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	<updated>2026-06-17T17:34:28Z</updated>
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		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110473</id>
		<title>A Simple Task</title>
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		<updated>2026-03-17T10:30:36Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Daily Casting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip party Strength Stones, 4 * converse animals, bear, dog, raven, fox, 1 * Tracking 1 * Detect Traps &amp;amp; Snares&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110465</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110465"/>
		<updated>2026-03-17T10:23:24Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110464</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110464"/>
		<updated>2026-03-17T10:22:43Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; style=&amp;quot;width:20px;&amp;quot;| Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110462</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110462"/>
		<updated>2026-03-17T10:22:03Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110460</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110460"/>
		<updated>2026-03-17T10:21:11Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
===The party is &#039;Kidnapped===&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; style=&amp;quot;width:120px;&amp;quot;| Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) &amp;lt;br&amp;gt;+10% woods -5roll&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110453</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110453"/>
		<updated>2026-03-17T10:10:28Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a demonic dwarf with only one horn  (Horn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information, Horn tells them &amp;quot;All the information&#039;s on the task&amp;quot; but Seir ignores Horn and we are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110444</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110444"/>
		<updated>2026-03-17T10:02:06Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 4&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 5&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(142% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w.spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110443</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110443"/>
		<updated>2026-03-17T09:59:46Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 126%(122% w. spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 76%(100% w. spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 101%(127% w. spell) +10% woods&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; 74% (rnk 2)&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, in combat: enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110439</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110439"/>
		<updated>2026-03-17T09:53:31Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku) &amp;lt;br&amp;gt; (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11 &amp;lt;br&amp;gt; (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110436</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110436"/>
		<updated>2026-03-17T09:50:06Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Long term Buffs and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
====2nd Fruit====&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While we wait, several [[A_Simple_Task#Astrology Readings|Astrology Readings]]&amp;lt;br&amp;gt; are performed, though they are not particularly conclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps some hints that this is a trap, or that interested parties are keeping an eye on this. Both of which suggest that there is more going on than a few stray undead.&amp;lt;br&amp;gt;&lt;br /&gt;
====3rd Fruit====&lt;br /&gt;
We take breakfast in the tavern, and some take care of feeding their animals.&amp;lt;br&amp;gt;&lt;br /&gt;
Boom Boom and I (Kurt) start work on some preparations, while the other three fly off to Emmitsburg to start talking to our contacts. A few communication devices are left to keep in touch in case of an emergency.&amp;lt;br&amp;gt;&lt;br /&gt;
The flight there is uneventful, and after landing, they find their way to the HDA to speak to Magneric.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the last four months, there has been a steady trickle of undead. (Skeletons, Zombies, Ghouls)&lt;br /&gt;
* There have been no signs of control, and they have been poorly armed and armoured, such as a town militia buried on a battlefield. Information on the smithing style is not available yet.&lt;br /&gt;
* This has been a lot more common than historically, and more focused on undead rather than other monsters.&lt;br /&gt;
* The described locations form a semi-circle around [[Lewiston]]. This town is still ruined and often covered in an unnatural fog.&lt;br /&gt;
* The most recent sighting was a week ago in Hugler&#039;s Ferry.&lt;br /&gt;
* They recommend the Burning Heretic as a good tavern in Emmitsburg, and the Elven brainmelter as a good drink. (Said recommendation made to multiple elves.)&lt;br /&gt;
* They will get a few of the patrolling guards to meet Arcadia and company this evening.&lt;br /&gt;
They proceed to the Burning Heretic and engage in &#039;light&#039; drinking, served by the proprietor, &#039;Bonebreaker&#039;, a dwarf, and they acquire some nice bottles of spirits to take home, due to their brains melting.&amp;lt;br&amp;gt;&lt;br /&gt;
  Arcadia: &amp;quot;Hey boys, hope you&#039;re okay. We have talked to hobbits here and got info, now we will be going to have our elven brains melted&amp;quot;&lt;br /&gt;
They organise to stay the night after engaging in bargaining over the room and prices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That evening, Magneric and Runford, a Brastor Ranger, turn up to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
Runford describes two encounters with the undead that he personally participated in.&lt;br /&gt;
* A pack of seven zombies on the road between Tallwood and Tombstone, a month ago, that were easily dispatched, unlike the Dark Circle undead, which were extremely tough. Some had weapons, some didn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Rangers tracked this group south for around ten miles before they lost the trail.&amp;lt;br&amp;gt;&lt;br /&gt;
* Notable points include their fairly intact skin and a bird rampant symbol on their armour.&amp;lt;br&amp;gt;&lt;br /&gt;
* The second group of undead they fought was a group of skeletons found near Oak Heart in the evening, a couple of weeks ago. These were a bit harder to fight, which is in line with skeletons sometimes retaining combat skills, but not excessively so.&amp;lt;br&amp;gt;&lt;br /&gt;
* The skeletons had no visible symbols, and the bones already showed signs of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Runford did not witness them but was aware of some undead animals, such as undead dogs. These seemed to cause undead fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The night passes uneventfully for both groups.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The party reunites in Brastor landing that afternoon. Tulip ventures out with the Barenpanzer, and the town reacts as expected.&amp;lt;br&amp;gt;&lt;br /&gt;
We pay our public disturbance fine, and a halfling named Siegesmund asks us not to take out our war animals in town again, and tells our escort halfling off a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We then finish off our extra preparations over the next day, being ready to get going on the 5th of Fruit.&amp;lt;br&amp;gt;&lt;br /&gt;
* Barenpanzer armour and silvered claws/bite made.&lt;br /&gt;
* More restoratives made (12).&lt;br /&gt;
* Some anti-disease herbal remedies, and some scarves soaked in herbal remedies to help combat the diseased fog.&lt;br /&gt;
&lt;br /&gt;
====6th Fruit====&lt;br /&gt;
We land at the intersection of the main road between Brastor and Hugler&#039;s Ferry, and the ruined road to Lewiston.&amp;lt;br&amp;gt;&lt;br /&gt;
Heading a bit towards Lewiston, we reach the edge of the fog bank, circling around to the south over the next hour we find tracks of three skeletons and four humanoid boot sets, potentially zombies, but impossible to tell.&amp;lt;br&amp;gt;&lt;br /&gt;
These head to the south.&amp;lt;br&amp;gt;&lt;br /&gt;
DA&#039;s on the Fog.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature of Magic: illness.&lt;br /&gt;
* Nature of illness: Tepps Kiss.&lt;br /&gt;
* Power associated with: No answer.&lt;br /&gt;
Heading into the fog from the south, there is about a 100&#039; of boundary fog which gets thicker as you get further in, then it stays relatively steady.&amp;lt;br&amp;gt;&lt;br /&gt;
After another few hundred yards, the animals report a person ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
They approach, calling a beggars cry for coppers. They are wearing robes, showing blonde hair, and wearing a clearly fake moustache.&amp;lt;br&amp;gt;&lt;br /&gt;
After Kurt gives them a pouch, they reveal themselves as Seir. And mention that we &#039;were&#039; in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
After he clears the mist, we are now standing in a stone room, with a dwarf (Orn) to the side.&amp;lt;br&amp;gt;&lt;br /&gt;
Seir engages in blackmail, and we are advised that we are representing Seir in &#039;The Games&#039;, and given the first instruction to &amp;quot;Perform the most impressive entrance&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
We ask for more information and are told that we are at the Colosseum and can watch other teams perform their entries.&amp;lt;br&amp;gt;&lt;br /&gt;
Before each event, we can ask for three things (depending on how well we have done), and we will be granted one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
We have a day to get ready for this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
====Minerva====&lt;br /&gt;
The room is quiet except for the faint hiss of oil burning in the lamp.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva sits perfectly still at the table, the small brass lamp placed directly before her, its flame steady and bright. The shutters are closed, the rest of the room dim, leaving the flame as the only true light. Shadows gather in the corners like silent witnesses.&amp;lt;br&amp;gt;&lt;br /&gt;
She leans forward slightly, eyes fixed on the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minutes pass.&amp;lt;br&amp;gt;&lt;br /&gt;
Then more.&amp;lt;br&amp;gt;&lt;br /&gt;
At first the flame flickers normally, but as the ritual deepens it begins to burn unnaturally steady, the light growing sharper, almost crystalline. The reflections in Minerva’s eyes begin to shift as though she is no longer looking at a lamp at all, but into something far deeper.&amp;lt;br&amp;gt;&lt;br /&gt;
Half an hour passes.&amp;lt;br&amp;gt;&lt;br /&gt;
The air grows strangely heavy, and the flame stretches upward for a moment as though reaching toward something unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva’s breathing slows.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally she speaks, her voice quiet but certain.&amp;lt;br&amp;gt;&lt;br /&gt;
“Strange…”&amp;lt;br&amp;gt;&lt;br /&gt;
She does not look away from the flame.&amp;lt;br&amp;gt;&lt;br /&gt;
“This light… it is not alone tonight.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her fingers slowly trace invisible lines across the table, following patterns only she can see.&amp;lt;br&amp;gt;&lt;br /&gt;
“There is a star watching us. Not one of the familiar constellations… something older.”&amp;lt;br&amp;gt;&lt;br /&gt;
The flame suddenly flickers sideways, casting long warped shadows across the walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva blinks once, slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“It watches with interest.”&amp;lt;br&amp;gt;&lt;br /&gt;
She finally leans back from the lamp, rubbing her eyes as though waking from a long dream.&amp;lt;br&amp;gt;&lt;br /&gt;
“The signs say that soon our deeds will be… observed.”&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts briefly toward the party.&amp;lt;br&amp;gt;&lt;br /&gt;
“Not judged by battle or strength alone.”&amp;lt;br&amp;gt;&lt;br /&gt;
She pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
“But by how well we perform.”&amp;lt;br&amp;gt;&lt;br /&gt;
The lamp flickers again.&amp;lt;br&amp;gt;&lt;br /&gt;
For a moment—just a moment—it seems as though the flame bends toward the group, like a curious eye examining them.&amp;lt;br&amp;gt;&lt;br /&gt;
Then it settles back into an ordinary flame.&amp;lt;br&amp;gt;&lt;br /&gt;
Minerva exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
“The stars are… very interested in what comes next.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Arcadia====&lt;br /&gt;
The tavern has grown quieter as the night deepens.&amp;lt;br&amp;gt;&lt;br /&gt;
Below, the common room still murmurs with the low sounds of conversation, the clatter of mugs, and the occasional burst of laughter. But up on the narrow wooden balcony above the street, the noise fades into a distant hum.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits alone at the railing.&amp;lt;br&amp;gt;&lt;br /&gt;
She has chosen a spot where the lanterns from the street do not reach, leaving the sky wide and dark above her. Her staff rests beside her chair, and a half-finished drink sits forgotten on the small table.&amp;lt;br&amp;gt;&lt;br /&gt;
For the next hour she does nothing but watch the stars.&amp;lt;br&amp;gt;&lt;br /&gt;
At first her gaze moves slowly across the familiar constellations—the Crown, the Lantern Bearer, the Hunter. Patterns she has studied countless times before. Her eyes track them carefully, measuring angles, distances, the slow turn of the heavens as the night passes.&amp;lt;br&amp;gt;&lt;br /&gt;
Time stretches.&amp;lt;br&amp;gt;&lt;br /&gt;
A breeze drifts through the street below, carrying the scent of woodsmoke and roasting meat from the tavern kitchens. Someone inside starts a song. Arcadia does not notice.&amp;lt;br&amp;gt;&lt;br /&gt;
Her focus narrows.&amp;lt;br&amp;gt;&lt;br /&gt;
She lifts a hand and begins tracing faint lines in the air, connecting stars that only she can see the meaning of. Invisible geometry forming between distant points of light.&amp;lt;br&amp;gt;&lt;br /&gt;
Then she pauses.&amp;lt;br&amp;gt;&lt;br /&gt;
Something about the Hunter catches her attention.&amp;lt;br&amp;gt;&lt;br /&gt;
The constellation burns bright tonight, its familiar shape easy to see even above the dim glow of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia tilts her head slightly.&amp;lt;br&amp;gt;&lt;br /&gt;
The shape feels wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
She studies it longer, narrowing her eyes. Slowly she turns her head to the side, adjusting her perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern becomes clear.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hunter is inverted.&amp;lt;br&amp;gt;&lt;br /&gt;
The spear that should point proudly across the sky now angles downward, the stance twisted in a way that makes the whole figure look unbalanced—almost as though the heavens themselves have turned the constellation upside down.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia lifts a finger and traces the shape again, confirming the alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters stand where the prey should be.&amp;lt;br&amp;gt;&lt;br /&gt;
She exhales slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
Her gaze drifts outward, scanning the surrounding sky.&amp;lt;br&amp;gt;&lt;br /&gt;
There are other stars there tonight—dim ones, scattered around the Hunter’s position. Not part of any known constellation, but present nonetheless.&amp;lt;br&amp;gt;&lt;br /&gt;
They cluster loosely around the inverted figure.&amp;lt;br&amp;gt;&lt;br /&gt;
Watching.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia sits very still as the thought settles in her mind.&amp;lt;br&amp;gt;&lt;br /&gt;
The hunters are not alone in the sky tonight.&amp;lt;br&amp;gt;&lt;br /&gt;
She lowers her hand and leans back in her chair, committing the strange pattern to memory as the stars continue their silent march across the night.&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever the heavens are arranging…&amp;lt;br&amp;gt;&lt;br /&gt;
…it is almost as though the hunt itself is part of something larger.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 25%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long term Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Day&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Night&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Tal&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14%, +? DM vs everything, +? vs the right aspect entity.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Python&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Raven&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Midsummer Vixen&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna (Dire Wolf)&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Aquila&amp;quot; | Aquila (Eagle)&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Python--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- War Dog--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Midsummer Vixen--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Aquila--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls). Silvered Claws and Teeth for undead fighting. (Rank 0)&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
* Herbal Teas - +4 Ft per meal.&lt;br /&gt;
* Fireball Whiskies - Restoratives from Boom Boom - 8/16. (36)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || Arcadia, Tulip, Minerva to Emmitsburg.&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || Preparations completed.&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110331</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110331"/>
		<updated>2026-03-17T06:35:51Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Fox&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110330</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110330"/>
		<updated>2026-03-17T06:35:08Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Fox&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light/Dark Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  18 Mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
* Lady Arcadia: Can into a duplicate of La Luna, can cast druidcraft&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110327</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110327"/>
		<updated>2026-03-17T06:30:37Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Buffs and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | War Dog&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Fox&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110326</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110326"/>
		<updated>2026-03-17T06:28:56Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Buffs and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 to EN. ST for bear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade/Shadow Form (Arc)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; H1/2 Glaive&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110300</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110300"/>
		<updated>2026-03-17T04:46:28Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, in-card, natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110299</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110299"/>
		<updated>2026-03-17T04:45:23Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, in-card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110297</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110297"/>
		<updated>2026-03-17T04:44:56Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 22PC 39PS 15MD 14AG 6TMR 9WP -MA 34EN 38FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending, enchanted fang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg, enchanted fang +3dmg, in-card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Massive Python (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 50PS -MD 12AG 9TMR 16WP -MA 30EN 35FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | slithering 450, climbing 200&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | magical staff&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | War dog Sabrina (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 24PC 11PS 19MD 20AG 8TMR 21WP 18EN 33FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 3PS 23MD 22AG 12TMR 22WP 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12TMR, vanilla bound animal, in card&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 5PS 19MD 24AG 6TMR 7EN 12FT 8MA&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | special ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110295</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=110295"/>
		<updated>2026-03-17T04:21:17Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Tulip]] -  Hordes of Deadly animals.&lt;br /&gt;
*[[Kurt]] - Scribe&lt;br /&gt;
*[[Arcadia]] - Party Leader&lt;br /&gt;
*[[Minerva]] - Military Scientist&lt;br /&gt;
*[[Boom Boom]] - Fire, Death, Destruction&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000sp or equivalent value in invested or amulets.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes by Kurt==&lt;br /&gt;
===Session 1===&lt;br /&gt;
We meet Sapphire and an apprentice Vigor in the guild meeting room. They brief us on the problem of small packs of lesser undead coming from the direction of the Sea of Grass.&amp;lt;br&amp;gt;&lt;br /&gt;
They want us to find out where these are coming from, offering theories such as illegal mining.&amp;lt;br&amp;gt;&lt;br /&gt;
A range of services is discussed, and we accept the offer of someone who can handle Greater Enchantments and a Rune Portal to [[Brastor_Landing|Brastor Landing]].&amp;lt;br&amp;gt;&lt;br /&gt;
We divert to my farm to enjoy the standard sacrificial rites for the evening.&amp;lt;br&amp;gt;&lt;br /&gt;
People to talk to in Brastor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Emmitsburg -  Magneric Fairfoot.&lt;br /&gt;
* South Lending - Rathar Puddlefoot.&lt;br /&gt;
We head back to the guild in the morning, then to Seagate, with some exciting landings in high winds.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in [[Seagate]], we meet our portalist in a high end tailors shop, Instichue,  and head through to [[Brastor_Landing|Brastor Landing]]. There we stop in the Tavern (The Slippery Duck) and get greaters from retired guild member [[Uzi Urksome|Uzi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip also has a fun idea of trying to get her bear into plate armour, so we set up some materials to source before we get too far out.&amp;lt;br&amp;gt;&lt;br /&gt;
Arcadia and Minerva perform rituals to see if the skies will pass along any information at this point, while Boom Boom engages in diplomacy with the locals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP Stuff===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 12,000sp each for greaters.&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 31%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cat Vision (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See 160&#039; in the dark.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Two options, highest rank?) (Ar/Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +## to EN.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | A defence spell (Several options, replace if yours is better, maybe use different spells overnight and daytime.).&amp;lt;br&amp;gt;&lt;br /&gt;
Armour of Earth (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24% defence, +1 damage reduction.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire proofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune to non-magical fires up to large bonfire strength.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 56 magical fire ablative.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Overland Way (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up to 12 Entities get +7 mph to overland speed in good terrain. Total speed is then affected by terrain. -3 Exercise Ft/hour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +38 defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See invisible, see in dark 150ft &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?1&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heal 1 EN a pulse, and do not die from (non Acid/Fire) damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 sec.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ku)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. Attackers fumble 5% more often.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Min.&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Mi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC+9 DM+3&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16SC +8Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  20 mins&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (MI)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 resistance to light spells. See in Rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2.6 hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |-&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic / Skill / Etc&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;   | Tulip&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Animal 2&amp;quot;  | Animal 2&lt;br /&gt;
!Title=&amp;quot;Animal 3&amp;quot;   | Animal 3&lt;br /&gt;
!Title=&amp;quot;Kurt&amp;quot;   | Kurt&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot;   | Arcadia&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Luna&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Minerva&lt;br /&gt;
!Title=&amp;quot;Animal 1&amp;quot; | Animal 1&lt;br /&gt;
!Title=&amp;quot;Boom Boom&amp;quot; | Boom Boom&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Hidden and Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Chance to detect ambush.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 116% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Tracking.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 99% (Rk 3 Plains)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Herbalist - Find herbs.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by herb being searched for.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 213% (Rk 5)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Detect Traps.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find hidden.&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; 65% (Rk 2)&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spy - Enhanced Memory&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 139% (Rank 6)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Fumes&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; 74 (rank 10)&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Magic&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  hrs&lt;br /&gt;
| &amp;lt;!-- Tulip--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 2--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 3--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Kurt--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Arcadia--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Luna--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Minerva--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Animal 1--&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Boom Boom--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Other buffs===&lt;br /&gt;
* Kurt: Transformation to a Werebear, and the ability to grow vines from himself.&lt;br /&gt;
* Boom Boom: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip: 4 * Thorny vines that can be targeted by Enchant Plants.&lt;br /&gt;
* Tulip&#039;s Bear: Trial Heavy Plate armour (with minor environmental comfort controls).&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Tulip&lt;br /&gt;
* Kurt - 1 * Herbal Lore, 1 * Detect Traps &amp;amp; Snares, 1 * Overland Way, 1 * Cat Vision.&lt;br /&gt;
* Arcadia&lt;br /&gt;
* Minerva Witchsight x3or4 Coruscade x1or2 Resistance to Light (when needed)&lt;br /&gt;
(Minerva can buff the entire party in one cast - so cheap on fatigue). &lt;br /&gt;
* Boom Boom - Fire Proofing, Fire Armour (How much Ft does Boom Boom use for this?)&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Herbal Teas - +4 Ft per meal.&lt;br /&gt;
Fireball Whiskies - Restoratives from Boom Boom - 8/16. (24)&lt;br /&gt;
&lt;br /&gt;
=== Unengaged Initatives ===&lt;br /&gt;
* Minerva: D+39&lt;br /&gt;
* Kurt: D+23 (26)&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
1&lt;br /&gt;
2&lt;br /&gt;
3&lt;br /&gt;
4&lt;br /&gt;
5&lt;br /&gt;
6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Warrior&lt;br /&gt;
| class=day |  2 || Portal to Brastor Landing.&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || Astrology: Warrior ends&lt;br /&gt;
| class=day | 19 || Astrology: King starts&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || Astrology: King ends&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Astrology: Mother starts&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Astrology: Mother ends&lt;br /&gt;
| class=day | 11 || Astrology: Magician starts&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=109667</id>
		<title>A Simple Task</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Simple_Task&amp;diff=109667"/>
		<updated>2026-03-10T06:33:05Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Terry]]&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Simple Task&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Terry]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tue - online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium]]ish???&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*Tulip -  played by Trish&lt;br /&gt;
*[[Someone]] -  played by Bernard&lt;br /&gt;
*[[Someone]] -  played by Kita&lt;br /&gt;
*[[Someone]] -  played by Jacqui&lt;br /&gt;
*[[Someone]] -  played by Ian&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Sapphire Gold of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Locate and deal with the source of undead found in [[Brastor]]&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106006</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106006"/>
		<updated>2026-01-13T06:16:51Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] - novice&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - scout&lt;br /&gt;
# [[Briar - Wicca ]] - Commander&lt;br /&gt;
# [[Walks in Clouds]] - Warrior and record keeper&lt;br /&gt;
# [[Koishi]] - Warrior&lt;br /&gt;
# [[Vath]] - Military advisor&lt;br /&gt;
&lt;br /&gt;
;Employer&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
;Mission &lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Summary ==&lt;br /&gt;
* The party assemble and we travel to the island.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Full ==&lt;br /&gt;
&lt;br /&gt;
=== Commencement of Travel ===&lt;br /&gt;
&lt;br /&gt;
We have been retained by Grizelda, a warrior of clear experience and firm bearing. Two years past, she inherited an island and now seeks knowledge of it. She commands a powerful gate—an art beyond my understanding—which allows passage to a fortress upon that island.&lt;br /&gt;
&lt;br /&gt;
The immediate area by the portal have already been surveyed, yet she desires that we explore the land itself and determine its true nature and position. The island lies within Alusia, though at a great distance from Seagate. When the sun rises over Seagate, dusk falls upon the island. This unsettles me; distance should not twist the heavens so.&lt;br /&gt;
&lt;br /&gt;
Grizelda, a master of the Rune College, will reside in the island fortress and will place powerful magics on us. I do not fully grasp this craft, but her confidence suggests long practice. In return for our service, we are to receive two hundred silver pieces per week, and may claim any treasures discovered upon the island. &lt;br /&gt;
&lt;br /&gt;
We spoke at length on matters of command. Briar, who carries herself with calm authority, was chosen to lead. Vath, a veteran of many battles, will advise on strategy and the ordering of troops. This structure is sound; a blade cuts best when its edge is guided.&lt;br /&gt;
The remainder of the day was spent in preparation—checking arms, provisions, and resolve.&lt;br /&gt;
&lt;br /&gt;
At first light the next morning, we gathered before the gates of the Mercenary Guild. Grizelda led us beyond the city, into quiet woods where few paths run. There, in a place deliberately hidden, she performed her art. With gestures and words unknown to me, she opened a gate in the air itself.&lt;br /&gt;
&lt;br /&gt;
We stepped through.&lt;br /&gt;
&lt;br /&gt;
In a single breath, the world changed. We stood among ancient stones arranged in a wide circle, set within an open field. The light, which was moments ago early morning, is now dusk.&lt;br /&gt;
&lt;br /&gt;
Grizelda guided us to her fortress. It lies beneath the earth, shaped by magic rather than stonecraft. Its doors do not exist until summoned, appearing only when called by her will. I find this deeply unsettling—things that are and are not, at the same time.&lt;br /&gt;
We locate rooms within the fortress and settle into rest the night. The earth above us was silent, and the walls did not breathe, as living stone is said to do, and sleep came slowly.&lt;br /&gt;
&lt;br /&gt;
=== Interrupted Breakfast ===&lt;br /&gt;
&lt;br /&gt;
We rose before the light. Snowdrop had begun preparing the morning meal when Grizelda abruptly ordered all activity to cease. She commanded that we proceed at once to the shoreline to confront an enemy. As this was presented as a test of readiness, she refused to disclose any intelligence regarding the nature or number of our opponents.&lt;br /&gt;
&lt;br /&gt;
Once arms were secured and ranks formed, Vath, our Commander, issued the order to advance. We moved in disciplined formation toward the beach.&lt;br /&gt;
&lt;br /&gt;
There we encountered the enemy: large crustacean creatures, each the size of a war dog. Their armoured bodies and powerful claws marked them as a serious threat in close quarters.&lt;br /&gt;
&lt;br /&gt;
Briar and Walks in Clouds began ranged engagement, maintaining steady bow fire to disrupt and contain the enemy’s movement. Snowdrop, Koshi, and Terra advanced to meet the creatures directly.&lt;br /&gt;
&lt;br /&gt;
The enemy struck with surprising force. Multiple claw slashes knocked Snowdrop to the ground, temporarily removing her from effective combat. However, Koshi pressed the assault without hesitation, delivering repeated, decisive strikes with his great axe. His aggression broke the creatures’ momentum and allowed us to regain control of the field.&lt;br /&gt;
&lt;br /&gt;
The enemy was eliminated.&lt;br /&gt;
&lt;br /&gt;
After the engagement, once Snowdrop had recovered, she harvested the remains which she would later cook. We then returned to the cave in good order, re-established security, and took rest and sustenance.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D+11 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 6 EN immediately&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21 def/+2 FT armour/+2 EN armour Creates small round shield of force - no hands, 0MD, can be cleaved to avoid one spec grev. Does not stack with shield. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hr&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Cold (Sd)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 3 EN per pulse for 9 pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours &lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye (Va)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* Giant cookies (Grizelda) - keep for 9 day. effect last 12 hours: +6 PS and +6 EN&lt;br /&gt;
* Restorative cookies – keep for 9 hours: –9en for +18 ft&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; Mission briefing. Head to island. &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Fight crabs&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104539</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104539"/>
		<updated>2025-12-23T20:49:51Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are men-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104538</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104538"/>
		<updated>2025-12-23T20:48:57Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104537</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104537"/>
		<updated>2025-12-23T19:04:52Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104536</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104536"/>
		<updated>2025-12-23T19:04:09Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104535</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104535"/>
		<updated>2025-12-23T19:03:45Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats| 4	| 19	| 20	| None&lt;br /&gt;
| 5	| 9	| 9	| 21&lt;br /&gt;
| 11	| 18	| Feathers absorb 1 DP}} &lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
;Weapons: Crows can attack only in Close Combat with their beak (BC 50%, D10-6 damage).&lt;br /&gt;
;Comments: When in combat crows tend to go for the eyes, so the armour protection rating for the character defending against crows should be decreased by 3 or 4 points.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104534</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104534"/>
		<updated>2025-12-23T18:59:48Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104533</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104533"/>
		<updated>2025-12-23T18:59:23Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy.&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort).  She always carries a small pouch of meal worms to feed Ash and shares his eyes to map out the landscape while trekking.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104532</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104532"/>
		<updated>2025-12-23T18:57:23Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Ash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104531</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104531"/>
		<updated>2025-12-23T18:56:52Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  &lt;br /&gt;
&lt;br /&gt;
She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s fighting skills are those of a beginner, she uses a Saber and Buckler, and she has a Short Bow.&lt;br /&gt;
&lt;br /&gt;
Briar&#039;s mage skills are also those of a beginner, she can converse with animals, cast darkness and move &amp;quot;unseen&amp;quot;.  She prefers to bless livestock before dawn or after dusk.&lt;br /&gt;
&lt;br /&gt;
=Ash=&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104530</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104530"/>
		<updated>2025-12-23T18:37:24Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|250px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&lt;br /&gt;
[[File:Ash_1.png|100px|left|Ash]]&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: is a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Ash_1.png&amp;diff=104529</id>
		<title>File:Ash 1.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Ash_1.png&amp;diff=104529"/>
		<updated>2025-12-23T18:35:33Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104528</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104528"/>
		<updated>2025-12-23T18:35:00Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Briar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
[[File:Briar_2a.png|300px|right|Briar]]&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ash_1.png|50px|left|Ash]]&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Briar_2a.png&amp;diff=104527</id>
		<title>File:Briar 2a.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Briar_2a.png&amp;diff=104527"/>
		<updated>2025-12-23T18:33:15Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104526</id>
		<title>Briar - Wicca</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Briar_-_Wicca&amp;diff=104526"/>
		<updated>2025-12-23T18:32:12Z</updated>

		<summary type="html">&lt;p&gt;Trish: Created page with &amp;quot;=Briar= &amp;#039;&amp;#039;&amp;#039;Briar&amp;#039;&amp;#039;&amp;#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scoutin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Briar=&lt;br /&gt;
&#039;&#039;&#039;Briar&#039;&#039;&#039; is a young human witch born into a military family, her father is a sergeant and her mother is a certified wicca with the same troop. She is the 3rd child and her older brothers are mean-at-arms.  The family has traveled with their Lords troop, manning castles and fighting bandits in the highlands and moorlands.  She has spent some time with her brothers, mostly to learn a few ranger skills and to mind the horses and animals while they are out scouting.  She has also spent time with her mother learning a few witchy ways, gaining and some simple skills in talking to and blessing the beasts of the troop; pack horses, cart horses/oxen, war dogs, cavalry mounts and making sure the food animals are healthy. &lt;br /&gt;
[[File:Briar_2a.png|200px right|Briar]]&lt;br /&gt;
&lt;br /&gt;
Briar has a familar &#039;&#039;&#039;Ash&#039;&#039;&#039;, a mist crow (since a black crow is a bit too witchy for soldiers comfort)&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039;: a mist or hooded crow and is an ashy grey bird with black head, throat, wings, tail, and thigh feathers, as well as a black bill, eyes, and feet.  They are very similar to the carrion crow. Like other corvids the mist crows are very intelligent, they are omnivorous and opportunistic foragers, eating; insects, berries, grain, crabs, mollusks and carrion. Mist crows live in cold to temperate zones, and in a wide variety of habitats; mountains, moors, woodland edges, estuaries, coastal cliffs, shrubland, fields, cultivated areas, and the urban environment.&lt;br /&gt;
[[File:Ash_1.png|100px right|Ash]]&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104525</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104525"/>
		<updated>2025-12-23T18:01:10Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] earth mage&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Hobbit Ice Mage&lt;br /&gt;
# [[Briar - Wicca ]] - Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# [[Vath]] - Bernard&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104524</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104524"/>
		<updated>2025-12-23T17:59:09Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] earth mage&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Hobbit Ice Mage&lt;br /&gt;
# [[Briar]] - Wicca - Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# [[Vath]] - Bernard&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104523</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104523"/>
		<updated>2025-12-23T17:58:54Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] earth mage&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Hobbit Ice Mage&lt;br /&gt;
# [[Briar - Wicca]] - Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# [[Vath]] - Bernard&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104488</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104488"/>
		<updated>2025-12-23T03:38:03Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mr Rippley]]. Blooded bunny water mage.&lt;br /&gt;
# [[Galantha Nival|Snowdrop]]? - Hobbit Ice Mage&lt;br /&gt;
# Briar - Wicca, Kat&lt;br /&gt;
# [[Walks in Clouds]] - Giant warrior from [[Kinlu]]&lt;br /&gt;
# [[Koishi]] - Zarne&lt;br /&gt;
# Vath? - Bernard&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104436</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104436"/>
		<updated>2025-12-15T08:10:15Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Rippley. Blooded bunny water mage.&lt;br /&gt;
# [[Galantha Nival|Snowdrop]]? - Hobbit Ice Mage&lt;br /&gt;
# To be generated, run by Kat&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104283</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104283"/>
		<updated>2025-11-29T07:02:11Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  A giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Things progress to a significant earthquake, terrain can be seen moving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square (pillars??) crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites. (a bit confused here, but there is also crystals on 3 of the smaller islands?)   There are a range of entities with armour bound to their bodies. 3 tall elegant humanoid are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
*Pillar 2, (Formerly Living Composite) Major Magical Effect: Mana Channeling and Availability&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The devil guy goes back through the door.&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level. We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish the night at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104282</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104282"/>
		<updated>2025-11-29T06:29:14Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  A giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Things progress to a significant earthquake, terrain can be seen moving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square (pillars??) crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites. (a bit confused here, but there is also crystals on 3 of the smaller islands?)   There are a range of entities with armour bound to their bodies. 3 tall elegant humanoid are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The devil guy goes back through the door.&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level. We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish the night at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104281</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104281"/>
		<updated>2025-11-29T03:43:10Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  A giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Things progress to a significant earthquake, terrain can be seen moving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square (pillars??) crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites. (a bit confused here, but there is also crystals on 3 of the smaller islands?)   There are a range of entities with armour bound to their bodies. 3 tall elegant humanoid are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level. We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish the night at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
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|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
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| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
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| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104280</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104280"/>
		<updated>2025-11-29T03:40:30Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  A giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Things progress to a significant earthquake, terrain can be seen moving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites.   There are many tall elegant humanoid figures with armour bound to their bodies. 3 of the humanoids are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level. We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish the night at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104279</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104279"/>
		<updated>2025-11-29T03:38:17Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  And giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Progress to a significant earthquake, terrain is mofving up to a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre appears and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites.   There are many tall elegant humanoid figures with armour bound to their bodies. 3 of the humanoids are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level.   We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104278</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104278"/>
		<updated>2025-11-29T03:37:11Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We share buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  And giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Progress to a significant earthquake, terrain is mofving upto a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre appears and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites.   There are many tall elegant humanoid figures with armour bound to their bodies. 3 of the humanoids are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level.   We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104277</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104277"/>
		<updated>2025-11-29T03:36:43Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Awakening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
&lt;br /&gt;
We shared buffs with the other parties&lt;br /&gt;
*don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
*trollskin Rn12 (Alasandra?)&lt;br /&gt;
*heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
*enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
*small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
*6 pts drain resistane (Vandra?)&lt;br /&gt;
*Berry has short term buffs&lt;br /&gt;
&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
*appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
*avatar level aura&lt;br /&gt;
*GTN nothing (on chiten or other material, see below)&lt;br /&gt;
*primary weakness separation from host&lt;br /&gt;
*primary magical ability, host of reincarnation&lt;br /&gt;
*greaatest weakness, removal of core&lt;br /&gt;
*not immune to fire&lt;br /&gt;
*best counterspell to resist &amp;quot;everything, specials and generals&amp;quot;&lt;br /&gt;
*a Titan?&lt;br /&gt;
&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater.  Many canions and spaces form. We put a tunnel under the (now?) acid lake, which collapses into the exposed chiton &lt;br /&gt;
&lt;br /&gt;
A 3rd voice joins against Lim, seems to be repeateating a recorded line.  And giant hand claw forms out of rocky terrain and smacks Lim.  Some in the team (names?) add voices to Lim&#039;s chant, and Pierre casts illusionary euphonia.&lt;br /&gt;
&lt;br /&gt;
Progress to a significant earthquake, terrain is mofving upto a mile away.  About a mile away we see a snake with arms rise out of the earth (it must be big!). As the snake rises up, an amphitheatre appears and buildings appear and a range of humanoid shapes appear out or the ground.&lt;br /&gt;
&lt;br /&gt;
We fly over to investigate, overfly then land and enter a temple that has emerged.  The temple contains 4 large square crystals which contain significant &amp;quot;energy&amp;quot; on a central island floating in a sea of lava, lava is 30&#039; below platforms, ceiling is 55&#039; up but with 20&#039; of stalactites.   There are many tall elegant humanoid figures with armour bound to their bodies. 3 of the humanoids are armed with staves, in the centre of their chest is a red crystal with a visible beat.  More excitingly there is a figure at far end of room, horned, 8&#039;, with no visible weapons, identifid as deamon spawn.&lt;br /&gt;
&lt;br /&gt;
Tulip puts down stone walls as bridges and Vixen takes 5 party members into the fray.  Pier jumps into combat, and does massive damage to one of humanoids, which &amp;quot;dies&amp;quot; and bubbles down into the soil.  Thorn stuns another.&lt;br /&gt;
&lt;br /&gt;
The atmosphere changes, the middle island gets a &amp;quot;darkening effect&amp;quot; around it, but this has not changed the lighting level.   We can see stationary bubbles under the surface of the lava, which pop and small winged forms emerge.&lt;br /&gt;
&lt;br /&gt;
Finish at end of pulse 3&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104276</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104276"/>
		<updated>2025-11-29T03:17:23Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* The Tailor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line - Mil Sci&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci backup&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
===North Crossing Reconnaissance===&lt;br /&gt;
&lt;br /&gt;
We decided to head to North Crossing to reconnoitre and get the lay of the land. The Dreamscape dropped us into the empty taproom of a bar. Outside the window the late afternoon sun struggled through a light rain. We quickly confirmed we were on the plane of Ulder, near the city of Nihlus. Sabastian strode confidently into the main bar, his natural charisma and heroic bearing turning every head. Within moments the locals were buying drinks for us, eager to share their gossip with the visiting adventurers led by such an great hero. Eventually, the party extracted itself and headed out to the streets to explore. &lt;br /&gt;
&lt;br /&gt;
Our exploring was cut short as the city guard soon reminded us that even heroes need a license and we headed to the Citadel in the east ward—a vast military fortress teeming with soldiers, many armed with silvered weapons— and found our way to the civilian licensing office. The clerk there explained that many adventuring groups had been recently applying for licenses. As part of the process, each of us was required to place our hand on an enchanted gem to test our competence. We all passed with ease, he was most impressed with the natural heroism of Sabastian.&lt;br /&gt;
&lt;br /&gt;
We learned the Military might have work for us hunting dangerous creatures. The clerk also warned us that those who entered the Forbidden Lands often returned missing limbs—and that such wounds were notoriously difficult to resurrect. He provided us with a far more detailed map than most visitors received, after some persuasion on our part.&lt;br /&gt;
&lt;br /&gt;
Later, while exploring the city, we encountered another Dreamscape team - their illusions concealed the undead minions they travelled with. Jaycey struck up a conversation with Alexdraza, a pale necromancer, and they exchanged quests. We shared information about recovering a jewel from the Halted Mausoleum; they told us of a task involving “Cut the heart, crease the grasping,” a cryptic clue that seemed tied to a forest location. We agreed that if aid were needed, the Black Flare would be their signal.&lt;br /&gt;
&lt;br /&gt;
As we made our way toward a tavern called The Sausage and Crab, we spotted two flares in the sky. Lim conjured visions in water to scry the source. We saw Vanilla Berry (purple) entering a tavern, her arm missing, while Oleander Bun (blue) lingered outside a warehouse near the cemetery.&lt;br /&gt;
&lt;br /&gt;
Heading back to the Dreamscape’s common room we found Kagrak throwing furniture at a suspicious group of men, each side accusing the other of treachery. We chose to believe Kagrak. After the others departed, Kagrak confided they had discovered something about “The Rising”—a massive horde of undead that required immediate attention. Vixen, brimming with enthusiasm, volunteered our help before anyone could object.&lt;br /&gt;
&lt;br /&gt;
We also visited Vanilla, who told us her party had been ambushed in the Wastes. The very earth itself rose and crashed down on them, forcing a retreat. Many of her companions were still missing. We promised to aid her—though after the urgent matter of Kagrak’s undead horde.&lt;br /&gt;
&lt;br /&gt;
Returning to North Crossing, we met Kagrak’s team at the warehouse to plan our strike. Thorn devised tactics, and together we marched to the cemetery, our weapons blazing with righteous fire. The graveyard swarmed with undead. Kagrak bellowed a war cry and charged, each of his strikes obliterating zombies in single blows. Our parties followed—Vixen and Thorn in the burning front line, Lim and Elderan in the rear, while others unleashed devastating spells. Between steel, flame, and magic, the horde of undead was shattered in short order.&lt;br /&gt;
&lt;br /&gt;
=== The Mausoleum of Tormented Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream undead.jpg|200px|thumb|right|Heroism]]&lt;br /&gt;
&lt;br /&gt;
The ashes of the fallen undead mages still smouldered as the party searched their bodies, only to find little but strange black patches—proof that whatever treasures they carried had disintegrated with them. The mystery would have to wait. Ahead loomed the mausoleum, its cracked steps descending into shadow where more undead had vanished.&lt;br /&gt;
&lt;br /&gt;
Down the long stairwell we marched, steel and spell at the ready. At the base, skeletal guards barred the way, their empty sockets burning with unnatural light. They were no match for our fury: Thorn’s blade and Tulip’s molten magma ripped through them, their bones scattering like autumn leaves in a storm. The door fell, and deeper still we pressed.&lt;br /&gt;
&lt;br /&gt;
In the next chamber, more of the dead awaited us. These were stronger—some wielding necromantic arts. Thorn and Vixen stood as an unbreakable wall, the vanguard against death itself, while the rest of us rained down destruction. Bone shattered, dust choked the air, and though Pierre’s heart faltered for a moment, the line did not break.&lt;br /&gt;
&lt;br /&gt;
But the true test lay beyond. The exit opened into a colossal circular hall. At its heart stood a lich, surrounded by swirling wraiths, chanting spells of unearthly power. They were shielded by a wall of tormented spirits—writhing, screaming souls bound into a barrier of green flame. Five bridges stretched from the central dais, each lined with undead and crowned with a glowing necromantic crystal. More than a hundred foes waited in that chamber.&lt;br /&gt;
&lt;br /&gt;
Pierre, ever the opportunist, carved a tunnel through the stone to the outer ledge, giving us a path. The party surged forward in a storm of fire and steel. Bone fragments filled the air, Tulip’s mighty bear ripped through the enemy ranks, and Thorn shattered the first crystal with a single furious blow. Still, the lich’s ritual drained our strength, every moment bleeding us of life.&lt;br /&gt;
&lt;br /&gt;
Then came the turning point. While others faltered under the unholy tide, Sebastian rose above despair. With unwavering resolve, he knew someone had to face the lich directly. Without hesitation, he teleported across the gulf, landing in the heart of the maelstrom. His holy rapier blazed with divine radiance as he struck, piercing the lich’s rotting frame with a blow that would have felled any mortal foe. The chamber shook with the force of his courage.&lt;br /&gt;
&lt;br /&gt;
Though the lich healed instantly, Sebastian’s valour had broken the spell of fear. His defiance was a beacon in the suffocating dark. Vixen and Lim, overcome with awe, wept at the sight of his unyielding stand. Inspired by his example, the majority of the party fire-arced into the central dais, charging to his side. Together, they threw themselves against the lich and its wraiths, fighting not just with weapons and spells, but with the burning will kindled by their hero - Sabastian.&lt;br /&gt;
&lt;br /&gt;
The fight raged on. The lich’s life-draining aura clawed at us, round after round, stealing vitality and hope alike. Each time we struck it the damage bled into the ranks of its skeletal thralls. It seemed unkillable.&lt;br /&gt;
&lt;br /&gt;
Through it all, Sebastian endured. Every blow that would have felled another he met with unwavering faith. Even as the lich severed his hand—leaving only a blackened, withered stump—he ignored the agony, pouring every last drop of divine power into healing his allies. His sacrifice kept us standing when death was only a breath away.&lt;br /&gt;
&lt;br /&gt;
Pierre hurled diamond javelins that shattered the necromantic crystals, weakening the Lich, Tulip and Thorn striking deadly blows. Kagrak and Oleander finally joined the fight and crushed the skeletal defenders. At last, with the Lich weakened and surrounded, Jaycey and Lim drove their flaming blades into its form. With a scream that split the air, the lich teleported away, its ritual broken at last.&lt;br /&gt;
&lt;br /&gt;
But victory bore a curse. Using a magical leaf, Pierre reattached Sebastian’s severed hand—only for it to twist and sprout writhing tentacles, turning against its master. Without hesitation, Pierre severed it once more and cast it into the flames. The corruption within Sebastian’s body was undeniable; he bore the mark of the lich’s vengeance.&lt;br /&gt;
&lt;br /&gt;
As Lim set fire to the wooden tendrils still clutching the walls, the party staggered toward safety with knowledge they had received thread. The exit was blocked by more undead—remnants of the half-finished ritual—but they were swiftly cut down. At last, the Mausoleum of Tormented Spirits fell silent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Curses and Questions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream ash pile.jpg|200px|thumb|right|Curse difficulties]]&lt;br /&gt;
&lt;br /&gt;
The party returned to their rooms at The Sword and Thistle. There, a silver triangle was found—an object of power—and Lim began the laborious task of lifting the curse from Sabastian, while the halfling hero centred himself in divine focus. The “Shattered Hunger” curse was a grotesque affliction, twisting all healing into nourishment for a parasitic growth. Fortunately, Lim’s first attempt succeeded, and the curse was severed before it could feed again.&lt;br /&gt;
&lt;br /&gt;
When Lim turned her efforts to Tulip, Sabastian took the chance to visit the Dreamlands. Opening the door to the shared lounge, he found chaos within—a violent skirmish raging between several factions, the furniture overturned and barricaded into makeshift fortifications. Before he could process the scene, a blast of dragonfire roared across the room, forcing him to slam the door shut.&lt;br /&gt;
Meanwhile, other members pursued their own inquiries. Vixen and Jaycey ventured into the city to chase rumours, unearthing new information about the mysterious map. Pierre secluded himself in the library, poring over ancient scrolls and gathering insight into the connected quests.&lt;br /&gt;
&lt;br /&gt;
Later, Sabastian and Pierre took to the skies, seeking to chart the city’s details from above with the aid of a spyglass and Pierre’s keen eyes. Their reconnaissance was interrupted when five hostile fliers launched from the city’s edge to intercept them. Choosing evasion over combat, they dove sharply and landed amid the crowded streets. The pursuers followed, cornering them near a tavern—but Pierre, with quick thinking, phased them both through a wall into an adjacent building, escaping into the alleyways beyond.&lt;br /&gt;
&lt;br /&gt;
Tulip’s curse proved far more stubborn. Four exhausting days passed before Lim finally prevailed. As the curse unraveled, the corrupted growth expelled itself—a writhing, furious mass of flesh and tentacles. Jaycey and Pierre struck immediately, cutting it down, and Vixen swept the remains in cleansing dragonfire. Yet the battle left its mark: Jaycey’s leg and Pierre’s abdomen were both savaged, and their slow regeneration risked feeding the same curse anew.&lt;br /&gt;
&lt;br /&gt;
What followed would test the stomachs of even hardened adventurers. Jaycey, giddy from an excess of sugared confections, cheerfully volunteered to lose her leg—Vixen assisted with grim efficiency. Thorn, our unflinching healer, opened Pierre’s wound with a dagger, allowing the corrupted flesh to fall away. Both endured the agony with remarkable courage, each biting down on a frosted cream bun as the cleansing flames reduced the remains to ash.&lt;br /&gt;
&lt;br /&gt;
The next three days passed in quiet recovery. Potions were brewed, new limbs restored, a rune portal was created, and shaken nerves soothed. The fighting within the Dreamlands had subsided, and a note from Pigeon awaited them—she had visited the Druids, who were reportedly well-treated. The common room furniture was battered but reassembled, and a fresh notice warned patrons to beware Michelangelo—likely a caution against his unnervingly charming ways.&lt;br /&gt;
&lt;br /&gt;
Then, a white flare was seen far to the east. The Waters of Vision revealed it came from a scry-shielded structure on the coast, though it was not one of the party’s prearranged signals. Cautious of a trap, the party ignored it, instead flying north toward the mountains—toward the dungeon rumoured to be tied to the mystery of The Stopped Clock. Flying out of the city two other groups were seen heading to the coast toward the source of the white flare.&lt;br /&gt;
&lt;br /&gt;
Hours later, deep in the range, a vast draconic shape rose from the peaks ahead. The party descended quickly. The creature’s mournful cries echoed through the valleys, so Sabastian traced words of parley into the sky in draconic script. Soon afterward he and Pierre stood face to face with a black-scaled wyrm bearing two pairs of wings. The dragon explained that one of its young had been kidnapped the previous day, and it scoured the mountains with two of its kin in search.&lt;br /&gt;
&lt;br /&gt;
When Sabastian mentioned the travellers they had seen earlier, the wyrm flew off—and soon returned, dropping four charred bodies at their feet. Thorn, ever merciful, called upon divine magic and restored life to a young human named Andy. Disoriented, Andy explained that his group had been teleported into the mountains against their will, and that he knew nothing of the missing dragon. Soon after, the Dreamscape reclaimed Andy and his companions.&lt;br /&gt;
&lt;br /&gt;
The wyrm led the party to the abduction site. Lim and Pierre found tracks of twelve entering but none leaving, along with pitons and climbing ropes on a nearby cliff face—signs the kidnappers had likely teleported away. Sabastian, a sweet-toothed seer, read the crumbs from a biscuit and divined three colours: Vermillion, Burgundy, and Violet. Jaycey recalled seeing women of those colours in the Dreamscape—a human woman in an vermillion ascot, a dwarven woman with burgundy threads through her cloak, and an elven woman wrapped in a violet sash.&lt;br /&gt;
&lt;br /&gt;
Realising there was little more they could do for now, the party turned toward the dungeon of The Stopped Clock. Thorn, seeking foresight, gazed into the future and saw grim visions: dark-skinned elves locked in battle, a boulder crashing down a corridor, a fall into a pit, and finally—himself and the others impaled upon seven blades.&lt;br /&gt;
&lt;br /&gt;
=== The Frozen City Beneath the Mountain ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream monkey.jpg|200px|thumb|left|Monkey Friend]]&lt;br /&gt;
&lt;br /&gt;
We flew across the snow-capped peaks and landed near a set of ancient ruins. Once, the site had been a beautiful and ornate gateway; now, only eroded pillars and weathered stone hinted at its former grandeur. The remnants marked the entrance to the mountain itself — a pair of massive, thirty-foot doors standing slightly ajar.&lt;br /&gt;
&lt;br /&gt;
Beyond them, we discovered a vast underground city. The vaulted ceiling rose thirty feet overhead, and wide stone roads stretched off into the shadows. The most striking sight, however, were the Drow — frozen in time. Caught mid-stride, mid-battle, mid-breath, they were preserved by an ancient spell known as Full Stop. They still lived, suspended between moments, though we couldn’t interact with them… or, regrettably, draw moustaches on their faces.&lt;br /&gt;
&lt;br /&gt;
We explored for hours. The city was caught in the middle of a siege — Drow forces had overwhelmed its defenders. Armoured figures still stood where they had fallen, locked in their final moments of resistance. Deeper within, frozen battles still raged — an entire invasion paused five thousand years ago.&lt;br /&gt;
&lt;br /&gt;
Seeking to learn more, we made for what appeared to be the Treasury. Its heavy wooden doors had long since rotted away. Inside, we discovered a magnificent magical table, displaying a topographic map of the surrounding mountains as they had been millennia ago. The table seemed linked to another somewhere else, though we could not determine where.&lt;br /&gt;
&lt;br /&gt;
In the vault beyond, we found the aftermath of a robbery — the great door blasted open, a thief forever reaching for the last bar of gold, frozen inches away. His bag of gold tantalising close but untouchable. The smaller inner chamber had been untouched. There, we found a set of exquisite plate armour and a large rectangular box, both heavily warded and trapped.&lt;br /&gt;
&lt;br /&gt;
Our careful inspection confirmed it: the wards were ancient and immensely powerful. Sebastian’s attempt to dispel the ward on the armour failed, inflicting him with a curse known as “Devouring Compulsion.” His mouth filled with acid as he tried, he lick the “delicious” armour. Before he could take a bite, Pierre tackled him to the ground, while Thon used her magic to suppress the curse’s effects. Once contained, Sebastian turned his attention to the box — successfully removing its ward and, through clever use of Transparency and Adhesion, disarming the trap. Two hundred enchanted needles — each tipped with disintegration and paralysis — fell harmlessly to the floor.&lt;br /&gt;
&lt;br /&gt;
When Jaycey finally opened the box, she found a figure wrapped in layers of linen, along with a clock, a small wooden hat, and a jewellery box. Unwrapping the body revealed a skeleton the size of a halfling, its organs replaced by intricate mechanisms. We took cover as the clockwork heart began to drum and the bellows where its lungs should be started to pump. Before our eyes, the figure reassembled itself from the metals around it and climbed free of the box.&lt;br /&gt;
&lt;br /&gt;
When we approached, the being introduced himself as Marquilie. He claimed to have been trapped for millennia and thanked us for his release. He spoke of the Power of Alder — people Jaycey recognised from her previous adventures — and then departed the ruins on foot, his purpose his own.&lt;br /&gt;
&lt;br /&gt;
Experimenting, Jaycey discovered that the jewellery box could create small imagined items. Meanwhile, Sebastian’s tinkering with the clock accidentally summoned an animated monkey, formed from loose gears and broken furniture. Jaycey conjured a banana for the creature and, to everyone’s amusement, placed the wooden hat on its head — which promptly transformed into a fez.&lt;br /&gt;
Unfortunately, the curse still gripped Sebastian. Overcome by his hunger for magic, he devoured one of his own enchanted rings before being wrestled down again. Recognising the danger, the party secured a nearby building so that Lim could begin the laborious process of removing the curse.&lt;br /&gt;
&lt;br /&gt;
While on watch, Vixen and Jaycey overheard distant voices. Sneaking closer, they found the Blind Dwarf — the same one encountered earlier in the city — accompanied by undead allies. Facing them was another group: a human, two elves, a halfling, and a half-giant. The two groups argued, each demanding the other leave the city. Their quarrel fell silent when the ground began to tremble — the footsteps of a massive creature echoing through the streets. He fragile peace broken the humanoid group attacked the Blink dwarf, and quickly died under necromantic magics. &lt;br /&gt;
&lt;br /&gt;
A moment later, a colossal komodo dragon, thirty feet tall, thundered into view. Panic erupted. The Blind Dwarf fled with his undead companions, pursued by the beast. Deciding that confronting the monster would require everyone’s strength, Vixen and Jaycey retreated to the safehouse, where the rest of the party continued the delicate ritual of curse removal&lt;br /&gt;
&lt;br /&gt;
===Into the Depths===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream gem.jpg|200px|thumb|right|The Grand Magical Multiplier]]&lt;br /&gt;
&lt;br /&gt;
The next morning the party slipped through the silent city. The deeper we descended, the more grim and frozen the conflict became—soldiers locked in mid-strike, spells suspended in the air, a war preserved in ice-cold time.&lt;br /&gt;
&lt;br /&gt;
At the lowest level we discovered a heavily fortified church, its outer gates blasted apart. The courtyard was littered with the bodies of both drow and armored knights. Beyond the beautifully carved doors, time had captured the moment of a violent clash: dozens of drow and knights frozen mid-battle, including three mighty holy knights marked with ornate religious sigils. At the far end loomed a monumental statue of a kingly figure.&lt;br /&gt;
&lt;br /&gt;
At the centre of the frozen carnage, two figures locked in combat drew our attention. Between them floated a glowing blue gem. A tense divination—performed while sitting amid the unmoving battlefield—revealed its true nature: a Grand Magical Multiplier, a dangerously cursed artifact that magnifies magic to epic levels. It was responsible for the entire city being frozen in time. Taking the gem would end the spell… and instantly unleash the full fury of the battle around us.&lt;br /&gt;
&lt;br /&gt;
===Sabastian’s Plan===&lt;br /&gt;
&lt;br /&gt;
Sabastian, ever the tactical genius, formed a bold plan. &lt;br /&gt;
&lt;br /&gt;
We would surround the combatants with walls and impenetrable light spells. Pierre would snatch the gem and then instantly swap places with his illusion positioned with the party near the church entrance, giving us the seconds we needed to flee. Since fighting our way out of the city was impossible, we would retreat instead to a nearby fortified building—an abandoned bakery—and activate a rune portal to escape.&lt;br /&gt;
&lt;br /&gt;
An hour later the bakery was secured, the portal runes prepared. Through scrying, Lim saw a shadowy figure break through our magical defences at the church. We rushed back to enact the plan.&lt;br /&gt;
&lt;br /&gt;
The gem remained untouched. Pierre seized it and resisted the Emperor’s Damnation—but before he could swap positions with his illusion, a drow struck him with a blow that would have slain any lesser hobbit. The church erupted into chaos as knights and drow unfroze, roaring into immediate and deadly combat.&lt;br /&gt;
&lt;br /&gt;
We ran.&lt;br /&gt;
&lt;br /&gt;
The city exploded around us with noise, battle, and magic as centuries-old hatred reignited in an instant.&lt;br /&gt;
&lt;br /&gt;
Back at the fortified bakery, Sabastian focused intensely on activating the rune portal. Lim scried again and witnessed a shadow-cloaked body hurled from the church doors. Moments later, the largest of the holy knights stormed out, with two knight following, searching relentlessly for the gem.&lt;br /&gt;
One of the knights discovered Alexdraza and two of her companions—and slew them with terrifying ease.&lt;br /&gt;
&lt;br /&gt;
A series of powerful illusions woven by Jaycey and Pierre saved us from being discovered, a Knight walking past the bakery. Finally, Sabastian completed the runes and activated the portal, pulling the party through. We collapsed into safety at our inn—bruised, exhausted, but alive.&lt;br /&gt;
In the Dreamlands, Vixen, Jaycey, and Sabastian delivered the crystal to the Oracle, who accepted it and granted them a lesser magic-enhancing gem in return.&lt;br /&gt;
&lt;br /&gt;
===The Tailor===&lt;br /&gt;
&lt;br /&gt;
After some discussion, and lashings of cream buns,  our next goal becomes clear: seek out the Tailor. We consulted the stars for insight into the Tailor’s movements, and the obscure reading supported the clues we already had: the Tailor was heading toward the volcano in the southwest. Tulip visited the Dreamlands to turn in our threads for powerful investments, and the party rested overnight.&lt;br /&gt;
&lt;br /&gt;
Not wanting to reveal our true route, Lim led us west out of the city before turning south for many hours toward the mountain range. Only then did we drop altitude and swing east toward the volcano. Thick grey clouds of smoke drifted overhead—one of them radiating a magical aura that would have caused terrible pain if not for our fire protections.&lt;br /&gt;
&lt;br /&gt;
The volcanic lands ahead were a harsh mix of lava fields and jagged rock. Jaycey spotted a geothermal spring that should not exist there, according to the rangers, so we landed to investigate.&lt;br /&gt;
&lt;br /&gt;
The pools were slightly acidic, as Pierre’s illusionary probe discovered. Beneath the water lay a stony, chitinous shell patterned in black and white. The surface was covered with repeating runes: forfeiture, life force—given, life force—taken, liquid, locked, bound, kept, binding, and subjugation. The water itself pulsed with strange magic—the effect known as “Giving of Self.”&lt;br /&gt;
&lt;br /&gt;
The chitinous shell extended far beyond the pools. When we tunnelled deeper, we discovered that the shell belonged to a living entity—ancient, sentient, and continuously chanting within its mind. Through Thorn’s mindspeech, we realised the horrifying truth: the creature has a combined aura that was made up of &amp;quot;The Creator of the Fabric&amp;quot; and &amp;quot;the Eater of the Lost&amp;quot;. The Tailor and the Underbeast were one.&lt;br /&gt;
&lt;br /&gt;
Alarmed, we decided to call for allies.&lt;br /&gt;
&lt;br /&gt;
We fired flares for the three groups we trusted—those we had named Berry, Cream, and Bun.&lt;br /&gt;
* Team Berry (Vanilla, Rhy, Zander, Cake) arrived first on wings. They were wary at first, but Sabastian and Vixen approached them, explained the situation, and eased their concerns.&lt;br /&gt;
* Team Cream (Pigeon, Pleg, Mystique, Azandra) emerged from a portal ten minutes later; Pigeon was thrilled to see us.&lt;br /&gt;
* Team Bun (Kagrak, Oleander, Vandra) arrived soon after by air.&lt;br /&gt;
&lt;br /&gt;
While waiting, we spotted another figure on distant wings—Pierre identified it as Michaelglo. At Lim’s suggestion, we cast invisibility on ourselves and convinced the other teams to do the same. Cream warned us that Michaelglo had slaughtered entire parties on the beach, giving us even more reason to avoid him. Lim checks the parties and finds some of their members are charmed by Michaelglo, he is able to remove this. &lt;br /&gt;
&lt;br /&gt;
After we explained what we had found, the assembled groups hesitantly agreed to help, though some were clearly reluctant to face the Underbeast. Oleander was able to connect to the entity’s mind as well and detected a second consciousness—a malevolent presence disrupting the main chant. Lim began a counter-chant to stabilize it.&lt;br /&gt;
&lt;br /&gt;
Pigeon spotted a door at the base of one of the steaming vents, and together we tunneled down quickly. Team Cream, Sabastian, Vixen, Pierre, and Jaycey descended first. The door was magically sealed, but using a transparency spell, we saw that it was not a door at all but a layer of skin with flesh behind it. Floating runes, similar to what we observed before, drifted behind it.&lt;br /&gt;
&lt;br /&gt;
Revealing them triggered waves of psychic pain. Vixen, Pigeon, and Mystique couldn’t resist it and began screaming. Pierre managed to soothe the agony in Vixen’s mind, but the malevolent chanting suddenly grew stronger. The pain intensified—and Mystique’s screams ended abruptly as her skull fractured. She collapsed, dead.&lt;br /&gt;
&lt;br /&gt;
===The Awakening===&lt;br /&gt;
Mystique&#039;s party focused on resurrecting her&lt;br /&gt;
Oliander generates shadows/undead&lt;br /&gt;
We shared buffs with the other parties&lt;br /&gt;
-don&#039;t forget the +10MA totems from now dead party&lt;br /&gt;
-trollskin Rn12 (Alasandra?)&lt;br /&gt;
-heart rune, heal 12 EN first time we take EN damage (Karag?)&lt;br /&gt;
-enlarged essentially more EN size 6 +10EN size 7 +15EN (Pigeon?)&lt;br /&gt;
-small stone to everyone which screams when an entity actively desiring harm is within 100ft, will fade over a couple of days&lt;br /&gt;
-6 pts drain resistane (Vandra?)&lt;br /&gt;
-Berry has short term buffs&lt;br /&gt;
We poked the hole/skin/flesh pit a bit more&lt;br /&gt;
-GTN nothing (on chiten or other material, see below)&lt;br /&gt;
-primary weakness separation from host&lt;br /&gt;
-primary magical ability, host of reincarnation&lt;br /&gt;
-probably a Titan?&lt;br /&gt;
-appears chitenous, slabs abot 1/2 foot wide with gaps between showing a different material&lt;br /&gt;
Tulip made stone bunkers because we are going to make an explosion, Lim created saturated earth centered on the pit, which we then boil and rock/soil explodes into a large crater&lt;br /&gt;
&lt;br /&gt;
==Guild Award Suggestions==&lt;br /&gt;
* Smartest - Sabastian using transparency and adhesion to disable a trap that would have otherwise taken an hour&lt;br /&gt;
* Smartest - Pierre - swapping with his own illusion as part of a heist to make for a quick exit&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
&lt;br /&gt;
[[File:Dream map.jpg|400px|left|Map]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Legend:&amp;lt;BR&amp;gt;&lt;br /&gt;
* Keyhole = dungeon&lt;br /&gt;
* RedShape = monster sighting&lt;br /&gt;
&lt;br /&gt;
Info from Tavern&lt;br /&gt;
*	The city is a way point to the icy north, on the plane of Nihlus&lt;br /&gt;
*	Refugees have been coming throught the city for months and the sale of weapons and armour has spiked. Jaycey seems to know a lot about this. &lt;br /&gt;
*	Noises coming from the city streets and giving them weird feelings – started since the new neighbour more in a month ago&lt;br /&gt;
*	Light in the forest – people going missing. &lt;br /&gt;
*	There is a task board in candy street (which we later learn is a prank)&lt;br /&gt;
&lt;br /&gt;
Rumours&lt;br /&gt;
*	the volcano in the north area, the structure there is an old fortress for the production of metalworking (not sure about details)  (In north by marsh)&lt;br /&gt;
*	Story of conflict between to parties as an interventionist party trapped them in their tracks, still there. In the NW in the mountains (blue ones)&lt;br /&gt;
*	Inhabited cave system of old druids. Taken over by plants and animals. In the SW forests. &lt;br /&gt;
*	Drowned temple spotted in the water in the east. &lt;br /&gt;
*	Southern waste lands (grey area) is where the other parties went for the smith, could be read herring. &lt;br /&gt;
&lt;br /&gt;
Quests from the Citadel&lt;br /&gt;
*	Small group of hippogriffs in the planes to the south side of the river&lt;br /&gt;
*	Goblins middle south. &lt;br /&gt;
*	Something controlling the forests to the southwest (not the druids but same forest)&lt;br /&gt;
*	Winged beast in the mountains (north)&lt;br /&gt;
&lt;br /&gt;
Info from Marquilie&lt;br /&gt;
* The Tailer was tracking someone in outpost in the south where the colcanow was&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map locations&lt;br /&gt;
*	Smith in waste (2121)&lt;br /&gt;
*	Druids in in the forest to the south (312)&lt;br /&gt;
*	Farmland and nobles (1016)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;Frozen city&amp;lt;/U&amp;gt;&lt;br /&gt;
* Marquilie - Power. Trapped for 5k years. Released by the party. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | &amp;lt;s&amp;gt;Mystique&amp;lt;/S&amp;gt; &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | &lt;br /&gt;
DEAD - head ruptured&amp;lt;BR&amp;gt;&lt;br /&gt;
College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a missing arm. Binder replacement arm?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Zander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Elf fellow, big. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blake &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
We have not met them. Looks like a goat. Missing in The Wastes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&amp;lt;BR&amp;gt;&lt;br /&gt;
Attacked in the wastes by the earth and returned. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; style=&amp;quot;background-color:red;&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cake&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;  | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;br&amp;gt;&lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;br&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
Has a spell that makes you immune to undead fear and reduces undead drain &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
Kagrak attacked by team Sour in the Dreamscape, they tried to blame him&amp;lt;BR&amp;gt;&lt;br /&gt;
We joined the team to destroy undead&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blind Dwarf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Blindfolded Figure&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Alexdraza&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Pale Female &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Overripe&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Have undead minions and illusions hiding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
We exchanged a quest with them&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Unsteady male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Elven male&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Water&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Healer&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Short lived sentient &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Overripe&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | Dwarven male &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Clear eyed elf&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - none&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Long lives sentient&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Sour&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; style=&amp;quot;background-color:lightcoral;&amp;quot; | May have illusionary auras&amp;lt;BR&amp;gt;&lt;br /&gt;
We think they attacked Kagrak &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still, the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Animal&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Ft/En NA, +40% MR, +15% S.C. +2 DM (Does not stack with some other effects)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Partial.&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Wing&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Raven&amp;quot; | Raven&lt;br /&gt;
!Title=&amp;quot;Fox&amp;quot; | Fox&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 134&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 121&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Raven--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Fox--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - Average Fire Mage with no Assassin and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
The Rising&amp;lt;br&amp;gt;&lt;br /&gt;
* Lich&#039;s - glaive&lt;br /&gt;
* undead - various amulets&lt;br /&gt;
Frozen City &amp;lt;BR&amp;gt;&lt;br /&gt;
* Full set of armour - plate? &lt;br /&gt;
* hand and a half &lt;br /&gt;
* Fancy club &lt;br /&gt;
* box about 4ft tall and 3 ft wide and wrap. (not magical)&lt;br /&gt;
* Clock – NoM – manufacturing – monkey, rino, eagle + 3 more &lt;br /&gt;
* Jewellery box – magic – NoM – storage and creation. Small gold ring in a pillow. &lt;br /&gt;
* Wooden hat – NoM – reshaping&lt;br /&gt;
* 200 needles - disintegrate/paralysis&lt;br /&gt;
* Gem from the Oracle&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
Party eaten by Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
* Amulets of Luck * 4&lt;br /&gt;
* Assorted loot off four bodies.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
==Spring==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Into Dreamscape. Scout. Fight undead. &lt;br /&gt;
| class=day |  2 || Remove curse Sabastian&lt;br /&gt;
| class=day |  3 || Remove curse Tulip&lt;br /&gt;
| class=day |  4 || Remove curse Tulip&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;Remove curse Tulip&lt;br /&gt;
| class=day |  6 || Remove curse Tulip&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || Regenerate&lt;br /&gt;
| class=day |  8 || Regenerate&lt;br /&gt;
| class=day |  9 || Regenerate&lt;br /&gt;
| class=day | 10 || White Flame. Mountain dungeon&lt;br /&gt;
| class=day | 11 || Curse removal&lt;br /&gt;
| class=day | 12 || Grab gem, escape&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Dreamers_Showcase&amp;diff=104175</id>
		<title>Talk:Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Dreamers_Showcase&amp;diff=104175"/>
		<updated>2025-11-02T06:50:53Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remaining dates&lt;br /&gt;
* 8th Nov - &lt;br /&gt;
* 15th Nov -Tricia-flying to Perth (for work), not available&lt;br /&gt;
* 22nd Nov - Anne-Maybe but not Likely (Tricia, Flying to Melbourne but should be able to connect in if flight is not late, 5pm -2hrs behind Auckland)&lt;br /&gt;
* 29th Nov- Tricia-flying back on Friday (likely to be tired Sat!)&lt;br /&gt;
* 6th Dec- &lt;br /&gt;
* 13th Dec -&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Dreamers_Showcase&amp;diff=104174</id>
		<title>Talk:Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Dreamers_Showcase&amp;diff=104174"/>
		<updated>2025-11-02T06:49:27Z</updated>

		<summary type="html">&lt;p&gt;Trish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remaining dates&lt;br /&gt;
* 8th Nov - &lt;br /&gt;
* 15th Nov -Tricia-flying to Perth&lt;br /&gt;
* 22nd Nov - Anne-Maybe but not Likely (Tricia, Flying to Melbourne but should be able to connect if flight is not late, 2hrs behind Auckland)&lt;br /&gt;
* 29th Nov- Tricia-flying back on Friday (likely to be tired Sat!)&lt;br /&gt;
* 6th Dec- &lt;br /&gt;
* 13th Dec -&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104000</id>
		<title>Dreamers Showcase</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dreamers_Showcase&amp;diff=104000"/>
		<updated>2025-09-27T07:20:14Z</updated>

		<summary type="html">&lt;p&gt;Trish: /* Animal (and other) Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Limedhl Estel|Lim]] – Drinks mage&lt;br /&gt;
# [[Pierre the Halfling]] – Cook&lt;br /&gt;
# [[Thorn]] – Front line.&lt;br /&gt;
# [[Sabastian]] – renaissance Hero - Scribe&lt;br /&gt;
# [[Vixen]] – Burny burn - Party Leader&lt;br /&gt;
# [[Jaycey]] – hair and makeup - Mil Sci who other people lose.&lt;br /&gt;
# [[Tulip]] – animal herder&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
The Dreamer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To represent the guild in a Showcase competing against other Adventuring Parties&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== The Dreamer’s Stage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Dream_Oracle.jpg|150px|thumb|right|The Oracle]]&lt;br /&gt;
&lt;br /&gt;
The party gathered in Guild Meeting Room Five, only to be met with a peculiar sight: a softly glowing, large blue crystal sat at the centre of the meeting table beside the usual guild paperwork. Once introductions were made and the paperwork dispensed with, a guild scribe entered to explain the matter at hand. She revealed that she—and every other scribe in the Guild—had been plagued by the same recurring dream for weeks. The visions pointed them to a particular location, where a low-level party had been dispatched. That party had recovered the very crystal that now gleamed in front of us.&lt;br /&gt;
&lt;br /&gt;
Yet the dreams did not stop. The scribes remained restless, their sleep disrupted night after night. The crystal, it seemed, was not merely an artifact but an invitation—to a competition. And now, someone had to go through. That someone was us.&lt;br /&gt;
&lt;br /&gt;
We examined the crystal, but it yielded little information. As we debated preparations, we quickly discovered we could neither leave the meeting room nor communicate beyond its walls. Each attempt at magic only caused tendrils to sprout from the crystal, stretching further with every spell cast. Deciding the crystal was growing impatient, we resigned ourselves to the inevitable. Most of us took seats around the table, closing our eyes. Sebastian, in his usual dramatic flair, insisted on standing heroically—only to regret that as he lost conscious and began to collapse to the floor. &lt;br /&gt;
&lt;br /&gt;
When next we opened our eyes, we were seated in plush chairs within a private box overlooking an ornate theatre. Jaycey leaned eagerly over the railing, staring at the strange gathering below: a motley crowd of adventurers from every species and culture imaginable, clad in wildly different attire. Before we could attempt conversation, the lights dimmed. Purple smoke flooded the stage. Out of it emerged a tall figure robed in black.&lt;br /&gt;
&lt;br /&gt;
They introduced himself as the Oracle, emissary of his master, the Dreamer. We were told this was the Dreamer’s showcase, a series of trials both large and small, to be conducted within the Dreamscape. Anyone in the Dreamscape are no more real than the dream itself—though they believed they were. Death, we were assured, was temporary: those who fell would eventually return here. We could work with the other adventurers, or against them. The choice was ours.&lt;br /&gt;
&lt;br /&gt;
Led from our box, we met another mysterious figure known only as the Weave. He guided us to a chamber lavishly furnished, which he explained was ours alone. No other adventurers could enter. The room had remarkable features: a cupboard that conjured any food one imagined (which Sebastian immediately claimed as his throne, eating without pause), and a small side room that not only healed but bestowed a Greater Enchantment upon anyone who entered. While the Weave spoke of rewards, Jaycey remained sceptical, demanding to we wanted to see “the cold hard cash.”&lt;br /&gt;
&lt;br /&gt;
The Weave also explained that our chamber was now connected to a great hall where all the adventurers might mingle. Recognizing the value of alliances, we resolved to make friends. Lim produced an array of extraordinary spirits, while Jaycey conjured an astonishing spread of delicacies. Together with Sebastian and Vixen, they circulated among the crowd, offering hors d’oeuvres and drinks, and striking up conversation with the eclectic and powerful individuals assembled. The hall was a whirl of strange magic, peculiar personalities, and formidable presences.&lt;br /&gt;
&lt;br /&gt;
By the time we returned to our chamber, we had forged some tentative alliances and some interesting information from Thorns reading of auras. Jaycey, however, was less concerned with philosophy than with her recent experience: the unsettling weight of one of the individuals with Avatar-level auras tried to control her perception of him.&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Dreamers&amp;lt;/U&amp;gt;&lt;br /&gt;
* The Dreamer - our host&lt;br /&gt;
* The Oracle - organising all the parties&lt;br /&gt;
* The Weave - our personal assistant &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;U&amp;gt;The Adventurers&amp;lt;/U&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details of other adventuring parties, there are other members we have not met.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; |&lt;br /&gt;
&lt;br /&gt;
!class=&amp;quot;Gr&amp;quot; | Group&lt;br /&gt;
!class=&amp;quot;Na&amp;quot; | Name&lt;br /&gt;
!class=&amp;quot;De&amp;quot; | Description&lt;br /&gt;
!class=&amp;quot;Cm&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Na&amp;quot; | Pigeon&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Unique - aspects of size and mass&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Friendly. Writes in giantishv&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Pleg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Triton&amp;lt;BR&amp;gt;&lt;br /&gt;
Aquatic male &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Mystique &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Assassin &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Halfling&amp;lt;BR&amp;gt;&lt;br /&gt;
Trash panda  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cream&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Azandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Earth&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cream&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | This team seems friendly&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vanilla &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Ash???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Rye&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Berry&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kaeda&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Warrior&amp;lt;BR&amp;gt; &lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Berry&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up purple flare to talk to us&lt;br /&gt;
Overhead: going to the waste and finding the smith. Have already send out scouts.&lt;br /&gt;
They are part of a larger group.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Michelangelo &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - college celestial (but things behind that)&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Witness me??? Aura leval - avatar&amp;lt;BR&amp;gt; &lt;br /&gt;
Has ability to stop you saying bad things about him&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Jayna&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Steve &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - cryptography (codes)&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???&amp;lt;BR&amp;gt; &lt;br /&gt;
Name is not Steve&amp;lt;BR&amp;gt;.&lt;br /&gt;
Literal smouldering male.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Cake&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Shows some of their notes. Quest called “the Stopped Clock” - cease the clock in the marching.&amp;lt;BR&amp;gt; &lt;br /&gt;
Overheard: discussing how to approach parties. Not sure if will co-operate or go solo&amp;lt;BR&amp;gt;&lt;br /&gt;
Jayce gets a bad vibe from them.&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Kagrak&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - half giant/human, Long-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Gives great rides. 5* - would recommend. Friendly&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Oleander&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Celestial - all of them.&amp;lt;BR&amp;gt; &lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ???(&amp;quot;Don&#039;t look at me&amp;quot;) Short-lived sentient&amp;lt;BR&amp;gt; &lt;br /&gt;
Scrawny one &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Bun&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Vandra &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Navigator&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - Human, Avatar level aura &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Bun&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Will send up Blue flare to get our attention.&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to find a Necromancer in a graveyard to question them.&amp;lt;br&amp;gt;&lt;br /&gt;
Part of a larger group.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hurg&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Bargus &lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - Mind&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? Dwarf???&amp;lt;BR&amp;gt;&lt;br /&gt;
Skilled jewellery, silversmith, merchant&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
|class=&amp;quot;Ma&amp;quot; | Hank&lt;br /&gt;
|class=&amp;quot;De&amp;quot; | &lt;br /&gt;
|class=&amp;quot;Cm&amp;quot; | College - ???&amp;lt;BR&amp;gt;&lt;br /&gt;
Highest ranked skill - Military Scientist&amp;lt;BR&amp;gt;&lt;br /&gt;
GTN - ??? ???&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;Gr&amp;quot; | Carrot&lt;br /&gt;
| Colspan= &amp;quot;3&amp;quot; | Get the feeling this team will go which ever way the wind is blowing&amp;lt;BR&amp;gt;&lt;br /&gt;
Will send up red flare to talk to us&amp;lt;BR&amp;gt;&lt;br /&gt;
Gave us 7 blessed Tiki - +10 MA until death but tracks user (resistible, but they can ping again).&lt;br /&gt;
One is probably a bard - they had a silence around them.&amp;lt;br&amp;gt;&lt;br /&gt;
Party Cream does not trust them.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - Jaycee, Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Second - Tullip, Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Third - Vixen, Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
Pierre as cook.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Pi - - - Ja&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
- - - -&amp;lt;br&amp;gt;&lt;br /&gt;
Th - Be - Vi&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Tu - - Sa&amp;lt;br&amp;gt;&lt;br /&gt;
- - -&amp;lt;br&amp;gt;&lt;br /&gt;
Li&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Pierre&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Jaycey&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Thorn&amp;lt;br&amp;gt;&lt;br /&gt;
Vixen&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Bear&amp;lt;br&amp;gt;&lt;br /&gt;
Tulip&amp;lt;br&amp;gt;&lt;br /&gt;
Sabastian&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
Lim&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed; other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells, which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fatigue is limited by your ability to drink restoratives.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone unable to cope with Rank 10 restoratives, please report to your nearest alchemist for Tough pills.&amp;lt;br&amp;gt;&lt;br /&gt;
If you do not have an alchemist, one has been provided for you in this party.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Linking Lifeforce (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17 (11)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36% defence +1prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9/15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20/32% defence melee/ranged and 10/16% in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5/8 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 20(T)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5/10.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2] + 20 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 pot / 105 effect&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hours&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Night&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Night&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Adaptation Suite (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Mixed&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Water Proofing, Buoyancy, Resist Cold (-3 cold damage)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 ablative vs ice/cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind  Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Thoughts can&#039;t be read and adds +38 to MR vs mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hrs&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Communicate Mentally (Speech and Images) with up to 13 targets who are within 390ft of the Principal target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Day(F)&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Day&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Day&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion (JC)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change Appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours / 12 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from all nonmagical fire and heat effects up to the heat equivalent of a bonfire. An entity or object is also protected against smoke effects (including smoke inhalation), heatstroke and sunstroke&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10/16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects the target against damage by fire for 44/68 points of protection. Protection is ablative and when the damage the spell may absorb is exceeded, the spell is dissipated with any excess damage applied to the target&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Mark (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This magical mark is not visible, its existence can only be detected by a specific question using Detect Aura or with Divination. Sabastian may target anyone with the mark with any spell or ability, provided it is in range, for example cast Spectral Warrior or scrying with a Crystal of Vision.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 W&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11/17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | While remaining still the target is not able to be seen by non-magical means (i.e. as for invisibility).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11/17h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk Unseen(Sa) - (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6/12 - 7/13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target of this spell may move unnoticed, not invisible. This means that it will not transmit light.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7/13h - 8/14h&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise Illusion&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Change appearance&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours/9 days&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13/19&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8/11 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 140/200 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Durability (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.  &lt;br /&gt;
Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 Mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Vi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17/20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18/21% SC. +9/10 normal creatures of cold or water or against the Undead +18/20 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22/25min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Rapier&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; Tulwar&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Dagger&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Battle Axe &amp;amp; Scimitar&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% S.C. +5 DM vs dark aspected/aligned entities.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | SC +16% (+10%)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 (15) min&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Pi)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% S.C. +4 to A class, +2 to B class&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 min.&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Multiple Images&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 Illusions, equal chance of being hit&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16% def, 16 vs fear, 16 vs reaction rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 mins&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Perm&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  Perm&lt;br /&gt;
|  &amp;lt;!-- Belladonna--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisibility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 95 mins/9 days &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt;  &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
{| class=&amp;quot;healing&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Earth Healing (Tu)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;  align=&amp;quot;center&amp;quot; | 16 (10)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  align=&amp;quot;center&amp;quot; | 19 (13) Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot;  align=&amp;quot;center&amp;quot; | 5min&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 10 (can be higher)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | -12 EN +24 FT &lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | D+15 EN then FT&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | potion&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Celestial Healing (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; align=&amp;quot;center&amp;quot; | 20 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; align=&amp;quot;center&amp;quot; | Spell&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Animal (and other) Companions====&lt;br /&gt;
{| class=&amp;quot;companions&amp;quot; |&lt;br /&gt;
! Animal&lt;br /&gt;
! Base key stats&lt;br /&gt;
! Always on&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Bear (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16PC 25PS 24EN 25FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, animal growth, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | natural weapons are magical weapons of cold +5dmg&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Raven (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 18PC 23MD 22AG 10EN 24FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | bind animal, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Midsummer Vixen (Tu)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12PC 19MD 24AG 7EN 12FT&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | ritually bound, armour earth, strength stones, blending&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | petit mort self, firelight and pyrotechnics from her tail&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self only buffs====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Charismatic Aura (Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% to reaction rolls (conditional)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 105m&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism(Sa)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15% to fear checks for friendlies in line of sight.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Permanent&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Useful for GM Skill Numbers====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Skill Ability&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Pierre&amp;quot; | Pierre&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Thorn&lt;br /&gt;
!Title=&amp;quot;Sabastian&amp;quot; | Sabastian&lt;br /&gt;
!Title=&amp;quot;Vixen&amp;quot; | Vixen&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot; | Tulip&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Ambush&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 140&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0 &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger - Detect Trap (Outdoor)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126 (+woods)&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 100/122&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; 142 (152 woods) -6roll&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief - Find Trap&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 116&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 137&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense (Or similar)&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 126&lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; 133&lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; 180&lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; 0&lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Other&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Pierre--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Thorn--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Sabastian--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Vixen--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Tulip--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Illusionary Aura====&lt;br /&gt;
11 word stereotype to fool DA, DE or Divination, lasts 11 days per cast&lt;br /&gt;
*Lim - Average solar celestial with extra potion magic and no illusionary aura.&lt;br /&gt;
*Pierre - Bun enthusiast and Oven maker no Assassin with no Illusionary Aura&lt;br /&gt;
*Thorn - Were-duck vegetarian with no Illusionary Aura&lt;br /&gt;
*Sabastian -Master sculptor with ennui and no illusionary aura.&lt;br /&gt;
*Vixen - High Class Noble with no Assassin or Thief and with no Illusionary Aura&lt;br /&gt;
*Jaycey - Average Illusionist, Journeyman Troubadour with no Assassin with no Illusionary Aura&lt;br /&gt;
*Tulip - Veteran juggler with fear of spiders with no Illusionary Aura&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
* Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples.&lt;br /&gt;
Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire.&lt;br /&gt;
Fiddly to use.&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumption Manifest - Everyone who eats at least 1 pound of Jaycey&#039;s Illusionary food gains regeneration of 1 En then FT per minute for 8 hours&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===Thread===&lt;br /&gt;
[[Glories and Rewards]] - the quests in the Dream world and rewards.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>Trish</name></author>
	</entry>
</feed>