BR><br />
<BR><br />
===Chapter Nine: Any Port in a Storm…===<br />
<BR><br />
We boarded the airship and set sail. Soon we saw there was a storm ahead of us and air mephits behind of us. Captain Nyx deployed smoke bombs and a net. I got some target practice. It would be a three-day trip, so we set watches. There was no north, but then there hadn’t been on the Earth, Water or Fire planes either.<BR><br />
<BR><br />
On the second day, at about ten bells, the airship stopped. There was a stale odour and the air felt flat. Nyx said that we’d run into Dead Air. We had to join in and pedal, so as to wind up the spring. Eldaran attempted to cast mage wind, but it was apparent that Dead Air equated to zone of dead mana. <BR><br />
<BR><br />
Late afternoon that same day we spied a big cargo ship. As it approached, a voice boomed out. Thought we were salvage. Nyx objected strenuously to the very suggestion! <BR><br />
<BR><br />
On the third day, we spotted what appeared to be a cloud on the horizon. It flickered with blue energy. Nix swore, “It’s them again!†She said it was full of these elemental air creatures called wyrds who, like trolls, would demand tribute from passing airships. She wanted us to submit. We had other ideas. They closed on us and got hurt. Nyx called, “If you’re going to do this stupid thing, don’t let any of them get away!†One of the damned things kept closing on me so I could not cast, and was trying to make me feel miserable. But they were swiftly defeated. Sebastian healed me. <BR><br />
<BR><br />
Finally, late that afternoon, we came to a huge rock adrift in the endless void. Around and around we went until we reached an inner harbour. Nyx dropped us off, and said she’d be back to pick us up next week. She recommended an inn called the Aching Anchor. There was a dwarf innkeeper named Thunder Skyforge who charged us 10sp a night. We needed a translator since everyone here spoke Auran so we decided to go with an awakened blue jay named Ceru, whom we paid in music. Lim made beer. We get served meat and other foods on skewers. Things tended to float around on the Plane of Air.<BR><br />
<BR><br />
In the morning, Ceru suggested we talk to one Briel Everscribe, elven cartographer, from a prime material plane, who had been here for ages. Lim made wine. Sabastian and I went to get bottles. I was impressed with the high-quality glassware, which would be worth a lot back on Alusia. The glassmaker told us about some thugs who barged into town, looking for someone, roughed him up. Then we talked to the elf. She loved the wine. She loved hearing us speak elvish. A bunch of elementals arrived a few days ago looking for a Janni named Jamila, putting out a bounty. The Duchess was looking for her. A bounty has been collected. <BR><br />
<BR><br />
Next, we went to visit an undine named Maren. Lim traded potion recipes and we learned something about a ‘blast of harmony’ taking out chaos. And that the minions of the Duchess shaking down businesses, looking for somebody. <BR><br />
<BR><br />
<BR><br />
===Chapter Ten: Cold Storage===<br />
<BR><br />
Back at the bar, we asked and were told that that the Duchess was better known as The Duchess of Four Winds. We then met with a sylph named Klarh who was a dockworker, and very talkative. She told us that rumour had it that the Coldfire King had most likely claimed the bounty. This person was an ifrit who had business all over the planes, much of it somewhat dubious. He managed a tavern, named the Sleet Saloon, which was said to be little better than a prison.<BR> <br />
<BR><br />
Next morning, after a breakfast of fruit on skewers, we went to investigate the Sleet Saloon. It was a weird place; a rundown steel building, very tall and stuck on the edge of a massive stone stalagmite. It looked closed, which was odd for a tavern. The round steel door was locked, but Sebastian was able to fix that. It was ice-welded shut so we proceeded to yank it open. Sebastian, Eldaran and I went in first, because we all had magical protection against the cold.<BR><br />
<BR><br />
Sebastian called out… and an ice mephit came to us. Sebastian explained that we were here to purchase ice. With a loud banging a giant ice-creature came out. He offered to sell us potions to protect against cold. It was indeed very cold, and I was very glad I had acquired that aerial affinity talent. Sebastian offered to sculpt the ice troll a statue out of ice. It was extremely pure ice and was frozen in such a way to remain translucent. The carving kept the ice troll and the ice mephitis distracted so I was able to sneak off behind the bar, cast an unseen spell and went for a look-see. I found the missing agent frozen inside a large block of ice, hidden behind some other blocks of ice. I then snuck outside and informed the party. We made a plan.<BR> <br />
<BR><br />
We cast our preparatory spells and unlocked another set of doors that led to the docks before forming up in two groups, one by each door. Sebastian went in the main door and offered to enhance the statue with some magic…. and then he cast blackfire. One of the trolls fell catatonic, another went berserk. I cast light. Lim ran straight in and hit the catatonic troll. Hard! Enough to snap him out of it. Vixen and Eldaran tackled one of the other trolls. I got off a powerful Bolts of Starfire, and with the damage they’d already taken, two of the trolls fell. Then I got to kill a mephit in melee with my sword, while Sebastian finished off the other one. Vixen, Lim, and Eldaran killed the last troll. <BR><br />
<BR><br />
We found loot: <BR><br />
Three giant-sized magical heavy picks. <BR><br />
Two bottles of liquid ice. 2440 sp worth of sapphires. <BR><br />
Two twenty-point healing potions. <BR><br />
<BR><br />
We moved the blocks of ice and liberated Jamila. She was alive but frozen and under a hibernation spell. Sebastian chipped her out. The hibernation spell was configured to end when she was thawed to room temperature. In another block we found a Necklace of Fireballs. Lim left a note… “The Dusty Sylphs send their regards.â€<BR><br />
<BR><br />
So we thawed out Jamila. She asked who sent us, and then took us to her safe house. We got to rest while Jamila used a sending spell to confer, and confirm our identities and purpose, with her boss in another room. She explained that the Horn had been the centrepiece of a Djinn noble’s airship mast, and was now in a junkyard. Said wrecking yard was run by a bunch of awakened clockworks. The password for access to the junkyard was ‘Balance’ in all four elemental languages. <BR><br />
<BR><br />
The airship wrecker’s yard really did look like a junkyard. Pieces of airship and whole airship wrecks were attached to pylons where crablike clockworks swarmed over them. It was hard to tell whether they were repairing the airships or disassembling them. One of the smaller clockworks came to the entrance. We gave it the password and were led to a cluster of large pylons. Nestled in there we spotted what could be the Horn. And then, a whole bunch of air elementals and lightning elementals appeared. They didn’t look friendly and demanded we hand the Horn over to them. Of course, we weren’t going to comply.<BR><br />
<BR><br />
<BR><br />
Chapter Eleven: Lightning attack!<BR><br />
<BR><br />
First up, most of us prepared spells, while Eldaran grabbed for the Horn. The air elemental went invisible, but since we all had witchsight that wasn’t a problem. Then the lightning elementals shot bolts of lightning at us, and moved to flank behind us. Those things were seriously lightning fast. They unleashed more lightning bolts and a thunderclap. Vixen moved to attack. I fired orange bolts of starlight at all three elementals. Sebastian healed us up, more than once. Vixen destroyed one of the lightning elementals. Lim engaged the air elemental and whaled into it. Eldaran finally managed to extract the Horn. More lightning bolts blasted us. Lim ended the air elemental. Eugene did a bolt of fire, and I shot an orange bolt of starlight at the last lightning elemental. Then Vixen finished it off. <BR><br />
<BR><br />
Minerva (of elementals): They don’t have genes. They don’t even have pants. <BR><br />
<BR><br />
After looting a dropped wand, we quickly and quietly returned with the Horn to Jamila’s safehouse, and waited some days for Nix to take us back to the portal. It was suggested that the Horn be relegated to the Guild Vaults, but it seemed more appropriate to leave it here with Jamila’s people. <BR><br />
<BR> <br />
Melody called. These were not the elements we were looking for. The required elements remained to be found somewhere else, possibly on a plane called Equus (or Equestria). We got sent back to Pacifica, where we met with our employers and were rewarded, even though our mission had been a dead end. From there we returned to the Guild via the Sea of Grass portal. <BR><br />
<BR><br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
* ???? Selling things to Cult of the Red Wyrm.<br />
* ???? Selling Fire Drake (Assuming it wouldn't survive returning to Alusia, otherwise loot)<br />
* 2,420 worth of Sapphires.<br />
<br />
===Significant Items===<br />
* Magic Dagger.<br />
* Trident - Elf Bane.<br />
* Trident - Human Bane.<br />
* Wand - Healing.<br />
* Battle Axe - With Crystalised Jinn blood on it.<br />
* Breastplate (odd iconography).<br />
* Bracers (Steel, Garnets in form of Southern sky).<br />
* Cloak (Drake/Dragon hide).<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
* 4 * Rank 10 Silvered/True Silvered? Tridents<br />
* 1/2 Conch shell<br />
* 5 * Potion, 1 different.<br />
* Explosive alchemist stuff<br />
* 3 * Giant sized magical heavy war picks.<br />
* 3 * Giant-sized high-ranked breastplate.<br />
* 2 * Liquid Ice.<br />
* 2 * 20 Point Healing Potions.<br />
* Magical necklace. (Fireballs?)<br />
* Wand (Energy bolt)<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94545Elementary My Dear Adventurer2023-05-30T03:03:45Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
===Chapter One: Save the Children===<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
===Chapter Two – Through the Earth Gate===<br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
===Chapter Three: Release the Dragon!===<br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Day 6<BR><br />
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
===Chapter Four: Getting Wet===<br />
<BR><br />
Day 7<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<BR><br />
===Chapter Five: Don’t Blow up the Loot!===<br />
<BR><br />
Minerva: ‘Those chemicals are valuable, don’t blow them up!†<BR><br />
Vixen: ‘Yes, don’t blow up the loot!†<BR><br />
Eugene: ‘Yet’ <BR><br />
<BR><br />
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR><br />
<BR><br />
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR><br />
<BR><br />
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?†A deep voice answered, “When I feel like itâ€. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR><br />
<BR> <br />
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR><br />
<BR><br />
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was criss-crossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR><br />
<BR> <br />
In the meanwhile, we decided to investigate the Plane of Fire. <BR><br />
<BR><br />
<br />
===Chapter Six: It’s hot in here!===<br />
<BR><br />
Day 8<BR><br />
Spica didn’t know much about the Plane of Fire beyond the obvious; that it would be hot and we will need protections against fire. Only Melody would be coming with us. The City of Brass was the main metropolis. The marketplace was said to be second to none, though expensive. The brass was believed to be made from the souls of mortals. It was not a friendly city. Extraplanar people had few rights. Spica said that she had had a strange feeling that we were the subject of somebody else’s astrology reading - something about visitors from the Material Plane. They may be aware that we’re coming. She couldn’t get any readings. It is known that the City of Brass has been at war with the Peerless Empire on the Plane of Earth for long ages. Something about a stolen warpick made of solid diamond. <BR><br />
<BR><br />
There would be efreeti and azer (fire dwarves) and intelligent salamanders. The efreeti were very much in charge. The fire gem is a tetrahedron. <br />
We approached the portal. There was heat coming off it as soon as it opened. We were met by a collection of fire elementals and fire mephits. Apparently, they had seen no-one from Alusia in a thousand years (which supported the hypothesis that this was not the same Plane of Fire as the usual). We were inside a bubble of air, that provided a barrier from the heat and flames. We were told to stand on a particular circle that could transport us to the City of Brass in groups of four. This worked. <BR><br />
<BR><br />
We were welcomed by an azer. An azer are basically flaming dwarves, short-lived sentient light-aspected and vulnerable to cold, but strong in fire. Who asked if we had anything to declare. Since we were at the market, we purchased a map of the City of Brass, made of some kind of fibrous material. It turned out to be a rather large map and, as we were struggling to fold it back up again, we were approached by an octopoid fire elemental who introduced himself as Zhoz. He said his employer, a female efreet named Qalkami Mishalq, wanted to see us. She wanted us to sort out a problem with a rival noble family, basically bringing them down in the pecking order. At first it seemed like she was threatening to take Melody as a hostage but that wasn’t quite the case as we found out later. In return for our help, she had contacts who could help us with the tetrahedron. <BR><br />
<BR><br />
She needed us to infiltrate the estate of a rival faction, the Cinderfuries, who lived in a mansion called Emberhearth, First, we would need to neutralize the off-site security, or lots of armed guards would turn up. Second, we needed to secure some records from their library. Third, she wanted an heirloom known as the Cinderfury Gorget. Fourth, there was some evidence she wanted planted. We should keep the destruction to a minimum, as she had plans for the place but we can certainly loot the Cinderfuries. Plus, it would be best, as being outsiders, we should try to avoid being noticed by other efreeti who would have no qualms about killing us, or worse, selling us into slavery. We would have four hours to do this. She gave us each a medallion that would protect against fire and told us we only had four hours to do this and return. The longer we took, the more chance there was of us being discovered. <BR><br />
<BR><br />
We were taken to a casting area to test our spells. She didn’t think falling stars was a great idea. Too conspicuous and would attract too much attention. We need to be much more subtle. She then took us to her modest apartments, since her family’s main estate was in the City of Zjarra, where she showed us an large aquarium of tropical fish that she had collected from the Elemental Plane of Water and told us that watching them relaxed her. That was weird. Melody was fascinated by it. <BR><br />
<BR><br />
She showed us a plan of the estate. The mansion was scry-shielded, but the guardhouse was not. <BR><br />
<BR><br />
We had a stroke of luck. Her azer butler came in, handing the lady an invitation. Another noble efreet was planning a gala the following night, and that would get Xojject Cinderfury, the head of the noble family, out of the way. That would make a good time to infiltrate the Cinderfury mansion. She emphasised that we needed to take out the security station first, otherwise things could get messy. So, we used crystals of vision to determine that there were two salamanders with four azers in the room. Meanwhile, she insisted that Melody was going to stay with her and said it in a way that Melody was reasonably happy with.<BR><br />
<BR><br />
While Melody was taken away to be ‘entertained’, presumably by the contents of Qalkami’s arcane library, we worked on a plan, but as usual, ended up not following it.<BR><br />
<BR><br />
As we approached the security station, we could hear shouting. A deep voiced entity was berating somebody else. Salamander were yelling at azers, something about rebellion. Lim charged one salamander and Eldaran shot at the other one. Vixen attacked the one Eldaran shot. The Azers ran and hid behind the furniture. I cast light and Sebastian joined in the fray. And before long both salamanders were down, and at that the azers just surrendered and pleaded for mercy. We allowed them to escape to join the free azer. In return, they wanted us to steal an artifact called the Flamebinder’s Jaw from the Cinderfury’s mansion, the jawbone of a famous ancestor, the first azer to attempt to free his people. When we were asked how we would find them, they told us not to worry about that as they would find us. There were more azer slaves in the manor as well, so we should try to free them too. All this freeing of slaves. I was not entirely sure that Uncle would approve.<BR><br />
<br />
===Chapter Seven: The Mansion of Fire===<br />
<BR><br />
We went unseen and scouted around the mansion. There were lights inside, but the curtains were drawn. There was a patio at the back, and a rear entrance. Eugene used ESP and scouted inside. There were quite a few minds present. One was encouraging a group who were pensive. Another, in the centre, was doing paperwork. With an animal. Some others were apparently working. <BR><br />
<BR><br />
Inside one room by another back door, we could hear one person talking to some others. Lim knocked quietly on the door, and whispered, “Delivery from the eyeâ€. The door opened and there was an azer there in red robes along with a group of others. They saw we weren’t their kind, and pushed the door shut. Lim forced it open. The leader bolted for the window, while the others picked up weapons. One asked in common who we were and why were there. Sebastian explained that we were working with the rebellion, and were contracted mercenaries. Lim explained that we had come from their friends in the guardhouse. They could leave now and nobody would come looking. Eventually, we talked them into going. We found a bunch of potions, two invisibility, two 20-point healing, and a scroll of heroism. <BR><br />
<BR><br />
We headed through the room towards the front of the house. The next room was set with table and chairs, a dining room or perhaps a meeting room. Beyond it was a library with loads of books and other stuff. Contracts, lineages, magic. We found evidence; we planted evidence. We emptied the more valuable (and useful or evidential) items into our portable holes. We found magic books, many with a theme of summoning. It took about half an hour. <BR> <br />
<BR><br />
We looked through a transparency into the central hall. We could see a female efrit who had been working on household accounts – and now was playing with a young red dragon-like creature. After making preparations, Lim walked in, played a harp and singing. The efrit woman commanded the drake to run at Lim, but it failed to resist and became his friend. She resisted too and drew her tulwar. Lim said that he had been sent to entertain, using the name of the efrit hosting the party. She was convinced, put the weapon away and sat down, distracted. <BR><br />
<BR><br />
Sebastian lost the jewel. <BR><br />
<BR><br />
Vixen had opened a door on the far side of the room as I was inspecting the stairs, and then it all went mad. There were these imp-like creatures in there, called mephitis, and they attacked. Sebastian tried to sap the efrit and failed. Lim was befriending the little drake. I had been the stairs and turned to find a fight in progress. I shot one of the mephits and then Eldaran got in the way. The efrit woman turned on Sebastian. Eldaran and Visen fought the mephits. The drake broke loose until I floored it with increased gravity. Sebastian killed the efrit woman and the mephits were soon destroyed. It was quiet again. <BR><br />
<BR><br />
Lim: "Mephit acting." <BR><br />
<BR><br />
<BR><br />
===Chapter Eight: Upstairs===<br />
<BR><br />
Minerva: I thought maybe we should just banish that fire elemental. But we’re on a Plane of Fire…<BR><br />
<BR><br />
We knew there was a fire elemental upstairs and prepared with fire counter-spells, and light-sword spells. Upstairs was a balcony and beyond it a sitting room with a bookshelf full of what appeared to be works of fiction. <BR><br />
<BR><br />
We opened the door to the right, and there was that fire elemental. Eldaran hit it with an ice-ball. Vixen charged in and started hewing into it. And was joined by Lim. It punched back. Hard. Another ice-ball went it, they hit it, and then it went out. The walls of this room were covered with shimmering swirls and adorned with mosaics of metallic tiles. It was weirdly attractive. <BR> <br />
<BR><br />
There was a marble desk piled with brass sheets, covered with fine writing. Among them were some slave documents that could be used to liberate the azer. We also found a brass azer jawbone displayed on top of a metal stand that we thought must be Flamebinder’s Jaw.<BR><br />
<BR><br />
In their gallery, among other items, was a battleaxe that had green crystals which were composed of djinn blood, a breastplate big enough for an ice giant engraved with ancient script, and a set of steel bracers set with garnets depicting the southern sky of Alusia seen from the far south. That was odd. Also there, was a cloak of dragon-hide. We also located some items belonging to a former sultan of the Earth plane. Conquests of war according to the plaque on the display plinth.<BR><br />
<BR><br />
We took the loot and left – unseen through the back door. The drake was put into one of our portable holes with an air spell to keep it alive. We doubted we could take it back to Alusia and intended to sell (or gift) it to our host. As we came around the front, we saw there was a regally dressed ifrit, who seemed to have no difficulty seeing us. She said ‘Well done’ and disappeared. Our host (and Melody) met us at the gate. <BR><br />
<BR><br />
Our host explained that we would be able to borrow the fire gem. We also would gain one simple boon each, similar to a minor wish (with limitations).<BR> <br />
<BR><br />
The octopoid teleported us back to the portal, and we returned to Alusia. <BR><br />
<BR><br />
Later we got a message from the Fire plane – our host was well pleased and she was now taking over the Cinderfury mansion. <BR><br />
<BR><br />
As we were preparing to go to the air plane, a messenger arrived from the Plane of Air, a sylph named Ashasar, representing the Concordance of Elements, who apparently wanted to know what we thought we were doing. A meeting room was made available. We were told that the Concordance of Elements were a secretive organisation responsible for maintaining the balance of the elemental planes, and they wanted to know what we intended to do with the crystals. It seemed they thought we intended to steal them so were prepping for a worst-case scenario. Melody explained about the Chaos sleeping in the deep, and using the elements of harmony to ensure that it either continued sleeping, despite cultists attempting to wake it up, or Banish it off our Plane completely. Since the leaders of the CoE were the ones that controlled access to the Elemental Stones, they needed reassurance. Ashasar, after hearing Melody’s explanation would speak to the rest of the Council although he wasn’t sure that Melody was after the right Elements for the purpose. He would have to check with the others. However, they had a more pressing problem. As part of their earlier preparations, they had sent an agent, Jamila, to fetch the Horn of the Hurricane, an item to which air creatures are vulnerable. The last time they had heard from that agent, she was on her way to Port Eclipse, a notorious hive of scum and villainy. Said agent was way overdue and other, evil, forces were after the Horn for their own schemes.<BR><br />
<BR><br />
We got organised and went through, discovering that the portal was suspended in mid-air, being watched over by a group of air elementals and mephitis. Nothing else was in sight, except for a waiting air-ship. Vixen had some trouble with the lack of orientation and began rapidly ‘falling’ much to some of the elemental’s amusement, and she let off a dragonflames while being rescued and brought back by Elderan. Apparently, they were making bets on who and how many would ‘fall’. Something of an overreaction I thought. Meanwhile, I released Aquila from my glove. He seemed to be enjoying himself in the expanse of airs.<BR> <br />
<BR><br />
First stop was their Enclave post in the Plane of Air, then we would take the airship on to Port Eclipse. Melody and Harmony would stay back at the Enclave to do further research and maybe determine if they were indeed on the right track or chasing the wrong set of Elements.<BR><br />
<BR><br />
There were five seats on the ruling Council of the Concordance of Elements, one each for each element, and a fifth, just known as Balance. Only in times of dire need, such as impending apocalypses on any of the Elemental Planes were the Crystals taken out of their very secure places, and brought together to restore the Planar stability. It was said that they were used to create the Planes in the first place and maintained that Balance so that everything in the Inner Planes were in Harmony with each other. The Council had been concerned about requests coming from the Earth, Water, and most recently, the Fire Plane that these crystals were being sought after, so they had decided to step in.<BR><br />
<BR><br />
===Chapter Nine: Any Port in a Storm…===<br />
<BR><br />
We boarded the airship and set sail. Soon we saw there was a storm ahead of us and air mephits behind of us. Captain Nyx deployed smoke bombs and a net. I got some target practice. It would be a three-day trip, so we set watches. There was no north, but then there hadn’t been on the Earth, Water or Fire planes either.<BR><br />
<BR><br />
On the second day, at about ten bells, the airship stopped. There was a stale odour and the air felt flat. Nyx said that we’d run into Dead Air. We had to join in and pedal, so as to wind up the spring. Eldaran attempted to cast mage wind, but it was apparent that Dead Air equated to zone of dead mana. <BR><br />
<BR><br />
Late afternoon that same day we spied a big cargo ship. As it approached, a voice boomed out. Thought we were salvage. Nyx objected strenuously to the very suggestion! <BR><br />
<BR><br />
On the third day, we spotted what appeared to be a cloud on the horizon. It flickered with blue energy. Nix swore, “It’s them again!†She said it was full of these elemental air creatures called wyrds who, like trolls, would demand tribute from passing airships. She wanted us to submit. We had other ideas. They closed on us and got hurt. Nyx called, “If you’re going to do this stupid thing, don’t let any of them get away!†One of the damned things kept closing on me so I could not cast, and was trying to make me feel miserable. But they were swiftly defeated. Sebastian healed me. <BR><br />
<BR><br />
Finally, late that afternoon, we came to a huge rock adrift in the endless void. Around and around we went until we reached an inner harbour. Nyx dropped us off, and said she’d be back to pick us up next week. She recommended an inn called the Aching Anchor. There was a dwarf innkeeper named Thunder Skyforge who charged us 10sp a night. We needed a translator since everyone here spoke Auran so we decided to go with an awakened blue jay named Ceru, whom we paid in music. Lim made beer. We get served meat and other foods on skewers. Things tended to float around on the Plane of Air.<BR><br />
<BR><br />
In the morning, Ceru suggested we talk to one Briel Everscribe, elven cartographer, from a prime material plane, who had been here for ages. Lim made wine. Sabastian and I went to get bottles. I was impressed with the high-quality glassware, which would be worth a lot back on Alusia. The glassmaker told us about some thugs who barged into town, looking for someone, roughed him up. Then we talked to the elf. She loved the wine. She loved hearing us speak elvish. A bunch of elementals arrived a few days ago looking for a Janni named Jamila, putting out a bounty. The Duchess was looking for her. A bounty has been collected. <BR><br />
<BR><br />
Next, we went to visit an undine named Maren. Lim traded potion recipes and we learned something about a ‘blast of harmony’ taking out chaos. And that the minions of the Duchess shaking down businesses, looking for somebody. <BR><br />
<BR><br />
<BR><br />
Chapter Ten: Cold Storage<BR><br />
<BR><br />
Back at the bar, we asked and were told that that the Duchess was better known as The Duchess of Four Winds. We then met with a sylph named Klarh who was a dockworker, and very talkative. She told us that rumour had it that the Coldfire King had most likely claimed the bounty. This person was an ifrit who had business all over the planes, much of it somewhat dubious. He managed a tavern, named the Sleet Saloon, which was said to be little better than a prison.<BR> <br />
<BR><br />
Next morning, after a breakfast of fruit on skewers, we went to investigate the Sleet Saloon. It was a weird place; a rundown steel building, very tall and stuck on the edge of a massive stone stalagmite. It looked closed, which was odd for a tavern. The round steel door was locked, but Sebastian was able to fix that. It was ice-welded shut so we proceeded to yank it open. Sebastian, Eldaran and I went in first, because we all had magical protection against the cold.<BR><br />
<BR><br />
Sebastian called out… and an ice mephit came to us. Sebastian explained that we were here to purchase ice. With a loud banging a giant ice-creature came out. He offered to sell us potions to protect against cold. It was indeed very cold, and I was very glad I had acquired that aerial affinity talent. Sebastian offered to sculpt the ice troll a statue out of ice. It was extremely pure ice and was frozen in such a way to remain translucent. The carving kept the ice troll and the ice mephitis distracted so I was able to sneak off behind the bar, cast an unseen spell and went for a look-see. I found the missing agent frozen inside a large block of ice, hidden behind some other blocks of ice. I then snuck outside and informed the party. We made a plan.<BR> <br />
<BR><br />
We cast our preparatory spells and unlocked another set of doors that led to the docks before forming up in two groups, one by each door. Sebastian went in the main door and offered to enhance the statue with some magic…. and then he cast blackfire. One of the trolls fell catatonic, another went berserk. I cast light. Lim ran straight in and hit the catatonic troll. Hard! Enough to snap him out of it. Vixen and Eldaran tackled one of the other trolls. I got off a powerful Bolts of Starfire, and with the damage they’d already taken, two of the trolls fell. Then I got to kill a mephit in melee with my sword, while Sebastian finished off the other one. Vixen, Lim, and Eldaran killed the last troll. <BR><br />
<BR><br />
We found loot: <BR><br />
Three giant-sized magical heavy picks. <BR><br />
Two bottles of liquid ice. 2440 sp worth of sapphires. <BR><br />
Two twenty-point healing potions. <BR><br />
<BR><br />
We moved the blocks of ice and liberated Jamila. She was alive but frozen and under a hibernation spell. Sebastian chipped her out. The hibernation spell was configured to end when she was thawed to room temperature. In another block we found a Necklace of Fireballs. Lim left a note… “The Dusty Sylphs send their regards.â€<BR><br />
<BR><br />
So we thawed out Jamila. She asked who sent us, and then took us to her safe house. We got to rest while Jamila used a sending spell to confer, and confirm our identities and purpose, with her boss in another room. She explained that the Horn had been the centrepiece of a Djinn noble’s airship mast, and was now in a junkyard. Said wrecking yard was run by a bunch of awakened clockworks. The password for access to the junkyard was ‘Balance’ in all four elemental languages. <BR><br />
<BR><br />
The airship wrecker’s yard really did look like a junkyard. Pieces of airship and whole airship wrecks were attached to pylons where crablike clockworks swarmed over them. It was hard to tell whether they were repairing the airships or disassembling them. One of the smaller clockworks came to the entrance. We gave it the password and were led to a cluster of large pylons. Nestled in there we spotted what could be the Horn. And then, a whole bunch of air elementals and lightning elementals appeared. They didn’t look friendly and demanded we hand the Horn over to them. Of course, we weren’t going to comply.<BR><br />
<BR><br />
<BR><br />
<br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
* ???? Selling things to Cult of the Red Wyrm.<br />
* ???? Selling Fire Drake (Assuming it wouldn't survive returning to Alusia, otherwise loot)<br />
* 2,420 worth of Sapphires.<br />
<br />
===Significant Items===<br />
* Magic Dagger.<br />
* Trident - Elf Bane.<br />
* Trident - Human Bane.<br />
* Wand - Healing.<br />
* Battle Axe - With Crystalised Jinn blood on it.<br />
* Breastplate (odd iconography).<br />
* Bracers (Steel, Garnets in form of Southern sky).<br />
* Cloak (Drake/Dragon hide).<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
* 4 * Rank 10 Silvered/True Silvered? Tridents<br />
* 1/2 Conch shell<br />
* 5 * Potion, 1 different.<br />
* Explosive alchemist stuff<br />
* 3 * Giant sized magical heavy war picks.<br />
* 3 * Giant-sized high-ranked breastplate.<br />
* 2 * Liquid Ice.<br />
* 2 * 20 Point Healing Potions.<br />
* Magical necklace.<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94524Elementary My Dear Adventurer2023-05-23T07:07:13Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
===Chapter One: Save the Children===<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
===Chapter Two – Through the Earth Gate===<br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
===Chapter Three: Release the Dragon!===<br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Day 6<BR><br />
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
===Chapter Four: Getting Wet===<br />
<BR><br />
Day 7<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<BR><br />
===Chapter Five: Don’t Blow up the Loot!===<br />
<BR><br />
Minerva: ‘Those chemicals are valuable, don’t blow them up!†<BR><br />
Vixen: ‘Yes, don’t blow up the loot!†<BR><br />
Eugene: ‘Yet’ <BR><br />
<BR><br />
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR><br />
<BR><br />
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR><br />
<BR><br />
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?†A deep voice answered, “When I feel like itâ€. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR><br />
<BR> <br />
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR><br />
<BR><br />
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was criss-crossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR><br />
<BR> <br />
In the meanwhile, we decided to investigate the Plane of Fire. <BR><br />
<BR><br />
<br />
===Chapter Six: It’s hot in here!===<br />
<BR><br />
Day 8<BR><br />
Spica didn’t know much about the Plane of Fire beyond the obvious; that it would be hot and we will need protections against fire. Only Melody would be coming with us. The City of Brass was the main metropolis. The marketplace was said to be second to none, though expensive. The brass was believed to be made from the souls of mortals. It was not a friendly city. Extraplanar people had few rights. Spica said that she had had a strange feeling that we were the subject of somebody else’s astrology reading - something about visitors from the Material Plane. They may be aware that we’re coming. She couldn’t get any readings. It is known that the City of Brass has been at war with the Peerless Empire on the Plane of Earth for long ages. Something about a stolen warpick made of solid diamond. <BR><br />
<BR><br />
There would be efreeti and azer (fire dwarves) and intelligent salamanders. The efreeti were very much in charge. The fire gem is a tetrahedron. <br />
We approached the portal. There was heat coming off it as soon as it opened. We were met by a collection of fire elementals and fire mephits. Apparently, they had seen no-one from Alusia in a thousand years (which supported the hypothesis that this was not the same Plane of Fire as the usual). We were inside a bubble of air, that provided a barrier from the heat and flames. We were told to stand on a particular circle that could transport us to the City of Brass in groups of four. This worked. <BR><br />
<BR><br />
We were welcomed by an azer. An azer are basically flaming dwarves, short-lived sentient light-aspected and vulnerable to cold, but strong in fire. Who asked if we had anything to declare. Since we were at the market, we purchased a map of the City of Brass, made of some kind of fibrous material. It turned out to be a rather large map and, as we were struggling to fold it back up again, we were approached by an octopoid fire elemental who introduced himself as Zhoz. He said his employer, a female efreet named Qalkami Mishalq, wanted to see us. She wanted us to sort out a problem with a rival noble family, basically bringing them down in the pecking order. At first it seemed like she was threatening to take Melody as a hostage but that wasn’t quite the case as we found out later. In return for our help, she had contacts who could help us with the tetrahedron. <BR><br />
<BR><br />
She needed us to infiltrate the estate of a rival faction, the Cinderfuries, who lived in a mansion called Emberhearth, First, we would need to neutralize the off-site security, or lots of armed guards would turn up. Second, we needed to secure some records from their library. Third, she wanted an heirloom known as the Cinderfury Gorget. Fourth, there was some evidence she wanted planted. We should keep the destruction to a minimum, as she had plans for the place but we can certainly loot the Cinderfuries. Plus, it would be best, as being outsiders, we should try to avoid being noticed by other efreeti who would have no qualms about killing us, or worse, selling us into slavery. We would have four hours to do this. She gave us each a medallion that would protect against fire and told us we only had four hours to do this and return. The longer we took, the more chance there was of us being discovered. <BR><br />
<BR><br />
We were taken to a casting area to test our spells. She didn’t think falling stars was a great idea. Too conspicuous and would attract too much attention. We need to be much more subtle. She then took us to her modest apartments, since her family’s main estate was in the City of Zjarra, where she showed us an large aquarium of tropical fish that she had collected from the Elemental Plane of Water and told us that watching them relaxed her. That was weird. Melody was fascinated by it. <BR><br />
<BR><br />
She showed us a plan of the estate. The mansion was scry-shielded, but the guardhouse was not. <BR><br />
<BR><br />
We had a stroke of luck. Her azer butler came in, handing the lady an invitation. Another noble efreet was planning a gala the following night, and that would get Xojject Cinderfury, the head of the noble family, out of the way. That would make a good time to infiltrate the Cinderfury mansion. She emphasised that we needed to take out the security station first, otherwise things could get messy. So, we used crystals of vision to determine that there were two salamanders with four azers in the room. Meanwhile, she insisted that Melody was going to stay with her and said it in a way that Melody was reasonably happy with.<BR><br />
<BR><br />
While Melody was taken away to be ‘entertained’, presumably by the contents of Qalkami’s arcane library, we worked on a plan, but as usual, ended up not following it.<BR><br />
<BR><br />
As we approached the security station, we could hear shouting. A deep voiced entity was berating somebody else. Salamander were yelling at azers, something about rebellion. Lim charged one salamander and Eldaran shot at the other one. Vixen attacked the one Eldaran shot. The Azers ran and hid behind the furniture. I cast light and Sebastian joined in the fray. And before long both salamanders were down, and at that the azers just surrendered and pleaded for mercy. We allowed them to escape to join the free azer. In return, they wanted us to steal an artifact called the Flamebinder’s Jaw from the Cinderfury’s mansion, the jawbone of a famous ancestor, the first azer to attempt to free his people. When we were asked how we would find them, they told us not to worry about that as they would find us. There were more azer slaves in the manor as well, so we should try to free them too. All this freeing of slaves. I was not entirely sure that Uncle would approve.<BR><br />
<br />
===Chapter Seven: The Mansion of Fire===<br />
<BR><br />
We went unseen and scouted around the mansion. There were lights inside, but the curtains were drawn. There was a patio at the back, and a rear entrance. Eugene used ESP and scouted inside. There were quite a few minds present. One was encouraging a group who were pensive. Another, in the centre, was doing paperwork. With an animal. Some others were apparently working. <BR><br />
<BR><br />
Inside one room by another back door, we could hear one person talking to some others. Lim knocked quietly on the door, and whispered, “Delivery from the eyeâ€. The door opened and there was an azer there in red robes along with a group of others. They saw we weren’t their kind, and pushed the door shut. Lim forced it open. The leader bolted for the window, while the others picked up weapons. One asked in common who we were and why were there. Sebastian explained that we were working with the rebellion, and were contracted mercenaries. Lim explained that we had come from their friends in the guardhouse. They could leave now and nobody would come looking. Eventually, we talked them into going. We found a bunch of potions, two invisibility, two 20-point healing, and a scroll of heroism. <BR><br />
<BR><br />
We headed through the room towards the front of the house. The next room was set with table and chairs, a dining room or perhaps a meeting room. Beyond it was a library with loads of books and other stuff. Contracts, lineages, magic. We found evidence; we planted evidence. We emptied the more valuable (and useful or evidential) items into our portable holes. We found magic books, many with a theme of summoning. It took about half an hour. <BR> <br />
<BR><br />
We looked through a transparency into the central hall. We could see a female efrit who had been working on household accounts – and now was playing with a young red dragon-like creature. After making preparations, Lim walked in, played a harp and singing. The efrit woman commanded the drake to run at Lim, but it failed to resist and became his friend. She resisted too and drew her tulwar. Lim said that he had been sent to entertain, using the name of the efrit hosting the party. She was convinced, put the weapon away and sat down, distracted. <BR><br />
<BR><br />
Sebastian lost the jewel. <BR><br />
<BR><br />
Vixen had opened a door on the far side of the room as I was inspecting the stairs, and then it all went mad. There were these imp-like creatures in there, called mephitis, and they attacked. Sebastian tried to sap the efrit and failed. Lim was befriending the little drake. I had been the stairs and turned to find a fight in progress. I shot one of the mephits and then Eldaran got in the way. The efrit woman turned on Sebastian. Eldaran and Visen fought the mephits. The drake broke loose until I floored it with increased gravity. Sebastian killed the efrit woman and the mephits were soon destroyed. It was quiet again. <BR><br />
<BR><br />
Lim: "Mephit acting." <BR><br />
<BR><br />
<BR><br />
===Chapter Eight: Upstairs===<br />
<BR><br />
Minerva: I thought maybe we should just banish that fire elemental. But we’re on a Plane of Fire…<BR><br />
<BR><br />
We knew there was a fire elemental upstairs and prepared with fire counter-spells, and light-sword spells. Upstairs was a balcony and beyond it a sitting room with a bookshelf full of what appeared to be works of fiction. <BR><br />
<BR><br />
We opened the door to the right, and there was that fire elemental. Eldaran hit it with an ice-ball. Vixen charged in and started hewing into it. And was joined by Lim. It punched back. Hard. Another ice-ball went it, they hit it, and then it went out. The walls of this room were covered with shimmering swirls and adorned with mosaics of metallic tiles. It was weirdly attractive. <BR> <br />
<BR><br />
There was a marble desk piled with brass sheets, covered with fine writing. Among them were some slave documents that could be used to liberate the azer. We also found a brass azer jawbone displayed on top of a metal stand that we thought must be Flamebinder’s Jaw.<BR><br />
<BR><br />
In their gallery, among other items, was a battleaxe that had green crystals which were composed of djinn blood, a breastplate big enough for an ice giant engraved with ancient script, and a set of steel bracers set with garnets depicting the southern sky of Alusia seen from the far south. That was odd. Also there, was a cloak of dragon-hide. We also located some items belonging to a former sultan of the Earth plane. Conquests of war according to the plaque on the display plinth.<BR><br />
<BR><br />
We took the loot and left – unseen through the back door. The drake was put into one of our portable holes with an air spell to keep it alive. We doubted we could take it back to Alusia and intended to sell (or gift) it to our host. As we came around the front, we saw there was a regally dressed ifrit, who seemed to have no difficulty seeing us. She said ‘Well done’ and disappeared. Our host (and Melody) met us at the gate. <BR><br />
<BR><br />
Our host explained that we would be able to borrow the fire gem. We also would gain one simple boon each, similar to a minor wish (with limitations).<BR> <br />
<BR><br />
The octopoid teleported us back to the portal, and we returned to Alusia. <BR><br />
<BR><br />
Later we got a message from the Fire plane – our host was well pleased and she was now taking over the Cinderfury mansion. <BR><br />
<BR><br />
As we were preparing to go to the air plane, a messenger arrived from the Plane of Air, a sylph named Ashasar, representing the Concordance of Elements, who apparently wanted to know what we thought we were doing. A meeting room was made available. We were told that the Concordance of Elements were a secretive organisation responsible for maintaining the balance of the elemental planes, and they wanted to know what we intended to do with the crystals. It seemed they thought we intended to steal them so were prepping for a worst-case scenario. Melody explained about the Chaos sleeping in the deep, and using the elements of harmony to ensure that it either continued sleeping, despite cultists attempting to wake it up, or Banish it off our Plane completely. Since the leaders of the CoE were the ones that controlled access to the Elemental Stones, they needed reassurance. Ashasar, after hearing Melody’s explanation would speak to the rest of the Council although he wasn’t sure that Melody was after the right Elements for the purpose. He would have to check with the others. However, they had a more pressing problem. As part of their earlier preparations, they had sent an agent, Jamila, to fetch the Horn of the Hurricane, an item to which air creatures are vulnerable. The last time they had heard from that agent, she was on her way to Port Eclipse, a notorious hive of scum and villainy. Said agent was way overdue and other, evil, forces were after the Horn for their own schemes.<BR><br />
<BR><br />
We got organised and went through, discovering that the portal was suspended in mid-air, being watched over by a group of air elementals and mephitis. Nothing else was in sight, except for a waiting air-ship. Vixen had some trouble with the lack of orientation and began rapidly ‘falling’ much to some of the elemental’s amusement, and she let off a dragonflames while being rescued and brought back by Elderan. Apparently, they were making bets on who and how many would ‘fall’. Something of an overreaction I thought. Meanwhile, I released Aquila from my glove. He seemed to be enjoying himself in the expanse of airs.<BR> <br />
<BR><br />
First stop was their Enclave post in the Plane of Air, then we would take the airship on to Port Eclipse. Melody and Harmony would stay back at the Enclave to do further research and maybe determine if they were indeed on the right track or chasing the wrong set of Elements.<BR><br />
<BR><br />
There were five seats on the ruling Council of the Concordance of Elements, one each for each element, and a fifth, just known as Balance. Only in times of dire need, such as impending apocalypses on any of the Elemental Planes were the Crystals taken out of their very secure places, and brought together to restore the Planar stability. It was said that they were used to create the Planes in the first place and maintained that Balance so that everything in the Inner Planes were in Harmony with each other. The Council had been concerned about requests coming from the Earth, Water, and most recently, the Fire Plane that these crystals were being sought after, so they had decided to step in.<BR><br />
<BR><br />
Chapter Nine: Any Port in a Storm…<BR><br />
<BR><br />
We boarded the airship and set sail. Soon we saw there was a storm ahead of us and air mephits behind of us. Captain Nyx deployed smoke bombs and a net. I got some target practice. It would be a three-day trip, so we set watches. There was no north, but then there hadn’t been on the Earth, Water or Fire planes either.<BR><br />
<BR><br />
On the second day, at about ten bells, the airship stopped. There was a stale odour and the air felt flat. Nyx said that we’d run into Dead Air. We had to join in and pedal, so as to wind up the spring. Eldaran attempted to cast mage wind, but it was apparent that Dead Air equated to zone of dead mana. <BR><br />
<BR><br />
Late afternoon that same day we spied a big cargo ship. As it approached, a voice boomed out. Thought we were salvage. Nyx objected strenuously to the very suggestion! <BR><br />
<BR><br />
On the third day, we spotted what appeared to be a cloud on the horizon. It flickered with blue energy. Nix swore, “It’s them again!†She said it was full of these elemental air creatures called wyrds who, like trolls, would demand tribute from passing airships. She wanted us to submit. We had other ideas. They closed on us and got hurt. Nyx called, “If you’re going to do this stupid thing, don’t let any of them get away!†One of the damned things kept closing on me so I could not cast, and was trying to make me feel miserable. But they were swiftly defeated. Sebastian healed me. <BR><br />
<BR><br />
Finally, late that afternoon, we came to a huge rock adrift in the endless void. Around and around we went until we reached an inner harbour. Nyx dropped us off, and said she’d be back to pick us up next week. She recommended an inn called the Aching Anchor. There was a dwarf innkeeper named Thunder Skyforge who charged us 10sp a night. We needed a translator since everyone here spoke Auran so we decided to go with an awakened blue jay named Ceru, whom we paid in music. Lim made beer. We get served meat and other foods on skewers. Things tended to float around on the Plane of Air.<BR><br />
<BR><br />
In the morning, Ceru suggested we talk to one Briel Everscribe, elven cartographer, from a prime material plane, who had been here for ages. Lim made wine. Sabastian and I went to get bottles. I was impressed with the high-quality glassware, which would be worth a lot back on Alusia. The glassmaker told us about some thugs who barged into town, looking for someone, roughed him up. Then we talked to the elf. She loved the wine. She loved hearing us speak elvish. A bunch of elementals arrived a few days ago looking for a Janni named Jamila, putting out a bounty. The Duchess was looking for her. A bounty has been collected. <BR><br />
<BR><br />
Next, we went to visit an undine named Maren. Lim traded potion recipes and we learned something about a ‘blast of harmony’ taking out chaos. And that the minions of the Duchess shaking down businesses, looking for somebody. <BR><br />
<BR><br />
<br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
* ???? Selling things to Cult of the Red Wyrm.<br />
* ???? Selling Fire Drake (Assuming it wouldn't survive returning to Alusia, otherwise loot)<br />
<br />
===Significant Items===<br />
* Magic Dagger.<br />
* Trident - Elf Bane.<br />
* Trident - Human Bane.<br />
* Wand - Healing.<br />
* Battle Axe - With Crystalised Jinn blood on it.<br />
* Breastplate (odd iconography).<br />
* Bracers (Steel, Garnets in form of Southern sky).<br />
* Cloak (Drake/Dragon hide).<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
* 4 * Rank 10 Silvered/True Silvered? Tridents<br />
* 1/2 Conch shell<br />
* 5 * Potion, 1 different.<br />
* Explosive alchemist stuff<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94505Elementary My Dear Adventurer2023-05-16T03:42:09Z<p>Jacqui: </p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
===Chapter One: Save the Children===<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
===Chapter Two – Through the Earth Gate===<br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
===Chapter Three: Release the Dragon!===<br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Day 6<BR><br />
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
===Chapter Four: Getting Wet===<br />
<BR><br />
Day 7<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<BR><br />
===Chapter Five: Don’t Blow up the Loot!===<br />
<BR><br />
Minerva: ‘Those chemicals are valuable, don’t blow them up!†<BR><br />
Vixen: ‘Yes, don’t blow up the loot!†<BR><br />
Eugene: ‘Yet’ <BR><br />
<BR><br />
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR><br />
<BR><br />
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR><br />
<BR><br />
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?†A deep voice answered, “When I feel like itâ€. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR><br />
<BR> <br />
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR><br />
<BR><br />
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was criss-crossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR><br />
<BR> <br />
In the meanwhile, we decided to investigate the Plane of Fire. <BR><br />
<BR><br />
<br />
===Chapter Six: It’s hot in here!===<br />
<BR><br />
Day 8<BR><br />
Spica didn’t know much about the Plane of Fire beyond the obvious; that it would be hot and we will need protections against fire. Only Melody would be coming with us. The City of Brass was the main metropolis. The marketplace was said to be second to none, though expensive. The brass was believed to be made from the souls of mortals. It was not a friendly city. Extraplanar people had few rights. Spica said that she had had a strange feeling that we were the subject of somebody else’s astrology reading - something about visitors from the Material Plane. They may be aware that we’re coming. She couldn’t get any readings. It is known that the City of Brass has been at war with the Peerless Empire on the Plane of Earth for long ages. Something about a stolen warpick made of solid diamond. <BR><br />
<BR><br />
There would be efreeti and azer (fire dwarves) and intelligent salamanders. The efreeti were very much in charge. The fire gem is a tetrahedron. <br />
We approached the portal. There was heat coming off it as soon as it opened. We were met by a collection of fire elementals and fire mephits. Apparently, they had seen no-one from Alusia in a thousand years (which supported the hypothesis that this was not the same Plane of Fire as the usual). We were inside a bubble of air, that provided a barrier from the heat and flames. We were told to stand on a particular circle that could transport us to the City of Brass in groups of four. This worked. <BR><br />
<BR><br />
We were welcomed by an azer. An azer are basically flaming dwarves, short-lived sentient light-aspected and vulnerable to cold, but strong in fire. Who asked if we had anything to declare. Since we were at the market, we purchased a map of the City of Brass, made of some kind of fibrous material. It turned out to be a rather large map and, as we were struggling to fold it back up again, we were approached by an octopoid fire elemental who introduced himself as Zhoz. He said his employer, a female efreet named Qalkami Mishalq, wanted to see us. She wanted us to sort out a problem with a rival noble family, basically bringing them down in the pecking order. At first it seemed like she was threatening to take Melody as a hostage but that wasn’t quite the case as we found out later. In return for our help, she had contacts who could help us with the tetrahedron. <BR><br />
<BR><br />
She needed us to infiltrate the estate of a rival faction, the Cinderfuries, who lived in a mansion called Emberhearth, First, we would need to neutralize the off-site security, or lots of armed guards would turn up. Second, we needed to secure some records from their library. Third, she wanted an heirloom known as the Cinderfury Gorget. Fourth, there was some evidence she wanted planted. We should keep the destruction to a minimum, as she had plans for the place but we can certainly loot the Cinderfuries. Plus, it would be best, as being outsiders, we should try to avoid being noticed by other efreeti who would have no qualms about killing us, or worse, selling us into slavery. We would have four hours to do this. She gave us each a medallion that would protect against fire and told us we only had four hours to do this and return. The longer we took, the more chance there was of us being discovered. <BR><br />
<BR><br />
We were taken to a casting area to test our spells. She didn’t think falling stars was a great idea. Too conspicuous and would attract too much attention. We need to be much more subtle. She then took us to her modest apartments, since her family’s main estate was in the City of Zjarra, where she showed us an large aquarium of tropical fish that she had collected from the Elemental Plane of Water and told us that watching them relaxed her. That was weird. Melody was fascinated by it. <BR><br />
<BR><br />
She showed us a plan of the estate. The mansion was scry-shielded, but the guardhouse was not. <BR><br />
<BR><br />
We had a stroke of luck. Her azer butler came in, handing the lady an invitation. Another noble efreet was planning a gala the following night, and that would get Xojject Cinderfury, the head of the noble family, out of the way. That would make a good time to infiltrate the Cinderfury mansion. She emphasised that we needed to take out the security station first, otherwise things could get messy. So, we used crystals of vision to determine that there were two salamanders with four azers in the room. Meanwhile, she insisted that Melody was going to stay with her and said it in a way that Melody was reasonably happy with.<BR><br />
<BR><br />
While Melody was taken away to be ‘entertained’, presumably by the contents of Qalkami’s arcane library, we worked on a plan, but as usual, ended up not following it.<BR><br />
<BR><br />
As we approached the security station, we could hear shouting. A deep voiced entity was berating somebody else. Salamander were yelling at azers, something about rebellion. Lim charged one salamander and Eldaran shot at the other one. Vixen attacked the one Eldaran shot. The Azers ran and hid behind the furniture. I cast light and Sebastian joined in the fray. And before long both salamanders were down, and at that the azers just surrendered and pleaded for mercy. We allowed them to escape to join the free azer. In return, they wanted us to steal an artifact called the Flamebinder’s Jaw from the Cinderfury’s mansion, the jawbone of a famous ancestor, the first azer to attempt to free his people. When we were asked how we would find them, they told us not to worry about that as they would find us. There were more azer slaves in the manor as well, so we should try to free them too. All this freeing of slaves. I was not entirely sure that Uncle would approve.<BR><br />
<br />
===Chapter Seven: The Mansion of Fire===<br />
<BR><br />
We went unseen and scouted around the mansion. There were lights inside, but the curtains were drawn. There was a patio at the back, and a rear entrance. Eugene used ESP and scouted inside. There were quite a few minds present. One was encouraging a group who were pensive. Another, in the centre, was doing paperwork. With an animal. Some others were apparently working. <BR><br />
<BR><br />
Inside one room by another back door, we could hear one person talking to some others. Lim knocked quietly on the door, and whispered, “Delivery from the eyeâ€. The door opened and there was an azer there in red robes along with a group of others. They saw we weren’t their kind, and pushed the door shut. Lim forced it open. The leader bolted for the window, while the others picked up weapons. One asked in common who we were and why were there. Sebastian explained that we were working with the rebellion, and were contracted mercenaries. Lim explained that we had come from their friends in the guardhouse. They could leave now and nobody would come looking. Eventually, we talked them into going. We found a bunch of potions, two invisibility, two 20-point healing, and a scroll of heroism. <BR><br />
<BR><br />
We headed through the room towards the front of the house. The next room was set with table and chairs, a dining room or perhaps a meeting room. Beyond it was a library with loads of books and other stuff. Contracts, lineages, magic. We found evidence; we planted evidence. We emptied the more valuable (and useful or evidential) items into our portable holes. We found magic books, many with a theme of summoning. It took about half an hour. <BR> <br />
<BR><br />
We looked through a transparency into the central hall. We could see a female efrit who had been working on household accounts – and now was playing with a young red dragon-like creature. After making preparations, Lim walked in, played a harp and singing. The efrit woman commanded the drake to run at Lim, but it failed to resist and became his friend. She resisted too and drew her tulwar. Lim said that he had been sent to entertain, using the name of the efrit hosting the party. She was convinced, put the weapon away and sat down, distracted. <BR><br />
<BR><br />
Sebastian lost the jewel. <BR><br />
<BR><br />
Vixen had opened a door on the far side of the room as I was inspecting the stairs, and then it all went mad. There were these imp-like creatures in there, called mephitis, and they attacked. Sebastian tried to sap the efrit and failed. Lim was befriending the little drake. I had been the stairs and turned to find a fight in progress. I shot one of the mephits and then Eldaran got in the way. The efrit woman turned on Sebastian. Eldaran and Visen fought the mephits. The drake broke loose until I floored it with increased gravity. Sebastian killed the efrit woman and the mephits were soon destroyed. It was quiet again. <BR><br />
<BR><br />
Lim: "Mephit acting." <BR><br />
<BR><br />
<BR><br />
Chapter Eight: Upstairs<BR><br />
<BR><br />
Minerva: I thought maybe we should just banish that fire elemental. But we’re on a Plane of Fire…<BR><br />
<BR><br />
We knew there was a fire elemental upstairs and prepared with fire counter-spells, and light-sword spells. Upstairs was a balcony and beyond it a sitting room with a bookshelf full of what appeared to be works of fiction. <BR><br />
<BR><br />
We opened the door to the right, and there was that fire elemental. Eldaran hit it with an ice-ball. Vixen charged in and started hewing into it. And was joined by Lim. It punched back. Hard. Another ice-ball went it, they hit it, and then it went out. The walls of this room were covered with shimmering swirls and adorned with mosaics of metallic tiles. It was weirdly attractive. <BR> <br />
<BR><br />
There was a marble desk piled with brass sheets, covered with fine writing. Among them were some slave documents that could be used to liberate the azer. We also found a brass azer jawbone displayed on top of a metal stand that we thought must be Flamebinder’s Jaw.<BR><br />
<BR><br />
In their gallery, among other items, was a battleaxe that had green crystals which were composed of djinn blood, a breastplate big enough for an ice giant engraved with ancient script, and a set of steel bracers set with garnets depicting the southern sky of Alusia seen from the far south. That was odd. Also there, was a cloak of dragon-hide. We also located some items belonging to a former sultan of the Earth plane. Conquests of war according to the plaque on the display plinth.<BR><br />
<BR><br />
We took the loot and left – unseen through the back door. The drake was put into one of our portable holes with an air spell to keep it alive. We doubted we could take it back to Alusia and intended to sell (or gift) it to our host. As we came around the front, we saw there was a regally dressed ifrit, who seemed to have no difficulty seeing us. She said ‘Well done’ and disappeared. Our host (and Melody) met us at the gate. <BR><br />
<BR><br />
Our host explained that we would be able to borrow the fire gem. We also would gain one simple boon each, similar to a minor wish (with limitations).<BR> <br />
<BR><br />
The octopoid teleported us back to the portal, and we returned to Alusia. <BR><br />
<BR><br />
Later we got a message from the Fire plane – our host was well pleased and she was now taking over the Cinderfury mansion. <BR><br />
<BR><br />
As we were preparing to go to the air plane, a messenger arrived from the Plane of Air, a sylph named Ashasar, representing the Concordance of Elements, who apparently wanted to know what we thought we were doing. A meeting room was made available. We were told that the Concordance of Elements were a secretive organisation responsible for maintaining the balance of the elemental planes, and they wanted to know what we intended to do with the crystals. It seemed they thought we intended to steal them so were prepping for a worst-case scenario. Melody explained about the Chaos sleeping in the deep, and using the elements of harmony to ensure that it either continued sleeping, despite cultists attempting to wake it up, or Banish it off our Plane completely. Since the leaders of the CoE were the ones that controlled access to the Elemental Stones, they needed reassurance. Ashasar, after hearing Melody’s explanation would speak to the rest of the Council although he wasn’t sure that Melody was after the right Elements for the purpose. He would have to check with the others. However, they had a more pressing problem. As part of their earlier preparations, they had sent an agent, Jamila, to fetch the Horn of the Hurricane, an item to which air creatures are vulnerable. The last time they had heard from that agent, she was on her way to Port Eclipse, a notorious hive of scum and villainy. Said agent was way overdue and other, evil, forces were after the Horn for their own schemes.<BR><br />
<BR><br />
We got organised and went through, discovering that the portal was suspended in mid-air, being watched over by a group of air elementals and mephitis. Nothing else was in sight, except for a waiting air-ship. Vixen had some trouble with the lack of orientation and began rapidly ‘falling’ much to some of the elemental’s amusement, and she let off a dragonflames while being rescued and brought back by Elderan. Apparently, they were making bets on who and how many would ‘fall’. Something of an overreaction I thought. Meanwhile, I released Aquila from my glove. He seemed to be enjoying himself in the expanse of airs.<BR> <br />
<BR><br />
First stop was their Enclave post in the Plane of Air, then we would take the airship on to Port Eclipse. Melody and Harmony would stay back at the Enclave to do further research and maybe determine if they were indeed on the right track or chasing the wrong set of Elements.<BR><br />
<BR><br />
There were five seats on the ruling Council of the Concordance of Elements, one each for each element, and a fifth, just known as Balance. Only in times of dire need, such as impending apocalypses on any of the Elemental Planes were the Crystals taken out of their very secure places, and brought together to restore the Planar stability. It was said that they were used to create the Planes in the first place and maintained that Balance so that everything in the Inner Planes were in Harmony with each other. The Council had been concerned about requests coming from the Earth, Water, and most recently, the Fire Plane that these crystals were being sought after, so they had decided to step in.<BR><br />
<br />
<br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
* ???? Selling things to Cult of the Red Wyrm.<br />
* ???? Selling Fire Drake (Assuming it wouldn't survive returning to Alusia, otherwise loot)<br />
<br />
===Significant Items===<br />
* Magic Dagger.<br />
* Trident - Elf Bane.<br />
* Trident - Human Bane.<br />
* Wand - Healing.<br />
* Battle Axe - With Crystalised Jinn blood on it.<br />
* Breastplate (odd iconography).<br />
* Bracers (Steel, Garnets in form of Southern sky).<br />
* Cloak (Drake/Dragon hide).<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
* 4 * Rank 10 Silvered/True Silvered? Tridents<br />
* 1/2 Conch shell<br />
* 5 * Potion, 1 different.<br />
* Explosive alchemist stuff<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94497Elementary My Dear Adventurer2023-05-09T07:19:04Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
===Chapter One: Save the Children===<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
===Chapter Two – Through the Earth Gate===<br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
===Chapter Three: Release the Dragon!===<br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Day 6<BR><br />
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
===Chapter Four: Getting Wet===<br />
<BR><br />
Day 7<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<BR><br />
===Chapter Five: Don’t Blow up the Loot!===<br />
<BR><br />
Minerva: ‘Those chemicals are valuable, don’t blow them up!†<BR><br />
Vixen: ‘Yes, don’t blow up the loot!†<BR><br />
Eugene: ‘Yet’ <BR><br />
<BR><br />
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR><br />
<BR><br />
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR><br />
<BR><br />
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?†A deep voice answered, “When I feel like itâ€. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR><br />
<BR> <br />
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR><br />
<BR><br />
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was criss-crossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR><br />
<BR> <br />
In the meanwhile, we decided to investigate the Plane of Fire. <BR><br />
<BR><br />
<br />
===Chapter Six: It’s hot in here!===<br />
<BR><br />
Day 8<BR><br />
Spica didn’t know much about the Plane of Fire beyond the obvious; that it would be hot and we will need protections against fire. Only Melody would be coming with us. The City of Brass was the main metropolis. The marketplace was said to be second to none, though expensive. The brass was believed to be made from the souls of mortals. It was not a friendly city. Extraplanar people had few rights. Spica said that she had had a strange feeling that we were the subject of somebody else’s astrology reading - something about visitors from the Material Plane. They may be aware that we’re coming. She couldn’t get any readings. It is known that the City of Brass has been at war with the Peerless Empire on the Plane of Earth for long ages. Something about a stolen warpick made of solid diamond. <BR><br />
<BR><br />
There would be efreeti and azer (fire dwarves) and intelligent salamanders. The efreeti were very much in charge. The fire gem is a tetrahedron. <br />
We approached the portal. There was heat coming off it as soon as it opened. We were met by a collection of fire elementals and fire mephits. Apparently, they had seen no-one from Alusia in a thousand years (which supported the hypothesis that this was not the same Plane of Fire as the usual). We were inside a bubble of air, that provided a barrier from the heat and flames. We were told to stand on a particular circle that could transport us to the City of Brass in groups of four. This worked. <BR><br />
<BR><br />
We were welcomed by an azer. An azer are basically flaming dwarves, short-lived sentient light-aspected and vulnerable to cold, but strong in fire. Who asked if we had anything to declare. Since we were at the market, we purchased a map of the City of Brass, made of some kind of fibrous material. It turned out to be a rather large map and, as we were struggling to fold it back up again, we were approached by an octopoid fire elemental who introduced himself as Zhoz. He said his employer, a female efreet named Qalkami Mishalq, wanted to see us. She wanted us to sort out a problem with a rival noble family, basically bringing them down in the pecking order. At first it seemed like she was threatening to take Melody as a hostage but that wasn’t quite the case as we found out later. In return for our help, she had contacts who could help us with the tetrahedron. <BR><br />
<BR><br />
She needed us to infiltrate the estate of a rival faction, the Cinderfuries, who lived in a mansion called Emberhearth, First, we would need to neutralize the off-site security, or lots of armed guards would turn up. Second, we needed to secure some records from their library. Third, she wanted an heirloom known as the Cinderfury Gorget. Fourth, there was some evidence she wanted planted. We should keep the destruction to a minimum, as she had plans for the place but we can certainly loot the Cinderfuries. Plus, it would be best, as being outsiders, we should try to avoid being noticed by other efreeti who would have no qualms about killing us, or worse, selling us into slavery. We would have four hours to do this. She gave us each a medallion that would protect against fire and told us we only had four hours to do this and return. The longer we took, the more chance there was of us being discovered. <BR><br />
<BR><br />
We were taken to a casting area to test our spells. She didn’t think falling stars was a great idea. Too conspicuous and would attract too much attention. We need to be much more subtle. She then took us to her modest apartments, since her family’s main estate was in the City of Zjarra, where she showed us an large aquarium of tropical fish that she had collected from the Elemental Plane of Water and told us that watching them relaxed her. That was weird. Melody was fascinated by it. <BR><br />
<BR><br />
She showed us a plan of the estate. The mansion was scry-shielded, but the guardhouse was not. <BR><br />
<BR><br />
We had a stroke of luck. Her azer butler came in, handing the lady an invitation. Another noble efreet was planning a gala the following night, and that would get Xojject Cinderfury, the head of the noble family, out of the way. That would make a good time to infiltrate the Cinderfury mansion. She emphasised that we needed to take out the security station first, otherwise things could get messy. So, we used crystals of vision to determine that there were two salamanders with four azers in the room. Meanwhile, she insisted that Melody was going to stay with her and said it in a way that Melody was reasonably happy with.<BR><br />
<BR><br />
While Melody was taken away to be ‘entertained’, presumably by the contents of Qalkami’s arcane library, we worked on a plan, but as usual, ended up not following it.<BR><br />
<BR><br />
As we approached the security station, we could hear shouting. A deep voiced entity was berating somebody else. Salamander were yelling at azers, something about rebellion. Lim charged one salamander and Eldaran shot at the other one. Vixen attacked the one Eldaran shot. The Azers ran and hid behind the furniture. I cast light and Sebastian joined in the fray. And before long both salamanders were down, and at that the azers just surrendered and pleaded for mercy. We allowed them to escape to join the free azer. In return, they wanted us to steal an artifact called the Flamebinder’s Jaw from the Cinderfury’s mansion, the jawbone of a famous ancestor, the first azer to attempt to free his people. When we were asked how we would find them, they told us not to worry about that as they would find us. There were more azer slaves in the manor as well, so we should try to free them too. All this freeing of slaves. I was not entirely sure that Uncle would approve.<BR><br />
<BR><br />
Chapter Six: The Mansion of Fire <BR><br />
<BR><br />
We went unseen and scouted around the mansion. There were lights inside, but the curtains were drawn. There was a patio at the back, and a rear entrance. Eugene used ESP and scouted inside. There were quite a few minds present. One was encouraging a group who were pensive. Another, in the centre, was doing paperwork. With an animal. Some others were apparently working. <BR><br />
<BR><br />
Inside one room by another back door, we could hear one person talking to some others. Lim knocked quietly on the door, and whispered, “Delivery from the eyeâ€. The door opened and there was an azer there in red robes along with a group of others. They saw we weren’t their kind, and pushed the door shut. Lim forced it open. The leader bolted for the window, while the others picked up weapons. One asked in common who we were and why were there. Sebastian explained that we were working with the rebellion, and were contracted mercenaries. Lim explained that we had come from their friends in the guardhouse. They could leave now and nobody would come looking. Eventually, we talked them into going. We found a bunch of potions, two invisibility, two 20-point healing, and a scroll of heroism. <BR><br />
<BR><br />
We headed through the room towards the front of the house. The next room was set with table and chairs, a dining room or perhaps a meeting room. Beyond it was a library with loads of books and other stuff. Contracts, lineages, magic. We found evidence; we planted evidence. We emptied the more valuable (and useful or evidential) items into our portable holes. We found magic books, many with a theme of summoning. It took about half an hour. <BR> <br />
<BR><br />
We looked through a transparency into the central hall. We could see a female efrit who had been working on household accounts – and now was playing with a young red dragon-like creature. After making preparations, Lim walked in, played a harp and singing. The efrit woman commanded the drake to run at Lim, but it failed to resist and became his friend. She resisted too and drew her tulwar. Lim said that he had been sent to entertain, using the name of the efrit hosting the party. She was convinced, put the weapon away and sat down, distracted. <BR><br />
<BR><br />
Sebastian lost the jewel. <BR><br />
<BR><br />
Vixen had opened a door on the far side of the room as I was inspecting the stairs, and then it all went mad. There were these imp-like creatures in there, called mephitis, and they attacked. Sebastian tried to sap the efrit and failed. Lim was befriending the little drake. I had been the stairs and turned to find a fight in progress. I shot one of the mephits and then Eldaran got in the way. The efrit woman turned on Sebastian. Eldaran and Visen fought the mephits. The drake broke loose until I floored it with increased gravity. Sebastian killed the efrit woman and the mephits were soon destroyed. It was quiet again. <BR><br />
<BR><br />
Lim: "Mephit acting." <BR><br />
<BR><br />
<br />
<br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
<br />
===Significant Items===<br />
* Magic Dagger.<br />
* Trident - Elf Bane.<br />
* Trident - Human Bane.<br />
* Wand - Healing.<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
* 4 * Rank 10 Silvered/True Silvered? Tridents<br />
* 1/2 Conch shell<br />
* 5 * Potion, 1 different.<br />
* Explosive alchemist stuff<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94474Elementary My Dear Adventurer2023-05-02T05:43:12Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
===Chapter One: Save the Children===<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
===Chapter Two – Through the Earth Gate===<br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
===Chapter Three: Release the Dragon!===<br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Day 6<BR><br />
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
===Chapter Four: Getting Wet===<br />
<BR><br />
Day 7<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<BR><br />
===Chapter Five: Don’t Blow up the Loot!===<br />
<BR><br />
Minerva: ‘Those chemicals are valuable, don’t blow them up!†<BR><br />
Vixen: ‘Yes, don’t blow up the loot!†<BR><br />
Eugene: ‘Yet’ <BR><br />
<BR><br />
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR><br />
<BR><br />
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR><br />
<BR><br />
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?†A deep voice answered, “When I feel like itâ€. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR><br />
<BR> <br />
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR><br />
<BR><br />
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was criss-crossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR><br />
<BR> <br />
In the meanwhile, we decided to investigate the Plane of Fire. <BR><br />
<BR><br />
<br />
Chapter Five: It’s hot in here!<BR><br />
<BR><br />
Day 8<BR><br />
Spica didn’t know much about the Plane of Fire beyond the obvious; that it would be hot and we will need protections against fire. Only Melody would be coming with us. The City of Brass was the main metropolis. The marketplace was said to be second to none, though expensive. The brass was believed to be made from the souls of mortals. It was not a friendly city. Extraplanar people had few rights. Spica said that she had had a strange feeling that we were the subject of somebody else’s astrology reading - something about visitors from the Material Plane. They may be aware that we’re coming. She couldn’t get any readings. It is known that the City of Brass has been at war with the Peerless Empire on the Plane of Earth for long ages. Something about a stolen warpick made of solid diamond. <BR><br />
<BR><br />
There would be efreeti and azer (fire dwarves) and intelligent salamanders. The efreeti were very much in charge. The fire gem is a tetrahedron. <br />
We approached the portal. There was heat coming off it as soon as it opened. We were met by a collection of fire elementals and fire mephits. Apparently, they had seen no-one from Alusia in a thousand years (which supported the hypothesis that this was not the same Plane of Fire as the usual). We were inside a bubble of air, that provided a barrier from the heat and flames. We were told to stand on a particular circle that could transport us to the City of Brass in groups of four. This worked. <BR><br />
<BR><br />
We were welcomed by an azer. An azer are basically flaming dwarves, short-lived sentient light-aspected and vulnerable to cold, but strong in fire. Who asked if we had anything to declare. Since we were at the market, we purchased a map of the City of Brass, made of some kind of fibrous material. It turned out to be a rather large map and, as we were struggling to fold it back up again, we were approached by an octopoid fire elemental who introduced himself as Zhoz. He said his employer, a female efreet named Qalkami Mishalq, wanted to see us. She wanted us to sort out a problem with a rival noble family, basically bringing them down in the pecking order. At first it seemed like she was threatening to take Melody as a hostage but that wasn’t quite the case as we found out later. In return for our help, she had contacts who could help us with the tetrahedron. <BR><br />
<BR><br />
She needed us to infiltrate the estate of a rival faction, the Cinderfuries, who lived in a mansion called Emberhearth, First, we would need to neutralize the off-site security, or lots of armed guards would turn up. Second, we needed to secure some records from their library. Third, she wanted an heirloom known as the Cinderfury Gorget. Fourth, there was some evidence she wanted planted. We should keep the destruction to a minimum, as she had plans for the place but we can certainly loot the Cinderfuries. Plus, it would be best, as being outsiders, we should try to avoid being noticed by other efreeti who would have no qualms about killing us, or worse, selling us into slavery. We would have four hours to do this. She gave us each a medallion that would protect against fire and told us we only had four hours to do this and return. The longer we took, the more chance there was of us being discovered. <BR><br />
<BR><br />
We were taken to a casting area to test our spells. She didn’t think falling stars was a great idea. Too conspicuous and would attract too much attention. We need to be much more subtle. She then took us to her modest apartments, since her family’s main estate was in the City of Zjarra, where she showed us an large aquarium of tropical fish that she had collected from the Elemental Plane of Water and told us that watching them relaxed her. That was weird. Melody was fascinated by it. <BR><br />
<BR><br />
She showed us a plan of the estate. The mansion was scry-shielded, but the guardhouse was not. <BR><br />
<BR><br />
We had a stroke of luck. Her azer butler came in, handing the lady an invitation. Another noble efreet was planning a gala the following night, and that would get Xojject Cinderfury, the head of the noble family, out of the way. That would make a good time to infiltrate the Cinderfury mansion. She emphasised that we needed to take out the security station first, otherwise things could get messy. So, we used crystals of vision to determine that there were two salamanders with four azers in the room. Meanwhile, she insisted that Melody was going to stay with her and said it in a way that Melody was reasonably happy with.<BR><br />
<BR><br />
While Melody was taken away to be ‘entertained’, presumably by the contents of Qalkami’s arcane library, we worked on a plan, but as usual, ended up not following it.<BR><br />
<BR><br />
As we approached the security station, we could hear shouting. A deep voiced entity was berating somebody else. Salamander were yelling at azers, something about rebellion. Lim charged one salamander and Eldaran shot at the other one. Vixen attacked the one Eldaran shot. The Azers ran and hid behind the furniture. I cast light and Sebastian joined in the fray. And before long both salamanders were down, and at that the azers just surrendered and pleaded for mercy. We allowed them to escape to join the free azer. In return, they wanted us to steal an artifact called the Flamebinder’s Jaw from the Cinderfury’s mansion, the jawbone of a famous ancestor, the first azer to attempt to free his people. When we were asked how we would find them, they told us not to worry about that as they would find us. There were more azer slaves in the manor as well, so we should try to free them too. All this freeing of slaves. I was not entirely sure that Uncle would approve.<BR> <br />
<br />
<br />
<br />
<br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
<br />
===Significant Items===<br />
* Magic Dagger.<br />
* Trident - Elf Bane.<br />
* Trident - Human Bane.<br />
* Wand - Healing.<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
* 4 * Rank 10 Silvered/True Silvered? Tridents<br />
* 1/2 Conch shell<br />
* 5 * Potion, 1 different.<br />
* Explosive alchemist stuff<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94451Elementary My Dear Adventurer2023-04-24T23:40:49Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
Chapter One: Save the Children<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
Chapter Two – Through the Earth Gate<BR><br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
Chapter Three: Release the Dragon!<BR><br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Day 6<BR><br />
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
Chapter Four: Getting Wet<BR><br />
<BR><br />
Day 7<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<BR><br />
Chapter Four: Don’t Blow up the Loot! <BR><br />
<BR><br />
Minerva: ‘Those chemicals are valuable, don’t blow them up!†<BR><br />
Vixen: ‘Yes, don’t blow up the loot!†<BR><br />
Eugene: ‘Yet’ <BR><br />
<BR><br />
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR><br />
<BR><br />
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR><br />
<BR><br />
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?†A deep voice answered, “When I feel like itâ€. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR><br />
<BR> <br />
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR><br />
<BR><br />
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was crisscrossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR><br />
<BR> <br />
In the meanwhile, we decided to investigate the Plane of Fire. <BR><br />
<BR><br />
<br />
<br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
<br />
===Significant Items===<br />
* Magic Dagger.<br />
* Trident - Elf Bane.<br />
* Trident - Human Bane.<br />
* Wand - Healing.<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
* 4 * Rank 10 Silvered/True Silvered? Tridents<br />
* 1/2 Conch shell<br />
* 5 * Potion, 1 different.<br />
* Explosive alchemist stuff<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94428Elementary My Dear Adventurer2023-04-18T07:19:54Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
Chapter One: Save the Children<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
Chapter Two – Through the Earth Gate<BR><br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
Chapter Three: Release the Dragon!<BR><br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<BR><br />
Chapter Four: Getting Wet<BR><br />
<BR><br />
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR><br />
<BR><br />
There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.<BR> <br />
<BR><br />
We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.<BR> <br />
<BR><br />
After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.<BR><br />
<BR><br />
When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.<BR><br />
<BR><br />
We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is nowâ€. A shark-man had put the marks there. Sahuagin, surely?<BR><br />
<BR><br />
Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. <br />
A voice said “Excuse me, what are you doing here?†Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.<BR> <br />
<BR><br />
We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off†she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.<BR> <br />
<BR><br />
We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.<BR> <br />
<BR> <br />
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR> <br />
<br />
<br />
<br />
===People===<br />
* Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer<br />
* Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard<br />
* Melody Capella - daughter of Spica Capella. Has spells from all Colleges.<br />
* Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar. <br />
* Harmony Capella - Melody's mermaid sister. Also a Siren/Bard. <br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94375Elementary My Dear Adventurer2023-04-09T21:42:11Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
Chapter One: Save the Children<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
Chapter Two – Through the Earth Gate<BR><br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<BR><br />
Chapter Three: Release the Dragon!<BR><br />
<BR><br />
We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected. <BR><br />
<BR><br />
I did some readings<BR><br />
When will the Dao move the Earth Stone? A week plus or minus 3 days.<BR><br />
Biggest danger in the vault? A dragon.<BR><br />
<BR><br />
Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbiddenâ€. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR><br />
<BR><br />
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR><br />
<BR><br />
So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control… <BR><br />
<BR><br />
I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under. And that became our new plan. <BR><br />
<BR><br />
All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.<BR><br />
<BR><br />
The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.†<BR><br />
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let themâ€<BR><br />
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.<BR><br />
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,†she said. “I will slay them, who dared to control me.†<BR><br />
<BR><br />
I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.†<BR><br />
<BR><br />
The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left. <BR><br />
<BR><br />
Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready. <BR><br />
<br />
<br />
===People===<br />
* Spica Capella - Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Party employer<br />
* Melody Capella - daughter of Spica Capella.<br />
* Selena - a celestial, an azata lyrakien<br />
* Harmony - Pacifician. Works with Employer. A bard, with the party<br />
<B>Earth Plane</B><br />
* Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire<br />
* Xavier - a Xorn that provides transport for the cost of gems<br />
* Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.<br />
* Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<B>Earth Plane</B><br />
* Peerless Empire - which consisted of shaitan, what you might call Earth genies.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
== Other Notes ==<br />
=== On Azata Lyrakiens ===<br />
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.<br />
<br />
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.<br />
<br />
Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings†by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long. <br />
<br />
Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.<br />
<br />
A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 200,00sp - Recovering the Stone of Earth.<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94316Elementary My Dear Adventurer2023-04-02T08:32:25Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party'''<br />
* [[Limedhl_Estel|Lim]] - potion master<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]] - master of the air<br />
* [[Vixen]] - The real fire mage [PL]<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. [SC/MS] <br />
<br /><br />
<br />
''Employer: Spica Capella<br><br />
''Mission: Multiple tasks in the Coral Sea <br><br />
''Plane: Alusia <br><br />
''Pay:'' 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
Chapter One: Save the Children<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<BR><br />
Chapter Two – Through the Earth Gate<BR><br />
<BR><br />
Day 4<BR> <br />
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first. <BR><br />
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.<BR><br />
<BR> <br />
Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!†as she gestured and expelled me from the vision. What was she doing here, I had to wonder? <BR><br />
<BR><br />
Day 5<BR> <br />
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion. <BR><br />
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.<BR><br />
<BR><br />
We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.<BR><br />
<BR> <br />
We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.<BR><br />
<BR><br />
We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.<BR><br />
<BR><br />
Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.<BR><br />
<BR><br />
To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).<BR> <br />
<BR><br />
We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny. <BR><br />
<BR><br />
When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements. <BR><br />
<br />
<br />
<br />
===People===<br />
* Spica Capella - Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Party employer<br />
* Melody Capella - daughter of Spica Capella.<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<br />
===Quest list===<br />
# <s>Rescue refugees</s><br />
# Collect for the Elemental Planar Platonic Solids<br />
## Earth<br />
## Air<br />
## Fire<br />
## Water<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Greater (Aaron)<br />
|class="rk"| 16<br />
|class="ef" | +17% all areas.<br />
|class="du" | 3 Months.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> Sit<br />
| <!-- Minerva --> Sit<br />
| <!-- Aquila --> Sit<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?=Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> N<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> Rapier<br />
| <!-- Elderan --> Scabbard & Tulwar<br />
| <!-- Vixen --> Scabbard & Tulwar<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> Blowdart<br />
| <!-- Elderan --> Bow Trident<br />
| <!-- Vixen --> N<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> Sit<br />
| <!-- Elderan --> Sit<br />
| <!-- Vixen --> Sit<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94248Elementary My Dear Adventurer2023-03-26T02:56:56Z<p>Jacqui: /* Scribe Notes */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party''' ((let's see who shows up))<br />
* [[Limedhl_Estel|Lim]]<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]]<br />
* [[Vixen]] - The real fire mage<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. <br />
<br /><br />
<br />
''Employer:'' <br><br />
''Mission:'' <br><br />
''Plane:'' <br><br />
''Pay:'' 20sp per day per person and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<BR><br />
Chapter One: Save the Children<br />
<BR><br />
Day 1<BR><br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<BR><br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was initially offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<BR><br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <BR><br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<BR><br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<br />
===People===<br />
* xxx; party employer<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94247Elementary My Dear Adventurer2023-03-26T02:54:00Z<p>Jacqui: </p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party''' ((let's see who shows up))<br />
* [[Limedhl_Estel|Lim]]<br />
* [[Sabastian]] - dashing hero<br />
* [[Elderan]]<br />
* [[Vixen]] - The real fire mage<br />
* [[Eugene]] - The Use-To-Be-Necro-Now-Fire Mage who dies a lot<br />
* [[Minerva]] - Solar Celestial blast mage. <br />
<br /><br />
<br />
''Employer:'' <br><br />
''Mission:'' <br><br />
''Plane:'' <br><br />
''Pay:'' 20sp per day per person and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<br />
Chapter One: Save the Children<br />
<br />
Day 1<br />
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe. <BR><br />
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).<BR><br />
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves. <BR><br />
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.<BR><br />
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.<BR><br />
<br />
Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was initially offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments. <BR><br />
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.<BR><br />
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist. <BR><br />
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.<BR><br />
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila. <BR><br />
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.<BR><br />
<BR><br />
Day 2<BR><br />
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.<br />
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served. <br />
<BR><br />
Day 3<BR><br />
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.<BR><br />
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly. <BR><br />
<BR><br />
We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.<BR><br />
<br />
I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika. <BR><br />
<BR><br />
Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light<BR><br />
<BR><br />
The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first. <BR><br />
<br />
===People===<br />
* xxx; party employer<br />
<br />
===Places===<br />
* Sanctuary; Aventi colony in Coral Sea, <br />
* Coralville; Merfolk colony in Coral Sea.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | Invisible-ish when not moving<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ish <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> Sit<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> Y<br />
| <!-- Elderan --> Y<br />
| <!-- Vixen --> Y<br />
| <!-- Eugene --> Y<br />
| <!-- Minerva --> Y<br />
| <!-- Aquila --> Y<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 6.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 9<br />
|class="ef" | Feather<br />
|class="du" | 6 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Ice Armor<br />
|class="rk"| 7<br />
|class="ef" | 6Ft 1En +27 to resist Fire<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> N<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> Scabbard<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> Bone Trident<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> Y<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Elementary_My_Dear_Adventurer&diff=94165Elementary My Dear Adventurer2023-03-18T06:38:38Z<p>Jacqui: /* Summary */</p>
<hr />
<div>== Summary ==<br />
[[Category:Scribe Notes]][[Category:Keith_Smith]]<br />
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
<br />
''Adventure:'' '''To Be Determined'''<br><br />
''GM:'' '''[[User:Keith|Keith]]'''<br><br />
''Session:'' '''Autumn 823'''<br><br />
''Night:'' ''Tuesday'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Medium+'''<br><br />
<br /><br />
<br />
'''Party''' ((let's see who shows up))<br />
* [[Limedhl_Estel|Lim]]??<br />
* [[Sabastian]] - cant start for 1-2 weeks as busy on Tue<br />
* Ian<br />
* Vixen - The real fire mage - played by Kita<br />
* Eugene - The Use-To-Be-Necro-Now-Fire Mage who dies a lot - played by Sam<br />
* [[Minerva]] - Solar Celestial blast mage. <br />
<br /><br />
<br />
''Employer:'' <br><br />
''Mission:'' <br><br />
''Plane:'' <br><br />
''Pay:'' 20sp per day per person and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
Guild Security have a few things that need looking into<br />
* Finding those Platonic Solids needed for a ritual<br />
* Exploring the more intact pyramid at the southern end of the Coral Sea<br />
* Getting more information about Zeylandia<br />
* Checking out anomalies in a Guild member's background before there are problems<br />
* Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?<br />
* Where did the Aventi come from anyway?<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Witchsight (Sa)/(Mi) <br />
|class="rk"| 20/12<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 10.5/6.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Blending(Sa)/(Mi) <br />
|class="rk"| 10/6<br />
|class="ef" | See in dark, 150'/75' underground. See Invisible, rank based.<br />
|class="du" | 11/7 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk Unseen(Sa)/(Mi) <br />
|class="rk"| 6/6<br />
|class="ef" | Invisible-ism <br />
|class="du" | 7 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadow Wings (Sa)<br />
|class="rk"| 14<br />
|class="ef" | Fly 16-44mph<br />
|class="du" | 7.5 hrs<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Shadowform [Sa]/Coruscade(Mi)<br />
|class="rk"| 9/14<br />
|class="ef" | +20%/30% def 1/2 in close<br />
|class="du" | 5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Water Proofing (Li)<br />
|class="rk"| 10<br />
|class="ef" | Protected from Rainstorm, general waterproofing.<br />
|class="du" | 33 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Water Breathing (Li)<br />
|class="rk"| 15<br />
|class="ef" | Breath underwater.<br />
|class="du" | 16 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 8<br />
|class="ef" | Ignore bad gas. (Including Farts)<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Feather Falling (EL)<br />
|class="rk"| 7<br />
|class="ef" | Feather<br />
|class="du" | 4 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Proofing (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Resist non-magical fire up to Bonfire size, Smoke.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Fire Armour (Vi)<br />
|class="rk"| 6<br />
|class="ef" | Ablative protection against magic fire.<br />
|class="du" | 7 Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Strength of Darkness [Sa]<br />
|class="rk"| 13<br />
|class="ef" | +8 PS<br />
|class="du" | 140 min<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | 7DM or 13DM against Undead + 13SC<br />
|class="du" | 17 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Mi)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
|class="du" | 13 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Arrow Flight (El)<br />
|class="rk"| 13<br />
|class="ef" | +4 DMG +14 Sc <br />
|class="du" | 18 Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Walk on Water (Li)<br />
|class="rk"| 7<br />
|class="ef" | Walk on water, waves cause agility checks.<br />
|class="du" | 40 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Waters of Strength (Li)<br />
|class="rk"| 20<br />
|class="ef" | [D-2]+20 to Physical Strength.<br />
|class="du" | 105 mins.<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Resistance to Light (Mi)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
====Numbers for GM====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Lim" | Lim<br />
!Title="Sabastian" | Sabastian<br />
!Title="Elderan" | Elderan<br />
!Title="Vixen" | Vixen<br />
!Title="Eugene" | Eugene<br />
!Title="Minerva" | Minerva<br />
!Title="Aquila" | Aquila<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- Lim --> ?<br />
| <!-- Sabastian --> ?<br />
| <!-- Elderan --> ?<br />
| <!-- Vixen --> ?<br />
| <!-- Eugene --> ?<br />
| <!-- Minerva --> ?<br />
| <!-- Aquila --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Autumn" <br />
! colspan=15 | <h1>Autumn</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon1.jpg]]<br />
| colspan=14 | <b>[[Lugnasad]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Fruit]] (4)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Harvest]] (5)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Autumn Fair</i><br />
| class=day | 18 || <i>Seagate Autumn Fair</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || <i>Michaelmas</i><br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Vintage]](6)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Beerfest</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Green_Waters_Rising&diff=93959Green Waters Rising2023-01-24T07:25:49Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]] <br />
[[Scribe_Notes#Summer 823 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': [[User:Bernard | Bernard]]<br><br />
'''Season''': [[Summer]] 823 WK<br><br />
'''Night''': Tuesday <br><br />
'''Location''': Birdlands <br><br />
'''Level''': Medium <br><br />
<br />
; Party <br />
# [[Jaycey]] – Played by [[Anne]]<br />
# [[Aurora]] – Played by [[User:Keith | Keith]]<br />
# [[Eugene]] – Played by Sam<br />
# [[Sau Rus]] – Played by Ian<br />
# [[Rayne]] – Played by Annuskha<br />
# [[Grizelda]] – Played by [[User:Jacqui | Jacqui]]<br />
<br />
; Employer: <br />
Captain Karnos<br />
<br />
; Mission: <br />
Investigate a Life Draining Zone in [[The Great Shallows]]<br />
<br />
; Pay<br />
5,000sp each, personal salvage rights, arcane points.<br />
<br />
== Scribe Notes ==<br />
<br />
=== Session One ===<br />
==== Day 1 ====<br />
This must be the first time I had been in one of the upstairs meeting rooms. The Men/Women in Black aka Guild Security were there as well as some other adventurers, only a few I recognised. While I was trying to figure out why there were at least three necromancers in the party and why they had been requested, and was Jaycey, who hadn't arrived yet, their Minder, Grizelda came in to complete the sextet. There had to be a story for the ''Times'' in this. So we decided to sort out our party dynamics before talking to our party employer. The Man in Black did tell us that our employer was Captain Karnos, who represented a concerned group of merchants, and wanted us to deal with some sort of anomaly in the northern part of [[The Great Shallows]]. <br />
<br />
What I was told about the rest of them was:<br />
<br />
'''Grizelda Felspar''' - She had changed a bit from when I last saw her. She was once a Hill Giant but was now more of a tall human. She described herself as bear like in bulk and demeanor. Rune mage and shape shifter, being able to change into bear form. She was also Chaos tainted, which was also something I was unaware of.<br />
<br />
'''Eugene'''. He is a 6’4†tall Necromancer and accompanied by two undead companions.<br />
<br />
'''Sau Rus'''. Him I had met before. 5’5†tall, carried a glaive, and is also a necromancer. He collects body parts and is able to insert functional body parts into other people. We had previously discussed him giving me butterfly wings so I could fly but now I have my Air Wings, I don't need to take that option any more.<br />
<br />
'''Rayne''' – a female human wearing blue blue and white. Originally she had been an air mage like me but, at some point, had added necromancy to her magic.<br />
<br />
'''Jaycey''' – a hobbit female illusionist. She was introduced by a clay golem who then stated a desire for world domination. I had only ever met Jaycey once, when I interviewed her for the ''Seagate Times'' so I was rather looking forward to adventuring with her. Maybe she could help me get in touch with my 'inner hobbit'.<br />
<br />
As for me, I'm '''Aurora''', a female elven air mage with a touch of fae magic. I used to have access to the entire College but, after a rather unfortunate incident, where my fae fanaticism nearly lead to my death, I agreed to have most of it Shrived away. I love to fly. Most of my time lately had been dealing with my manor and also attending the Western Kingdom Royal Court. Currently I was wearing an outfit that looked like an inverted flower, complete with leaves and petals.<br />
<br />
Both Rayne and I volunteered to be scribe. We decided to defer the decision of party leader until Jaycey arrived. It seems that she was held up doing something for Guild Security. It was best not to ask.<br />
<br />
Captain Karnos was brought in and we discovered that, while in the Great Shallows, he had observed some strange green lights. Further investigation showed that they were surrounded by some sort of 'anti-life' zone that instantly killed seagulls entering it as well as several sailors. Some sort of extreme life drain was concluded. We would be paid 5000sp each as well as salvage rights to investigate although we had to provide our own transport. He was adamant he was not pushing his luck by going back. An eerie green glow had been seen in the sea and it was possible it was associated with a small island with a tower on it.<br />
<br />
Once Jaycey arrived, Rayne was elected Party Leader although I hadn't really noticed as I was trying to figure out the best way of flying 1500 miles - also how long it would take. Cloud seemed to be the best bet and it turned out Rayne's Cloud spell was better than mine.<br />
<br />
By now it was rather late. I had intended to do some research in the Guild Library that evening but it seems that the Guild Library can be rather spooky at night. So I decided to leave it for the following morning. I was lucky enough to find Aaron in the Guild Pub so we spent the night together.<br />
<br />
==== Day 2 ====<br />
After a rather delicious breakfast, made by Aaron's mother, and including bacon which she does to perfection, I rejoined the others. What I discovered that Jaycey, Eugene, and SauRus looked as if they had a very rough night. Jaycey even had panda eyes, despite the illusion she was using. It transpired that they had indeed visited the library after dark and had experienced some unexplained phenomena that had basically 'freaked them out'.<br />
<br />
I also discovered Rayne's dragon can be as playful as a cat, if it wants to. It is also much more heavy than a cat. I thought I was going to crack a rib.<br />
<br />
Grizelda tattooed us with the runic tattoos needed for our continued good health while on adventure. I got mine first so I spent the time, while the others were getting their ones, doing research into the Shallow Sea and my party members, just in case there was something I needed to know that they hadn't mentioned. What I discovered about the Shallow Sea was it was full of reefs that could rip the bottom of ships so there were quite a few sunken shipwrecks there, Some of it was occupied by a theocracy of merfolk dedicated to the demon [[Vephar]] who also kept Aventi (aquatic humans) as slaves. Some escapees were hiding out on the outskirts. There was no mention of any green lights at all.<br />
<br />
By the time I got back, the others were done, so we went searching for Aaron to get our Greaters. We found him at his forge which had a large tub of water in it. He was in the process of dipping chainmail in it before ripping it apart and eating it. This was something I didn't know about and I hadn't realised he needed that much iron in his diet. I decided not to ask, at least not at this time. <br />
<br />
During the ritual which involved the banging of hammer on anvil and inhaling the smoke from the burning myrrh, some of the others heard eerie whispers. I saw the vision of the Fae King that nearly sucked me in and now had a recurring role in my nightmares. I offered that as a Nightmare for Jaycey to use.<br />
<br />
Next thing to get - Lessers.<br />
<br />
=== Session Two ===<br />
Those were easy to get as Grizelda provided us with cookies. Unfortunately we were only allowed one each. The rest of the day was studying maps and gathering supplies. I was packing a picnic basket. I wanted apples but the Guild Kitchen was annoyed that someone, or something, had eaten them all. I had to make do with pears.<br />
<br />
==== Day 3 ====<br />
Next morning, we took off on Rayne's cloud. I was navigating so I advised Rayne to follow the south coast of Confederation Bay then, when we ran out of Confederation Bay, she should steer in a south-westerly direction until we reached the coast of Palestrina. The trip was going well, with reasonably good weather until we flew into Palestrina airspace and encountered a range of mountains that rose higher than the altitude we were flying at. Ooops. I knew there was something I should have checked beforehand. Presumably those were the Appennine Mountain Range.<br />
<br />
So we turned and flew parallel to the range until we found a low enough pass we could fly through. But, there was a complication. I heard the call of a rather large bird of prey. First I thought it was an eagle or some other large raptor but it turned out to be something larger and nastier, a roc. I wasn't even sure we could even deal to it until it and Dragon started an argument. We managed to slip through the pass while they were continuing to argue. Just after getting through we were being intercepted by a bright light, presumably an angel. Was it annoyed because we had three necromancers in the same place? Whatever the reason, it was more maneuverable than us so, while I was debating whether or not to fly off on my own wings to find out what it wanted, Rayne spotted some clouds ahead and decided to fly us into it and hide until it went away.<br />
<br />
The clouds turned out to be culumino-nimbus and they were brewing up for a storm, which we soon discovered we were in the middle of. The whole area, and us, were getting statically charged. All our Ranger north bumps were gone. Even Jaycey's Wayfinder was rapidly spinning in all directions. At least three times we were hit by lightning. All we could do was keep going and hope we made it out in one piece.<br />
<br />
It was late afternoon by the time we flew out of the storm and, by now, none of us had any idea where we were or in what direction we had gone. I suspected I was going to get the blame for getting us lost. Fortunately Sau Rus spotted a landing site on a coast. I was starting to wonder if we had been blown as far south as Thonia.<br />
<br />
We landed on top of a cliff overlooking the sea and set up camp. Someone saw a green light in the sea and Sau Rus detected a powerful and dense concentration of undead down there. An undead cuddle-pile? And there was a good chance there was a Greater Undead in the pile as well. I was starting to feel rather anxious at this point. Grizelda fortified the camp with rune sticks but, instead of the runes glowing a soft white, they were glowing a deep red and deep green at the same time. Rather eerie. Jaycey covered the camp with an illusionary terrain then spotted something shining in the water. So she insisted I cast Flying on her so she could go get it. She lost sight of it and couldn't find it.<br />
<br />
During the night, watches were kept. During the first watch, Eugene reported an 'eye in the sky'. SauRus and I were on next so, while he watched the sea, I watched the sky. Somehow dawn arrived, rather quickly I thought.<br />
<br />
==== Day 4 ====<br />
Dragon got into Jaycey's cream bun supply, presumably devouring the lot while Grizelda's bear got into my picnic basket and ate the entire contents, smoked bacon, cheeses, bread, butter, some jam, even the pears, as well as destroying the basket itself. Neither Jaycey or I were very happy about that and it looked like all the rest of our meals were going to consist of illusionary food. Does that mean we are consuming illusionary calories? And can that actually sustain us?<br />
<br />
Finally I took my best guess as to where to go and we took off, heading north west. If I was right, that should take us right over the Great Shallows. I knew I should have got a sextant before we left.<br />
<br />
=== Session Three ===<br />
Fairly relaxing and peaceful once airborne. I was watching over the side of the cloud and was hoping we’d see signs of the Shallows at around lunchtime. I think I got my wish although some of those colours could be cloud shadows but there did seem to be signs of shallower bits so, hopefully we were in the right area. <br />
<br />
Rayne decided to summon/talk to some high altitude flying birds. The only contenders I knew about were geese or godwits and, sure enough, what she got was a flock of geese. They promptly landed on the cloud which started forcing the cloud into a descent as it was now overloaded. Thirty odd geese is prone to do that. Rayne also has a different way of talking to avians than I do as she ended up making one of them talk Common which sent the rest of the flock into a bit of a tizzy. Goose words like ‘Heretic’ and such were thrown around and it was starting to look like there was a schism among the geese with half of them convinced that the One Goose had been revealed to them while the other half was not having any part of this newly formed Goose Cult. Neither half were useful in helping us ascertaining our location so we let then fly off – still arguing. It might be an idea for future parties to keep an ear out for any sign of a growing Cult of the Geese – or something similar.<br />
<br />
Since our cloud was locked into a landing manoeuvre, we rode it down until it gently landed on the surface of the calm water. All we could see around us was ocean although, nearby, was a coral reef that jutted roughly fifteen feet out of the water. Jaycee commented it look like a rather nice area to go for a swim but I was arguing that it looked a bit rough. This led to Jaycee making comments about my swimming prowress – or lack of it. I ended up promising to do something about it when we got back<br />
<br />
It was also just past dusk by the time we landed so dark descended quickly. I had been considering doing a scouting flight to see if there were green glows in the area but returning to the cloud would have been a problem as it would have been really difficult to find it again.<br />
<br />
Rayne was also able to talk to fish, but again she got no useful information. Probably better if she spoke to a dolphin or merfolk. We also saw a large jelly fish pass under the cloud which was being followed by a swarm of tiny black and blue fish.<br />
<br />
A short while later the cloud ascended into the air. The rest of the night was spent sleeping in the void. All we could see in any direction was black. <br />
<br />
==== Day 5 ====<br />
Finally dawn arrived and it soon became clear that we were still over ocean. No land in any direction.<br />
<br />
I’m not sure how this happened but I was sure Rayne was responsible for the dragon that showed us to tell us we were going in the right direction but we had to pass through a magical storm to get there which would give us the opportunity to ‘eat lightning’ and perhaps get more powerful, assuming we survived it. Some of the rest of the party seemed rather enthusiastic about this as we got closer and closer to the storm and it’s multi coloured lightning bolts.<br />
<br />
Some of us hunkered down in a ‘cave’ to wait it out. Jaycee was struck by pink lightning which prompted me to ask her whether it tasted like cotton candy. I then was hit by a green bolt which gave me the taste impression of ‘blue’ while Saurus was being repeatedly struck by black.<br />
<br />
=== Session Four ===<br />
Finally everything calmed down and we took a cautious peek outside. We had emerged into the ‘eye’ of the storm, which was a calm area but we were surrounded by swirling clouds with the occasional flash of coloured lighting. Below us was a small island with a tower on it that had a green glow emanating from it. As far as I could tell we were in the centre of the eye and stationary relative to the island.<br />
<br />
Eugine was saying that one flash caused him to visit a Fae King who he had agreed to serve to the exclusion of all else and he was unable to make contracts with anything else. This meant he no longer had control of his flesh golems and it was even possible he was no longer a Guild member. Also my Crown of Mass Charm was now melted and welded to his head. He had earlier asked to borrow it so he could use it as a lightning conductor. Saurus had to use his healer skills to carefully remove it – in pieces – and, with flesh still stuck on it, I shoved it in my backpack. I wasn’t too happy about this, nor was I happy about the deal with the Fae, considering my near-death experience. It had me wondering if it was the same one.<br />
<br />
I was watching over the side of the cloud and noticed that there looked like tiny clouds scooting around the tower. Meanwhile the others were discussing/arguing what to do when, out of the clouds surrounding us came lightning sharks and they weren’t the friendly kind. My first instinct was to fly off the surface of the cloud, as they were ‘swimming’ in it, grab my bow and start shooting. This may have been the wrong thing to do as I was swiftly attacked. Plus the presence of the sharks had overloaded the cloud and forced it into landing mode, which meant I was getting separated from the rest of the party, something Grizelda did not hesitate to point out immediately. In the resulting fracas, I got my left (primary) hand bitten off. That hurt, a lot, and I managed to land on the cloud before losing consciousness. <br />
<br />
To make things even worse, those cloud wisps turned out to be swarms of flying piranha and, as we got lower, they too joined in the fight. I was hard pressed to keep track of who was doing what to whom but we did manage to prevail, thanks to Dragon, Bear, and excellent uses of necrosis. Saurus got swallowed by a shark but Jaycee was able to cut him out before lasting damage was done. What was left of them retreated and we watched nervously as they peeked out from the storm but, thankfully, they decided not to bother us any more. Unfortunately the rest of the party were unable to find my missing hand among the dead sharks, not that anyone had the ability to reattach it. And I had to endure another scathing torrent from Grizelda about ranking useless things, and not being effective. And people sometimes wonder why I lack confidence sometimes?<br />
<br />
As we were .... erm .... hotly debating the issue, fortunately Jaycee leapt to my defence, thanks, the cloud finally touched down on the island. Thanks to our magical defenses, the death effect was being kept at bay but we could see no other life, no plants, insects, nothing. The island itself was roughly circular, a mile in radius, and sloped upwards to the tower. The ground was black, the colour of soot and we decided to rest and plan before exploring. Guess I’m going to have to learn to use my tulwar right handed or rely more on my magic from now on.<br />
<br />
Oh - and the other thing noticeable? We could see stars above us, even though it was only mid morning when we entered the storm. Temporal or Planar shift?<br />
<br />
=== Session Five ===<br />
<br />
=== Session Six ===<br />
<br />
=== Session Seven ===<br />
<br />
=== Session Eight ===<br />
<br />
=== Session Nine ===<br />
<br />
=== Session Ten ===<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
* Rayne Cloud Rank 10. 34 mph, 2 day duration. 1500+ miles range per cast.<br />
* Aurora Wings of Air Rank 20. 50 mph, Permanent, Personal<br />
* Aurora Flying Spell Rank 20. 50 mph, 10.5hrs, 525 miles ranger per cast. 10 targets.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - Eugene, Grizelda<br><br />
Second - Sau Rus, Aurora <br><br />
Third - Rayne, Jaycey <br><br />
<br />
Night watch<br><br />
First - Eugene, Grizelda<br><br />
Second - Sau Rus, Aurora <br><br />
Third - Rayne, Jaycey <br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====Vision====<br />
<br />
Vision without Spells<br />
* Aurora - Elven Witchsight<br />
* Rayne - Human vision.<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="AU" | Au<br />
!Title="EU" | Eu<br />
!Title="GR" | Gr<br />
!Title="JC" | JC<br />
!Title="RA" | Ra<br />
!Title="SR" | SR<br />
!Title='Dr" | Dr<br />
!Title='FG" | Ja<br />
!Title='FG" | An<br />
|-<br />
|class="mg" | Disguise Illusion (JC)<br />
|class="rk"| 15<br />
|class="ef" | May alter your appearance up to 15% height, 30% weight, both voice + clothing and either race or gender. May not be Located<br />
|class="du" | 16 hrs<br />
|Title="AU" | N<br />
|Title="EU" | Y<br />
|Title="GR" | Y<br />
|Title="JC" | Y (Permanent)<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Vapour Breathing (Au)<br />
|class="rk"| 10<br />
|class="ef" | Makes unsafe gases breathable<br />
|class="du" | 330 Mins<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | Y<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | Y<br />
|Title="FG" | Y<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Darkvision (Eu)<br />
|class="rk"| 6<br />
|class="ef" | 110ft of sight<br />
|class="du" | 7 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Gift of Necrogency (SR)<br />
|class="rk"| 20<br />
|class="ef" | -25 infect -6 Drain - 65 Fear <br />
|class="du" | 25 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | N<br />
|Title="GR" | Y<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | Y<br />
|Title="Dr" | Y<br />
|Title="FG" | Y<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Resist Cold (Au)<br />
|class="rk"| 6<br />
|class="ef" | Shift effective gauge up by 2<br />
|class="du" | 7 hours<br />
|Title="AU" | Y<br />
|Title="EU" | N<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Wraith Cloak (SR)<br />
|class="rk"| 16<br />
|class="ef" | 26 def 17 stealth 5 DR<br />
|class="du" | 8.5 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Animate the Living<br />
|class="rk"| 10<br />
|class="ef" | +5 PS<br />
|class="du" | 6 Days (Ritual)<br />
|Title="AU" | ??<br />
|Title="EU" | Y<br />
|Title="GR" | Y<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | Y<br />
|Title="FG" | Y<br />
|-<br />
|class="mg" | Rune Shield (GZ)<br />
|class="rk"| 14<br />
|class="ef" | +19DEF, +2FT&EN PROT, floating sml rnd shield (no hands, no md modifier, can be sacrificed to avoid one spec grev) <br />
|class="du" | 15 hours<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | Y<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | Y<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | <br />
|class="rk"| <br />
|class="ef" | <br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="AU" | Au<br />
!Title="EU" | Eu<br />
!Title="GR" | Gr<br />
!Title="JC" | JC<br />
!Title="RA" | Ra<br />
!Title="SR" | SR<br />
!Title="Dr" | Dr<br />
!Title="FG" | Ja<br />
!Title="FG" | An<br />
|-<br />
|class="mg" | Heroism (JC)<br />
|class="rk"| 10<br />
|class="ef" | +11% Def to Target, 11 modified Fear checks (all allies and target) and 11 to reaction rolls (neutral observers)<br />
|class="du" | 100 mins<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | Y (Permanent)<br />
|Title="RA" | Perm (Rk 14, +15%)<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Spectral Weapon (Eu)<br />
|class="rk"| 6<br />
|class="ef" | +7 SC +2 DM<br />
|class="du" | 11 mins<br />
|Title="AU" | N<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Spectral Weapon (SR)<br />
|class="rk"| 17<br />
|class="ef" | 18 SC 6dmg<br />
|class="du" | 22 mins<br />
|Title="AU" | Y<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Hand & 1/2 (Stored)<br />
|Title="SR" | Glaive<br />
|Title="Dr" | ??<br />
|Title="FG" | ?? <br />
|Title="FG" | Hand & 1/2<br />
|-<br />
|class="mg" | Weapon Flight<br />
|class="rk"| 6<br />
|class="ef" | +7% s.c., +2 DM, Returning.<br />
|class="du" | 11 Min.<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Bow<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Resistance to Light<br />
|class="rk"| 20<br />
|class="ef" | +42 resist light based attacks, see in rank 20 Light, protection form non magical light<br />
|class="du" | 210 mins<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Smite<br />
|class="rk"| 12<br />
|class="ef" | standard D counts as 10 in weapon or spell damage - 5 charges<br />
|class="du" | 17 min<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | Y<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Create Rune Weapon<br />
|class="rk"| 6<br />
|class="ef" | D-5+2 damage for D10 pulses<br />
|class="du" | 11 minutes<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Green_Waters_Rising&diff=93807Green Waters Rising2022-12-20T04:28:42Z<p>Jacqui: /* Short duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]] <br />
[[Scribe_Notes#Summer 823 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': [[User:Bernard | Bernard]]<br><br />
'''Season''': [[Summer]] 823 WK<br><br />
'''Night''': Tuesday <br><br />
'''Location''': Birdlands <br><br />
'''Level''': Medium <br><br />
<br />
; Party <br />
# [[Jaycey]] – Played by [[Anne]]<br />
# [[Aurora]] – Played by [[User:Keith | Keith]]<br />
# [[Eugene]] – Played by Sam<br />
# [[Sau Rus]] – Played by Ian<br />
# [[Rayne]] – Played by Annuskha<br />
# [[Grizelda]] – Played by [[User:Jacqui | Jacqui]]<br />
<br />
; Employer: <br />
Captain Karnos<br />
<br />
; Mission: <br />
Investigate a Life Draining Zone in [[The Great Shallows]]<br />
<br />
; Pay<br />
5,000sp each, personal salvage rights, arcane points.<br />
<br />
== Scribe Notes ==<br />
<br />
=== Session One ===<br />
==== Day 1 ====<br />
This must be the first time I had been in one of the upstairs meeting rooms. The Men/Women in Black aka Guild Security were there as well as some other adventurers, only a few I recognised. While I was trying to figure out why there were at least three necromancers in the party and why they had been requested, and was Jaycey, who hadn't arrived yet, their Minder, Grizelda came in to complete the sextet. There had to be a story for the ''Times'' in this. So we decided to sort out our party dynamics before talking to our party employer. The Man in Black did tell us that our employer was Captain Karnos, who represented a concerned group of merchants, and wanted us to deal with some sort of anomaly in the northern part of [[The Great Shallows]]. <br />
<br />
What I was told about the rest of them was:<br />
<br />
'''Grizelda Felspar''' - She had changed a bit from when I last saw her. She was once a Hill Giant but was now more of a tall human. She described herself as bear like in bulk and demeanor. Rune mage and shape shifter, being able to change into bear form. She was also Chaos tainted, which was also something I was unaware of.<br />
<br />
'''Eugene'''. He is a 6’4†tall Necromancer and accompanied by two undead companions.<br />
<br />
'''Sau Rus'''. Him I had met before. 5’5†tall, carried a glaive, and is also a necromancer. He collects body parts and is able to insert functional body parts into other people. We had previously discussed him giving me butterfly wings so I could fly but now I have my Air Wings, I don't need to take that option any more.<br />
<br />
'''Rayne''' – a female human wearing blue blue and white. Originally she had been an air mage like me but, at some point, had added necromancy to her magic.<br />
<br />
'''Jaycey''' – a hobbit female illusionist. She was introduced by a clay golem who then stated a desire for world domination. I had only ever met Jaycey once, when I interviewed her for the ''Seagate Times'' so I was rather looking forward to adventuring with her. Maybe she could help me get in touch with my 'inner hobbit'.<br />
<br />
As for me, I'm '''Aurora''', a female elven air mage with a touch of fae magic. I used to have access to the entire College but, after a rather unfortunate incident, where my fae fanaticism nearly lead to my death, I agreed to have most of it Shrived away. I love to fly. Most of my time lately had been dealing with my manor and also attending the Western Kingdom Royal Court. Currently I was wearing an outfit that looked like an inverted flower, complete with leaves and petals.<br />
<br />
Both Rayne and I volunteered to be scribe. We decided to defer the decision of party leader until Jaycey arrived. It seems that she was held up doing something for Guild Security. It was best not to ask.<br />
<br />
Captain Karnos was brought in and we discovered that, while in the Great Shallows, he had observed some strange green lights. Further investigation showed that they were surrounded by some sort of 'anti-life' zone that instantly killed seagulls entering it as well as several sailors. Some sort of extreme life drain was concluded. We would be paid 5000sp each as well as salvage rights to investigate although we had to provide our own transport. He was adamant he was not pushing his luck by going back. An eerie green glow had been seen in the sea and it was possible it was associated with a small island with a tower on it.<br />
<br />
Once Jaycey arrived, Rayne was elected Party Leader although I hadn't really noticed as I was trying to figure out the best way of flying 1500 miles - also how long it would take. Cloud seemed to be the best bet and it turned out Rayne's Cloud spell was better than mine.<br />
<br />
By now it was rather late. I had intended to do some research in the Guild Library that evening but it seems that the Guild Library can be rather spooky at night. So I decided to leave it for the following morning. I was lucky enough to find Aaron in the Guild Pub so we spent the night together.<br />
<br />
==== Day Two ====<br />
After a rather delicious breakfast, made by Aaron's mother, and including bacon which she does to perfection, I rejoined the others. What I discovered that Jaycey, Eugene, and SauRus looked as if they had a very rough night. Jaycey even had panda eyes, despite the illusion she was using. It transpired that they had indeed visited the library after dark and had experienced some unexplained phenomena that had basically 'freaked them out'.<br />
<br />
I also discovered Rayne's dragon can be as playful as a cat, if it wants to. It is also much more heavy than a cat. I thought I was going to crack a rib.<br />
<br />
Grizelda tattooed us with the runic tattoos needed for our continued good health while on adventure. I got mine first so I spent the time, while the others were getting their ones, doing research into the Shallow Sea and my party members, just in case there was something I needed to know that they hadn't mentioned. What I discovered about the Shallow Sea was it was full of reefs that could rip the bottom of ships so there were quite a few sunken shipwrecks there, Some of it was occupied by a theocracy of merfolk dedicated to the demon [[Vephar]] who also kept Aventi (aquatic humans) as slaves. Some escapees were hiding out on the outskirts. There was no mention of any green lights at all.<br />
<br />
By the time I got back, the others were done, so we went searching for Aaron to get our Greaters. We found him at his forge which had a large tub of water in it. He was in the process of dipping chainmail in it before ripping it apart and eating it. This was something I didn't know about and I hadn't realised he needed that much iron in his diet. I decided not to ask, at least not at this time. <br />
<br />
During the ritual which involved the banging of hammer on anvil and inhaling the smoke from the burning myrrh, some of the others heard eerie whispers. I saw the vision of the Fae King that nearly sucked me in and now had a recurring role in my nightmares. I offered that as a Nightmare for Jaycey to use.<br />
<br />
Next thing to get - Lessers.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
* Rayne Cloud Rank 10. 34 mph, 2 day duration. 1500+ miles range per cast.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - Eugene, Grizelda<br><br />
Second - Sau Rus, Aurora <br><br />
Third - Rayne, Jaycey <br><br />
<br />
Night watch<br><br />
First - Eugene, Grizelda<br><br />
Second - Sau Rus, Aurora <br><br />
Third - Rayne, Jaycey <br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====Vision====<br />
<br />
Vision without Spells<br />
* Aurora - Elven Witchsight<br />
* Rayne - Human vision.<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="AU" | Au<br />
!Title="EU" | Eu<br />
!Title="GR" | Gr<br />
!Title="JC" | JC<br />
!Title="RA" | Ra<br />
!Title="SR" | SR<br />
!Title='Dr" | Dr<br />
!Title='FG" | Ja<br />
!Title='FG" | An<br />
|-<br />
|class="mg" | Disguise Illusion (JC)<br />
|class="rk"| 15<br />
|class="ef" | May alter your appearance up to 15% height, 30% weight, both voice + clothing and either race or gender. May not be Located<br />
|class="du" | 16 hrs<br />
|Title="AU" | N<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y (Permanent)<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Vapour Breathing (Au)<br />
|class="rk"| 10<br />
|class="ef" | Makes unsafe gases breathable<br />
|class="du" | 330 Mins<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | Y<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Darkvision (Eu)<br />
|class="rk"| 6<br />
|class="ef" | 110ft of sight<br />
|class="du" | 7 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Gift of Necrogency (SR)<br />
|class="rk"| 20<br />
|class="ef" | -25 infect -6 Drain - 65 Fear <br />
|class="du" | 25 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | N<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | Y<br />
|Title="Dr" | Y<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Resist Cold (Au)<br />
|class="rk"| 6<br />
|class="ef" | Shift effective gauge up by 2<br />
|class="du" | 7 hours<br />
|Title="AU" | Y<br />
|Title="EU" | N<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Wraith Cloak (SR)<br />
|class="rk"| 16<br />
|class="ef" | 26 def 17 stealth 5 DR<br />
|class="du" | 8.5 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Animate the Living<br />
|class="rk"| 10<br />
|class="ef" | +5 PS<br />
|class="du" | 6 Days (Ritual)<br />
|Title="AU" | ??<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | Y<br />
|Title="FG" | Y<br />
|-<br />
|class="mg" | Rune Shield (GZ)<br />
|class="rk"| 14<br />
|class="ef" | +19DEF, +2FT&EN PROT, floating sml rnd shield (no hands, no md modifier, can be sacrificed to avoid one spec grev) <br />
|class="du" | 15 hours<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | Y<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | <br />
|class="rk"| <br />
|class="ef" | <br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="AU" | Au<br />
!Title="EU" | Eu<br />
!Title="GR" | Gr<br />
!Title="JC" | JC<br />
!Title="RA" | Ra<br />
!Title="SR" | SR<br />
!Title="Dr" | Dr<br />
!Title="FG" | Ja<br />
!Title="FG" | An<br />
|-<br />
|class="mg" | Heroism (JC)<br />
|class="rk"| 10<br />
|class="ef" | +11% Def to Target, 11 modified Fear checks (all allies and target) and 11 to reaction rolls (neutral observers)<br />
|class="du" | 100 mins<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | Y (Permanent)<br />
|Title="RA" | Perm (Rk 14, +15%)<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Spectral Weapon (Eu)<br />
|class="rk"| 6<br />
|class="ef" | +7 SC +2 DM<br />
|class="du" | 11 mins<br />
|Title="AU" | N<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Spectral Weapon (SR)<br />
|class="rk"| 17<br />
|class="ef" | 18 SC 6dmg<br />
|class="du" | 22 mins<br />
|Title="AU" | Y<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Hand & 1/2 (Stored)<br />
|Title="SR" | Glaive<br />
|Title="Dr" | ??<br />
|Title="FG" | ?? <br />
|Title="FG" | Hand & 1/2<br />
|-<br />
|class="mg" | Weapon Flight<br />
|class="rk"| 6<br />
|class="ef" | +7% s.c., +2 DM, Returning.<br />
|class="du" | 11 Min.<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Bow<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Resistance to Light<br />
|class="rk"| 20<br />
|class="ef" | +42 resist light based attacks, see in rank 20 Light, protection form non magical light<br />
|class="du" | 210 mins<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Smite<br />
|class="rk"| 12<br />
|class="ef" | standard D counts as 10 in weapon or spell damage - 5 charges<br />
|class="du" | 17 min<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | Y<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Create Rune Weapon<br />
|class="rk"| 6<br />
|class="ef" | D-5+2 damage for D10 pulses<br />
|class="du" | 11 minutes<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Green_Waters_Rising&diff=93806Green Waters Rising2022-12-20T04:20:05Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]] <br />
[[Scribe_Notes#Summer 823 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': [[User:Bernard | Bernard]]<br><br />
'''Season''': [[Summer]] 823 WK<br><br />
'''Night''': Tuesday <br><br />
'''Location''': Birdlands <br><br />
'''Level''': Medium <br><br />
<br />
; Party <br />
# [[Jaycey]] – Played by [[Anne]]<br />
# [[Aurora]] – Played by [[User:Keith | Keith]]<br />
# [[Eugene]] – Played by Sam<br />
# [[Sau Rus]] – Played by Ian<br />
# [[Rayne]] – Played by Annuskha<br />
# [[Grizelda]] – Played by [[User:Jacqui | Jacqui]]<br />
<br />
; Employer: <br />
Captain Karnos<br />
<br />
; Mission: <br />
Investigate a Life Draining Zone in [[The Great Shallows]]<br />
<br />
; Pay<br />
5,000sp each, personal salvage rights, arcane points.<br />
<br />
== Scribe Notes ==<br />
<br />
=== Session One ===<br />
==== Day 1 ====<br />
This must be the first time I had been in one of the upstairs meeting rooms. The Men/Women in Black aka Guild Security were there as well as some other adventurers, only a few I recognised. While I was trying to figure out why there were at least three necromancers in the party and why they had been requested, and was Jaycey, who hadn't arrived yet, their Minder, Grizelda came in to complete the sextet. There had to be a story for the ''Times'' in this. So we decided to sort out our party dynamics before talking to our party employer. The Man in Black did tell us that our employer was Captain Karnos, who represented a concerned group of merchants, and wanted us to deal with some sort of anomaly in the northern part of [[The Great Shallows]]. <br />
<br />
What I was told about the rest of them was:<br />
<br />
'''Grizelda Felspar''' - She had changed a bit from when I last saw her. She was once a Hill Giant but was now more of a tall human. She described herself as bear like in bulk and demeanor. Rune mage and shape shifter, being able to change into bear form. She was also Chaos tainted, which was also something I was unaware of.<br />
<br />
'''Eugene'''. He is a 6’4†tall Necromancer and accompanied by two undead companions.<br />
<br />
'''Sau Rus'''. Him I had met before. 5’5†tall, carried a glaive, and is also a necromancer. He collects body parts and is able to insert functional body parts into other people. We had previously discussed him giving me butterfly wings so I could fly but now I have my Air Wings, I don't need to take that option any more.<br />
<br />
'''Rayne''' – a female human wearing blue blue and white. Originally she had been an air mage like me but, at some point, had added necromancy to her magic.<br />
<br />
'''Jaycey''' – a hobbit female illusionist. She was introduced by a clay golem who then stated a desire for world domination. I had only ever met Jaycey once, when I interviewed her for the ''Seagate Times'' so I was rather looking forward to adventuring with her. Maybe she could help me get in touch with my 'inner hobbit'.<br />
<br />
As for me, I'm '''Aurora''', a female elven air mage with a touch of fae magic. I used to have access to the entire College but, after a rather unfortunate incident, where my fae fanaticism nearly lead to my death, I agreed to have most of it Shrived away. I love to fly. Most of my time lately had been dealing with my manor and also attending the Western Kingdom Royal Court. Currently I was wearing an outfit that looked like an inverted flower, complete with leaves and petals.<br />
<br />
Both Rayne and I volunteered to be scribe. We decided to defer the decision of party leader until Jaycey arrived. It seems that she was held up doing something for Guild Security. It was best not to ask.<br />
<br />
Captain Karnos was brought in and we discovered that, while in the Great Shallows, he had observed some strange green lights. Further investigation showed that they were surrounded by some sort of 'anti-life' zone that instantly killed seagulls entering it as well as several sailors. Some sort of extreme life drain was concluded. We would be paid 5000sp each as well as salvage rights to investigate although we had to provide our own transport. He was adamant he was not pushing his luck by going back. An eerie green glow had been seen in the sea and it was possible it was associated with a small island with a tower on it.<br />
<br />
Once Jaycey arrived, Rayne was elected Party Leader although I hadn't really noticed as I was trying to figure out the best way of flying 1500 miles - also how long it would take. Cloud seemed to be the best bet and it turned out Rayne's Cloud spell was better than mine.<br />
<br />
By now it was rather late. I had intended to do some research in the Guild Library that evening but it seems that the Guild Library can be rather spooky at night. So I decided to leave it for the following morning. I was lucky enough to find Aaron in the Guild Pub so we spent the night together.<br />
<br />
==== Day Two ====<br />
After a rather delicious breakfast, made by Aaron's mother, and including bacon which she does to perfection, I rejoined the others. What I discovered that Jaycey, Eugene, and SauRus looked as if they had a very rough night. Jaycey even had panda eyes, despite the illusion she was using. It transpired that they had indeed visited the library after dark and had experienced some unexplained phenomena that had basically 'freaked them out'.<br />
<br />
I also discovered Rayne's dragon can be as playful as a cat, if it wants to. It is also much more heavy than a cat. I thought I was going to crack a rib.<br />
<br />
Grizelda tattooed us with the runic tattoos needed for our continued good health while on adventure. I got mine first so I spent the time, while the others were getting their ones, doing research into the Shallow Sea and my party members, just in case there was something I needed to know that they hadn't mentioned. What I discovered about the Shallow Sea was it was full of reefs that could rip the bottom of ships so there were quite a few sunken shipwrecks there, Some of it was occupied by a theocracy of merfolk dedicated to the demon [[Vephar]] who also kept Aventi (aquatic humans) as slaves. Some escapees were hiding out on the outskirts. There was no mention of any green lights at all.<br />
<br />
By the time I got back, the others were done, so we went searching for Aaron to get our Greaters. We found him at his forge which had a large tub of water in it. He was in the process of dipping chainmail in it before ripping it apart and eating it. This was something I didn't know about and I hadn't realised he needed that much iron in his diet. I decided not to ask, at least not at this time. <br />
<br />
During the ritual which involved the banging of hammer on anvil and inhaling the smoke from the burning myrrh, some of the others heard eerie whispers. I saw the vision of the Fae King that nearly sucked me in and now had a recurring role in my nightmares. I offered that as a Nightmare for Jaycey to use.<br />
<br />
Next thing to get - Lessers.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
* Rayne Cloud Rank 10. 34 mph, 2 day duration. 1500+ miles range per cast.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - Eugene, Grizelda<br><br />
Second - Sau Rus, Aurora <br><br />
Third - Rayne, Jaycey <br><br />
<br />
Night watch<br><br />
First - Eugene, Grizelda<br><br />
Second - Sau Rus, Aurora <br><br />
Third - Rayne, Jaycey <br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====Vision====<br />
<br />
Vision without Spells<br />
* Aurora - Elven Witchsight<br />
* Rayne - Human vision.<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="AU" | Au<br />
!Title="EU" | Eu<br />
!Title="GR" | Gr<br />
!Title="JC" | JC<br />
!Title="RA" | Ra<br />
!Title="SR" | SR<br />
!Title='Dr" | Dr<br />
!Title='FG" | Ja<br />
!Title='FG" | An<br />
|-<br />
|class="mg" | Disguise Illusion (JC)<br />
|class="rk"| 15<br />
|class="ef" | May alter your appearance up to 15% height, 30% weight, both voice + clothing and either race or gender. May not be Located<br />
|class="du" | 16 hrs<br />
|Title="AU" | N<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y (Permanent)<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Vapour Breathing (Au)<br />
|class="rk"| 10<br />
|class="ef" | Makes unsafe gases breathable<br />
|class="du" | 330 Mins<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | Y<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Darkvision (Eu)<br />
|class="rk"| 6<br />
|class="ef" | 110ft of sight<br />
|class="du" | 7 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Gift of Necrogency (SR)<br />
|class="rk"| 20<br />
|class="ef" | -25 infect -6 Drain - 65 Fear <br />
|class="du" | 25 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | N<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | Y<br />
|Title="Dr" | Y<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Resist Cold (Au)<br />
|class="rk"| 6<br />
|class="ef" | Shift effective gauge up by 2<br />
|class="du" | 7 hours<br />
|Title="AU" | Y<br />
|Title="EU" | N<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Wraith Cloak (SR)<br />
|class="rk"| 16<br />
|class="ef" | 26 def 17 stealth 5 DR<br />
|class="du" | 8.5 hrs<br />
|Title="AU" | Y<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
<br />
|class="mg" | Animate the Living<br />
|class="rk"| 10<br />
|class="ef" | +5 PS<br />
|class="du" | 6 Days (Ritual)<br />
|Title="AU" | ??<br />
|Title="EU" | Y<br />
|Title="GR" | ??<br />
|Title="JC" | Y<br />
|Title="RA" | Y<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | Y<br />
|Title="FG" | Y<br />
|-<br />
|class="mg" | Rune Shield (GZ)<br />
|class="rk"| 14<br />
|class="ef" | +19DEF, +2FT&EN PROT, floating sml rnd shield (no hands, no md modifier, can be sacrificed to avoid one spec grev) <br />
|class="du" | 15 hours<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | Y<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | <br />
|class="rk"| <br />
|class="ef" | <br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="AU" | Au<br />
!Title="EU" | Eu<br />
!Title="GR" | Gr<br />
!Title="JC" | JC<br />
!Title="RA" | Ra<br />
!Title="SR" | SR<br />
!Title="Dr" | Dr<br />
!Title="FG" | Ja<br />
!Title="FG" | An<br />
|-<br />
|class="mg" | Heroism (JC)<br />
|class="rk"| 10<br />
|class="ef" | +11% Def to Target, 11 modified Fear checks (all allies and target) and 11 to reaction rolls (neutral observers)<br />
|class="du" | 100 mins<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | Y (Permanent)<br />
|Title="RA" | Perm (Rk 14, +15%)<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Spectral Weapon (Eu)<br />
|class="rk"| 6<br />
|class="ef" | +7 SC +2 DM<br />
|class="du" | 11 mins<br />
|Title="AU" | N<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Spectral Weapon (SR)<br />
|class="rk"| 17<br />
|class="ef" | 18 SC 6dmg<br />
|class="du" | 22 mins<br />
|Title="AU" | Y<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Hand & 1/2 (Stored)<br />
|Title="SR" | Glaive<br />
|Title="Dr" | ??<br />
|Title="FG" | ?? <br />
|Title="FG" | Hand & 1/2<br />
|-<br />
|class="mg" | Weapon Flight<br />
|class="rk"| 6<br />
|class="ef" | +7% s.c., +2 DM, Returning.<br />
|class="du" | 11 Min.<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | Bow<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Resistance to Light<br />
|class="rk"| 20<br />
|class="ef" | +42 resist light based attacks, see in rank 20 Light, protection form non magical light<br />
|class="du" | 210 mins<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ??<br />
|class="du" | ??<br />
|Title="AU" | ??<br />
|Title="EU" | ??<br />
|Title="GR" | ??<br />
|Title="JC" | ??<br />
|Title="RA" | ??<br />
|Title="SR" | ??<br />
|Title="Dr" | ??<br />
|Title="FG" | ??<br />
|Title="FG" | ??<br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br />
| class=day | 6 || <i>Seagate Light Festival</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Of_Marsh_and_Marble&diff=93493Of Marsh and Marble2022-10-03T07:28:32Z<p>Jacqui: </p>
<hr />
<div>[[Category:Scribe Notes]][[Category:ChrisRamsay]][[Category:Valmi]]<br />
[[Scribe_Notes#Scribe_Notes|Scribe Notes]]<br />
<br />
<div style="float: right; width: 30%;">__TOC__</div> <br />
== Summary ==<br />
''Adventure:'' '''Of Marsh and Marble'''<br><br />
''GM:'' '''ChrisR'''<br><br />
''Session:'' '''Spring 822'''<br><br />
''Night:'' '''Mondays 7:15pm start - First session date: 19, SEP'''<br><br />
''Location:'' '''Online - Role20'''<br><br />
''Level:'' '''med - lower end (4-6 adventures)'''<br><br />
<br><br />
<br />
'''Party'''<br />
* [[Remel]] elderly cook - scribe<br />
* [[Galantha Nival | Snowdrop]] ice archer<br />
* [[Ashe Willowberry | Ashe]] earth warrior - Mil Sci<br />
* [[Grimmuck |Grimmuck Groz'Gronack]] fire starter - Party Leader<br />
* [[Vargr]] - glaive wielder <br />
<br><br />
<br />
''Employer:'' Cecile<br><br />
''Mission:'' Locate and bring back Weiss, assuming he is functioning, and/or bring back his remains.<br><br />
''Plane:'' [[Valmi]]<br><br />
''Ideal Adventures:'' Mix of outdoor rough terrain survivalists and urban ruins/dungeon explores. Having atleast one proficient sailor and/or navigator would be an advantage.<br><br />
''Pay:'' <br />
* Customisable armor (To be completed in 6 months time and delivered by Autumn 823 guild meeting) <br><br />
* Pre-Payment of tax for custom made armor.<br />
* Assuming successful recovery of Weiss, possibility of up to three modifications to spells that you know each, new possibilities for celestial casters. <br />
* All loot and valuables found on adventure<br />
''Days on Adventure:''<br><br />
''Guild Security Notes:'' <br />
* Valmi's magnetic and true north are off by about 35* from each other<br />
* Flying is highly unrecommended unless you seek a quick but painful death.<br />
* Use of magical abilities tend to have wild results. any non-damaging spells that targets entities or objects have potential to target multiple viable targets within maximum range of said spell. when such spells require concentration, or the magic is only intended to target a single entity (such as a control spell) commands or effects will only be sent randomly to one of the affected objects/entities at a time. <br />
* Use of the spell preparation ritual can be used to exert greater control on the wild magic allowing complete control over additional potential targets (E.G: what is specifically targeted) including choosing not to use any potential additional targets. Minute casting will allow you to disregard unwanted additional targets but not allow specific extra targets.<br />
* Double/triple effects can also be used to generate additional targets of any such spell(as detailed) or/(and in case of triple) control targeting as if the spell preparation ritual was used.<br />
*Invested items seem to be unaffected<br />
*Records in Cecile's workshop made a pass note that during the end of the Alluvian Desert Elf empire, occupied territory was often "infested" by gargoyles and occasionally became lairs of other dark beasts making territory difficult to retake effectively.<br />
<br />
== Scribe Notes ==<br />
<br />
===Summary Notes===<br />
<br />
* Meeting Cecile for adventure briefing. Travel to Tyco.<br />
<br />
===Full Notes===<br />
<br />
====Cecile====<br />
<br />
We meet our employer, Cecile a sentient stone golem, in meeting room five. She is employing the party to retrieve a member of her family, another golem, Weiss. Weiss was hear from thousands of years ago an island across the sea, he has talents with magic and was working on their teleportation rings, he is damaged, but alive, his indicator changed to orange when an earthquake occurred. The island is covered in marshes so Cecile cannot travel across it herself to rescue Weiss. Its currently autumn in her world, Cecile lives in a tropical zone as is warm but the island its to the south so it might be colder there.<BR> <br />
<br />
Cecile would like us to leave tonight so we complete the guild paperwork, buy assorted potions an obtaining lesser and then travel via portal to Tyco, staying the night in one of her merchant houses overnight.<BR><br />
<br />
==Info==<br />
<br />
<br />
====Places====<br />
<br />
<U>Valmi</U><br />
* Island – 84 miles across, roughly circular. There was a city at the north side of he island, Weiss was working here. The ports around the north side are surrounded by razor sharp rocks.<br />
<br />
====People====<br />
<br />
* [[Valmi|Cecile]] - The One who Designs. A skilled crafter and offers weapons, armour or items bound with celestial or binder magic. <br />
* [[Valmi|Weiss]] - The One who Analyses. A skilled magical researcher, may be able to offer magical alterations.<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
<br />
First - ???<br><br />
Second - ???<br><br />
Third - ???<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
???<br />
|align="center"| ''Single File''<br />
???<br />
|}<br />
<br />
===Vision===<br />
* Snowdrop - racial infravision<BR> <br />
* Remel - Witchsight (talent)<BR><br />
* Ash - racial witchsight<BR> <br />
* GG- Fire Mage Infravision<BR><br />
* Vargr - <BR><br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="RE" | RE<br />
!Title="SD" | SD<br />
!Title="AS" | AS<br />
!Title="GG" | GG<br />
!Title="VA" | VA<br />
|-<br />
|class="mg" | Water Breathing (Re)<br />
|class="rk"| 18<br />
|class="ef" | Gills. Breath and see under water<br />
|class="du" | 19h<br />
| <!-- RE--> Y<br />
| <!-- SD--> Y<br />
| <!-- AH--> Y<br />
| <!-- GG--> Y<br />
| <!-- VA--> Y<br />
<br />
|-<br />
|class="mg" | Water proofing (Re)<br />
|class="rk"| 8<br />
|class="ef" | protects completely from all forms of non-magical water damage.<br />
|class="du" | 27h<br />
| <!-- RE--> Y<br />
| <!-- SD--> Y<br />
| <!-- AH--> Y<br />
| <!-- GG--> Y<br />
| <!-- VA--> Y<br />
|-<br />
|class="mg" | Buoyancy (Re)<br />
|class="rk"| 8<br />
|class="ef" | float at whatever depth they choose. Change depth 21ft/action<br />
|class="du" | 9 hr<br />
| <!-- RE--> Y<br />
| <!-- SD--> Y<br />
| <!-- AH--> Y<br />
| <!-- GG--> Y<br />
| <!-- VA--> Y<br />
|-<br />
|class="mg" | Cold Resistance (Re)<br />
|class="rk"| 8<br />
|class="ef" | protects the target from the effects of temperature down to -16C. -3 from cold based attacks<br />
|class="du" | 9hr<br />
| <!-- RE--> Y<br />
| <!-- SD--> N*<br />
| <!-- AH--> Y<br />
| <!-- GG--> Y<br />
| <!-- VA--> Y<br />
|-<br />
|class="mg" | Waters of Healing (Re)<br />
|class="rk"| 10<br />
|class="ef" | neutralise vemon and heal 1 EN. If no venom then heal [D-5]+10<br />
|class="du" | 22min<br />
| <!-- RE--> Y<br />
| <!-- SD--> Y<br />
| <!-- AH--> Y<br />
| <!-- GG--> Y<br />
| <!-- VA--> Y<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AH--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|}<br />
* - Snowdrop's Cold Affinity Talent gives her the equivalent of a Rank 10 permanent Cold Resistance<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="RE" | RE<br />
!Title="SD" | SD<br />
!Title="AS" | AS<br />
!Title="GG" | GG<br />
!Title="VA" | VA<br />
|-<br />
|class="mg" | Weapon of Cold (Snowdrop)<br />
|class="rk"| 8<br />
|class="ef" | +9 BC +3 D<br />
|class="du" | 13 Mins<br />
| <!-- RE--> ?<br />
| <!-- SD--> Y<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Armour of Ice (Snowdrop)<br />
|class="rk"| 6<br />
|class="ef" | 6 AP, wgt 5, -2 AG<br />
|class="du" | 210 Mins<br />
| <!-- RE--> ?<br />
| <!-- SD--> N<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AH--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Armour of Earth (Ashe)<br />
|class="rk"| 11<br />
|class="ef" | 24 def 1 NA<br />
|class="du" | 6 Hours<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AH--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|}<br />
<br />
====Other effect====<br />
<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="RE" | RE<br />
!Title="SD" | SD<br />
!Title="AS" | AS<br />
!Title="GG" | GG<br />
!Title="VA" | VA<br />
|-<br />
|class="mg" | Sense danger<br />
|class="rk"| ##<br />
|class="ef" | sense the presence of a hazard to the Adept’s life or wellbeing<br />
|class="du" | Always<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Detect Hidden (ranger)<br />
|class="rk"| ##<br />
|class="ef" | In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it <br />
|class="du" | # Hours<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Recognise danger (Navigator)<br />
|class="rk"| <br />
|class="ef" | recognise non-magical danger at sea before subjecting the ship to it.<br />
|class="du" | # Hours<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Create Fog<br />
|class="rk"| 20<br />
|class="ef" | In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.<br />
|class="du" | 126mn<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Rainstorm<br />
|class="rk"| 10<br />
|class="ef" | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). <B>If the target fails to resist, the storm will follow them for the duration (even inside buildings)</B>, completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. <BR><br />
All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell<br />
<br />
|class="du" | 5.5 hr<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | # Hours<br />
| <!-- RE--> ?<br />
| <!-- SD--> ?<br />
| <!-- AS--> ?<br />
| <!-- GG--> ?<br />
| <!-- VA--> ?<br />
|-<br />
|}<br />
<br />
==Calendar==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i> Meeting Cecile and head to Tyco <br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br><br />
| class=day | 6 || <i>Seagate Light Festival</i><br><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp; <br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Emrys&diff=93035Emrys2022-07-22T06:52:59Z<p>Jacqui: </p>
<hr />
<div><div id="Emrys" style="float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;"><br />
[[Image:emrys.jpg|right|thumb|450px]]<br />
</div><br />
<br />
Emrys is a 5'11" human male Fire Mage. He is the first born of Basalic and Flamis. He has long red hair, tied back into a ponytail; his eyes are hazel and he has lightly-tanned skin and a fit lean build. He grew up as the eldest child of a noble family with famous adventurers for his parents, he loyally followed their example, being inspired by the both of them (unlike some). He learned courtesy and how to be an adventurer. He has wit, and is meticulous (unlike his sister Rhiain, who is impulsive). He can comfortably put on the charm if necessary, and is well versed in politics and etiquette. This also gave him a bit of a ego. "Be polite, be professional, but have a plan to kill anyone you meet". And when the noble clothing comes off, and he dons his dark red and gold monk-like robes and special bracers; and draws his tulwar and main-gauche, he is fierce on the battlefield. Finding the best combination of his parents traits, bringing out the perfect balance of force and fire. In the end, he just wants to make his parents proud and live up to their legacy; and he hopes to make his own.<br />
<br />
Adventures:<br />
* Spring 818 - [[The Fires of Heck]]<br />
* Winter 819 - [[Archaeological Expedition]]<br />
* Spring 819 - [[The Gates of Heck]]<br />
* Summer 820 - [[An Overflow of Goblins]]<br />
* Summer 821 - [[Follow the Evening Star]]<br />
* Spring 821 - [[I Must Go Down To The Sea Again]]<br />
* Winter 822 - [[Twin Gate Colosseum]]<br />
<br />
Played by Paul Smith.</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Emrys&diff=93034Emrys2022-07-22T06:51:56Z<p>Jacqui: </p>
<hr />
<div><div id="Emrys" style="float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;"><br />
[[Image:emrys.jpg|right|thumb|450px]]<br />
</div><br />
<br />
Emrys is a 5'11" human male Fire Mage. He is the first born of Basalic and Flamis. He has long red hair, tied back into a ponytail; his eyes are hazel and he has lightly-tanned skin and a fit lean build. He grew up as the eldest child of a noble family with famous adventurers for his parents, he loyally followed their example, being inspired by the both of them (unlike some). He learned courtesy and how to be an adventurer. He has wit, and is meticulous (unlike his sister Rhiain, who is impulsive). He can comfortably put on the charm if necessary, and is well versed in politics and etiquette. This also gave him a bit of a ego. "Be polite, be professional, but have a plan to kill anyone you meet". And when the noble clothing comes off, and he dons his dark red and gold monk-like robes and special bracers; and draws his tulwar and main-gauche, he is fierce on the battlefield. Finding the best combination of his parents traits, bringing out the perfect balance of force and fire. In the end, he just wants to make his parents proud, and live up to their legacy, and hopes to make his own.<br />
<br />
Adventures:<br />
* Spring 818 - [[The Fires of Heck]]<br />
* Winter 819 - [[Archaeological Expedition]]<br />
* Spring 819 - [[The Gates of Heck]]<br />
* Summer 820 - [[An Overflow of Goblins]]<br />
* Summer 821 - [[Follow the Evening Star]]<br />
* Spring 821 - [[I Must Go Down To The Sea Again]]<br />
* Winter 822 - [[Twin Gate Colosseum]]<br />
<br />
Played by Paul Smith.</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A_Cold_Sun_-_Part_2&diff=92905A Cold Sun - Part 22022-06-28T23:39:03Z<p>Jacqui: /* Short duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Bernard]]<br />
[[Scribe_Notes#Winter 822 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Bernard<br><br />
'''Season''': Winter 822<br><br />
'''Night''': Wednesday<br><br />
'''Location''': Online<br><br />
'''Level''': Highish<br><br />
<br />
; Party <br />
# [[Aaron]] - E&E - Helen S<br />
# [[Vixen]] - Fire - Kita<br />
# [[Sno]] - Icelandic Volcano - Annuskha<br />
# [[Minerva]] - Celestial - Jacqui<br />
# [[Elderan]] - Air - Ian <br />
# [[Seraph]] - Namer - Connor<br />
<br />
<br />
; Employer: <br />
Kerekes Zsolt - Ambassador from the Mountain town of Falagosin.<br />
; Mission: <br />
The Astrologers of Falagosin have predicted a hard winter this year. While this is not terribly unusual, alongside this they have also predicted stars falling from the skies bringing with them fire, ash, & death.<br><br />
The fire, ash, & death being of some concern, they have come in search of a group of adventurers to help them out in avoiding at least half the predicted events for this coming winter.<br><br />
The Guild Astrologers have taken their own look, and believe that this is tied to a previously broken planar portal, and a number of entities that were travelling the portal at the time it broke.<br><br />
<br><br />
''History''<br><br />
''[[A Cold Sun]] - Per these previous notes there is a soon to be problem again of a portal from a dangerous plane reaching Alusia and probably an undead invasion force.''<br><br />
''While exactly when this will happen is unconfirmed, the Guild has been instructed to make people aware of this and be ready to organise a response group to achieve a more permanent solution this time.''<br />
''The Guild does wish to note that commendations are due the earlier party for achieving beyond their initial job description to create this lengthy delay and allow better organisation.''<br />
; Pay:<br />
To be negotiated based on the parties capabilities, and what resources the party needs support with.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1=== <br><br />
<br><br />
'''1st of Frost'''<br><br />
<br><br />
Accepted a notice of employment in regards to a problem needing to be solved regarding our futures <br><br />
<br><br />
Employers name is Kerekes Zsolt from a town known as Falagosin <br><br />
<br><br />
Astrologers from Falagosin foresaw fire, ash and death on the wings of a harsh winter <br><br />
<br><br />
A seeing stone was brought to the Guild Astrologers and they foresaw a forest, a portal and few other mentions to a previous adventure shared by a few of the current party members <br><br />
<br><br />
After a few moments of deliberation about payment and being filled in on what we were going to do, I made my way to the local shrine of The Willing Prince to make a sizable donation as he once saved my life following a similar situation we found ourselves in now <br><br />
<br><br />
'''3rd of Frost''' <br><br />
<br><br />
After equipment and supplies were gathered, Elderan summoned a cloud and we all set off on our way to Falagosin <br><br />
<br><br />
After about 500 miles of travel via cloud we were threatened by a cluster of Fireballs hurtling towards up, this raised some alarm as we were about 20,000 feet in the air <br><br />
<br><br />
After traveling the last 400 miles we land on a grassy slope a few miles outside of Falagosin <br><br />
<br><br />
'''4th of Frost''' <br><br />
<br><br />
Arriving swiftly at the town we are greeted by town guards in their native tongue before asking us a few question in elvish regarding our knowledge of the laws of their realm <br><br />
<br><br />
After being made aware of the towns laws, we were escorted to a tavern by the name of The Saddlery <br><br />
<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Orcish Warband Traveling -(item once/per day = Aaron) 30mph walk with up to 16 followers, until you stop moving.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - Aaron / Vixen<br><br />
Second - Seraph / Sno <br><br />
Third - Eldaran / Minerva<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
Enhancing Enchant (Aaron) Rk 10, Effect + upto 10 rks on one of Dam, SC or duration.<br><br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
|-<br />
|class="mg" | Greater (Aa)<br />
|class="rk"| 16<br />
|class="ef" |+17% 4 areas<br />
|class="du" | 5/21 Days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" |Enchant Armour(Aa)<br />
|class="rk"| 14<br />
|class="ef" | 30 def +1 Armour<br />
|class="du" | 7.5 Hrs/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Eleutherian Ward (Aa)<br />
|class="rk"| 8<br />
|class="ef" | removes 2 Ag loss from encumbrance/armour. Adds 28 to MR vs entangling spell eg web<br />
|class="du" | 4.5/8.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Blending (Min)<br />
|class="rk"| 6<br />
|class="ef" | blending<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Coruscade (Min)<br />
|class="rk"| 14<br />
|class="ef" | +30 def<br />
|class="du" | 7.5 Hours<br />
| <!-- ??--> N<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk"| 12<br />
|class="ef" | witchsight<br />
|class="du" | 6.5 Hours<br />
| <!-- ??--> N<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Walking Unseen (Min)<br />
|class="rk"| 6<br />
|class="ef" | unseen<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Resistance to Light (Min)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | ????<br />
|class="du" | 5.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> N<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> S<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Feather Falling(El)<br />
|class="rk"| 9<br />
|class="ef" | ????<br />
|class="du" | 5 Hours<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
<br />
|-<br />
|class="mg" | Enchant weapons (Aa)<br />
|class="rk"| 10<br />
|class="ef" | 11 SC +4 dam<br />
|class="du" | 15 mins/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Scales<br />
|class="rk"| 14<br />
|class="ef" | 48 pts ablative thumbnail sized scales. (After MR, before Armour)<br />
|class="du" | 24/34 Mins<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> S<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Min)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
<br />
|class="du" | 13 Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Arrow Flight(El)<br />
|class="rk"| 13<br />
|class="ef" | SC+14 DM+4 all ranged weapons<br />
|class="du" | 18 Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
20,000sp Donation to the Shrine of The Willing Prince from Seraph. <br><br />
<br />
===Purchases===<br />
2x Amulets of hypericum at 1600sp a piece <br><br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | <h1>Winter</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| colspan=14 | <b>[[Samhain]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Frost]] (7)</span><br />
|- <br />
! colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Snow]] (8)</span><br />
|- <br />
! colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>The Duke of Carzala's Winter Ball</i><br />
| class=day | 18 || <i>Yuletide</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i><br />
| class=day | 20 || <i>DoC 2</i><br />
| class=day | 21 || <i>DoC 3</i><br />
| class=day | 22 || <i>DoC 4</i><br />
| class=day | 23 || <i>DoC 5</i><br />
| class=day | 24 || <i>DoC 6</i><br />
| class=day | 25 || <i>DoC 7</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 26 || <i>DoC 8</i><br />
| class=day | 27 || <i>DoC 9</i><br />
| class=day | 28 || <i>DoC 10</i><br />
| class=day | 29 || <i>DoC 11</i><br />
| class=day | 30 || <i>Twelfth Night</i><br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Ice]] (9)</span><br />
|- <br />
! colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A_Cold_Sun_-_Part_2&diff=92904A Cold Sun - Part 22022-06-28T23:38:31Z<p>Jacqui: /* Short duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Bernard]]<br />
[[Scribe_Notes#Winter 822 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Bernard<br><br />
'''Season''': Winter 822<br><br />
'''Night''': Wednesday<br><br />
'''Location''': Online<br><br />
'''Level''': Highish<br><br />
<br />
; Party <br />
# [[Aaron]] - E&E - Helen S<br />
# [[Vixen]] - Fire - Kita<br />
# [[Sno]] - Icelandic Volcano - Annuskha<br />
# [[Minerva]] - Celestial - Jacqui<br />
# [[Elderan]] - Air - Ian <br />
# [[Seraph]] - Namer - Connor<br />
<br />
<br />
; Employer: <br />
Kerekes Zsolt - Ambassador from the Mountain town of Falagosin.<br />
; Mission: <br />
The Astrologers of Falagosin have predicted a hard winter this year. While this is not terribly unusual, alongside this they have also predicted stars falling from the skies bringing with them fire, ash, & death.<br><br />
The fire, ash, & death being of some concern, they have come in search of a group of adventurers to help them out in avoiding at least half the predicted events for this coming winter.<br><br />
The Guild Astrologers have taken their own look, and believe that this is tied to a previously broken planar portal, and a number of entities that were travelling the portal at the time it broke.<br><br />
<br><br />
''History''<br><br />
''[[A Cold Sun]] - Per these previous notes there is a soon to be problem again of a portal from a dangerous plane reaching Alusia and probably an undead invasion force.''<br><br />
''While exactly when this will happen is unconfirmed, the Guild has been instructed to make people aware of this and be ready to organise a response group to achieve a more permanent solution this time.''<br />
''The Guild does wish to note that commendations are due the earlier party for achieving beyond their initial job description to create this lengthy delay and allow better organisation.''<br />
; Pay:<br />
To be negotiated based on the parties capabilities, and what resources the party needs support with.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1=== <br><br />
<br><br />
'''1st of Frost'''<br><br />
<br><br />
Accepted a notice of employment in regards to a problem needing to be solved regarding our futures <br><br />
<br><br />
Employers name is Kerekes Zsolt from a town known as Falagosin <br><br />
<br><br />
Astrologers from Falagosin foresaw fire, ash and death on the wings of a harsh winter <br><br />
<br><br />
A seeing stone was brought to the Guild Astrologers and they foresaw a forest, a portal and few other mentions to a previous adventure shared by a few of the current party members <br><br />
<br><br />
After a few moments of deliberation about payment and being filled in on what we were going to do, I made my way to the local shrine of The Willing Prince to make a sizable donation as he once saved my life following a similar situation we found ourselves in now <br><br />
<br><br />
'''3rd of Frost''' <br><br />
<br><br />
After equipment and supplies were gathered, Elderan summoned a cloud and we all set off on our way to Falagosin <br><br />
<br><br />
After about 500 miles of travel via cloud we were threatened by a cluster of Fireballs hurtling towards up, this raised some alarm as we were about 20,000 feet in the air <br><br />
<br><br />
After traveling the last 400 miles we land on a grassy slope a few miles outside of Falagosin <br><br />
<br><br />
'''4th of Frost''' <br><br />
<br><br />
Arriving swiftly at the town we are greeted by town guards in their native tongue before asking us a few question in elvish regarding our knowledge of the laws of their realm <br><br />
<br><br />
After being made aware of the towns laws, we were escorted to a tavern by the name of The Saddlery <br><br />
<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Orcish Warband Traveling -(item once/per day = Aaron) 30mph walk with up to 16 followers, until you stop moving.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - Aaron / Vixen<br><br />
Second - Seraph / Sno <br><br />
Third - Eldaran / Minerva<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
Enhancing Enchant (Aaron) Rk 10, Effect + upto 10 rks on one of Dam, SC or duration.<br><br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
|-<br />
|class="mg" | Greater (Aa)<br />
|class="rk"| 16<br />
|class="ef" |+17% 4 areas<br />
|class="du" | 5/21 Days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" |Enchant Armour(Aa)<br />
|class="rk"| 14<br />
|class="ef" | 30 def +1 Armour<br />
|class="du" | 7.5 Hrs/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Eleutherian Ward (Aa)<br />
|class="rk"| 8<br />
|class="ef" | removes 2 Ag loss from encumbrance/armour. Adds 28 to MR vs entangling spell eg web<br />
|class="du" | 4.5/8.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Blending (Min)<br />
|class="rk"| 6<br />
|class="ef" | blending<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Coruscade (Min)<br />
|class="rk"| 14<br />
|class="ef" | +30 def<br />
|class="du" | 7.5 Hours<br />
| <!-- ??--> N<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk"| 12<br />
|class="ef" | witchsight<br />
|class="du" | 6.5 Hours<br />
| <!-- ??--> N<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Walking Unseen (Min)<br />
|class="rk"| 6<br />
|class="ef" | unseen<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Resistance to Light (Min)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | ????<br />
|class="du" | 5.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> N<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> S<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Feather Falling(El)<br />
|class="rk"| 9<br />
|class="ef" | ????<br />
|class="du" | 5 Hours<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
<br />
|-<br />
|class="mg" | Enchant weapons (Aa)<br />
|class="rk"| 10<br />
|class="ef" | 11 SC +4 dam<br />
|class="du" | 15 mins/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--><br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Scales<br />
|class="rk"| 14<br />
|class="ef" | 48 pts ablative thumbnail sized scales. (After MR, before Armour)<br />
|class="du" | 24/34 Mins<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> S<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Min)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
<br />
|class="du" | 13 Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Arrow Flight(El)<br />
|class="rk"| 13<br />
|class="ef" | SC+14 DM+4 all ranged weapons<br />
|class="du" | 18 Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
20,000sp Donation to the Shrine of The Willing Prince from Seraph. <br><br />
<br />
===Purchases===<br />
2x Amulets of hypericum at 1600sp a piece <br><br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | <h1>Winter</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| colspan=14 | <b>[[Samhain]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Frost]] (7)</span><br />
|- <br />
! colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Snow]] (8)</span><br />
|- <br />
! colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>The Duke of Carzala's Winter Ball</i><br />
| class=day | 18 || <i>Yuletide</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i><br />
| class=day | 20 || <i>DoC 2</i><br />
| class=day | 21 || <i>DoC 3</i><br />
| class=day | 22 || <i>DoC 4</i><br />
| class=day | 23 || <i>DoC 5</i><br />
| class=day | 24 || <i>DoC 6</i><br />
| class=day | 25 || <i>DoC 7</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 26 || <i>DoC 8</i><br />
| class=day | 27 || <i>DoC 9</i><br />
| class=day | 28 || <i>DoC 10</i><br />
| class=day | 29 || <i>DoC 11</i><br />
| class=day | 30 || <i>Twelfth Night</i><br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Ice]] (9)</span><br />
|- <br />
! colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A_Cold_Sun_-_Part_2&diff=92903A Cold Sun - Part 22022-06-28T23:35:57Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Bernard]]<br />
[[Scribe_Notes#Winter 822 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Bernard<br><br />
'''Season''': Winter 822<br><br />
'''Night''': Wednesday<br><br />
'''Location''': Online<br><br />
'''Level''': Highish<br><br />
<br />
; Party <br />
# [[Aaron]] - E&E - Helen S<br />
# [[Vixen]] - Fire - Kita<br />
# [[Sno]] - Icelandic Volcano - Annuskha<br />
# [[Minerva]] - Celestial - Jacqui<br />
# [[Elderan]] - Air - Ian <br />
# [[Seraph]] - Namer - Connor<br />
<br />
<br />
; Employer: <br />
Kerekes Zsolt - Ambassador from the Mountain town of Falagosin.<br />
; Mission: <br />
The Astrologers of Falagosin have predicted a hard winter this year. While this is not terribly unusual, alongside this they have also predicted stars falling from the skies bringing with them fire, ash, & death.<br><br />
The fire, ash, & death being of some concern, they have come in search of a group of adventurers to help them out in avoiding at least half the predicted events for this coming winter.<br><br />
The Guild Astrologers have taken their own look, and believe that this is tied to a previously broken planar portal, and a number of entities that were travelling the portal at the time it broke.<br><br />
<br><br />
''History''<br><br />
''[[A Cold Sun]] - Per these previous notes there is a soon to be problem again of a portal from a dangerous plane reaching Alusia and probably an undead invasion force.''<br><br />
''While exactly when this will happen is unconfirmed, the Guild has been instructed to make people aware of this and be ready to organise a response group to achieve a more permanent solution this time.''<br />
''The Guild does wish to note that commendations are due the earlier party for achieving beyond their initial job description to create this lengthy delay and allow better organisation.''<br />
; Pay:<br />
To be negotiated based on the parties capabilities, and what resources the party needs support with.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1=== <br><br />
<br><br />
'''1st of Frost'''<br><br />
<br><br />
Accepted a notice of employment in regards to a problem needing to be solved regarding our futures <br><br />
<br><br />
Employers name is Kerekes Zsolt from a town known as Falagosin <br><br />
<br><br />
Astrologers from Falagosin foresaw fire, ash and death on the wings of a harsh winter <br><br />
<br><br />
A seeing stone was brought to the Guild Astrologers and they foresaw a forest, a portal and few other mentions to a previous adventure shared by a few of the current party members <br><br />
<br><br />
After a few moments of deliberation about payment and being filled in on what we were going to do, I made my way to the local shrine of The Willing Prince to make a sizable donation as he once saved my life following a similar situation we found ourselves in now <br><br />
<br><br />
'''3rd of Frost''' <br><br />
<br><br />
After equipment and supplies were gathered, Elderan summoned a cloud and we all set off on our way to Falagosin <br><br />
<br><br />
After about 500 miles of travel via cloud we were threatened by a cluster of Fireballs hurtling towards up, this raised some alarm as we were about 20,000 feet in the air <br><br />
<br><br />
After traveling the last 400 miles we land on a grassy slope a few miles outside of Falagosin <br><br />
<br><br />
'''4th of Frost''' <br><br />
<br><br />
Arriving swiftly at the town we are greeted by town guards in their native tongue before asking us a few question in elvish regarding our knowledge of the laws of their realm <br><br />
<br><br />
After being made aware of the towns laws, we were escorted to a tavern by the name of The Saddlery <br><br />
<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
<br />
Orcish Warband Traveling -(item once/per day = Aaron) 30mph walk with up to 16 followers, until you stop moving.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - Aaron / Vixen<br><br />
Second - Seraph / Sno <br><br />
Third - Eldaran / Minerva<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
Enhancing Enchant (Aaron) Rk 10, Effect + upto 10 rks on one of Dam, SC or duration.<br><br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
|-<br />
|class="mg" | Greater (Aa)<br />
|class="rk"| 16<br />
|class="ef" |+17% 4 areas<br />
|class="du" | 5/21 Days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" |Enchant Armour(Aa)<br />
|class="rk"| 14<br />
|class="ef" | 30 def +1 Armour<br />
|class="du" | 7.5 Hrs/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Eleutherian Ward (Aa)<br />
|class="rk"| 8<br />
|class="ef" | removes 2 Ag loss from encumbrance/armour. Adds 28 to MR vs entangling spell eg web<br />
|class="du" | 4.5/8.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Blending (Min)<br />
|class="rk"| 6<br />
|class="ef" | blending<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Coruscade (Min)<br />
|class="rk"| 14<br />
|class="ef" | +30 def<br />
|class="du" | 7.5 Hours<br />
| <!-- ??--> N<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk"| 12<br />
|class="ef" | witchsight<br />
|class="du" | 6.5 Hours<br />
| <!-- ??--> N<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Walking Unseen (Min)<br />
|class="rk"| 6<br />
|class="ef" | unseen<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Resistance to Light (Min)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Vapour Breathing (El)<br />
|class="rk"| 10<br />
|class="ef" | ????<br />
|class="du" | 5.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> N<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Hot Wind(El)<br />
|class="rk"| 8<br />
|class="ef" | 21/13 def 9 magic prot V Fire & Ice<br />
|class="du" | 4.5 Hours<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> S<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Feather Falling(El)<br />
|class="rk"| 9<br />
|class="ef" | ????<br />
|class="du" | 5 Hours<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> S<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
<br />
|-<br />
|class="mg" | Enchant weapons (Aa)<br />
|class="rk"| 10<br />
|class="ef" | 11 SC +4 dam<br />
|class="du" | 15 mins/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Scales<br />
|class="rk"| 14<br />
|class="ef" | 48 pts ablative thumbnail sized scales. (After MR, before Armour)<br />
|class="du" | 24/34 Mins<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Min)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
<br />
|class="du" | 13 Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Arrow Flight(El)<br />
|class="rk"| 13<br />
|class="ef" | SC+14 DM+4 all ranged weapons<br />
|class="du" | 18 Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Weapon of Flames (Vi)<br />
|class="rk"| 12<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
20,000sp Donation to the Shrine of The Willing Prince from Seraph. <br><br />
<br />
===Purchases===<br />
2x Amulets of hypericum at 1600sp a piece <br><br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | <h1>Winter</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| colspan=14 | <b>[[Samhain]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Frost]] (7)</span><br />
|- <br />
! colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Snow]] (8)</span><br />
|- <br />
! colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>The Duke of Carzala's Winter Ball</i><br />
| class=day | 18 || <i>Yuletide</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i><br />
| class=day | 20 || <i>DoC 2</i><br />
| class=day | 21 || <i>DoC 3</i><br />
| class=day | 22 || <i>DoC 4</i><br />
| class=day | 23 || <i>DoC 5</i><br />
| class=day | 24 || <i>DoC 6</i><br />
| class=day | 25 || <i>DoC 7</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 26 || <i>DoC 8</i><br />
| class=day | 27 || <i>DoC 9</i><br />
| class=day | 28 || <i>DoC 10</i><br />
| class=day | 29 || <i>DoC 11</i><br />
| class=day | 30 || <i>Twelfth Night</i><br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Ice]] (9)</span><br />
|- <br />
! colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A_Cold_Sun_-_Part_2&diff=92771A Cold Sun - Part 22022-06-16T10:49:07Z<p>Jacqui: /* Short duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Bernard]]<br />
[[Scribe_Notes#Winter 822 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Bernard<br><br />
'''Season''': Winter 822<br><br />
'''Night''': Wednesday<br><br />
'''Location''': Online<br><br />
'''Level''': Highish<br><br />
<br />
; Party <br />
# [[Aaron]] - E&E - Helen S<br />
# [[Vixen]] - Fire - Kita<br />
# [[Sno]] - Icelandic Volcano - Annuskha<br />
# [[Minerva]] - Celestial - Jacqui<br />
# [[Elderan]] - Air - Ian <br />
# [[Seraph]] - Namer - Connor<br />
<br />
<br />
; Employer: <br />
Kerekes Zsolt - Ambassador from the Mountain town of Falagosin.<br />
; Mission: <br />
The Astrologers of Falagosin have predicted a hard winter this year. While this is not terribly unusual, alongside this they have also predicted stars falling from the skies bringing with them fire, ash, & death.<br><br />
The fire, ash, & death being of some concern, they have come in search of a group of adventurers to help them out in avoiding at least half the predicted events for this coming winter.<br><br />
The Guild Astrologers have taken their own look, and believe that this is tied to a previously broken planar portal, and a number of entities that were travelling the portal at the time it broke.<br><br />
<br><br />
''History''<br><br />
''[[A Cold Sun]] - Per these previous notes there is a soon to be problem again of a portal from a dangerous plane reaching Alusia and probably an undead invasion force.''<br><br />
''While exactly when this will happen is unconfirmed, the Guild has been instructed to make people aware of this and be ready to organise a response group to achieve a more permanent solution this time.''<br />
''The Guild does wish to note that commendations are due the earlier party for achieving beyond their initial job description to create this lengthy delay and allow better organisation.''<br />
; Pay:<br />
To be negotiated based on the parties capabilities, and what resources the party needs support with.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1=== <br><br />
<br><br />
'''1st of Frost'''<br><br />
<br><br />
Accepted a notice of employment in regards to a problem needing to be solved regarding our futures <br><br />
<br><br />
Employers name is Kerekes Zsolt from a town known as Falagosin <br><br />
<br><br />
Astrologers from Falagosin foresaw fire, ash and death on the wings of a harsh winter <br><br />
<br><br />
A seeing stone was brought to the Guild Astrologers and they foresaw a forest, a portal and few other mentions to a previous adventure shared by a few of the current party members <br><br />
<br><br />
After a few moments of deliberation about payment and being filled in on what we were going to do, I made my way to the local shrine of The Willing Prince to make a sizable donation as he once saved my life following a similar situation we found ourselves in now <br><br />
<br><br />
'''3rd of Frost''' <br><br />
<br><br />
After equipment and supplies were gathered, Elderan summoned a cloud and we all set off on our way to Falagosin <br><br />
<br><br />
After about 500 miles of travel via cloud we were threatened by a cluster of Fireballs hurtling towards up, this raised some alarm as we were about 20,000 feet in the air <br><br />
<br><br />
After traveling the last 400 miles we land on a grassy slope a few miles outside of Falagosin <br><br />
<br><br />
'''4th of Frost''' <br><br />
<br><br />
Arriving swiftly at the town we are greeted by town guards in their native tongue before asking us a few question in elvish regarding our knowledge of the laws of their realm <br><br />
<br><br />
After being made aware of the towns laws, we were escorted to a tavern by the name of The Saddlery <br><br />
<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
Enhancing Enchant (Aaron) Rk 10, Effect + upto 10 rks on one of Dam, SC or duration.<br><br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
|-<br />
|class="mg" | Greater (Aa)<br />
|class="rk"| 16<br />
|class="ef" |+17% 4 areas<br />
|class="du" | 5/21 Days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" |Enchant Armour(Aa)<br />
|class="rk"| 14<br />
|class="ef" | 30 def +1 Armour<br />
|class="du" | 7.5 Hrs/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Eleutherian Ward (Aa)<br />
|class="rk"| 8<br />
|class="ef" | removes 2 Ag loss from encumbrance/armour. Adds 28 to MR vs entangling spell eg web<br />
|class="du" | 4.5/8.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Blending (Min)<br />
|class="rk"| 6<br />
|class="ef" | blending<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Coruscade (Min)<br />
|class="rk"| 14<br />
|class="ef" | +30 def<br />
|class="du" | 7.5 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk"| 12<br />
|class="ef" | witchsight<br />
|class="du" | 6.5 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Walking Unseen (Min)<br />
|class="rk"| 6<br />
|class="ef" | unseen<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Resistance to Light (Min)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|-<br />
|-|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
<br />
|-<br />
|class="mg" | Enchant weapons (Aa)<br />
|class="rk"| 10<br />
|class="ef" | 11 SC +4 dam<br />
|class="du" | 15 mins/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Scales<br />
|class="rk"| 14<br />
|class="ef" | 48 pts ablative thumbnail sized scales. (After MR, before Armour)<br />
|class="du" | 24/34 Mins<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Creating Light Sword (Min)<br />
|class="rk"| 8<br />
|class="ef" | SC+9 DM+3<br />
<br />
|class="du" | 13 Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
20,000sp Donation to the Shrine of The Willing Prince from Seraph. <br><br />
<br />
===Purchases===<br />
2x Amulets of hypericum at 1600sp a piece <br><br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
‘’Insert correct month here’’</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=A_Cold_Sun_-_Part_2&diff=92770A Cold Sun - Part 22022-06-16T10:41:28Z<p>Jacqui: /* Long duration buffs */</p>
<hr />
<div>[[Category:Scribe Notes]][[Category:Bernard]]<br />
[[Scribe_Notes#Winter 822 WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Bernard<br><br />
'''Season''': Winter 822<br><br />
'''Night''': Wednesday<br><br />
'''Location''': Online<br><br />
'''Level''': Highish<br><br />
<br />
; Party <br />
# [[Aaron]] - E&E - Helen S<br />
# [[Vixen]] - Fire - Kita<br />
# [[Sno]] - Icelandic Volcano - Annuskha<br />
# [[Minerva]] - Celestial - Jacqui<br />
# [[Elderan]] - Air - Ian <br />
# [[Seraph]] - Namer - Connor<br />
<br />
<br />
; Employer: <br />
Kerekes Zsolt - Ambassador from the Mountain town of Falagosin.<br />
; Mission: <br />
The Astrologers of Falagosin have predicted a hard winter this year. While this is not terribly unusual, alongside this they have also predicted stars falling from the skies bringing with them fire, ash, & death.<br><br />
The fire, ash, & death being of some concern, they have come in search of a group of adventurers to help them out in avoiding at least half the predicted events for this coming winter.<br><br />
The Guild Astrologers have taken their own look, and believe that this is tied to a previously broken planar portal, and a number of entities that were travelling the portal at the time it broke.<br><br />
<br><br />
''History''<br><br />
''[[A Cold Sun]] - Per these previous notes there is a soon to be problem again of a portal from a dangerous plane reaching Alusia and probably an undead invasion force.''<br><br />
''While exactly when this will happen is unconfirmed, the Guild has been instructed to make people aware of this and be ready to organise a response group to achieve a more permanent solution this time.''<br />
''The Guild does wish to note that commendations are due the earlier party for achieving beyond their initial job description to create this lengthy delay and allow better organisation.''<br />
; Pay:<br />
To be negotiated based on the parties capabilities, and what resources the party needs support with.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1=== <br><br />
<br><br />
'''1st of Frost'''<br><br />
<br><br />
Accepted a notice of employment in regards to a problem needing to be solved regarding our futures <br><br />
<br><br />
Employers name is Kerekes Zsolt from a town known as Falagosin <br><br />
<br><br />
Astrologers from Falagosin foresaw fire, ash and death on the wings of a harsh winter <br><br />
<br><br />
A seeing stone was brought to the Guild Astrologers and they foresaw a forest, a portal and few other mentions to a previous adventure shared by a few of the current party members <br><br />
<br><br />
After a few moments of deliberation about payment and being filled in on what we were going to do, I made my way to the local shrine of The Willing Prince to make a sizable donation as he once saved my life following a similar situation we found ourselves in now <br><br />
<br><br />
'''3rd of Frost''' <br><br />
<br><br />
After equipment and supplies were gathered, Elderan summoned a cloud and we all set off on our way to Falagosin <br><br />
<br><br />
After about 500 miles of travel via cloud we were threatened by a cluster of Fireballs hurtling towards up, this raised some alarm as we were about 20,000 feet in the air <br><br />
<br><br />
After traveling the last 400 miles we land on a grassy slope a few miles outside of Falagosin <br><br />
<br><br />
'''4th of Frost''' <br><br />
<br><br />
Arriving swiftly at the town we are greeted by town guards in their native tongue before asking us a few question in elvish regarding our knowledge of the laws of their realm <br><br />
<br><br />
After being made aware of the towns laws, we were escorted to a tavern by the name of The Saddlery <br><br />
<br />
<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
Enhancing Enchant (Aaron) Rk 10, Effect + upto 10 rks on one of Dam, SC or duration.<br><br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
|-<br />
|class="mg" | Greater (Aa)<br />
|class="rk"| 16<br />
|class="ef" |+17% 4 areas<br />
|class="du" | 5/21 Days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" |Enchant Armour(Aa)<br />
|class="rk"| 14<br />
|class="ef" | 30 def +1 Armour<br />
|class="du" | 7.5 Hrs/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Eleutherian Ward (Aa)<br />
|class="rk"| 8<br />
|class="ef" | removes 2 Ag loss from encumbrance/armour. Adds 28 to MR vs entangling spell eg web<br />
|class="du" | 4.5/8.5 Hours<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Blending (Min)<br />
|class="rk"| 6<br />
|class="ef" | blending<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Coruscade (Min)<br />
|class="rk"| 14<br />
|class="ef" | +30 def<br />
|class="du" | 7.5 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Witchsight (Min)<br />
|class="rk"| 12<br />
|class="ef" | witchsight<br />
|class="du" | 6.5 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Walking Unseen (Min)<br />
|class="rk"| 6<br />
|class="ef" | unseen<br />
|class="du" | 7 Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Resistance to Light (Min)<br />
|class="rk"| 10<br />
|class="ef" | +22 to resist light<br />
|class="du" | 110 Minutes<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|-<br />
|-|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | Aa<br />
!Title="??" | Se<br />
!Title="??" | El<br />
!Title="??" | Vi<br />
!Title="??" | Mi<br />
!Title="??" | Mi pet<br />
!Title="??" | sno<br />
!Title="??" | sno pet<br />
<br />
|-<br />
|class="mg" | Enchant weapons (Aa)<br />
|class="rk"| 10<br />
|class="ef" | 11 SC +4 dam<br />
|class="du" | 15 mins/21 days<br />
| <!-- ??--> Y<br />
| <!-- ??--> Y<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Scales<br />
|class="rk"| 14<br />
|class="ef" | 48 pts ablative thumbnail sized scales. (After MR, before Armour)<br />
|class="du" | 24/34 Mins<br />
| <!-- ??--> Sit<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
20,000sp Donation to the Shrine of The Willing Prince from Seraph. <br><br />
<br />
===Purchases===<br />
2x Amulets of hypericum at 1600sp a piece <br><br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
‘’Insert correct month here’’</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=Of_Marsh_and_Marble&diff=91504Of Marsh and Marble2021-12-14T03:48:36Z<p>Jacqui: </p>
<hr />
<div><div style="float: right; width: 30%;">__TOC__</div> <br />
== Summary ==<br />
''Adventure:'' '''Of Marsh and Marble'''<br><br />
''GM:'' '''ChrisR'''<br><br />
''Session:'' '''Summer 822'''<br><br />
''Night:'' '''Tuesdays'''<br><br />
''Location:'' '''online'''<br><br />
''Level:'' '''Low/med'''<br><br />
<br><br />
<br />
'''Party'''<br />
* [[Remel]] - elderly cook<br />
* Ashe<br />
* Snowdrop<br />
* (open slot)<br />
* (open slot)<br />
* (open slot)<br />
<br><br />
<br />
''Employer:'' Cecile<br><br />
''Mission:'' Locate and bring back Weiss, assuming he is functioning, and/or bring back his remains.<br><br />
''Plane:'' [[Valmi]]<br><br />
''Pay:'' <br />
* Customisable custom made 7 point medium casting armor (To be completed in 6 months time and delivered by winter 822 guild meeting) <br><br />
* Pre-Payment of tax for custom made armor.<br />
* Assuming successful recovery of Weiss, possibility of up to three modifications to spells that you know each, new possibilities for celestial casters. <br />
*''Days on Adventure:''<br><br />
''Guild Security Notes:'' <br />
* Valmi's magnetic and true north are off by about 35* from each other<br />
* Flying is highly unrecommended unless you seek a quick but painful death.<br />
* Use of magical abilities tend to have wild results. any non-damaging spells that targets entities or objects have potential to target multiple viable targets within maximum range of said spell. when such spells require concentration, or the magic is only intended to target a single entity (such as a control spell) commands or effects will only be sent randomly to one of the affected objects/entities at a time. <br />
* Use of the spell preparation ritual can be used to exert greater control on the wild magic allowing complete control over additional potential targets (E.G: what is specifically targeted) including choosing not to use any potential additional targets. <br />
* Double/triple effects can also be used to generate additional targets of any such spell(as detailed) or/(and in case of triple) control targeting as if the spell preparation ritual was used.<br />
*Invested items seem to be unaffected<br />
<br />
==Calendar==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Summer" <br />
! colspan=15 | <h1>Summer</h1><br />
|- <br />
| class="calMoon" | &nbsp;<br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon0.jpg]]<br />
| colspan=14 | <b>[[Beltane]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Meadow]] (1)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i> <br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>White Lotus</i><br><br />
| class=day | 6 || <i>Seagate Light Festival</i><br><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp; <br />
| class=day | 19 || <i>The Castellan Borderers Ball</i><br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || <i>Seagate Crafters Ball</i><br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Heat]] (2)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || <i>Seagate Guildmasters Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || <i>Seagate Races</i><br />
| class=day | 11 || <i>The Duke of Carzala's Summer Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || <i>Midsummers<Br>&nbsp;Eve<br>&nbsp;(Faerie Day)</i><br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Seagate Summer Fair Day</i><br />
| class=day | 18 || <i>Seagate Summer Fair Day</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || <i>The Castellan of Brastor's Summer Ball</i><br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Breeze]] (3)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 3 || <i>Day of Death</i><br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=I_Must_Go_Down_To_The_Sea_Again&diff=91091I Must Go Down To The Sea Again2021-10-02T03:39:34Z<p>Jacqui: /* Loot */</p>
<hr />
<div>... to wash my dirty socks ... and all I ask is for a bar of soap ''(Eccles - The Goon Show)''<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
''Adventure:'' '''I Must Go Down To The Sea Again'''<br><br />
''GM:'' '''Keith'''<br><br />
''Session:'' '''Spring 821'''<br><br />
''Night:'' '''Tuesdays'''<br><br />
''Location:'' '''Smiths online'''<br><br />
''Level:'' '''Low/Medium+'''<br><br />
<br><br />
<br />
'''Party'''<br />
* [[Emrys]] - Fire mage, Male human. (Spring/Fire) - played by Paul<br />
* [[Vargr]] - Elf male - Earth Mage (Death)<br />
* [[Arcadia]] - Female Elf - Star Celestial (Summer Air) - played by Kita. - '''"Military Scientist"'''<br />
* [[Argus]] - Male Dwarf - Binder (Winter Earth) - Played by Sam<br />
* [[Kaitva]] - Female Dwarf - Namer (Autumn Air) - Played By Anne - '''Party Leader'''<br />
* [[Phos]] - Male Orc - Binder - Played by Chris - '''Scribe'''<br />
* [[Remel]] - Water Mage - Played by Terry<br />
<br><br />
<br />
''Employer:'' House Sulis <br><br />
''Mission:'' Protect a merchant ship, Tranquil Waters of the Sun, bound for [[Pasifika]]<br><br />
''Plane:'' Alusia and maybe a few others.<br><br />
''Pay:'' 20sp per day per person and Loot (there's bound to be some. Right?)<br><br />
''Days on Adventure:'' We'll know when we get back<br><br />
<br />
== Scribe Notes ==<br />
<br><br />
''~ chapter one'' <br><br />
<br><br />
With the unavailability of meeting room one due to a "decontamination" due to an "Alchemical Mishap" I made my way into meeting room 2 where our employer awaited. It seem he had been late for the main job orientation at the larger guild meeting. It turns out that the House Sulis Merchant family of the Lunar Empire have succeeded in building an ocean-going carrack,(a ship not typically used by the lunar empire) and was planning a maiden voyage to a merfolk colony near Pacifica. However with recent reports of increased deep ocean pirate activity he thought it best to "hire" some help in aiding the protection of the vessel and had come to the guild based off past good experiences. Their were 7 of us + a Ram named muffin (apparently we cant use muffin to batter down doors, nor is he emergency food, Purpose Unknown) In the meeting, with most of us been solid front line fighters. notable things that happened during the meeting were<br><br />
<br><br />
* Kaitva managed to talk our employer to pay us nearly 7 times the original amount a day, as a result we nominated her party leader.<br />
* We collectively managed to bargain our employer to provide us with greater enchantments in all four areas for the season. <br />
* House Sulis, on a reduction of two days worth of pay, sourced us all a silvered lunar styled javelin incase of underwater combat needs. (I'm not good with spear like weapons)<br />
* I volunteered as Scribe, The elf Arcadia decided to become our military strategist, tho without any Real knowledge. (none of us have military scientist)<br />
<br><br />
We were informed that the vessel, Sulis Aquae Tranquillitas, would be departing in two days time at 10am.<br><br />
By the end of the next day we had all gotten our greater enchantments and our silvered spears ready for the journey starting the next day.<br />
On the day of departure we are cooked a nice breakfast by Remel, and head to the docks. the ship is a slightly slimmer merchant carrack with 2 ballista's, one at each end of the ship. <br />
We are introduced to the ships officer's as we await our Chef whos running a little late. The ships cook is working for their passage to Pacifica and is none other than our fellow adventurer Snowdrop. As we Head out to sea, several over ships indicate through flags that there are no pirates nearby, however there is one ship flying colours indicating sickness/quarantined onboard as we sail through Confederation Bay. <br />
<br />
Over the next few days of sailing we were all taught by Kaitva how to use are new javelins to a basic degree. we also had opportunities to learn about been a sailor and we participated in some climbing races up some of the rigging to the crows nest, which Arcadia narrowly won. the rough sea's made me and Kaitva feel a little bit out of our element but nothing serious resulted.... outside a bit of a loss of apatite. It took three days to get through Confederation Bay out to deep sea in the Distinian Gap <br />
<br />
On our forth day after reaching the Distinian Gap, we encountered a strange singing that while oblivious for the most part had a charming effect, kaitva tried to use a counter-spell on the party however something went wrong and she has a bit of a memory issue now. We eventually came across a slightly smaller vessel flying palestrinian colours. As they approached the charming effect intensified, charming me and about half of the crew. as the ship approached us they changed their flag to pirate flags and prepared shoot their ballista headed with Greek fire of some manner, burning one of our masts. Once some distance had been closed Emrys opened fire with his fire magic and set all three of the enemies masts ablaze. Remel tried to disrupt the pirate vessel choppy with water currents and foggy mist, however both were foiled by enemy mages. The vessel pulled up beside each other and I prepared an adhesive spell on the middle of the boarding ramp to bottleneck and disrupt those trying to come across and possibly causing them to twist ankles or fall into the water as they bump into each other from their rush of momentum.<br><br />
<br><br />
''~ chapter two'' <br><br />
<br><br />
AH good old fashioned Battle, there nothing quite like putting a mace to someone's face. seven pirates came across and boarded are ship, however several enemy mages, their captain, and three prepared crossbowmen remained on their ship, shooting and preparing spells. Vargr immediately closed with on of them and began are very slow process of hacking them to pieces with his hand axes. Emyrs and Remel launched powerful spells at the mages inflicting very high damage. Muffin did a surprisingly good job, been the closest to inflicting punishingly serious injuring (good job muffin, perhaps you are worth been more than emergency food). We soundly beat the enemy pirates that boarded us with us knocking the captain out with spells, the enemy air mage backfiring his sleeping spell before eventually surrendering and the red-headed fire-mage giving us a tall-tail about how she was "forced to fight by the captain"... after saying the pirates should never surrender... (turns out she was the second mate). ini catching up to the redhead I had the unfortunate mishap of getting stuck in my own adhesion for a brief moment. (I'm blaming the ship sway preventing me from leveraging my full leg strength in moving). <br><br />
<br><br />
we promptly captured all the remaining surrendering Pirates, tho I was annoyed that one our sailors threw a man overboard during the fight before looting him. The mages had several interesting magical items with the air mage (who was corporative) inform us that he had a pair of googles improving perception during storms, a magic belt, and two earrings that each increased the control capacity of elementals (I don't know much about elemental but they sound like they would be worth ALOT). along with other equipment from the other mages onboard that we don't know the effects of. we were able to "liberate" the enemy plunder and they also had several vials of rank 10 waters of healing in their medical stocks. <br><br />
<br><br />
''~ chapter three'' <br><br />
<br><br />
===People Of Relevance===<br />
* Lucius Sulis - Employer<br />
* Urbanus Sulis - Merchant Representative<br />
* Andronicus Sulis - Capitan - Water Mage<br />
* Priscilla Sulis - First Mate<br />
* Hermas - Bosun<br />
* Snowdrop - fellow adventurer and Galley Cook<br />
* Harmony - Rescued Siren (Bardic Mermaid)<br />
<br />
===Memorable Quotes===<br />
Kaitva: Mentioning something about Milking Nuts.<br><br />
Phos: I Didn't realise you were into that sort of thing.<br><br />
<br><br />
Kaitva: (In relation to Murr alternative) It's not vomit or snott, it's Whale Sperm!<br><br />
Argus: ..... Its from a Sperm-Whale's intestines... not the same thing.. <br><br />
<br><br />
Kaitva: I mean she does swing towards the girls more..<br><br />
Snowdrop: Maybe it's because I've been put off by all the guys waving their sausages around.<br><br />
<br><br />
Phos: Yes Master dwarf.<br><br />
Kaitva: call me "Master dwarf" one more time and ill put my axe in your knee cap. <br><br />
<br />
==Loot==<br />
* Map to a Pirate Island<br />
* Belt of Armour (adds +1 to non metallic armours)<br />
* Goggles of Storm Sight. Counter the effect of adverse weather conditions (including fog, but not darkness) by up to +10 perception <br />
* Valuables worth approximately 10,000sp worth total when sold<br />
* Three 10pt healing potions<br />
* One potion of Rank 6 Invisibility<br />
<br />
<br />
<br />
===Gifts and Rewards===<br />
<br />
===Purchases===<br />
* standard craft, silver lunar javelins, 1 each - 40Sp (to be deducted from pay)<br />
* Aquilegius Amulet - Phos - Personal purchase - 2400Sp<br />
<br />
==Magic==<br />
<br />
{| class="buffs" |<br />
|+ '''Long Duration Buffs (assumed always on)'''<br />
|-<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Emrys" | Em<br />
!Title="Vargr" | Vr<br />
!Title="Arcadia" | Ac<br />
!Title="Argus" | Ag<br />
!Title="Kaitva" | Kv<br />
!Title="Phos" | Ph<br />
!Title="Remel" | Rm<br />
|- <br />
|class="mg" | Greater Enchant (N/A).<br />
|class="rk" | 10<br />
|class="ef" | +11% to Com, Mag, Res, and S&S.<br />
|class="du" | Season<br />
| <!-- Em --> Y<br />
| <!-- Vr --> Y<br />
| <!-- Ac --> Y<br />
| <!-- Ag --> Y<br />
| <!-- Kv --> Y<br />
| <!-- Ph --> Y<br />
| <!-- Rm --> Y<br />
|- <br />
|class="mg" | Lesser Enchant (?).<br />
|class="rk" | ?<br />
|class="ef" | -1 to Dice rolls.<br />
|class="du" | ?<br />
| <!-- Em --> Y<br />
| <!-- Vr --> Y<br />
| <!-- Ac --> Y<br />
| <!-- Ag --> Y<br />
| <!-- Kv --> Y<br />
| <!-- Ph --> Y<br />
| <!-- Rm --> Y<br />
|}<br />
<br><br />
{| class="buffs" |<br />
|+ '''Short Duration/situational Buffs'''<br />
|-<br />
!class="mg" | Magic (caster)<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!Title="Emrys" | Em<br />
!Title="Vargr" | Vr<br />
!Title="Arcadia" | Ac<br />
!Title="Argus" | Ag<br />
!Title="Kaitva" | Kv<br />
!Title="Phos" | Ph<br />
!Title="Remel" | Rm<br />
|- <br />
|class="mg" | ?<br />
|class="rk" | ?<br />
|class="ef" | ?<br />
|class="du" | ?<br />
| <!-- Em --> ?<br />
| <!-- Vr --> ?<br />
| <!-- Ac --> ?<br />
| <!-- Ag --> ?<br />
| <!-- Kv --> ?<br />
| <!-- Ph --> ?<br />
| <!-- Rm --> ?<br />
|}<br />
<br><br />
{| class="Other Spells" |<br />
|+ '''Other Spells Of Note'''<br />
|-<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Duration<br />
!class="cs" | Caster<br />
!class="rs" | Resistance<br />
|- <br />
|class="mg" | Adhesion<br />
|class="rk" | 7<br />
|class="ef" | Sticky Zone up to 70% of hex/15 Cubic Ft <br> Objects/Entities In contact stick Requires PS+D10>=25 to remove<br />
|class="du" | 70 Min<br />
|class="cs" | Phos<br />
|class="rs" | Passive<br />
|- <br />
|class="mg" | Create Fog<br />
|class="rk" | 16<br />
|class="ef" | All entities within the fog have their Strike Chances reduced by 21% due to limited visibility. Visibility is reduced to 1 hex.<BR> The spell of Water Breathing completely negates the effect of this spell.<br />
|class="du" | 102 Min<br />
|class="cs" | Remel<br />
|class="rs" | None<br />
|}<br />
<br />
==Mil Sci==<br />
=== Watch Order ===<br />
<css><br />
table.watches th, table.watches td { text-align: center; }<br />
table.watches th { width: 3em; }<br />
</css><br />
{| class="watches" |<br />
|-<br />
! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6<br />
|-<br />
| colspan="4" | Kaitva<br />
| colspan="4" | Vargr<br />
| colspan="4" | Argus<br />
|-<br />
| colspan="3" | Emrys<br />
| colspan="3" | Arcadia<br />
| colspan="3" | Remel<br />
| colspan="3" | Phos<br />
|}<br />
<br />
===Marching Order:===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
|align="center"| ''Default'' <br />
? ? <br><br />
? ? <br><br />
? ? <br><br />
<br />
|align="center"| ''Double File''<br />
Kaitva Vargr <br><br />
Arcadia Emrys <br><br />
Remel Phos<br><br />
Argus <br><br />
<br />
|align="center"| ''Single File''<br />
Vargr <br><br />
Kaitva <br><br />
Arcadia <br><br />
Emrys <br><br />
Remel <br><br />
Phos <br><br />
Argus<br />
|}<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | <h1>Spring</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| colspan=14 | <b>[[Candlemansa]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Thaw]] (10)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || Ship Depart<br />
| class=day | 4 || Climbing Challenge<br> Winner: Arcadia<br />
| class=day | 5 || <i>The Carzalan Generals Ball</i><br />
| class=day | 6 || Leaving:Confederation Bay <br>Entering:Destinian GAP<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || Javelin Learned<br>Pirate Attack <br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp; <br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Seedtime]] (11)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || <i>Rites of Thunor</i><br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Eostre</i><br />
| class=day | 18 || <i>The Seagate Spring Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Blossom]] (12)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=An_Evening_with_the_Unholy&diff=90994An Evening with the Unholy2021-09-22T04:22:13Z<p>Jacqui: /* Personal & Wierd buffs */</p>
<hr />
<div>[[Category:Scribe Notes]]<br />
[[Scribe_Notes#Spring_821_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Anne<br><br />
'''Season''': [[Spring]] 821 WK<br><br />
'''Night''': Wednesday <br><br />
'''Location''': Online <br><br />
'''Level''': High <br><br />
<br />
; Party <br />
# [[Thorn]] – Played by Helen<br />
# [[Sooty]] – Played by Bernard<br />
# [[Rayne]] – Played by Annuskha<br />
# [[Flamis]] – Played by Jacqui<br />
# [[Phaeton]] – Played by Keith<br />
# [[Ben]] – Played by Ian<br />
<br />
; Employer: <br />
The Eshery Church of Raphael, on the plane of Cercotis<br />
<br />
; Mission: <br />
To find out why an old Knight keeps rising and put a stop to it.<br />
<br />
; Pay<br />
12 Waters of Healing down payment and 50,000sp in Weird Magic Items each upon completion.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
* Cloud (Rayne) Speed: 34 mph Duration: 50 Hours Daily distance: 816 miles per day - assumes overnight travel<br />
* Wings (Ben) Speed: 39 mph Duration: 5 Hours Daily distance: 195 miles per cast<br />
* Wings (Phaeton) Speed: 42mph Duration: 6.5 hours. Daily Distance: 273 miles per cast.<br />
* Wildfires (Flamis) Speed: 44 mph Duration: 260 Minutes Daily distance: 191 miles per cast<br />
* Wildfires (Ben) Speed: 50 mph Duration: 320 Minutes Daily distance: 266 miles per cast<br />
* Wing of the Phoenix (Thorn): 41 mph, 6 hours, 246 miles, 7 Targets per cast.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
* A Rank 15 Enhance Enchant will be available for morning buffs on Duration.<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 70px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Primordial Armour (So)<br />
|class="rk"| 20<br />
|class="ef" | 125 points ablative vs magical damage<br />
|class="du" | 36 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> Y<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Eleutherian Ward (So)<br />
|class="rk"| 15<br />
|class="ef" | Immune to loss of actions, reduces AG penalties for armour/enc<br />
|class="du" | 15.5 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> N<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Mind Shield (Th)<br />
|class="rk"| 12<br />
|class="ef" | No mind reading, +34 vs mental attack<br />
|class="du" | 25 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> Y<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Shadow Form (BG)<br />
|class="rk"| 20<br />
|class="ef" | 42 def<br />
|class="du" | 18 Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> Y<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Iron Shield (So)<br />
|class="rk"| 20<br />
|class="ef" | +42% defence if shield prepared, +21% otherwise<br />
|class="du" | 18 Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> N<br />
| <!-- Ben --> Y<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Coruscade (Ph)<br />
|class="rk"| 12<br />
|class="ef" | +26 DEF in melee, +13 in close<br />
|class="du" | 6.5 Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> N<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Witchsight (Ph)<br />
|class="rk"| 12<br />
|class="ef" | See Invis etc<br />
|class="du" | 6.5 Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> Y<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Greater Heart Rune (Ph)<br />
|class="rk"| 8<br />
|class="ef" | Heals 7 EN<br />
|class="du" | 9 Days<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> Y<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Mind Speech (Th)<br />
|class="rk"| 10<br />
|class="ef" | Mental communication & visual images, Range 330 ft<br />
|class="du" | 110 Mins<br />
| <!-- Thorn --> Sit (P)<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> Y<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Force Shield<br />
|class="rk"| 20<br />
|class="ef" | +25 to def (10 targets/cast)<br />
|class="du" | 210 Mins<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> Y<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Weapon of Radiance (Flamis)<br />
|class="rk"| 15<br />
|class="ef" | +15 to SC +7 DAM (+15 versus undead & creatures of darkness) <br />
|class="du" | ? Mins<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Light Sword (Phaeton)<br />
|class="rk"| 6<br />
|class="ef" | +7 SC +2 D (extra 3 to those of opposing alignment light/dark)<br />
|class="du" | 11 mins<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
====Personal & Weird buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk"| N/A<br />
|class="ef" | ????<br />
|class="du" | N/A<br />
| <!-- Thorn --> ###%<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> NA<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Stop before walking into trap/ward or detection when in stealth.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 131%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> 116%<br />
<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Drain Resistance<br />
|class="rk"| N/A<br />
|class="ef" | Amount resisted per drain / has magic resist vs drain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ? / Res<br />
| <!-- Sooty --> 6 / Res<br />
| <!-- Rayne --> 3 / Res<br />
| <!-- Flamis --> NA<br />
| <!-- Phaeton --> ? / Res<br />
| <!-- Ben --> ? / Res<br />
| <!-- Dragon --> ? / Res<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | See Invisible<br />
|class="rk"| N/A<br />
|class="ef" | Highest rank see invisible effect<br />
|class="du" | N/A<br />
| <!-- Thorn --> 20?<br />
| <!-- Sooty --> 20<br />
| <!-- Rayne --> 5<br />
| <!-- Flamis --> 20 <br />
| <!-- Phaeton --> ##<br />
| <!-- Ben --> ##<br />
| <!-- Dragon --> 0<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Ranger chance of detecting outdoor ambush or trap / favoured terrain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ##% / ??<br />
| <!-- Sooty --> 143% / Damned terrain<br />
| <!-- Rayne --> 76% / Coastal<br />
| <!-- Flamis --> 126% / Wastes<br />
| <!-- Phaeton --> ##% / ??<br />
| <!-- Ben --> ##% / ??<br />
| <!-- Dragon --> -<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Find Traps<br />
|class="rk"| N/A<br />
|class="ef" | Thief style find traps.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 106%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | <h1>Spring</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| colspan=14 | <b>[[Candlemansa]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Thaw]] (10)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>The Carzalan Generals Ball</i><br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 21 || &nbsp; New Moon - Expected next appearance.<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp; <br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Seedtime]] (11)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || <i>Rites of Thunor</i><br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Eostre</i><br />
| class=day | 18 || <i>The Seagate Spring Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Blossom]] (12)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=An_Evening_with_the_Unholy&diff=90915An Evening with the Unholy2021-09-15T06:54:23Z<p>Jacqui: </p>
<hr />
<div>[[Category:Scribe Notes]]<br />
[[Scribe_Notes#Spring_821_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Anne<br><br />
'''Season''': [[Spring]] 821 WK<br><br />
'''Night''': Wednesday <br><br />
'''Location''': Online <br><br />
'''Level''': High <br><br />
<br />
; Party <br />
# [[Thorn]] – Played by Helen<br />
# [[Sooty]] – Played by Bernard<br />
# [[Rayne]] – Played by Annuskha<br />
# [[Flamis]] – Played by Jacqui<br />
# [[Phaeton]] – Played by Keith<br />
# [[Ben]] – Played by Ian<br />
<br />
; Employer: <br />
The Eshery Church of Raphael, on the plain of Cercotis<br />
<br />
; Mission: <br />
To find out why an old Knight keeps rising and put a stop to it.<br />
<br />
; Pay<br />
12 Waters of Healing down payment and 50,000sp in Weird Magic Items each upon completion.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
* Cloud (Rayne) Speed: ?? mph Duration: ?? Days Daily distance: ???<br />
* Wings (??) Speed: ?? mph Duration: ?? Hours Daily distance: ???<br />
* Wildfires (Flamis) Speed: 44 mph Duration: 260 Minutes Daily distance: 191 miles per cast<br />
* Wing of the Phoenix (Thorn): 41 mph, 6 hours, 246 miles, 7 Targets per cast.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
* A Rank 15 Enhance Enchant will be available for morning buffs on Duration.<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 70px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Primordial Armour (So)<br />
|class="rk"| 20<br />
|class="ef" | 125 points ablative vs magical damage<br />
|class="du" | 36 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Eleutherian Ward (So)<br />
|class="rk"| 15<br />
|class="ef" | Immune to loss of actions, reduces AG penalties for armour/enc<br />
|class="du" | 15.5 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Mind Shield (Th)<br />
|class="rk"| 12<br />
|class="ef" | No mind reading, +34 vs mental attack<br />
|class="du" | 25 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Mind Speech (Th)<br />
|class="rk"| 10<br />
|class="ef" | Mental communication & visual images, Range 330 ft<br />
|class="du" | 110 Mins<br />
| <!-- Thorn --> Sit (P)<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Force Shield<br />
|class="rk"| 20<br />
|class="ef" | +25 to def (10 targets/cast)<br />
|class="du" | 210 Mins<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Weapon of Radiance (Flamis)<br />
|class="rk"| 15<br />
|class="ef" | +15 to SC +7 DAM (+15 versus undead & creatures of darkness) <br />
|class="du" | ? Mins<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
====Personal & Wierd buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk"| N/A<br />
|class="ef" | ????<br />
|class="du" | N/A<br />
| <!-- Thorn --> ###%<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> NA<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Stop before walking into trap/ward or detection when in stealth.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 131%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> NA<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Drain Resistance<br />
|class="rk"| N/A<br />
|class="ef" | Amount resisted per drain / has magic resist vs drain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ? / Res<br />
| <!-- Sooty --> 6 / Res<br />
| <!-- Rayne --> 3 / Res<br />
| <!-- Flamis --> NA<br />
| <!-- Phaeton --> ? / Res<br />
| <!-- Ben --> ? / Res<br />
| <!-- Dragon --> ? / Res<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | See Invisible<br />
|class="rk"| N/A<br />
|class="ef" | Highest rank see invisible effect<br />
|class="du" | N/A<br />
| <!-- Thorn --> ##<br />
| <!-- Sooty --> 20<br />
| <!-- Rayne --> ##<br />
| <!-- Flamis --> 20 <br />
| <!-- Phaeton --> ##<br />
| <!-- Ben --> ##<br />
| <!-- Dragon --> 0<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Ranger chance of detecting outdoor ambush or trap / favoured terrain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ##% / ??<br />
| <!-- Sooty --> 143% / Damned terrain<br />
| <!-- Rayne --> 76% / Coastal<br />
| <!-- Flamis --> 126% / Wastes<br />
| <!-- Phaeton --> ##% / ??<br />
| <!-- Ben --> ##% / ??<br />
| <!-- Dragon --> -<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Find Traps<br />
|class="rk"| N/A<br />
|class="ef" | Thief style find traps.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 106%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | <h1>Spring</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| colspan=14 | <b>[[Candlemansa]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Thaw]] (10)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>The Carzalan Generals Ball</i><br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp; <br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Seedtime]] (11)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || <i>Rites of Thunor</i><br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Eostre</i><br />
| class=day | 18 || <i>The Seagate Spring Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Blossom]] (12)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=An_Evening_with_the_Unholy&diff=90913An Evening with the Unholy2021-09-15T06:13:48Z<p>Jacqui: </p>
<hr />
<div>[[Category:Scribe Notes]]<br />
[[Scribe_Notes#Spring_821_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Anne<br><br />
'''Season''': [[Spring]] 821 WK<br><br />
'''Night''': Wednesday <br><br />
'''Location''': Online <br><br />
'''Level''': High <br><br />
<br />
; Party <br />
# [[Thorn]] – Played by Helen<br />
# [[Sooty]] – Played by Bernard<br />
# [[Rayne]] – Played by Annuskha<br />
# [[Flamis]] – Played by Jacqui<br />
# [[Phaeton]] – Played by Keith<br />
# [[Ben]] – Played by Ian<br />
<br />
; Employer: <br />
The Eshery Church of Raphael, on the plain of Cercotis<br />
<br />
; Mission: <br />
To find out why an old Knight keeps rising and put a stop to it.<br />
<br />
; Pay<br />
12 Waters of Healing down payment and 50,000sp in Weird Magic Items each upon completion.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
* Cloud (Rayne) Speed: ?? mph Duration: ?? Days Daily distance: ???<br />
* Wings (??) Speed: ?? mph Duration: ?? Hours Daily distance: ???<br />
* Wildfires (Flamis) Speed: 44 mph Duration: 260 Minutes Daily distance: 191 miles per cast<br />
* Wing of the Phoenix (Thorn): 41 mph, 6 hours, 246 miles, 7 Targets per cast.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
* A Rank 15 Enhance Enchant will be available for morning buffs on Duration.<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 70px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Primordial Armour (So)<br />
|class="rk"| 20<br />
|class="ef" | 125 points ablative vs magical damage<br />
|class="du" | 36 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Eleutherian Ward (So)<br />
|class="rk"| 15<br />
|class="ef" | Immune to loss of actions, reduces AG penalties for armour/enc<br />
|class="du" | 15.5 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Mind Shield (Th)<br />
|class="rk"| 12<br />
|class="ef" | No mind reading, +34 vs mental attack<br />
|class="du" | 25 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Mind Speech (Th)<br />
|class="rk"| 10<br />
|class="ef" | Mental communication & visual images, Range 330 ft<br />
|class="du" | 110 Mins<br />
| <!-- Thorn --> Sit (P)<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Force Shield<br />
|class="rk"| 20<br />
|class="ef" | +25 to def (10 targets/cast)<br />
|class="du" | 210 Mins<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Weapon of Radiance (Flamis)<br />
|class="rk"| 15<br />
|class="ef" | +15 to SC +7 DAM (+15 versus undead & creatures of darkness) <br />
|class="du" | ? Mins<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
====Personal & Wierd buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk"| N/A<br />
|class="ef" | ????<br />
|class="du" | N/A<br />
| <!-- Thorn --> ###%<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Stop before walking into trap/ward or detection when in stealth.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 131%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Drain Resistance<br />
|class="rk"| N/A<br />
|class="ef" | Amount resisted per drain / has magic resist vs drain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ? / Res<br />
| <!-- Sooty --> 6 / Res<br />
| <!-- Rayne --> 3 / Res<br />
| <!-- Flamis --> ? / Res<br />
| <!-- Phaeton --> ? / Res<br />
| <!-- Ben --> ? / Res<br />
| <!-- Dragon --> ? / Res<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | See Invisible<br />
|class="rk"| N/A<br />
|class="ef" | Highest rank see invisible effect<br />
|class="du" | N/A<br />
| <!-- Thorn --> ##<br />
| <!-- Sooty --> 20<br />
| <!-- Rayne --> ##<br />
| <!-- Flamis --> ##<br />
| <!-- Phaeton --> ##<br />
| <!-- Ben --> ##<br />
| <!-- Dragon --> 0<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Ranger chance of detecting outdoor ambush or trap / favoured terrain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ##% / ??<br />
| <!-- Sooty --> 143% / Damned terrain<br />
| <!-- Rayne --> 76% / Coastal<br />
| <!-- Flamis --> ##% / ??<br />
| <!-- Phaeton --> ##% / ??<br />
| <!-- Ben --> ##% / ??<br />
| <!-- Dragon --> -<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Find Traps<br />
|class="rk"| N/A<br />
|class="ef" | Thief style find traps.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 106%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | <h1>Spring</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| colspan=14 | <b>[[Candlemansa]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Thaw]] (10)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>The Carzalan Generals Ball</i><br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp; <br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Seedtime]] (11)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || <i>Rites of Thunor</i><br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Eostre</i><br />
| class=day | 18 || <i>The Seagate Spring Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Blossom]] (12)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=An_Evening_with_the_Unholy&diff=90908An Evening with the Unholy2021-09-15T06:03:01Z<p>Jacqui: </p>
<hr />
<div>[[Category:Scribe Notes]]<br />
[[Scribe_Notes#Spring_821_WK|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Anne<br><br />
'''Season''': [[Spring]] 821 WK<br><br />
'''Night''': Wednesday <br><br />
'''Location''': Online <br><br />
'''Level''': High <br><br />
<br />
; Party <br />
# [[Thorn]] – Played by Helen<br />
# [[Sooty]] – Played by Bernard<br />
# [[Rayne]] – Played by Annuskha<br />
# [[Flamis]] – Played by Jacqui<br />
# [[Phaeton]] – Played by Keith<br />
# [[Ben]] – Played by Ian<br />
<br />
; Employer: <br />
The Eshery Church of Raphael, on the plain of Cercotis<br />
<br />
; Mission: <br />
To find out why an old Knight keeps rising and put a stop to it.<br />
<br />
; Pay<br />
12 Waters of Healing down payment and 50,000sp in Weird Magic Items each upon completion.<br />
<br />
== Scribe Notes ==<br />
<br />
===Session 1===<br />
====Activity 1====<br />
====Activity 2====<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
* Cloud (Rayne) Speed: ?? mph Duration: ?? Days Daily distance: ???<br />
* Wings (??) Speed: ?? mph Duration: ?? Hours Daily distance: ???<br />
* Wildfires (??) Speed: ?? mph Duration: ?? Hours Daily distance: ???<br />
* Wing of the Phoenix (Thorn): 41 mph, 6 hours, 246 miles, 7 Targets per cast.<br />
<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
* A Rank 15 Enhance Enchant will be available for morning buffs on Duration.<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 70px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Primordial Armour (So)<br />
|class="rk"| 20<br />
|class="ef" | 125 points ablative vs magical damage<br />
|class="du" | 36 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Eleutherian Ward (So)<br />
|class="rk"| 15<br />
|class="ef" | Immune to loss of actions, reduces AG penalties for armour/enc<br />
|class="du" | 15.5 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> Y<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Mind Shield (Th)<br />
|class="rk"| 12<br />
|class="ef" | No mind reading, +34 vs mental attack<br />
|class="du" | 25 Hours<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> Y<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> Y<br />
| <!-- Flash --> Y<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Mind Speech (Th)<br />
|class="rk"| 10<br />
|class="ef" | Mental communication & visual images, Range 330 ft<br />
|class="du" | 110 Mins<br />
| <!-- Thorn --> Sit (P)<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Force Shield<br />
|class="rk"| 20<br />
|class="ef" | +25 to def (10 targets/cast)<br />
|class="du" | 210 Mins<br />
| <!-- Thorn --> Y<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
<br />
|class="mg" | Weapon of Radiance (Flamis)<br />
|class="rk"| 15<br />
|class="ef" | +15 to SC +7 DAM (+15 versus undead & creatures of darkness) <br />
|class="du" | ? Mins<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> Y<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
====Personal & Wierd buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="Thorn" | Thorn<br />
!Title="Sooty" | Sooty<br />
!Title="Rayne" | Rayne<br />
!Title="Flamis" | Flamis<br />
!Title="Phaeton" | Phaeton<br />
!Title="Ben" | Ben<br />
!Title="Dragon" | Dragon<br />
!Title="Other Pet?" | Other Pet?<br />
|-<br />
|class="mg" | Sense Danger<br />
|class="rk"| N/A<br />
|class="ef" | ????<br />
|class="du" | N/A<br />
| <!-- Thorn --> ###%<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Sixth Sense<br />
|class="rk"| N/A<br />
|class="ef" | Stop before walking into trap/ward or detection when in stealth.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 131%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Drain Resistance<br />
|class="rk"| N/A<br />
|class="ef" | Amount resisted per drain / has magic resist vs drain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ? / Res<br />
| <!-- Sooty --> 6 / Res<br />
| <!-- Rayne --> 3 / Res<br />
| <!-- Flamis --> ? / Res<br />
| <!-- Phaeton --> ? / Res<br />
| <!-- Ben --> ? / Res<br />
| <!-- Dragon --> ? / Res<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | See Invisible<br />
|class="rk"| N/A<br />
|class="ef" | Highest rank see invisible effect<br />
|class="du" | N/A<br />
| <!-- Thorn --> ##<br />
| <!-- Sooty --> 20<br />
| <!-- Rayne --> ##<br />
| <!-- Flamis --> ##<br />
| <!-- Phaeton --> ##<br />
| <!-- Ben --> ##<br />
| <!-- Dragon --> 0<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Ranger Detect Ambush<br />
|class="rk"| N/A<br />
|class="ef" | Ranger chance of detecting outdoor ambush or trap / favoured terrain<br />
|class="du" | N/A<br />
| <!-- Thorn --> ##% / ??<br />
| <!-- Sooty --> 143% / Damned terrain<br />
| <!-- Rayne --> 76% / Coastal<br />
| <!-- Flamis --> ##% / ??<br />
| <!-- Phaeton --> ##% / ??<br />
| <!-- Ben --> ##% / ??<br />
| <!-- Dragon --> -<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Find Traps<br />
|class="rk"| N/A<br />
|class="ef" | Thief style find traps.<br />
|class="du" | N/A<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> 106%<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- Thorn --> ?<br />
| <!-- Sooty --> ?<br />
| <!-- Rayne --> ?<br />
| <!-- Flamis --> ?<br />
| <!-- Phaeton --> ?<br />
| <!-- Ben --> ?<br />
| <!-- Dragon --> ?<br />
| <!-- Other Pet? --> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
<br />
===Significant Items===<br />
<br />
===Gifts===<br />
<br />
===Purchases===<br />
<br />
===Minor Items===<br />
<br />
== Calendar ==<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Spring" <br />
! colspan=15 | <h1>Spring</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon3.jpg]]<br />
| colspan=14 | <b>[[Candlemansa]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Thaw]] (10)</span><br />
|- <br />
| colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || <i>The Carzalan Generals Ball</i><br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp; <br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Seedtime]] (11)</span><br />
|- <br />
| colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || <i>Rites of Thunor</i><br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Equinox</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>Eostre</i><br />
| class=day | 18 || <i>The Seagate Spring Ball</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Blossom]] (12)</span><br />
|- <br />
| colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || <i>Floralia</i><br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || <i>Walpurgisnacht</i><br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=You%27re_Not_In_Tycho_anymore&diff=90776You're Not In Tycho anymore2021-08-27T22:44:51Z<p>Jacqui: </p>
<hr />
<div>[[Category:Scribe Notes]][[Category:ChrisRamsay]]<br />
[[Scribe_Notes#Scribe_Notes|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Chris Ramsay (Debut)<br><br />
'''Season''': Winter, 821wk.<br><br />
'''Night''': Tuesdays<br><br />
'''Location''': Smiths<br><br />
'''Level''': Low<br><br />
<br />
; Party <br />
# [[Kaitva]] - Dwarf Namer - Anne (Party Leader)<br />
# [[Seraph]] - Human Namer - Connor<br />
# Arcadia - Elf Celestial - Kita<br />
# [[Ashe]] - Elvish Earth Mage - Jacqui (with Norto the War Dog) (Military Scientist & Scribe)<br />
# [[Galantha Nival]] (Snowdrop) - Ice Mage. Female hobbit - played by Keith<br />
# [[Reiner Frosthaamer]] - Earth mage. Male dwarf. - played by Paul<br />
#[[Luther_Luthier]] (pronounced LOOTer) - nonmage male Hobbit (Thief, spy, cook) - Michael<br />
<br />
''Employer:'' Vibius Sulis Tempius, (House Sulis)<br> <br />
''Mission:'' Aid in the formation of good relations with several factions of a new city in an offplane world<br> <br />
''Location:'' Valminia, The Great Exspanse (Plane of [[Valmi]]), Tycho (Plane of Alusia)<br><br />
''Pay:'' Twice Standard Guild Rates, Will be Provided with Greater Enchantments and waters of healing<br><br />
''Days on Adventure:'' <br><br />
<br />
This Adventure takes place in a tropical, humid climate with current temperatures being between 28-34'c<br />
<br />
== Scribe Notes ==<br />
===Chapter 1 - Smoke and Bandits===<br />
1 Frost<br><br />
I arrived at the designated Guild Meeting Room to find a table spread with breads, cheeses, sausages, fruits and two bottles of what proved to be excellent wines. Our employer was sitting there, a middle-aged human in Lunar Empire robes. He introduced himself as Vibius Sulis Tempius, of House Sulis, the wealthy Lunar Empire merchant house I’d heard people talking about. Then we introduced ourselves, and he left the room, while the party had discussions. I was designated to be Military Scientist since I was the most skilled in that, and also Scribe. Kaitva was chosen as Party Leader.<br><br />
<br><br />
Master Vibius returned and described the job he was employing us for. He explained that House Sulis was planning to use Ritual Circles of Rune Mages to create a network of cargo portals linking their vineyards and warehouses. They have a villa about ¾ day ride out of Tycho where they train mages. Their rune mages accidentally created a portal to a tropical island somewhere off plane. This might be a source of jade, vanilla, and other resources. They wanted us to explore through the portal and make contacts with a view to trade. <br><br />
<br><br />
Ashe (to Snowdrop regarding a Rodrigo sausage): “You should have got someone to DA it before you put it in your mouth.â€<br><br />
<br><br />
Master Vibius offered the party twice guild rates for time on adventure as payment, along with salvage. He added that the House will provide necessary magical services for free, including Rank 10 greater enchantments, and two waters of healings each. We would be able to purchase restoratives and amulets at cost. They were also preparing special language cordials for us, since the people where we were going speak a weird language. He left us to prepare, though there wasn’t much to be done, other than lesser enchantments and such.<br><br />
<br><br />
We were led by a servant to the portal to Tycho, inside a gazebo in the Guild grounds at sunset that evening, and arrived in the Guild complex in Tycho, in the usual state of exhaustion. We slept that night in apartments in the Guild complex. There was an excess of perfumery. It made Norto sneeze. There were stray dogs barking in the night. Some kind of canine turf war from what I could tell.<br><br />
<br><br />
2 Frost <br><br />
In the morning, we were served an early breakfast of cold cuts, cheeses, fresh fruits and fresh bread.<br><br />
A messenger came to bring Seraph the amulet of diamonds he’d ordered. <br><br />
As we headed out, we were approached by a tired looking guard. He explained that the next watch had gone missing. The watch captain was named Brendias. They had gone scouting one or two hours out of the city. Rumours about smoke and fires and bandits. It was all a bit secretive. But our carriage would be heading out in the direction the scouts had gone, so there was some possibility we might be able to find out what had happened to them. I insisted we stop the carriage outside of the city so that I could get out to cast defence spells.<br><br />
<br><br />
Ashe: I don’t think I can cast in the carriage.<br><br />
Kaitva: She’s not grounded enough.<br><br />
<br><br />
After travelling for about an hour further, we spotted smoke in the woods. Arcadia cast unseen spells on Looter and I, and we sneaked forward. Which would have been a fine plan, if it wasn’t for the bear the lead orc rode in on. Which must have smelled something because it charged at me. <br><br />
Luther fired, and Reinar slung a stone from the carriage… Both were great shots. The orc drops one axe, and the sling stone hit him full in the head. He lost control of his bear. Oddly he wasn’t stunned, but frothing at the mouth.<br><br />
The bear closed on me. I fended them off, they pushed in, and my tulwar took out the orc’s other arm. Yes, he was armless. Norto charged in to help, but ended up in close with another orc. It got messy. Besides the orcs, there were two humans firing from the trees. The turning point was when Reinar hit the bear solidly and stunned it, which allowed me to get out from under. Once on my feet and out of close combat, I was able to cast and got the bear under animal control while the others continued to deal mayhem to the orcs. Then I put animal growth on Norto. It was all over soon after that. <br><br />
<br />
===Chapter 2 - Into the Blue===<br />
Luther: They’ll think we’re barbarians – well, bearbearians… <br><br />
<br><br />
First, I had to stop the bear eating orcs. Second, Snowdrop extinguished the fire. Then the party stripped the bandits, and burned the bodies. Meanwhile, I healed the bear. She was a large black bear, obviously trained to the saddle. I cast speak to animals and learned that she had memories of being in the cage – and that she thought the orc who had been riding her was crazy. We agreed on that.<br> <br />
<br><br />
Snowdrop: Oh no, it’s getting unbearable.<br><br />
<br><br />
The party loot consisted of:<br><br />
2 x chain 1 x damaged chain 1 x chain parts 1 x partial plate 1 x partial plate damaged<br><br />
5 x Battleaxe iron +5% SC<br><br />
2 x Battleaxe iron +1 dam<br><br />
2 shortbows +5% SC +1 dam<br> <br />
6 handaxes iron +5 sc<br><br />
<br><br />
The bear didn’t know her name so, I called her Majora. Ursa Majora.<br> <br />
<br><br />
Snowdrop to Arcadia: Are you trained to ride bearback?<br> <br />
<br />
In the bandit camp was found a bag of around 500sp plus assorted written notes. Somewhere there was an armourer owed money for two sets of partial plate. There was an address attached.<br><br />
Majora got to carry the armours, tied to her saddle. The Sulis guard bodies went on top of the carriage, the party inside the carriage. I rode Norto. <br><br />
We arrived at a palatial Villa at around dinnertime. We were told that it was called Villa Sulis Schola Scriptorium.<br><br />
Majora was fascinated by a bear statue beside the gate. The Villa staff greeted us. They had been warned that we would be late and had bodies and a bear with us. Soon, there was a second bear statue. Ursa Majora would be safe there and could be collected later. The deceased guards were taken off to be preserved.<br> <br />
The servants told Vibius that it was about 3am on the other side of the portal.<br> <br />
So, we went in and dinner was served. There were flat breads, cheeses, and a fine venison casserole, accompanied by good wines. Then potions were brought in on a trolley. For each of us there was a language cordial conferring Rank 5 Vilm and two waters of healing. We would be getting Rank 10 greater enchantments.<br> <br />
Over dinned we asked many questions about where we were going. Apparently, that plane has a shorter day. There was a mixed population of humans and merfolk, with a form of monarchy. They speak Vilm and they use the merfolk alphabet. The town was on the coast – there were lots of rivers – and a dense jungle – it could be on an island. The merfolk were thought to have some kind of priesthood, but it may be cultural and have no deity. Their government was a religious matriarchy. Possible trade goods included serpentine, jade, and hardwoods. The humans were growing rice and soya. There was known to be a grove of softwoods. The merchants were largely in charge. <br><br />
They gave us rooms, to get some sleep before going through the portal. Going through the portal we will be tired not exhausted, on about half fatigue. <br><br />
We decided to keep some items from the loot we’d acquired from the bandits and sell the rest:<br><br />
+1 dam battleaxe aka tin-opener for Kaitva<br><br />
+5 sc +1 dam shortbow for me<br><br />
<br><br />
Kaitva: I am not asking you to undress for me, elf.<br><br />
Arcadia: I don’t like you. <br><br />
<br><br />
3 Frost (Vilminia)<br><br />
They led us down some stairs and into a cellar, with a high ceiling and solid granite walls. It was chilly down there. The portal looks like a vertical ring carved with runes and set into a plinth. Inside the ring was a light blue becoming purple as went goes up. It had GTN portal, and went to Vilminia. There were no alternate destinations.<br> <br />
We needed to wait for the portal to warm up – soaking up some of our fatigue as it did so. It seems to be part of portal network on the other side. It would only send people from our plane back here however. <br />
Then, we stepped onto the portal platform and the portal transported us, to another platform on a cliff by the sea. In the other direction was a city divided by rivers. We stepped down from the platform. It was early in the morning, but there were people about. They stared at us, especially at the dwarves with their axes. The guard didn’t seem to know what to do with us. We deduced that iron may be rare and valuable here. The stared at Norto as well. Maybe they didn’t have dogs there. <br><br />
Master Vibius led us to an inn. We talked to the innkeeper and learned that our weapons were those of ‘dead ones’. Dead ones were living people - we were strange because we hadn’t had our funerals yet. They were the members of the vanguard who protected the city at the jungle border. They were counted as ‘already dead’, and had had their funerals. <br><br />
On impulse, I took out my wayfinder. Oddly, its north was about 35 degrees east off ranger north. <br><br />
We get rooms organised. We’d be meeting some merchants at 11am. We ate breakfast and purified. Vilbius showed us locked boxes of goods he had prepared for bribery purposes.<br><br />
<br><br />
Kaitva: You have to give me the lock code because I’m the party leader.<br><br />
<br><br />
Irvin the merchant came in to talk to master Vibius. He was accompanied by a guard, who wore scale armour made of ironwood. This was a heavy material, making his armour heavier than I’d like to wear. He was carrying a spear and boomerang, and stared at my bow. We stood around, doing our best to look like merchant guards. Irvin explained that the royalty were afraid of something to the northeast (ranger northeast). The merfolk were not getting certain materials that the woodcutters need. There were not enough people in the vanguard. They’ve pulled back from a fortified area, and the woodcutters were not going in to cut hardwoods. It was all a bit of a mess, and he wanted us to go in there and fix it. I was beginning to see why we were needed here.<br> <br />
Then a human representative of the merfolk showed up, wanting to arrange a meeting. <br><br />
<br><br />
===Chapter 3 - Bolas and Boomerangs===<br />
<br><br />
We followed the representative out of the inn to the nearest canal where a merman was sitting at one end of a long open canoe. He asked politely for Norto to please sit at the other end of the boat. The human was named Steve. And the merman was Seymour. The canal had a slow current which took us to the sea. The sand on the beach was white under the palm trees. We sailed to port along the shore and around a point to a cove where there stood a large conical structure – this was apparently a temple. Seymond explained that we would be meeting High Riparian Jascind, but we shouldn’t be worried about formalities. Inside was an audience chamber filled with ankle-deep water, tiled with jade and serpentine. There was a moon pool in the centre. In there sat High Riparian Jascind and her attendants Clow and Jude. As some discussion, we settled on addressing her as “Your Graceâ€. There was, of course, a problem. The seals were meant to be breeding, but they were being attacked by brown-skinned human savages from the great expanse (that was the jungle). Jude and Cleo were asked to leave while she spoke to us privately.<br><br />
Some scouts had been sent, and returned with deep dark painful bruising. Similar wounds were found on the seals. These wounds healed but slowly. The injured were in an underwater infirmary and couldn’t be readily moved. All this means that the merfolk can’t spare the labourers needed to gather the required materials for the landfolk. The seal colony was two days journey away. Half a day was through the jungle. There were other islands on this plane, but they are inhospitable. To the north. They had records of dark-skinned elves, but not of dwarves or halflings. <br><br />
We concluded that we should deal to the merfolk’s problem first, because that would help solve the other problem, and asked to be returned to Master Vibius. <br><br />
<br><br />
Reinar: I know how to use herbs if you know what I mean…<br><br />
<br><br />
Back at the inn, we explained to Master Vibius, and he said that he would convey our reasoning to the human merchants. We obtained some machetes in case they were needed in the jungle. Water would not be a problem, and we had plenty of food in the haversacks. <br><br />
<br><br />
Marching Order:<br><br />
Reinar Kaitva<br><br />
Snowdrop Luther<br><br />
Ashe Norto<br><br />
Seraph Arcadia<br><br />
In the morning, we purified and prepared to leave. <br><br />
<br><br />
4 Frost<br><br />
It took all day to get out of the city because of all the canals. We camped on a cliff by above the beach on the city outskirts. Night was uneventful. <br><br />
<br><br />
5 Frost<br><br />
Next day, we walked along the shore, mostly along the cliff-tops. By the end of the day, we had gained a bit of height, and we were on the edge of the jungle. There we camped on the cliff-top. The rocks extended down from the cliff and stretched some distance out to sea. The first watch reported some growling as of large cats, that headed for the city.<br><br />
<br><br />
6 Frost<br><br />
That day we marched through jungle, on a slightly overgrown path. There were only small birds, and they flew below the canopy. This seemed to be deliberate, I could hear them chattering about being too high. We saw a plant bearing red bananas. Luther cut some down, and we enjoyed them. As we left the jungle, heading for the beach, I cast animal growth on Norto.<br> <br />
Approaching the beach, we saw some dark-skinned humans clubbing seals. Snowdrop started yelling before we could even get our defence spells off. Still, they were some distance away, so we decided to fire missile weapons and wait for them to come to us while we cast spells. One of them threw a boomerang at Kaitva, which bounced of her armour and returned to his hand. Arcadia failed her spell, but mine succeeded… The magic here was weird, it spread across myself, Norto, Luther and Reinar. We advanced, slinging and firing as boomerangs came back at us. Next cast I only l got the one target, Kaitva. Reinar and Luther slung stones into the enemy. Snowdrop managed to snatch that boomerang out of the air, stinging her hand, but that was impressive. <br><br />
I called it, and we charged forwards. Three of them went for Norto with bolas, and the third one succeeded in entangling him. Luther ran forward to disentangle Norto and then we were all on them, hitting them with sword and axe and hammer. They fell beneath our blows, and when Luther freed Norto, it was soon over. Except for one who tried to flee in a boat, drawn by a hippopotamus. So, I cast animal control, aiming to bring the hippo to a stop. <br />
<br><br />
===Chapter 4 - March Upriver===<br />
<br><br />
Only that’s not quite what happened. My control spell went over the top. I was controlling the hippo, my dog, an owl, and a parrot. I instructed them to stop. The owl stopped sleeping. Her owlets started squawking. Then I instructed them to stop again and Norto stopped still. The angry owl attacked me and I lost concentration. Meanwhile, the parrot was shrieking loudly, calling out “Free screech†in Elvish. Needless to say, the man on the boat with the hippo got away. There were four seal corpses on the boat which I estimated would feed a dozen people and the hippo for a week. <br><br />
We had five seal pups, two of which had lost their mothers. We had one dead seal, and one live seal. The dead one had one of the odd wounds. It had died by blunt force trauma. The three clubs had ‘tribal blessing’ magic that did aquatic smiting. And it was permanent. Secondary magic immune to water friction. And they’re blunt weapons. The two boomerangs also had tribal blessing, absolute return, and true strike. The three bolas had tribal blessing of improved animal hunting. We found fetishes in the form of an arrowhead and crossed clubs, but they were not magical. The dead seal got eaten by Norto and the owl. The orphan seal pups were taken by Steve who was heading back to the Merfolk. <br><br />
We packed the items into my haversack. And headed up river at a measured pace, with the halflings and I riding Norto. As night fell, we found a small stone ruin with a bit of an overhang. Reinar said it was made of celestial marble and our jaws dropped. He added that its purpose was guard outpost. It was magical, its plane of origin was Valminia, and it was\s heat resistant, and somewhat impact resistant. It had been broken by a meteor shower. Long ago. Snowdrop collected fragments.<br> <br />
<br><br />
Ashe: I find it odd that the Ice mage is obsessed with rock. <br><br />
<br><br />
We made camp in the ruin. The namers set about divinating the loot. There were plenty of jungle noises, but nothing actually happened. <br><br />
<br><br />
7 Frost<br><br />
In the morning we came upon the hippo tracks, which were a day or so old. We scrouged mangos from trees beside the path. That night, we found an ironwood thicket to camp in. There were lots of night noises, and we saw some owls. <br><br />
I cast speak to avians, and talked to one of the owls. I learned that the dark-skinned humans were living some fifteen miles upriver in an old fort previously occupied by paler humans – the vanguard. There were only a few more of them than there are of us. They had the hippo. There was a woman among them who had an armadillo, a strange beast for its kind. She wore less tree than the men. The men had boomerangs – throwing sticks.<br><br> <br />
8 Frost<br><br />
So, the next day we hustled, hoping to cover a full ten miles. After five miles we came upon another ruin. There was a staircase going down… We could see spider webs. And writings on the wall in a strange Elvish-like script. Reinar cast a spell and said that there was a maze of passages down there. There was only one entity in contact with the stone. A large void with a bridge extended beyond the range of his spell. The passages were quite wide. <br><br />
We decided that we would investigate this ruin. We rested first. Arcadia cast witchsight, successfully targeting both halflings and both elves. I cast armour of earth, targeting first myself and getting Luther and Arcadia also, then Norto only, then Reinar, and got Kaitva. <br><br />
<br><br />
<br />
===Chapter 5 - Spiders in the Dark===<br />
<br>[[File:Cele.jpg|thumb|200px|right]]<br />
We entered. There were spiders. And webs. As we stepped from the staircase through a doorway into a large room, we formed a fighting wedge with Norto in the centre, flanked by the two dwarves with Seraph and Arcadia on the ends by the wall on either side. Behind them stood the halflings and I, attacking with ranged weapons and spells. The first spider went down to Kaitva who slashed it open on a riposte. Looter knocked one off the ceiling with a slingstone. One of the spiders bit Reinar hard, and he was poisoned briefly. Seraph cast a wall of forbiddance that held the spiders back, and the party whaled into them. The last spider, that was already full of my arrows, fell beneath Arcadia’s sword. Under the webs we found a very dead half-drow half-something strange, wearing an Amulet of Amethyst, and carrying two empty crystal flasks. He had been dead some nine thousand years. I healed up Reinar and Arcadia. Seraph found a shiny well-made bronze tulwar some 9500 years old.<br><br />
<br><br />
<br />
We headed down a corridor, the walls glowing slightly with a blue sheen. More celestial marble. It was not magical, nor was it bound. We found a broad doorway and continued down the corridor, past another small door to where we found a cave-in blocking the way. So, we went back. Through the broad door we saw the cavern that Reinar had told us about. We threw in a torch and saw far beyond the bridge was an enormous spider, long-lived, but not sentient, over 4000 years old, its only weakness being extreme heat. Its strength was in its extreme physical strength and impact resistance. We closed those doors and marked them with danger signs. Then we went through the smaller door, and found what must once have been an armoury. Most of it was useless, but there was another shiny bronze tulwar and two very damaged ones, plus an estoc, a rapier and two others. There was a locked door at the end of the hallway and some sort of workshop. There was a rumbling and a stone golem came towards and stopped. Then it spoke, greeting us in Elvish. <br><br />
<br><br />
<br />
===Chapter 6 - The One Who Designs===<br />
<br><br />
She – it was plainly a she - was made of fine marble fitted together, almost elfin in appearance, and about 5’ 6†tall. She was a sentient construct and was a stone golem who had been first activated some 9800 years ago. Her primary college was Celestial, and her secondary was Binding and Animating Magics. The magic in effect on her was preservation, durability, and binding permanency. She was made of celestial marble.<br> <br />
Someone: It’s sentient, of course it has a college.<br><br />
Ashe: Not necessarily, many a peasant doesn’t.<br><br />
When asked who she was, she explained that, “I was the one that designs.†Her master was a famous Binder. Her name was Cecile. Then she touched the walls and muttered, so they began to glow softly. She asked what we were doing here and we explained that we were exploring. Arcadia asked what had happened to her master, and she said he had petrified himself. He had been despised for his heritage. <br><br />
We looked around. There was a long-cold furnace in one corner of the workshop. There were mechanician tools, hand-pumps and other devices. There were shelves, and a glass-fronted cabinet with phials inside. These were four green phials, two orange and three red. Their magical effect was overwhelm of memories, life-linking linked to stone golem, rank 20 permanent and their range was infinite.<br><br />
There were nine of these golems. She was the first of nine. The others of the nine were elsewhere. The colour of the vial indicated the status of the golem linked to it. Green was active, red was inactive, and orange was unknown, but probably damaged. <br><br />
The One who Destroys - green – named Kine <br><br />
The One who Analyses - green – named Weiss. Last known to be on an island to the south – setting up a portal there. <br><br />
The One who Designs – green – named Cecile<br><br />
The One who Searches - green - Named Neiren<br><br />
The One who Oversees - red – definitely destroyed<br><br />
The One who Distracts - red – unknown fate<br><br />
The One who Leads - red - destroyed<br><br />
The One who Cares - orange - unknown<br><br />
The One who Protects - orange - unknown<br><br />
There was an empire here long ago. We needed to speak with the One who oversees, but she went red long ago. It was run by the Alluvian Desert Elves. There was a library – on the other side of that gigantic spider. There was more than one gigantic spider in this complex. This was not a small island – but a small continent. She was surprised that there was jungle out there. She remembered it as an oasis in the desert with a river that ran to the sea. She would need to put things in order before leaving. <br><br />
She pulls a beautiful tulwar from a drawer. It had extended strike range. +10SC and multi-hex. All the weapons we found here were made of hardened bronze. They were made for increased accuracy. Next was an estoc. It had +10SC, and moving finesse giving it +20 on a half-charge. <br><br />
The teleport rings were built by the Empire. One of Nine helped design the network. Far to the north, they found another set of islands. Then they were attacked from the sky. Falling rocks and monsters, that were not dragons (as we described them). The celestial marble came from the meteors. <br><br />
We settled down to eat and to rest for the night. Seraph set about divinating. Looter made a copy of our map for Cecile. The tulwars were divinated. We persuaded Cecile to be divinated also, by explaining the benefits to her. She was a rank 20 stone golem. Her construction took 6 ½ years. She has always been sentient, her MA is 20, and her PB is 25. The celestial magic (mostly star) came from the material, the binding from her creation. She cannot learn to fly. She can use adhesion to walk up walls. She is a master craftsman, having many skills, notably mechanician, weaponsmith and armourer at maximum rank. <br><br />
There had been elves in the Empire and other races were spoken of, including merfolk. But humans were unheard of. Paper had been rare because there were no trees. <br><br />
We slept uneventfully, except went a lone spider poked its head in and was squished by Cecile. She was going to pack up her things, and then later catch up to us. <br><br />
<br><br />
9 Frost<br><br />
In the morning, we headed out once more into the jungle. We arrived at the fort quite late in the evening. We decided to rest and attack under cover of darkness in the early morning. <br><br />
Everyone got Armour of Earth <br><br />
Witchsight on Norto Snowdrop Seraph Arcadia Looter<br><br />
<br>[[File:Encampment.png|thumb|200px|left]]<br />
<br><br />
===Chapter 7 - The Fight at the Fort===<br />
<br><br />
10 Frost<br><br />
<br><br />
The fort wasn’t really that much of a fortification. It was a ruin surrounded by a low wall and palisade, perhaps five foot tall. A gatehouse stood to the north. Guards stood on watch, three of them, and the place was lit by torches and fires. <br><br />
We decided to approach unseen, and have Reinar breach the wall. Snowdrop cast extinguish, and at the same time Arcadia created a bright pink light at the other end of the wall, distracting one of the guards. Norto went straight over the wall and Luther leapt on top of the wall. The guards retreated further back behind the wall, and were joined by others from inside a tent on the far side, including a witch and an tribal obvious leader. Reinar dropped the near wall, and I shot the witch, stunning her. More of them came out of the near tents as the party advanced. We stunned the witch again with missiles. Snowdrop snuck through one of the tents and stuck her short sword into the back of the one who came out of it. Seraph dropped an area effect counterspell under the witch to stop her from casting. Norto was engaged by an armadillo, the witch’s familiar. <br><br />
First kill went to Kaitva (again). Luther kept pelting the witch to keep her stunned, while I swapped to melee weapons and charged in. Snowdrop killed the one she had snuck up behind. Then one of the warriors behind the wall threw a boomerang at Snowdrop which she tried to catch and got stunned, and a second one knocked her down unconscious. Seraph and I got the next kill on the other end. Then Looter knocked over the witch with another good shot. Arcadia got her revenge back stunning the leader with an endurance blow. And then Kaitva killed him, nearly taking his arm off. Finally, Norto finished off the armadillo – and insisted on eating it. It was apparently very tasty.<br><br />
<br><br />
We searched and looted the place, finding…<br><br />
7 jaguar fur sleeping bags<br><br />
5 leather armour<br><br />
Tanned seal hide<br><br />
Black jaguar mage robes that add 5% to Cast Chance<br><br />
Ironwood scale armour <br><br />
Magical quarterstaff +2 dam and +5% defence + 1% per rank<br><br />
Magical quarterstaff +2 dam and + 1% per rank to Cast chance<br><br />
Obsidian throwing stone 3lbs<br><br />
Ancient luck amulets x 2 <br><br />
Jet Amulet<br><br />
<br><br />
===Chapter 8 - Jaguar, Jaguar in the Night===<br />
<br><br />
We made sure that all of the seal-murderers were thoroughly deceased. Then, we searched around the ruins and found a pool to the north-east This was a small place of power for the Colleges of Celestial, Greater Summoning and Witchcraft. It had been active for 9500 years. There was a demon symbol in the stone, which was identified as the symbol of Malphas, President of Deceivers. Reinar said the stone was corrupted celestial marble, and had actually been made by the President of Deceivers. The sand at the bottom didn’t look like beach sand, more like desert sand. <br><br />
<br><br />
Reiner: Everyone says that the bed is where the magic happens…<br><br />
Snowdrop: Because dreams are magical… <br><br />
<br><br />
Reiner: What’s the difference between beach sand and desert sand?<br><br />
Luther: In a desert it’s a lot longer to get to the water.<br><br />
<br><br />
We camped in the ruins until the following morning, waiting for Cecile. She arrived at about 2am in the morning. Only, she got more than a bit stuck in the mud. She was up to her waist.<br><br />
<br><br />
Arcadia: Sounds like a ‘her’ problem.<br><br />
<br><br />
Snowdrop woke us all up. Kaitva pulled Cecile out of the muck as Norto dug her out. It took a while. <br><br />
<br><br />
Ashe: I don’t generally eat animals that I have conversed with. <br><br />
<br><br />
11 Frost<br><br />
<br><br />
We followed along a track of sorts. At mid-afternoon we came upon birds, and I spoke with a cockatiel, a bird with a magnificent crest. It told me that there were cats in the jungle, but it hadn’t seen one for two days. It had seen a detached arm. It was a pinkish colour, so probably that of one of the vanguard or the city folk. The bird liked Arcadia, and attached itself to her. It showed us the way to a cave, just off the track where we could. We arrived shortly after dark, and found it was a decent shelter. It had been used by animals at some time in the past, but was not currently a den. <br><br />
<br> <br />
Snowdrop: Damn, the bird’s luckier than I am.<br><br />
<br><br />
I was on watch when the cats came. Norto growled, and I could make out five or six feline forms. I alerted the party and cast an armour of earth, targeting myself, Norto, Reinar and Snowdrop. The leopards pounced and two of them jumped on Norto. Another closed on Arcadia, while the fourth stayed in melee range. Norto got in an endurance blow on one that was attacking him, stunning it. Kaitva slashed an ear off the one in melee with Arcaia with a solid blow that rendered it unconscious. Snowdrop slashed from melee into the close combat and took the other jaguar on Norto to unconsciousness. The stunned one was shortly unconscious too. And then the other one in the other combat. I looked into the jungle and saw other leopards in the trees, one white-furred big one and two smaller ones. As I started to cast control, they took off. Snowdrop shot a final arrow into the dark, and elicited an angry hiss. <br><br />
Kaitva collected one left jaguar ear as a souvenir. Then we skinned the beasts and gave some of the meat to Norto to eat and the rest to Luther to render more-or-less edible. <br><br />
<br><br />
12 Frost<br><br />
<br><br />
Midmorning the next day, we came upon a pair of Vanguard. They carried spears, falchions and a strange weapon like a scythe/machete. They had jade axes. They agreed to take us to their leader, their division commander, John Ford Kenny. <br><br />
<br><br />
===Chapter 9 - The Commander===<br />
<br><br />
That afternoon we reached a small fort. We were led to an office, where we met Commanded Kenny. He gave us all a long stare, and we stared back. I learned from his aura that he was an Earth mage, whose highest-ranked skill was Military Science, and that he was not pacted. He said outright that we were not from this plane, which explained much to him. Then, he went on to explain something of the situation. Over the last twenty years they have been under threat from enemies to the north and so the Vanguard were under-resourced here. They weren’t getting enough volunteers either. Some were merfolk. <br> <br />
<br><br />
We were allocated a barracks room to spend the night. I judged that the fort could accommodate 180 comfortably, twice that at a squeeze, Now there appeared to be only 120 or so. Definitely appeared to be undermanned. We settled down for the night, and were woken by noise in the camp before 7am. In the mess hall, we were served a breakfast of fruits and breads. <br><br />
<br><br />
13 Frost<br><br />
<br><br />
An officer came to take to a meeting at 8am. John Kenny waited at his desk. First, he told us that the supplies we’d found at the fort had been written off months ago and were therefore ours as spoils of war. He then asked to hold us here for a week to assess our abilities in a series of training exercises, to which we agreed. <br> <br />
The first couple of days were focused on basic drills. Then they went on to look at our specific abilities, and to see how we function as a group. This was followed by an excursion into the jungle. We were called back into the office, and Commander Kenny seemed quite pleased. <br><br />
<br />
<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
Night Watch order: <br><br />
Looter<br><br />
Kaitva<br><br />
Arcadia<br><br />
Ashe Norto<br><br />
Seraph<br><br />
Reinar<br><br />
Snowdrop<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | # Day<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | # Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 1 x Destroyed chain armor remnants<br />
* 500sp pouch<br />
<br />
===Significant Loot Items===<br />
* 3 x tribal Blessed Boomerangs (2 beach, 1 encampment)<br />
* 3 x Tribal Blessed Crude Clubs<br />
* 5 x Tribal Blessed Bolas (3 Beach, 2 Encampment)<br />
* 2 x Crystal Potion Vials<br />
* Amethyst Amulet<br />
* 7 x Jaguar Fur multipurpose bedroll<br />
* amulet of Jet<br />
* Guardian Quarterstaff<br />
* Shaman Quarter Staff<br />
* Jaguar Fur mage robes<br />
* Ironwood Fullscale Armour (minor damage)<br />
* 2 x Ancient Luck Amulets (4 defence, 5 magic resistance)<br />
* Obsidian throwing stone (weapon type rock)<br />
* 4 x Invested Malachite Whetstones (Enhanced Diamond Weapon Rank 9 - 3 charges each)<br />
* 2 x Potions of Shadowform (rank 9)<br />
* 8 x Potions of delayed troll-skin (rank 6)<br />
* 5 x Potions of water of healing (rank 8)<br />
* 5 x Potions water of strength Rank (6)<br />
* 1 x poorly treated beast-mastered bear, currently petrified<br />
* 2 x Tropical seal pup's<br />
* Tanned Tropical seal Hide, 12 Armour Sizes Worth<br />
* Jaguar Fur Pelts, 15 armour sizes worth<br />
* Clean Cut Jaguar Left ear (Rare Beastmaster Ingredient)<br />
* 1 Tropical Cockatiel<br />
<br />
===Gifts===<br />
* 14 x Waters of Healing (rank 8) - House Solus<br />
* Jeweled Gilded Bronze Tulwar - One Who Designs<br />
* Gilded Bronze Estoc - One Who Designs<br />
<br />
===Purchases===<br />
* 2x Diamond Amulet - Seraph, Luther<br />
<br />
===Minor Items===<br />
*2 x chain <br />
*1 x damaged chain<br />
*1 x partial plate <br />
*1 x partial plate damaged<br />
*5 x Battleaxe iron +5% SC<br />
*2 x Battleaxe iron +1 dam - 1 Taken by Kaitva<br />
*2 x shortbows +5% SC +1 dam - 1 Taken by Ashe<br />
*6 x handaxes iron +5 sc<br />
*2 x Blemished Bronze Tulwar +10SC<br />
*7 x Tribal Warclubs +2 Damage (2 Beach, 5 Encampment)<br />
*1 x Blemished Bronze estoc +10SC<br />
*10 x rank boomerangs +2Damage<br />
<br />
== Calendar ==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | <h1>Winter</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| colspan=14 | <b>[[Samhain]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Frost]] (7)</span><br />
|- <br />
! colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Snow]] (8)</span><br />
|- <br />
! colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>The Duke of Carzala's Winter Ball</i><br />
| class=day | 18 || <i>Yuletide</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i><br />
| class=day | 20 || <i>DoC 2</i><br />
| class=day | 21 || <i>DoC 3</i><br />
| class=day | 22 || <i>DoC 4</i><br />
| class=day | 23 || <i>DoC 5</i><br />
| class=day | 24 || <i>DoC 6</i><br />
| class=day | 25 || <i>DoC 7</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 26 || <i>DoC 8</i><br />
| class=day | 27 || <i>DoC 9</i><br />
| class=day | 28 || <i>DoC 10</i><br />
| class=day | 29 || <i>DoC 11</i><br />
| class=day | 30 || <i>Twelfth Night</i><br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Ice]] (9)</span><br />
|- <br />
! colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=You%27re_Not_In_Tycho_anymore&diff=90761You're Not In Tycho anymore2021-08-21T21:19:23Z<p>Jacqui: </p>
<hr />
<div>[[Category:Scribe Notes]][[Category:ChrisRamsay]]<br />
[[Scribe_Notes#Scribe_Notes|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Chris Ramsay (Debut)<br><br />
'''Season''': Winter, 821wk.<br><br />
'''Night''': Tuesdays<br><br />
'''Location''': Smiths<br><br />
'''Level''': Low<br><br />
<br />
; Party <br />
# [[Kaitva]] - Dwarf Namer - Anne (Party Leader)<br />
# [[Seraph]] - Human Namer - Connor<br />
# Arcadia - Elf Celestial - Kita<br />
# [[Ashe]] - Elvish Earth Mage - Jacqui (with Norto the War Dog) (Military Scientist & Scribe)<br />
# [[Galantha Nival]] (Snowdrop) - Ice Mage. Female hobbit - played by Keith<br />
# [[Reiner Frosthaamer]] - Earth mage. Male dwarf. - played by Paul<br />
#[[Luther_Luthier]] (pronounced LOOTer) - nonmage male Hobbit (Thief, spy, cook) - Michael<br />
<br />
''Employer:'' Vibius Sulis Tempius, (House Sulis)<br> <br />
''Mission:'' Aid in the formation of good relations with several factions of a new city in an offplane world<br> <br />
''Location:'' Valminia, The Great Exspanse (Plane of [[Valmi]]), Tycho (Plane of Alusia)<br><br />
''Pay:'' Twice Standard Guild Rates, Will be Provided with Greater Enchantments and waters of healing<br><br />
''Days on Adventure:'' <br><br />
<br />
This Adventure takes place in a tropical, humid climate with current temperatures being between 28-34'c<br />
<br />
== Scribe Notes ==<br />
===Chapter 1 - Smoke and Bandits===<br />
1 Frost<br><br />
I arrived at the designated Guild Meeting Room to find a table spread with breads, cheeses, sausages, fruits and two bottles of what proved to be excellent wines. Our employer was sitting there, a middle-aged human in Lunar Empire robes. He introduced himself as Vibius Sulis Tempius, of House Sulis, the wealthy Lunar Empire merchant house I’d heard people talking about. Then we introduced ourselves, and he left the room, while the party had discussions. I was designated to be Military Scientist since I was the most skilled in that, and also Scribe. Kaitva was chosen as Party Leader.<br><br />
<br><br />
Master Vibius returned and described the job he was employing us for. He explained that House Sulis was planning to use Ritual Circles of Rune Mages to create a network of cargo portals linking their vineyards and warehouses. They have a villa about ¾ day ride out of Tycho where they train mages. Their rune mages accidentally created a portal to a tropical island somewhere off plane. This might be a source of jade, vanilla, and other resources. They wanted us to explore through the portal and make contacts with a view to trade. <br><br />
<br><br />
Ashe (to Snowdrop regarding a Rodrigo sausage): “You should have got someone to DA it before you put it in your mouth.â€<br><br />
<br><br />
Master Vibius offered the party twice guild rates for time on adventure as payment, along with salvage. He added that the House will provide necessary magical services for free, including Rank 10 greater enchantments, and two waters of healings each. We would be able to purchase restoratives and amulets at cost. They were also preparing special language cordials for us, since the people where we were going speak a weird language. He left us to prepare, though there wasn’t much to be done, other than lesser enchantments and such.<br><br />
<br><br />
We were led by a servant to the portal to Tycho, inside a gazebo in the Guild grounds at sunset that evening, and arrived in the Guild complex in Tycho, in the usual state of exhaustion. We slept that night in apartments in the Guild complex. There was an excess of perfumery. It made Norto sneeze. There were stray dogs barking in the night. Some kind of canine turf war from what I could tell.<br><br />
<br><br />
2 Frost <br><br />
In the morning, we were served an early breakfast of cold cuts, cheeses, fresh fruits and fresh bread.<br><br />
A messenger came to bring Seraph the amulet of diamonds he’d ordered. <br><br />
As we headed out, we were approached by a tired looking guard. He explained that the next watch had gone missing. The watch captain was named Brendias. They had gone scouting one or two hours out of the city. Rumours about smoke and fires and bandits. It was all a bit secretive. But our carriage would be heading out in the direction the scouts had gone, so there was some possibility we might be able to find out what had happened to them. I insisted we stop the carriage outside of the city so that I could get out to cast defence spells.<br><br />
<br><br />
Ashe: I don’t think I can cast in the carriage.<br><br />
Kaitva: She’s not grounded enough.<br><br />
<br><br />
After travelling for about an hour further, we spotted smoke in the woods. Arcadia cast unseen spells on Looter and I, and we sneaked forward. Which would have been a fine plan, if it wasn’t for the bear the lead orc rode in on. Which must have smelled something because it charged at me. <br><br />
Luther fired, and Reinar slung a stone from the carriage… Both were great shots. The orc drops one axe, and the sling stone hit him full in the head. He lost control of his bear. Oddly he wasn’t stunned, but frothing at the mouth.<br><br />
The bear closed on me. I fended them off, they pushed in, and my tulwar took out the orc’s other arm. Yes, he was armless. Norto charged in to help, but ended up in close with another orc. It got messy. Besides the orcs, there were two humans firing from the trees. The turning point was when Reinar hit the bear solidly and stunned it, which allowed me to get out from under. Once on my feet and out of close combat, I was able to cast and got the bear under animal control while the others continued to deal mayhem to the orcs. Then I put animal growth on Norto. It was all over soon after that. <br><br />
<br />
===Chapter 2 - Into the Blue===<br />
Luther: They’ll think we’re barbarians – well, bearbearians… <br><br />
<br><br />
First, I had to stop the bear eating orcs. Second, Snowdrop extinguished the fire. Then the party stripped the bandits, and burned the bodies. Meanwhile, I healed the bear. She was a large black bear, obviously trained to the saddle. I cast speak to animals and learned that she had memories of being in the cage – and that she thought the orc who had been riding her was crazy. We agreed on that.<br> <br />
<br><br />
Snowdrop: Oh no, it’s getting unbearable.<br><br />
<br><br />
The party loot consisted of:<br><br />
2 x chain 1 x damaged chain 1 x chain parts 1 x partial plate 1 x partial plate damaged<br><br />
5 x Battleaxe iron +5% SC<br><br />
2 x Battleaxe iron +1 dam<br><br />
2 shortbows +5% SC +1 dam<br> <br />
6 handaxes iron +5 sc<br><br />
<br><br />
The bear didn’t know her name so, I called her Majora. Ursa Majora.<br> <br />
<br><br />
Snowdrop to Arcadia: Are you trained to ride bearback?<br> <br />
<br />
In the bandit camp was found a bag of around 500sp plus assorted written notes. Somewhere there was an armourer owed money for two sets of partial plate. There was an address attached.<br><br />
Majora got to carry the armours, tied to her saddle. The Sulis guard bodies went on top of the carriage, the party inside the carriage. I rode Norto. <br><br />
We arrived at a palatial Villa at around dinnertime. We were told that it was called Villa Sulis Schola Scriptorium.<br><br />
Majora was fascinated by a bear statue beside the gate. The Villa staff greeted us. They had been warned that we would be late and had bodies and a bear with us. Soon, there was a second bear statue. Ursa Majora would be safe there and could be collected later. The deceased guards were taken off to be preserved.<br> <br />
The servants told Vibius that it was about 3am on the other side of the portal.<br> <br />
So, we went in and dinner was served. There were flat breads, cheeses, and a fine venison casserole, accompanied by good wines. Then potions were brought in on a trolley. For each of us there was a language cordial conferring Rank 5 Vilm and two waters of healing. We would be getting Rank 10 greater enchantments.<br> <br />
Over dinned we asked many questions about where we were going. Apparently, that plane has a shorter day. There was a mixed population of humans and merfolk, with a form of monarchy. They speak Vilm and they use the merfolk alphabet. The town was on the coast – there were lots of rivers – and a dense jungle – it could be on an island. The merfolk were thought to have some kind of priesthood, but it may be cultural and have no deity. Their government was a religious matriarchy. Possible trade goods included serpentine, jade, and hardwoods. The humans were growing rice and soya. There was known to be a grove of softwoods. The merchants were largely in charge. <br><br />
They gave us rooms, to get some sleep before going through the portal. Going through the portal we will be tired not exhausted, on about half fatigue. <br><br />
We decided to keep some items from the loot we’d acquired from the bandits and sell the rest:<br><br />
+1 dam battleaxe aka tin-opener for Kaitva<br><br />
+5 sc +1 dam shortbow for me<br><br />
<br><br />
Kaitva: I am not asking you to undress for me, elf.<br><br />
Arcadia: I don’t like you. <br><br />
<br><br />
3 Frost (Vilminia)<br><br />
They led us down some stairs and into a cellar, with a high ceiling and solid granite walls. It was chilly down there. The portal looks like a vertical ring carved with runes and set into a plinth. Inside the ring was a light blue becoming purple as went goes up. It had GTN portal, and went to Vilminia. There were no alternate destinations.<br> <br />
We needed to wait for the portal to warm up – soaking up some of our fatigue as it did so. It seems to be part of portal network on the other side. It would only send people from our plane back here however. <br />
Then, we stepped onto the portal platform and the portal transported us, to another platform on a cliff by the sea. In the other direction was a city divided by rivers. We stepped down from the platform. It was early in the morning, but there were people about. They stared at us, especially at the dwarves with their axes. The guard didn’t seem to know what to do with us. We deduced that iron may be rare and valuable here. The stared at Norto as well. Maybe they didn’t have dogs there. <br><br />
Master Vibius led us to an inn. We talked to the innkeeper and learned that our weapons were those of ‘dead ones’. Dead ones were living people - we were strange because we hadn’t had our funerals yet. They were the members of the vanguard who protected the city at the jungle border. They were counted as ‘already dead’, and had had their funerals. <br><br />
On impulse, I took out my wayfinder. Oddly, its north was about 35 degrees east off ranger north. <br><br />
We get rooms organised. We’d be meeting some merchants at 11am. We ate breakfast and purified. Vilbius showed us locked boxes of goods he had prepared for bribery purposes.<br><br />
<br><br />
Kaitva: You have to give me the lock code because I’m the party leader.<br><br />
<br><br />
Irvin the merchant came in to talk to master Vibius. He was accompanied by a guard, who wore scale armour made of ironwood. This was a heavy material, making his armour heavier than I’d like to wear. He was carrying a spear and boomerang, and stared at my bow. We stood around, doing our best to look like merchant guards. Irvin explained that the royalty were afraid of something to the northeast (ranger northeast). The merfolk were not getting certain materials that the woodcutters need. There were not enough people in the vanguard. They’ve pulled back from a fortified area, and the woodcutters were not going in to cut hardwoods. It was all a bit of a mess, and he wanted us to go in there and fix it. I was beginning to see why we were needed here.<br> <br />
Then a human representative of the merfolk showed up, wanting to arrange a meeting. <br><br />
<br><br />
===Chapter 3 - Bolas and Boomerangs===<br />
<br><br />
We followed the representative out of the inn to the nearest canal where a merman was sitting at one end of a long open canoe. He asked politely for Norto to please sit at the other end of the boat. The human was named Steve. And the merman was Seymour. The canal had a slow current which took us to the sea. The sand on the beach was white under the palm trees. We sailed to port along the shore and around a point to a cove where there stood a large conical structure – this was apparently a temple. Seymond explained that we would be meeting High Riparian Jascind, but we shouldn’t be worried about formalities. Inside was an audience chamber filled with ankle-deep water, tiled with jade and serpentine. There was a moon pool in the centre. In there sat High Riparian Jascind and her attendants Clow and Jude. As some discussion, we settled on addressing her as “Your Graceâ€. There was, of course, a problem. The seals were meant to be breeding, but they were being attacked by brown-skinned human savages from the great expanse (that was the jungle). Jude and Cleo were asked to leave while she spoke to us privately.<br><br />
Some scouts had been sent, and returned with deep dark painful bruising. Similar wounds were found on the seals. These wounds healed but slowly. The injured were in an underwater infirmary and couldn’t be readily moved. All this means that the merfolk can’t spare the labourers needed to gather the required materials for the landfolk. The seal colony was two days journey away. Half a day was through the jungle. There were other islands on this plane, but they are inhospitable. To the north. They had records of dark-skinned elves, but not of dwarves or halflings. <br><br />
We concluded that we should deal to the merfolk’s problem first, because that would help solve the other problem, and asked to be returned to Master Vibius. <br><br />
<br><br />
Reinar: I know how to use herbs if you know what I mean…<br><br />
<br><br />
Back at the inn, we explained to Master Vibius, and he said that he would convey our reasoning to the human merchants. We obtained some machetes in case they were needed in the jungle. Water would not be a problem, and we had plenty of food in the haversacks. <br><br />
<br><br />
Marching Order:<br><br />
Reinar Kaitva<br><br />
Snowdrop Luther<br><br />
Ashe Norto<br><br />
Seraph Arcadia<br><br />
In the morning, we purified and prepared to leave. <br><br />
<br><br />
4 Frost<br><br />
It took all day to get out of the city because of all the canals. We camped on a cliff by above the beach on the city outskirts. Night was uneventful. <br><br />
<br><br />
5 Frost<br><br />
Next day, we walked along the shore, mostly along the cliff-tops. By the end of the day, we had gained a bit of height, and we were on the edge of the jungle. There we camped on the cliff-top. The rocks extended down from the cliff and stretched some distance out to sea. The first watch reported some growling as of large cats, that headed for the city.<br><br />
<br><br />
6 Frost<br><br />
That day we marched through jungle, on a slightly overgrown path. There were only small birds, and they flew below the canopy. This seemed to be deliberate, I could hear them chattering about being too high. We saw a plant bearing red bananas. Luther cut some down, and we enjoyed them. As we left the jungle, heading for the beach, I cast animal growth on Norto.<br> <br />
Approaching the beach, we saw some dark-skinned humans clubbing seals. Snowdrop started yelling before we could even get our defence spells off. Still, they were some distance away, so we decided to fire missile weapons and wait for them to come to us while we cast spells. One of them threw a boomerang at Kaitva, which bounced of her armour and returned to his hand. Arcadia failed her spell, but mine succeeded… The magic here was weird, it spread across myself, Norto, Luther and Reinar. We advanced, slinging and firing as boomerangs came back at us. Next cast I only l got the one target, Kaitva. Reinar and Luther slung stones into the enemy. Snowdrop managed to snatch that boomerang out of the air, stinging her hand, but that was impressive. <br><br />
I called it, and we charged forwards. Three of them went for Norto with bolas, and the third one succeeded in entangling him. Luther ran forward to disentangle Norto and then we were all on them, hitting them with sword and axe and hammer. They fell beneath our blows, and when Luther freed Norto, it was soon over. Except for one who tried to flee in a boat, drawn by a hippopotamus. So, I cast animal control, aiming to bring the hippo to a stop. <br />
<br><br />
===Chapter 4 - March Upriver===<br />
<br><br />
Only that’s not quite what happened. My control spell went over the top. I was controlling the hippo, my dog, an owl, and a parrot. I instructed them to stop. The owl stopped sleeping. Her owlets started squawking. Then I instructed them to stop again and Norto stopped still. The angry owl attacked me and I lost concentration. Meanwhile, the parrot was shrieking loudly, calling out “Free screech†in Elvish. Needless to say, the man on the boat with the hippo got away. There were four seal corpses on the boat which I estimated would feed a dozen people and the hippo for a week. <br><br />
We had five seal pups, two of which had lost their mothers. We had one dead seal, and one live seal. The dead one had one of the odd wounds. It had died by blunt force trauma. The three clubs had ‘tribal blessing’ magic that did aquatic smiting. And it was permanent. Secondary magic immune to water friction. And they’re blunt weapons. The two boomerangs also had tribal blessing, absolute return, and true strike. The three bolas had tribal blessing of improved animal hunting. We found fetishes in the form of an arrowhead and crossed clubs, but they were not magical. The dead seal got eaten by Norto and the owl. The orphan seal pups were taken by Steve who was heading back to the Merfolk. <br><br />
We packed the items into my haversack. And headed up river at a measured pace, with the halflings and I riding Norto. As night fell, we found a small stone ruin with a bit of an overhang. Reinar said it was made of celestial marble and our jaws dropped. He added that its purpose was guard outpost. It was magical, its plane of origin was Valminia, and it was\s heat resistant, and somewhat impact resistant. It had been broken by a meteor shower. Long ago. Snowdrop collected fragments.<br> <br />
<br><br />
Ashe: I find it odd that the Ice mage is obsessed with rock. <br><br />
<br><br />
We made camp in the ruin. The namers set about divinating the loot. There were plenty of jungle noises, but nothing actually happened. <br><br />
<br><br />
7 Frost<br><br />
In the morning we came upon the hippo tracks, which were a day or so old. We scrouged mangos from trees beside the path. That night, we found an ironwood thicket to camp in. There were lots of night noises, and we saw some owls. <br><br />
I cast speak to avians, and talked to one of the owls. I learned that the dark-skinned humans were living some fifteen miles upriver in an old fort previously occupied by paler humans – the vanguard. There were only a few more of them than there are of us. They had the hippo. There was a woman among them who had an armadillo, a strange beast for its kind. She wore less tree than the men. The men had boomerangs – throwing sticks.<br><br> <br />
8 Frost<br><br />
So, the next day we hustled, hoping to cover a full ten miles. After five miles we came upon another ruin. There was a staircase going down… We could see spider webs. And writings on the wall in a strange Elvish-like script. Reinar cast a spell and said that there was a maze of passages down there. There was only one entity in contact with the stone. A large void with a bridge extended beyond the range of his spell. The passages were quite wide. <br><br />
We decided that we would investigate this ruin. We rested first. Arcadia cast witchsight, successfully targeting both halflings and both elves. I cast armour of earth, targeting first myself and getting Luther and Arcadia also, then Norto only, then Reinar, and got Kaitva. <br><br />
<br><br />
<br />
===Chapter 5 - Spiders in the Dark===<br />
<br>[[File:Cele.jpg|thumb|200px|right]]<br />
We entered. There were spiders. And webs. As we stepped from the staircase through a doorway into a large room, we formed a fighting wedge with Norto in the centre, flanked by the two dwarves with Seraph and Arcadia on the ends by the wall on either side. Behind them stood the halflings and I, attacking with ranged weapons and spells. The first spider went down to Kaitva who slashed it open on a riposte. Looter knocked one off the ceiling with a slingstone. One of the spiders bit Reinar hard, and he was poisoned briefly. Seraph cast a wall of forbiddance that held the spiders back, and the party whaled into them. The last spider, that was already full of my arrows, fell beneath Arcadia’s sword. Under the webs we found a very dead half-drow half-something strange, wearing an Amulet of Amethyst, and carrying two empty crystal flasks. He had been dead some nine thousand years. I healed up Reinar and Arcadia. Seraph found a shiny well-made bronze tulwar some 9500 years old.<br><br />
<br><br />
<br />
We headed down a corridor, the walls glowing slightly with a blue sheen. More celestial marble. It was not magical, nor was it bound. We found a broad doorway and continued down the corridor, past another small door to where we found a cave-in blocking the way. So, we went back. Through the broad door we saw the cavern that Reinar had told us about. We threw in a torch and saw far beyond the bridge was an enormous spider, long-lived, but not sentient, over 4000 years old, its only weakness being extreme heat. Its strength was in its extreme physical strength and impact resistance. We closed those doors and marked them with danger signs. Then we went through the smaller door, and found what must once have been an armoury. Most of it was useless, but there was another shiny bronze tulwar and two very damaged ones, plus an estoc, a rapier and two others. There was a locked door at the end of the hallway and some sort of workshop. There was a rumbling and a stone golem came towards and stopped. Then it spoke, greeting us in Elvish. <br><br />
<br><br />
<br />
===Chapter 6 - The One Who Designs===<br />
<br><br />
She – it was plainly a she - was made of fine marble fitted together, almost elfin in appearance, and about 5’ 6†tall. She was a sentient construct and was a stone golem who had been first activated some 9800 years ago. Her primary college was Celestial, and her secondary was Binding and Animating Magics. The magic in effect on her was preservation, durability, and binding permanency. She was made of celestial marble.<br> <br />
Someone: It’s sentient, of course it has a college.<br><br />
Ashe: Not necessarily, many a peasant doesn’t.<br><br />
When asked who she was, she explained that, “I was the one that designs.†Her master was a famous Binder. Her name was Cecile. Then she touched the walls and muttered, so they began to glow softly. She asked what we were doing here and we explained that we were exploring. Arcadia asked what had happened to her master, and she said he had petrified himself. He had been despised for his heritage. <br><br />
We looked around. There was a long-cold furnace in one corner of the workshop. There were mechanician tools, hand-pumps and other devices. There were shelves, and a glass-fronted cabinet with phials inside. These were four green phials, two orange and three red. Their magical effect was overwhelm of memories, life-linking linked to stone golem, rank 20 permanent and their range was infinite.<br><br />
There were nine of these golems. She was the first of nine. The others of the nine were elsewhere. The colour of the vial indicated the status of the golem linked to it. Green was active, red was inactive, and orange was unknown, but probably damaged. <br><br />
The One who Destroys - green – named Kine <br><br />
The One who Analyses - green – named Weiss. Last known to be on an island to the south – setting up a portal there. <br><br />
The One who Designs – green – named Cecile<br><br />
The One who Searches - green - Named Neiren<br><br />
The One who Oversees - red – definitely destroyed<br><br />
The One who Distracts - red – unknown fate<br><br />
The One who Leads - red - destroyed<br><br />
The One who Cares - orange - unknown<br><br />
The One who Protects - orange - unknown<br><br />
There was an empire here long ago. We needed to speak with the One who oversees, but she went red long ago. It was run by the Alluvian Desert Elves. There was a library – on the other side of that gigantic spider. There was more than one gigantic spider in this complex. This was not a small island – but a small continent. She was surprised that there was jungle out there. She remembered it as an oasis in the desert with a river that ran to the sea. She would need to put things in order before leaving. <br><br />
She pulls a beautiful tulwar from a drawer. It had extended strike range. +10SC and multi-hex. All the weapons we found here were made of hardened bronze. They were made for increased accuracy. Next was an estoc. It had +10SC, and moving finesse giving it +20 on a half-charge. <br><br />
The teleport rings were built by the Empire. One of Nine helped design the network. Far to the north, they found another set of islands. Then they were attacked from the sky. Falling rocks and monsters, that were not dragons (as we described them). The celestial marble came from the meteors. <br><br />
We settled down to eat and to rest for the night. Seraph set about divinating. Looter made a copy of our map for Cecile. The tulwars were divinated. We persuaded Cecile to be divinated also, by explaining the benefits to her. She was a rank 20 stone golem. Her construction took 6 ½ years. She has always been sentient, her MA is 20, and her PB is 25. The celestial magic (mostly star) came from the material, the binding from her creation. She cannot learn to fly. She can use adhesion to walk up walls. She is a master craftsman, having many skills, notably mechanician, weaponsmith and armourer at maximum rank. <br><br />
There had been elves in the Empire and other races were spoken of, including merfolk. But humans were unheard of. Paper had been rare because there were no trees. <br><br />
We slept uneventfully, except went a lone spider poked its head in and was squished by Cecile. She was going to pack up her things, and then later catch up to us. <br><br />
<br><br />
9 Frost<br><br />
In the morning, we headed out once more into the jungle. We arrived at the fort quite late in the evening. We decided to rest and attack under cover of darkness in the early morning. <br><br />
Everyone got Armour of Earth <br><br />
Witchsight on Norto Snowdrop Seraph Arcadia Looter<br><br />
<br>[[File:Encampment.png|thumb|200px|left]]<br />
<br><br />
===Chapter 7 The Fight at the Fort===<br />
<br><br />
10 Frost<br><br />
<br><br />
The fort wasn’t really that much of a fortification. It was a ruin surrounded by a low wall and palisade, perhaps five foot tall. A gatehouse stood to the north. Guards stood on watch, three of them, and the place was lit by torches and fires. <br><br />
We decided to approach unseen, and have Reinar breach the wall. Snowdrop cast extinguish, and at the same time Arcadia created a bright pink light at the other end of the wall, distracting one of the guards. Norto went straight over the wall and Luther leapt on top of the wall. The guards retreated further back behind the wall, and were joined by others from inside a tent on the far side, including a witch and an tribal obvious leader. Reinar dropped the near wall, and I shot the witch, stunning her. More of them came out of the near tents as the party advanced. We stunned the witch again with missiles. Snowdrop snuck through one of the tents and stuck her short sword into the back of the one who came out of it. Seraph dropped an area effect counterspell under the witch to stop her from casting. Norto was engaged by an armadillo, the witch’s familiar. <br><br />
First kill went to Kaitva (again). Luther kept pelting the witch to keep her stunned, while I swapped to melee weapons and charged in. Snowdrop killed the one she had snuck up behind. Then one of the warriors behind the wall threw a boomerang at Snowdrop which she tried to catch and got stunned, and a second one knocked her down unconscious. Seraph and I got the next kill on the other end. Then Looter knocked over the witch with another good shot. Arcadia got her revenge back stunning the leader with an endurance blow. And then Kaitva killed him, nearly taking his arm off. Finally, Norto finished off the armadillo – and insisted on eating it. It was apparently very tasty.<br><br />
<br><br />
We searched and looted the place, finding…<br><br />
7 jaguar fur sleeping bags<br><br />
5 leather armour<br><br />
Tanned seal hide<br><br />
Black jaguar mage robes that add 5% to Cast Chance<br><br />
Ironwood scale armour <br><br />
Magical quarterstaff +2 dam and +5% defence + 1% per rank<br><br />
Magical quarterstaff +2 dam and + 1% per rank to Cast chance<br><br />
Obsidian throwing stone 3lbs<br><br />
Ancient luck amulets x 2 <br><br />
Jet Amulet<br><br />
<br><br />
===Chapter 8 Jaguar, Jaguar in the Night===<br />
<br><br />
We made sure that all of the seal-murderers were thoroughly deceased. Then, we searched around the ruins and found a pool to the north-east This was a small place of power for the Colleges of Celestial, Greater Summoning and Witchcraft. It had been active for 9500 years. There was a demon symbol in the stone, which was identified as the symbol of Malphas, President of Deceivers. Reinar said the stone was corrupted celestial marble, and had actually been made by the President of Deceivers. The sand at the bottom didn’t look like beach sand, more like desert sand. <br><br />
<br><br />
Reiner: Everyone says that the bed is where the magic happens…<br><br />
Snowdrop: Because dreams are magical… <br><br />
<br><br />
Reiner: What’s the difference between beach sand and desert sand?<br><br />
Luther: In a desert it’s a lot longer to get to the water.<br><br />
<br><br />
We camped in the ruins until the following morning, waiting for Cecile. She arrived at about 2am in the morning. Only, she got more than a bit stuck in the mud. She was up to her waist.<br><br />
<br><br />
Arcadia: Sounds like a ‘her’ problem.<br><br />
<br><br />
Snowdrop woke us all up. Kaitva pulled Cecile out of the muck as Norto dug her out. It took a while. <br><br />
<br><br />
Ashe: I don’t generally eat animals that I have conversed with. <br><br />
<br><br />
11 Frost<br><br />
<br><br />
We followed along a track of sorts. At mid-afternoon we came upon birds, and I spoke with a cockatiel, a bird with a magnificent crest. It told me that there were cats in the jungle, but it hadn’t seen one for two days. It had seen a detached arm. It was a pinkish colour, so probably that of one of the vanguard or the city folk. The bird liked Arcadia, and attached itself to her. It showed us the way to a cave, just off the track where we could. We arrived shortly after dark, and found it was a decent shelter. It had been used by animals at some time in the past, but was not currently a den. <br><br />
<br> <br />
Snowdrop: Damn, the bird’s luckier than I am.<br><br />
<br><br />
I was on watch when the cats came. Norto growled, and I could make out five or six feline forms. I alerted the party and cast an armour of earth, targeting myself, Norto, Reinar and Snowdrop. The leopards pounced and two of them jumped on Norto. Another closed on Arcadia, while the fourth stayed in melee range. Norto got in an endurance blow on one that was attacking him, stunning it. Kaitva slashed an ear off the one in melee with Arcaia with a solid blow that rendered it unconscious. Snowdrop slashed from melee into the close combat and took the other jaguar on Norto to unconsciousness. The stunned one was shortly unconscious too. And then the other one in the other combat. I looked into the jungle and saw other leopards in the trees, one white-furred big one and two smaller ones. As I started to cast control, they took off. Snowdrop shot a final arrow into the dark, and elicited an angry hiss. <br><br />
Kaitva collected one left jaguar ear as a souvenir. Then we skinned the beasts and gave some of the meat to Norto to eat and the rest to Luther to render more-or-less edible. <br><br />
<br><br />
12 Frost<br><br />
<br><br />
Midmorning the next day, we came upon a pair of Vanguard. They carried spears, falchions and a strange weapon like a scythe/machete. They had jade axes. They agreed to take us to their leader, their division commander, John Ford Kenny. <br><br />
<br />
<br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
Night Watch order: <br><br />
Looter<br><br />
Kaitva<br><br />
Arcadia<br><br />
Ashe Norto<br><br />
Seraph<br><br />
Reinar<br><br />
Snowdrop<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | # Day<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | # Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
* 1 x Destroyed chain armor remnants<br />
* 500sp pouch<br />
<br />
===Significant Loot Items===<br />
* 3 x tribal Blessed Boomerangs (2 beach, 1 encampment)<br />
* 3 x Tribal Blessed Crude Clubs<br />
* 5 x Tribal Blessed Bolas (3 Beach, 2 Encampment)<br />
* 2 x Crystal Potion Vials<br />
* Amethyst Amulet<br />
* 7 x Jaguar Fur multipurpose bedroll<br />
* amulet of Jet<br />
* Guardian Quarterstaff<br />
* Shaman Quarter Staff<br />
* Jaguar Fur mage robes<br />
* Ironwood Fullscale Armour (minor damage)<br />
* 2 x Ancient Luck Amulets (4 defence, 5 magic resistance)<br />
* Obsidian throwing stone (weapon type rock)<br />
* 4 x Invested Malachite Whetstones (Enhanced Diamond Weapon Rank 9 - 3 charges each)<br />
* 2 x Potions of Shadowform (rank 9)<br />
* 8 x Potions of delayed troll-skin (rank 6)<br />
* 5 x Potions of water of healing (rank 8)<br />
* 5 x Potions water of strength Rank (6)<br />
* 1 x poorly treated beast-mastered bear, currently petrified<br />
* 2 x Tropical seal pup's<br />
* Tanned Tropical seal Hide, 12 Armour Sizes Worth<br />
* Jaguar Fur Pelts, 15 armour sizes worth<br />
* Clean Cut Jaguar Left ear (Rare Beastmaster Ingredient)<br />
* 2 Baby Seals<br />
<br />
===Gifts===<br />
* 14 x Waters of Healing (rank 8) - House Solus<br />
* Jeweled Gilded Bronze Tulwar - One Who Designs<br />
* Gilded Bronze Estoc - One Who Designs<br />
<br />
===Purchases===<br />
* 2x Diamond Amulet - Seraph, Luther<br />
<br />
===Minor Items===<br />
*2 x chain <br />
*1 x damaged chain<br />
*1 x partial plate <br />
*1 x partial plate damaged<br />
*5 x Battleaxe iron +5% SC<br />
*2 x Battleaxe iron +1 dam - 1 Taken by Kaitva<br />
*2 x shortbows +5% SC +1 dam - 1 Taken by Ashe<br />
*6 x handaxes iron +5 sc<br />
*2 x Blemished Bronze Tulwar +10SC<br />
*7 x Tribal Warclubs +2 Damage (2 Beach, 5 Encampment)<br />
*1 x Blemished Bronze estoc +10SC<br />
*10 x rank boomerangs +2Damage<br />
<br />
== Calendar ==<br />
<br />
{| cellspacing=1 width="100%" border=0 class="Season" id="Winter" <br />
! colspan=15 | <h1>Winter</h1><br />
|- <br />
| class="calMoon" | <br />
! colspan=2 | Moonday<br />
! colspan=2 | Duesday<br />
! colspan=2 | W'ansday<br />
! colspan=2 | Th'rsday<br />
! colspan=2 | Frysday<br />
! colspan=2 | Reapsday<br />
! colspan=2 | Sunday<br />
|- <br />
| class="calMoon" | [[Image:moon2.jpg]]<br />
| colspan=14 | <b>[[Samhain]]</b><br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Frost]] (7)</span><br />
|- <br />
! colspan=3 height=54px | &nbsp;<br />
| class=day | 1 || <i>Guild Meeting</i><br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
| colspan=8 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Snow]] (8)</span><br />
|- <br />
! colspan=7 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || &nbsp;<br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || <i>Solstice</i><br />
| class=day | 16 || &nbsp;<br />
| class=day | 17 || <i>The Duke of Carzala's Winter Ball</i><br />
| class=day | 18 || <i>Yuletide</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 19 || <i>Days of Chaos</i><br />
| class=day | 20 || <i>DoC 2</i><br />
| class=day | 21 || <i>DoC 3</i><br />
| class=day | 22 || <i>DoC 4</i><br />
| class=day | 23 || <i>DoC 5</i><br />
| class=day | 24 || <i>DoC 6</i><br />
| class=day | 25 || <i>DoC 7</i><br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 26 || <i>DoC 8</i><br />
| class=day | 27 || <i>DoC 9</i><br />
| class=day | 28 || <i>DoC 10</i><br />
| class=day | 29 || <i>DoC 11</i><br />
| class=day | 30 || <i>Twelfth Night</i><br />
| colspan=4 | &nbsp;<br />
|- <br />
! colspan=15 | <span style="font-size: 130%;">[[Ice]] (9)</span><br />
|- <br />
! colspan=11 height=54px | &nbsp;<br />
| class=day | 1 || &nbsp;<br />
| class=day | 2 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon3.jpg]]<br />
| class=day | 3 || &nbsp;<br />
| class=day | 4 || &nbsp;<br />
| class=day | 5 || &nbsp;<br />
| class=day | 6 || <i>First Plough</i><br />
| class=day | 7 || &nbsp;<br />
| class=day | 8 || &nbsp;<br />
| class=day | 9 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon0.jpg]]<br />
| class=day | 10 || &nbsp;<br />
| class=day | 11 || &nbsp;<br />
| class=day | 12 || &nbsp;<br />
| class=day | 13 || &nbsp;<br />
| class=day | 14 || &nbsp;<br />
| class=day | 15 || &nbsp;<br />
| class=day | 16 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon1.jpg]]<br />
| class=day | 17 || &nbsp;<br />
| class=day | 18 || &nbsp;<br />
| class=day | 19 || &nbsp;<br />
| class=day | 20 || &nbsp;<br />
| class=day | 21 || &nbsp;<br />
| class=day | 22 || &nbsp;<br />
| class=day | 23 || &nbsp;<br />
|- <br />
| class="calMoon" height=54px | [[Image:moon2.jpg]]<br />
| class=day | 24 || &nbsp;<br />
| class=day | 25 || &nbsp;<br />
| class=day | 26 || &nbsp;<br />
| class=day | 27 || &nbsp;<br />
| class=day | 28 || &nbsp;<br />
| class=day | 29 || &nbsp;<br />
| class=day | 30 || &nbsp;<br />
|}</div>Jacquihttps://dq-nz.org/dqwiki/index.php?title=You%27re_Not_In_Tycho_anymore&diff=90713You're Not In Tycho anymore2021-08-04T16:28:22Z<p>Jacqui: </p>
<hr />
<div>[[Category:Scribe Notes]][[Category:ChrisRamsay]]<br />
[[Scribe_Notes#Scribe_Notes|Scribe Notes]]<br />
<div class="TOC">__TOC__</div><br />
== Summary ==<br />
'''GM''': Chris Ramsay (Debut)<br><br />
'''Season''': Winter, 821wk.<br><br />
'''Night''': Tuesdays<br><br />
'''Location''': Smiths<br><br />
'''Level''': Low<br><br />
<br />
; Party <br />
# [[Kaitva]] - Dwarf Namer - Anne<br />
# [[Seraph]] - Human Namer - Connor<br />
# Arcadia - Elf Celestial - Kita<br />
# [[Ashe]] - Elvish Earth Mage - Jacqui (with Norto the War Dog)<br />
# [[Galantha Nival]] (Snowdrop) - Ice Mage. Female hobbit - played by Keith<br />
# [[Reiner Frosthaamer]] - Earth mage. Male dwarf. - played by Paul<br />
#[[Luther_Luthier]] (pronounced LOOTer) - nonmage male Hobbit (Thief, spy, cook) - Michael<br />
<br />
''Employer:'' Vibius Sulis Tempius, (House Sulis)<br> <br />
''Mission:'' Aid in the formation of good relations with several factions of a new city in an offplane world<br> <br />
''Location:'' Valminia, The Great Exspanse (Plane of [[Valmi]]), Tycho (Plane of Alusia)<br><br />
''Pay:'' Twice Standard Guild Rates, Will be Provided with Greater Enchantments and waters of healing<br><br />
''Days on Adventure:'' <br><br />
<br />
This Adventure takes place in a tropical, humid climate with current temperatures being between 28-34'c<br />
<br />
== Scribe Notes ==<br />
===Chapter 1 - Smoke and Bandits===<br />
1 Frost<br><br />
I arrived at the designated Guild Meeting Room to find a table spread with breads, cheeses, sausages, fruits and two bottles of what proved to be excellent wines. Our employer was sitting there, a middle-aged human in Lunar Empire robes. He introduced himself as Vibius Sulis Tempius, of House Sulis, the wealthy Lunar Empire merchant house I’d heard people talking about. Then we introduced ourselves, and he left the room, while the party had discussions. I was designated to be Military Scientist since I was the most skilled in that, and also Scribe. Kaitva was chosen as Party Leader.<br><br />
<br><br />
Master Vibius returned and described the job he was employing us for. He explained that House Sulis was planning to use Ritual Circles of Rune Mages to create a network of cargo portals linking their vineyards and warehouses. They have a villa about ¾ day ride out of Tycho where they train mages. Their rune mages accidentally created a portal to a tropical island somewhere off plane. This might be a source of jade, vanilla, and other resources. They wanted us to explore through the portal and make contacts with a view to trade. <br><br />
<br><br />
Ashe (to Snowdrop regarding a Rodrigo sausage): “You should have got someone to DA it before you put it in your mouth.â€<br><br />
<br><br />
Master Vibius offered the party twice guild rates for time on adventure as payment, along with salvage. He added that the House will provide necessary magical services for free, including Rank 10 greater enchantments, and two waters of healings each. We would be able to purchase restoratives and amulets at cost. They were also preparing special language cordials for us, since the people where we were going speak a weird language. He left us to prepare, though there wasn’t much to be done, other than lesser enchantments and such.<br><br />
<br><br />
We were led by a servant to the portal to Tycho, inside a gazebo in the Guild grounds at sunset that evening, and arrived in the Guild complex in Tycho, in the usual state of exhaustion. We slept that night in apartments in the Guild complex. There was an excess of perfumery. It made Norto sneeze. There were stray dogs barking in the night. Some kind of canine turf war from what I could tell.<br><br />
<br><br />
2 Frost <br><br />
In the morning, we were served an early breakfast of cold cuts, cheeses, fresh fruits and fresh bread.<br><br />
A messenger came to bring Seraph the amulet of diamonds he’d ordered. <br><br />
As we headed out, we were approached by a tired looking guard. He explained that the next watch had gone missing. The watch captain was named Brendias. They had gone scouting one or two hours out of the city. Rumours about smoke and fires and bandits. It was all a bit secretive. But our carriage would be heading out in the direction the scouts had gone, so there was some possibility we might be able to find out what had happened to them. I insisted we stop the carriage outside of the city so that I could get out to cast defence spells.<br><br />
<br><br />
Ashe: I don’t think I can cast in the carriage.<br><br />
Kaitva: She’s not grounded enough.<br><br />
<br><br />
After travelling for about an hour further, we spotted smoke in the woods. Arcadia cast unseen spells on Looter and I, and we sneaked forward. Which would have been a fine plan, if it wasn’t for the bear the lead orc rode in on. Which must have smelled something because it charged at me. <br><br />
Luther fired, and Reinar slung a stone from the carriage… Both were great shots. The orc drops one axe, and the sling stone hit him full in the head. He lost control of his bear. Oddly he wasn’t stunned, but frothing at the mouth.<br><br />
The bear closed on me. I fended them off, they pushed in, and my tulwar took out the orc’s other arm. Yes, he was armless. Norto charged in to help, but ended up in close with another orc. It got messy. Besides the orcs, there were two humans firing from the trees. The turning point was when Reinar hit the bear solidly and stunned it, which allowed me to get out from under. Once on my feet and out of close combat, I was able to cast and got the bear under animal control while the others continued to deal mayhem to the orcs. Then I put animal growth on Norto. It was all over soon after that. <br><br />
<br />
===Chapter 2 - Into the Blue===<br />
Luther: They’ll think we’re barbarians – well, bearbearians… <br><br />
<br><br />
First, I had to stop the bear eating orcs. Second, Snowdrop extinguished the fire. Then the party stripped the bandits, and burned the bodies. Meanwhile, I healed the bear. She was a large black bear, obviously trained to the saddle. I cast speak to animals and learned that she had memories of being in the cage – and that she thought the orc who had been riding her was crazy. We agreed on that.<br> <br />
<br><br />
Snowdrop: Oh no, it’s getting unbearable.<br><br />
<br><br />
The party loot consisted of:<br><br />
2 x chain 1 x damaged chain 1 x chain parts 1 x partial plate 1 x partial plate damaged<br><br />
5 x Battleaxe iron +5% SC<br><br />
2 x Battleaxe iron +1 dam<br><br />
2 shortbows +5% SC +1 dam<br> <br />
6 handaxes iron +5 sc<br><br />
<br><br />
The bear didn’t know her name so, I called her Majora. Ursa Majora.<br> <br />
<br><br />
Snowdrop to Arcadia: Are you trained to ride bearback?<br> <br />
<br />
In the bandit camp was found a bag of around 500sp plus assorted written notes. Somewhere there was an armourer owed money for two sets of partial plate. There was an address attached.<br><br />
Majora got to carry the armours, tied to her saddle. The Sulis guard bodies went on top of the carriage, the party inside the carriage. I rode Norto. <br><br />
We arrived at a palatial Villa at around dinnertime. We were told that it was called Villa Sulis Schola Scriptorium.<br><br />
Majora was fascinated by a bear statue beside the gate. The Villa staff greeted us. They had been warned that we would be late and had bodies and a bear with us. Soon, there was a second bear statue. Ursa Majora would be safe there and could be collected later. The deceased guards were taken off to be preserved.<br> <br />
The servants told Vibius that it was about 3am on the other side of the portal.<br> <br />
So, we went in and dinner was served. There were flat breads, cheeses, and a fine venison casserole, accompanied by good wines. Then potions were brought in on a trolley. For each of us there was a language cordial conferring Rank 5 Vilm and two waters of healing. We would be getting Rank 10 greater enchantments.<br> <br />
Over dinned we asked many questions about where we were going. Apparently, that plane has a shorter day. There was a mixed population of humans and merfolk, with a form of monarchy. They speak Vilm and they use the merfolk alphabet. The town was on the coast – there were lots of rivers – and a dense jungle – it could be on an island. The merfolk were thought to have some kind of priesthood, but it may be cultural and have no deity. Their government was a religious matriarchy. Possible trade goods included serpentine, jade, and hardwoods. The humans were growing rice and soya. There was known to be a grove of softwoods. The merchants were largely in charge. <br><br />
They gave us rooms, to get some sleep before going through the portal. Going through the portal we will be tired not exhausted, on about half fatigue. <br><br />
We decided to keep some items from the loot we’d acquired from the bandits and sell the rest:<br><br />
+1 dam battleaxe aka tin-opener for Kaitva<br><br />
+5 sc +1 dam shortbow for me<br><br />
<br><br />
Kaitva: I am not asking you to undress for me, elf.<br><br />
Arcadia: I don’t like you. <br><br />
<br><br />
3 Frost (Vilminia)<br><br />
They led us down some stairs and into a cellar, with a high ceiling and solid granite walls. It was chilly down there. The portal looks like a vertical ring carved with runes and set into a plinth. Inside the ring was a light blue becoming purple as went goes up. It had GTN portal, and went to Vilminia. There were no alternate destinations.<br> <br />
We needed to wait for the portal to warm up – soaking up some of our fatigue as it did so. It seems to be part of portal network on the other side. It would only send people from our plane back here however. <br />
Then, we stepped onto the portal platform and the portal transported us, to another platform on a cliff by the sea. In the other direction was a city divided by rivers. We stepped down from the platform. It was early in the morning, but there were people about. They stared at us, especially at the dwarves with their axes. The guard didn’t seem to know what to do with us. We deduced that iron may be rare and valuable here. The stared at Norto as well. Maybe they didn’t have dogs there. <br><br />
Master Vibius led us to an inn. We talked to the innkeeper and learned that our weapons were those of ‘dead ones’. Dead ones were living people - we were strange because we hadn’t had our funerals yet. They were the members of the vanguard who protected the city at the jungle border. They were counted as ‘already dead’, and had had their funerals. <br><br />
On impulse, I took out my wayfinder. Oddly, its north was about 35 degrees east off ranger north. <br><br />
We get rooms organised. We’d be meeting some merchants at 11am. We ate breakfast and purified. Vilbius showed us locked boxes of goods he had prepared for bribery purposes.<br><br />
<br><br />
Kaitva: You have to give me the lock code because I’m the party leader.<br><br />
<br><br />
Irvin the merchant came in to talk to master Vibius. He was accompanied by a guard, who wore scale armour made of ironwood. This was a heavy material, making his armour heavier than I’d like to wear. He was carrying a spear and boomerang, and stared at my bow. We stood around, doing our best to look like merchant guards. Irvin explained that the royalty were afraid of something to the northeast (ranger northeast). The merfolk were not getting certain materials that the woodcutters need. There were not enough people in the vanguard. They’ve pulled back from a fortified area, and the woodcutters were not going in to cut hardwoods. It was all a bit of a mess, and he wanted us to go in there and fix it. I was beginning to see why we were needed here.<br> <br />
Then a human representative of the merfolk showed up, wanting to arrange a meeting. <br><br />
<br><br />
===Chapter 3 - Bolas and Boomerangs===<br />
<br><br />
We followed the representative out of the inn to the nearest canal where a merman was sitting at one end of a long open canoe. He asked politely for Norto to please sit at the other end of the boat. The human was named Steve. And the merman was Seymour. The canal had a slow current which took us to the sea. The sand on the beach was white under the palm trees. We sailed to port along the shore and around a point to a cove where there stood a large conical structure – this was apparently a temple. Seymond explained that we would be meeting High Riparian Jascind, but we shouldn’t be worried about formalities. Inside was an audience chamber filled with ankle-deep water, tiled with jade and serpentine. There was a moon pool in the centre. In there sat High Riparian Jascind and her attendants Clow and Jude. As some discussion, we settled on addressing her as “Your Graceâ€. There was, of course, a problem. The seals were meant to be breeding, but they were being attacked by brown-skinned human savages from the great expanse (that was the jungle). Jude and Cleo were asked to leave while she spoke to us privately.<br><br />
Some scouts had been sent, and returned with deep dark painful bruising. Similar wounds were found on the seals. These wounds healed but slowly. The injured were in an underwater infirmary and couldn’t be readily moved. All this means that the merfolk can’t spare the labourers needed to gather the required materials for the landfolk. The seal colony was two days journey away. Half a day was through the jungle. There were other islands on this plane, but they are inhospitable. To the north. They had records of dark-skinned elves, but not of dwarves or halflings. <br><br />
We concluded that we should deal to the merfolk’s problem first, because that would help solve the other problem, and asked to be returned to Master Vibius. <br><br />
<br><br />
Reinar: I know how to use herbs if you know what I mean…<br><br />
<br><br />
Back at the inn, we explained to Master Vibius, and he said that he would convey our reasoning to the human merchants. We obtained some machetes in case they were needed in the jungle. Water would not be a problem, and we had plenty of food in the haversacks. <br><br />
<br><br />
Marching Order:<br><br />
Reinar Kaitva<br><br />
Snowdrop Luther<br><br />
Ashe Norto<br><br />
Seraph Arcadia<br><br />
In the morning, we purified and prepared to leave. <br><br />
<br><br />
4 Frost<br><br />
It took all day to get out of the city because of all the canals. We camped on a cliff by above the beach on the city outskirts. Night was uneventful. <br><br />
<br><br />
5 Frost<br><br />
Next day, we walked along the shore, mostly along the cliff-tops. By the end of the day, we had gained a bit of height, and we were on the edge of the jungle. There we camped on the cliff-top. The rocks extended down from the cliff and stretched some distance out to sea. The first watch reported some growling as of large cats, that headed for the city.<br><br />
<br><br />
6 Frost<br><br />
That day we marched through jungle, on a slightly overgrown path. There were only small birds, and they flew below the canopy. This seemed to be deliberate, I could hear them chattering about being too high. We saw a plant bearing red bananas. Luther cut some down, and we enjoyed them. As we left the jungle, heading for the beach, I cast animal growth on Norto.<br> <br />
Approaching the beach, we saw some dark-skinned humans clubbing seals. Snowdrop started yelling before we could even get our defence spells off. Still, they were some distance away, so we decided to fire missile weapons and wait for them to come to us while we cast spells. One of them threw a boomerang at Kaitva, which bounced of her armour and returned to his hand. Arcadia failed her spell, but mine succeeded… The magic here was weird, it spread across myself, Norto, Luther and Reinar. We advanced, slinging and firing as boomerangs came back at us. Next cast I only l got the one target, Kaitva. Reinar and Luther slung stones into the enemy. Snowdrop managed to snatch that boomerang out of the air, stinging her hand, but that was impressive. <br><br />
I called it, and we charged forwards. Three of them went for Norto with bolas, and the third one succeeded in entangling him. Luther ran forward to disentangle Norto and then we were all on them, hitting them with sword and axe and hammer. They fell beneath our blows, and when Luther freed Norto, it was soon over. Except for one who tried to flee in a boat, drawn by a hippopotamus. So, I cast animal control, aiming to bring the hippo to a stop. <br />
<br><br />
===Chapter 4 - March Upriver===<br />
<br><br />
Only that’s not quite what happened. My control spell went over the top. I was controlling the hippo, my dog, an owl, and a parrot. I instructed them to stop. The owl stopped sleeping. Her owlets started squawking. Then I instructed them to stop again and Norto stopped still. The angry owl attacked me and I lost concentration. Meanwhile, the parrot was shrieking loudly, calling out “Free screech†in Elvish. Needless to say, the man on the boat with the hippo got away. There were four seal corpses on the boat which I estimated would feed a dozen people and the hippo for a week. <br><br />
We had five seal pups, two of which had lost their mothers. We had one dead seal, and one live seal. The dead one had one of the odd wounds. It had died by blunt force trauma. The three clubs had ‘tribal blessing’ magic that did aquatic smiting. And it was permanent. Secondary magic immune to water friction. And they’re blunt weapons. The two boomerangs also had tribal blessing, absolute return, and true strike. The three bolas had tribal blessing of improved animal hunting. We found fetishes in the form of an arrowhead and crossed clubs, but they were not magical. The dead seal got eaten by Norto and the owl. The orphan seal pups were taken by Steve who was heading back to the Merfolk. <br><br />
We packed the items into my haversack. And headed up river at a measured pace, with the halflings and I riding Norto. As night fell, we found a small stone ruin with a bit of an overhang. Reinar said it was made of celestial marble and our jaws dropped. He added that its purpose was guard outpost. It was magical, its plane of origin was Valminia, and it was\s heat resistant, and somewhat impact resistant. It had been broken by a meteor shower. Long ago. Snowdrop collected fragments.<br> <br />
<br><br />
Ashe: I find it odd that the Ice mage is obsessed with rock. <br><br />
<br><br />
We made camp in the ruin. The namers set about divinating the loot. There were plenty of jungle noises, but nothing actually happened. <br><br />
<br><br />
7 Frost<br><br />
In the morning we came upon the hippo tracks, which were a day or so old. We scrouged mangos from trees beside the path. That night, we found an ironwood thicket to camp in. There were lots of night noises, and we saw some owls. <br><br />
I cast speak to avians, and talked to one of the owls. I learned that the dark-skinned humans were living some fifteen miles upriver in an old fort previously occupied by paler humans – the vanguard. There were only a few more of them than there are of us. They had the hippo. There was a woman among them who had an armadillo, a strange beast for its kind. She wore less tree than the men. The men had boomerangs – throwing sticks.<br><br> <br />
8 Frost<br><br />
So, the next day we hustled, hoping to cover a full ten miles. After five miles we came upon another ruin. There was a staircase going down… We could see spider webs. And writings on the wall in a strange Elvish-like script. Reinar cast a spell and said that there was a maze of passages down there. There was only one entity in contact with the stone. A large void with a bridge extended beyond the range of his spell. The passages were quite wide. <br><br />
We decided that we would investigate this ruin. We rested first. Arcadia cast witchsight, successfully targeting both halflings and both elves. I cast armour of earth, targeting first myself and getting Luther and Arcadia also, then Norto only, then Reinar, and got Kaitva. <br><br />
<br><br />
<br />
===Chapter 5 - Spiders in the Dark===<br />
<br>[[File:Cele.jpg|thumb|200px|right]]<br />
We entered. There were spiders. And webs. As we stepped from the staircase through a doorway into a large room, we formed a fighting wedge with Norto in the centre, flanked by the two dwarves with Seraph and Arcadia on the ends by the wall on either side. Behind them stood the halflings and I, attacking with ranged weapons and spells. The first spider went down to Kaitva who slashed it open on a riposte. Looter knocked one off the ceiling with a slingstone. One of the spiders bit Reinar hard, and he was poisoned briefly. Seraph cast a wall of forbiddance that held the spiders back, and the party whaled into them. The last spider, that was already full of my arrows, fell beneath Arcadia’s sword. Under the webs we found a very dead half-drow half-something strange, wearing an Amulet of Amethyst, and carrying two empty crystal flasks. He had been dead some nine thousand years. I healed up Reinar and Arcadia. Seraph found a shiny well-made bronze tulwar some 9500 years old.<br><br />
<br><br />
<br />
We headed down a corridor, the walls glowing slightly with a blue sheen. More celestial marble. It was not magical, nor was it bound. We found a broad doorway and continued down the corridor, past another small door to where we found a cave-in blocking the way. So, we went back. Through the broad door we saw the cavern that Reinar had told us about. We threw in a torch and saw far beyond the bridge was an enormous spider, long-lived, but not sentient, over 4000 years old, its only weakness being extreme heat. Its strength was in its extreme physical strength and impact resistance. We closed those doors and marked them with danger signs. Then we went through the smaller door, and found what must once have been an armoury. Most of it was useless, but there was another shiny bronze tulwar and two very damaged ones, plus an estoc, a rapier and two others. There was a locked door at the end of the hallway and some sort of workshop. There was a rumbling and a stone golem came towards and stopped. Then it spoke, greeting us in Elvish. <br><br />
<br><br />
<br />
===Chapter 6 - The One Who Designs===<br />
<br><br />
She – it was plainly a she - was made of fine marble fitted together, almost elfin in appearance, and about 5’ 6†tall. She was a sentient construct and was a stone golem who had been first activated some 9800 years ago. Her primary college was Celestial, and her secondary was Binding and Animating Magics. The magic in effect on her was preservation, durability, and binding permanency. She was made of celestial marble.<br> <br />
Someone: It’s sentient, of course it has a college.<br><br />
Ashe: Not necessarily, many a peasant doesn’t.<br><br />
When asked who she was, she explained that, “I was the one that designs.†Her master was a famous Binder. Her name was Cecile. Then she touched the walls and muttered, so they began to glow softly. She asked what we were doing here and we explained that we were exploring. Arcadia asked what had happened to her master, and she said he had petrified himself. He had been despised for his heritage. <br><br />
We looked around. There was a long-cold furnace in one corner of the workshop. There were mechanician tools, hand-pumps and other devices. There were shelves, and a glass-fronted cabinet with phials inside. These were four green phials, two orange and three red. Their magical effect was overwhelm of memories, life-linking linked to stone golem, rank 20 permanent and their range was infinite.<br><br />
There were nine of these golems. She was the first of nine. The others of the nine were elsewhere. The colour of the vial indicated the status of the golem linked to it. Green was active, red was inactive, and orange was unknown, but probably damaged. <br><br />
The One who Destroys - green – named Kine <br><br />
The One who Analyses - green – named Weiss. Last known to be on an island to the south – setting up a portal there. <br><br />
The One who Designs – green – named Cecile<br><br />
The One who Searches - green - Named Neiren<br><br />
The One who Oversees - red – definitely destroyed<br><br />
The One who Distracts - red – unknown fate<br><br />
The One who Leads - red - destroyed<br><br />
The One who Cares - orange - unknown<br><br />
The One who Protects - orange - unknown<br><br />
There was an empire here long ago. We needed to speak with the One who oversees, but she went red long ago. It was run by the Alluvian Desert Elves. There was a library – on the other side of that gigantic spider. There was more than one gigantic spider in this complex. This was not a small island – but a small continent. She was surprised that there was jungle out there. She remembered it as an oasis in the desert with a river that ran to the sea. She would need to put things in order before leaving. <br><br />
She pulls a beautiful tulwar from a drawer. It had extended strike range. +10SC and multi-hex. All the weapons we found here were made of hardened bronze. They were made for increased accuracy. Next was an estoc. It had +10SC, and moving finesse giving it +20 on a half-charge. <br><br />
The teleport rings were built by the Empire. One of Nine helped design the network. Far to the north, they found another set of islands. Then they were attacked from the sky. Falling rocks and monsters, that were not dragons (as we described them). The celestial marble came from the meteors. <br><br />
We settled down to eat and to rest for the night. Seraph set about divinating. Looter made a copy of our map for Cecile. The tulwars were divinated. We persuaded Cecile to be divinated also, by explaining the benefits to her. She was a rank 20 stone golem. Her construction took 6 ½ years. She has always been sentient, her MA is 20, and her PB is 25. The celestial magic (mostly star) came from the material, the binding from her creation. She cannot learn to fly. She can use adhesion to walk up walls. She is a master craftsman, having many skills, notably mechanician, weaponsmith and armourer at maximum rank. <br><br />
There had been elves in the Empire and other races were spoken of, including merfolk. But humans were unheard of. Paper had been rare because there were no trees. <br><br />
We slept uneventfully, except went a lone spider poked its head in and was squished by Cecile. She was going to pack up her things, and then later catch up to us. <br><br />
<br><br />
9 Frost<br><br />
In the morning, we headed out once more into the jungle. We arrived at the fort quite late in the evening. We decided to rest and attack under cover of darkness in the early morning. <br><br />
Everyone got Armour of Earth <br><br />
Witchsight on Norto Snowdrop Seraph Arcadia Looter<br><br />
<br>[[File:Encampment.png|thumb|200px|left]]<br />
<br><br />
===Chapter 7 The Fight at the Fort===<br />
<br><br />
10 Frost<br><br />
<br><br />
The fort wasn’t really that much of a fortification. It was a ruin surrounded by a low wall and palisade, perhaps five foot tall. A gatehouse stood to the north. Guards stood on watch, three of them, and the place was lit by torches and fires. <br><br />
We decided to approach unseen, and have Reinar breach the wall. Snowdrop cast extinguish, and at the same time Arcadia created a bright pink light at the other end of the wall, distracting one of the guards. Norto went straight over the wall and Luther leapt on top of the wall. The guards retreated further back behind the wall, and were joined by others from inside a tent on the far side, including a witch and an tribal obvious leader. Reinar dropped the near wall, and I shot the witch, stunning her. More of them came out of the near tents as the party advanced. We stunned the witch again with missiles. Snowdrop snuck through one of the tents and stuck her short sword into the back of the one who came out of it. Seraph dropped an area effect counterspell under the witch to stop her from casting. Norto was engaged by an armadillo, the witch’s familiar. <br><br />
First kill went to Kaitva (again). Luther kept pelting the witch to keep her stunned, while I swapped to melee weapons and charged in. Snowdrop killed the one she had snuck up behind. Then one of the warriors behind the wall threw a boomerang at Snowdrop which she tried to catch and got stunned, and a second one knocked her down unconscious. Seraph and I got the next kill on the other end. Then Looter knocked over the witch with another good shot. Arcadia got her revenge back stunning the leader with an endurance blow. And then Kaitva killed him, nearly taking his arm off. Finally, Norto finished off the armadillo – and insisted on eating it. It was apparently very tasty.<br><br />
<br><br />
We searched and looted the place, finding…<br><br />
8 jaguar fur sleeping bags<br><br />
8 leather armour<br><br />
Tanned seal hide<br><br />
Black jaguar mage robes that add 5% to BC<br><br />
Ironwood scale armour <br><br />
Magical quarterstaff +2 dam and +5% defence + 1% per rank<br><br />
Magical quarterstaff +2 dam and + 1% per rank to SC<br><br />
Obsidian throwing stone 3lbs<br><br />
Ancient luck amulets x 2 <br><br />
<br><br />
==Mil-Sci==<br />
===Daily pattern===<br />
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc each day’’<br />
====Travel Magics====<br />
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’<br />
‘’Can the party eat/sleep/etc on the mode of transport.’’<br />
===Watch Order===<br />
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
<br />
Night watch<br><br />
First - ??<br><br />
Second - ?? <br><br />
Third - ??<br><br />
Night Watch order: <br><br />
Looter<br><br />
Kaitva<br><br />
Arcadia<br><br />
Ashe Norto<br><br />
Seraph<br><br />
Reinar<br><br />
Snowdrop<br><br />
<br />
===Marching Order===<br />
{| width="90%"<br />
!colspan="3" align="center"| Skirmish Formations (Front)<br />
|-<br />
<br />
|align="center"| ''Double File''<br />
<br />
|align="center"| ''Single File''<br />
<br />
|}<br />
<br />
===Buffs===<br />
<br />
====General Buff Notes====<br />
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast. <br><br />
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight. <br><br />
Weapon Spells which weapon/s it is going on normally should be noted also<br><br />
<br />
<css><br />
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }<br />
table.buffs th { text-align: center; width: 30px; }<br />
table.buffs td { text-align: center; }<br />
table.buffs th.mg { text-align: left; width: 200px; }<br />
table.buffs td.mg { text-align: left; }<br />
table.buffs th.rk { width: 60px; }<br />
table.buffs td.rk { }<br />
table.buffs th.ef { text-align: left; width: 350px; }<br />
table.buffs td.ef { text-align: left;}<br />
table.buffs th.du { width: 80px; }<br />
table.buffs td.du { }<br />
</css><br />
<br />
====Long duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | # Day<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | # Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|class="mg" | Name (??)<br />
|class="rk"| ##<br />
|class="ef" | ????<br />
|class="du" | ? Hours<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
====Short duration buffs====<br />
{| class="buffs" |<br />
!class="mg" | Magic<br />
!class="rk" | Rk<br />
!class="ef" | Effects<br />
!class="du" | Dur<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
!Title="??" | ?<br />
|-<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
<br />
|class="mg" | Name ???<br />
|class="rk"| ??<br />
|class="ef" | ????<br />
|class="du" | ? Mins<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
| <!-- ??--> ?<br />
|-<br />
|}<br />
<br />
== Loot and Expenses ==<br />
===SP & other cash value loot===<br />
*1 x Destroyed chain armor remnants<br />
<br />
===Significant Loot Items===<br />
* 3 x tribal Blessed Boomerangs (2 beach, 1 encampment)<br />
* 3 x Tribal Blessed Crude Clubs<br />
* 5 x Tribal Blessed Bolas (3 Beach, 2 Encampment)<br />
* 2 x Crystal Potion Vials<br />
* Amethyst Amulet<br />
* 7 x Jaguar Fur multipurpose bedroll<br />
* amulet of Jet<br />
* Guardian Quarterstaff<br />
* Shaman Quarter Staff<br />
* Jaguar Fur mage robes<br />
* Ironwood Fullscale Armour (minor damage)<br />
* 2 x Ancient Luck Amulets (4 defence, 5 magic resistance)<br />
* Obsidian throwing stone (weapon type rock)<br />
* 4 x Invested Malachite Whetstones (Enhanced Diamond Weapon Rank 9 - 3 charges each)<br />
* 2 x Potions of Shadowform (rank 9)<br />
* 8 x Potions of delayed troll-skin (rank 6)<br />
* 5 x Potions of water of healing (rank 8)<br />
* 5 x Potions water of strength Rank (6)<br />
* 1 x poorly treated beast-mastered bear, currently petrified<br />
* 2 x Tropical seal pup's<br />
<br />
===Gifts===<br />
* 14 x Waters of Healing (rank 8) - House Solus<br />
* Jeweled Gilded Bronze Tulwar - One Who Designs<br />
* Gilded Bronze Estoc - One Who Designs<br />
<br />
===Purchases===<br />
* 2x Diamond Amulet - Seraph, Luther<br />
<br />
===Minor Items===<br />
*2 x chain <br />
*1 x damaged chain<br />
*1 x partial plate <br />
*1 x partial plate damaged<br />
*5 x Battleaxe iron +5% SC<br />
*2 x Battleaxe iron +1 dam - 1 Taken by Kaitva<br />
*2 x shortbows +5% SC +1 dam - 1 Taken by Ashe<br />
*6 x handaxes iron +5 sc<br />
*2 x Blemished Bronze Tulwar +10SC<br />
*7 x Tribal Warclubs +2 Damage (2 Beach, 5 Encampment)<br />
*1 x Blemished Bronze estoc +10SC<br />
*10 x rank boomerangs +2Damage<br />
<br />
== Calendar ==<br />
‘’Insert correct month here’’</div>Jacqui