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	<updated>2026-10-28T22:09:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116399</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116399"/>
		<updated>2026-09-30T08:29:57Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Category:Michael-Manning]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; Winterbloom&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherous forest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;br /&gt;
&lt;br /&gt;
===Beneath the Great Oak===&lt;br /&gt;
&lt;br /&gt;
 Beneath ancient roots&lt;br /&gt;
 Four flowers breathe in darkness&lt;br /&gt;
 We descend with steel&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter six.jpg|200px|thumb|right|Undergroup cavern]]&lt;br /&gt;
&lt;br /&gt;
With the immediate threat eliminated, we conducted a thorough reconnaissance of the clearing.&lt;br /&gt;
&lt;br /&gt;
A careful search of the clearing revealed the entrance to an old tunnel, almost completely concealed beneath roots, fallen leaves and years of accumulated vegetation. After cutting away the growth, we entered and began a cautious descent. The narrow passage twisted steadily downward through damp earth and stone, the air becoming warmer and heavy with the smell of soil and rotting vegetation. Thick roots occasionally broke through the walls and ceiling, becoming more numerous the deeper we travelled. Eventually the passage opened into a large natural cavern directly beneath the great oak.&lt;br /&gt;
&lt;br /&gt;
There we discovered what appeared to be the heart of the infestation. Four enormous flowers stood around the chamber, their thick stems rising well above our heads and their petals slowly opening and closing as though breathing. Heavy roots ran from each flower toward a great mass of vegetation occupying the centre of the cavern. It was an ugly, swollen thing, formed from tangled roots and vines that visibly pulsed with unnatural life. The arrangement strongly suggested that this central growth was feeding or controlling the surrounding plants. Whether we had discovered the original source of the blight or merely its principal stronghold remained uncertain. From a military perspective, however, the distinction was largely academic. We had located something important to the enemy, and therefore it needed to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Vath issued his orders, and we attacked.&lt;br /&gt;
&lt;br /&gt;
The plants responded immediately, filling the chamber with poisonous pollen and attempting to overwhelm us with their unnatural growth. The confined space made manoeuvring difficult, and the pollen added an unwelcome complication to an already dangerous engagement. Nevertheless, the unit pressed forward, cutting down the enormous flowers and destroying the central mass.&lt;br /&gt;
&lt;br /&gt;
Eventually, the last of the hostile vegetation fell. The cavern was ours.&lt;br /&gt;
&lt;br /&gt;
We had now destroyed two major concentrations of the blight and, more importantly, eliminated what appeared to be its central source.&lt;br /&gt;
Our orders, however, were not yet complete. We still needed to determine what had caused the infestation and whether the threat might return.&lt;br /&gt;
&lt;br /&gt;
===The Dead Elf and the Gardener&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
 One sacred tree falls&lt;br /&gt;
 Grief takes root in bitter soil&lt;br /&gt;
 The whole forest pays&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter seven.jpg|200px|thumb|right|Deceased Elf]]&lt;br /&gt;
&lt;br /&gt;
A search of the cavern revealed the skeletal remains of an elf.&lt;br /&gt;
&lt;br /&gt;
Beside the body lay a collection of herbalist’s tools and a large, old journal, its leather cover cracked and stained from years underground. Despite its age, the book remained remarkably intact. Almost every page was filled with dense, hurried handwriting, accompanied by sketches of plants, flowers and root systems. Upon returning to Thornwood, we presented our findings to Ellie. With her knowledge of the region and the information contained in the journal, we were finally able to reconstruct the events that had led to the disaster.&lt;br /&gt;
&lt;br /&gt;
Several years earlier, the villagers had cut down an ancient tree that had been blessed by a dryad a lifetime before. To the villagers it had simply been an old tree—large, useful and standing on land they wished to clear. They had no understanding of its history or of the magic that still lingered within its roots.&lt;br /&gt;
To the elf, however, its destruction was an unforgivable act.&lt;br /&gt;
&lt;br /&gt;
The tree had stood at the heart of the glade for longer than most of the villagers’ families had lived in Thornwood. The journal described it almost as a living memorial: birds nested in its branches, rare flowers grew beneath its shade, and the dryad’s blessing had encouraged an abundance of life throughout the surrounding forest. The elf had tended the glade for many years and regarded the tree as something sacred.&lt;br /&gt;
&lt;br /&gt;
When the elf discovered only a stump, scattered branches and the marks of axes in the earth, grief quickly became rage.&lt;br /&gt;
&lt;br /&gt;
Seeking to restore what had been lost, the elf began working powerful magic. Cuttings were taken from the surviving plants, roots were encouraged to grow beyond their natural limits, and the lingering power of the dryad’s blessing was drawn from the earth beneath the stump. The intention appears to have been beautiful: the glade would spread outward, covering the scars left by the villagers and filling the forest with flowers.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the spell had been born from grief and shaped by rage. Something went terribly wrong.&lt;br /&gt;
&lt;br /&gt;
The plants did indeed grow, but they did not simply spread. They consumed. Roots strangled neighbouring trees. Vines overwhelmed healthy vegetation rather than growing alongside it. Flowers became enormous and poisonous. Worse, the magic no longer recognised any meaningful distinction between plant and animal. Anything living became merely another place in which the glade could take root.&lt;br /&gt;
&lt;br /&gt;
Animals were the first victims.&lt;br /&gt;
&lt;br /&gt;
Vines wound around their legs and bodies before burrowing beneath the skin. Roots threaded through muscle and organs. Eventually the infected creatures ceased fleeing from the growth and began defending it, their bodies transformed into unwilling extensions of the forest.&lt;br /&gt;
&lt;br /&gt;
The journal suggested that the elf realised the truth only after the curse had grown beyond control. The final pages no longer spoke triumphantly of restoration. They contained increasingly desperate experiments: attempts to halt the growth, sever the roots and destroy flowers that simply returned elsewhere. Whatever intelligence had emerged within the blight no longer appeared to obey its creator.&lt;br /&gt;
&lt;br /&gt;
What had begun as an attempt to preserve life had become something that consumed life. What had been intended as a monument to the dryad became a corruption of everything the glade had once represented.&lt;br /&gt;
&lt;br /&gt;
The skeletal remains beneath the great oak provided the final part of the tragedy. The elf had apparently remained behind, perhaps attempting one last time to contain the curse, and died beneath the very tree whose destruction had begun it all. Around the body, the roots continued to grow.&lt;br /&gt;
There is a military lesson in this. Anger can be useful when the enemy is in front of you and the order to charge has already been given. It is considerably less useful when designing powerful magic intended to operate indefinitely without supervision.&lt;br /&gt;
&lt;br /&gt;
===Adventures End===&lt;br /&gt;
&lt;br /&gt;
 Sore feet build resolve&lt;br /&gt;
 Each hill strengthens discipline&lt;br /&gt;
 Why do they complain?&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter eight.jpg|200px|thumb|right|Journey home]]&lt;br /&gt;
&lt;br /&gt;
Having completed our mission and delivered a full report to Elly, she presented the unit with a selection of useful herbs and a flower possessing magical properties. These were accepted with thanks, carefully packed and added to the unit stores.&lt;br /&gt;
&lt;br /&gt;
With the situation in Thornwood stabilised, Storm gave the order to return to the Guild.&lt;br /&gt;
&lt;br /&gt;
The journey took almost a week and provided an excellent opportunity for an invigorating march through the countryside.&lt;br /&gt;
&lt;br /&gt;
Vath and I agreed that extended marching is an excellent method of restoring discipline after an operation. Muscles that had become sore during combat were given the opportunity to become sore in entirely different ways, while the long days provided ample time for personnel to reflect upon their performance and contemplate how much further they still had to walk.&lt;br /&gt;
&lt;br /&gt;
Not everyone appeared to appreciate these advantages.&lt;br /&gt;
&lt;br /&gt;
After almost a week, the Guild finally came into sight.&lt;br /&gt;
&lt;br /&gt;
The unit returned tired, mud-stained and considerably quieter than when we had departed, but with the mission accomplished, useful intelligence recovered and no personnel lost.&lt;br /&gt;
&lt;br /&gt;
An excellent march. I recommended we undertake another at the earliest opportunity.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116398</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116398"/>
		<updated>2026-09-30T08:29:12Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; Winterbloom&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherous forest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;br /&gt;
&lt;br /&gt;
===Beneath the Great Oak===&lt;br /&gt;
&lt;br /&gt;
 Beneath ancient roots&lt;br /&gt;
 Four flowers breathe in darkness&lt;br /&gt;
 We descend with steel&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter six.jpg|200px|thumb|right|Undergroup cavern]]&lt;br /&gt;
&lt;br /&gt;
With the immediate threat eliminated, we conducted a thorough reconnaissance of the clearing.&lt;br /&gt;
&lt;br /&gt;
A careful search of the clearing revealed the entrance to an old tunnel, almost completely concealed beneath roots, fallen leaves and years of accumulated vegetation. After cutting away the growth, we entered and began a cautious descent. The narrow passage twisted steadily downward through damp earth and stone, the air becoming warmer and heavy with the smell of soil and rotting vegetation. Thick roots occasionally broke through the walls and ceiling, becoming more numerous the deeper we travelled. Eventually the passage opened into a large natural cavern directly beneath the great oak.&lt;br /&gt;
&lt;br /&gt;
There we discovered what appeared to be the heart of the infestation. Four enormous flowers stood around the chamber, their thick stems rising well above our heads and their petals slowly opening and closing as though breathing. Heavy roots ran from each flower toward a great mass of vegetation occupying the centre of the cavern. It was an ugly, swollen thing, formed from tangled roots and vines that visibly pulsed with unnatural life. The arrangement strongly suggested that this central growth was feeding or controlling the surrounding plants. Whether we had discovered the original source of the blight or merely its principal stronghold remained uncertain. From a military perspective, however, the distinction was largely academic. We had located something important to the enemy, and therefore it needed to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Vath issued his orders, and we attacked.&lt;br /&gt;
&lt;br /&gt;
The plants responded immediately, filling the chamber with poisonous pollen and attempting to overwhelm us with their unnatural growth. The confined space made manoeuvring difficult, and the pollen added an unwelcome complication to an already dangerous engagement. Nevertheless, the unit pressed forward, cutting down the enormous flowers and destroying the central mass.&lt;br /&gt;
&lt;br /&gt;
Eventually, the last of the hostile vegetation fell. The cavern was ours.&lt;br /&gt;
&lt;br /&gt;
We had now destroyed two major concentrations of the blight and, more importantly, eliminated what appeared to be its central source.&lt;br /&gt;
Our orders, however, were not yet complete. We still needed to determine what had caused the infestation and whether the threat might return.&lt;br /&gt;
&lt;br /&gt;
===The Dead Elf and the Gardener&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
 One sacred tree falls&lt;br /&gt;
 Grief takes root in bitter soil&lt;br /&gt;
 The whole forest pays&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter seven.jpg|200px|thumb|right|Deceased Elf]]&lt;br /&gt;
&lt;br /&gt;
A search of the cavern revealed the skeletal remains of an elf.&lt;br /&gt;
&lt;br /&gt;
Beside the body lay a collection of herbalist’s tools and a large, old journal, its leather cover cracked and stained from years underground. Despite its age, the book remained remarkably intact. Almost every page was filled with dense, hurried handwriting, accompanied by sketches of plants, flowers and root systems. Upon returning to Thornwood, we presented our findings to Ellie. With her knowledge of the region and the information contained in the journal, we were finally able to reconstruct the events that had led to the disaster.&lt;br /&gt;
&lt;br /&gt;
Several years earlier, the villagers had cut down an ancient tree that had been blessed by a dryad a lifetime before. To the villagers it had simply been an old tree—large, useful and standing on land they wished to clear. They had no understanding of its history or of the magic that still lingered within its roots.&lt;br /&gt;
To the elf, however, its destruction was an unforgivable act.&lt;br /&gt;
&lt;br /&gt;
The tree had stood at the heart of the glade for longer than most of the villagers’ families had lived in Thornwood. The journal described it almost as a living memorial: birds nested in its branches, rare flowers grew beneath its shade, and the dryad’s blessing had encouraged an abundance of life throughout the surrounding forest. The elf had tended the glade for many years and regarded the tree as something sacred.&lt;br /&gt;
&lt;br /&gt;
When the elf discovered only a stump, scattered branches and the marks of axes in the earth, grief quickly became rage.&lt;br /&gt;
&lt;br /&gt;
Seeking to restore what had been lost, the elf began working powerful magic. Cuttings were taken from the surviving plants, roots were encouraged to grow beyond their natural limits, and the lingering power of the dryad’s blessing was drawn from the earth beneath the stump. The intention appears to have been beautiful: the glade would spread outward, covering the scars left by the villagers and filling the forest with flowers.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the spell had been born from grief and shaped by rage. Something went terribly wrong.&lt;br /&gt;
&lt;br /&gt;
The plants did indeed grow, but they did not simply spread. They consumed. Roots strangled neighbouring trees. Vines overwhelmed healthy vegetation rather than growing alongside it. Flowers became enormous and poisonous. Worse, the magic no longer recognised any meaningful distinction between plant and animal. Anything living became merely another place in which the glade could take root.&lt;br /&gt;
&lt;br /&gt;
Animals were the first victims.&lt;br /&gt;
&lt;br /&gt;
Vines wound around their legs and bodies before burrowing beneath the skin. Roots threaded through muscle and organs. Eventually the infected creatures ceased fleeing from the growth and began defending it, their bodies transformed into unwilling extensions of the forest.&lt;br /&gt;
&lt;br /&gt;
The journal suggested that the elf realised the truth only after the curse had grown beyond control. The final pages no longer spoke triumphantly of restoration. They contained increasingly desperate experiments: attempts to halt the growth, sever the roots and destroy flowers that simply returned elsewhere. Whatever intelligence had emerged within the blight no longer appeared to obey its creator.&lt;br /&gt;
&lt;br /&gt;
What had begun as an attempt to preserve life had become something that consumed life. What had been intended as a monument to the dryad became a corruption of everything the glade had once represented.&lt;br /&gt;
&lt;br /&gt;
The skeletal remains beneath the great oak provided the final part of the tragedy. The elf had apparently remained behind, perhaps attempting one last time to contain the curse, and died beneath the very tree whose destruction had begun it all. Around the body, the roots continued to grow.&lt;br /&gt;
There is a military lesson in this. Anger can be useful when the enemy is in front of you and the order to charge has already been given. It is considerably less useful when designing powerful magic intended to operate indefinitely without supervision.&lt;br /&gt;
&lt;br /&gt;
===Adventures End===&lt;br /&gt;
&lt;br /&gt;
 Sore feet build resolve&lt;br /&gt;
 Each hill strengthens discipline&lt;br /&gt;
 Why do they complain?&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter eight.jpg|200px|thumb|right|Journey home]]&lt;br /&gt;
&lt;br /&gt;
Having completed our mission and delivered a full report to Elly, she presented the unit with a selection of useful herbs and a flower possessing magical properties. These were accepted with thanks, carefully packed and added to the unit stores.&lt;br /&gt;
&lt;br /&gt;
With the situation in Thornwood stabilised, Storm gave the order to return to the Guild.&lt;br /&gt;
&lt;br /&gt;
The journey took almost a week and provided an excellent opportunity for an invigorating march through the countryside.&lt;br /&gt;
&lt;br /&gt;
Vath and I agreed that extended marching is an excellent method of restoring discipline after an operation. Muscles that had become sore during combat were given the opportunity to become sore in entirely different ways, while the long days provided ample time for personnel to reflect upon their performance and contemplate how much further they still had to walk.&lt;br /&gt;
&lt;br /&gt;
Not everyone appeared to appreciate these advantages.&lt;br /&gt;
&lt;br /&gt;
After almost a week, the Guild finally came into sight.&lt;br /&gt;
&lt;br /&gt;
The unit returned tired, mud-stained and considerably quieter than when we had departed, but with the mission accomplished, useful intelligence recovered and no personnel lost.&lt;br /&gt;
&lt;br /&gt;
An excellent march. I recommended we undertake another at the earliest opportunity.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116396</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116396"/>
		<updated>2026-09-29T09:57:16Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Adventures End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherous forest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;br /&gt;
&lt;br /&gt;
===Beneath the Great Oak===&lt;br /&gt;
&lt;br /&gt;
 Beneath ancient roots&lt;br /&gt;
 Four flowers breathe in darkness&lt;br /&gt;
 We descend with steel&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter six.jpg|200px|thumb|right|Undergroup cavern]]&lt;br /&gt;
&lt;br /&gt;
With the immediate threat eliminated, we conducted a thorough reconnaissance of the clearing.&lt;br /&gt;
&lt;br /&gt;
A careful search of the clearing revealed the entrance to an old tunnel, almost completely concealed beneath roots, fallen leaves and years of accumulated vegetation. After cutting away the growth, we entered and began a cautious descent. The narrow passage twisted steadily downward through damp earth and stone, the air becoming warmer and heavy with the smell of soil and rotting vegetation. Thick roots occasionally broke through the walls and ceiling, becoming more numerous the deeper we travelled. Eventually the passage opened into a large natural cavern directly beneath the great oak.&lt;br /&gt;
&lt;br /&gt;
There we discovered what appeared to be the heart of the infestation. Four enormous flowers stood around the chamber, their thick stems rising well above our heads and their petals slowly opening and closing as though breathing. Heavy roots ran from each flower toward a great mass of vegetation occupying the centre of the cavern. It was an ugly, swollen thing, formed from tangled roots and vines that visibly pulsed with unnatural life. The arrangement strongly suggested that this central growth was feeding or controlling the surrounding plants. Whether we had discovered the original source of the blight or merely its principal stronghold remained uncertain. From a military perspective, however, the distinction was largely academic. We had located something important to the enemy, and therefore it needed to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Vath issued his orders, and we attacked.&lt;br /&gt;
&lt;br /&gt;
The plants responded immediately, filling the chamber with poisonous pollen and attempting to overwhelm us with their unnatural growth. The confined space made manoeuvring difficult, and the pollen added an unwelcome complication to an already dangerous engagement. Nevertheless, the unit pressed forward, cutting down the enormous flowers and destroying the central mass.&lt;br /&gt;
&lt;br /&gt;
Eventually, the last of the hostile vegetation fell. The cavern was ours.&lt;br /&gt;
&lt;br /&gt;
We had now destroyed two major concentrations of the blight and, more importantly, eliminated what appeared to be its central source.&lt;br /&gt;
Our orders, however, were not yet complete. We still needed to determine what had caused the infestation and whether the threat might return.&lt;br /&gt;
&lt;br /&gt;
===The Dead Elf and the Gardener&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
 One sacred tree falls&lt;br /&gt;
 Grief takes root in bitter soil&lt;br /&gt;
 The whole forest pays&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter seven.jpg|200px|thumb|right|Deceased Elf]]&lt;br /&gt;
&lt;br /&gt;
A search of the cavern revealed the skeletal remains of an elf.&lt;br /&gt;
&lt;br /&gt;
Beside the body lay a collection of herbalist’s tools and a large, old journal, its leather cover cracked and stained from years underground. Despite its age, the book remained remarkably intact. Almost every page was filled with dense, hurried handwriting, accompanied by sketches of plants, flowers and root systems. Upon returning to Thornwood, we presented our findings to Ellie. With her knowledge of the region and the information contained in the journal, we were finally able to reconstruct the events that had led to the disaster.&lt;br /&gt;
&lt;br /&gt;
Several years earlier, the villagers had cut down an ancient tree that had been blessed by a dryad a lifetime before. To the villagers it had simply been an old tree—large, useful and standing on land they wished to clear. They had no understanding of its history or of the magic that still lingered within its roots.&lt;br /&gt;
To the elf, however, its destruction was an unforgivable act.&lt;br /&gt;
&lt;br /&gt;
The tree had stood at the heart of the glade for longer than most of the villagers’ families had lived in Thornwood. The journal described it almost as a living memorial: birds nested in its branches, rare flowers grew beneath its shade, and the dryad’s blessing had encouraged an abundance of life throughout the surrounding forest. The elf had tended the glade for many years and regarded the tree as something sacred.&lt;br /&gt;
&lt;br /&gt;
When the elf discovered only a stump, scattered branches and the marks of axes in the earth, grief quickly became rage.&lt;br /&gt;
&lt;br /&gt;
Seeking to restore what had been lost, the elf began working powerful magic. Cuttings were taken from the surviving plants, roots were encouraged to grow beyond their natural limits, and the lingering power of the dryad’s blessing was drawn from the earth beneath the stump. The intention appears to have been beautiful: the glade would spread outward, covering the scars left by the villagers and filling the forest with flowers.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the spell had been born from grief and shaped by rage. Something went terribly wrong.&lt;br /&gt;
&lt;br /&gt;
The plants did indeed grow, but they did not simply spread. They consumed. Roots strangled neighbouring trees. Vines overwhelmed healthy vegetation rather than growing alongside it. Flowers became enormous and poisonous. Worse, the magic no longer recognised any meaningful distinction between plant and animal. Anything living became merely another place in which the glade could take root.&lt;br /&gt;
&lt;br /&gt;
Animals were the first victims.&lt;br /&gt;
&lt;br /&gt;
Vines wound around their legs and bodies before burrowing beneath the skin. Roots threaded through muscle and organs. Eventually the infected creatures ceased fleeing from the growth and began defending it, their bodies transformed into unwilling extensions of the forest.&lt;br /&gt;
&lt;br /&gt;
The journal suggested that the elf realised the truth only after the curse had grown beyond control. The final pages no longer spoke triumphantly of restoration. They contained increasingly desperate experiments: attempts to halt the growth, sever the roots and destroy flowers that simply returned elsewhere. Whatever intelligence had emerged within the blight no longer appeared to obey its creator.&lt;br /&gt;
&lt;br /&gt;
What had begun as an attempt to preserve life had become something that consumed life. What had been intended as a monument to the dryad became a corruption of everything the glade had once represented.&lt;br /&gt;
&lt;br /&gt;
The skeletal remains beneath the great oak provided the final part of the tragedy. The elf had apparently remained behind, perhaps attempting one last time to contain the curse, and died beneath the very tree whose destruction had begun it all. Around the body, the roots continued to grow.&lt;br /&gt;
There is a military lesson in this. Anger can be useful when the enemy is in front of you and the order to charge has already been given. It is considerably less useful when designing powerful magic intended to operate indefinitely without supervision.&lt;br /&gt;
&lt;br /&gt;
===Adventures End===&lt;br /&gt;
&lt;br /&gt;
 Sore feet build resolve&lt;br /&gt;
 Each hill strengthens discipline&lt;br /&gt;
 Why do they complain?&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter eight.jpg|200px|thumb|right|Journey home]]&lt;br /&gt;
&lt;br /&gt;
Having completed our mission and delivered a full report to Elly, she presented the unit with a selection of useful herbs and a flower possessing magical properties. These were accepted with thanks, carefully packed and added to the unit stores.&lt;br /&gt;
&lt;br /&gt;
With the situation in Thornwood stabilised, Storm gave the order to return to the Guild.&lt;br /&gt;
&lt;br /&gt;
The journey took almost a week and provided an excellent opportunity for an invigorating march through the countryside.&lt;br /&gt;
&lt;br /&gt;
Vath and I agreed that extended marching is an excellent method of restoring discipline after an operation. Muscles that had become sore during combat were given the opportunity to become sore in entirely different ways, while the long days provided ample time for personnel to reflect upon their performance and contemplate how much further they still had to walk.&lt;br /&gt;
&lt;br /&gt;
Not everyone appeared to appreciate these advantages.&lt;br /&gt;
&lt;br /&gt;
After almost a week, the Guild finally came into sight.&lt;br /&gt;
&lt;br /&gt;
The unit returned tired, mud-stained and considerably quieter than when we had departed, but with the mission accomplished, useful intelligence recovered and no personnel lost.&lt;br /&gt;
&lt;br /&gt;
An excellent march. I recommended we undertake another at the earliest opportunity.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116395</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116395"/>
		<updated>2026-09-29T09:57:04Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* The Dead Elf and the Gardener&amp;#039;s Curse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherous forest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;br /&gt;
&lt;br /&gt;
===Beneath the Great Oak===&lt;br /&gt;
&lt;br /&gt;
 Beneath ancient roots&lt;br /&gt;
 Four flowers breathe in darkness&lt;br /&gt;
 We descend with steel&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter six.jpg|200px|thumb|right|Undergroup cavern]]&lt;br /&gt;
&lt;br /&gt;
With the immediate threat eliminated, we conducted a thorough reconnaissance of the clearing.&lt;br /&gt;
&lt;br /&gt;
A careful search of the clearing revealed the entrance to an old tunnel, almost completely concealed beneath roots, fallen leaves and years of accumulated vegetation. After cutting away the growth, we entered and began a cautious descent. The narrow passage twisted steadily downward through damp earth and stone, the air becoming warmer and heavy with the smell of soil and rotting vegetation. Thick roots occasionally broke through the walls and ceiling, becoming more numerous the deeper we travelled. Eventually the passage opened into a large natural cavern directly beneath the great oak.&lt;br /&gt;
&lt;br /&gt;
There we discovered what appeared to be the heart of the infestation. Four enormous flowers stood around the chamber, their thick stems rising well above our heads and their petals slowly opening and closing as though breathing. Heavy roots ran from each flower toward a great mass of vegetation occupying the centre of the cavern. It was an ugly, swollen thing, formed from tangled roots and vines that visibly pulsed with unnatural life. The arrangement strongly suggested that this central growth was feeding or controlling the surrounding plants. Whether we had discovered the original source of the blight or merely its principal stronghold remained uncertain. From a military perspective, however, the distinction was largely academic. We had located something important to the enemy, and therefore it needed to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Vath issued his orders, and we attacked.&lt;br /&gt;
&lt;br /&gt;
The plants responded immediately, filling the chamber with poisonous pollen and attempting to overwhelm us with their unnatural growth. The confined space made manoeuvring difficult, and the pollen added an unwelcome complication to an already dangerous engagement. Nevertheless, the unit pressed forward, cutting down the enormous flowers and destroying the central mass.&lt;br /&gt;
&lt;br /&gt;
Eventually, the last of the hostile vegetation fell. The cavern was ours.&lt;br /&gt;
&lt;br /&gt;
We had now destroyed two major concentrations of the blight and, more importantly, eliminated what appeared to be its central source.&lt;br /&gt;
Our orders, however, were not yet complete. We still needed to determine what had caused the infestation and whether the threat might return.&lt;br /&gt;
&lt;br /&gt;
===The Dead Elf and the Gardener&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
 One sacred tree falls&lt;br /&gt;
 Grief takes root in bitter soil&lt;br /&gt;
 The whole forest pays&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter seven.jpg|200px|thumb|right|Deceased Elf]]&lt;br /&gt;
&lt;br /&gt;
A search of the cavern revealed the skeletal remains of an elf.&lt;br /&gt;
&lt;br /&gt;
Beside the body lay a collection of herbalist’s tools and a large, old journal, its leather cover cracked and stained from years underground. Despite its age, the book remained remarkably intact. Almost every page was filled with dense, hurried handwriting, accompanied by sketches of plants, flowers and root systems. Upon returning to Thornwood, we presented our findings to Ellie. With her knowledge of the region and the information contained in the journal, we were finally able to reconstruct the events that had led to the disaster.&lt;br /&gt;
&lt;br /&gt;
Several years earlier, the villagers had cut down an ancient tree that had been blessed by a dryad a lifetime before. To the villagers it had simply been an old tree—large, useful and standing on land they wished to clear. They had no understanding of its history or of the magic that still lingered within its roots.&lt;br /&gt;
To the elf, however, its destruction was an unforgivable act.&lt;br /&gt;
&lt;br /&gt;
The tree had stood at the heart of the glade for longer than most of the villagers’ families had lived in Thornwood. The journal described it almost as a living memorial: birds nested in its branches, rare flowers grew beneath its shade, and the dryad’s blessing had encouraged an abundance of life throughout the surrounding forest. The elf had tended the glade for many years and regarded the tree as something sacred.&lt;br /&gt;
&lt;br /&gt;
When the elf discovered only a stump, scattered branches and the marks of axes in the earth, grief quickly became rage.&lt;br /&gt;
&lt;br /&gt;
Seeking to restore what had been lost, the elf began working powerful magic. Cuttings were taken from the surviving plants, roots were encouraged to grow beyond their natural limits, and the lingering power of the dryad’s blessing was drawn from the earth beneath the stump. The intention appears to have been beautiful: the glade would spread outward, covering the scars left by the villagers and filling the forest with flowers.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the spell had been born from grief and shaped by rage. Something went terribly wrong.&lt;br /&gt;
&lt;br /&gt;
The plants did indeed grow, but they did not simply spread. They consumed. Roots strangled neighbouring trees. Vines overwhelmed healthy vegetation rather than growing alongside it. Flowers became enormous and poisonous. Worse, the magic no longer recognised any meaningful distinction between plant and animal. Anything living became merely another place in which the glade could take root.&lt;br /&gt;
&lt;br /&gt;
Animals were the first victims.&lt;br /&gt;
&lt;br /&gt;
Vines wound around their legs and bodies before burrowing beneath the skin. Roots threaded through muscle and organs. Eventually the infected creatures ceased fleeing from the growth and began defending it, their bodies transformed into unwilling extensions of the forest.&lt;br /&gt;
&lt;br /&gt;
The journal suggested that the elf realised the truth only after the curse had grown beyond control. The final pages no longer spoke triumphantly of restoration. They contained increasingly desperate experiments: attempts to halt the growth, sever the roots and destroy flowers that simply returned elsewhere. Whatever intelligence had emerged within the blight no longer appeared to obey its creator.&lt;br /&gt;
&lt;br /&gt;
What had begun as an attempt to preserve life had become something that consumed life. What had been intended as a monument to the dryad became a corruption of everything the glade had once represented.&lt;br /&gt;
&lt;br /&gt;
The skeletal remains beneath the great oak provided the final part of the tragedy. The elf had apparently remained behind, perhaps attempting one last time to contain the curse, and died beneath the very tree whose destruction had begun it all. Around the body, the roots continued to grow.&lt;br /&gt;
There is a military lesson in this. Anger can be useful when the enemy is in front of you and the order to charge has already been given. It is considerably less useful when designing powerful magic intended to operate indefinitely without supervision.&lt;br /&gt;
&lt;br /&gt;
===Adventures End===&lt;br /&gt;
&lt;br /&gt;
 Sore feet build resolve&lt;br /&gt;
 Each hill strengthens discipline&lt;br /&gt;
 Why do they complain?&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter eight.jpg|200px|thumb|right|Journey home]&lt;br /&gt;
&lt;br /&gt;
Having completed our mission and delivered a full report to Elly, she presented the unit with a selection of useful herbs and a flower possessing magical properties. These were accepted with thanks, carefully packed and added to the unit stores.&lt;br /&gt;
&lt;br /&gt;
With the situation in Thornwood stabilised, Storm gave the order to return to the Guild.&lt;br /&gt;
&lt;br /&gt;
The journey took almost a week and provided an excellent opportunity for an invigorating march through the countryside.&lt;br /&gt;
&lt;br /&gt;
Vath and I agreed that extended marching is an excellent method of restoring discipline after an operation. Muscles that had become sore during combat were given the opportunity to become sore in entirely different ways, while the long days provided ample time for personnel to reflect upon their performance and contemplate how much further they still had to walk.&lt;br /&gt;
&lt;br /&gt;
Not everyone appeared to appreciate these advantages.&lt;br /&gt;
&lt;br /&gt;
After almost a week, the Guild finally came into sight.&lt;br /&gt;
&lt;br /&gt;
The unit returned tired, mud-stained and considerably quieter than when we had departed, but with the mission accomplished, useful intelligence recovered and no personnel lost.&lt;br /&gt;
&lt;br /&gt;
An excellent march. I recommended we undertake another at the earliest opportunity.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_eight.jpg&amp;diff=116394</id>
		<title>File:Winterbloom - chapter eight.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_eight.jpg&amp;diff=116394"/>
		<updated>2026-09-29T09:56:16Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Winterbloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Winterbloom]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_seven.jpg&amp;diff=116393</id>
		<title>File:Winterbloom - chapter seven.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_seven.jpg&amp;diff=116393"/>
		<updated>2026-09-29T09:48:58Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Winterbloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Winterbloom]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116392</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116392"/>
		<updated>2026-09-29T09:48:18Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Beneath the Great Oak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherous forest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;br /&gt;
&lt;br /&gt;
===Beneath the Great Oak===&lt;br /&gt;
&lt;br /&gt;
 Beneath ancient roots&lt;br /&gt;
 Four flowers breathe in darkness&lt;br /&gt;
 We descend with steel&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter six.jpg|200px|thumb|right|Undergroup cavern]]&lt;br /&gt;
&lt;br /&gt;
With the immediate threat eliminated, we conducted a thorough reconnaissance of the clearing.&lt;br /&gt;
&lt;br /&gt;
A careful search of the clearing revealed the entrance to an old tunnel, almost completely concealed beneath roots, fallen leaves and years of accumulated vegetation. After cutting away the growth, we entered and began a cautious descent. The narrow passage twisted steadily downward through damp earth and stone, the air becoming warmer and heavy with the smell of soil and rotting vegetation. Thick roots occasionally broke through the walls and ceiling, becoming more numerous the deeper we travelled. Eventually the passage opened into a large natural cavern directly beneath the great oak.&lt;br /&gt;
&lt;br /&gt;
There we discovered what appeared to be the heart of the infestation. Four enormous flowers stood around the chamber, their thick stems rising well above our heads and their petals slowly opening and closing as though breathing. Heavy roots ran from each flower toward a great mass of vegetation occupying the centre of the cavern. It was an ugly, swollen thing, formed from tangled roots and vines that visibly pulsed with unnatural life. The arrangement strongly suggested that this central growth was feeding or controlling the surrounding plants. Whether we had discovered the original source of the blight or merely its principal stronghold remained uncertain. From a military perspective, however, the distinction was largely academic. We had located something important to the enemy, and therefore it needed to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Vath issued his orders, and we attacked.&lt;br /&gt;
&lt;br /&gt;
The plants responded immediately, filling the chamber with poisonous pollen and attempting to overwhelm us with their unnatural growth. The confined space made manoeuvring difficult, and the pollen added an unwelcome complication to an already dangerous engagement. Nevertheless, the unit pressed forward, cutting down the enormous flowers and destroying the central mass.&lt;br /&gt;
&lt;br /&gt;
Eventually, the last of the hostile vegetation fell. The cavern was ours.&lt;br /&gt;
&lt;br /&gt;
We had now destroyed two major concentrations of the blight and, more importantly, eliminated what appeared to be its central source.&lt;br /&gt;
Our orders, however, were not yet complete. We still needed to determine what had caused the infestation and whether the threat might return.&lt;br /&gt;
&lt;br /&gt;
===The Dead Elf and the Gardener&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
 One sacred tree falls&lt;br /&gt;
 Grief takes root in bitter soil&lt;br /&gt;
 The whole forest pays&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter seven.jpg|200px|thumb|right|Deceased Elf]]&lt;br /&gt;
&lt;br /&gt;
A search of the cavern revealed the skeletal remains of an elf.&lt;br /&gt;
&lt;br /&gt;
Beside the body lay a collection of herbalist’s tools and a large, old journal, its leather cover cracked and stained from years underground. Despite its age, the book remained remarkably intact. Almost every page was filled with dense, hurried handwriting, accompanied by sketches of plants, flowers and root systems. Upon returning to Thornwood, we presented our findings to Ellie. With her knowledge of the region and the information contained in the journal, we were finally able to reconstruct the events that had led to the disaster.&lt;br /&gt;
&lt;br /&gt;
Several years earlier, the villagers had cut down an ancient tree that had been blessed by a dryad a lifetime before. To the villagers it had simply been an old tree—large, useful and standing on land they wished to clear. They had no understanding of its history or of the magic that still lingered within its roots.&lt;br /&gt;
To the elf, however, its destruction was an unforgivable act.&lt;br /&gt;
&lt;br /&gt;
The tree had stood at the heart of the glade for longer than most of the villagers’ families had lived in Thornwood. The journal described it almost as a living memorial: birds nested in its branches, rare flowers grew beneath its shade, and the dryad’s blessing had encouraged an abundance of life throughout the surrounding forest. The elf had tended the glade for many years and regarded the tree as something sacred.&lt;br /&gt;
&lt;br /&gt;
When the elf discovered only a stump, scattered branches and the marks of axes in the earth, grief quickly became rage.&lt;br /&gt;
&lt;br /&gt;
Seeking to restore what had been lost, the elf began working powerful magic. Cuttings were taken from the surviving plants, roots were encouraged to grow beyond their natural limits, and the lingering power of the dryad’s blessing was drawn from the earth beneath the stump. The intention appears to have been beautiful: the glade would spread outward, covering the scars left by the villagers and filling the forest with flowers.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the spell had been born from grief and shaped by rage. Something went terribly wrong.&lt;br /&gt;
&lt;br /&gt;
The plants did indeed grow, but they did not simply spread. They consumed. Roots strangled neighbouring trees. Vines overwhelmed healthy vegetation rather than growing alongside it. Flowers became enormous and poisonous. Worse, the magic no longer recognised any meaningful distinction between plant and animal. Anything living became merely another place in which the glade could take root.&lt;br /&gt;
&lt;br /&gt;
Animals were the first victims.&lt;br /&gt;
&lt;br /&gt;
Vines wound around their legs and bodies before burrowing beneath the skin. Roots threaded through muscle and organs. Eventually the infected creatures ceased fleeing from the growth and began defending it, their bodies transformed into unwilling extensions of the forest.&lt;br /&gt;
&lt;br /&gt;
The journal suggested that the elf realised the truth only after the curse had grown beyond control. The final pages no longer spoke triumphantly of restoration. They contained increasingly desperate experiments: attempts to halt the growth, sever the roots and destroy flowers that simply returned elsewhere. Whatever intelligence had emerged within the blight no longer appeared to obey its creator.&lt;br /&gt;
&lt;br /&gt;
What had begun as an attempt to preserve life had become something that consumed life. What had been intended as a monument to the dryad became a corruption of everything the glade had once represented.&lt;br /&gt;
&lt;br /&gt;
The skeletal remains beneath the great oak provided the final part of the tragedy. The elf had apparently remained behind, perhaps attempting one last time to contain the curse, and died beneath the very tree whose destruction had begun it all. Around the body, the roots continued to grow.&lt;br /&gt;
There is a military lesson in this. Anger can be useful when the enemy is in front of you and the order to charge has already been given. It is considerably less useful when designing powerful magic intended to operate indefinitely without supervision.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116391</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116391"/>
		<updated>2026-09-29T09:43:45Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Into the Blighted Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherous forest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;br /&gt;
&lt;br /&gt;
===Beneath the Great Oak===&lt;br /&gt;
&lt;br /&gt;
 Beneath ancient roots&lt;br /&gt;
 Four flowers breathe in darkness&lt;br /&gt;
 We descend with steel&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter six.jpg|200px|thumb|right|Undergroup cavern]]&lt;br /&gt;
&lt;br /&gt;
With the immediate threat eliminated, we conducted a thorough reconnaissance of the clearing.&lt;br /&gt;
&lt;br /&gt;
A careful search of the clearing revealed the entrance to an old tunnel, almost completely concealed beneath roots, fallen leaves and years of accumulated vegetation. After cutting away the growth, we entered and began a cautious descent. The narrow passage twisted steadily downward through damp earth and stone, the air becoming warmer and heavy with the smell of soil and rotting vegetation. Thick roots occasionally broke through the walls and ceiling, becoming more numerous the deeper we travelled. Eventually the passage opened into a large natural cavern directly beneath the great oak.&lt;br /&gt;
&lt;br /&gt;
There we discovered what appeared to be the heart of the infestation. Four enormous flowers stood around the chamber, their thick stems rising well above our heads and their petals slowly opening and closing as though breathing. Heavy roots ran from each flower toward a great mass of vegetation occupying the centre of the cavern. It was an ugly, swollen thing, formed from tangled roots and vines that visibly pulsed with unnatural life. The arrangement strongly suggested that this central growth was feeding or controlling the surrounding plants. Whether we had discovered the original source of the blight or merely its principal stronghold remained uncertain. From a military perspective, however, the distinction was largely academic. We had located something important to the enemy, and therefore it needed to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Vath issued his orders, and we attacked.&lt;br /&gt;
&lt;br /&gt;
The plants responded immediately, filling the chamber with poisonous pollen and attempting to overwhelm us with their unnatural growth. The confined space made manoeuvring difficult, and the pollen added an unwelcome complication to an already dangerous engagement. Nevertheless, the unit pressed forward, cutting down the enormous flowers and destroying the central mass.&lt;br /&gt;
&lt;br /&gt;
Eventually, the last of the hostile vegetation fell. The cavern was ours.&lt;br /&gt;
&lt;br /&gt;
We had now destroyed two major concentrations of the blight and, more importantly, eliminated what appeared to be its central source.&lt;br /&gt;
Our orders, however, were not yet complete. We still needed to determine what had caused the infestation and whether the threat might return.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_six.jpg&amp;diff=116390</id>
		<title>File:Winterbloom - chapter six.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_six.jpg&amp;diff=116390"/>
		<updated>2026-09-29T09:42:54Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Winterbloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Winterbloom]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116389</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116389"/>
		<updated>2026-09-29T09:38:56Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Into the Blighted Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherous forest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116388</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116388"/>
		<updated>2026-09-29T09:38:41Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* The Herbalist&amp;#039;s Basement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;br /&gt;
&lt;br /&gt;
===Into the Blighted Forest===&lt;br /&gt;
&lt;br /&gt;
 Vines claim every tree&lt;br /&gt;
 We march where the flowers watch&lt;br /&gt;
 Steel answers their thorns&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter five.jpg|200px|thumb|right|Treacherousforest]]&lt;br /&gt;
&lt;br /&gt;
Following a brief consultation, Storm decisively ordered the unit south into the forest, toward the location where the blight had first appeared.&lt;br /&gt;
We marched south for several hours, following the route described by Ellie and observing increasing evidence of the infestation as we advanced. At first there were only isolated tendrils among the undergrowth, easily mistaken for ordinary vines. Further on, the growth became increasingly obvious: vines wound around tree trunks, unfamiliar flowers appeared among the ferns, and patches of ordinary vegetation had been smothered beneath thick mats of roots. It felt less like following a trail and more like advancing steadily into enemy-held territory.&lt;br /&gt;
&lt;br /&gt;
By late afternoon, we reached the clearing where the farmers had been felling trees. The area had been thoroughly overrun. Thick vines carpeted the ground and crawled across the fallen timber, while enormous flowers rose above them, some nearly the height of a person. At the edge of the clearing stood a great oak, considerably larger than the surrounding trees. Its trunk was almost completely concealed beneath layer upon layer of the unnatural vines, which climbed into its branches and hung from them in heavy coils. The concentration of growth was greater here than anywhere we had previously encountered. Whatever had happened in this forest, we had clearly reached an important position.&lt;br /&gt;
&lt;br /&gt;
As we approached, the vines suddenly animated and attacked.&lt;br /&gt;
&lt;br /&gt;
Razor-sharp leaves lashed at the unit while the plants released their poison. We responded with blades and flame, cutting through the vegetation and destroying the larger growths. The fighting was particularly fierce around the oak, where an enormous flower had established itself in the centre of the tree.&lt;br /&gt;
The unit maintained its formation, and through the disciplined application of sharp steel and considerable violence, we eventually destroyed the defenders. The clearing was secured.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_five.jpg&amp;diff=116387</id>
		<title>File:Winterbloom - chapter five.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_five.jpg&amp;diff=116387"/>
		<updated>2026-09-29T09:37:13Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Winterbloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Winterbloom]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116386</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116386"/>
		<updated>2026-09-29T09:34:13Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* The Battle of Thornwood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist&#039;s Basement===&lt;br /&gt;
&lt;br /&gt;
 Roots beneath our feet&lt;br /&gt;
 Whisper promises of bloom&lt;br /&gt;
 Fire is our answer&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter four.jpg|200px|thumb|right|Basement]]&lt;br /&gt;
&lt;br /&gt;
Ellie confirmed that our observations were consistent with her own research. She had collected several cuttings from the strange flowers and was keeping them in her basement for examination, and offered to show them to us.&lt;br /&gt;
&lt;br /&gt;
Upon opening the basement door, we discovered that the situation had developed somewhat beyond the normal requirements of botanical research. The cuttings had grown at an astonishing rate. Thick vines covered much of the basement, winding around furniture and climbing the walls. Several enormous flowers had reached the height of a human.&lt;br /&gt;
&lt;br /&gt;
Vath and I began descending the stairs to assess the infestation.&lt;br /&gt;
&lt;br /&gt;
We had barely entered when voices echoed inside our heads.&lt;br /&gt;
 &amp;quot;You cannot outrun what lives beneath your feet.&amp;quot;&lt;br /&gt;
 &amp;quot;Why fear the rot? This is what you will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was sufficient intelligence to establish that the plants were not only hostile but capable of communicating directly with their intended victims.&lt;br /&gt;
We withdrew.&lt;br /&gt;
&lt;br /&gt;
Vath ordered the immediate destruction of the infestation. Grenados were deployed into the basement, and the unit evacuated the building. Ellie understood the necessity of the decision, although she was understandably distraught at the destruction of her home. We assisted her to gathered whatever possessions we could carry before abandoning the building to the flames.&lt;br /&gt;
&lt;br /&gt;
It was regrettable, but the alternative was to permit a rapidly expanding, magically hostile organism to establish itself beneath an occupied settlement. From a military perspective, there was little room for debate.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_four.jpg&amp;diff=116385</id>
		<title>File:Winterbloom - chapter four.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_four.jpg&amp;diff=116385"/>
		<updated>2026-09-29T09:32:57Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Winterbloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Winterbloom]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_three.jpg&amp;diff=116384</id>
		<title>File:Winterbloom - chapter three.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_three.jpg&amp;diff=116384"/>
		<updated>2026-09-29T09:28:34Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Winterbloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Winterbloom]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116383</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116383"/>
		<updated>2026-09-29T09:28:09Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* The Battle of Thornwood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter three.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116382</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116382"/>
		<updated>2026-09-29T09:27:57Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Flowers drink the flesh&lt;br /&gt;
 A voice whispers through the ranks&lt;br /&gt;
 We will never bloom&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter thee.jpg|200px|thumb|right|Animal Attack]]&lt;br /&gt;
&lt;br /&gt;
We rushed into the street to discover that several cows and dogs had entered the village.&lt;br /&gt;
&lt;br /&gt;
Under ordinary circumstances, this would hardly constitute a military emergency. These particular animals, however, were covered in thick, writhing vines and were charging through the streets, attacking anyone unfortunate enough to be in their path.&lt;br /&gt;
&lt;br /&gt;
Vath immediately assumed command, direct our military unit effective, with Spigot and Moist proving to be every effective soldiers on the battlefield. The engagement was short and decisive. The cattle were unusually formidable opponents, displaying considerable aggression and an apparent disregard for their own survival. Nevertheless, the unit maintained its discipline and brought them down, sustaining only minor injuries.&lt;br /&gt;
&lt;br /&gt;
Moist examined the carcasses and confirmed Ellie’s account. The vines had penetrated the animals&#039; flesh and grown throughout their internal organs, they had been thoroughly infested, their bodies serving as hosts for the invading vegetation.&lt;br /&gt;
&lt;br /&gt;
Spigot then reported hearing a voice inside his head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Gardener sees you. You are worthy of blooming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We returned to Elly to report our findings.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116381</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116381"/>
		<updated>2026-09-29T09:23:00Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Orders to Thornwood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;br /&gt;
&lt;br /&gt;
===The March to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 Silent village waits&lt;br /&gt;
 Vines creep beneath quiet fields&lt;br /&gt;
 The forest watches&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter two.jpg|200px|thumb|right|Ellies House]]&lt;br /&gt;
&lt;br /&gt;
We entered Hope and Calliope gathered intelligence. She moved easily among the townsfolk, speaking to several locals and established our location, the condition of the roads ahead and the best route to Thornwood which was several days away on foot. Under normal circumstances, perhaps, but their estimate was clearly based upon civilian walking speeds. We were a military unit with an objective to accomplish, and Storm saw no reason why several days could not be reduced with the proper application of discipline and an invigorating marching pace. We set off at a suitably invigorating pace and completed the journey in one and a half days.&lt;br /&gt;
Upon reaching Thornwood, we found a small settlement whose inhabitants were clearly frightened. There was little of the activity one would normally expect from a village at that hour; doors remained closed, few people lingered in the streets, and those we did encounter watched the surrounding countryside more closely than they watched us. &lt;br /&gt;
&lt;br /&gt;
It had the familiar atmosphere of a settlement that knew an enemy was nearby but did not know from which direction the attack would come. We were directed to Ellie Wick, the local herbalist and author of the letter that had brought us here. Ellie was a well-dressed, middle-aged woman who maintained a composed manner despite the obvious strain of recent events. &lt;br /&gt;
&lt;br /&gt;
Ellie invited us into her home, which doubled as her workshop, its shelves crowded with jars of herbs, dried plants and the tools of her trade. We gathered around her table while she provided tea and chairs, although none were suitable for a giant, so I remained standing. Ellie explained that the blight had first appeared almost a week earlier, when farmers felling trees south of Thornwood discovered a strange flowering vine. Within days it was spreading rapidly, choking the surrounding vegetation. More disturbing were the animals found with vines wrapped around them and growing directly into their flesh. Some remained alive and had become dangerously aggressive.&lt;br /&gt;
&lt;br /&gt;
Before we could question Ellie further, shouting erupted outside.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_two.jpg&amp;diff=116380</id>
		<title>File:Winterbloom - chapter two.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_two.jpg&amp;diff=116380"/>
		<updated>2026-09-29T09:21:50Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Winterbloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Winterbloom]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116379</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116379"/>
		<updated>2026-09-29T09:06:19Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Orders to Thornwood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterbloom - chapter one.jpg|200px|thumb|right|Arrival in Hope]]&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_one.jpg&amp;diff=116378</id>
		<title>File:Winterbloom - chapter one.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Winterbloom_-_chapter_one.jpg&amp;diff=116378"/>
		<updated>2026-09-29T09:05:08Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116377</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116377"/>
		<updated>2026-09-29T08:56:59Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  Soldier&lt;br /&gt;
*[[Vath]] -  Military Commander&lt;br /&gt;
*[[Storm]] -  Unit Commander&lt;br /&gt;
*[[Calliope]] -  Soldier&lt;br /&gt;
*[[Moist]] -  Soldier&lt;br /&gt;
*[[Walks in Clouds]] -  Soldier&lt;br /&gt;
;Time on adventure&lt;br /&gt;
: 7 days&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Orders to Thornwood===&lt;br /&gt;
&lt;br /&gt;
 A tired man comes&lt;br /&gt;
 Strange flowers consume the fields&lt;br /&gt;
 We sharpen our blades&lt;br /&gt;
&lt;br /&gt;
A young human arrived at the Guild in a state that suggested he had spent several days travelling without the benefit of proper military training, adequate supplies or, judging by his appearance, much sleep. Despite this, he had successfully completed his mission and delivered a scroll case and a letter addressed to the Guild.&lt;br /&gt;
The letter came from Ellie Wick, a herbalist in the distant town of Thornwood. A mysterious blight was spreading through the surrounding countryside, affecting both plants and animals. The villagers had been unable to contain it and were now requesting immediate assistance.&lt;br /&gt;
Guild security assembled a mercenary unit. Storm was appointed party leader, with Vath assuming military command. The remaining personnel were Spigot, Calliope, Moist and myself to record military events.&lt;br /&gt;
&lt;br /&gt;
The Guild confirmed the scroll accompanying the letter was highly magical and would transport us to the region. An efficient means of deployment, although I have always maintained that a proper march builds character, strengthens the legs and provides ample opportunity to identify those who should never be entrusted with the unit&#039;s supplies.&lt;br /&gt;
Following inspection by Vath and final preparations, we assembled around Storm as she read the scroll aloud.&lt;br /&gt;
There was a brilliant flash, and we found ourselves standing beside a dirt road on the outskirts of a small town called Hope.&lt;br /&gt;
Our deployment had been successful.&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Walks_in_Clouds&amp;diff=116376</id>
		<title>Category:Walks in Clouds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Walks_in_Clouds&amp;diff=116376"/>
		<updated>2026-09-29T08:54:54Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Walks in Clouds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Walks in Clouds]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Moist&amp;diff=116375</id>
		<title>Category:Moist</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Moist&amp;diff=116375"/>
		<updated>2026-09-29T08:54:39Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Moist&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Moist]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Calliope&amp;diff=116374</id>
		<title>Category:Calliope</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Calliope&amp;diff=116374"/>
		<updated>2026-09-29T08:54:25Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Calliope&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Calliope]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Storm&amp;diff=116373</id>
		<title>Category:Storm</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Storm&amp;diff=116373"/>
		<updated>2026-09-29T08:54:09Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Storm&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Storm]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Vath&amp;diff=116372</id>
		<title>Category:Vath</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Vath&amp;diff=116372"/>
		<updated>2026-09-29T08:53:42Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Vath&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Vath]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Spigot&amp;diff=116371</id>
		<title>Category:Spigot</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Spigot&amp;diff=116371"/>
		<updated>2026-09-29T08:53:10Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Spigot&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Spigot]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116370</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116370"/>
		<updated>2026-09-29T08:52:55Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Spigot]]&lt;br /&gt;
[[Category:Vath]]&lt;br /&gt;
[[Category:Storm]]&lt;br /&gt;
[[Category:Calliope]]&lt;br /&gt;
[[Category:Moist]]&lt;br /&gt;
[[Category:Walks in Clouds]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  played by Somebody (Party Leader)&lt;br /&gt;
*[[Vath]] -  played by Somebody (Scribe)&lt;br /&gt;
*[[Storm]] -  played by Somebody (Mil Sci)&lt;br /&gt;
*[[Calliope]] -  played by Somebody&lt;br /&gt;
*[[Moist]] -  played by Somebody&lt;br /&gt;
*[[Walks in Clouds]] -  played by Somebody&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Moist&amp;diff=116369</id>
		<title>Moist</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Moist&amp;diff=116369"/>
		<updated>2026-09-29T08:51:14Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Category:Character  Moist - Halfling water mage played by Ian A&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
Moist - Halfling water mage played by [[User:IanA|Ian A]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Spigot&amp;diff=116368</id>
		<title>Spigot</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Spigot&amp;diff=116368"/>
		<updated>2026-09-29T08:49:11Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
Halfling (m) Barbarian (and chaos goblin) played by [[Sam]]&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Spigot&amp;diff=116367</id>
		<title>Spigot</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Spigot&amp;diff=116367"/>
		<updated>2026-09-29T08:48:41Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;Category:Character   Halfling (m) Barbarian (and chaos goblin) played by Sam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
 Halfling (m) Barbarian (and chaos goblin) played by Sam&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bad_Oysters&amp;diff=116366</id>
		<title>Bad Oysters</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bad_Oysters&amp;diff=116366"/>
		<updated>2026-09-29T08:48:16Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Ian Anderson]]&lt;br /&gt;
[[Scribe_Notes#Winter 824 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; Bad Oysters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; Ian&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 824 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; One Day (6 Jul)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Bird Lands&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; [[Orcland Plane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party&lt;br /&gt;
# [[Remel]] - Human (m) Water Mage and Cook by Terry &#039;&#039;&#039;MS&#039;&#039;&#039;&lt;br /&gt;
# [[Lady Arcadia]] - Elven(f) Celestial (Star) Fighter and La Luna the Celestial Wolf played by [[User:Kita|Kita]]&lt;br /&gt;
# [[D&#039;Artagnan|Dart]] - Halfling Bard played by [[User:Alex|Alex]]&lt;br /&gt;
# [[Calliope|Cally]] - Human (f) Bard played by [[User:Helen|Helen]]&lt;br /&gt;
# [[Spigot]] - Halfling (m) Barbarian (and chaos goblin) played by Sam&lt;br /&gt;
# [[Zardoz]] - Halflynge (m) Celestial (Shadow) played by [[User:Martin|Martin]] &#039;&#039;&#039;Scribe&#039;&#039;&#039; (self-appointed)&lt;br /&gt;
&lt;br /&gt;
; Employer &lt;br /&gt;
: Big Smoke Friendly Society via the Guild Astrologers.&lt;br /&gt;
&lt;br /&gt;
; Mission &lt;br /&gt;
: A senior healer has been taken. Retrieve him.&lt;br /&gt;
&lt;br /&gt;
; Payment &lt;br /&gt;
: Cash from the Big Smoke Healers.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
; Th&#039;rsday 10th Frost&lt;br /&gt;
I have had more unusual days, but they&#039;ve generally involved alcohol.&lt;br /&gt;
&lt;br /&gt;
Heading into the Guild for some weapons training Dart and I found ourselves rounded up along with some other available bodies and hustled into the presence of a senior astrologer to help solve the astrology department’s current crisis. A number of the junior members were feverish, apparently from the ingestion of bad oysters purchased at the Old Seagate docks.&lt;br /&gt;
&lt;br /&gt;
 (Who buys shellfish from the old Seagate docks other than those with a death wish!?)&lt;br /&gt;
&lt;br /&gt;
Strangely, the delirious novices were making some sense, unusual for astrologers, or at the least their delusions were shared, and they continued to mutter that orcs were everywhere, that’s a big dog, F is for friendly, Lavinia was doing it, a soup recipe featuring mushrooms, and something to do with the fart of a ferret.&lt;br /&gt;
&lt;br /&gt;
The senior astrologer had managed to make some sense of these ramblings, concluded that the referenced fart actually referred to a goblin of that name associated with Guild member Aaron De Ferret, and that these rantings and ravings referred to the Big Smoke Friendly Healers Society in Orcland, and that the soup recipe featuring goblin sourced magical mushrooms.&lt;br /&gt;
&lt;br /&gt;
Once the ingredients arrived Remel cooked up a batch of the soup while being convinced not to improve on the recipe (though he did create a second soup without the magic mushrooms but with his preferred ingredients). Spigot immediately downed his bowls and disappeared and the rest of us hurried to follow while Remel complained that we were not taking time to appreciate the nuances off his work.&lt;br /&gt;
&lt;br /&gt;
We appeared in the presence a giant dog, and an orc who we took to be Lavinia. Remel rambled an explanation while Livinia remained very patient. She explained that someone had done something very stupid and abducted a senior healer of the Friendly Society. Lavinia provided us papers of employment so that we non-orcs would not be subject to impressment into slavery and provided directions to the headquarters of the healing Guild.&lt;br /&gt;
&lt;br /&gt;
Heading there we got our first look at Big Smoke, a truly enormous city with huge walls, heavy defences, and a heaving population most of whom are orcs. (Estimates provided were 1.5 million orcs, 300,000 non-orcs, plus uncounted goblins.)&lt;br /&gt;
&lt;br /&gt;
At the healers, Hakeem, a senior of the Guild, provided us with Guild tags indicating that we were working for the Friendly Society and provided additional information. One of the senior healers, Gerald de Razor, had been abducted from his residence. Hakeem stated that this behaviour was entirely unacceptable and that we were being employed to recover Gerald, preferably alive (else in large enough parts that he might be resurrected) and that we were to chastise the foolish people who had abducted him.&lt;br /&gt;
&lt;br /&gt;
 It was suggested that we should keep it reasonably low-key. Spigot asked whether this meant fewer than 100 deaths, much to Remel’s discomfort.&lt;br /&gt;
&lt;br /&gt;
At Gerald’s residence we determined that he had been gone for two days. Dart’s Recitation ritual revealed that five people had entered his building but six had left, one of them bleeding. Blood on the floor showed only that it was from an Orc suffering some liver dysfunction. After considerable searching we discovered a discarded flyer for happy hour at the Booze Barn in the Lower West End and a notebook written in elven which indicated concerns about a gang of demon worshippers who might be called the Gryphon Riders.&lt;br /&gt;
&lt;br /&gt;
Returning to the healers with this information we determined that the Booze Barn was not a location that Gerald might be expected to visit, suggesting that the flyer may have been dropped by one of his abductors.&lt;br /&gt;
We began to head downtown, taking over two hours to navigate the crowded metropolis but taking the opportunity to sample the wares of street food vendors enroute. It appears that the Orcs have a fondness for highly spiced food, generally good though.&lt;br /&gt;
&lt;br /&gt;
Arriving at the Booze Barn I was struck by its similarity to the infamous F &amp;amp; F Tavern of Seagate writ large, and even at this early evening hour it was crowded with loud drunk patrons (again mostly orcs). We discussed how we might the identify Gerald&#039;s abductors should they be present. Dart made use of his bardic abilities to both project and alter his voice and selecting a particularly loud and drunk orc had “him” yell across the Booze Barn in a manner clearly heard in neighbouring establishments expletives regarding the Gryphon Riders. A certain tension entered the air, and many weapons were drawn and placed on tables.&lt;br /&gt;
&lt;br /&gt;
A group drinking in a booth bridled, stood up and stalked across the room towards Dart’s hapless patsy. The apparent leader of the angry group stabbed the loud patron with a blade enchanted with necrosis, downing him immediately, while his companions beat down other drinkers who may have been associates of the victim. (A DA revealed the bearer of the blade as pacted to the [[Murmur|Duke of Thrones]].) The group then left the Booze Barn at some speed. Fights had been breaking out throughout the time we were there but were bare knuckle affairs despite the amount of weaponry being carried by the patrons. Having escalated this to weapons it appears that the group had broken some kind of compact and though they were clearly dangerous they were also heavily outnumbered and decided it was time to leave.&lt;br /&gt;
&lt;br /&gt;
While Remel and most of our group (tagged as healers) saved the life of the stabbing victim, Spigot and I followed the attackers out of the Booze Barn and around behind it where they entered a run-down 10 story building. We followed them up to the top floor and observed them enter into what I took to be a gang hideout, the entire floor of small apartments being used as though it were a single domicile. We made use of Remel’s messaging stones to give the party directions to us and met them at the foot of the building. We used the stairs in an adjacent building of similar height and reached the roof before slinging ropes across to our target building and crossing to that roof. &lt;br /&gt;
&lt;br /&gt;
We could hear raised voices from the floor below and Remel used Waters of Vision to peer into the space where a group of six orcs were arguing, while at a nearby table in front of windows an orc matching Gerald’s description and an elf sat cowed. Additional uses of the waters were able to expand his view to reveal a total of 12 orcs inhabiting the top floor.&lt;br /&gt;
&lt;br /&gt;
We considered bursting in, but then decided to lower ropes next to the open windows adjacent to the abductees and use a messaging stone to arrange an escape with Gerald. At a signal Gerald and the elf grabbed ropes and were hauled up to the roof by most of the party. It took some seconds for the arguing orcs to realise that their erstwhile captives had disappeared, and Dart took the opportunity of the waters and a sending stone to mock the leader, needling him that he was such a bad leader that he didn&#039;t realise his captives had escaped to the roof.&lt;br /&gt;
&lt;br /&gt;
This led the group charging towards the stairs, up to the roof access, into the thick fog Remel had created, directly onto our waiting blades, darts, axes, javelin, staff and wolf. The ensuing fight went poorly for the orcs. Luna wrestled the orc leader to the ground and prevented him from carrying out whatever nefarious schemes he had in mind, though a noxious vapours did go off, possibly from a magical trap dropped by one of the orcs. &lt;br /&gt;
&lt;br /&gt;
One orc escaped to the stairway. We returned to the roof, gathered up Gerald and the elf, and departed with haste moments before a large, winged shape arrived, most likely to collect the soul of its agent who had died in the fight after D&#039;Artagnan skewered him. (From the downed orcs we retrieved the necromantic blade along with some amulets, not all of which I recognised.)&lt;br /&gt;
&lt;br /&gt;
We returned to the local healer’s house from which using Remel’s stones Gerald summoned a heavily armed escort squad from headquarters. We accompanied these back Uptown desirous of not meeting an annoyed Duke of Thrones.&lt;br /&gt;
Discussing issues with the elf, an investigator whose notebook we had found, he had been looking into this new gang who he considered very brash and not at all suitable for long term viability in Big Smoke. The healers offered a generous settlement for returning Gerald with an option to trade this for specialised healing supplies.&lt;br /&gt;
&lt;br /&gt;
; After Th&#039;rsday&lt;br /&gt;
Arrangements were made with Lavinia to return the party to Seagate. Lady Arcadia wished to visit &#039;&#039;Yowza and Dang&#039;&#039;, while some of the others also remained briefly for reasons of shopping. Remel remained with the healers for a week making Waters of Healing. I remained as well, in part unwilling to have Remel remain by himself and also from interest in getting a better understanding of this vast urban area. (Oddly I noted that a lone halfling on the street was given something of a wide berth though I&#039;m not entirely sure why.)&lt;br /&gt;
&lt;br /&gt;
The Big Smoke will surely be an interesting location to return to.&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 824 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 823 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 823 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116365</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116365"/>
		<updated>2026-09-29T08:46:59Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Autumn 826 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 827wk ==&lt;br /&gt;
=== Autumn 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Summer 827 ===&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Paper Cuts]] - Low/Med - Monday - GM: Chris_C&lt;br /&gt;
* [[Wall walkers of Adjepbar part 2]] - Medium - Monday - GM: Jono&lt;br /&gt;
* [[A Quiet Portal]] - High - Tuesday - GM: Bernard&lt;br /&gt;
* [[3 Chains o&#039; Gold]] - Low - Weekends - GM: Mandos&lt;br /&gt;
* [[More than damp]] - Lowish - Wed - GM: Ian A&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Winter 826 (Jun26-Sep26) ===&lt;br /&gt;
&lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
* [[Winterbloom]] - Low - One day- GM [[User:Michael-Manning|Michael Manning]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116364</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116364"/>
		<updated>2026-09-29T08:46:37Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Autumn 826 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 827wk ==&lt;br /&gt;
=== Autumn 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Summer 827 ===&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Paper Cuts]] - Low/Med - Monday - GM: Chris_C&lt;br /&gt;
* [[Wall walkers of Adjepbar part 2]] - Medium - Monday - GM: Jono&lt;br /&gt;
* [[A Quiet Portal]] - High - Tuesday - GM: Bernard&lt;br /&gt;
* [[3 Chains o&#039; Gold]] - Low - Weekends - GM: Mandos&lt;br /&gt;
* [[More than damp]] - Lowish - Wed - GM: Ian A&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Winter 826 (Jun26-Sep26) ===&lt;br /&gt;
&lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
* [[Winterbloom]] - Low - oneshot - GM [[User:Michael-Manning|Michael Manning]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116363</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116363"/>
		<updated>2026-09-29T08:46:24Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Michael-Manning|Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  played by Somebody (Party Leader)&lt;br /&gt;
*[[Vath]] -  played by Somebody (Scribe)&lt;br /&gt;
*[[Storm]] -  played by Somebody (Mil Sci)&lt;br /&gt;
*[[Calliope]] -  played by Somebody&lt;br /&gt;
*[[Moist]] -  played by Somebody&lt;br /&gt;
*[[Walks in Clouds]] -  played by Somebody&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116362</id>
		<title>Winterbloom</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Winterbloom&amp;diff=116362"/>
		<updated>2026-09-29T08:45:52Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; Category:&amp;lt;br&amp;gt; Category:Scribe Notes&amp;lt;br&amp;gt; Scribe Notes&amp;lt;br&amp;gt; == Summary == &amp;#039;&amp;#039;&amp;#039;Adventure&amp;#039;&amp;#039;Winterbloom&amp;#039;: The name of the adventure&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;GM&amp;#039;&amp;#039;&amp;#039;: Michael Manning&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Season&amp;#039;&amp;#039;&amp;#039;: Autumn 826 WK&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Night&amp;#039;&amp;#039;&amp;#039;: One Day&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;:  Low&amp;lt;br&amp;gt; ; Party *Spigot -  played by Somebody (Party Leader) *Vath -  played by S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;Winterbloom&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Michael Manning]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: One Day&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Spigot]] -  played by Somebody (Party Leader)&lt;br /&gt;
*[[Vath]] -  played by Somebody (Scribe)&lt;br /&gt;
*[[Storm]] -  played by Somebody (Mil Sci)&lt;br /&gt;
*[[Calliope]] -  played by Somebody&lt;br /&gt;
*[[Moist]] -  played by Somebody&lt;br /&gt;
*[[Walks in Clouds]] -  played by Somebody&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Ellie Wick, a herbalist in the distant town of Thornwood&lt;br /&gt;
; Mission&lt;br /&gt;
: Deal with a blight&lt;br /&gt;
; Pay&lt;br /&gt;
: Hope&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116361</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116361"/>
		<updated>2026-09-29T08:41:23Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Autumn 826 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 827wk ==&lt;br /&gt;
=== Autumn 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Summer 827 ===&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Paper Cuts]] - Low/Med - Monday - GM: Chris_C&lt;br /&gt;
* [[Wall walkers of Adjepbar part 2]] - Medium - Monday - GM: Jono&lt;br /&gt;
* [[A Quiet Portal]] - High - Tuesday - GM: Bernard&lt;br /&gt;
* [[3 Chains o&#039; Gold]] - Low - Weekends - GM: Mandos&lt;br /&gt;
* [[More than damp]] - Lowish - Wed - GM: Ian A&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Winter 826 (Jun26-Sep26) ===&lt;br /&gt;
&lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
* [[Winterbloom]] - Low - oneshot - GM Michael.&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115489</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115489"/>
		<updated>2026-08-10T08:39:01Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Session Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[File:K&amp;amp;H chapter 2.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=====Shortfuze=====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || Training&lt;br /&gt;
| class=day | 26 || Training&lt;br /&gt;
| class=day | 27 || Training&lt;br /&gt;
| class=day | 28 || Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:K%26H_chapter_2.png&amp;diff=115488</id>
		<title>File:K&amp;H chapter 2.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:K%26H_chapter_2.png&amp;diff=115488"/>
		<updated>2026-08-10T08:38:30Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: https://dq-nz.org/dqwiki/index.php/Operation_Heckler_%26_Koch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://dq-nz.org/dqwiki/index.php/Operation_Heckler_%26_Koch&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115487</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115487"/>
		<updated>2026-08-10T08:30:53Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Session Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-company-assembled&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-jimmy-comes-recruiting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-spending-the-advance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dross-lays-out-the-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-departure-and-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-dr-wormwoods-commission&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-six-through-the-abyss&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-rune-portal-and-the-descent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into an eagle and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-moonlight-sleeping-on-a-midnight-lake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-staves-do-the-work&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-victoria-station-october-1942&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-admiral-rollins-and-operation-torch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rollins and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rollins sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rollins said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rollins said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-no-way-down-but-out-of-the-aeroplane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rollins did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rollins could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with an eagle worked into it in blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-final-five&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-two-weeks-if-we-get-them&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Seine, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four swords, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
* Revivification syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
* English language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 0 sp&lt;br /&gt;
&#039;&#039;&#039;Received this session:&#039;&#039;&#039; 40,000 sp&lt;br /&gt;
&#039;&#039;&#039;Spent this session:&#039;&#039;&#039; 37,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#s1-the-company-assembled|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#s1-a-jimmy-comes-recruiting|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#s1-spending-the-advance|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#s1-dross-lays-out-the-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#s1-departure-and-novodom|Novodom]] on 3 Vintage, where [[#s1-dr-wormwoods-commission|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#s1-six-through-the-abyss|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#s1-the-rune-portal-and-the-descent|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#s1-moonlight-sleeping-on-a-midnight-lake|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#s1-the-staves-do-the-work|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#s1-the-black-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#s1-victoria-station-october-1942|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#s1-achnacarry|Achnacarry House in Scotland]], where [[#s1-admiral-rollins-and-operation-torch|Admiral Rollins briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#s1-no-way-down-but-out-of-the-aeroplane|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#s1-the-final-five|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#s1-two-weeks-if-we-get-them|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rollins briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: A Family of Sorts ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have been given the better part of a fortnight in which to become somebody else, and an invitation to a shooting party, and I could not have told you at the outset which of the two would prove harder on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-thousand-miles-from-ben-nevis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Thousand Miles from Ben Nevis =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two days into our stay at Achnacarry, I had established the things that matter. Where the kitchen is. Who keeps the kettle. How many cups of tea a man may ask for in a morning before the cook begins to look at him sideways. The answer is a good deal more than one would expect, which tells you something about the house, and something about how thoroughly everybody there has stopped being surprised by anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross went back to Short Fuse to see whether anything further could be shaken out of him concerning the seventy-second and his tidy little cabal, and came away with nothing but the shape of the arrangement. Moonlight reaches him when Moonlight chooses to, and pours in whatever Moonlight means him to have, and until that happens again the creature knows precisely as much as we do. He is open enough with Dross and does not mind a word of it being carried to the rest of us. He will simply not begin a conversation with anybody else. I cannot fault him. If I were a monkey-shaped demon full of black powder, loose in a castle crawling with commandos, I would keep my own counsel as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh did the geography for us. We are somewhere in the north-west of Scotland, near enough to Ben Nevis, and where we are going is a thousand miles from here, give or take. Perpignan is not a metropolis, but it is a city, and — this was news to me, and I ought to have asked sooner — it does not lie in the Reich proper at all, but in that part of France the Germans have left standing under its own government, which is a polite fiction and no more. That does not make it safe. There is a German presence, there is a prison of theirs, and the man who heads the secret police there is due to be replaced by one Klaus Barbie. We were given that name in London, attached to Lyon. Either the fellow is to have both, or somebody&#039;s information is wrong, and I have not decided which, and I do not much like either answer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-guns-of-a-very-strange-little-man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Guns of a Very Strange Little Man =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Macavity who raised the shoot. He said that while we were with them we might care to take part, and that it would come round on the Saturday after next. I said yes before I had thought about it, which is not like me, but the words &#039;&#039;out on Corniger&#039;&#039; had already arranged themselves in my head and there was no dislodging them. I have been in castles and briefing rooms and the back of a collapsing van for a fortnight. A man wants a horse under him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, since I keep failing to settle it, that I have heard Macavity called the butler and I have heard him called the ghillie, and I have given up deciding between them. He does both. He runs the shoot the way he runs the house, which is to say entirely, and with a Scots accent that I can follow perfectly and the others cannot follow at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He showed us the guns. They are enormous double-barrelled things, old — the youngest of them more than fifty years — and kept in a state of preservation that borders on devotion. The bore is wide enough to look down and see daylight at the far end, and what comes out of it is not shot at all but a single solid slug, a splinter of cadmium wrapped about in lead. I asked to handle one and did, and turned it over with a maker&#039;s eye, and took measurements and made notes, because I would very much like to know how the thing is put together before I have to trust my life to somebody else firing it near me. They are too heavy to be worked twice in a hurry, which is why every shooter is given a man whose whole trade is loading, and a pair of guns to swap between. Jedburgh has the shoulders for it, and enough of the knack for heavy weapons of that sort. I do not, and said so, and was not sorry to say it. I have never used a ranged weapon in earnest in my life and I did not propose to start.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked where they are made. There is a man down in London who makes these things for him, and Macavity described this man as strange, and then as quite odd, and then, in the tone of one closing a subject, as having unusual tastes. I observed that he would have to have some odd predilections, and that this seems to be the way of these things. Nobody argued. Kel said there was nothing wrong with a live-fire exercise provided one had interrogated the prisoners first. She said it perfectly pleasantly. Everybody heard it and nobody looked at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I worked out, standing there with the thing broken open over my arm, what a slug like that would do to a man, and then I worked out what it would do to me, which is a different sum entirely. The shell of force I carry would swallow the whole of such a blow and leave me with nothing worse than the noise of it. I remember thinking that this was a comfortable arrangement. I ought to have distrusted the thought. Comfortable arrangements are how one ends the day with an antler in one&#039;s elbow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-cogs-in-the-spine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cogs in the Spine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood&#039;s syringes came out that evening, since we had none of us got any younger and the stuff takes weeks to unfold. Dross needed French and did not want it, which is a combination I have some sympathy with. He said the things looked horrid. They are horrid. There is a grinding noise as the cogs turn over and drive the material down into the spine, and it is that, rather than the needle, that undoes a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I offered to help. I said we could hold him down and do it for him. I said, further, that he might care to look at something interesting over there while I stabbed him in the back. Dross replied with great dignity that he did not require that particular sort of help. Jedburgh, who is a better man than I am, offered instead to take the pain out of it, and got a long sideways look from me for his trouble. In the end it was Kel who managed it: she caught his eye and held it and pushed her own needle in at the same moment, so that he had somebody to watch instead of something to feel, and when it was over she produced that cigarette case of hers and offered him one on the grounds that it would strengthen his lungs. She has been saying that since the Abyss. She will go on saying it. Dross took the cigarette.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-family-of-sorts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Family of Sorts =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel put it to us that we needed cover identities and that we needed them settled before anybody started training, and she was right, and it turned into the pleasantest hour I have spent since we arrived. She is a skilled tailor, which is a real trade and will bear inspection, and she proposed to sit that underneath a farmer&#039;s wife. Jedburgh suggested a local doctor for himself, which suits a man of his age and manner. Dross offered himself as an itinerant musician composing odes to the glory of the Reich — he was being funny, and then discovered that it works, because such men exist and are tolerated. He was on the point of adding that he might be a gypsy when he thought better of it out loud. In that country, in this year, it would be a short life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That left me. I said we would go with vintner, since it fits the farming theme, and since it is one of the few honest trades I actually possess. I can talk about wine for as long as anybody cares to listen and a good deal longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then somebody said we needed a reason for four such people to be moving about together, and the answer was obvious: a family. Kel and Jedburgh married — Jedburgh observed he was old for a first wife and would have to be a second husband, or she a second wife, and Kel began congratulating him, and I asked why she was congratulating him when she was the one marrying him. We will be given papers, with the fiddling details left blank for us to fill in when we know them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel also wants German uniforms — the real cut of them, learned properly, so that she can lay the image of one over any of us at need. She has worn that particular disguise before and enjoyed it more than is entirely healthy. She asked me to put a real uniform on so that she could take it off me, so to speak, and study the thing until she had it exactly. I agreed. It is a small enough service and I would rather she practised on me than got it wrong on a checkpoint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-what-the-terrier-carries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;What the Terrier Carries =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem of the papers took longer. We will be carrying spares — the sort of documents that will hang a man if he is searched with them on him and save him if he can produce them later. I said Hordling could put them in his pockets, and then said, in fairness, that I could not guarantee they would still be there when we came to ask for them back. Dross&#039;s answer was better than mine: give them to Tabitha and send her home, where nobody can search her at all, and call her back when they are wanted. Nobody could think of a reason a German policeman would search a terrier, but then nobody could think of a reason he would not. She has other work in hand besides — Dross has her making sleep dust, which we may want badly and which nobody else has the patience for. I suggested that if Hordling were to carry anything, Kel put a picture of an ordinary dog over him first. We did not need it in the end, and I record it here only because it remains the plan if the terrier is unavailable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons were settled on the same principle. Nothing English, because anything English found on us hangs the man who supplied it as well as us. So: Lugers, Mausers, and the machine pistol the Germans themselves call a Schmeisser. Jedburgh went through several other notions before he was told, gently, that they had not been invented yet. There was a certain amount of unbecoming admiration around the table for German equipment — their grenades carry more powder and throw further than ours, apparently — until Kel observed that they had all the best gear and lost anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They also produced a concealed sword for Kel, on the grounds that the house has nobody good enough to use it. It is a rapier at about two-thirds the usual length, very quick, made for a lady, and built for the specific purpose of getting inside the reach of a longer blade — no use at all pressed right up against a man, but murderous at that one distance. It is disguised as a parasol. She took it before he had finished describing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She asked whether we could have code phrases for the resistance and was told we would be given them before they put us out of the aeroplane. She asked where our agent is and was told nobody knows, because he is still moving. That is the second time I have heard a man described as too paranoid to be found, and been asked to find him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-days-between&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Days Between =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then we had days to spend and spent them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh gave a full week of his to weapons and did nothing else with it. He turned over whether to push his naming further and decided against it — he has no name close enough to the top of its ladder to be worth the effort, though he can banish a thing well enough already, and he asked Kel whether there were particular counterspells she wanted him carrying. She said she did not know what we were going to meet, which is the honest answer and no help at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the offer of training in small blades and came away with the short sword. It is not a weapon I had ever bothered with — I have always been able to pick a thing up and swing it — but a short blade goes places a lance and a mace do not, and where we are going, most of the places worth going are indoors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel drilled us. She is a military scientist of high standing and she spent her days teaching us her commands until we knew them without having to think, which is the only way they are any use. She had us practise the silent speech until everyone was easy with it, including the trick of pushing an image across rather than words. She got maps of Perpignan and studied them, and then — this is the part I liked — she wrote a poem about the city, because she is a courtier of high rank and can, and then set the poem into her memory by another art entirely, so that she now carries the streets and the numbers of that place perfectly and can recite them off a verse. I have known a great many clever people. That is one of the cleverer things I have watched done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross learned to drive, which the house paid for in dented motor cars, and Kel sat in the passenger seat abusing him in German the entire time. She maintains that this is the correct language for the purpose. He ground the gears and took it in good part and said it was tremendously helpful, and I think he half meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We also settled how we get to the shoot and, more to the point, how we get out of an aeroplane. Jedburgh will simply be an eagle. Dross has the carpet, and the murmuration will lift three. I can fly, one way or another, and if it comes to it I can fall a very long way and land hard and get up again, which the others still do not entirely believe. I did put myself forward as a passenger service and then had to withdraw the offer, because Corniger will not carry anybody who is not a virgin — he has the fixed opinion that he is a unicorn and there is no arguing him out of it. I asked the question straight out. The answers were not encouraging. Kel said it was a very personal question and then answered it anyway, and that was that. I can give nobody a lift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-shape-of-the-shoot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Shape of the Shoot =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shoot works like this. There is a loch running north from the castle. At the far end of it, eleven miles up, is a place called Morrigan, and that is where the guns stand, out on the top of a hill with no cover worth the name. When the quarry turn and run south down the lie of the land they come to a waterfall and an old bridge over a pool the locals call the Witch Pool, and a second party lies concealed underneath that bridge and takes them out of the air as they pass. Every shooter has his loader and his pair of guns and a couple of pikemen at his back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it would not make more sense for all of us to go to one place rather than split at this very early juncture, and he was right, and the answer settled itself: Morrigan, because unless something confronts them at Morrigan they may not turn south at all, and then the party under the bridge sits in the wet for a morning with nothing to shoot. Kel said we would all go to Morrigan. So we did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were advised to wear as much armour as we could get away with, and Jedburgh asked whether he was expected to dress in tweeds, which was not answered. And we were given the rule of the thing, which is a single rule and admits of no exceptions: you only fire if you can see blue sky behind what you are firing at. Every year, we were told, there are accidents. It is why they are a clan and not a family.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-grinding-the-gears-to-morrigan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grinding the Gears to Morrigan =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the morning of the shoot — the last Saturday of October, and cold with it — Dross drove us up. The road runs above the shore, sometimes forty or fifty feet above the water and sometimes level with it, and he ground the gears the whole way while Kel swore at him steadily in German, and I sat in the back and thought that I have arrived at battles in worse company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left the car at Morrigan and walked up to the top of the hill, and I saw at once what they had meant about the exposure. There is nothing up there. You stand on the skyline and wait for something to come at you out of the north.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was only then that we asked what we were shooting. They are called Perytons. They are stags crossed with birds, if you can hold that picture in your head, and they are not game in any sense I recognise — they are man-killers, and what they take is the heart. And they have this about them, which I have not been able to put down since: their shadows do not match them. A Peryton&#039;s shadow shows the shape of the person it is about to eat. I would have said I was past being unsettled by anything with wings. I would have been wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel dealt with the exposure. She laid a false stretch of ground across the top of the hill, wide enough to take the whole party and good for most of a day once it was down, and everyone stepped inside it and vanished from the world. Everyone except me. Somebody has to be visible or the things fly straight past and nothing turns them, so I stayed out in the open on Corniger, and Macavity and his commandos stayed out with theirs. Kel offered me the observation, as I took up my position, that I should not stand too near Macavity, who becomes a complete lunatic the moment he starts pulling a trigger. Before we went out, Tulip put the strength of stone into our arms and an armour of earth over us, and she is very good at both, and I was glad of them within the hour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they fed us, which was the most civilised part of the day. A piping breakfast — beef soup with pepper and vodka in it, devilled kidneys, everything hot and everything designed to keep a man alive on a hilltop in a Highland October. There would be two flights, and we were to have the first of them done by a quarter to ten so that there would be time for morning tea before the second. That, I think, is my favourite sentence anyone has said to me on this plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-out-of-the-north&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Out of the North =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They came just before the quarter hour, out of the sky from the north, and they came far faster than anything had prepared me for. Two ranks of them, barely five feet apart across and twenty feet one above the other, dropping down the sky in a line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Macavity opened it. He had told us it would be a Sten and it was in fact a Bren, set up on its bipod, and he lay flat on his belly and put a burst straight up into them to pull their attention onto himself while his three commandos stood over him with their pikes ready. It worked. It worked far better than he can have wanted. One of them he crippled outright and opened up so badly that it fell out of the flight and did not get up again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest came down on top of him. Three of them together, and they went at him with everything they had, and he was on his back on the grass in a matter of seconds with one of them standing over him spraying blood in the cold air. He was not moving. The commandos closed over the top of him and dragged him back out of it, and that was the last useful thing Macavity did that morning, and I have not been able to decide since whether he is a brave man or simply had no idea at all what he was inviting us to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-the-charge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Charge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh had the gun ready and used it, and put a slug into one of them at the chest, which did not kill it but took the speed out of it, and after that it was only a matter of catching it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I came to do. I put Corniger at the line of them and charged down it with the lance, and it is a very long time since I have had the chance to do that properly against something that deserved it. I killed one outright on the way through — the lance went in and it simply stopped being alive — and touched several others in passing as we went by. It is a good horse. It is an extremely good horse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they came for me, all of them, which was the plan and was not therefore any less unpleasant. Corniger got us out from under the first pass by mincing sideways at exactly the right instant, which is a piece of schooling I paid a great deal for and have never regretted. The rest got through. The shell of force around me took the first of it and held. The second smashed my helmet in and rang my skull like a bell, and I lost the better part of a moment to it. And one of them struck at the second head I carry, the Abzazu head, and it went out like a candle and stayed out for the rest of the fight. I do not care to describe how that feels. It is not pain exactly. It is more as though a room in the house had gone dark with somebody still in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So I did the sensible thing, which I ought to have done before the charge and did not because I wanted the charge. Corniger has a shoe I have been saving — the shoe of the herd — and I set it going, and where there had been one of us there were suddenly seven, mount and rider all together, all of us in the same place doing the same things at once. And I drew the void up around myself over the top of it. After that they were welcome to try.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-seven-of-me&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Seven of Me =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What followed I can only set down in pieces, because that is how I have it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip could not lift one of the shoot guns — they want a strength she has not got, and I have seen her carry an injured goat further than I would have, so I mean that as no reflection on her. She drew the pistol she had been issued instead and fired it into them steadily all morning, and every one of those small holes told in the end.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross tried to put a fear into one of them and the working simply would not take; I saw his face when it failed. He set himself and did it again and the second one went in like a knife, and the Peryton it landed on broke out of the fight and went south as hard as it could fly. Somebody thought to ask where it was headed. Morocco, apparently. I said it was off to Spain then, and laughed, and then stopped laughing, because so are we.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kel worked from inside her false ground and did more damage than any gun on that hill. She reaches straight into their minds, and against a dream weaver a beast&#039;s stubbornness counts for nothing at all; she simply took them out of themselves one after another, and they came down out of the sky asleep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jedburgh charged one on foot with the glaive and killed it, which he should not have been able to do, because their hides turn a cutting edge — he hit it so hard that the resistance stopped mattering. And then one of them caught him properly. It gored his off arm and ruined it, and the blow was heavy enough that he should have gone down senseless and did not, because he is made the way he is made. His glaive is braided to his wrist and so he did not lose it either. He told me afterwards, quite cheerfully, that the arm will be two months mending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And then it was my turn again, and this is the part I keep going back over. Three of them landed on me at once and struck through everything — one drove an antler into the joint of my elbow so hard that the tip snapped off inside, and another opened my arm along its length, and I saw it happen, and I felt nothing whatever. Because it was not my elbow. Kel called out that there were seven of me, and she was right; the blows had gone into copies, and I watched myself gored twice over from four feet away and then watched the pieces of myself come apart and go out. Two of them at once. It is an unwholesome thing to see even when it saves your life, and it did save my life. Kel said to Dross, not at all quietly, that I am a good deal harder to kill than the rest of them, being an immortal sort of character, and that any of them would have died several times over standing where I was standing. She meant it kindly. I did not enjoy hearing it as much as I ought to have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip got to Macavity while all this was going on. He had gone far enough over the edge that another few moments would have finished him, and she brought him back and held him there, and he did not die. Later she reached hands of earth up out of the ground and took hold of them where they flew.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I did what I could with what I had left. I put the void on one of them with everything I could give it, which is the whole of a man&#039;s attention and leaves nothing over, and the thing barely noticed. That was humbling. So I went back to Indigo and hit them with the mace until they stopped, which is less elegant and worked considerably better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s2-a-bag-of-eleven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Bag of Eleven =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of it there were two still up and neither of them was going to last, and Kel and Dross put them down before I could get to them with the mace, which was probably kinder to everybody.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One got away — the one Dross frightened, still going south. Eleven for the bag.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they gave us food, because it was that sort of morning: venison rolls and game pie, on a hilltop, in the wind, with the dead laid out below us and more work promised later in the day. And it was put to us that the day had been remarkably successful, and I asked what they meant by remarkably. They mean that nobody died. Normally, it seems, this is done by weight of numbers — enough guns on the hill that the flight breaks and turns and runs down to the bridge, and there is the occasional death in a year, and everyone accepts it as the price. Eleven taken and nobody killed is not how the shoot usually goes. I said aloud that Macavity had rather underestimated these things, and nobody contradicted me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a harvest in them, which I had not expected. The beasts carry iron in their bodies, and their antlers are shot through with their own blood, and that blood is magical. Worked properly at the castle forge — forty hours of it, which somebody will have to stand and do — the antlers can be cut at the branchings and set into a breastplate across the shoulders, and what you get out of it is armour that turns magic as well as steel. Eleven sets is exactly enough for two: one cut small, for an elf, and one for the rest of us. Kel said the house would surely do that much for their favourite commandos. The feathers were a poorer return. Only one bird in the eleven had a cape in it, but that one will be worth having — light, and it will take a blow for you, and there is something else in it besides that nobody has yet named.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I took the hearts. I did not explain why and nobody asked, which is one of the things I like about this party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The last word of the day was Jedburgh&#039;s arm. Two months, he says, and he says it as though it were a spot of rain. It does mean that when they put us out over that coast he will not be able to do it hanging under a canopy, which he pointed out himself, and then added that it does not matter because he can still fly, and that it is nevertheless a complete pig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have a fortnight, less what we have already spent, and a man in the south of France who cannot be found, and a traitor somewhere in a line of frightened people, and now a horse who thinks he is a unicorn, a dented motor car, and eleven sets of antlers waiting on a forge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was, all things considered, a good shoot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;---&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Concealed small sword (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Peryton antlers (unpriced)&lt;br /&gt;
* Peryton feathers (cape-grade) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Peryton hearts (unpriced)&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Forged identity papers (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance brought forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&#039;&#039;&#039;Balance carried forward:&#039;&#039;&#039; 2,500 sp&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
Two days into the party&#039;s stay at Achnacarry, Short Fuse confirmed he could add nothing about the seventy-second demon until Moonlight next contacts him, and [[#s2-a-thousand-miles-from-ben-nevis|the destination was filled in]]: Perpignan, roughly a thousand miles south, in Vichy France rather than the Reich proper, with a German presence, a Nazi prison, and Klaus Barbie due to take over the secret police there. Macavity invited the party to the estate&#039;s annual shoot on the Saturday after next and [[#s2-the-guns-of-a-very-strange-little-man|showed them the shoot&#039;s guns]] — enormous double-barrelled pieces firing a cadmium-and-lead slug, supplied by an odd little man in London. Through the training period the party [[#s2-cogs-in-the-spine|took Dr Wormwood&#039;s knowledge syringes]], Dross taking French with Kel steadying him; [[#s2-a-family-of-sorts|settled cover identities as a family]], Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s local doctor, Black a vintner, Dross an itinerant musician; and [[#s2-what-the-terrier-carries|worked out how to carry their spare papers and what to carry them with]], sending Tabitha home with the documents where she cannot be searched, choosing German small arms over traceable English ones, and accepting a concealed rapier for Kel. [[#s2-the-days-between|The remaining days]] went on Jedburgh&#039;s weapons training, Black&#039;s new short sword, Kel&#039;s drilling of the party in her commands and her memorised poem of Perpignan&#039;s streets, Dross&#039;s driving lessons, and a plan for getting out of the aeroplane.&lt;br /&gt;
&lt;br /&gt;
[[#s2-the-shape-of-the-shoot|The shoot was laid out]] as a drive from Morrigan, eleven miles up the loch, toward a concealed second party at the Witch Pool bridge, with one absolute rule: fire only at blue sky. The party chose to stand together at Morrigan and [[#s2-grinding-the-gears-to-morrigan|drove up on the last Saturday of October]], learning only there that the quarry were Perytons — man-killers that eat hearts and cast the shadow of whoever they are about to take — before Kel hid the party under illusory ground and Black stayed visible to turn the flight. [[#s2-out-of-the-north|The first wave came out of the north]] far faster than expected, and Macavity was mauled unconscious moments after opening fire. [[#s2-the-charge|Black charged the line on Corniger]] and killed one outright before the flight turned on him, smashing his helmet and knocking out his Abzazu head, at which point Corniger&#039;s shoe [[#s2-seven-of-me|put seven Blacks on the hill]] while Kel, Dross, Jedburgh and Tulip broke the rest of the flight; three grievous strikes landed on Black&#039;s copies rather than on him, and Tulip pulled Macavity back from dying. [[#s2-a-bag-of-eleven|Eleven were taken and nobody was killed]], which is not how the shoot usually goes. The party remain at Achnacarry with the rest of the training fortnight ahead of them, eleven sets of antlers awaiting forty hours at the castle forge, one cape&#039;s worth of feathers, and Jedburgh&#039;s arm two months from mending before the drop near Perpignan.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 18 (22 Oct) || Two days into the Achnacarry stay: Short Fuse can add nothing about the seventy-second until Moonlight next contacts him; the destination is confirmed as Perpignan in Vichy France; Macavity invites the party to the shoot and shows them its guns.&lt;br /&gt;
|-&lt;br /&gt;
| Day 19 (23 Oct) || Dr Wormwood&#039;s language syringes taken, Dross&#039;s French steadied by Kel; cover identities agreed as a family — Kel a tailor and farmer&#039;s wife married to Jedburgh&#039;s doctor, Black a vintner, Dross an itinerant musician.&lt;br /&gt;
|-&lt;br /&gt;
| Day 20 (24 Oct) || Spare documents sent home with Tabitha, who cannot be searched, and set to making sleep dust; German weapons chosen over traceable English ones; Kel issued a concealed parasol-rapier.&lt;br /&gt;
|-&lt;br /&gt;
| Days 21–26 (25–30 Oct) || The training period: Jedburgh a full week on weapons, Black on the short sword, Kel drilling the party in her commands and memorising a poem of Perpignan&#039;s streets, Dross learning to drive; the insertion plan settled.&lt;br /&gt;
|-&lt;br /&gt;
| Day 27 (Sat 31 Oct) || The shoot at Morrigan. Kel&#039;s illusory terrain hides the party while Black stays visible to turn the flight; Macavity is mauled unconscious and stabilised by Tulip; eleven Perytons taken, one escaping south, and no deaths. Antlers, feathers and hearts harvested; Jedburgh&#039;s arm crippled for two months.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Reason Restored x 5======&lt;br /&gt;
This potion will restore the imbiber’s reason if they succeed in a roll of 4 x MA. The potion weighs ½ lb and is considered Rank 20 with an MA of 30. The imbiber will glow brightly while their sanity is repaired. &amp;lt;br&amp;gt;&lt;br /&gt;
If the contents are poured into a grenade, it may be thrown at a hex, where will burst, shedding Rank 20 light in an area 25 ft across. Any creature that is considered an Aberration (e.g. Calimari) may be forced out of the current mundane plane, or slain. An entity who is insane but not an Aberration will be rendered catatonic.&lt;br /&gt;
&lt;br /&gt;
======Rank 10 Restorative x 11 ======&lt;br /&gt;
This potion weighs 4 oz. The Endurance of whoever drinks it is reduced by 12 and their Fatigue is restored by 24. This may Stun.&lt;br /&gt;
======Rank 10 Soul Shroud======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it creates a shroud around their mind and soul for 21 hours. Aside from preventing their thoughts from being detected or read, the Adept always appears unpacted to those that can determine such things. This spell does not prevent the Adept’s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.&amp;lt;br&amp;gt;&lt;br /&gt;
The Adept’s Resistance versus abilities that Charm, Compel,  Bind or Control  is increased by 30 but does not block  ESP or Empathy. The Adept can receive Mind Speech at their choice.&lt;br /&gt;
======Rank 6 Potion of Solar Protection======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it  gains +8  to the chance of resisting magical, light-based attacks for 70 minutes. This includes Flash of Light, Wall of Starlight, Bolt of Starfire, Web of Light, Solar Flare and Whitefire. They will also become fully protected from damage caused by non-magical light (E.g. sunburn, snow-blindness), with the exception that it will not protect Greater Undead from sunlight. The protection also allows vision in a Rank 20 Light Spell and reduces damage from any light or solar based attack by 1.&lt;br /&gt;
&lt;br /&gt;
=====Remnants=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Remnants&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Number&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Afterglow&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Anchor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Apple&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Book&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bridge&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Castle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Chaos&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | City&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Confusion&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Dog&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Drum&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Eagle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Echo&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Engine&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Equilibrium&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Euphoria&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Facade&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Feather&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Footprint&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Forest&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Garden&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Glimmer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Helm&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | House&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Island&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Kite&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lemon&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mirage&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Mountain&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Needle&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ocean&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Panic&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Queen&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Resonance&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | River&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Serenity&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Silhouette&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sleep&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Solitude&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stagnation&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Star&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Train&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Vestige&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Window&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[Bk:0, Dr:0, Jd:0, Kl:0, Tp:0]&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
=====Syrinx of Ranger=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Ranger Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Driving Automata=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Driving Automata Skill use  acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
=====Syrinx of Reich English=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich English use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich French=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich French use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
=====Syrinx of Reich German=====&lt;br /&gt;
This syrinx is a brass and glass monstrosity of needles, ampoules and cogs that weighs 9oz. When it is driven into the victims neck, requiring four dwarven fingers of high octane dragonspirits, the genetic memories of the target organise information so that exposure to Reich German use acts as training time. It does not obviate the Experience cost, but if the Skill is used regularly while on adventure, then this counts as all or part of their training time.&lt;br /&gt;
The victims genetic memories fade into quiescence after four weeks.&lt;br /&gt;
&lt;br /&gt;
====Armour====&lt;br /&gt;
=====Antlered Breastplate=====&lt;br /&gt;
This breastplate is made from the antlers of perytons sliced into long, scale-like sections about 3 inches long, 1 inch wide and 1/4 of an inch thick, sewn into its hide with its own sinews. It weighs 8lbs and may be worn over a gambeson or leather armour, but not exotic, scale or other metal armours. Sections of the antlers sweep out and up from the shoulder so that if the wearer Receives a Charge (which is a Reflex Action in response to being targeted by a Dive or Charge), they add an extra rollup D10 to their damage if their counterstrike is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer takes damage that ends in 3, 4, 5, 6, 7 or 8, they may increase their Protection versus A, B or C Class damage by 4. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll. In the event that the wearer receives any of the following Specific Grievous injuries, they roll a D10 and any result of an 8 or higher means that the injury is ignored entirely.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; width: 5%;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Injury&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Your aorta is severed and you are quite dead. Rest assured your companions will do their best to console your widow(er).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A stomach puncture. Nasty. You suffer 3 Damage Points immediately from Endurance and lose 2 from your TMR until fully recovered, which will take two months. Also, you are automatically stunned for the next pulse (if you aren’t already), after which you may recover. Add 20 to the chance to be infected.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14 - 18&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Tsk, tsk. A wound of the solid viscera. Usually fatal. Take 3 Damage Points to Endurance immediately and 1 per pulse thereafter until the bleeding is stopped by a Healer of Rank 2 or above or you die. Add 30 to the chance of infection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 21 - 25&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | A chest wound. Take 2 Damage Points to Endurance immediately and reduce your TMR by 1 until recovered (about 2 months). Look on the bright side, though. Your attacker’s weapon is caught in your rib cage and has been wrenched from their grasp.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37 - 40&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | You have been eviscerated! Take 4 Damage Points immediately from Endurance and 1 point per pulse from Fatigue thereafter (Endurance when Fatigue is exhausted) until you are unconscious. Increase your chance of infection by 40.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In response to a magical attack that they are aware of, the wearer may increase their Magic Resistance by 7 (except for magic that affects the personality) and ignore the first 7 points of Spell Damage per Pulse for the next minute.&amp;lt;br&amp;gt;&lt;br /&gt;
While this effect is in place, the wearer will be attended by a low mana zone one hex across doubling their Fatigue costs for Casting non-Racial Magic and reducing Cast Chances by 7.&lt;br /&gt;
&lt;br /&gt;
====Feathered Fascinator====&lt;br /&gt;
A Rank 8+ Milliner can use these feathers to create a green, teal and blue confection for a lady of quality (Impoverished Gentry or higher) and will charge 5 tsg for their work. Completed, it will weigh 4 oz.&amp;lt;br&amp;gt;&lt;br /&gt;
When it is worn, it enhances PB by 2 to a maximum of 23. If it is worn with a veil, then it does not, but makes the wearer mysterious and alluring. &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 0, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Fencing Cape====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a fencing cape and will charge 5 tsg for their work. It is worn in place of a cloak or coat over the primary shoulder and weighs 9 oz. &amp;lt;br&amp;gt;&lt;br /&gt;
If the wearer wields an A Class one handed melee weapon, they may deliver a Lunge, which can be delivered against a target within 2 hexes without penalty. The damage of the attack is increased by 3, and, once used, cools down for 3 Pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, if the wearer should receive A, B or C Class damage that ends in 8 or 9, then their Protection is increased by 3. This effect does not stack with other armour features triggered by damage rolls (e.g., +2 Protection on an 8, 9, or 0). Apply only the single highest Protection bonus for that roll.&lt;br /&gt;
&lt;br /&gt;
====Feather-Lined Greatcoat====&lt;br /&gt;
A Rank 8+ Tailor can use these feathers to line a greatcoat that looks like a bespoke uniform for a member of the Gestapo, and will charge 5 tsg for their work. Completed, the coat will weigh 2 lbs. &amp;lt;br&amp;gt;&lt;br /&gt;
It will increase the Gauge for the wearer by 3 and reduce cold damage by 3 per attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Heartdrinker Maingauche=====&lt;br /&gt;
This maingauche is made, entirely, from the antler of a peryton, and does not impair magic. It weighs 10 oz, has a base Strike Chance of 53, inflicts 1 rollup D10+3 A Class damage and may be wielded in Melee or Close.&amp;lt;br&amp;gt;&lt;br /&gt;
Against a humanoid, if the damage rolled ends in 8, a Specific Grievous injury is rolled for. If the result is 20 or less, then this injury is inflicted:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Your opponent’s aorta is severed and they are quite dead.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
It is also an enhanced Amulet of Luck , and if worked upon by a Shaper, Talismonger or Wiccan for three days, then it will add 2 to MR and 3 to Defence while it is worn. This will stack with one other Amulet of Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the Amulet will terminate on the occasion of the next seasonal festival, unless it is worked upon by a Shaper, Talismonger or Wiccan for three days.&lt;br /&gt;
&lt;br /&gt;
=====Peryton Parasol=====&lt;br /&gt;
This parasol has a green, teal and blue canopy and weighs 1/2 lb. The shaft is the colour of aged ivory, has been forged from a single peryton antler, tempered in sassenach heart blood, and the handle curved into a delicate crook suitable for the hand of one who identifies as a lady whose Social Rank is at least Impoverished Gentry.&amp;lt;br&amp;gt;&lt;br /&gt;
When flourished by a Courtesan, it will attract the attention of gently born men over the age of fourteen.&amp;lt;br&amp;gt;&lt;br /&gt;
The canopy does not close as a parasol usually does. Instead, it morphs inside the shaft, and the parasol can be wielded as a small sword, requiring PS 10 and MD 15. It is advanced as if it were a Rapier, except that the base Strike Chance is 53% and inflicts 1 rollup D10 + 1 A Class damage. In addition to the bonuses that arise out of Rank, the wielder increases damage by 1 or every 5 points of MD in excess of 15, excess PS is ignored.&lt;br /&gt;
&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
=====Spectral Leg of Peryton=====&lt;br /&gt;
This left hind leg is particularly fleet. It may be attached to a mount, becoming a spectral part of their body, increasing TMR by 1, movement rate by 50 yards per minute and Magic Resistance by 7. The hoof may be shod, although it is entirely ethereal in nature.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Name of the Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======Shape of The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
=====Shortfuze=====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || Perpignan briefing; shoot guns shown&lt;br /&gt;
| class=day | 21 || Syringes; cover identities agreed&lt;br /&gt;
| class=day | 22 || Papers to Tabitha; weapons chosen&lt;br /&gt;
| class=day | 23 || Weapons training; Kel drills party&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || Training; Dross learns to drive&lt;br /&gt;
| class=day | 25 || Training&lt;br /&gt;
| class=day | 26 || Training&lt;br /&gt;
| class=day | 27 || Training&lt;br /&gt;
| class=day | 28 || Training; insertion plan settled&lt;br /&gt;
| class=day | 29 || Shoot at Morrigan; eleven Perytons&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115330</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115330"/>
		<updated>2026-07-28T08:17:26Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatea ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115329</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115329"/>
		<updated>2026-07-28T08:17:08Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatea ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
====Calendar====&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115328</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115328"/>
		<updated>2026-07-28T08:16:45Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatea ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
====Calendar====&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115327</id>
		<title>Belial&#039;s Children</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Belial%27s_Children&amp;diff=115327"/>
		<updated>2026-07-28T08:16:33Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Were kicking the game off on the week of the 20th. Add your name below if you&#039;re interested&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Belial&#039;s Children&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday, 22/07/26,  7:30 pm Auckland time.  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Slaydar]] loyal orc-servant of Artephious- played by [[Terry Spencer]]&lt;br /&gt;
*[[Artephious]] -  A non-Frog prince and E&amp;amp;E - played by [[Ed Douglas]][[&lt;br /&gt;
*[[Renae]] - Earth mage halfling&lt;br /&gt;
*[[TBA]] - TBA - played by Paul&lt;br /&gt;
*[[TBA]] - TBA - played by TBA&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Just this guy&lt;br /&gt;
; Mission&lt;br /&gt;
: &amp;quot;the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city&amp;quot;&lt;br /&gt;
In theory, a short engagement, featuring the passage of a moon, wickedness and Astrologick certainty.&lt;br /&gt;
 &#039;&#039;This will be a short game of, perhaps, as few as four sessions, and will be played over Discord, etc..&#039;&#039;&lt;br /&gt;
Go ye unto the realm of Nualis and the land of Nabatea, and take ye the measure of they who abide in the wilderness. Those that are wise in the ways of sandy wastes, those that know the paths of river and sea, and those who have understanding of high courts and can drink of a cup of tea without breaking wind in sulphurous eructation, will receive a weekly stipend of fifty silver pence per Rank per week.Those proficient in the unnamed skill double the emolument.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: The &#039;&#039;lettera di cambio&#039;&#039; is in the mail.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Artephious&lt;br /&gt;
:&lt;br /&gt;
;Renae&lt;br /&gt;
:&lt;br /&gt;
;Slaydar&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Artephius, Greater Noble of Alusia — in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Long Road to Nabatea ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-three-left-to-hold-the-hall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Three Left to Hold the Hall =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guild hall had been all but empty for a month, the rest of our fellows long since scattered to their own ventures, and only three of us remained when the work came to find us. I will set us down as we stood that day. I present myself as I am: a man of perhaps seven-and-twenty, handsome enough by my own reckoning, though I will concede I am slight of build and no one&#039;s idea of a bodyguard, with my small companion Furze — a manticore-like creature scarcely larger than a cat, still very young and content to ride in my pack. Slaydar I need hardly describe to myself, having kept his company long enough; he introduces himself, with his customary theatre, as my manservant, the fellow who carries things for so important a person as myself, which is precisely the fiction he enjoys maintaining and which I have long since stopped correcting. He stands a little over five feet, an orc in scrupulously clean holy robes, wreathed as ever in an odour that no cleanliness of cloth can touch, his right hand a prosthetic of orange crystal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The third of us was the newest to me: Renae, a halfling earth-mage whom the others had already taken to calling Terra, sporting a white beard so magnificently false that only a very charitable observer would credit it. He is still finding the shape of his own abilities, but he contributes ideas readily, and I have learned to value that more than polish. Three of us, then, remained to hold the hall when the work walked in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-a-man-who-would-not-be-named&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Man Who Would Not Be Named =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And walk in it did, in the person of a man who sauntered. I use the word deliberately: he arrived with the studied casualness of someone who wished very much to be taken for no one in particular, and who was therefore certainly someone. He wanted, he said, a matter investigated, and he wanted above all to be able to deny ever having been present to ask for it. That sort of preamble tells you a great deal before a single detail of the work is spoken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked the man his name, as one does. He declined it, and reasonably so, since to name himself would undo the entire purpose of his visit; he would leave us a place to meet rather than any means of being contacted. I knew him regardless. I have chosen to keep that knowledge to myself, and I see no reason to commit it to these pages either. There are advantages in being the only member of a party who understands precisely whom he is dealing with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The task, once he came to it, was this: somewhere within a great desert, something was stirring, forcing out of the land an unusual quantity of fantastical activity, spiritual disturbance welling up where it had no business to. He wished to know the cause. He would carry us to a city called Nabatieh and leave us there to find it. He warned us, too, of the road: a narrow shore giving onto a far vaster desert, cold at this season, particularly by night. It snows in the desert, he told us, which I noted as the sort of fact that sounds like poetry until you are the one shivering in it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-terms-and-the-emptying-of-purses&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Terms, and the Emptying of Purses =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He produced a scroll for Slaydar with the air of a man offering a gift, and Slaydar, never one to wait upon ceremony, simply grabbed for it. There followed a brief and undignified tussle from which Slaydar emerged the clear victor, being a great deal stronger than our anonymous friend, and muscled the thing free. It proved a blueprint for the construction of a house of bone, an intricate working well beyond the reach of most, though I have no doubt Slaydar will find a use for it, morbid and grand as all his ambitions tend to be.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came then to the matter of money, which I confess interests me rather more than desert mysteries. It was Slaydar who named the figure — fifty thousand silver for the party, twelve and a half thousand apiece across four of us, though only three had presented ourselves that day — and the patron who accepted it without a murmur. He spoke throughout of our four, as though the missing member were merely elsewhere and expected, which as it happens he was. The whole sum was to be paid after the work, for roughly a month&#039;s labour, with any equipment bought from him charged separately. I said fifty thousand was fine. There is no sense talking a party down from a figure a companion has already set and the patron has already swallowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The equipment proved worth the separate reckoning. We each took a Circle of Protection, which Terra delightedly insisted on calling a green hula hoop and which I confess the description does not entirely misrepresent, at seven and a half thousand apiece. I bought myrrh besides, the medium I require for the greater enchantments, apportioned across three of us. And I indulged in a small collection of amulets from his stock, paying from my own purse: one of Luck, a Hypericum, a Carbuncle, and one of Elder Flowers. Slaydar armed himself similarly with a Hypericum, an Aquilegius, a Betony, and his own Elder Flowers. One equips oneself well when the road ahead is described in terms of snow, spirits, and things best not investigated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the man opened a purse and tipped out what appeared to be a dozen mice bound onto a leather pad. They were not mice, or not originally: cattle, he explained, transformed down to that convenient size and held under a sleep meant to last a century. We took six as provisions, which is the sort of practical marvel that reminds me why I keep company with people who deal in such things at all. We laid in the rest of what a desert demands, too, cold gear and hot, water skins and barrels of it, mundane food against the day the transformed cattle proved unappetising. Terra offered his Bag of Holding, some eight cubic feet of it, for water storage, and Slaydar his stout backpack for the skins. Our patron, unexpectedly, gave us a small lecture on desert survival that had the ring of genuine experience: how much water a body needs in a day, the use of salt, the reading of one&#039;s own condition by the colour of one&#039;s water. I wrote it down. Sound advice does not care where it comes from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two smaller matters settled the arrangement. Terra asked whether he might repay me after the adventure for what I had covered on his behalf, and I agreed readily. A companion who owes you money is a companion you have every reason to see kept alive, at least until the debt is settled, and in a party as thin as ours that is no trivial consideration. And when the question of a leader arose, I declined it at once. Slaydar was nominated in my stead and accepted with evident pleasure. Let him carry the burden of command along with everything else; it suits the fiction, and it suits me better still to be led than blamed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-novodom-and-an-impossible-ravine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Novodom, and an Impossible Ravine =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The man opened a rune-portal, and we stepped through. Such crossings exact their toll on all but the one who works them, and we came out the far side wrung utterly dry, every reserve of strength stripped from us in the passage, to find ourselves at Novodom in the early afternoon. We stopped to eat, and Terra brewed a tea from his herbalist&#039;s stores that put a measure of that lost vigour back into all of us. We passed the night at an inn our patron knew, while he went off about his own business until well after dark. Before I slept I set a warding upon myself, the old habit against ill dreams and worse intrusions, and it took cleanly. We all woke alive, which Slaydar pronounced another successful night, and which I have come to regard as no small achievement given the company I keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the morning our host offered fresh warnings: fell beasts trouble the country near Novodom, and worse than beasts abroad in it — the hooded riders who serve the Dark Lord, whose true name I will not set down on any page of mine. He would not name them, and he was right not to. I know what they are. I did not say the name either, for naming such things can be an act with consequences of its own, and I would sooner be thought ignorant than be proven reckless. He studied the three of us then with a long, deliberate attention that may have been more than ordinary looking; I could not be certain. Slaydar returned the scrutiny through his third eye, that developing sense of his for what lies beneath a surface, and the two regarded one another for a moment like duellists deciding whether to draw.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We left through the west postern gate and stepped out into a ravine that had no right to exist. There had been no mountains there before, and yet here was rock rising sheer on either hand, and our guide walking into it as though he had done so a hundred times. Slaydar paused to summon Min from within his cloak. She and our patron fell into a long and evidently productive conversation, and I came away with the distinct impression, not for the first time, that Min is considerably cleverer than Slaydar credits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-walking-the-pattern&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Walking the Pattern =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A steady breeze blew into our faces the length of the defile. Terra crouched over a set of tracks left by some dainty-footed creature that had passed the same way, though he could tell us little of what had made them. And then we came to the thing I had half-expected from the moment the mountains appeared where no mountains should be. Slaydar saw it first, but I knew it on sight: a Pattern, worked into the ground, of the very kind I have walked once before. I recognised the danger and the shortcut in the same instant. We could go the long way around, or we could walk it. We chose to walk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our guide went first, and the preparation he made before setting foot on it told me a good deal about what we were in for. He drank a potion, wove several spells, brought out his own Circle of Protection, and pressed something to his forehead before stepping into the first great curve and through the first veil. Then he saw to us. He gave each of us a potion that lent a formidable steadiness of will for some hours, and Slaydar, drawing on his training as a military scientist, rallied us with a few inspiring words that firmed our resolve further still. I have learned not to sneer at his encouragements; whatever one thinks of the man, the effect is real.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The first veil was the worst of them. I passed it with room to spare, my will being one of the few things about me that has never been called feeble. Slaydar very nearly did not. I watched him falter at the threshold and then find some deep reserve within himself, muttering that he could not fail his lord, and push through by main force of stubbornness. It was at the second veil that matters turned genuinely alarming. Slaydar lost himself entirely, his composure and something more besides breaking apart, the stench about him worsening until even our unflappable guide asked, not unreasonably, whether he was Chaos-touched. I offered that he was merely lubricating himself to move faster, which satisfied no one and amused me privately. There was nothing for it but to haul him the rest of the way. I have not the strength to lift so much as a full pack, let alone an orc, so I dragged him bodily along the ground through the remaining veils, at no small cost to my own concentration, which is precisely the sort of indignity I entered this profession specifically to avoid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Terra, meanwhile, was very nearly lost. Something in the Logros reached for him at the second veil and all but drew him in, and for a moment I thought we would lose our newest companion before I had properly learned his measure. He gathered himself, resisted, and pulled free. Somehow all three of us reached the centre of the Pattern, Slaydar unconscious and reeking, Terra shaken, and myself considerably the worse for having spent the crossing as a beast of burden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the centre our guide concentrated, and the world dissolved into colour. The Pattern whirled about us and tendrils rose from the ground, and then we were elsewhere: a gloomy place of very dark grey stone beneath a sky that gave almost no light, a road climbing away from us toward what might have been sun. Slaydar, recovering himself, promptly lost the contents of his stomach across the stone. Our guide told us to fix the place in memory, for we might have need of it again, and offered the observation that we had likely passed through the underworld to reach it. I fixed it in memory. One does not decline that kind of advice twice in as many days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-four-days-aloft&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Four Days Aloft =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent the remainder of the day climbing the road, and came out toward five in the afternoon into a broad rift valley on Nualis: bright, dry, the ground a vivid orange clay, and not a drop of water within reach. Clouds came racing in far faster than clouds have any business moving. Our guide walked uphill, and one of them descended to meet him; he stepped onto it as onto a floor, and we clambered aboard after him. The flight to Nabatieh, he then admitted with the sheepishness of a man confessing a small dishonesty, would take four days rather than the shorter span he had implied. He had got the date wrong. Slaydar discovered that anything dropped upon the cloud fell straight through it, and was so delighted by the possibilities this suggested for the relief of his own person that I shall record no more of that particular conversation than necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four days aloft is a great deal of idleness, and idleness is the enemy of a mind like mine, but the others found employments. Terra spent three of those days training at a healing spell until he had it well in hand, which struck me as an eminently sensible use of the time given where we were bound. Slaydar, on the second day, took it into his head to ask our guide to halt his aging, and displayed his hands as evidence of some worthiness, those twisted, deformed things he is so oddly proud of. Our guide pronounced them a genuine work of art, marvelled that anyone could reduce a hand to such a state, and declined absolutely to touch them. Slaydar assured him it was a family trait; his father, apparently, had hands just the same. I have decided not to inquire further into the Slaydar lineage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the third day we passed a great port city in the distance and then crossed a narrow sea, some thirty miles across but running seven hundred long, bearing north and east. To the north the marshland rose into farmland of an extraordinary sophistication, worked with techniques far beyond anything a realm like Nualis should be able to produce. I examined it as closely as the distance and my own knowledge of husbandry allowed, and could find no ordinary explanation. Terra suggested witches, and I am not inclined to dismiss him. Our guide, notably, ordered us all to the cloud&#039;s left side, whereupon it tipped, gathered speed, and pulled sharply away over open water. If ever we had cause to flee this place, he warned, we must not flee toward that farmland. I underline the instruction here for whoever reads this after me. He also pointed out where, the following day, we would make our own entry into the desert, and bid us take careful notes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-the-black-castle-and-our-patrons-leave&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle, and Our Patron&#039;s Leave =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fourth morning found us perhaps a hundred miles from a defile in the mountain range that walls the desert&#039;s western edge, a gap some hundred metres wide through which a feeble, shallow, stagnant watercourse still leaked toward the sea down what had plainly once been a river. A mile or so inland stood a black castle upon a hill, dead in the centre of the two ranges that frame the desert&#039;s mouth. Slaydar asked who lived there. Our guide answered only that it was for our four, which I take to mean it is our destination whether we like the sound of it or not. I set myself to mapping the approach: three miles of sea, three of marsh, a mile of rocky defile, and then the hill. Terra tried to help, though he owns freely that his hand for charts and navigation is poor; I am the surer of us at fixing a position by the stars, and so I took that duty upon myself and produced at least a serviceable sketch of the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We came down under cover of darkness about a mile and a half outside Nabatieh, and there our anonymous patron took his leave. He is not summonable, he told us plainly, so there would be no calling him back. Should we need him, we were to make for Axiom, a heavily populated trading city on the west bank well to the south, a station on the silk route, unexpectedly rich in alluvial gold, where luxuries and novelties fetch good prices. Then he was gone, and we were three foreigners on the edge of a desert with a month&#039;s work ahead of us and no way to say his name aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;s1-traders-at-the-deserts-edge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Traders at the Desert&#039;s Edge =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We turned at once to the question of cover. Traders, we decided; it is the one disguise that explains a stranger going anywhere and asking after anything. I proposed we manufacture and sell crystals of vision as novelties, little scenes sealed in glass after the fashion of snow-globes, houses and storms and perhaps the likeness of whatever local lord holds sway, since flattery sells as readily as glass. Nabatieh, we learned, trades in frankincense and myrrh, gum arabic, perfumes, purple cloth and glassware out of Tyre and Sidon, white sandalwood, even the tails of camels. We settled at last on two thousand silver&#039;s worth of empty glass perfume bottles and a single ounce of white sandalwood at a considerable price. Slaydar and I paid for the cargo out of our own pockets, on the understanding that the party will repay us from the proceeds before any profit is divided; I have found it wise to keep such arrangements explicit before the money starts moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps, we discovered, are hard to come by here, the sort of people who keep them being rare. No matter. The castle stands upon a hill in the centre of the plain, and as our guide observed, one could hardly miss it. Our route, then, is down the coast, past or around the swamp, and on to the black castle. We discussed hiring on as caravan guards for the safety of numbers, which appeals to my instincts far more than crossing a haunted desert as three lone eccentrics with a bag of bottles. Terra explained the way of desert travel, that caravans move by night and rest by day, on camels rather than horses, and that the trick of surviving the heat is a covered trench dug below the surface of the sand with a spire raised above it to draw air through like a chimney. He proposed, more simply, that we strip away the top foot of sand and pitch our tent in the hollow, where the ground beneath runs cooler. It is a good notion, and I have marked it as our first line of defence against the sun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We ended the day taking stock of Slaydar&#039;s own peculiar inventory, a survey I undertake with a mixture of professional interest and settled unease: his few remaining mummies, the great Antediluvian Tortoise, and a supply of flesh-devouring beetles capable of stripping a body to clean bone within the hour. Reassuring, in its way, to know precisely what my manservant carries. Less reassuring to contemplate the circumstances under which he expects to need it. Our fourth companion has yet to join us; the man is expected shortly, and our guide&#039;s persistent talk of our four suggests he, at least, considers the roster already complete. For now we are three at the desert&#039;s edge, a feeble noble, a malodorous necromancer, and a bearded halfling of uncertain whiskers, and I find I would not presently trade the arrangement for a warmer one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll (unpriced)&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Aquilegius amulet — 2400 sp&lt;br /&gt;
* Betony amulet — 2200 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood — 12500 sp&lt;br /&gt;
* Glass perfume bottles — 2000 sp&lt;br /&gt;
* Amulet of Luck — 2400 sp&lt;br /&gt;
* Hypericum amulet — 800 sp&lt;br /&gt;
* Carbuncle amulet — 9600 sp&lt;br /&gt;
* Elder Flowers amulet — 400 sp&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection — 7500 sp&lt;br /&gt;
* Myrrh for Greater Enchantment — 6600 sp&lt;br /&gt;
* Potion of willpower (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[#s1-three-left-to-hold-the-hall|Reduced to three]] while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is [[#s1-a-man-who-would-not-be-named|hired by an anonymous patron]] to investigate a spiritual disturbance welling out of a distant desert, [[#s1-terms-and-the-emptying-of-purses|for fifty thousand silver]] payable after roughly a month&#039;s work, and equips itself with Circles of Protection, amulets and desert provisions. They travel by [[#s1-novodom-and-an-impossible-ravine|rune-portal to Novodom]], then [[#s1-walking-the-pattern|walk a perilous Pattern]] that nearly claims Slaydar and Renae, passing through what is likely the underworld to emerge on Nualis. [[#s1-four-days-aloft|A four-day flight aboard a summoned cloud]] carries them across a narrow sea to the desert&#039;s western edge, where [[#s1-the-black-castle-and-our-patrons-leave|a black castle on a hill is named their destination]] and the patron takes his leave near Nabatieh. They [[#s1-traders-at-the-deserts-edge|adopt a trader&#039;s cover]], laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (1 Vintage) || Anonymous patron hires the party to investigate the desert — fifty thousand silver, payable after a month; Circles of Protection, amulets, myrrh and desert provisions bought; Slaydar named leader; rune-portal to Novodom; night at the inn.&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 (2 Vintage) || Depart Novodom into an impossible ravine; Min summoned; the party walks a Pattern that nearly claims Slaydar and Renae; through the underworld to emerge on Nualis about five, and boards a summoned flying cloud.&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 (3 Vintage) || The four-day cloud flight to Nabatieh begins; Renae sets to training a healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 (4 Vintage) || Aboard the cloud; Slaydar asks the patron to halt his aging and is admiringly refused.&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 (5 Vintage) || A great port city passed and a narrow sea crossed; anomalous farmland sighted to the north and deliberately avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 (6 Vintage) || The black castle sighted on its hill and named the party&#039;s destination; landing near Nabatieh, the patron departs naming Axiom as the rendezvous; a trader&#039;s cover adopted, perfume bottles and white sandalwood bought.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Items Acquired (Session 1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artephius:&#039;&#039;&#039;&lt;br /&gt;
* Amulet of Luck&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Carbuncle amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renae:&#039;&#039;&#039;&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaydar:&#039;&#039;&#039;&lt;br /&gt;
* Bone Construction blueprint scroll&lt;br /&gt;
* Hypericum amulet&lt;br /&gt;
* Aquilegius amulet&lt;br /&gt;
* Betony amulet&lt;br /&gt;
* Elder Flowers amulet&lt;br /&gt;
* Circle of Protection&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unassigned:&#039;&#039;&#039;&lt;br /&gt;
* Cattle transformed into sleeping mice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared):&#039;&#039;&#039;&lt;br /&gt;
* White sandalwood&lt;br /&gt;
* Glass perfume bottles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party balance:&#039;&#039;&#039; 7,700 sp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Session Summary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reduced to three while the rest of the Guild is away on other ventures and a fourth member has yet to arrive, the party is hired by an anonymous patron to investigate a spiritual disturbance welling out of a distant desert, for fifty thousand silver payable after roughly a month&#039;s work. After equipping themselves with Circles of Protection, amulets, and desert provisions, they travel by rune-portal to Novodom, walk a perilous Pattern that nearly claims Slaydar and Renae, and pass through what is likely the underworld to emerge on Nualis. A four-day flight aboard a summoned cloud carries them across a narrow sea to the desert&#039;s western edge, where a black castle on a hill is named as their eventual destination. They land near Nabatieh, part company with their patron, and adopt a trader&#039;s cover, laying in glass perfume bottles and white sandalwood before planning their route down the coast toward the castle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chronological Timeline&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 (30 Harvest) — Guild || Anonymous patron hires the party; fifty thousand silver agreed, payable after a month&#039;s work&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 — Guild || Equipment bought: Circles of Protection, amulets, myrrh, desert provisions, sleeping cattle-mice; Slaydar named party leader&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, afternoon — Novodom || Rune-portal to Novodom; a meal and Renae&#039;s restorative tea&lt;br /&gt;
|-&lt;br /&gt;
| Day 1, evening — Novodom inn || Night at the inn; Artephius sets a warding against ill dreams&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, morning — Novodom || Warnings of fell beasts and the unnamed &amp;quot;N&amp;quot; things; departure through the west postern into an impossible ravine&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — ravine and defile || Slaydar summons Min; Renae reads strange tracks; a Pattern found worked into the ground&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — the Pattern || The party walks the Pattern; Slaydar falters and is dragged through; Renae nearly lost to the Logros&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 — underworld waypoint || Transport to a gloomy grey-stone place, likely the underworld; fixed in memory&lt;br /&gt;
|-&lt;br /&gt;
| Day 2, ~5pm — Nualis || Emergence into the Rift Valley; the party boards a summoned flying cloud&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, days 1–4 || Four-day flight to Nabatieh begins; Renae trains a healing spell over three days&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 2 || Slaydar asks the patron to halt his aging; his hands admired but declined&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 3 || A port city passed; a narrow sea crossed; anomalous farmland sighted and avoided&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, morning || The black castle sighted on its hill, named the party&#039;s destination&lt;br /&gt;
|-&lt;br /&gt;
| Cloud flight, day 4, night || Landing near Nabatieh; the patron departs, naming Axiom as the rendezvous&lt;br /&gt;
|-&lt;br /&gt;
| Nabatieh || Trader cover adopted; perfume bottles and white sandalwood bought; route to the castle planned; Slaydar&#039;s stock reviewed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA(TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
====Consumables====&lt;br /&gt;
=====Potions=====&lt;br /&gt;
======Potion of Circle of Protection x 4 ======&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it is surrounded by a protective circle of green and gold for 10 ½ hours. If an attack is made against them, 5 is added to the result of the die roll and the circle  will absorb the first 20 points of damage each Pulse..It does not work against the damage from a Restorative potion, poison or the action of a disease.&lt;br /&gt;
&lt;br /&gt;
======Potion of Cure Endurance x 8======&lt;br /&gt;
This vial weighs 8 oz. Whoever drinks it is cured of D10+4 Endurance lost to damage.&lt;br /&gt;
&lt;br /&gt;
=====Herbal Draughts=====&lt;br /&gt;
=====Draught of Enhanced Willpower x 4=====&lt;br /&gt;
This vial weighs 4 oz. Whoever drinks it increases their WP value by 10 for 5 hours.&lt;br /&gt;
The draught loses all potency by the 13th day of Frost 826 WK&lt;br /&gt;
&lt;br /&gt;
=====Mice=====&lt;br /&gt;
These cows have been cursed with Century Long Sleep and then turned into mice by means of a Skin Change spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jewellery====&lt;br /&gt;
=====Amulets=====&lt;br /&gt;
======Amulet of Hypericum x 2======&lt;br /&gt;
Increases the wearer’s Magical Resistance by 10 to any magical act performed by a Demon or Daemonic being&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 800sp&lt;br /&gt;
&lt;br /&gt;
======Amulet of Aquilegius======&lt;br /&gt;
The wearer subtracts 10 from all rolls on the Fear Table. &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2400 SP&lt;br /&gt;
&lt;br /&gt;
======Amulet of Betony======&lt;br /&gt;
Betony Decreases the Base Chance of infection by 15. Cost:&amp;lt;br&amp;gt;&lt;br /&gt;
2200 SP.&lt;br /&gt;
======Amulet of Elder Flowerrs x 2======&lt;br /&gt;
Elder Flowers Makes the wearer proof against the Evil Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 400 SP.&lt;br /&gt;
======Amulet of Carbuncle======&lt;br /&gt;
Decreases damage done by poison by 2 points of damage per pulse or day.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 9600 SP.&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 1 Vintage = Reapsday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || Patron hires party; portal to Novodom&lt;br /&gt;
| class=day |  2 || Walk the Pattern; reach Nualis&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Cloud flight begins; Renae trains healing&lt;br /&gt;
| class=day |  4 || Cloud flight; Slaydar&#039;s aging request refused&lt;br /&gt;
| class=day |  5 || Port city, sea crossing, farmland avoided&lt;br /&gt;
| class=day |  6 || Castle sighted; land near Nabatieh; trader cover&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115233</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115233"/>
		<updated>2026-07-27T08:26:35Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Items Acquired */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-company&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-recruitment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-outfitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-wormwood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-preparations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-portal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into starlings and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-moonlight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-staves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-london&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-Rolland&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rolland and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rolland sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rolland said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rolland said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-insertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rolland did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rolland could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with iridescent dark green starlings worked into a background of blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-finalfive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Suresnes, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four sword court cards, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
* Restoratives R10 x10 - 200sp each&lt;br /&gt;
* Trollskin R9 x4 - 1125 each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing x10 — 400 sp each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread x11 (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#hk-s1-company|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#hk-s1-recruitment|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#hk-s1-outfitting|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#hk-s1-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#hk-s1-novodom|Novodom]] on 3 Vintage, where [[#hk-s1-wormwood|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#hk-s1-preparations|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#hk-s1-portal|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#hk-s1-moonlight|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#hk-s1-staves|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#hk-s1-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#hk-s1-london|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#hk-s1-achnacarry|Achnacarry House in Scotland]], where [[#hk-s1-Rolland|Admiral Rolland briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#hk-s1-insertion|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#hk-s1-finalfive|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#hk-s1-training|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rolland briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
===Allies===&lt;br /&gt;
====Shortfuze====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115232</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115232"/>
		<updated>2026-07-27T08:19:27Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Session Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-company&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-recruitment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-outfitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-wormwood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-preparations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-portal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into starlings and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-moonlight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-staves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-london&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-Rolland&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rolland and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rolland sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rolland said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rolland said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-insertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rolland did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rolland could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with iridescent dark green starlings worked into a background of blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-finalfive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Suresnes, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four sword court cards, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|400px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#hk-s1-company|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#hk-s1-recruitment|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#hk-s1-outfitting|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#hk-s1-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#hk-s1-novodom|Novodom]] on 3 Vintage, where [[#hk-s1-wormwood|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#hk-s1-preparations|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#hk-s1-portal|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#hk-s1-moonlight|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#hk-s1-staves|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#hk-s1-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#hk-s1-london|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#hk-s1-achnacarry|Achnacarry House in Scotland]], where [[#hk-s1-Rolland|Admiral Rolland briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#hk-s1-insertion|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#hk-s1-finalfive|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#hk-s1-training|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rolland briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
===Allies===&lt;br /&gt;
====Shortfuze====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115231</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115231"/>
		<updated>2026-07-27T08:19:18Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Session Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-company&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-recruitment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-outfitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-wormwood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-preparations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-portal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into starlings and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-moonlight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-staves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-london&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-Rolland&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rolland and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rolland sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rolland said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rolland said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-insertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rolland did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rolland could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with iridescent dark green starlings worked into a background of blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-finalfive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Suresnes, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four sword court cards, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|300px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#hk-s1-company|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#hk-s1-recruitment|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#hk-s1-outfitting|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#hk-s1-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#hk-s1-novodom|Novodom]] on 3 Vintage, where [[#hk-s1-wormwood|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#hk-s1-preparations|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#hk-s1-portal|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#hk-s1-moonlight|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#hk-s1-staves|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#hk-s1-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#hk-s1-london|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#hk-s1-achnacarry|Achnacarry House in Scotland]], where [[#hk-s1-Rolland|Admiral Rolland briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#hk-s1-insertion|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#hk-s1-finalfive|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#hk-s1-training|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rolland briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
===Allies===&lt;br /&gt;
====Shortfuze====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115230</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115230"/>
		<updated>2026-07-27T08:19:08Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Session Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-company&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-recruitment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-outfitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-wormwood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-preparations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-portal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into starlings and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-moonlight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-staves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-london&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-Rolland&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rolland and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rolland sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rolland said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rolland said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-insertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rolland did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rolland could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with iridescent dark green starlings worked into a background of blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-finalfive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Suresnes, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four sword court cards, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|200px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#hk-s1-company|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#hk-s1-recruitment|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#hk-s1-outfitting|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#hk-s1-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#hk-s1-novodom|Novodom]] on 3 Vintage, where [[#hk-s1-wormwood|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#hk-s1-preparations|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#hk-s1-portal|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#hk-s1-moonlight|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#hk-s1-staves|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#hk-s1-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#hk-s1-london|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#hk-s1-achnacarry|Achnacarry House in Scotland]], where [[#hk-s1-Rolland|Admiral Rolland briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#hk-s1-insertion|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#hk-s1-finalfive|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#hk-s1-training|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rolland briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
===Allies===&lt;br /&gt;
====Shortfuze====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115229</id>
		<title>Operation Heckler &amp; Koch</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Operation_Heckler_%26_Koch&amp;diff=115229"/>
		<updated>2026-07-27T08:18:19Z</updated>

		<summary type="html">&lt;p&gt;Terryintransit: /* Session Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;:Operation: Heckler &amp;amp; Koch&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Jim Arona&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;: Discord&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Mediumish]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Black]]  -  A knight of House Douglas - played by [[Ed Douglas]]&lt;br /&gt;
*[[Kel]] - A dream-weaver elf - played by [[Terry Spencer]]&lt;br /&gt;
*[[Tulip]] - An earth mage and animal keeper - played by Trish&lt;br /&gt;
*[[Jedburgh]] - Triune Namer - played by [[Ross Alexander]]&lt;br /&gt;
*[[Dross]] - A human New Age occultist - played by Klaude&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Rear Admiral Rolland, CB&lt;br /&gt;
; Mission&lt;br /&gt;
: Operation: Heckler &amp;amp; Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d&#039;Empuries, and such investigation as the party is capable if they are not dead.&lt;br /&gt;
; Pay&lt;br /&gt;
: The knowledge that you have made the world a better place.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Black&lt;br /&gt;
:&lt;br /&gt;
;&lt;br /&gt;
: &lt;br /&gt;
;&lt;br /&gt;
:&lt;br /&gt;
&#039;&#039;Black, also called Sir Archibald — Knight of the Void, noble of Alusia, in service to the Seagate Adventurers&#039; Guild — writes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: A Chessboard, Not a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have learned to distrust a commission that begins with a man asking whether one is from Alusia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-company&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Company Assembled =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were gathered at the Guild that morning without much notion of what we were gathered for, which is the usual way of it, and so we did what strangers do and made our introductions. Kel I have kept company with before, and needed no introduction, though she gave one anyway for the benefit of the others: an elf transformed into a drow and then wrapped in an illusion of an ordinary human woman, average in height, average in weight, entirely unmemorable. A dream weaver. She works upon the mind — illusions, silent speech between us, and a talent for persuasion that I would call binding if I were being honest and she were not listening. She told the room plainly that she does not fight. She stands at the back and directs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip I knew a little, and know better now. An earth mage, black-skinned with hair the colour of a lit fire, though we were shortly to hide all of that. She travels with animals and cares more for them than she does for most people, which is a defensible position. She let slip, in the way one lets slip a thing one wants noticed, that the Archangel Michael is presently displeased with her. She did not elaborate. I did not ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other two were new to me. Dross is a human man of middle build, dusty, so nondescript that describing him is a labour — the only thing that catches the eye is a badly scarred left hand. He named himself a warlock of the homely sort: unborn children, crops, livestock. He said he is not much interested in killing people, though he does not mind hurting them where hurting is called for. He carries a familiar called Tabitha, plays music, and understands bureaucracy, which in my experience is the rarer of the two gifts. Jedburgh is not human, is somewhere in his late fifties, and is built like a brick outhouse without moving like one; he is faster and more agile than a man that size has any right to be. He carries a glaive and wears grey leather armour that he cheerfully calls an elephant&#039;s scrotum. He is a good ranger, a decent spy, and by his own admission an absolute crap namer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my own part I gave them Black, or Sir Archibald, whichever they preferred. Human enough to look at, six feet, well made, skin the colour of chocolate with an amber undertone beneath it — a souvenir of a drink I once took and very nearly did not survive. I told them I was a good-hearted little fellow, which is how I like to sell myself. Kel observed that I am very likely the only person who would describe me that way. She may be right. She usually is, and it is one of her less endearing habits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-recruitment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;A Jimmy Comes Recruiting =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then the recruiter arrived, and I recognised the breed at once. &amp;quot;This is a Jimmy, is it?&amp;quot; I said, and it was. He was not the Guild&#039;s man; he served a doctor, and he had come looking specifically for Alusians and specifically for those of us who could work magic, because where we were going magic is a rarity and the few who possess it are, as he put it, very odd and usually Nazis. The last such fellow he had heard of managed to blow himself up by standing too close to an airship, and took the airship with him. There would also be occultists who do peculiar things with rituals, and worse, the Transuranians — five-limbed, five-armed things with a five-sided torso and a head that can be made into a crown, and powerful minds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The destination was a version of Reich: our own war-torn Earth of the middle years of that century, but a duplicate of it, thrown off by some recent meddling with time. Late in 1942, after Dunkirk, after the Battle of Britain. I have walked in a great many places and I still felt a small cold thing turn over in my chest at the phrase &#039;&#039;&#039;a duplicate of it&#039;&#039;&#039;. Planes are not supposed to breed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-outfitting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spending the Advance =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guild set aside a purse for the five of us as a group and advanced us a portion of it up front to equip ourselves, which is the Guild&#039;s way of saying it expects a return. We spent most of the advance on the deepest enchantments Uzi would lay on us, since there would be nothing of the kind to buy on the far side. Kel and I paid for our own out of our own pockets, so the party&#039;s money stretched to three others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I then spent a good deal more of my own than I was ever likely to see again. From Callas I took three draughts to thicken my hide to a troll&#039;s, and Jedburgh made the sound point that the troll draughts are worth their price because they can be cast at range and shared about. I brewed three philtres against mind-work myself; that sort of thing is my own trade and I would rather trust my own hand than another&#039;s. From the Bishop I took five restoratives and a pair of potions against a broken mind, and I laid in five waters of healing, and from Sebastian two sets of shadow wings, already bound and waiting only on a word. It came to rather more than my fifth share of the purse. It always does. I have long since made peace with being the one the others borrow from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of them shopped with more restraint. Dross bought himself a crystal of vision and an amulet of chalcedony, which keeps the undead from coming close and seemed a prudent purchase given who else is coming through to that plane. Tulip bought a luck amulet, which most of us have carried since our first season. Dross, Jedburgh and Tulip took waters of healing from Rommel. Wind walking and feather falling were bought from Ty, though I did not note who ended up holding what, and there was some idle talk of a carpet that renders a legal opinion on whether one has committed a crime — one goes to sleep on it and judges by the quality of one&#039;s rest. Killing a German soldier in a war, we established, is not a crime. It is very nearly the opposite of one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dross Lays Out the Cards =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we left, Dross laid out the cards for us. The reading came clean and strong, which I have learned is not the same thing as good. He turned the Devil, and the Five of Swords, and the Star reversed, and then all four face cards of the sword suit together. He read it himself, and read it well: entanglement, a conflict from which nobody walks away a winner, a loss of clarity or of trust, and — his own phrase, and it has stayed with me — a chessboard rather than a battlefield. Mental conflict, manipulation, matters strategic and interpersonal rather than of the heart or the sword arm. I said that was what the potions against a broken mind were for. Kel said she would only control our minds with our consent. I said she would have that consent shortly after she had controlled our minds. She did not deny it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-novodom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Departure, and Novodom =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We purified ourselves, and Kel put an illusion on the whole party to make us into average-looking humans. I habitually change my face where Nazis are involved. I would rather not be recognised on a plane where I have never yet been. Then Callas took us through the earth itself to Novodom, on the first Moonday of Vintage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Novodom surprised me. It is a walled metropolis of the old style, thriving, well-fed, the people healthy, not one shambling corpse anywhere on its streets — I looked. But there are so many people packed inside those walls that magic runs thin there, and by daylight Dross found his craft dragging at him like a wet cloak. What amused me was the Jimmy. He counted the spellcasters in the crowd and grew genuinely alarmed. Where he comes from, one such person in a city would be a national emergency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He took us to the Inn of Santa Maria, in the expensive quarter, which is not an inn at all but a hospitium kept by monks who charge like wounded bulls — the better, no doubt, to distribute alms to the poor. An acolyte led us up to our employer&#039;s suite: panelled in wood, oil lamps not yet lit because it was daylight, a series of rooms rather than a room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-wormwood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Dr Wormwood&#039;s Commission =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood is a woman with dark hair wound into a bun and horn-rimmed spectacles, in a robe cut as a man&#039;s would be and a white coat over the top of it, and riding boots without buckle or lace that fit her perfectly well. She ordered tea, sat us down, and explained the shape of the thing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Germans and the undead both come out of a third plane. The undead came in vast swathes — walking corpses spreading plague, and greater things behind them that she declined to describe in detail. The Germans are not fighting that horde. They are running from it, and their invasion of the plane she calls Cataclysm Earth is a flight dressed up as a conquest. To buy themselves room they have made an alliance with the Transuranians, who are meddling with the passage of the undead into Cataclysm Earth and holding the door for a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked her directly whether she was certain the Nazis on Reich and those coming through into Cataclysm Earth were the same body of men. She admitted the difficulty: the shift in time may have made a copy, and a copy is a hard thing to be certain of from the outside. Her analysis of the temporal grain finds the duplicate of Reich well enough. What she cannot do is be there herself. That is what we are for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The commission has two halves, and she was refreshingly candid about which is which. We are to rescue a British agent in the south of France and get them over the border into Spain, which is neutral, and whose ruler leans towards Berlin but whose treasury leans towards American money. Then, and this is the part that matters to her, we are to investigate a ruin in Spain not far from where the agent will be set down. She believes that ruin holds information about the interference with time — possibly measurements taken by Phoenician astrologers before the birth of Christ. The rescue is the story she has sold to British High Command to explain why they are being given an untraceable team from nowhere. The investigation is the reason she is paying for us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross wanted to know which took priority if the two pulled apart. The answer was the investigation. I said that stopping the agent from handing over what they know would itself count as a rescue of a sort, and nobody argued the point, which is a bleak thing to be right about before one has even met the man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-preparations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Six Through the Abyss =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then came the arithmetic of the crossing. One does not walk more than six through the Abyss without attracting the sort of attention that ends adventures — it is not a hard wall, Jedburgh explained, so much as a threshold past which the local residents begin to take an interest. There were five of us. I said that Hordling would count, and was sorry to say it. Dross at once offered to banish Tabitha and call her back with a ritual on the far side, which solved his end of it neatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mine was not so neat. We turned over the options with all the seriousness of men discussing an artillery placement: change Hordling into a mouse and cage him — no help, we were told, and he would sulk for a season; leave him with Arnulf, who can be trusted, though not to the extent of preventing what Hordling would do to an alchemist&#039;s laboratory left unattended; hire a troll to mind him. Tulip suggested we give whoever minded him some means of sending word if he broke loose. I told her that was a terrible idea, that they would be sending word every five minutes, and that it would be kinder to everyone if I simply came back afterwards and dealt with the consequences. Dr Wormwood, who had been listening to all of this with a rising expression, said before anybody could ask that we were not leaving him with her. I told her it had never been the plan. I knew she would not be keen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was Kel who unpicked it in the end. If neither Dr Wormwood nor the Jimmy counted against our number — and the Jimmy was only guiding us, not travelling as one of the party — then five of us and Hordling made six exactly, and we were within our limit. Hordling came with us after all. He looked, for the record, extremely pleased with himself, and I am fairly sure he understood every word of the debate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr Wormwood offered us one more thing before we went: syringes of hers that put knowledge into a man, though not all at once. The stuff unfolds over weeks, so that one wakes up gradually knowing French, or German, or how to drive a motor vehicle. Kel asked whether she could put in geography as well as tongues, and she could. I already have a serviceable measure of the language we will need, so I asked after the driving instead, which struck me as the most useful of the lot. She could copy a weapon skill from a sample if one of us already had it; Tulip wanted the trident, and I told her I had some competence with the trident already and she was welcome to copy off me, but that I would take nothing for myself on that score. I can teach myself a weapon. It is the one thing I have never had to buy. Tulip then enquired whether anybody had the whip, on account of a balrog-tail whip she owns and cannot use, and I said the whip seemed to me a dishonourable weapon. Kel said she has no need of one. People do what she says. She whips minds, not bodies. I have decided not to think about that too closely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We took a night at the hospitium, and Kel produced a cigarette case of remarkably fresh cigarettes and handed them round with a straight face, on the grounds that a relaxing smoke is good for the lungs. Jedburgh declined. Loudly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-portal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Rune Portal and the Descent =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rune portal stands a little outside the town, and it does not look like anything at all — a rock, with the runes hidden in the ground about it and gems set into the stone, every gem smeared thickly over with bound earth. Tulip spotted the earthwork at a glance. I said aloud that it was to stop people prying the stones out with crowbars, and observed that Dross could hardly have been expected to notice it, being so busy prying the stones out with a crowbar. He took it well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We would have used the Pattern, which is faster, but somebody else had used it lately and it was still filling itself up again. So we touched the rock, and waited half an hour, and passed through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have gone through such portals often enough to know the price and still not to enjoy it. It empties a man. Whatever a body keeps in reserve against a long day, the crossing takes all of it, and one arrives on the other side hollowed out and heavy-limbed, wanting nothing so much as to sit down in the mist and not get up. The Astral obliged with the mist. It is a vague plane, features half-suggested, bushes and slopes fading out into grey at a hundred yards, and we walked an hour through it on legs that did not want to walk before we came to the edge and stood looking down into the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A mile of climb, straight down. The Jimmy began to clamber. Dross woke his carpet instead, and the weaving took better than he had any right to expect — it held for hours beyond what he had promised us, and he ferried us down in stages. Jedburgh turned himself into starlings and flew down under his own power, though everything he carried transformed along with him and was no use to him at all until he was a man again. Dross asked, of nowhere in particular, whether we ought to be watching our strength closely at this point, and then answered himself: perhaps we are in a peaceful place where nothing bad can happen. He is an optimist. In the Abyss.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-moonlight&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Moonlight Sleeping on a Midnight Lake =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We spent two or three days crossing it, and slowly the strength came back into us, since we were walking and not fighting. Then we came to a river a mile wide, and beside it stood a figure leaning on a staff, whose features were so utterly black that all one could make out was the profile, an outline cut from nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I brought up my black sight and saw him properly, and then I was glad. &amp;quot;My lord,&amp;quot; I said. &amp;quot;My lord indeed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight Sleeping on a Midnight Lake is a demon lord, and I have the honour of his acquaintance. He had heard that we were bound for the recent manifestation of Reich, and it had occurred to him that he might come along and be of use — as an interested party, he was careful to say, not as an employer. I told him I understood entirely. I know how it is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip asked me who on earth this was, and I made a hash of it — I called him Midnight Sleeping on a Moonlit Lake, which is a different demon lord altogether, and I have always got the two of them mixed up. He corrected me with more patience than I deserved. Kel asked whether he could be trusted. Completely, I said, as much as one trusts anyone. He is one of the good guys, I think, and I am aware how that sentence looks written down. The party has met Jade Rain before, and if they could stomach her they can stomach him. He is married, and his wife is called de Winter, a fact I had to be reminded of in front of him, which was not my finest hour. According to her letters, he said, she is well. He was travelling. When one is a demon lord one must get out among one&#039;s people and show one&#039;s face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speaking of showing, he said, and reached into the staff itself and drew out a monkey-shaped demon about the size of a hobbit. Short Fuse. He is, we were told, a bit on the dangerous side, and he throws around a great deal of black powder. I asked whether he was the sort one fires and forgets. On reflection: fire, and do not forget, and run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I had a couple of Mills and Boon novels about me, and I gave them to Moonlight for his wife. He was genuinely delighted. He said he could go home at last, after this. It cost me nothing and I would do it again; there is a great deal to be said for being the one person in the Abyss who remembers that a demon lord&#039;s wife likes a love story.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he struck his staff and three more staves peeled away from it and took up a triangle around us, and we walked on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-staves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Staves Do the Work =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should like to be able to write that we fought our way across the Abyss. We did not. Waves of demons came at us and tried to roll straight over the top of the party, and the staves simply mowed them down — dragon flame from one, some fury of unseen force from another, other kinds of devastation I could not name and did not much want to. It went on like that for days. What would have been the death of all five of us, three sticks of wood handled without hurry while their owner strolled beside us discussing his correspondence. I have been at this a long time and I still found it instructive to be reminded how far above me the ladder goes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We collected what was left afterwards, at Moonlight&#039;s suggestion — the remains make excellent material for a working alchemist, and I am one. Dross asked whether the stuff would serve for sleeping dust or poison dust. The poison, we were told, works exactly as it should. The sleeping dust made this way still forces a man to resist it, but if he fails he sleeps for the barest fraction of the time he ought to, which is a very short nap indeed, and I would not stake a plan on it. Hordling was in his element. Anything poisonous went into him, and he burped his opinions at us so continuously that nobody could follow a word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tulip, meanwhile, tried to make friends with one of the demons attacking us. She leaned out and made the noises one makes at a cat. The creature regarded her with a flat and specific loathing, and did not come any closer, and did not attack either, and I decided the safest thing I could do was look elsewhere and claim to have seen nothing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ten days or so more, and another river, and this time Moonlight simply made a bridge out of nothing across it and we walked over. On the far side we came out at the new version of Reich.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Black Castle =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The approach is unlike any plane I have entered. There is one roadway, climbing the flank of a mountain — it does not feel like climbing, one only walks and arrives — and at the top of it stands a castle of black stone, walled and towered. It is not manned. Nothing lives inside it. There is no way onward except through it. I asked Moonlight what it was for and he said he did not know, that he had not been able to find out, and that investigating those fortifications is one of his own tasks. I have rarely found a thing more unsettling than a demon lord admitting he has not managed to work something out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before we went through, Kel got a description of the local dress out of the Jimmy, and it is a curious world we were walking into. The men wear high-waisted trousers with a crease ironed sharp enough to cut, grey or brown, blue if they work in the city; narrow ties; white or pale blue shirts; hats. The women wear hats almost always, often with a veil, and dresses to mid-calf with a jacket, colour-coordinated or deliberately clashing, but always thought about. Nobody except the very poorest wears anything casually. Kel put grey suits on all of us, and at Tulip&#039;s request dressed her as a man — she was not, she said, wearing that skirt thing. Jedburgh made the sensible observation that a uniform would be safer still, but we did not yet know what any uniform there looked like, so we agreed to sort that out once we were on the plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-london&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Victoria Station, October 1942 =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then through the castle, and into that plane&#039;s own Astral, and out — into a tunnel at Victoria Underground Station, London, walking up into the crowd like anyone else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlight took one look at the press of people, remarked that he had best go home before he frightened the locals, struck his staff on the ground, and was consumed in a burst of fire. Not one soul in that station noticed. A few of them stepped around the space where he had been without knowing why they had done it, and then closed up again over the gap and went on with their day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A man in military uniform and a peaked cap was waiting: Captain Glendinning, whose English is the sort one can only acquire at Eton, all cut glass and clipped edges. Jedburgh could not follow a word of it. I could. He had been instructed, for some reason he did not understand, to give us the date, and so he did. Monday, the nineteenth of October, 1942.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He then indicated a specially secured military vehicle, which was a van in an advanced state of collapse, and invited us into the back of it. I offered to drive. I told him I had been practising. He was, he said, keen enough to be spared the job, but I did not have clearance, so into the back I went, having established for the record that whatever happened next was not my fault. The thing lurched off making a noise like a foundry, banging and reeking, and after less than five minutes he put us out at a railway station, told us to look for a brown train, and left. He was going to Burma to fight the Japanese. He said it the way another man might mention a change of lodgings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The brown train came after about five minutes, one carriage, empty. It was one of ours who noticed that the men driving it were wearing blindfolds. Kel quietly opened her silent speech between the five of us after that, so that we could say what wanted saying without any of it reaching the air. There was a picnic hamper waiting in the compartment, wine and food, laid on for us by somebody who knew we were coming and would never be told who we were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-achnacarry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Achnacarry =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nine hours of that, arriving just before midnight. We knew our station because the sign had not been painted out, and carried no red diagonal band across the corner to mark it secret: Achnacarry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An elderly Scot was waiting with a horse and a dog cart. His accent was thick enough that the others struggled with him and I heard him clear as a bell — it is one of the few advantages of having been about as long as I have. He is the house&#039;s dogsbody, and will run us to and from the station and fetch what we want from the village. Achnacarry lies on the western side of Scotland, it is the seat of Clan Cameron, and it is where the commandos come to be trained. Kel asked him who was in charge. He took a long breath and told her, with feeling, that he had no idea, that everyone seemed to be, and that when somebody told him to do a thing he did it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I asked him for mercury. It is very nearly the only thing I want from that village and I want a great deal of it. He said mercury comes in thermometers, which I know, and which is a tedious way to get at it. Then it turned out there is not a single thermometer in the whole of Achnacarry. Not one. Worth a try. Never mind — I shall find something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The house took us in through the front door. The butler is called Macavity, Scots as well but far more cultured and perfectly clear to everyone, and he told us the admiral had asked that we refresh ourselves first and that he would wait until we were ready. Footmen took us up — one room for the women, one for the men — unpacked our gear, and ran baths. After a fortnight in the Abyss I will confess that the bath did as much for my morale as the enchantments did for my hide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-Rolland&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Admiral Rolland and Operation Torch =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The library has an enormous wooden globe in it, a yard across, and a conference table ringed with green velvet chairs, and Admiral Rolland sitting at it in dress uniform with a brandy at his elbow. He has the face of a basset hound, the saddest-looking man I have met in a long while. I read his insignia while he was pouring us drinks, and found a decoration on it that had been added very recently — not a promotion, an honour. A man who has just been given an honour and looks like that has usually been given it for something he would rather not have done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was the very early morning of the twentieth by then. He laid it out for us plainly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the coming weeks the Allies will begin an operation in North Africa to drive the Germans and Italians out of it — Operation Torch. It is to be seen as an American affair, first because they want the American public brought fully into the war, and second because although there are British units in the area it is important that they are not seen to deliver the win. There is dissension to be discouraged. I have served princes long enough to recognise the shape of that reasoning and I did not much like hearing it in a war this size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The difficulty is that one of their most productive escape lines — Heckler — is believed compromised. A whole sweep of the lines have suddenly been rolled up: one in Belgium, one in the north of France, one in Brittany. Jedburgh asked whether it was internal or external, and Rolland said there must be a double agent; too many have gone at once for anything else. Heckler is still running, and has survived longest only because the agent who runs it is extremely paranoid. Not, as Jedburgh observed, without reason. Not a bad way to be, I said, and meant it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heckler runs out of Lyon, which is also where the Gestapo have their headquarters, and there is a new man of theirs called Klaus Barbie who is presently in Switzerland and expected to take charge of that area soon. Our task is to get the leader of that line out before it is rolled up. Going into Lyon ourselves would draw more attention than we could survive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their escape route runs over the Pyrenees to a small coastal town, where a farmhouse and a landing field have been hired through another agent, and from which an aeroplane can lift the man out. Crossing the mountains, Rolland said, is a cakewalk. Moving him from Perpignan to that coast is not. Going by sea is out: the Germans expect a build-up of shipping across the Atlantic and have put submarines and warships all along that coast, Gibraltar to Malta, so anything on the water is liable to be stopped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-insertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;No Way Down but Out of the Aeroplane =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which brings us to how we get in. There is to be training here first, and then they mean to fly us down and fling us out of the aeroplane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;That sounds like fun,&amp;quot; I said, and Rolland did not smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cannot land us. As one approaches Perpignan one comes into range of naval gunnery and anti-aircraft barrages, and the place is thick with fighter craft. They will give us parachutes if we want them, but their honest estimate is that we are dead the moment the canopy opens — a man under a chute is a sitting duck, and Dross corrected him: a falling duck. The aeroplane is to be a Vickers Wellesley, which Jedburgh named before Rolland could, and which is a Barnes Wallis design. They looked for a German aircraft with the range and could not find one, and in any case they would rather like the pilot back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dross asked whether it might be better to fly ourselves over the mountains and go through one of the passes, and asked for a terrain map. They produced photographic topographical maps of the Pyrenees, clear enough for anyone who has flown to read at a glance, and Tulip made the sound point that we should plan a route overland as a fallback even if we intend to fly. Kel suggested painting the underside of Dross&#039;s carpet black. Dross said it is a lovely embroidered thing and he is not painting the bottom of it black, and only relented on the promise of a replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There was another carpet spoken of at some point — rhomboid rather than square, decorated round the edge, a tapestry really, with iridescent dark green starlings worked into a background of blue. It must keep moving or it drops out of the sky, though it can be slowed almost to a hover. It is not Dross&#039;s. I did not establish whose it is, and I have written it down here precisely because I did not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-finalfive&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;The Final Five =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should record, out of order, a thing that happened before we ever went down to the library. Dross had used his ring after his bath, wanting a private moment, and Short Fuse appeared to him. The creature spoke with great care, choosing his words like a man reciting something he has been made to memorise — almost, Dross said, as though somebody else&#039;s words were in his mouth. The message was this: the last of the goetic demons, the seventy-second, is involved in this affair, and he is one of five, and the five are a cabal who call themselves the Final Five. Dross passed it to the rest of us and it went down about as well as one would expect. Kel said we ought to ask for a rise in our fee, and I agreed and named a figure that would have made the Guild swallow its tongue. Jedburgh went looking up which of the seventy-two the last one is. Dross observed that there are five of them and five of us, and that this was almost too tidy. I said the tidy ones should be running for the hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;hk-s1-training&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Two Weeks, If We Get Them =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Over the following days various people came to brief us on various things. One of those who came for Jedburgh was a woman with dusky skin and quite extraordinary beauty: the Princess Noor Inayat Khan, here at Achnacarry for commando training, and here for the second time. She speaks French as a native and German besides, and by all accounts she is a formidable radio operator. She gave Jedburgh an object that had been brought to her by a Hindu mystic, who told her that whoever held it would know who to give it to. It is of no use to anyone at present, so far as we can tell. She also told us that if we ever have to come out overland, we can find safety for a short while at Suresnes, in Paris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are two weeks set aside for training before any of this begins in earnest, and they may not be two weeks we get to keep — the moment the information they are waiting on arrives, we go, whether we are finished or not.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Which leaves us with one problem, and Kel put it as plainly as it can be put: between now and the day they fling us out of that aeroplane, we had better work out how to get from the aeroplane to the ground without dying. Jedburgh says he can carry everybody. Dross intends to use his carpet, and it depends on how well the weaving takes. For my own part I can step out of the thing and come to the ground without hurting myself, which the others found harder to believe than I expected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I keep coming back to those cards. A chessboard, not a battlefield. Mental conflict and manipulation rather than the honest kind. All four sword court cards, and the Star reversed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have crossed the Abyss with a demon lord at my shoulder and watched three walking sticks kill more things than I could count. And what waits for us is a paranoid man in Lyon, a traitor somewhere in a chain of frightened people, and a fall out of an aeroplane onto a coast bristling with guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find I would rather have the demons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== OOC Details ====&lt;br /&gt;
&lt;br /&gt;
===== Items Acquired =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kel:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Ranger syringe (rank 4) (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Trollskin potion R9 — 1125 sp&lt;br /&gt;
* Mind Shield potion R9 (unpriced)&lt;br /&gt;
* Restorative R10 — 200 sp&lt;br /&gt;
* Waters of Healing R10 — 400 sp&lt;br /&gt;
* Shadow Wings R6 (invested) — 600 sp&lt;br /&gt;
* Mills &amp;amp; Boon books (unpriced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dross:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Mouse skin (skin change) (unpriced)&lt;br /&gt;
* Owl skin (skin change) (unpriced)&lt;br /&gt;
* Eel skin (skin change) (unpriced)&lt;br /&gt;
* Crystal of Vision — 1000 sp&lt;br /&gt;
* Chalcedony amulet (undead ward) — 4800 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jedburgh:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tulip:&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Potion of Restore Sanity (unpriced)&lt;br /&gt;
* Luck Amulet — 2400 sp&lt;br /&gt;
* Waters of Healing — 400 sp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party (shared resources):&#039;&#039;&#039;&lt;br /&gt;
* Waybread (unpriced)&lt;br /&gt;
* Wind Walk (unpriced)&lt;br /&gt;
* Feather Fall (unpriced)&lt;br /&gt;
* Driving syringe (unpriced)&lt;br /&gt;
* French language syringe (unpriced)&lt;br /&gt;
* German language syringe (unpriced)&lt;br /&gt;
&lt;br /&gt;
===== Session Summary =====&lt;br /&gt;
&lt;br /&gt;
[[File:K&amp;amp;H chapter 1.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The party — [[#hk-s1-company|Kel, Tulip, Dross, Jedburgh and Black]] — was [[#hk-s1-recruitment|recruited at the Seagate Guild]] by an agent of Dr Wormwood for a mission to Reich, a temporally duplicated version of wartime Earth in late 1942. They [[#hk-s1-outfitting|spent the Guild&#039;s advance and a good deal of their own money]] on enchantments and consumables, and [[#hk-s1-cards|Dross&#039;s card reading]] turned up the Devil, the Five of Swords, the Star reversed and all four face cards of the sword suit — a chessboard rather than a battlefield. Callas then took them through the earth to [[#hk-s1-novodom|Novodom]] on 3 Vintage, where [[#hk-s1-wormwood|Dr Wormwood laid out the commission]]: the Germans are fleeing an undead horde into Cataclysm Earth with Transuranian help, and the real objective is a Phoenician-era ruin in Spain rather than the British agent they are ostensibly rescuing. [[#hk-s1-preparations|Keeping the crossing party to six]] took some argument before Hordling was allowed to come, and Wormwood supplied syringes that impart language, geography, driving and copied weapon skills over several weeks.&lt;br /&gt;
&lt;br /&gt;
[[#hk-s1-portal|The rune portal outside Novodom]] put them into the Astral and then over the edge into the Abyss, a mile of climb down. At the first river they met [[#hk-s1-moonlight|the demon lord Moonlight Sleeping on a Midnight Lake]], who joined them as an interested party and lent them Short Fuse; for the rest of the fortnight-long crossing [[#hk-s1-staves|his staves destroyed every demon wave]] without the party fighting, and Black harvested the remains for alchemy. They left the Abyss through [[#hk-s1-castle|an unmanned castle of black stone]] that Moonlight admitted he had not been able to explain, and emerged at [[#hk-s1-london|Victoria Underground Station in London on 19 October 1942]]. A train north brought them to [[#hk-s1-achnacarry|Achnacarry House in Scotland]], where [[#hk-s1-Rolland|Admiral Rolland briefed them]] on Operation Torch and on the compromised Heckler escape line running out of Gestapo-held Lyon. [[#hk-s1-insertion|The insertion plan has no landing]] — a Vickers Wellesley is to fly them near Perpignan and put them out over a coast thick with anti-aircraft fire. Short Fuse separately delivered a warning that [[#hk-s1-finalfive|the seventy-second goetic demon is involved]] and belongs to a cabal calling itself the Final Five. The session ended with [[#hk-s1-training|two weeks of commando training beginning]] at Achnacarry, a first briefing from Princess Noor Inayat Khan, and the party still without a survivable way to get from the aeroplane to the ground.&lt;br /&gt;
&lt;br /&gt;
===== Chronological Timeline =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Day 1 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
|-&lt;br /&gt;
| Day 2 || Rune Portal; descent into the Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Day 3 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 4 || Abyss crossing&lt;br /&gt;
|-&lt;br /&gt;
| Day 5 || Moonlight Sleeping joins at the river&lt;br /&gt;
|-&lt;br /&gt;
| Day 6 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 7 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 8 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 10 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 11 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 12 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 13 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 14 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| Day 15 || Force Bridge; Reich; London; train north&lt;br /&gt;
|-&lt;br /&gt;
| Day 16 || Admiral Rolland briefs; training begins&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | JB&lt;br /&gt;
!Title=&amp;quot;Dross&amp;quot;        | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bk--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Kl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Tp--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;    | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |  TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA  (TBA )&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | TBA&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Black&amp;quot;        | Bk&lt;br /&gt;
!Title=&amp;quot;Jedburgh&amp;quot;        | Jd&lt;br /&gt;
!Title=&amp;quot;Kel&amp;quot;        | Kl&lt;br /&gt;
!Title=&amp;quot;Tulip&amp;quot;        | Tp&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot;        | TBA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | TBA &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA  --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  TBA --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- TBA --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (TBA ) rank ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (TBA ) rank ??:, ?? seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (TBA ) MA ?? &lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal ? FT or Broth ? FT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Miscellany====&lt;br /&gt;
=====The Murmuration of Starlings=====&lt;br /&gt;
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.&amp;lt;br&amp;gt;&lt;br /&gt;
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Warlock can dynamically increase or decrease the speed of flight up to its maximum, but must move at least 1 TMR of airspeed or they will plummet.&lt;br /&gt;
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.&lt;br /&gt;
&lt;br /&gt;
====True Names====&lt;br /&gt;
=====Wheel of Fire=====&lt;br /&gt;
The Individual True Name of this unique entity is &#039;&#039;Jagat Chakra&#039;&#039;. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..&amp;lt;br&amp;gt;&lt;br /&gt;
If the Spell of Name Change is known, and their Rank in the Generic True Name &#039;&#039;Wheel of Fire&#039;&#039; is Ranked to 10 or higher, then they may assume this shape:&lt;br /&gt;
======The Wheel of Fire======&lt;br /&gt;
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. The Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. &lt;br /&gt;
The pool refreshes 1 Moment at a time at the beginning of the Pulse.&lt;br /&gt;
If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel.&lt;br /&gt;
Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). &lt;br /&gt;
At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.&lt;br /&gt;
&lt;br /&gt;
======The Battle Form======&lt;br /&gt;
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires.&lt;br /&gt;
Based on their Rank in the Individual True Name, the change increases their&lt;br /&gt;
: Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20&lt;br /&gt;
: PS by 7 (+ 1 for every even Rank)&lt;br /&gt;
: EN by 8 (+ 1 for every even Rank)&lt;br /&gt;
: TMR by 1 (+ 1 @ Rank 10 &amp;amp; 20)&lt;br /&gt;
: Reduces each application of damage by 1 (+1 @ Rank 10 &amp;amp; 20) &lt;br /&gt;
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies.&lt;br /&gt;
They gain a pool which holds 1 (+1 @ Rank 10 &amp;amp; 20) Fireheals. Fireheal causes the Namer&#039;s wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. &lt;br /&gt;
At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).&lt;br /&gt;
===Allies===&lt;br /&gt;
====Shortfuze====&lt;br /&gt;
;Description&lt;br /&gt;
Shortfuze is an Abysmal demon in the employ of Moonlight Sleeping on a Midnight Lake, the demon lord of House Winter Moon. He resembles a monkey about 2 ft 6 in tall, weighing around 30 lbs. His tail is nearly a yard long, and the right hand of a human has been grafted on to the end. His fur is as black as soot. He is size 3 by the merest skerrick, and can wear gear and clothing that would fit a hobbit, so long as adjustments are made for his tail.&lt;br /&gt;
His forepaws have fully opposable thumbs and are, in all the important ways, hands, lacking only fingerprints.&lt;br /&gt;
;Comments&lt;br /&gt;
Shortfuze carries a leather cartridge case on a strap that crosses his chest and goes over the opposite shoulder. It is also secured with a belt at the waist.&lt;br /&gt;
&lt;br /&gt;
{{BeastStats | 13 | 18 | 22 | 8 | 17 | 22 | 16 | 10| 6/6 |10|Hide absorbs 3 DP }}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;BC&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039;|| &#039;&#039;&#039;Class&#039;&#039;&#039;|| &#039;&#039;&#039;Use&#039;&#039;&#039;|| &#039;&#039;&#039;Max. Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Claw|| 30% || D10 || P ||B||MC||Ranks as Unarmed Combat &lt;br /&gt;
|-&lt;br /&gt;
|| Tail Punch|| 44% || D10 - 4 || P ||C||MC||Ranks as Unarmed Combat&lt;br /&gt;
|-&lt;br /&gt;
|| Dagger|| 40% || D10 || 8 ||A||RMC||Ranks as Dagger&lt;br /&gt;
|-&lt;br /&gt;
|| Hand dragon|| 55 || Step Up D5 ||12|| C|| R || Ranks as Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|| Grenado|| 45 || Step Up D5 || 12|| C ||R || Ranks as Grenado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&amp;lt;!-- CAMPAIGN-ANCHOR: Day 1 = 3 Vintage = Moonday --&amp;gt;&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]] (6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || Guild commission; Novodom; Wormwood&#039;s briefing&lt;br /&gt;
| class=day |  4 || Rune Portal; descent into the Abyss&lt;br /&gt;
| class=day |  5 || Abyss crossing&lt;br /&gt;
| class=day |  6 || Abyss crossing&lt;br /&gt;
| class=day |  7 || Moonlight Sleeping joins at the river&lt;br /&gt;
| class=day |  8 || Demon waves; remains harvested&lt;br /&gt;
| class=day |  9 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 11 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 12 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 13 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 14 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 15 || Demon waves; remains harvested&lt;br /&gt;
| class=day | 16 || Demon waves; remains harvested&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Blood Moon (Hunter&#039;s Moon)&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;Force Bridge; Reich; London; train north&lt;br /&gt;
| class=day | 18 || Admiral Rollins briefs; training begins&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appendices==&lt;/div&gt;</summary>
		<author><name>Terryintransit</name></author>
	</entry>
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