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		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115572</id>
		<title>Operation Heckler &amp; Koch</title>
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		<summary type="html">&lt;p&gt;Trish: /* Short Term (cast when needed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | area of effect Blending&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115571</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115571"/>
		<updated>2026-08-16T10:09:42Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Converse with animals (Bear, Raven, Fox)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  24 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; x&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115570</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115570"/>
		<updated>2026-08-16T09:54:19Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
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[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
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===== Chronological Timeline =====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
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&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
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&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
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&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
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&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
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&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
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&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
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&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
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&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
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&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
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&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
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&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
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&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
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&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
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&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
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&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
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===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
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&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; |  11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  Strength of Stones +11 EN or ST&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  12 hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115569</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115569"/>
		<updated>2026-08-16T09:53:30Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Short Term (cast when needed) */&lt;/p&gt;
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[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tulip&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Armour of Earth +24%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6hrs&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT value by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115567</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115567"/>
		<updated>2026-08-16T09:48:18Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, greater on resistance, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115566</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115566"/>
		<updated>2026-08-16T09:47:37Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, greater on resistance&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending, greater on resistance&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115564</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115564"/>
		<updated>2026-08-16T09:41:32Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Misc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (5 Oct) || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (6 Oct) || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (7 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (8 Oct) || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (9 Oct) || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (10 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 (11 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 (12 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 (13 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 (14 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 (15 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 (16 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 (17 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 (18 Oct) || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 (Mon 19 Oct) || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 (20 Oct) || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: Some Things Are Gone When They Are Gone ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They feed you at eleven o&#039;clock on that hill, and every single thing they hand you is made so that a man can eat it with one hand. I have thought about that a good deal since.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-elevenses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Elevenses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the first flight was finished I went round and asked what everyone had. Jedburgh had a ruined arm and had had it since before breakfast — the wicked cut he took the last time, still open, still useless. He could not lift the big gun and he could not fight, which he pointed out was the entire reason he had come. Kel said her casting hand was spent. Reaching into a thing&#039;s head and turning it inside out takes something out of you that food will not put back, and she had done it a great many times in a short morning. I asked whether anyone carried anything for the deep hurts — the sort that do not simply close over — and nobody did. I do, as it happens. It was not the moment for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had come out of it without a mark. I record that plainly because of what follows, and because I remember standing there in the wind feeling rather pleased with myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The break was to be an hour and a half, two if we wanted it, and Tulip spent all of it working. She is a very good healer, quick and unfussy, and she went along the line putting people back together one small mending at a time. Macavity took a great deal of it — he had been very nearly killed and had gone in and out of the world twice already that day — and Jedburgh took what he could use. She asked whether I wanted any. I said no.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, and I have to say the food is the part of this arrangement I understand best. Beef and pastry and things kept hot, raspberry with vodka poured through it, cream horns swimming in custard. Somebody explained to me at length, and with real feeling, that the whole tradition of the mid-morning break is built around food a man can hold in one fist — pasties and game pies and meat sealed under aspic — so that the other hand is free for a cup, or a bottle, or a gun. It is a sensible way to build a meal. I enjoyed the lecture more than I have enjoyed anything else on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-affairs-of-the-heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Affairs of the Heart =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went back out I handed round amulets. I carry a number of a particular kind — a small thing worn over the heart and woken with a drop of your own blood, which does nothing at all until the moment your body gives out, and then pours healing into you once and burns itself to nothing doing it. One use. One life. I gave them to Tulip, to Jedburgh, to Dross and to Kel, which left me with a couple of dozen still in hand, so nobody need feel they had taken my last.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked what the thing was called. I told him. He said it was aptly named, which it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did not explain why I was doing it while we stood there, and I will explain it here instead. I watched Macavity go down under three of them in the space of a breath, and I watched Tulip haul him back from wherever he had got to, and it occurred to me while we were eating that the next one to go down might well be somewhere she could not reach. I would rather spend a trinket than stand over a friend afterwards working out what I might have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-baiting-the-trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Baiting the Trap =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh raised traps first — he is a ranger of sorts and it is the obvious question — and it came apart twice over. He could not have set them one-armed, and the rest of us could have, and none of it would have mattered because the things never touch the ground until they are already on top of you. Binding animals was the next idea and the best one, because he is very strong at it, and it was no use either: whatever a Peryton is, it is not an animal in the sense the working means. Earth is no good against a thing in the air. Tulip has fiercer workings in her somewhere but had not brought them out that morning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel proposed we do what had worked before and let Macavity and his men stand out front and take the charge. I said what I thought of that — he had been all but killed by a single pass — and what we settled on instead was better. Kel laid down four illusions, a line of soldiers standing with weapons levelled, the sort of thing a stooping animal cannot resist. She wanted straw men underneath so there would be something solid to strike; there was nobody at the house with the hands or the hours to make them, so our line was made of nothing whatever, and stood there looking dangerous.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh&#039;s contribution was the good one. Get them lined up on the false soldiers and put lightning straight down the row, because whatever else they are, they do not shrug off magic. He gave Tulip a bolt of her own to hold. Then there was a long, careful business of standing everyone in the right place, since the lightning runs a fixed length and does not care whose spine is at the end of it, and the two of them shifted about the slope until they were sure they could kill only Perytons with it. Dross said he would hold a fear ready and drop it on anything that came for me. I said I would hold my charge until after the lightning went, which is not how I like to fight, and was right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross also wanted to know whether their antlers count as silver or as magic, because Tabitha cannot be hurt by anything else and he was working out whether she could be of use. We decided they probably do count, being magical creatures, and that he had better assume the worse of it. She stayed out of it and made coffee instead, which was of more use to me personally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-too-good-to-be-true&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Too Good to Be True =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in out of the high air with a great space between the ranks, and they came far faster than the first flight had — dropping the whole way, so that they were moving quicker than anything I am used to standing still for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then everything worked at once, which almost never happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross&#039;s fear went into one of them and it broke off the line and fled, unable to say what it was afraid of, only that the hilltop had something on it. Kel reached into two more and they simply stopped being awake and fell out of the sky. The lightning went down the row of false soldiers exactly as Jedburgh had drawn it and caught both of the ones lined up on them, and neither could hold the air afterwards; one came down so badly that it lay there stunned in the grass. Macavity swung the Bren round — his commandos had the sense to be somewhere else this time — and put another down. And I put Corniger at the one nearest me and rode it down with the lance, and it stopped being alive with no fuss at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel said we had killed them all. Dross pointed out that one of them was only sleeping. It was, in fairness, resting very deeply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-sharp-antlered-doom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Sharp Antlered Doom! =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next flight put us right. Then the one after that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came in low over the false soldiers and somebody said to look at the grass, and I looked. Every shadow coming up that hill was mine. Not four shadows of stags with wings — four of me, striding along underneath them at exactly their speed. I knew about this. I had been told about it and had written it down and thought myself unmoved by it. It is a different thing to see your own outline laid out on the ground four times over by creatures who are still eight hundred feet away and have already decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip had the worst of what came after. One of them came down on her where she stood and did three separate pieces of ruin to her in a single pass — opened her chest, crippled the arm, laid her leg open — and she went out of her senses and stayed nearly emptied for the rest of it. She has almost nothing to spare at the best of times. It was very close.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh was standing underneath one when it came apart in the air and was drenched from head to boots in its blood. He observed that there are worse things, which there are, and he would know. Macavity meanwhile put a shot up through one of them from behind and took its foreleg off at the wrist, and there followed a short argument on the hill about whether a bullet running the length of a creature&#039;s great artery counts as a shot through the heart. I found I did not much care for the discussion. These things eat hearts. They pull them out of men on the wing. But you cannot mind that and enjoy the other, so I said nothing and let them argue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-shorthanded&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shorthanded =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three of them came onto me at once and four blows came through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first opened my chest — a bad one, deep, the kind that takes something out of a man besides blood. The shell of force I carry swallowed the next one whole and I did not feel it at all. The third got past the shell and did more of the same. And the fourth took my left hand off at the wrist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw it go. That is the part I keep returning to. There was no moment of not knowing; I watched my own hand leave my arm and land in the grass, and my first coherent thought was not about the hand at all. It was that this has now happened to me twice in two days in almost the same way — that they come through the shell and then the harm is real — and that I have to work out how to stop it, because I cannot go on being told by these creatures which parts of me I am permitted to keep. I said as much out loud. Nobody argued.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a vial for this. Sardonyx, and it does the deep injuries first, then the ordinary wounds, then the weariness, and the whole of it must be drunk at once. I turned it over in my mind while the fight went on around me and came to the answer I already knew. It will close a wound and it will mend a crushed thing. It will not put a hand back onto an arm any more than it would put an eye back into a head. Some things are gone when they are gone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-cleanup&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cleanup =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I dropped the shield and went on with my right.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is harder that way, and I mean everything — the reach is wrong, the weight is wrong, the horse expects your weight to sit somewhere it no longer does. I still hit them. I hit one hard enough to end it, one-handed, off-side and bleeding, and I record that here out of pure vanity because there is nobody else I can tell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked Tulip to pick my hand up for me. She could not; she was senseless in the grass with her chest open. Kel got it instead and kept it out of the dirt, which was all I wanted — I held it against the stump for a while afterwards, on the chance. There is a woman who could put it back. She has the craft for it and she is weeks away and on another world entirely, and by the time she could be reached the thing in my hand would be no use to anybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel finished the last of them. She reached in and it went out like a lamp, with smoke coming off one wing as it dropped. Three flights of four came at us in all that day, twelve altogether, and two of them broke and ran south down the lie of the land — toward the bridge and the pool, where the second party had been lying in the wet since dawn with nothing whatever to shoot at. I hope they enjoyed themselves. Ten accounted for on our hill.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-an-even-trade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;An Even Trade =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They drove us back down to the castle and we went through what had come off the beasts. None of it is magical. We are going to have it looked at properly anyway, because none of it being magical is exactly the sort of thing a man says confidently right up until he is wrong; Dross can do that quickly and Jedburgh talked about learning the trick himself so the two of them could get through it in an afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a breastplate to be made from the antlers, and it was mine by right of having killed a fair share of them, and it is no use to me at all — I already wear metal, and one does not layer such things. Kel said give it to Jedburgh, who fights in the front and has nothing so good, and that was the right answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And there was an iron leg. I do not entirely know what to say about the iron leg. Nobody else in this party keeps a mount, so it was mine by default, and Corniger took an immediate and unmistakable interest in it, and it is now fitted to him. He is delighted. He has an extra hoof and I have one hand fewer, and if he has noticed the arithmetic of that he has been too polite to say so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-fittings-all-round&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fittings All Round =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house retains a tailor, a woman named Bethaniel Darcy, and we spent a pleasant hour spending her time for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross took the fencing cape — feather-lined, or fur, and it wants making up properly. It is worth having: it hangs exactly across the angles where a man holding a blade out in front of him is open, and it turns a little of what comes in there. Jedburgh made the point that mattered more. We are going out of an aeroplane before long, and whatever height they put us out at, it will be cold, and none of us owns a coat worth the name. So: greatcoats. Three days apiece, one seamstress, one garment at a time, and she cannot be in two places while she does it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel wanted a fascinator, which I had to have described to me — a very small hat, worn at night, made of almost nothing, the sort of confection that announces a woman&#039;s standing before she has said a word. That is the difficulty with it. You may not wear one unless you are gentry or better, and Kel is not certain her invented past will bear the weight, and in any case it wants a milliner rather than a seamstress; Edinburgh, apparently, if not London.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So Kel went and asked the commander whether he could simply buy her a minor title, which I thought was magnificent, and was told that such things are the King&#039;s to give and nobody else&#039;s. Jedburgh proposed she become a Scottish widow instead, and then, warming to it, the Black Widow of McMurdo, and then an order of the Empire, which he assured her is the more usual route and takes rather longer. Kel asked whether marrying into gentry and then divorcing would answer. Jedburgh reminded her what year this is, and what happened the last time a divorce was placed near the throne of this country, and the subject was allowed to lapse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-the-spoils-of-war&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Spoils of War =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I drank the vial on the hill and it did what it could. The chest wound went, and the lesser damage with it, and the whole of it emptied into me in one swallow, and my wrist ended the day exactly as it had begun the afternoon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left Tulip. Her injuries came to precisely what a full dose of the vial will carry — the great wound to the chest and the crippled arm together, no more and no less — which is the kind of luck I have learned to be suspicious of. The trouble is that the vial was now empty, and filling it is not a matter of pouring something in. You put your own life into it, a measure at a time, and it holds what you gave it until somebody drinks. I mend faster than most men, faster by some way, and even so I could not fill it in a day or in five.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It took fifteen. Fifteen days of giving it a little and getting it back and giving it again, at the end of which she drank it and stood up whole. Kel offered to have a herbalist&#039;s draught made to hurry my end of it along; I did not need one. Jedburgh had hurt left over too, and we looked at it and decided to leave it alone — it is weakness and nothing more, no lasting harm in it, and it will go by itself in three weeks if he lets it. He was quite cheerful about that. He is quite cheerful about most of it, which I have decided is either courage or a want of imagination and is probably both.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-nothing-could-possibly-go-wrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nothing Could Possibly Go Wrong =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fifteen quiet days is also, conveniently, time to build a hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been an armourer a very long while and a mechanician for rather less, and between the two of them I can make almost anything that has joints in it. The question is what to make it out of. The elegant answer — and I want it on record that I thought of it while still bleeding — is substance with no form wrapped around form with no substance, which would be beautiful and would work and which I do not yet know how to build. The practical answer is quicksilver, which I have wanted since the day I arrived on this plane and which the whole of this country appears not to contain a single flask of.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross suggested dynamite. Then, having thought about it more carefully, plastic explosive. It was pointed out to him that whoever stands next to me would have views on this, and he agreed that it might be improved by also setting fire to it, and I said that nothing could possibly go wrong. Jedburgh offered me something of his to fasten on in the meantime and I turned it down; the grown ones are weak, and there are other reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like to have it done before we go. A man can charge with a lance one-handed. He cannot shake hands, or hold a glass and a cigarette at the same time, or eat politely in company that watches which hand you use — and where we are going, being remembered is how you die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s3-ultima-thule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ultima Thule =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last of it came to us as intelligence, and it is the part I keep turning over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man from the Ahnenerbe was seen speaking with Klaus Barbie, who has the Gestapo. The sighting came from an informant they call Gex, dated the last day of October, and reached us the day after through the decrypts, out of the ground between France and Switzerland not far from Geneva. So the ancestral-heritage people and the secret police are talking to one another on the very ground we are shortly to be dropped onto, which is not a coincidence I am prepared to enjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I was given a great deal of background on what the Ahnenerbe are. Not all of them are lunatics, which surprised me — a good number are genuine scholars who were seconded into it and now spend their lives being consulted by lunatics. The Germans are the finest Sumerologists alive and much of that talent has been poured into hunting an origin for the Aryan people somewhere in the north of the world, by way of ancient Persia, whose name is the same word. Sievers runs it and is a manager rather than a scholar; the thing above him is somebody&#039;s pet project, and the man whose pet it is believes it will father a rebirth of the whole race. They sent an expedition to Tibet to look for the mystics and found nothing. They sent another to the far south, three years ago, and found nothing there either. And they have spent an enormous quantity of money looking for Ultima Thule in the frozen north, poking about islands inside the Arctic circle, hunting for a paradise in the ice and for whatever is left of Coeus — a Titan of the cold north, and of intellect, on the grounds that cold sheds a light of its own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What I found most useful was the plainest part of it. Our side does not want the thing because we believe in it. Our side wants it because the Germans will move heaven and earth to have it, and the surest way to stop them is to be standing on it first. That is not a crusade. That is a race, and races are lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I put it to them that if there is a real thing under all this, it might be the northern celestial pillar — and that a pillar is a way off this plane, which would explain rather a lot about what the enemy actually wants. Dross asked whether that might be why they came here at all. Nobody answered either of us, and I noticed that nobody answered.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile the war goes on being the war. The Germans have convinced themselves a very large American convoy is being assembled to run supplies into Malta, and they are pulling their submarines into the Mediterranean to sit at the narrows and wait for it. Our people know this because they have been reading the enemy&#039;s sea traffic since May. And in about a fortnight they put us out of an aeroplane over France, somewhere between two and six hundred feet, which is low enough that the coats may prove unnecessary and low enough that there is no second attempt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eleven days on this world. Three flights of monsters in a single day, three sets of coats on order, and a left hand in a cloth somewhere that I have not yet been able to make myself throw away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I would like the new one finished before we jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
* Peryton-antler breastplate (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Second Chance amulet (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corniger:&#039;&#039;&#039;&lt;br /&gt;
* Iron leg (prosthetic) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Sleeping dust (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
The first Peryton flight over, the party took [[#s3-elevenses|an hour and a half of elevenses on the hill]] while Tulip mended the worst of the injured, and Black [[#s3-affairs-of-the-heart|handed round Second Chance amulets]] to Tulip, Jedburgh, Dross and Kel before they went back out. Traps and animal-binding were ruled out, and [[#s3-baiting-the-trap|the plan they settled on instead]] was Kel&#039;s line of illusory soldiers with Jedburgh&#039;s lightning laid straight down the row, which [[#s3-too-good-to-be-true|broke the second flight almost without a fight]]. The third and fourth flights went far worse: [[#s3-sharp-antlered-doom|Tulip was ruined in a single pass]], and three Perytons converged on Black and [[#s3-shorthanded|took his left hand off at the wrist]]. He [[#s3-cleanup|fought on right-handed]] to the end of it — ten of the day&#039;s twelve accounted for, two escaped south.&lt;br /&gt;
&lt;br /&gt;
Back at the castle the party searched the beasts&#039; gear, found nothing magical, gave the antler breastplate to Jedburgh and [[#s3-an-even-trade|fitted a recovered iron leg to Corniger]], then [[#s3-fittings-all-round|put a long afternoon of orders through the house tailor]], Bethaniel Darcy — a fencing cape, greatcoats against the cold of the coming jump, and a fascinator Kel may not have the standing to wear. Black drank his Sardonyx vial on the hill for his own chest wound, then [[#s3-the-spoils-of-war|spent fifteen days bleeding it full again]] so that Tulip could drink it and stand up whole, and used the same fortnight [[#s3-nothing-could-possibly-go-wrong|designing a replacement hand]] he has no quicksilver to build. The session closed on [[#s3-ultima-thule|intelligence out of the French–Swiss border country]]: an Ahnenerbe man seen with Klaus Barbie of the Gestapo, a long briefing on the German search for Ultima Thule and the Titan Coeus, and confirmation that the party drops into France in roughly a fortnight.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Elevenses break; Tulip heals Macavity and Jedburgh; Black unhurt&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Black distributes Second Chance amulets to Tulip, Jedburgh, Dross and Kel&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, late morning) || Tactics set: illusory soldier line plus lightning kill-line; traps and animal-binding ruled out&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Second Peryton flight destroyed with no party injuries&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, midday) || Third and fourth flights; Tulip crippled and stunned; Black&#039;s left hand severed&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black fights on right-handed; ten Perytons accounted for, two escape south&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Loot searched and found non-magical; iron leg fitted to Corniger; antler breastplate allocated to Jedburgh&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Black drinks the Sardonyx vial; chest wound closed, severed wrist unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, afternoon) || Tabitha&#039;s six doses of sleeping dust confirmed finished&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct, evening) || Commissions placed with Bethaniel Darcy; Kel&#039;s minor-title enquiry refused&lt;br /&gt;
|-&lt;br /&gt;
| Day 28 (1 Nov) || Ahnenerbe/Klaus Barbie intelligence reaches the party via decrypt (sighting dated 31 Oct, received 1 Nov); Ultima Thule and Coeus briefing; Malta convoy and U-boat movements&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (31 Oct) ? Day 42 (15 Nov) || Black recharges the Sardonyx vial; designs a prosthetic hand; Jedburgh left to heal naturally&lt;br /&gt;
|-&lt;br /&gt;
| Day 42 (15 Nov) || Tulip drinks the recharged vial and recovers fully&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
=====Feathered Opera Gloves=====&lt;br /&gt;
A Rank 8+ Glover can use the brood patch, down and secondary feathers of a peryton to fashion opera gloves for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. The gloves will cover the hands and arms near to their shoulders in pale aquamarine leather the texture of fine kid, the outer seam adorned with secondary feathers in blue, green and red. Completed, the will weigh 7 oz in total.&amp;lt;br&amp;gt;&lt;br /&gt;
The gloves reduce the Force of weather for the wearer by 2 (but cannot modify winds of Force 9 or higher) and they reduce penalties to their Flying Skill by 10.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 6, 7 or 8, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
=====Antlered Gauntlet=====&lt;br /&gt;
This gauntlet requires peryton antlers that are crimson in colour which must be twined about it, increasing its weight by 3 lbs. It is advanced as a Cestus, has a  base Strike Chance of 53% and inflicts 1 rollup D10 &amp;amp; 1 rollup D5 A Class damage. For every 10 points of PS in excess of 17, an additional rollup D5 is added. When the damage code is 1 rollup D10 &amp;amp; 4 rollup D5, then a D10 is rolled and any result greater than 9 means the gauntlet has been destroyed, although the damage is still inflicted. For every rollup D5 greater than 5, then 1 is added to the result on the breakage D10.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Strike is made with the gauntlet, the wielder rolls percentile dice twice and chooses the best roll.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Dancing Shoes=====&lt;br /&gt;
A Rank 8+ Cordwainer can use the leather and antlers of a peryton to fashion shoes for a lady of quality (Impoverished Gentry or higher), and will charge 5 tsg for their work. The shoes will cover the feet and ankles, the leather forming a T strap across the lady’s instep, and a secure heel cup. The toe box is fine, pointed and woven from slender withes of peryton antler to form a firm and protective point. Heels are carved from antlers, as well, and are two inches high. &amp;lt;br&amp;gt;&lt;br /&gt;
The wearer increases the number of Ranks they have in Dance by 1 while wearing these shoes, if they have any Rank in Courtesan.&amp;lt;br&amp;gt;&lt;br /&gt;
If they already have learnt Dance, then they may deliver a whirling kick with the shoes. A sharpened plate of peryton antler slides forward from beneath the toe box. The wearer uses their Rank in dagger, has a base Strike Chance of 47%, inflicts 1 rollup D10 + 1 A Class damage, and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 1 or 2, then their Protection is increased by 4.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. &amp;lt;br&amp;gt;The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Incantations=====&lt;br /&gt;
======Hex – Evil Eye======&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes (+30 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, a third eye appears on their forehead, which is normally invisible but is able to be seen by Witchsight and similar effects. &amp;lt;br&amp;gt;&lt;br /&gt;
While it is in effect, all spells they cast on others are resisted at a penalty of Rank unless the target is wearing an Amulet of Elder Flowers.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2,000 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reduces FT by 2&lt;br /&gt;
&lt;br /&gt;
======Converse with Animals – Speaking to Enchanted Creatures======&lt;br /&gt;
Range: 15 ft (+ 15 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 minutes (+10 minutes / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they gain the ability to speak and understand the language of all magical creatures. One casting will allow communication with any fantastical creature, but will not allow the Adept to comprehend fantastical creatures talking amongst themselves or to other people affected by this spell.&lt;br /&gt;
Cost: 750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell&lt;br /&gt;
&lt;br /&gt;
======Storm Calling –  Call Lightning======&lt;br /&gt;
Range: 60 ft (+ 20 ft / Rank)&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Entity, object or surface&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Sky&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: When the Adept casts this Incantation, they summon a storm front anywhere in sight. The Adept identifies a spot on the ground within range of the Incantation. The storm will travel towards it and stop over that point, whereupon it will begin a downpour (snow, rain, hail, sleet, or whatever else that the GM feels the clouds may contain). Generally a storm front can be seen for 20 to 30 miles. &amp;lt;br&amp;gt;&lt;br /&gt;
If no front can be seen, the spell may still be cast, but the Base Chance is reduced by 20. The storm front will take [D10 × 3] - 10 / Rank minutes, minimum 1 minute, to arrive. &amp;lt;br&amp;gt;&lt;br /&gt;
The storm lasts for 30 minutes (+10 minutes per Rank). While duration persists and the Adept is covered by the weather, they may point at a target within range, requiring a Magical Cast Action calling down a stroke of lightning upon it according to the schedule below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Storm Pool&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| 0 - 5|| 1&lt;br /&gt;
|-&lt;br /&gt;
|| 6 - 10|| 2&lt;br /&gt;
|-&lt;br /&gt;
|| 11 - 14|| 3&lt;br /&gt;
|-&lt;br /&gt;
|| 15 - 17|| 4&lt;br /&gt;
|-&lt;br /&gt;
|| 18 or 19|| 5&lt;br /&gt;
|-&lt;br /&gt;
|| 20|| 6&lt;br /&gt;
|}&lt;br /&gt;
This will inflict 1 rollup D10 (+1 rollup D10 for every 10 Ranks) + 2 per Rank Lightning damage in the hex of the target, half that if they Resist. The stroke propagates across a megahex, extends 10 feet high (+3 feet per Rank) and inflicts half the damage of the central stroke. This may also be Resisted for half damage. &lt;br /&gt;
Once the stroke has been called, the ability enters cooldown and may not be drawn forth for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the duration has expired or the Storm Pool exhausted, the weather will weaken and return to normal over five minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
This Incantation requires a phial of Fulminating Gold as a reagent, which will weigh 1 oz and cost 8 gs &amp;amp; sixpence. The phial must be filled with water and carried in a small box full of sawdust to transport it safely, then carefully dried at the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If such a phial detonates on a person, three Specific Grievous injuries are rolled for, and any applied.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2750 Experience&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell, reagent: phial of Fulminating Gold, reduces FT value by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &amp;lt;br&amp;gt;&lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&amp;lt;br&amp;gt;&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&amp;lt;br&amp;gt;&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&amp;lt;br&amp;gt;&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&amp;lt;br&amp;gt;&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &amp;lt;br&amp;gt;&lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
&amp;lt;!-- HISTORIC-DATE-ANCHOR: Reich runs on real WWII time, one day for one day, weekday for weekday&lt;br /&gt;
     (Moonday=Monday, Duesday=Tuesday, W&#039;ansday=Wednesday, Th&#039;rsday=Thursday, Frysday=Friday,&lt;br /&gt;
     Reapsday=Saturday, Sunday=Sunday). Fixed point: Captain Glendinning gives the date on arrival&lt;br /&gt;
     at Victoria Station as Monday 19 October 1942 = campaign Day 15 = 17 Vintage (Session 1).&lt;br /&gt;
     Back-projecting one day per day gives 3 Vintage (campaign Day 1) = Monday 5 October 1942, and&lt;br /&gt;
     the formula below for the rest of Vintage. Confirmed independently against Session 2 (Day 27 =&lt;br /&gt;
     29 Vintage = Sat 31 Oct 1942, the shoot) and Session 3 (Day 28 = 30 Vintage = Sun 1 Nov 1942,&lt;br /&gt;
     the Ultra communique). Formula while in Vintage: real date = October (Vintage-day + 2), rolling&lt;br /&gt;
     to 1 November on Vintage day 30. Extend the same way (fixed weekday correspondence, continuous&lt;br /&gt;
     day count) when adding Frost and later months. --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &#039;&#039;&#039;5 Oct 1942&#039;&#039;&#039; — Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || &#039;&#039;&#039;6 Oct 1942&#039;&#039;&#039; — Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || &#039;&#039;&#039;7 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  6 || &#039;&#039;&#039;8 Oct 1942&#039;&#039;&#039; — Abyss crossing&lt;br /&gt;
| class=day |  7 || &#039;&#039;&#039;9 Oct 1942&#039;&#039;&#039; — Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || &#039;&#039;&#039;10 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || &#039;&#039;&#039;11 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;&#039;12 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || &#039;&#039;&#039;13 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || &#039;&#039;&#039;14 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || &#039;&#039;&#039;16 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || &#039;&#039;&#039;17 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || &#039;&#039;&#039;18 Oct 1942&#039;&#039;&#039; — Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Mon 19 Oct 1942&#039;&#039;&#039; — Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || &#039;&#039;&#039;20 Oct 1942&#039;&#039;&#039; — Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &#039;&#039;&#039;21 Oct 1942&#039;&#039;&#039;&lt;br /&gt;
| class=day | 20 || &#039;&#039;&#039;22 Oct 1942&#039;&#039;&#039; — Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || &#039;&#039;&#039;23 Oct 1942&#039;&#039;&#039; — Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || &#039;&#039;&#039;24 Oct 1942&#039;&#039;&#039; — Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || &#039;&#039;&#039;25 Oct 1942&#039;&#039;&#039; — Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;&#039;26 Oct 1942&#039;&#039;&#039; — Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || &#039;&#039;&#039;27 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 26 || &#039;&#039;&#039;28 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 27 || &#039;&#039;&#039;29 Oct 1942&#039;&#039;&#039; — Training&lt;br /&gt;
| class=day | 28 || &#039;&#039;&#039;30 Oct 1942&#039;&#039;&#039; — Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || &#039;&#039;&#039;Sat 31 Oct 1942&#039;&#039;&#039; — Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;1 Nov 1942&#039;&#039;&#039; — Ahnenerbe/Klaus Barbie intel arrives via decrypt&lt;br /&gt;
|}&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Winter&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Frost]] (7)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &#039;&#039;&#039;15 Nov 1942&#039;&#039;&#039; — Tulip drinks the recharged vial; recovers fully&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115206</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115206"/>
		<updated>2026-07-26T08:44:29Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826(7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110473</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110473"/>
		<updated>2026-03-17T10:30:36Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Daily Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip party Strength Stones, 4 * converse animals, bear, dog, raven, fox, 1 * Tracking 1 * Detect Traps &amp;amp; Snares&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110465</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110465"/>
		<updated>2026-03-17T10:23:24Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110464</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110464"/>
		<updated>2026-03-17T10:22:43Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; style=&amp;quot;width:20px;&amp;quot;| Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110462</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110462"/>
		<updated>2026-03-17T10:22:03Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110460</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110460"/>
		<updated>2026-03-17T10:21:11Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110453</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110453"/>
		<updated>2026-03-17T10:10:28Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110444</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110444"/>
		<updated>2026-03-17T10:02:06Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 4&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 5&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110443</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110443"/>
		<updated>2026-03-17T09:59:46Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(122% w. spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w. spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w. spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110439</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110439"/>
		<updated>2026-03-17T09:53:31Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110436</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110436"/>
		<updated>2026-03-17T09:50:06Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Long term Buffs and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110331</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110331"/>
		<updated>2026-03-17T06:35:51Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Fox&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110330</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110330"/>
		<updated>2026-03-17T06:35:08Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Fox&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110327</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110327"/>
		<updated>2026-03-17T06:30:37Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Buffs and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Fox&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110326</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110326"/>
		<updated>2026-03-17T06:28:56Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Buffs and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110300</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110300"/>
		<updated>2026-03-17T04:46:28Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110299</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110299"/>
		<updated>2026-03-17T04:45:23Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, in-card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110297</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110297"/>
		<updated>2026-03-17T04:44:56Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, in-card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12TMR, vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110295</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110295"/>
		<updated>2026-03-17T04:21:17Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=109667</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=109667"/>
		<updated>2026-03-10T06:33:05Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*Tulip -  played by Trish&lt;br /&gt;
*[[Someone]] -  played by Bernard&lt;br /&gt;
*[[Someone]] -  played by Kita&lt;br /&gt;
*[[Someone]] -  played by Jacqui&lt;br /&gt;
*[[Someone]] -  played by Ian&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106006</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106006"/>
		<updated>2026-01-13T06:16:51Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] - novice&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - scout&lt;br /&gt;
# [[Briar - Wicca ]] - Commander&lt;br /&gt;
# [[Walks in Clouds]] - Warrior and record keeper&lt;br /&gt;
# [[Koishi]] - Warrior&lt;br /&gt;
# [[Vath]] - Military advisor&lt;br /&gt;
&lt;br /&gt;
;Employer&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
;Mission &lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Summary ==&lt;br /&gt;
* The party assemble and we travel to the island.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Full ==&lt;br /&gt;
&lt;br /&gt;
=== Commencement of Travel ===&lt;br /&gt;
&lt;br /&gt;
We have been retained by Grizelda, a warrior of clear experience and firm bearing. Two years past, she inherited an island and now seeks knowledge of it. She commands a powerful gate—an art beyond my understanding—which allows passage to a fortress upon that island.&lt;br /&gt;
&lt;br /&gt;
The immediate area by the portal have already been surveyed, yet she desires that we explore the land itself and determine its true nature and position. The island lies within Alusia, though at a great distance from Seagate. When the sun rises over Seagate, dusk falls upon the island. This unsettles me; distance should not twist the heavens so.&lt;br /&gt;
&lt;br /&gt;
Grizelda, a master of the Rune College, will reside in the island fortress and will place powerful magics on us. I do not fully grasp this craft, but her confidence suggests long practice. In return for our service, we are to receive two hundred silver pieces per week, and may claim any treasures discovered upon the island. &lt;br /&gt;
&lt;br /&gt;
We spoke at length on matters of command. Briar, who carries herself with calm authority, was chosen to lead. Vath, a veteran of many battles, will advise on strategy and the ordering of troops. This structure is sound; a blade cuts best when its edge is guided.&lt;br /&gt;
The remainder of the day was spent in preparation—checking arms, provisions, and resolve.&lt;br /&gt;
&lt;br /&gt;
At first light the next morning, we gathered before the gates of the Mercenary Guild. Grizelda led us beyond the city, into quiet woods where few paths run. There, in a place deliberately hidden, she performed her art. With gestures and words unknown to me, she opened a gate in the air itself.&lt;br /&gt;
&lt;br /&gt;
We stepped through.&lt;br /&gt;
&lt;br /&gt;
In a single breath, the world changed. We stood among ancient stones arranged in a wide circle, set within an open field. The light, which was moments ago early morning, is now dusk.&lt;br /&gt;
&lt;br /&gt;
Grizelda guided us to her fortress. It lies beneath the earth, shaped by magic rather than stonecraft. Its doors do not exist until summoned, appearing only when called by her will. I find this deeply unsettling—things that are and are not, at the same time.&lt;br /&gt;
We locate rooms within the fortress and settle into rest the night. The earth above us was silent, and the walls did not breathe, as living stone is said to do, and sleep came slowly.&lt;br /&gt;
&lt;br /&gt;
=== Interrupted Breakfast ===&lt;br /&gt;
&lt;br /&gt;
We rose before the light. Snowdrop had begun preparing the morning meal when Grizelda abruptly ordered all activity to cease. She commanded that we proceed at once to the shoreline to confront an enemy. As this was presented as a test of readiness, she refused to disclose any intelligence regarding the nature or number of our opponents.&lt;br /&gt;
&lt;br /&gt;
Once arms were secured and ranks formed, Vath, our Commander, issued the order to advance. We moved in disciplined formation toward the beach.&lt;br /&gt;
&lt;br /&gt;
There we encountered the enemy: large crustacean creatures, each the size of a war dog. Their armoured bodies and powerful claws marked them as a serious threat in close quarters.&lt;br /&gt;
&lt;br /&gt;
Briar and Walks in Clouds began ranged engagement, maintaining steady bow fire to disrupt and contain the enemy’s movement. Snowdrop, Koshi, and Terra advanced to meet the creatures directly.&lt;br /&gt;
&lt;br /&gt;
The enemy struck with surprising force. Multiple claw slashes knocked Snowdrop to the ground, temporarily removing her from effective combat. However, Koshi pressed the assault without hesitation, delivering repeated, decisive strikes with his great axe. His aggression broke the creatures’ momentum and allowed us to regain control of the field.&lt;br /&gt;
&lt;br /&gt;
The enemy was eliminated.&lt;br /&gt;
&lt;br /&gt;
After the engagement, once Snowdrop had recovered, she harvested the remains which she would later cook. We then returned to the cave in good order, re-established security, and took rest and sustenance.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D+11 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 6 EN immediately&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21 def/+2 FT armour/+2 EN armour Creates small round shield of force - no hands, 0MD, can be cleaved to avoid one spec grev. Does not stack with shield. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hr&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Cold (Sd)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 3 EN per pulse for 9 pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours &lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye (Va)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* Giant cookies (Grizelda) - keep for 9 day. effect last 12 hours: +6 PS and +6 EN&lt;br /&gt;
* Restorative cookies – keep for 9 hours: –9en for +18 ft&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; Mission briefing. Head to island. &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Fight crabs&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104539</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104539"/>
		<updated>2025-12-23T20:49:51Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are men-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104538</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104538"/>
		<updated>2025-12-23T20:48:57Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104537</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104537"/>
		<updated>2025-12-23T19:04:52Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104536</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104536"/>
		<updated>2025-12-23T19:04:09Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104535</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104535"/>
		<updated>2025-12-23T19:03:45Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104534</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104534"/>
		<updated>2025-12-23T18:59:48Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104533</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104533"/>
		<updated>2025-12-23T18:59:23Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104532</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104532"/>
		<updated>2025-12-23T18:57:23Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104531</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104531"/>
		<updated>2025-12-23T18:56:52Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104530</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104530"/>
		<updated>2025-12-23T18:37:24Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Ash_1.png&amp;diff=104529</id>
		<title>File:Ash 1.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Ash_1.png&amp;diff=104529"/>
		<updated>2025-12-23T18:35:33Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104528</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104528"/>
		<updated>2025-12-23T18:35:00Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|300px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ash_1.png|50px|left|Ash]]&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Briar_2a.png&amp;diff=104527</id>
		<title>File:Briar 2a.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Briar_2a.png&amp;diff=104527"/>
		<updated>2025-12-23T18:33:15Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104526</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104526"/>
		<updated>2025-12-23T18:32:12Z</updated>

		<summary type="html">&lt;p&gt;Trish: Created page with &amp;quot;=Briar= &amp;#039;&amp;#039;&amp;#039;Briar&amp;#039;&amp;#039;&amp;#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scoutin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. &lt;br /&gt;
[[File:Briar_2a.png|200px right|Briar]]&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
[[File:Ash_1.png|100px right|Ash]]&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104525</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104525"/>
		<updated>2025-12-23T18:01:10Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] earth mage&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Hobbit Ice Mage&lt;br /&gt;
# [[Briar - Wicca ]] - Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# [[Vath]] - Bernard&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104524</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104524"/>
		<updated>2025-12-23T17:59:09Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] earth mage&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Hobbit Ice Mage&lt;br /&gt;
# [[Briar]] - Wicca - Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# [[Vath]] - Bernard&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104523</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104523"/>
		<updated>2025-12-23T17:58:54Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] earth mage&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Hobbit Ice Mage&lt;br /&gt;
# [[Briar - Wicca]] - Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# [[Vath]] - Bernard&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104488</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104488"/>
		<updated>2025-12-23T03:38:03Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mr Rippley]]. Blooded bunny water mage.&lt;br /&gt;
# [[Galantha Nival|Snowdrop]]? - Hobbit Ice Mage&lt;br /&gt;
# Briar - Wicca, Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# Vath? - Bernard&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104436</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104436"/>
		<updated>2025-12-15T08:10:15Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Rippley. Blooded bunny water mage.&lt;br /&gt;
# [[Galantha Nival|Snowdrop]]? - Hobbit Ice Mage&lt;br /&gt;
# To be generated, run by Kat&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104283</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104283"/>
		<updated>2025-11-29T07:02:11Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  A giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Things progress to a significant earthquake, terrain can be seen moving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square (pillars??) crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites. (a bit confused here, but there is also crystals on 3 of the smaller islands?)   There are a range of entities with armour bound to their bodies. 3 tall elegant humanoid are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
*Pillar 2, (Formerly Living Composite) Major Magical Effect: Mana Channeling and Availability&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The devil guy goes back through the door.&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level. We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish the night at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104282</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104282"/>
		<updated>2025-11-29T06:29:14Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  A giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Things progress to a significant earthquake, terrain can be seen moving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square (pillars??) crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites. (a bit confused here, but there is also crystals on 3 of the smaller islands?)   There are a range of entities with armour bound to their bodies. 3 tall elegant humanoid are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The devil guy goes back through the door.&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level. We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish the night at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104281</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104281"/>
		<updated>2025-11-29T03:43:10Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  A giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Things progress to a significant earthquake, terrain can be seen moving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square (pillars??) crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites. (a bit confused here, but there is also crystals on 3 of the smaller islands?)   There are a range of entities with armour bound to their bodies. 3 tall elegant humanoid are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level. We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish the night at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
</feed>