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	<updated>2026-08-29T03:48:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=73197</id>
		<title>Talk:Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=73197"/>
		<updated>2014-11-07T03:58:52Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Blessed Zone - 3.14 x 21^2 = 1384.74 sq.miles&lt;br /&gt;
640 acres / sq.mile&lt;br /&gt;
So there for there are 1384.74 x 640 = 886233.6 acres in the blessed zone&lt;br /&gt;
Average area not useable across the UK in the middle ages (rivers, roads, forest, cities etc) is approximately 30%.&lt;br /&gt;
Given that dedicated farmland was selected estimate the wastage at 10%&lt;br /&gt;
So 886233.6 x 0.9 = 797610 acres are planted (round down)&lt;br /&gt;
Middle Ages farming produced between 6 and 10 (or so) Bushels of Wheat per acre (modern farming methods / hybrid plants etc average around 100 bushels of wheat per acre)&lt;br /&gt;
( http://www.hyw.com/books/history/agricult.htm , http://www.ucpress.edu/content/chapters/11633.ch01.pdf ) &lt;br /&gt;
Given that the blessing ensures a bountiful harvest then&lt;br /&gt;
797610 x 10 = 7,976,100 (or just short of 8 million bushels of wheat will be produced)&lt;br /&gt;
(note taking one estimate of a family of 5 (alive at any time, given high mortality rate of children) requiring 36 bushels of wheat a year, this is enough wheat to feed approximately 1,100,000 people for a year)&lt;br /&gt;
Price of wheat is 7sp / bushel of wheat (this is according to wiki price list - [[Price List]]) for standard prices (rather then the enflated prices the party could in theory currently get)&lt;br /&gt;
&lt;br /&gt;
7,976,100 bushels x 7sp / bushel = 55,832,700sp worth of Wheat&lt;br /&gt;
&lt;br /&gt;
So presuming that the party takes as payment 10% of that we are looking at 5,583,270sp to split between the party (6 ways) or payment in kind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Average area not useable across the UK in the middle ages (rivers, roads, forest, cities etc) is approximately 30%. Given that dedicated farmland was selected estimate the wastage at 10%&#039;&#039; 10% usable might be ok, but I would guess more like 20 or 30, as we are drawing a circle, and not some shape more in line with the landscape. The other multipliers (a) are proportion that gets seeded (seed availability and distribution via flying, including &#039;sowing&#039; seed by accident on unsuitable ground) (b) any impact on yield from airborne seeding versus hand seeding, I assume two seeds right next to each other don&#039;t give you the same return as doing it properly. --[[User:ErrolC|Errol]] ([[User talk:ErrolC|talk]]) 14:09, 17 September 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Scribe queries&#039;&#039;&#039;&lt;br /&gt;
*Isn&#039;t it [[Droskyn]], not Droskyne?&lt;br /&gt;
*Any chance of a scan of the current map?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sessions&#039;&#039;&#039;&lt;br /&gt;
* Sep 17 All present&lt;br /&gt;
* Sep 24 All present&lt;br /&gt;
* Oct 1 No game, GM away&lt;br /&gt;
* Oct 8&lt;br /&gt;
* Oct 15&lt;br /&gt;
* Oct 22&lt;br /&gt;
* Oct 29&lt;br /&gt;
* Nov 5&lt;br /&gt;
* Nov 12&lt;br /&gt;
* Nov 19&lt;br /&gt;
* Nov 26&lt;br /&gt;
* Dec 3&lt;br /&gt;
* Dec 10&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=73171</id>
		<title>Talk:Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=73171"/>
		<updated>2014-11-03T09:37:36Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Blessed Zone - 3.14 x 21^2 = 1384.74 sq.miles&lt;br /&gt;
640 acres / sq.mile&lt;br /&gt;
So there for there are 1384.74 x 640 = 886233.6 acres in the blessed zone&lt;br /&gt;
Average area not useable across the UK in the middle ages (rivers, roads, forest, cities etc) is approximately 30%.&lt;br /&gt;
Given that dedicated farmland was selected estimate the wastage at 10%&lt;br /&gt;
So 886233.6 x 0.9 = 797610 acres are planted (round down)&lt;br /&gt;
Middle Ages farming produced between 6 and 10 (or so) Bushels of Wheat per acre (modern farming methods / hybrid plants etc average around 100 bushels of wheat per acre)&lt;br /&gt;
( http://www.hyw.com/books/history/agricult.htm , http://www.ucpress.edu/content/chapters/11633.ch01.pdf ) &lt;br /&gt;
Given that the blessing ensures a bountiful harvest then&lt;br /&gt;
797610 x 10 = 7,976,100 (or just short of 8 million bushels of wheat will be produced)&lt;br /&gt;
(note taking one estimate of a family of 5 (alive at any time, given high mortality rate of children) requiring 36 bushels of wheat a year, this is enough wheat to feed approximately 1,100,000 people for a year)&lt;br /&gt;
Price of wheat is 7sp / bushel of wheat (this is according to wiki price list - [[Price List]]) for standard prices (rather then the enflated prices the party could in theory currently get)&lt;br /&gt;
&lt;br /&gt;
7,976,100 bushels x 7sp / bushel = 55,832,700sp worth of Wheat&lt;br /&gt;
&lt;br /&gt;
So presuming that the party takes as payment 10% of that we are looking at 5,583,270sp to split between the party (6 ways) or payment in kind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Average area not useable across the UK in the middle ages (rivers, roads, forest, cities etc) is approximately 30%. Given that dedicated farmland was selected estimate the wastage at 10%&#039;&#039; 10% usable might be ok, but I would guess more like 20 or 30, as we are drawing a circle, and not some shape more in line with the landscape. The other multipliers (a) are proportion that gets seeded (seed availability and distribution via flying, including &#039;sowing&#039; seed by accident on unsuitable ground) (b) any impact on yield from airborne seeding versus hand seeding, I assume two seeds right next to each other don&#039;t give you the same return as doing it properly. --[[User:ErrolC|Errol]] ([[User talk:ErrolC|talk]]) 14:09, 17 September 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Scribe queries&#039;&#039;&#039;&lt;br /&gt;
*Isn&#039;t it [[Droskyn]], not Droskyne?&lt;br /&gt;
*Any chance of a scan of the current map?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Sessions&#039;&#039;&#039;&lt;br /&gt;
* Sep 17 All present&lt;br /&gt;
* Sep 24 All present&lt;br /&gt;
* Oct 1 No game, GM away&lt;br /&gt;
* Oct 8&lt;br /&gt;
* Oct 15&lt;br /&gt;
* Oct 22&lt;br /&gt;
* Oct 29&lt;br /&gt;
* Nov 5 Eltan Away (Bridge Tourney)&lt;br /&gt;
* Nov 12&lt;br /&gt;
* Nov 19&lt;br /&gt;
* Nov 26&lt;br /&gt;
* Dec 3&lt;br /&gt;
* Dec 10&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72944</id>
		<title>Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72944"/>
		<updated>2014-09-18T13:31:59Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Walontaun]] [[Category:Scribe Notes]] [[Category:Craig Harper]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Starting night:&#039;&#039;&#039; 17/09/2014.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting time:&#039;&#039;&#039; 7:00 pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; 30 Sheridan Drive, New Lynn, Auckland.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Chocolate free event please &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Reclaiming Walontaun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Craig Harper]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Grendel]] Mind/Water Mage - played by Simon W&lt;br /&gt;
# [[Wordsmith]] Namer -  Scribe, Mil Sci (Land) - played by Errol&lt;br /&gt;
# [[Lath]] Air Mage / Blast - Mil Sci (Air) - played by Jono&lt;br /&gt;
# [[Eltan aka Stupid Stupid Rat Creature]] Earth Mage, played by Joe &lt;br /&gt;
# [[Sir Wojer]] Air Mage / Warrior- played by Ian&lt;br /&gt;
# [[Kilroy]] Rune Mage - Party Leader - played by Dean &lt;br /&gt;
# [[Captain Zohar Haima]] Water Mage - Mil Sci (Water)- played by Chris C&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Duke of Aladar, via Capt Thomston&lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to investigate the possibility for the original inhabitants of Walontaun to return home. Well, that&#039;s what Capt Sorenson said at the Guild, at first. But they thought it more realistic that we &#039;rangers&#039; confirm that Droskyn is (barely) inhabited (although outside the line of forts), recover Walontaun&#039;s important civic artefacts, and remove dangerous items/monsters in preparation for later return. As even his boss didn&#039;t get what we are capable of, we spoke with the Duke, and negotiations continue.&lt;br /&gt;
; Pay&lt;br /&gt;
: 20,000sp (in total - I &#039;&#039;know&#039;&#039;), and they won&#039;t ask about any random dangerous items that we remove from the pummelled lands. The civic artefacts are for the Duke&#039;s service, obviously. And it would be rude to parade ironmongery with non-vacant family crests attached around the capital, wouldn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || Prep, Warpgate to Grobbantaun&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || Audience w/Duke&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seagate Times ==&lt;br /&gt;
* Sir Wojer &#039;Why are we taking them alive?&#039;, &#039;&#039;&#039;not&#039;&#039;&#039; said of the enemy&lt;br /&gt;
* Lath &#039;My eyes are false&#039;, Zohar &#039;Anything else?&#039;&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Gr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Wo&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;3&amp;quot; | La&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;4&amp;quot; | El&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;5&amp;quot; | SW&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;6&amp;quot; | KR&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;7&amp;quot; | CZ&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Special Mind Speech (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ~&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ~ hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind cannot be read(not just telepathy). If thoughts somehow transferred to a book (such as some demon&#039;s own for example) thoughts will appear as untranslatable gibberish.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (Ki)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25% Def +5AP 2Sp Grevs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ki)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, stun, prone&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 SC , +9 Damage, +17dam Undead etc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 mins&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armor of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 defence, +1 damage reduction&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 Endurnace, or Strength&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | when stationary causes party members to glow (assuming witchsight is on)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{No-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (La)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Float downwards &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hours**&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (La)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath any gas&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14.5 hrs**&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold (La)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 5 steps better on weather table &amp;amp; 5 less damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29 hours**&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (La)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Air Mage flying spell at 43 mph.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours**&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects ** on duration includes Enhance Enchantment&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Gr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Wo&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;3&amp;quot; | La&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;4&amp;quot; | El&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;5&amp;quot; | SW&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;6&amp;quot; | KR&lt;br /&gt;
!width=&amp;quot;25 &amp;quot;Title=&amp;quot;7&amp;quot; | CZ&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | regenerate endurance damage for duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 pulses (70 seconds)&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+6 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 mins&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind (La)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +6 TMR up to a max of 16.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wind Walking (La)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel (as air) at 140 mph (~13 miles range)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5/18.5** mins&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (La)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +12 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 secs&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- 7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
We are following classic realms of skill mastery being; Ground Wordsmith, Air Lath, Sea Captain Zohar.&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=72894</id>
		<title>Talk:Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=72894"/>
		<updated>2014-09-16T20:42:16Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Joe here, Eltans player, no word on where the game is.&lt;br /&gt;
I&#039;ve put my details into the game but am awaiting confirmation that I&#039;m playing.&lt;br /&gt;
&lt;br /&gt;
--[[User:Craig|Craig]] ([[User talk:Craig|talk]]) 03:59, 16 September 2014 (MDT)&lt;br /&gt;
&amp;lt;br&amp;gt; Hi Joe it&#039;s Craig here. You are most certainly invited to the game. The address is 30 Sheridan Drive, New Lynn starting at around 19:00 Wednesday. See you then.&lt;br /&gt;
&amp;lt;br&amp;gt; Wonderful, that&#039;s just around the block from me, will see you there then.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=72893</id>
		<title>Talk:Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=72893"/>
		<updated>2014-09-16T20:41:21Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Joe here, Eltans player, no word on where the game is.&lt;br /&gt;
I&#039;ve put my details into the game but am awaiting confirmation that I&#039;m playing.&lt;br /&gt;
&lt;br /&gt;
--[[User:Craig|Craig]] ([[User talk:Craig|talk]]) 03:59, 16 September 2014 (MDT)&lt;br /&gt;
&amp;lt;br&amp;gt; Hi Joe it&#039;s Craig here. You are most certainly invited to the game. The address is 30 Sheridan Drive, New Lynn starting at around 19:00 Wednesday. See you then.&lt;br /&gt;
Wonderful, that&#039;s just around the block from me, will see you there then.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72881</id>
		<title>Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72881"/>
		<updated>2014-09-16T02:28:26Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Walontaun]] [[Category:Scribe Notes]] [[Category:Craig Harper]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Reclaiming Walontaun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Craig Harper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Grendel]] Mind/Water Mage -  played by Simon W&lt;br /&gt;
* [[Wordsmith]] Namer -  played by Errol&lt;br /&gt;
* TBA - played by Chris&lt;br /&gt;
* TBA - played by Dean &lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature]] Earth Mage, played by Joe&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to investigate the possibility for the original inhabitants of Walontaun to return home.&lt;br /&gt;
; Pay&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
!Title=&amp;quot;Eltan&amp;quot; | El&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+6 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 SC , +9 Damage, +17dam Undead etc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armor of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 defence, +1 damage reduction&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 Endurnace, or Strength&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | regenerate endurance damage for duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 pulses (70 seconds)&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | when stationary causes party members to glow (assuming witchsight is on)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=72874</id>
		<title>Talk:Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Reclaiming_Walontaun&amp;diff=72874"/>
		<updated>2014-09-15T22:35:23Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: Created page with &amp;quot;Joe here, Eltans player, no word on where the game is. I&amp;#039;ve put my details into the game but am awaiting confirmation that I&amp;#039;m playing.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Joe here, Eltans player, no word on where the game is.&lt;br /&gt;
I&#039;ve put my details into the game but am awaiting confirmation that I&#039;m playing.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72873</id>
		<title>Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72873"/>
		<updated>2014-09-15T22:27:11Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Walontaun]] [[Category:Scribe Notes]] [[Category:Craig Harper]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Reclaiming Walontaun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Craig Harper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Grendel]] Mind/Water Mage -  played by Simon W&lt;br /&gt;
* [[Wordsmith]] Namer -  played by Errol&lt;br /&gt;
* TBA - played by Chris&lt;br /&gt;
* TBA - played by Dean &lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature]] Earth Mage, played by Joe&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to investigate the possibility for the original inhabitants of Walontaun to return home.&lt;br /&gt;
; Pay&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
!Title=&amp;quot;Eltan&amp;quot; | El&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+6 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 SC , +9 Damage, +17dam Undead etc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armor of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 defence, +1 damage reduction&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21 Endurnace, or Strength&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | regenerate endurance damage for duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 pulses (70 seconds)&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | when stationary causes party members to glow (assuming witchsight is on)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72872</id>
		<title>Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72872"/>
		<updated>2014-09-15T22:26:07Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Walontaun]] [[Category:Scribe Notes]] [[Category:Craig Harper]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Reclaiming Walontaun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Craig Harper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Grendel]] Mind/Water Mage -  played by Simon W&lt;br /&gt;
* [[Wordsmith]] Namer -  played by Errol&lt;br /&gt;
* TBA - played by Chris&lt;br /&gt;
* TBA - played by Dean &lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature]] Earth Mage, played by Joe&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to investigate the possibility for the original inhabitants of Walontaun to return home.&lt;br /&gt;
; Pay&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
!Title=&amp;quot;Eltan&amp;quot; | El&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+6 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 SC , +9 Damage, +17dam Undead etc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armor of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 defence, +1 damage reduction&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21 Endurnace, or Strength&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; |-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | regenerate endurance damage for duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 pulses (70 seconds)&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | when stationary causes party members to glow (assuming witchsight is on)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72871</id>
		<title>Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72871"/>
		<updated>2014-09-15T22:19:16Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Walontaun]] [[Category:Scribe Notes]] [[Category:Craig Harper]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Reclaiming Walontaun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Craig Harper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Grendel]] Mind/Water Mage -  played by Simon W&lt;br /&gt;
* [[Wordsmith]] Namer -  played by Errol&lt;br /&gt;
* TBA - played by Chris&lt;br /&gt;
* TBA - played by Dean &lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature]] Earth Mage, played by Joe&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to investigate the possibility for the original inhabitants of Walontaun to return home.&lt;br /&gt;
; Pay&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
!Title=&amp;quot;Eltan&amp;quot; | El&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+6 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 SC , +9 Damage, +17dam Undead etc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armor of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 defence, +1 damage reduction&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Eltan --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72870</id>
		<title>Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72870"/>
		<updated>2014-09-15T22:14:16Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Walontaun]] [[Category:Scribe Notes]] [[Category:Craig Harper]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Reclaiming Walontaun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Craig Harper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Grendel]] Mind/Water Mage -  played by Simon W&lt;br /&gt;
* [[Wordsmith]] Namer -  played by Errol&lt;br /&gt;
* TBA - played by Chris&lt;br /&gt;
* TBA - played by Dean &lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature]] Earth Mage, played by Joe&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to investigate the possibility for the original inhabitants of Walontaun to return home.&lt;br /&gt;
; Pay&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+6 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 SC , +9 Damage, +17dam Undead etc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72869</id>
		<title>Reclaiming Walontaun</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Reclaiming_Walontaun&amp;diff=72869"/>
		<updated>2014-09-15T22:13:18Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Walontaun]] [[Category:Scribe Notes]] [[Category:Craig Harper]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Reclaiming Walontaun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Craig Harper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
* [[Grendel]] Mind/Water Mage -  played by Simon W&lt;br /&gt;
* [[Wordsmith]] Namer -  played by Errol&lt;br /&gt;
* TBA - played by Chris&lt;br /&gt;
* TBA - played by Dean &lt;br /&gt;
* [[Etlan, Stupid stupid rat creature]] Earth Mage, played by Joe&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
: The party is hired to investigate the possibility for the original inhabitants of Walontaun to return home.&lt;br /&gt;
; Pay&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 814wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
People and places.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
and expenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.loot { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.loot th { text-align: center; width: 2em; }&lt;br /&gt;
table.loot td { text-align: center; }&lt;br /&gt;
table.loot th.itm,&lt;br /&gt;
table.loot td.itm { text-align: left; min-width: 15em; }&lt;br /&gt;
table.loot th.qty { width: 3em; }&lt;br /&gt;
table.loot td.qty { }&lt;br /&gt;
table.loot th.ef,&lt;br /&gt;
table.loot td.ef { text-align: left; min-width: 20em; }&lt;br /&gt;
table.loot td.val { text-align: right; min-width: 5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;loot&amp;quot; |&lt;br /&gt;
!class=&amp;quot;itm&amp;quot; | Item&lt;br /&gt;
!class=&amp;quot;qty&amp;quot; | Qty&lt;br /&gt;
!class=&amp;quot;ef&amp;quot;  | Effects&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | stuff&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;itm&amp;quot; | &lt;br /&gt;
|class=&amp;quot;qty&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot;  | &lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grendel&amp;quot; | Gr&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot;    | Wo&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+6 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 SC , +9 Damage, +17dam Undead etc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 mins&lt;br /&gt;
| &amp;lt;!-- Grendel --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Wordsmith --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
=== MilSci ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|+ Watches&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=72814</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=72814"/>
		<updated>2014-09-14T03:00:37Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Adventure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling / rat cross (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 24&amp;quot; prehensile tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat, but reliable as a front line fighter.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
811: Summer - [[SauRus&#039;s Curse Removal Quest]] &#039;&#039;&#039;GM&#039;&#039;&#039; Helen Sagers&lt;br /&gt;
&lt;br /&gt;
811: Autumn - [[Elemental as Anything]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
811: Winter - [[Twice as Cold]] &#039;&#039;&#039;GM&#039;&#039;&#039; Kelsie&lt;br /&gt;
&lt;br /&gt;
812: Winter - [[Wolves of Winter]] &#039;&#039;&#039;GM&#039;&#039;&#039; Deal Ellis&lt;br /&gt;
&lt;br /&gt;
812: Spring - [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
813: Autumn - [[Walk a Crooked Mile]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jim Arona&lt;br /&gt;
&lt;br /&gt;
813: Spring - [[Kill Them All]] &#039;&#039;&#039;GM&#039;&#039;&#039; Ian Wood&lt;br /&gt;
&lt;br /&gt;
814: Autumn - [[Send Lawyers, Knives and Money]] &#039;&#039;&#039;GM&#039;&#039;&#039; Bridget Dymock-Johnson&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Club_Members&amp;diff=71467</id>
		<title>Club Members</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Club_Members&amp;diff=71467"/>
		<updated>2014-06-07T05:27:54Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* 2014 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2014 ==&lt;br /&gt;
March 2014 - February 2015. $10 for individuals, $15 for households.&lt;br /&gt;
&lt;br /&gt;
# [[User:Bernard|Bernard H]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Antonio|Antonio]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Michaelm|Michael M]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Stephen|Stephen M]] ($15) {{Yes-I}}&lt;br /&gt;
# [[User:IanA|Ian A]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Kelsie|Kelsie M]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Mebh|Julia]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Menolly|Karen D]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Bernard|Bernard H]] ($10) {{Yes-I}} &#039;&#039;&#039;2nd Payment for this year&#039;&#039;&#039;&lt;br /&gt;
# [[User:Martin|Martin D]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Chris|Chris C]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Jono|Jono B]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Helen|Helen S]] ($10)&lt;br /&gt;
# [[User:Keith|Keith S]] ($15)&lt;br /&gt;
# [[User:IanW|Ian Wood]] ($10 for this year, $10 for last year, $16 for rulebook)&lt;br /&gt;
# [[User:Nathalanti|Joe P]] (Prepaid in 2013)&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
March 2013 - February 2014. $20 for Subscribing membership +$10 Family membership.&lt;br /&gt;
&lt;br /&gt;
# [[User:ErrolC|Errol C]] {{Yes-I}} ($25)&lt;br /&gt;
# [[User:Jono|Jono B]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Clare|Clare B]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Stephen|Stephen M]] {{Yes-I}} ($30)&lt;br /&gt;
# [[User:IanA|Ian A]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Quash|Sean E]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Keith|Keith S]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Jacqui|Jacqui S]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Chris|Chris C]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Glenn|Glenn D]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Bernard|Bernard H]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:William|William DJ]] {{Yes-I}} ($25)&lt;br /&gt;
# [[User:Bridgetjane|Bridget DJ]] {{Yes-I}} ($25)&lt;br /&gt;
# [[User:Kelsie|Kelsie M]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Martin|Martin D]] {{Yes-I}} ($20 - no printed SGT reqd)&lt;br /&gt;
# [[User:Dean Ellis|Dean]]&amp;amp; [[User:Michelle|Michelle]] {{Yes-I}} ($30)&lt;br /&gt;
# [[User:SimonW|Simon W]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:IanW|Ian W]]&lt;br /&gt;
# [[User:Michael P|Michael P]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Menolly|Karen D]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Michael|Michael S]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Nathalanti|Joe P]] {{Yes-I}} ($40) &lt;br /&gt;
# [[User:Neil|Neil D]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Mebh|Julia]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Michaelm|Michael M]] ($20) {{Yes-I}}&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
March 2012 - February 2013. $25 Subs&lt;br /&gt;
&lt;br /&gt;
# [[User:Stephen|Stephen M]] {{Yes-I}}&lt;br /&gt;
# [[User:Chris|Chris C]] {{Yes-I}}&lt;br /&gt;
# [[User:Keith|Keith S]] {{Yes-I}}&lt;br /&gt;
# [[User:Jacqui|Jacqui S]] {{Yes-I}}&lt;br /&gt;
# [[User:Martin|Martin D]] {{Yes-I}}&lt;br /&gt;
# [[User:Neil|Neil D]] {{Yes-I}}&lt;br /&gt;
# [[User:IanW|Ian W]] {{Yes-I}} ($35 paid, $10cr)&lt;br /&gt;
# [[User:Dean Ellis|Dean E]] {{Yes-I}}&lt;br /&gt;
# [[User:Michelle|Michelle E]] {{Yes-I}}&lt;br /&gt;
# [[User:Menolly|Karen D]] {{Yes-I}}&lt;br /&gt;
# [[User:Kelsie|Kelsie M]] {{Yes-I}}&lt;br /&gt;
# [[User:Jono|Jono B]] {{Yes-I}}&lt;br /&gt;
# [[User:Quash|Sean E]] {{Yes-I}}&lt;br /&gt;
# [[User:Michaelm|Michael M]] {{Yes-I}}&lt;br /&gt;
# [[User:Bernard|Bernard H]] {{Yes-I}}&lt;br /&gt;
# [[User:SimonW|Simon W]] {{Yes-I}}&lt;br /&gt;
# [[User:Michael P|Michael P]] {{Yes-I}}&lt;br /&gt;
# [[User:Mhaycock|Mike H]] {{Yes-I}}&lt;br /&gt;
# [[User:William|William DJ]] {{Yes-I}}&lt;br /&gt;
# [[User:Bridgetjane|Bridget DJ]] {{Yes-I}}&lt;br /&gt;
# [[User:Nathalanti|Joe P]] {{Yes-I}}&lt;br /&gt;
# [[User:Helen|Helen S]] {{Yes-I}}&lt;br /&gt;
# [[User:IanA|Ian A]] {{Yes-I}}&lt;br /&gt;
# [[User:Cattelite|Julie M]] {{Yes-I}}&lt;br /&gt;
# [[User:ErrolC|Errol C]] {{Yes-I}}&lt;br /&gt;
# [[User:MTB|Mike Y]] {{Yes-I}}&lt;br /&gt;
# [[User:Velcanthus|Jim A]] {{Yes-I}}&lt;br /&gt;
# [[User:Michael|Michael S]] {{Yes-I}} ($20)&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rulebook_Orders&amp;diff=71316</id>
		<title>Rulebook Orders</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rulebook_Orders&amp;diff=71316"/>
		<updated>2014-06-02T07:00:49Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* 2 column original large print */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
== Orders for June 2014 Edition ==&lt;br /&gt;
Add your name, and the number of copies that you want (if more than 1), to the appropriate section below&lt;br /&gt;
&lt;br /&gt;
===Quotes (Steve to add):===&lt;br /&gt;
=== 3 column original size version ===&lt;br /&gt;
*Fabio Olgiati&lt;br /&gt;
*julia&lt;br /&gt;
*Simon White&lt;br /&gt;
*Ian Anderson&lt;br /&gt;
*Bernard Hoggins&lt;br /&gt;
&lt;br /&gt;
=== 2 column original large print ===&lt;br /&gt;
&lt;br /&gt;
*Joe Parker&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;= [[Rules]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rulebook_Orders&amp;diff=71315</id>
		<title>Rulebook Orders</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rulebook_Orders&amp;diff=71315"/>
		<updated>2014-06-02T07:00:15Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* 2 column original large print */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
== Orders for June 2014 Edition ==&lt;br /&gt;
Add your name, and the number of copies that you want (if more than 1), to the appropriate section below&lt;br /&gt;
&lt;br /&gt;
===Quotes (Steve to add):===&lt;br /&gt;
=== 3 column original size version ===&lt;br /&gt;
*Fabio Olgiati&lt;br /&gt;
*julia&lt;br /&gt;
*Simon White&lt;br /&gt;
*Ian Anderson&lt;br /&gt;
*Bernard Hoggins&lt;br /&gt;
&lt;br /&gt;
=== 2 column original large print ===&lt;br /&gt;
&lt;br /&gt;
Joe Parker&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;= [[Rules]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71173</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71173"/>
		<updated>2014-05-13T05:41:18Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* seir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seirs Parade, we opt for the smaller Seir parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with Galathar Tempest.&lt;br /&gt;
&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point, fisty-cuffs ensues for all. With some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one, spot the assassin that was trying to kill her, Pierre wrestles the assassin to the ground and then Human swaps the disguises of our resident Nameless Noble and Lady Mourn. With our new found assassin and assassination attempt we politely excuse ourselves from the engagement an go back taking the Cockatrice blood coated dagger with us.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Any major trickery or thievery needs to have a donation to Seir or be noticed. Donations measured by individuals doing said event, enough to appease Seir.&lt;br /&gt;
&lt;br /&gt;
Our three favours for Seir are&lt;br /&gt;
*Assassinate lady J&lt;br /&gt;
*Bring body to Seirs temple&lt;br /&gt;
*Bring Glove of Istoo to Seirs Temple ont the dusk of the 3rd day.&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3  rank 7 warrior Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crown, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*devils sword&lt;br /&gt;
*devils whip&lt;br /&gt;
*elemental earth&lt;br /&gt;
*4 collars&lt;br /&gt;
*5 amulets&lt;br /&gt;
*lumps of obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71172</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71172"/>
		<updated>2014-05-13T05:40:43Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* seir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seirs Parade, we opt for the smaller Seir parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with Galathar Tempest.&lt;br /&gt;
&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point, fisty-cuffs ensues for all. With some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one, spot the assassin that was trying to kill her, Pierre wrestles the assassin to the ground and then Human swaps the disguises of our resident Nameless Noble and Lady Mourn. With our new found assassin and assassination attempt we politely excuse ourselves from the engagement an go back taking the Cockatrice blood coated dagger with us.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Any major trickery or thievery needs to have a donation to Seir or be noticed. Donations measured by individuals doing said event, enough to appease Seir.&lt;br /&gt;
&lt;br /&gt;
Our three favours for Seir are&lt;br /&gt;
:Assassinate lady J&lt;br /&gt;
:Bring body to Seirs temple&lt;br /&gt;
:Bring Glove of Istoo to Seirs Temple ont the dusk of the 3rd day.&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3  rank 7 warrior Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crown, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*devils sword&lt;br /&gt;
*devils whip&lt;br /&gt;
*elemental earth&lt;br /&gt;
*4 collars&lt;br /&gt;
*5 amulets&lt;br /&gt;
*lumps of obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71171</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71171"/>
		<updated>2014-05-13T05:00:59Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Observations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seirs Parade, we opt for the smaller Seir parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with Galathar Tempest.&lt;br /&gt;
&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point, fisty-cuffs ensues for all. With some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one, spot the assassin that was trying to kill her, Pierre wrestles the assassin to the ground and then Human swaps the disguises of our resident Nameless Noble and Lady Mourn. With our new found assassin and assassination attempt we politely excuse ourselves from the engagement an go back taking the Cockatrice blood coated dagger with us.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3  rank 7 warrior Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crown, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*devils sword&lt;br /&gt;
*devils whip&lt;br /&gt;
*elemental earth&lt;br /&gt;
*4 collars&lt;br /&gt;
*5 amulets&lt;br /&gt;
*lumps of obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71170</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71170"/>
		<updated>2014-05-13T05:00:06Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* The parade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seirs Parade, we opt for the smaller Seir parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with Galathar Tempest.&lt;br /&gt;
&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point, fisty-cuffs ensues for all. With some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one, spot the assassin that was trying to kill her, Pierre wrestles the assassin to the ground and then Human swaps the disguises of our resident Nameless Noble and Lady Mourn. With our new found assassin and assassination attempt we politely excuse ourselves from the engagement an go back taking the Cockatrice blood coated dagger with us.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3 Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crown, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*devils sword&lt;br /&gt;
*devils whip&lt;br /&gt;
*elemental earth&lt;br /&gt;
*4 collars&lt;br /&gt;
*5 amulets&lt;br /&gt;
*lumps of obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71169</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71169"/>
		<updated>2014-05-13T04:57:19Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* The parade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seirs Parade, we opt for the smaller Seir parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with Aladar Tempest.&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point for no apparent reason. With some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one, spot the assassin that was trying to kill her, Pierre wrestles the assassin to the ground and then Human swaps the disguises of our resident Nameless Noble and Lady Mourn. With our new found assassin and assassination attempt we politely excuse ourselves from the engagement an go back taking the Cockatrice blood coated dagger with us.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3 Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crown, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*devils sword&lt;br /&gt;
*devils whip&lt;br /&gt;
*elemental earth&lt;br /&gt;
*4 collars&lt;br /&gt;
*5 amulets&lt;br /&gt;
*lumps of obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71168</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71168"/>
		<updated>2014-05-13T04:55:33Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seirs Parade, we opt for the smaller Seir parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with [][][].&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point for no apparent reason. With some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one, spot the assassin that was trying to kill her, Pierre wrestles the assassin to the ground and then Human swaps the disguises of our resident Nameless Noble and Lady Mourn. With our new found assassin and assassination attempt we politely excuse ourselves from the engagement an go back taking the Cockatrice blood coated dagger with us.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3 Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crown, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*devils sword&lt;br /&gt;
*devils whip&lt;br /&gt;
*elemental earth&lt;br /&gt;
*4 collars&lt;br /&gt;
*5 amulets&lt;br /&gt;
*lumps of obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71167</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71167"/>
		<updated>2014-05-13T04:52:26Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* The parade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seirs Parade, we opt for the smaller Seir parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with [][][].&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point for no apparent reason. With some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one, spot the assassin that was trying to kill her, Pierre wrestles the assassin to the ground and then Human swaps the disguises of our resident Nameless Noble and Lady Mourn. With our new found assassin and assassination attempt we politely excuse ourselves from the engagement an go back taking the Cockatrice blood coated dagger with us.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3 Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crow, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*sword whip element earth 4 collars 5 amulets obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71166</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71166"/>
		<updated>2014-05-13T04:23:02Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* The parade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
Given the choice of being in Aims Parade or Seers Parade, we opt for the smaller Seer parade, allowing Lady Mourn Desolate Sky to be in the Aim parade. With assistance from Desolate Sky&#039;s majordomo and illusions plus disguises we manage to look enough like Lady Mourn Desolate Sky to pass most inspections.&lt;br /&gt;
During the Parade we are greeted as a Drow Noble House should be and received an invitation to dinner with [][][].&lt;br /&gt;
Chaos ensues after the parades apparently meet at the same point for no apparent reason and with some quick hands, sly spell casting and fancy footwork we manage to disapear our Lady Mourn down a side ally and get to the real one.&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3 Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crow, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*sword whip element earth 4 collars 5 amulets obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71165</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71165"/>
		<updated>2014-05-13T04:05:48Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* The temple of the gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armor and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with the crown(for the thieves guild), the robes, spear and glove of Istoo.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3 Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crow, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*sword whip element earth 4 collars 5 amulets obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71164</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71164"/>
		<updated>2014-05-13T04:01:44Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Into the Drow citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The prophecy==&lt;br /&gt;
&lt;br /&gt;
When the six stars fall from the sky,&lt;br /&gt;
And the son of one of the most high is released, &lt;br /&gt;
Then the four shall walk abroad once more,&lt;br /&gt;
&lt;br /&gt;
*the son is Michaels son. Michael son should not trust the willing one.&lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell.&lt;br /&gt;
Additionally the Streets are literally paved with gold, small samples taken to verify quality.&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==The the thieves guild==&lt;br /&gt;
Located in the heart of the city, has commissioned us with the escape of a slave. Mission Accomplished&lt;br /&gt;
We are now members of the guild and the next job is to access the temple of Istoo and steal the crown used for the rituals.&lt;br /&gt;
They provide us with a detailed map of Istoo Temple, along with informations of the dangers within&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
==The temple of the gods==&lt;br /&gt;
&lt;br /&gt;
We spend 2 days plotting our heist.&lt;br /&gt;
We visit the temple during the day, as well as inspecting it with wizard eye at night. We also approach the temple from the sewers.&lt;br /&gt;
&lt;br /&gt;
The temple has 4 change of the guards, which take place at regular interval. The temple is surrounded by a moat, filled with water and water elementals. It has a preliminary courtyard which is patrolled by a devil. The second part of the temple comprise of a covered maze. It has the ability to detect if the being inside is a true Drow. If not, the walker will be lead to a trap and certain death. A second courtyard patrolled by a chimera comes next. The Chimera could be easily charmed by a troubadour. The open roof of the fortification gets covered in a diamond wed at night, and is patrolled by the spiders, whoâ€™s number is never been identified. It takes 30 minutes for the web to be erected, and it dissipate with sunlight. Before getting to the chamber of the artifact there is a room of darkness which has a detailed step pattern to follow. Anyone straying from the path has never been found. The temple has a preparation room for their priest. It has a latrine which is easily accessible from the sewers.   &lt;br /&gt;
&lt;br /&gt;
The plan is to access the temple with the evening changes of the guards, sneak past the devil, climb above the maze, before the spiders spin their webs. Sneak past the Chimera, and finally access the artifacts room, via the accurate step pattern in the room of darkness.&lt;br /&gt;
&lt;br /&gt;
Before entering the temple we suit up with our armour and under invisibility spell we proceed in executing the plan. No one notice our presence so we easily sneak past everyone and enter the artifact room.&lt;br /&gt;
&lt;br /&gt;
In the room we find the artifacts used by the priests during the ceremony along with the tiles and vessel used for the Supposed random selection of the sacrifices. We also discover a secret compartment which hides a different set of 8 tiles made of formally living material. This allow the priest to manipulate and cheat the system.&lt;br /&gt;
We remove the tiles along with some of the artifacts.&lt;br /&gt;
We go and inspect the preparation room where we find enough myrrh for Villa to perform an anti-scrying ritual.&lt;br /&gt;
We exit the temple, undetected, via the latrine.&lt;br /&gt;
After storing the artifacts in the Assassinâ€™s Inn room and performing the ritual, we bring the crown to the guild of Thieves, and we return to our Lady to report our findings. &lt;br /&gt;
We plot the next step. The plan is to bring the tiles to Lady Ravaged Visage, since she is unpredictable and usually acts before thinking, and let her discover the secret of the temple and see the Drow society unravel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The parade==&lt;br /&gt;
&lt;br /&gt;
==The meeting==&lt;br /&gt;
Audwin of hartmoor.&lt;br /&gt;
&lt;br /&gt;
==The patient==&lt;br /&gt;
*Haldir. Comes from the woods. Eldar. &lt;br /&gt;
*Wizard seems to have all branches of magic&lt;br /&gt;
*Ascension war &lt;br /&gt;
*astronia betrayed us all. Sier. Newly ascended gods had a plan to steel the human gods realms&lt;br /&gt;
==The underground==&lt;br /&gt;
*The forum,  the administration buildings on the island. &lt;br /&gt;
*the commerce exchange is in the yellow quarter. The tower of sorcery is in the yellow quarter&lt;br /&gt;
* the tower of bones is in the mage quarter&lt;br /&gt;
*the historic records are in libraries , one is near the Senate and&lt;br /&gt;
==seir==&lt;br /&gt;
Assassinate lady J&lt;br /&gt;
Bring body + glove to temple in 3 days&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alandis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The city is patrolled by groups of groups 15 guards. Each group includes 2 Muls, 2 giant insects, 2 magic users, and warriors up to rank 5. All groups are headed by a Drow.&lt;br /&gt;
&lt;br /&gt;
A second type of guards group patrol the city and is composed by 3 Drow. &lt;br /&gt;
&lt;br /&gt;
All Guards look well practiced and experienced, however the look more interested on what does happen inside the city walls, and not worried about what does happen outside of it.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet,2 green, yellow&lt;br /&gt;
*dagger &lt;br /&gt;
*poison dagger&lt;br /&gt;
*wand&lt;br /&gt;
*coins&lt;br /&gt;
*mail shirt&lt;br /&gt;
*a potion&lt;br /&gt;
*soul catchers * 40 and a lizard&lt;br /&gt;
*60 soul coins&lt;br /&gt;
*a magical spyglass&lt;br /&gt;
*a bird coin for getting in touch with the resistance&lt;br /&gt;
*seven protection from good amulets&lt;br /&gt;
*small case of vibrating quills&lt;br /&gt;
*299 soul coins (50 offered to Sier&#039;s temple)&lt;br /&gt;
*50 soul coins&lt;br /&gt;
*Istoo temple Spear&lt;br /&gt;
*Istoo temple robe&lt;br /&gt;
*Istoo temple Tome &lt;br /&gt;
*Istoo temple Glove&lt;br /&gt;
*Istoo temple Silver sword&lt;br /&gt;
*Istoo temple Crow, This is the commissioned item from the thievesâ€™ guild and is handed to them.&lt;br /&gt;
*1 slave with a Green Medallion&lt;br /&gt;
*30,000 worth of jewels and gems&lt;br /&gt;
*4 potions &lt;br /&gt;
*1 small potion vial&lt;br /&gt;
*sword whip element earth 4 collars 5 amulets obsidian&lt;br /&gt;
&lt;br /&gt;
= Prisoner Interrogation=&lt;br /&gt;
Priests of Alloces have commissioned the Killing of High Lady Mourne Desolate-Sky&lt;br /&gt;
&lt;br /&gt;
The Commissioned assassin is an alchemist and merchant from Urklash. He has been paid handsomely for the murder and has all his money stashed in a room of a nearby inn, along with his personal slave. His other slaves, 6 of them, have been left with a merchant in his home town.&lt;br /&gt;
&lt;br /&gt;
He provides us with a map of the temple as well as recipes for poison potions. &lt;br /&gt;
&lt;br /&gt;
He gives us details of two new poisons, one is a paralysing poison derived from a spider, and the second one is a fruit. Once eaten (about Â½ a fruit) it will melt the insides. The effects will take 30 minutes to kill. The seeds might root inside the dying body.&lt;br /&gt;
&lt;br /&gt;
We plot to move the 6 slaves from Urklash to Lady Mourne Household.&lt;br /&gt;
&lt;br /&gt;
We also retrieve the assassin personal slave along with his possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*Sier and Aim are at odds&lt;br /&gt;
*bune has cocatrice poison&lt;br /&gt;
* the Drow are running out of slaves,  and soon won&#039;t be able to feed the city&lt;br /&gt;
*the priests of allocies want a war and sent assassins&lt;br /&gt;
*there are slave camps outside the city&lt;br /&gt;
*jssin infinite hatred support services the war&lt;br /&gt;
*holicast against the war&lt;br /&gt;
*galathar tempest made lots of slaves.&lt;br /&gt;
*large demand for slaves.&lt;br /&gt;
*the Drow control the pass to korath&lt;br /&gt;
* 40 years smoking magma.&lt;br /&gt;
* Recently 6 stars have fallen just outside the city walls. &lt;br /&gt;
* 500 slaves traded per day. &lt;br /&gt;
* korath will use up slaves in 20 years&lt;br /&gt;
* the city is well defended,  some rank 5 warrior&#039;s.  &lt;br /&gt;
* the previous queen ascended and this is why the queen might be getting slaves&lt;br /&gt;
*the leader of the slave resistance is called Takor One-eye&lt;br /&gt;
*Istoo is the temple in the middle the city&lt;br /&gt;
* slave 100 is hiding and from kithan&lt;br /&gt;
*4 emperors.  Leviathan Araman appolian and Istoo.  Sons of Bale the first immortal&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71016</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=71016"/>
		<updated>2014-04-01T04:12:24Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs &amp;#039;n&amp;#039; Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week. &lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 Defense +1 prot&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 Str / end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hours&lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 Str&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 MD&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70930</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70930"/>
		<updated>2014-03-25T06:37:28Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs &amp;#039;n&amp;#039; Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week. &lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 124 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 116 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 141-289 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 85 + MD being lowest 224 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 91 + rank chance for most things, some are 5 x rank + Perception. So 113, or 111+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 194&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 31 + Perception. Perceive tactics 56 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 56 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70929</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70929"/>
		<updated>2014-03-25T05:21:12Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs &amp;#039;n&amp;#039; Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week. &lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; Rank 13. 123 base chance, time reduced by 26 mins for 1 hour procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; Rank 19. 115 + Base stat(GM Choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; Rank 28. Lots of formula using between 5 x rank and 11 x rank. so bonus is 140-288 + Perception or MD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; Rank 29. Same as thief basically, but if spy is a higher value, can use instead. 3 x rank to 7 x rank usually. 84 + MD being lowest 223 + MD being highest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; Rank 22. 90 + rank chance for most things, some are 5 x rank + Perception. So 112, or 110+ perception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; Rank 11. +22 defense, +11 Iniative, +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; Rank 11. rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Rank 33! 3 x Characters Ag + 193&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; Rank 5. 30 + Perception. Perceive tactics 55 + Perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; Rank 6. 30% discount on common items or 9% markup on selling common items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; Rank 7. 55 + 3 x Agi or 3 x PB, whatever is more appropiate.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70928</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70928"/>
		<updated>2014-03-25T04:03:19Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs &amp;#039;n&amp;#039; Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Party.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young Party Leader/person to blame&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott Party Mil Sci&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden Party Scribe&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week. &lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell&lt;br /&gt;
&lt;br /&gt;
==The sewers==&lt;br /&gt;
&lt;br /&gt;
We are sent to the sewers to clear a blockage.&lt;br /&gt;
We meet Lord smoking ash,  a vampire.  He is owed a debt by Lord smoking ash junior, a deciple of bune.&lt;br /&gt;
&lt;br /&gt;
As a reward we are given a day off. &lt;br /&gt;
Meet at the plaza at dusk.&lt;br /&gt;
&lt;br /&gt;
==Observations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human the Fool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portal to Drow Territory Via the plain of [[Salla&#039;m&#039;karr]] several seagoing vessels from the plain also in evidence.&lt;br /&gt;
&lt;br /&gt;
Sea elves are among the captured slaves their lands having fallen within the last season or so.&lt;br /&gt;
&lt;br /&gt;
Given that power in Terranova is viewed in terms of number of slaves, should advise any nobles dealing with the Drow to copy the amulets and have all their retainers wear them so the Drow understand they are persons of rank/note.&lt;br /&gt;
&lt;br /&gt;
==Buffs &#039;n&#039; Stuff==&lt;br /&gt;
{| cellspacking = 1 border = 1 |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;1&amp;quot; | Al &lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;2&amp;quot; | Pi&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;3&amp;quot; | Vl&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;4&amp;quot; | Bo&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;5&amp;quot; | Hu&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;6&amp;quot; | Pr&lt;br /&gt;
!width=&amp;quot;25&amp;quot; Title=&amp;quot;7&amp;quot; | El&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Armour of Earth&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &amp;amp;nbsp;Waters of MD&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- 1 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 7 --&amp;gt; N&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troubadour&#039;&#039;&#039; 19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; 28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; 22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039; 11 - +22 def +11 IV +2 damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; 11 - rear hex + 11 damage 16% chance to spec. Surprise 27% front hex 8%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; 33 3 x Characters Ag + 193&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtier&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet&lt;br /&gt;
=information=&lt;br /&gt;
*Ash alliance- runs Terranova&lt;br /&gt;
* Ashen dawn family&lt;br /&gt;
* Lord Arl, infinite  hatred. Neighbours&lt;br /&gt;
* Lady hastos of the blood moon family&lt;br /&gt;
* Lord falin inferno , is odd&lt;br /&gt;
* there are fake amulets.&lt;br /&gt;
* families,  Ashen dawn,  blood moon,  desolate sky, ravaged visage,  infinite hatred,  staking menace. &lt;br /&gt;
* smoking ash  mostly died out. &lt;br /&gt;
* basalt high priest of the temple gods. Prime target. For thieves &lt;br /&gt;
* interval Ashen dawn is conspiring to get himself declared legally female. He started the war.  To curry favour.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70781</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70781"/>
		<updated>2014-03-11T10:50:37Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Into the Drow citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Expressions of Interest.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
Game now full.&lt;br /&gt;
==The job==&lt;br /&gt;
*contact must be confidential. Must not share that we are from Seagate&lt;br /&gt;
* guild would like any information on our employer&lt;br /&gt;
* why did the Drow go to war&lt;br /&gt;
* how prepared for war are the Drow&lt;br /&gt;
*Drow have been taking slaves and are good at looking for magic items&lt;br /&gt;
* employer lady mourn desolate sky&lt;br /&gt;
==rep from Pirate==&lt;br /&gt;
*Carlos&lt;br /&gt;
Will drop us off with real slavers, Pirate has a man on in inside called Miguel.&lt;br /&gt;
*what do the Drow trade in?&lt;br /&gt;
&lt;br /&gt;
Dinner and drinking.  Then we travel to new terra. It is hot and there are wild animals.  We are chained and put to work on a galley.  The galley is controlled by skirt wearing hobits&lt;br /&gt;
We row for a week. &lt;br /&gt;
&lt;br /&gt;
==Into the Drow citadel==&lt;br /&gt;
We come to a Drow citadel on an island. &lt;br /&gt;
There&#039;s distinian vessel. &lt;br /&gt;
There&#039;s vessels from Azure&lt;br /&gt;
&lt;br /&gt;
We see a team of guards inspecting the galley.  We get hosed down and cavity searched.&lt;br /&gt;
 There&#039;s lots of hobbits slaves,  humans,  a few elves,  half dwarf/giants called mul. &lt;br /&gt;
 The cave is made of bound stone.&lt;br /&gt;
&lt;br /&gt;
*the elf is from the blessed Isles. The Drow have conquered them.&lt;br /&gt;
*we meet Sir Jackson from aladar&lt;br /&gt;
*erlan the chatelean for lady mourn, we are given amulets which need to be coloured&lt;br /&gt;
&lt;br /&gt;
* courtier blue&lt;br /&gt;
* orange is a cook&lt;br /&gt;
* red fighter&lt;br /&gt;
* purple mage &lt;br /&gt;
&lt;br /&gt;
Outside there are strange insect creatures.  Many slaves . We are marched off through the city. The city is clean and tidy and doesn&#039;t smell&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*A point in endurance,  strength, or will power&lt;br /&gt;
*one slave amulet&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70748</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70748"/>
		<updated>2014-03-10T13:56:50Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Expressions of Interest.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden&lt;br /&gt;
:[[Eltan aka Stupid Stupid Rat Creature]] Earth Mage and fighter with speed. played by Joe Parker&lt;br /&gt;
Game now full.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70747</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70747"/>
		<updated>2014-03-10T13:56:02Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling / rat cross (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 24&amp;quot; prehensile tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat, but reliable as a front line fighter.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
811: Summer - [[SauRus&#039;s Curse Removal Quest]] &#039;&#039;&#039;GM&#039;&#039;&#039; Helen Sagers&lt;br /&gt;
&lt;br /&gt;
811: Autumn - [[Elemental as Anything]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
811: Winter - [[Twice as Cold]] &#039;&#039;&#039;GM&#039;&#039;&#039; Kelsie&lt;br /&gt;
&lt;br /&gt;
812: Winter - [[Wolves of Winter]] &#039;&#039;&#039;GM&#039;&#039;&#039; Deal Ellis&lt;br /&gt;
&lt;br /&gt;
812: Spring - [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
813: Autumn - [[Walk a Crooked Mile]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jim Arona&lt;br /&gt;
&lt;br /&gt;
813: Spring - [[Kill Them All]] &#039;&#039;&#039;GM&#039;&#039;&#039; Ian Wood&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70746</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70746"/>
		<updated>2014-03-10T13:53:18Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Adventure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 18&amp;quot; tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
811: Summer - [[SauRus&#039;s Curse Removal Quest]] &#039;&#039;&#039;GM&#039;&#039;&#039; Helen Sagers&lt;br /&gt;
&lt;br /&gt;
811: Autumn - [[Elemental as Anything]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
811: Winter - [[Twice as Cold]] &#039;&#039;&#039;GM&#039;&#039;&#039; Kelsie&lt;br /&gt;
&lt;br /&gt;
812: Winter - [[Wolves of Winter]] &#039;&#039;&#039;GM&#039;&#039;&#039; Deal Ellis&lt;br /&gt;
&lt;br /&gt;
812: Spring - [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
813: Autumn - [[Walk a Crooked Mile]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jim Arona&lt;br /&gt;
&lt;br /&gt;
813: Spring - [[Kill Them All]] &#039;&#039;&#039;GM&#039;&#039;&#039; Ian Wood&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70745</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70745"/>
		<updated>2014-03-10T13:52:41Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Adventure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 18&amp;quot; tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
811: Summer - [[SauRus&#039;s Curse Removal Quest]] &#039;&#039;&#039;GM&#039;&#039;&#039; Helen Sagers&lt;br /&gt;
&lt;br /&gt;
811: Autumn - [[Elemental as Anything]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
811: Winter - [[Twice as Cold]] &#039;&#039;&#039;GM&#039;&#039;&#039; Kelsie&lt;br /&gt;
&lt;br /&gt;
812: Winter - [[Wolves of Winter]] &#039;&#039;&#039;GM&#039;&#039;&#039; Deal Ellis&lt;br /&gt;
&lt;br /&gt;
812: Spring - [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
813: Autumn - [[Walk A Crooked Mile]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jim Arona&lt;br /&gt;
&lt;br /&gt;
813: Spring - [[Kill Them All]] &#039;&#039;&#039;GM&#039;&#039;&#039; Ian Wood&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70744</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70744"/>
		<updated>2014-03-10T13:48:34Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Adventure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 18&amp;quot; tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
811: Summer - [[SauRus&#039;s Curse Removal]] &#039;&#039;&#039;GM&#039;&#039;&#039; Helen Sagers&lt;br /&gt;
&lt;br /&gt;
811: Autumn - [[Elemental as Anything]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
811: Winter - [[Twice as Cold]] &#039;&#039;&#039;GM&#039;&#039;&#039; Kelsie&lt;br /&gt;
&lt;br /&gt;
812: Winter - [[Wolves of Winter]] &#039;&#039;&#039;GM&#039;&#039;&#039; Deal Ellis&lt;br /&gt;
&lt;br /&gt;
812: Spring - [[Our Two Main Weapons are Suprise, Stealth, and a Mountain of Skulls... wait.]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70743</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70743"/>
		<updated>2014-03-10T13:42:47Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Adventure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 18&amp;quot; tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
811: Summer - [[SauRus&#039;s Curse Removal]] &#039;&#039;&#039;GM&#039;&#039;&#039; Helen Sagers&lt;br /&gt;
&lt;br /&gt;
811: Autumn - [[Elemental as Anything]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
811: Winter - [[Twice as Cold]] &#039;&#039;&#039;GM&#039;&#039;&#039; Kelsie&lt;br /&gt;
&lt;br /&gt;
812: Winter - [[Wolves of Winter]] &#039;&#039;&#039;GM&#039;&#039;&#039; Deal Ellis&lt;br /&gt;
&lt;br /&gt;
812: Spring - [[Our Two Main Weapons are Suprise and&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70742</id>
		<title>Send Lawyers, Knives and Money</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Send_Lawyers,_Knives_and_Money&amp;diff=70742"/>
		<updated>2014-03-10T13:36:21Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;High Lady Mourne Desolate-Sky of the City of Dylath in Terranova is in a spot of bother. It is so troublesome she has asked the merchants of Parties Interested in Riches And Trade Everywhere if they could acquire any slaves able to help her out. [[PIRATE]] assures the Guild that any such slavery will be of limited duration.&lt;br /&gt;
&lt;br /&gt;
This adventure would be ideal for those looking for masterworks in Spy, Thief, Courtier and Troubadour.&lt;br /&gt;
Warning - in this game you probably won&#039;t be taking any of your own gear.&lt;br /&gt;
&lt;br /&gt;
;Expressions of Interest.&lt;br /&gt;
:[[Alandis]] played by Fabio&lt;br /&gt;
:[[Pierre the Halfling]] played by Ian A&lt;br /&gt;
:[[Villa]] played by Michael Young&lt;br /&gt;
:[[Boabdil]] played by Antonio&lt;br /&gt;
:[[Human the Fool]] played by Michael Scott&lt;br /&gt;
:[[Prudence]] played by Julia McSpadden&lt;br /&gt;
:[[Eltan]] Earth Mage and dodgy fighter with speed. played by Joe Parker&lt;br /&gt;
Game now full.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70741</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70741"/>
		<updated>2014-03-10T13:15:22Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Adventure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 18&amp;quot; tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
811: Summer - [[SauRus&#039;s Curse Removal]] &#039;&#039;&#039;GM&#039;&#039;&#039; Helen Sagers&lt;br /&gt;
&lt;br /&gt;
811:&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70740</id>
		<title>Eltan aka Stupid Stupid Rat Creature</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eltan_aka_Stupid_Stupid_Rat_Creature&amp;diff=70740"/>
		<updated>2014-03-10T12:52:08Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Joe Parker]]Eltan Rudra is a Halfling Earth mage played by Joe Parker&lt;br /&gt;
&lt;br /&gt;
Joined the guild 797WK&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Appears to be a very short halfling (2&#039;6&amp;quot;) with a portly build. Youthful in appearance, energetic and surprisingly agile. He&#039;s got whiskers, a longer angular face, long front teeth, and an 18&amp;quot; tail. This combined with the twitching of his nose makes him seem half rat, half halfling, but is somehow endearing. Eltan has a slightly improved sense of smell and good hearing if he puts his mind to it (No actual benefit).&lt;br /&gt;
&lt;br /&gt;
Eltan is renowned throughout the guild for his go along attitude and his willingness to do just about anything. Gullible to a major fault and after a few mishaps is now known as Stupid Stupid Rat Creature, courtesy of Dramus.&lt;br /&gt;
&lt;br /&gt;
Now a practiced Warrior, Ranger and Courtier his speed and agility make him excitable in combat.&lt;br /&gt;
&lt;br /&gt;
== Adventure History ==&lt;br /&gt;
&lt;br /&gt;
799: Summer - [http://dq.sf.org.nz/library/snsu9902.pdf Hobbitâ€™s Home] &#039;&#039;&#039;GM&#039;&#039;&#039; Francis&lt;br /&gt;
&lt;br /&gt;
802: Spring - [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] &#039;&#039;&#039;GM&#039;&#039;&#039; Zane Mendoza&lt;br /&gt;
&lt;br /&gt;
803: Winter - Six Impossible things before breakfast &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
803: Spring - [[Pet Show]] &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
804: Summer - Back to the Day &#039;&#039;&#039;GM&#039;&#039;&#039; Rosemary Mansfield&lt;br /&gt;
&lt;br /&gt;
805: Autumn - A trip to Bright &#039;&#039;&#039;GM&#039;&#039;&#039; Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
808: Autumn - [[The Legacy of Kael]] &#039;&#039;&#039;GM&#039;&#039;&#039; William Dymock&lt;br /&gt;
&lt;br /&gt;
808: Winter - [[The Sun, The Moon, and the Piper&#039;s Song]] &#039;&#039;&#039;GM&#039;&#039;&#039; Jacqui Smith&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
It should be noted that despite the epithets connotations I have a great deal of respect for Eltan and recommend him for any Guild Party. - [[Dramus]]&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Adventure_Wanted_March_2013&amp;diff=70540</id>
		<title>Adventure Wanted March 2013</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Adventure_Wanted_March_2013&amp;diff=70540"/>
		<updated>2014-03-03T03:39:06Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Medium Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category: Guild Meeting]]This page is for players who want to play on an adventure this session to list their character.  &lt;br /&gt;
Partly this is for players who can&#039;t make it to the meeting, partly it is to assist in &#039;capacity planning&#039;, if potential GMs know what the demand is they can consider adjusting their adventure to better suit the required levels.&lt;br /&gt;
&lt;br /&gt;
Some GMs allow sign up for adventures by adding your details to the appropriate adventure on the [[Scribe Notes#Summer 813 WK|Scribe Notes]] page.&lt;br /&gt;
&lt;br /&gt;
Please add the character you most want to play to the enumerated list (begin the line with a #) in the appropriate level group, with the following information in this order:  &lt;br /&gt;
 # Level - Nights you can play in order of preference - College - Race - Character - Player (*) &lt;br /&gt;
Suffix with an asterisk if you cannot attend the meeting.  &lt;br /&gt;
Afterwards list alternate characters you could play in an indented list under your first preference including whether this is an alternate or whether you are looking for a second game.&lt;br /&gt;
 # Level - Nights you can play in order of preference - College - Race - Character - Player (*) &lt;br /&gt;
 #* Level - Nights you can play in order of preference - College - Race - Character - Alternate/Second Game&lt;br /&gt;
&lt;br /&gt;
== Any Level ==&lt;br /&gt;
&lt;br /&gt;
== Low Level ==&lt;br /&gt;
&lt;br /&gt;
== Medium Level ==&lt;br /&gt;
# Med - Med/High - Wednesday (Others Negotiable) - Ice/Rune - Human - [[Veor]] - Bernard (*) &lt;br /&gt;
#* Med - High - Ash (Fire variant) - Elf - [[Sooty]] - Alternate&lt;br /&gt;
# Med - Med/High - Not Mondays/Wednesdays - Elf Air mage - [[Aurora]] - [[User:Keith | Keith]]&lt;br /&gt;
#* High - Celestial (Solar) Human - [[Phaeton]] - [[User:Keith | Keith]]&lt;br /&gt;
# Med - tuesday, monday - Illusion - Human - [[Human the Fool]] - Michael Scott&lt;br /&gt;
#* Med/high - tuesday, monday - Earth - Elf - [[Serra Angelus]] - Alternate&lt;br /&gt;
&lt;br /&gt;
== High Level ==&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Armour&amp;diff=70382</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Armour&amp;diff=70382"/>
		<updated>2014-02-23T11:29:52Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour is protection from damage, by default this refers to protection from physical damage (reducing current Fatigue) but can also refer to protection from physical damage to Endurance or protection from magical damage.&lt;br /&gt;
&lt;br /&gt;
The following terms are used to describe the types and effects of armour. &lt;br /&gt;
&lt;br /&gt;
Some items and abilities will have different behaviour from these definitions but these standard terms should be used wherever possible and describe the default behaviour with exceptions only where explicitly stated.&lt;br /&gt;
&lt;br /&gt;
=== Categories of Protection ===&lt;br /&gt;
Armour is defined in terms of the amount of protection it provides in the following categories:&lt;br /&gt;
; Fatigue Protection (FT Prot / FP)&lt;br /&gt;
: decreases damage from physical attacks to Fatigue. &lt;br /&gt;
: If not otherwise specified this is the kind of protection that armour provides. Also referred to as AP (Armour Protection).&lt;br /&gt;
; Endurance Protection (EN Prot / EP)&lt;br /&gt;
: decreases damage from physical attacks to Endurance.&lt;br /&gt;
: Does not normally stop the Endurance damage of a Specific Grievous result but normally applies against the rolled damage.&lt;br /&gt;
; Damage Reduction (DR)&lt;br /&gt;
: decreases damage from physical attacks to Fatigue and Endurance. Stacks with FT and EN Protection unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Qualifiers ====&lt;br /&gt;
; Ablative &lt;br /&gt;
: the protection is reduced by the damage it blocks.&lt;br /&gt;
; Magical &lt;br /&gt;
: applies to magical damage instead of physical.&lt;br /&gt;
Or more specific qualifiers may be used when the protection only applies to specific types of damage - e.g. vs Magical Fire, vs Undead Draining.&lt;br /&gt;
&lt;br /&gt;
=== Tiers of Protection ===&lt;br /&gt;
By default the tiers stack but there is no stacking within a tier (Greatest Effect Applies) unless explicitly specified otherwise.&lt;br /&gt;
; Aura &lt;br /&gt;
: a field that surrounds the characters, this protection that applies before any others. E.g. Titan Aura or circle of protection.&lt;br /&gt;
; Wielded &lt;br /&gt;
: the protection is interposed between the character and the attack. E.g. a Shield.&lt;br /&gt;
; Worn &lt;br /&gt;
: something that is worn. E.g. clothing, armour, tabards, cloaks, etc.&lt;br /&gt;
; Natural &lt;br /&gt;
: natural toughness/resistance/immunity. E.g. thick skin, being made of metal, dipped in the Styx as a baby.&lt;br /&gt;
&lt;br /&gt;
NB Magic resistance applies to a character and their possessions, reduced damage from resistance applies after the Aura, before Wielded or Worn.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, protection provided by magic is applied as part of the &#039;&#039;Worn&#039;&#039; tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
I am not sure where this is going. Much of this is not a standard part of the game (Endurance Armour, Damage Reduction, Spell Armour. Abilities/itmry of this kind are only to be found on adventure. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This is what we do not want&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A game where every ability conforms to some universal game syntax and for which there are no exceptions. &lt;br /&gt;
: because this is dry and sterile and boring and stifles the imagination and reduces the gaming experience to calculation and economics.&lt;br /&gt;
&#039;&#039;&#039;This is what we do want&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: non-standard abilities/itemry which, while cool, are unambiguous and easy to administer to a sensible reader.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What we need to crush out of players until their screams fade to whimpers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: questions like &amp;quot;Where it says &amp;lt;enter text player would like changed&amp;gt; do you mean &amp;lt;ludicrous interpretation that only a flatworm might consider&amp;gt; or do you mean &amp;lt;ludicrous interpretation, which is marginally less ridiculous than the previous one and which is the player&#039;s preference&amp;gt;?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have four types of damage avoidance:&lt;br /&gt;
# Protection - works vs physical damage that is not armour defeating (includes Ice Projectiles, Ice Bolt, Diamond Javelins and similar magic).&lt;br /&gt;
# Endurance Armour - works vs physical damage which is armour defeating but does not affect the special damage of Specific Grievious Injuries. Does not stack with Protection.&lt;br /&gt;
# Spell Armour - works vs magical damage (but not Ice Projectiles, Ice Bolt, Diamond Javelins, or similar magic)&lt;br /&gt;
# Damage Reduction - works vs all damage of any kind unless specifically ruled out (E.g. does not apply vs A Class damage, does not apply vs Lightning damage, etc) but beyond that stacks with Protection or Spell Armour. It does not stack with Endurance Armour, the greatest defense applies.&lt;br /&gt;
&lt;br /&gt;
I use the idea of tiers that Stephen has set out, although I don&#039;t think that anything is added by saying that there is no benefit to an aura on resisting. It is pointlessly exceptional, and in any cause players would simply seek to have its effectiveness doubled to counter the nerf.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I understand the basics of the game is Armour is protection, and should be the baseline. Within the rules their is no other protection except for specific things, like Natural Armour which does not stack with normal, you take the better of. Armour of Earth prevents 1 point of damage from each attack and that&#039;s a little open to interpretation if it works on spells or not. Most people assume it is only physical damage.&lt;br /&gt;
&lt;br /&gt;
In essence what I&#039;m trying to say is we have a scaling problem, 20 years ago protection was all we needed. GM&#039;s made things exciting by effects that reduced armour or spells that ignored it which seemed fair enough, and as a reward for surviving, players received items that helped negate such effects. Time and years later it&#039;s a neccesity to have endurance armour and spell armour and gods knows what else to stay alive at high levels. If we look at why we started playing this game, and what we enjoyed about it, it was a simple system that allowed interesting interpretations of the rules and that set it apart from other games. Too many types of damage and thus protection can confuse the issue.&lt;br /&gt;
&lt;br /&gt;
Endurance hits were always meant to be scary BECAUSE they bypassed armour, and anyone with a lucky blow could do huge damage. By adding endurance armour we&#039;re negating a fundamental part of the game and risking taking the whole level of the game to another tier.&lt;br /&gt;
As for spell armour, due to high games and the potential of spells to wreak havoc so quickly players needed a counter to mitigate the effects, so they have fatigue to strike back. Again this is a scale problem that high level players and their GM&#039;s have to deal with. Spells either hit so hard its obscene (falling star) or are used to strip fatigue (Dragon Flames). When these are used on both sides and GM&#039;s need to make it survivable without making NPC&#039;s stupid and players need a survival tactic as well. With spell armour this works for both sides as long as you have some.&lt;br /&gt;
The only feasable options I see from here really are returning to the games roots and scaling down high games in some effect, so players have a chance, or setting up an uncomplicated armour system so the game is not bogged down with questions to do with individual items and situations.&lt;br /&gt;
A quick suggestion I haven&#039;t thought through:&lt;br /&gt;
Armour = normal&lt;br /&gt;
Endurance = 1/3 Armour&lt;br /&gt;
Spell = 1/2 Normal&lt;br /&gt;
At low levels every bit will help, and high levels you&#039;ll get the spell and endurance protection you want, while still focusing on the base armour of the game.&lt;br /&gt;
Ablative like fire armour would work, and would provide the best protection, Damage reduction like Armour of Earth would affect everything, and as a GM and a player one value is all you need to work with.&lt;br /&gt;
&lt;br /&gt;
Joe Parker (Eltan / SSRC) (mostly in reply to Jim&#039;s comment)&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Armour&amp;diff=70381</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Armour&amp;diff=70381"/>
		<updated>2014-02-23T11:27:59Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour is protection from damage, by default this refers to protection from physical damage (reducing current Fatigue) but can also refer to protection from physical damage to Endurance or protection from magical damage.&lt;br /&gt;
&lt;br /&gt;
The following terms are used to describe the types and effects of armour. &lt;br /&gt;
&lt;br /&gt;
Some items and abilities will have different behaviour from these definitions but these standard terms should be used wherever possible and describe the default behaviour with exceptions only where explicitly stated.&lt;br /&gt;
&lt;br /&gt;
=== Categories of Protection ===&lt;br /&gt;
Armour is defined in terms of the amount of protection it provides in the following categories:&lt;br /&gt;
; Fatigue Protection (FT Prot / FP)&lt;br /&gt;
: decreases damage from physical attacks to Fatigue. &lt;br /&gt;
: If not otherwise specified this is the kind of protection that armour provides. Also referred to as AP (Armour Protection).&lt;br /&gt;
; Endurance Protection (EN Prot / EP)&lt;br /&gt;
: decreases damage from physical attacks to Endurance.&lt;br /&gt;
: Does not normally stop the Endurance damage of a Specific Grievous result but normally applies against the rolled damage.&lt;br /&gt;
; Damage Reduction (DR)&lt;br /&gt;
: decreases damage from physical attacks to Fatigue and Endurance. Stacks with FT and EN Protection unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Qualifiers ====&lt;br /&gt;
; Ablative &lt;br /&gt;
: the protection is reduced by the damage it blocks.&lt;br /&gt;
; Magical &lt;br /&gt;
: applies to magical damage instead of physical.&lt;br /&gt;
Or more specific qualifiers may be used when the protection only applies to specific types of damage - e.g. vs Magical Fire, vs Undead Draining.&lt;br /&gt;
&lt;br /&gt;
=== Tiers of Protection ===&lt;br /&gt;
By default the tiers stack but there is no stacking within a tier (Greatest Effect Applies) unless explicitly specified otherwise.&lt;br /&gt;
; Aura &lt;br /&gt;
: a field that surrounds the characters, this protection that applies before any others. E.g. Titan Aura or circle of protection.&lt;br /&gt;
; Wielded &lt;br /&gt;
: the protection is interposed between the character and the attack. E.g. a Shield.&lt;br /&gt;
; Worn &lt;br /&gt;
: something that is worn. E.g. clothing, armour, tabards, cloaks, etc.&lt;br /&gt;
; Natural &lt;br /&gt;
: natural toughness/resistance/immunity. E.g. thick skin, being made of metal, dipped in the Styx as a baby.&lt;br /&gt;
&lt;br /&gt;
NB Magic resistance applies to a character and their possessions, reduced damage from resistance applies after the Aura, before Wielded or Worn.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, protection provided by magic is applied as part of the &#039;&#039;Worn&#039;&#039; tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
I am not sure where this is going. Much of this is not a standard part of the game (Endurance Armour, Damage Reduction, Spell Armour. Abilities/itmry of this kind are only to be found on adventure. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This is what we do not want&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A game where every ability conforms to some universal game syntax and for which there are no exceptions. &lt;br /&gt;
: because this is dry and sterile and boring and stifles the imagination and reduces the gaming experience to calculation and economics.&lt;br /&gt;
&#039;&#039;&#039;This is what we do want&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: non-standard abilities/itemry which, while cool, are unambiguous and easy to administer to a sensible reader.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What we need to crush out of players until their screams fade to whimpers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: questions like &amp;quot;Where it says &amp;lt;enter text player would like changed&amp;gt; do you mean &amp;lt;ludicrous interpretation that only a flatworm might consider&amp;gt; or do you mean &amp;lt;ludicrous interpretation, which is marginally less ridiculous than the previous one and which is the player&#039;s preference&amp;gt;?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have four types of damage avoidance:&lt;br /&gt;
# Protection - works vs physical damage that is not armour defeating (includes Ice Projectiles, Ice Bolt, Diamond Javelins and similar magic).&lt;br /&gt;
# Endurance Armour - works vs physical damage which is armour defeating but does not affect the special damage of Specific Grievious Injuries. Does not stack with Protection.&lt;br /&gt;
# Spell Armour - works vs magical damage (but not Ice Projectiles, Ice Bolt, Diamond Javelins, or similar magic)&lt;br /&gt;
# Damage Reduction - works vs all damage of any kind unless specifically ruled out (E.g. does not apply vs A Class damage, does not apply vs Lightning damage, etc) but beyond that stacks with Protection or Spell Armour. It does not stack with Endurance Armour, the greatest defense applies.&lt;br /&gt;
&lt;br /&gt;
I use the idea of tiers that Stephen has set out, although I don&#039;t think that anything is added by saying that there is no benefit to an aura on resisting. It is pointlessly exceptional, and in any cause players would simply seek to have its effectiveness doubled to counter the nerf.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I understand the basics of the game is Armour is protection, and should be the baseline. Within the rules their is no other protection except for specific things, like Natural Armour which does not stack with normal, you take the better of. Armour of Earth prevents 1 point of damage from each attack and that&#039;s a little open to interpretation if it works on spells or not. Most people assume it is only physical damage.&lt;br /&gt;
&lt;br /&gt;
In essence what I&#039;m trying to say is we have a scaling problem, 20 years ago protection was all we needed. GM&#039;s made things exciting by effects that reduced armour or spells that ignored it which seemed fair enough, and as a reward for surviving, players received items that helped negate such effects. Time and years later it&#039;s a neccesity to have endurance armour and spell armour and gods knows what else to stay alive at high levels. If we look at why we started playing this game, and what we enjoyed about it, it was a simple system that allowed interesting interpretations of the rules and that set it apart from other games. Too many types of damage and thus protection can confuse the issue.&lt;br /&gt;
&lt;br /&gt;
Endurance hits were always meant to be scary BECAUSE they bypassed armour, and anyone with a lucky blow could do huge damage. By adding endurance armour we&#039;re negating a fundamental part of the game and risking taking the whole level of the game to another tier.&lt;br /&gt;
As for spell armour, due to high games and the potential of spells to wreak havoc so quickly players needed a counter to mitigate the effects, so they have fatigue to strike back. Again this is a scale problem that high level players and their GM&#039;s have to deal with. Spells either hit so hard its obscene (falling star) or are used to strip fatigue (Dragon Flames). When these are used on both sides and GM&#039;s need to make it survivable without making NPC&#039;s stupid and players need a survival tactic as well. With spell armour this works for both sides as long as you have some.&lt;br /&gt;
The only feasable options I see from here really are returning to the games roots and scaling down high games in some effect, so players have a chance, or setting up an uncomplicated armour system so the game is not bogged down with questions to do with individual items and situations.&lt;br /&gt;
A quick suggestion I haven&#039;t thought through:&lt;br /&gt;
Armour = normal&lt;br /&gt;
Endurance = 1/3 Armour&lt;br /&gt;
Spell = 1/2 Normal&lt;br /&gt;
At low levels every bit will help, and high levels you&#039;ll get the spell and endurance protection you want, while still focusing on the base armour of the game.&lt;br /&gt;
Ablative like fire armour would work, and would provide the best protection, Damage reduction like Armour of Earth would affect everything, and as a GM and a player one value is all you need to work with.&lt;br /&gt;
&#039;Joe Parker (Eltan / SSRC)&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Armour&amp;diff=70380</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Armour&amp;diff=70380"/>
		<updated>2014-02-23T10:55:07Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour is protection from damage, by default this refers to protection from physical damage (reducing current Fatigue) but can also refer to protection from physical damage to Endurance or protection from magical damage.&lt;br /&gt;
&lt;br /&gt;
The following terms are used to describe the types and effects of armour. &lt;br /&gt;
&lt;br /&gt;
Some items and abilities will have different behaviour from these definitions but these standard terms should be used wherever possible and describe the default behaviour with exceptions only where explicitly stated.&lt;br /&gt;
&lt;br /&gt;
=== Categories of Protection ===&lt;br /&gt;
Armour is defined in terms of the amount of protection it provides in the following categories:&lt;br /&gt;
; Fatigue Protection (FT Prot / FP)&lt;br /&gt;
: decreases damage from physical attacks to Fatigue. &lt;br /&gt;
: If not otherwise specified this is the kind of protection that armour provides. Also referred to as AP (Armour Protection).&lt;br /&gt;
; Endurance Protection (EN Prot / EP)&lt;br /&gt;
: decreases damage from physical attacks to Endurance.&lt;br /&gt;
: Does not normally stop the Endurance damage of a Specific Grievous result but normally applies against the rolled damage.&lt;br /&gt;
; Damage Reduction (DR)&lt;br /&gt;
: decreases damage from physical attacks to Fatigue and Endurance. Stacks with FT and EN Protection unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Qualifiers ====&lt;br /&gt;
; Ablative &lt;br /&gt;
: the protection is reduced by the damage it blocks.&lt;br /&gt;
; Magical &lt;br /&gt;
: applies to magical damage instead of physical.&lt;br /&gt;
Or more specific qualifiers may be used when the protection only applies to specific types of damage - e.g. vs Magical Fire, vs Undead Draining.&lt;br /&gt;
&lt;br /&gt;
=== Tiers of Protection ===&lt;br /&gt;
By default the tiers stack but there is no stacking within a tier (Greatest Effect Applies) unless explicitly specified otherwise.&lt;br /&gt;
; Aura &lt;br /&gt;
: a field that surrounds the characters, this protection that applies before any others. E.g. Titan Aura or circle of protection.&lt;br /&gt;
; Wielded &lt;br /&gt;
: the protection is interposed between the character and the attack. E.g. a Shield.&lt;br /&gt;
; Worn &lt;br /&gt;
: something that is worn. E.g. clothing, armour, tabards, cloaks, etc.&lt;br /&gt;
; Natural &lt;br /&gt;
: natural toughness/resistance/immunity. E.g. thick skin, being made of metal, dipped in the Styx as a baby.&lt;br /&gt;
&lt;br /&gt;
NB Magic resistance applies to a character and their possessions, reduced damage from resistance applies after the Aura, before Wielded or Worn.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, protection provided by magic is applied as part of the &#039;&#039;Worn&#039;&#039; tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
I am not sure where this is going. Much of this is not a standard part of the game (Endurance Armour, Damage Reduction, Spell Armour. Abilities/itmry of this kind are only to be found on adventure. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This is what we do not want&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A game where every ability conforms to some universal game syntax and for which there are no exceptions. &lt;br /&gt;
: because this is dry and sterile and boring and stifles the imagination and reduces the gaming experience to calculation and economics.&lt;br /&gt;
&#039;&#039;&#039;This is what we do want&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: non-standard abilities/itemry which, while cool, are unambiguous and easy to administer to a sensible reader.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What we need to crush out of players until their screams fade to whimpers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
: questions like &amp;quot;Where it says &amp;lt;enter text player would like changed&amp;gt; do you mean &amp;lt;ludicrous interpretation that only a flatworm might consider&amp;gt; or do you mean &amp;lt;ludicrous interpretation, which is marginally less ridiculous than the previous one and which is the player&#039;s preference&amp;gt;?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have four types of damage avoidance:&lt;br /&gt;
# Protection - works vs physical damage that is not armour defeating (includes Ice Projectiles, Ice Bolt, Diamond Javelins and similar magic).&lt;br /&gt;
# Endurance Armour - works vs physical damage which is armour defeating but does not affect the special damage of Specific Grievious Injuries. Does not stack with Protection.&lt;br /&gt;
# Spell Armour - works vs magical damage (but not Ice Projectiles, Ice Bolt, Diamond Javelins, or similar magic)&lt;br /&gt;
# Damage Reduction - works vs all damage of any kind unless specifically ruled out (E.g. does not apply vs A Class damage, does not apply vs Lightning damage, etc) but beyond that stacks with Protection or Spell Armour. It does not stack with Endurance Armour, the greatest defense applies.&lt;br /&gt;
&lt;br /&gt;
I use the idea of tiers that Stephen has set out, although I don&#039;t think that anything is added by saying that there is no benefit to an aura on resisting. It is pointlessly exceptional, and in any cause players would simply seek to have its effectiveness doubled to counter the nerf.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I understand the basics of the game is Armour is protection, and should be the baseline. Within the rules their is no other protection except for specific things, like Natural Armour which does not stack with normal, you take the better of. Armour of Earth prevents 1 point of damage from each attack and that&#039;s a little open to interpretation, weather it works on spells or not. Most people assume it is only physical damage.&lt;br /&gt;
In essence what I&#039;m trying to say is we have a scaling problem, 20 years ago protection was all we needed. GM&#039;s made things exciting by effects that reduced armour or spells that ignored it which seemed fair enough, and as a reward for surviving, players received items that helped negate such effects. Time and years later it&#039;s a neccesity to have endurance armour and spell armour and gods knows what else to stay alive at high levels. If we look at why we started playing this game, and what we enjoyed about it, it was a simple system that allowed interesting interpretations of the rules and that set it apart from other games. Too many types of damage and thus protection can confuse the issue.&lt;br /&gt;
Endurance hits were always meant to be scary BECAUSE they bypassed armour, and anyone with a lucky blow could do huge damage. By adding endurance armour we&#039;re negating a fundamental part of the game and risking taking he who level of the game to another tier.&lt;br /&gt;
As for spell armour, due to high games and the potential of spells to wreak so much havoc so quickly players needed a counter to mitigate the effects so they have fatigue to strike back. Again this is a scale problem, high level players are the reason this is needed, for players and GM&#039;s alike.&lt;br /&gt;
The only feasable options I see from here really are returning to the games roots and scaling down high games in some effect, so players have a chance, or setting up an uncomplicated armour system so the game is not bogged down with questions to do with single items.&lt;br /&gt;
A quick suggestion I haven&#039;t thought through:&lt;br /&gt;
Armour = normal&lt;br /&gt;
Endurance = 1/3 Armour&lt;br /&gt;
Spell = 1/2 Normal&lt;br /&gt;
At low levels every bit will help, and high levels you&#039;ll get the spell and endurance protection you want, while still focusing on the base armour of the game.&lt;br /&gt;
Ablative like fire armour would work, and would provide the best protection, Damage reduction like Armour of Earth would affect everything, and as a GM and a player one value is all you need to work with.&lt;br /&gt;
&#039;Joe Parker (Eltan / SSRC)&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Arcane_Items&amp;diff=70168</id>
		<title>Talk:Arcane Items</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Arcane_Items&amp;diff=70168"/>
		<updated>2014-02-02T17:23:22Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Jono, just a quick query, you seem to contradict things regarding sets.&lt;br /&gt;
It says you can only buy sets from one &#039;law&#039; yet you have the Silver Mage set requiring a Rogue set item to get the bonus?  How does that work?&lt;br /&gt;
&lt;br /&gt;
Yes you are correct it was an error which has been fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 18:43, 2 March 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:)  Noting progress.  Can we get a very quick overview of the updates to make sure I &amp;amp; others aren&#039;t missing new things or changes Jono?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hi Bernard, &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes in a couple of weeks, I will start a change log of changes to items within any Sets. I expect we can add it linked from the main Arcane Items page. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 02:54, 2 August 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So, how do I trade Arcane Points for something that I understand and want (like money)?&amp;lt;br&amp;gt;&lt;br /&gt;
What exactly is the purpose of Arcane Points (as distinct from Arcane Items)?&amp;lt;br&amp;gt;&lt;br /&gt;
Why don&#039;t you link earning them on adventure explitly to EP awarded e.g 3,000EP gets you 1 AP?  --[[User:ErrolC|Errol]] ([[User talk:ErrolC|talk]]) 18:55, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Reading though this it really feels like a computer model of item generation and doesn&#039;t feel like it&#039;s got the heart of game with it. Part of the joy of DQ is the odd items and how&lt;br /&gt;
they interact based on the people involved. While I completely understand that standardising items for ease of game play and balance, so everyone is working of the same template is great,&lt;br /&gt;
this system will make people all want the same things.&lt;br /&gt;
Players making their own items and buying them can lead to horrible game twists and inbalances. The current system is far more of &amp;quot;what did we get, and how can I make it work?&amp;quot;&lt;br /&gt;
How far off standardising items and loot from D&amp;amp;D?&lt;br /&gt;
- Eltan / Joe&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Warrior_3.0&amp;diff=69780</id>
		<title>Talk:Warrior 3.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Warrior_3.0&amp;diff=69780"/>
		<updated>2013-12-23T10:20:16Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Weapon requirement Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Issues with Warrior==&lt;br /&gt;
&lt;br /&gt;
Discussion of the perceived problem with Warrior. &lt;br /&gt;
&lt;br /&gt;
=== Defence ===&lt;br /&gt;
&lt;br /&gt;
It appears that many people ignored this, so agree it should change.  -- Ross&lt;br /&gt;
&lt;br /&gt;
=== The Warrior Weapon Rank dependency is too complicated===&lt;br /&gt;
&lt;br /&gt;
This is a ranking issue, calculation is not required is real time. Are that many people making mistakes? -- Ross&amp;lt;br&amp;gt;&lt;br /&gt;
I just look at what would be required to match Mebh rank under the proposed rules - Currently I need 7 categories at rank 5 and 4 weapons at 7 or above. under the new rules I would need 10 categories at rank 5. It seems a little odd to be insisting warriors have a broader base and making even more of a time sink before they can excel in a weapon. I also find that some weapons do not rank to 5 but are currently options under the warrior categories.. ie Net.&lt;br /&gt;
&lt;br /&gt;
I would like it if warrior was less of a time sink and the EP requirement was raised a little  --[[User:Mebh|Mebh]] 01:59, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Defence Bonus (2/rk) is greater than Attack Bonus===&lt;br /&gt;
&lt;br /&gt;
Do we want bloodier combats â€“ unsure? This wont contribute significantly to speeding up combats. Combat speed is driven primarily by the GM presenting sufficient information to allow/forcing players to pay attention and make quick decisions.  -- Ross&lt;br /&gt;
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::Well I agree with the general direction.  Combats with high defence in relation to SC are really boring... &amp;quot;Do I hit this time no oh well I get to try again soon&amp;quot; vs &amp;quot;Another hit, and a death.  I leap over the guy to my right and attack the mage&amp;quot;  I know which combat I prefer.  If you want to think about it mathematically more changes in more sets of numbers occur when a hit is scored and this means more is happening and makes it more interesting. &lt;br /&gt;
::does it speed things up? well you can spend a whole evening striking and missing and no one dies so the combat does not end.  Will this change on it&#039;s own speed up combats?  No; but its a step in the right direction.  Also Bigger strike chances and less defence makes combat more tension filled for the players who are more likely to receive a SG or endurance. [[User:Hamish|Hamish]]&lt;br /&gt;
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::: Its a red herring, even if you add 2000% to you SC the combat will be slow if &lt;br /&gt;
:::(a)the players are slow &amp;quot;What, its my action. Oh, I wasn&#039;t paying attention. What figure is that? Hang on I need to count the distance between me and the monster....12 hexes...ok. What was the monster carrying? What did you guys hit? OK, what do you think I should hit etc...&amp;quot; &lt;br /&gt;
:::(b) the GM is not keeping the action moving and encouraging/forcing the players to maintain pace. &amp;quot;Start of pulse 4, you have 35 seconds for mil sci timeout starting now.&amp;quot;, &amp;quot;Bob, you performed a cast action last pulse and your 10 hexes from the monsters but don&#039;t have line of sight to these three.&amp;quot; etc&lt;br /&gt;
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:: Speaking of red fish... both a &amp;amp; b are absolutely correct, lack of attention, lack of preparation &amp;amp; forethought, and dithering are the biggest slow downs in combat - in any game, regardless of the rules.  Hamish hit the nail on the head with his comment above.  -- [[User:Stephen|Stephen]] 21:28, 5 September 2010 (UTC)&lt;br /&gt;
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=== Real time recalculations===&lt;br /&gt;
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Completely disagree with this comment. Combat in DQ requires real time combat calculations whether or not one is a warrior  -  situational combat modified are required as because of combat rules and magic. If players are not comfortable making real time calculations then they should pre-calculate their number before the game â€“ column A without warrior mods and column B with warrior mods.  -- Ross&lt;br /&gt;
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::The additional number of numbers on my defence spread sheet with warrior as is is 79.  this change lowers it back to 6. [[User:Hamish|Hamish]]&lt;br /&gt;
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=== It&#039;s just a bunch of numbers===&lt;br /&gt;
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Agree, the skill is bland. Subskills are a welcome addition.  -- Ross&lt;br /&gt;
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=== Barrier to entry (NEW)===&lt;br /&gt;
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The requirements to obtain warrior are too high. Discuss... -- Ross&lt;br /&gt;
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::I would front load the time requirement so that the warrior needs 4 weapons at rank 7 before they start getting subskills, then require only a weapon to level 5 for each level after that.  The reason is that IMV we want only dedicated warriors to get subskills and making them take too long is a way to achieve this.  [[User:Hamish|Hamish]]&lt;br /&gt;
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=== Arrrrggggggggghhhhhhhhhhh!!!!!!!!!!!! ===&lt;br /&gt;
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Arrrrggggggggghhhhhhhh!!!!!!!!!!! if I have to explain Warrior to one more numbers-challenged player I will go insane!&lt;br /&gt;
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== Benefits ==&lt;br /&gt;
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&amp;quot;When using ranked melee or close rated weapons, or weapons from a category where they have a higher ranked weapon...&amp;quot; does this mean if I have rank 10 in a weapon it doesn&#039;t get these benefits as I do not have a higher ranked weapon? This would also imply that it&#039;s better to get rank 10 in a weapon and then use another weapon from the same category at as high rank as possible. Shouldn&#039;t these bonuses be rewarded to the highest rank weapon as well?      Eltan, Dec 2013&lt;br /&gt;
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=== Subskills ===&lt;br /&gt;
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Would like to see Subskills that provide the player options rather than just more numbers. Many of the subskills as written are binary and just provide more numbers to the spreadsheet, a player will never consider them again. If there are rank based modifiers and downsides a player will consider whether or not to use the subskill.   -- Ross&lt;br /&gt;
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1. +2 on Parry, Repulse, and Withdraw from Close rolls (the three D10-based &#039;success&#039; rolls).&lt;br /&gt;
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2. I&#039;d prefer +1 extra hex movement on all attacks, rather than full TMR for charge, and Step&amp;amp;amp;Attack being 3 hexes. There&#039;s enough grid teleporting.&lt;br /&gt;
:: What I want out of these is to give the Warriors the option to get into Melee and start attacking faster.  With just the bonus to step &amp;amp; attack, the half tmr charge will become irrelevant for anyone under 7 tmr.  With the bonus to both the average 5 tmr warrior has the option of 1-Hex then Multiple/Multi-hex Strike, 3-Hex S&amp;amp;A, or 5-Hex charge (at -15% or +20% dependent on weapon). - [[User:Stephen|Stephen]] 22:12, 2 August 2010 (UTC)&lt;br /&gt;
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3. A sticky hex skill? Perhaps a warrior can step through (into and out of) one sticky hex in a single action, if they start unengaged?&lt;br /&gt;
:: Sounds good, care to have a go at some exact wording for the ability? - [[User:Stephen|Stephen]] 22:12, 2 August 2010 (UTC)&lt;br /&gt;
:: Thinking further, I&#039;m against this as a standard ability.  It makes it harder for PC Warriors to hold a front line, what it means is that the skilled-Warrior bad guys get to breeze past the front line and lay waste to the mages while the front line is bogged down with weaker fighters.  - [[User:Stephen|Stephen]] 21:14, 3 August 2010 (UTC)&lt;br /&gt;
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4. The pre-engaged IV should mean that the warrior must melee/engage the enemy group within range, not use the skill to cast spells more quickly. Perhaps the skill could be based on movement rather than warrior - i.e. count as engaged with a group if their action is to move to the group and make a melee attack (obviously then combines with movement subskill, but also combines with glaive!).&lt;br /&gt;
:: That was the intention, I&#039;ll attempt to re-word for clarity. - [[User:Stephen|Stephen]] 22:12, 2 August 2010 (UTC)&lt;br /&gt;
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5. Special action penalty reduction. This is similar to ambidextrousity - reduce penalty of a special manouver/attack by -2/Rank. i.e. become a specialist multi-hex or disarm attacker.&lt;br /&gt;
:: 2 new abilities added, one for Multi-Hex, the other for Disarm. -- Stephen&lt;br /&gt;
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-- Andrew W&lt;br /&gt;
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====Precision Evasion====&lt;br /&gt;
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Had a thought last night.  What about a sub-skill that allows the warrior to modify spec grevs on them by half rank points up or down?  Receiving a spec is an exciting part of combat because it creates unexpected challenging conditions to work around however GM&#039;s might feel free to hand out more Spec&#039;s if it was possible for the warriors concerned to avoid the really nasty ones sometimes - no fun in being dead.&lt;br /&gt;
[[User:Hamish|Hamish]]&lt;br /&gt;
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: Agree - no fun being dead or otherwise unable to interact any more.  But SGs are also the biggest risk of entering combat, if the risk is reduced too much then the tension is reduced.  I would prefer for this to be left in the hands of the GM to fudge the SGs to players or not as they see fit to provide the best drama, tension and overall fun of the game. -- [[User:Stephen|Stephen]] 04:09, 31 August 2010 (UTC)&lt;br /&gt;
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====Close-Evasion (General)====&lt;br /&gt;
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Dislike completely. Close is dangerous and should be.  -- Ross&lt;br /&gt;
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====Close-Withdraw (General)==== &lt;br /&gt;
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====Pre-Engage (General)====&lt;br /&gt;
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Situational and will slow down combat.  -- Ross&lt;br /&gt;
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: &#039;&#039;Situational&#039;&#039; - please explain.  Is this good, bad, or random word association?  &lt;br /&gt;
: Slowing combat - maybe, but not much.  Fighters generally act in engaged, then the mages act in unengaged.  This ability gets the fighters into engaged a bit faster and means they&#039;re not constantly switching between engaged and un-engaged as they dispatch one opponent then move onto the next.  This may even make combat slightly faster. -- [[User:Stephen|Stephen]] 02:56, 31 August 2010 (UTC)&lt;br /&gt;
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====Advanced Charge (Weapon)====&lt;br /&gt;
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====Advanced Multi-Hex (Weapon)====&lt;br /&gt;
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====Draw and Strike (Weapon)==== &lt;br /&gt;
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Like to see a rank based modifier.  -- Ross&lt;br /&gt;
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Should we remove:  Draw and Strike (Weapon) - may prepare a weapon and strike as a Special Attack?&lt;br /&gt;
It is a replication of the Kinlu skill and as such it removes some of the specialness of the Kinlu warrior option from the game.&lt;br /&gt;
-- [[User:Hamish|Hamish]] 02:20, 30 August 2010 (UTC) &lt;br /&gt;
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: Yes they are mostly the same ability, with Iajutsu being the more interesting of the two.  [[Kenjutsu#Iajutsu|Iajutsu]] has a SC penalty but gains a Dice Modifier, harder to do but more lethal, especially when combined with Piercing Thrust.  For the same training time (7/8 weeks) Iajutsu has -26% &amp;amp; -2 d.m., usually not worth the loss in SC; for the same XP cost (10,500/10,000) Iajutsu has -14% -8 d.m.&lt;br /&gt;
: I don&#039;t agree that this diminishes Kenjutsu and I don&#039;t see why it should only be available to &#039;Eastern Warriors&#039;. - [[User:Stephen|Stephen]] 03:33, 30 August 2010 (UTC)&lt;br /&gt;
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:: If a skill exists in another form is should not be duplicated exactly as it diminishes the uniqueness of the existing skills. &lt;br /&gt;
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====Off-hand (Weapon)====&lt;br /&gt;
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====Overstrike (Weapon)====&lt;br /&gt;
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Would like to see a ft cost for this otherwise is an always odd modification. Not providing options as its always on. -- Ross&lt;br /&gt;
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: It isn&#039;t always on.  It is a Special Attack, you can only do one.  Choose whether to use this ability to hit one person harder, do a multi-hex strike to hit 3 people, Double Attack to attack twice (with both hands/weapons), or charge or trip or disarm etc.  -- [[User:Stephen|Stephen]] 00:09, 31 August 2010 (UTC)&lt;br /&gt;
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====Precision (Weapon)====&lt;br /&gt;
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(1) too tough, the SG table is very unbalanced (2) removes too much randomness. -- Ross&lt;br /&gt;
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: This is the ability I am most unsure about in terms of toughness.  At a simple level it increases the chance of a Rk 10 Warrior getting an actual SG result by 10% with B-Class and by 5% with A/C class - and I&#039;m fine with that aspect of it.  It also means that a Warrior can choose to change accidentally killing just because they rolled too well into a mere maiming - This is something many GMs already allow and is a good aspect of it (IMO).  &lt;br /&gt;
: The aspect of it which I&#039;m not sure about is that when a Rk 10 Warrior with an A-Class weapon gets a potential SG, any roll from 06 to 16 can be turned into an instant kill (11); similarly modifying C-class 90-100 becomes 95-97 (Unconscious); A-class 17-18 becomes 13 (1 in 10 chance of death); B-class 63-74 becomes 68-69 (3 in 10 chance of death).  This may be too much and too tough.&lt;br /&gt;
: On the other hand, you still have to roll under 5% of your modified SC and then roll close enough to the right range of numbers.  And the SGs are the fun and colourful part of combat from a player perspective, if we have a few more be-headings and heart-shots than we used to, is that detrimental to the game or beneficial?&lt;br /&gt;
: This is one I&#039;d like to see used in Play Test to see if it has a noticeable effect and whether it is good or bad. -- [[User:Stephen|Stephen]] 03:39, 31 August 2010 (UTC)&lt;br /&gt;
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:The discussion of the SG change should be removed from the scope of this argument. We are looking at the results of the SG, not the change of a SG.&lt;br /&gt;
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:Beyond the identified statistics there is also the severed limbs, and more importantly the ability to ignore the minor results. One reading of the table would would be (variable by personal taste)&lt;br /&gt;
:1-15 = no result&lt;br /&gt;
:16-20 = chest wound (21-25)&lt;br /&gt;
:21-29 = lost hand (26-27, 28-30)&lt;br /&gt;
:30-41 = lost arm (35, 36)&lt;br /&gt;
:42-45 = Bleeding slash (44-50)&lt;br /&gt;
:46-57 = hamstrung (51-52)&lt;br /&gt;
:58-62 = crippled arm (53-60, 61-67)&lt;br /&gt;
:63-74 = Potential head lost (68-69)&lt;br /&gt;
:75-85 = Massive Chest wound (75-80)&lt;br /&gt;
:86-100 = no result&lt;br /&gt;
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:The results are significantly more lethal than the normal table.&lt;br /&gt;
:30% no result&lt;br /&gt;
:26% chance of lost/crippled hand/arm&lt;br /&gt;
:12% Change of potential head loss&lt;br /&gt;
:11% chance of  Massive Chest wound&lt;br /&gt;
:12% chance of hamstrung&lt;br /&gt;
:5% change of chest wound&lt;br /&gt;
:4% chance of bleeding slash&lt;br /&gt;
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:I&#039;m pretty convinced this is a bad idea. PCs suffer more Spec. Griev. injuries than NPCs, because by and large, NPCs die and are never heard from again. PCs persist from injury to injury, and even death cannot put them down for any great length of time. NPCs that use this ability sensibly will be aiming to kill PCs outright, or disable them. 30% of B Class Spec. Griev. injuries chop some useful body part off.[[Jim Arona]]&amp;lt;br&amp;gt;&lt;br /&gt;
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====Repulse (Weapon)====&lt;br /&gt;
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====Strong Guard (Weapon)====&lt;br /&gt;
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====True Disarm (Weapon)====&lt;br /&gt;
Disarm is a broken skill and this would slows combat down. -- Ross&lt;br /&gt;
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====True Riposte (Weapon)====&lt;br /&gt;
Far too tough. All character would always take this as its potential bonus attacks for free. First pick for any character.  -- Ross&lt;br /&gt;
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: If you are fighting inferior opponents, then yes, it is extra free attacks.  Weak opponents are more likely to miss by more than 30 and you probably have sufficiently higher weapon rank to get the free attack.  So Warriors get to cut through the chaff faster - sounds appropriately heroic to me.&lt;br /&gt;
: But as most of us who have attempted to Riposte an equal or superior opponent have found out, while you can get free attacks, you also risk losing future actions which is frustrating and can be crippling.  A tough opponent will rarely miss by more than 30 when you&#039;re not evading and even if you do get a Riposte opportunity, you may not necessarily take it. -- [[User:Stephen|Stephen]] 02:43, 31 August 2010 (UTC)&lt;br /&gt;
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I am finding that this ability slows down the flow of combat.  Sometimes I am having in effect 4 actions a pulse to other peoples one - and this is not a good thing for making sure everyone has fun. --[[User:Mebh|Mebh]] 10:55, 17 October 2010 (UTC)&lt;br /&gt;
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===Standard wording for additional sub-skills===&lt;br /&gt;
Additional weapon categories may be gained without increasing in&lt;br /&gt;
rank by the expenditure of 5,000 Experience Points and 8 weeks of training per ability.&lt;br /&gt;
Additional special abilities may be gained without increasing in&lt;br /&gt;
rank by the expenditure of 10,000 Experience Points and 8 weeks of training per ability. &lt;br /&gt;
These costs are discounted by 25% if the warrior has reached rank 8, or by 50% if they have reached rank 10.&lt;br /&gt;
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[[User:Andreww|Andreww]] 07:17, 2 August 2010 (UTC)&lt;br /&gt;
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== Restrictions ==&lt;br /&gt;
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===Weapon requirement Comments===&lt;br /&gt;
I like the max-weapon requirement, it feels good. However, it might be a bit steep? Need to look at more cases; if a 326 week shortfall is typical, then it is not good.&lt;br /&gt;
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I know its a mind set shift, but to me the way to create some differentiation from mages is to make people choose between the two a little more i.e. high ep cost.  My main objection to the high time approach is the requirement that people spend so many sessions not being able to play their warrior. [[User:Hamish|Hamish]] &lt;br /&gt;
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: Understand what you&#039;re saying.  Just one quibble, just because there&#039;s a lot of ranking time involved, doesn&#039;t mean you have to stop playing.  Most adventures take less than 3 weeks game time, those that take longer often include shipboard training time.  That leaves 10 weeks per session for ranking, that&#039;s a couple of lower weapon ranks or part of a rank &amp;gt; 5 which can then be finished in the next session&#039;s ranking.  If you&#039;re starting as a non-mage and concentrating on fighting skills, you&#039;d probably pick up rk 5 Warrior in about 4 years playing every season or just 2 or 3 a year if preferred.  A fighter mage would be a year or two behind that assuming they are not ranking rituals.  Then you choose to push on to mastery in Warrior (over the next 4 years), or simply dump XP into Special Abilities at 10k each to become ultimate with your one or two main weapons. &lt;br /&gt;
: General feeling is that Warriors should be capable with a range of weapons.  So then we run into the issue that Weapons take lots of time.  Solutions to that are we change the time/xp ranking structure for weapons (sounds like more work than I&#039;m willing to volunteer for); or we grant Warriors some form of fast-track weapon ranking scheme (Andrew objects to this, haven&#039;t heard from anyone else either way).&lt;br /&gt;
: The max-weapon requirement is simple, but it is harder than the current restriction.  We could go for more complex requirements structures (1 melee weapon, 1 close weapon, 1 shield, etc.) but the main reason to change the requirement is to make it simpler, if we&#039;re going to make it more complex I&#039;d rather just leave it with the current requirements.&lt;br /&gt;
: Potentially we could make the Weapon Categories every other rank (0,2,4,6..), that halves the time involved, but gut feel is that makes it too easy.  Maybe 0,1,3,5,7,8,9,10 or some similar variant.  - [[User:Stephen|Stephen]] 04:07, 3 August 2010 (UTC)&lt;br /&gt;
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:Hmmm well my suggestion is to leave the time and weapon ranking requirements as they are.  That is more likely to be accepted by more people and will require less work in re-ranking for everyone.  Balance can be created by tweaking ep requirements for the new skills.  It might also be good to create an additional restriction to the effect that the player has to have their primary weapon + shield at maximum rank (and it must be a weapon that goes up to 7+) before being able to learn the warrior skill.  This would mean that the new skills are not available until a bit later. [[User:Hamish|Hamish]]&lt;br /&gt;
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:Still seems a bit steep. Have you looked at Dean&#039;s suggestion that you have to get Rank 5 in a new weapon cat, rather than max rank? There is a minor problem with shield going to 4, but this is a manageable inelegance. Otherwise, this feels like a better conversion, - it still leaves Kit as having the prereqs for Rank 2, but only 102 weeks to get back to Rank 8, not 326 weeks. I like the 3 weapons at Rank 4, 1 close, 1 melee entry requirement.&lt;br /&gt;
--[[User:Andreww|Andreww]] 08:46, 26 August 2010 (UTC)&lt;br /&gt;
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:: Rk5 in the Cat seemed too easy and encourages Warriors who are mediocre in their weapons.  IMO A Warrior should be the best with the weapons they use.  In the end I decided that I preferred Warrior to be hard, it should not be a skill casually learned to gain a few %, it should be a significant character choice to be a high rank Warrior. -- [[User:Stephen|Stephen]] 00:41, 27 August 2010 (UTC)&lt;br /&gt;
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: Hard is fine. *Much harder* than current seems odd. 326 *extra* weeks of ranking is an eternity. Dean&#039;s ranking proposal requires an additional 102 weeks, which is still a huge back-loading of ranking. Your suggestion means that some/many existing warriors will never be able to gain another rank. This makes the new requirements *silly*, unless you are trying to reduce the number of warriors, in which case make that an explicit goal. [[User:Andreww|Andreww]] 02:54, 27 August 2010 (UTC)&lt;br /&gt;
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:: Ok, Warrior is serious, an accusation of s***y is too much!  Changes made: must achieve Rk 5 before next rank. Ranks 5,8,9,10 require a weapon at rk 7.  &lt;br /&gt;
:: At rank 5 the War2.0 requirements are 7 weapon categories to rk 2, 4 of those to rk 3, 1 weapon at rk 5 and 1 at rk 6.  Now under War3.0 it is 5 cats at rk 5, and 1 weapon to rk 7 (an additional 60 weeks).  &lt;br /&gt;
:: At rank 10 the War2.0 requirements are 7 cats to rk 5, 4 weapons to rk 7.  Now under War3.0 it is 10 cats at rk 5, and 4 weapons to rk 7 (an additional 93 weeks).  &lt;br /&gt;
:: Not as simple as the max rank requirement, but easier to achieve. -- [[User:Stephen|Stephen]] 04:36, 27 August 2010 (UTC)&lt;br /&gt;
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:::Thanks for considering my comments, given the &#039;silly&#039; accusation. Crunching numbers, the EP spent on the minimum weapon requirements drops from 60+k to 20k (or up to 30k for better weapons). Perhaps we could require warriors to rank a weapon to Rank 5, and also pay the EP (but not time) for max rank in that weapon in advance, which represents a commitment to improve the weapon. This approach also hurts mages but not fighters, and will scare off people (mages) from the first few ranks. The warrior can then slowly whittle away the ranking time from Rank 5 to max Rank at a later date. The disadvantages of this approach should be blindingly obvious. The advantage is that the time requirement only goes up slightly (maybe 20%?) from the current system, while the EP cost goes up significantly, but not in a way that hurts fighters, or those who plan to max all their weapons anyway.&lt;br /&gt;
:::I suspect this is the real silly idea, but it meets my and Hamish&#039;s complaints, and uses the damn elegant requirement of max rank in a weapon per weapon cat. [[User:Andreww|Andreww]] 05:21, 27 August 2010 (UTC)&lt;br /&gt;
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:: Well if we&#039;re encouraging silliness, we could expand the scope of the change, halve the time requirement for weapon ranking (to Rank Weeks the same as skills) and put back the max rank in category requirement.   Or maybe only Warriors halve the time for ranking weapons in their categories. -- [[User:Stephen|Stephen]] 06:29, 27 August 2010 (UTC)&lt;br /&gt;
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:::  What about my suggestion of requiring rank 7 for the first four levels rather than the last 4.  It will tend to make warrior for the serious and after rank 5 things get easier for the serious who put in the time and effort to get to rank 5.  It also keeps similar ranking requirements as currently but simplifies them and it front loads the weapon requirements rather than back loading them as is the case currently.  [[User:Hamish|Hamish]]&lt;br /&gt;
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:: Back loading keeps it closer to the current requirements, hence less extra ranking for existing Warriors.  If we front-load then there may be existing low ranked Warriors who face a couple of years ranking before they can advance again which was the big issue with max rank requirement. -- [[User:Stephen|Stephen]] 23:03, 29 August 2010 (UTC)&lt;br /&gt;
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:: hmm well im happy if we have any mix of half level 7 and half level 5.  I think the balance with this approach is about right. -- [[User:Hamish|Hamish]]&lt;br /&gt;
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::Does max rank Shield (4) count as a Rank 5 Weapon Cat? I guess onot, otherwise max rank 4 handaxe would too. This means a Rank 10 warrior needs every weapon cat except shield ranked to 5 (and will have shield ranked to 4). It also means they can&#039;t get shield as a weapon category. No real problem, I guess, as shield attacks getting warrior bonus always seemed funny. Need to tweak the Raphaelite warrior example, which has Shield as first weapon cat. What say we drop the shield category altogether, and maybe add thrown weapons instead (dart, spear thrower, any melee weapon when thrown) (not rock, grenado)? [[User:Andreww|Andreww]] 02:48, 1 September 2010 (UTC)&lt;br /&gt;
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::: As written, the Shield Cat is useless in terms of meeting the requirements.  I&#039;m starting to think it&#039;s a bit useless in general.  It is a category of 1 weapon.  Removing it and adding Thrown seems reasonable.&lt;br /&gt;
::: btw You only need 10 of the 12 (or 11 without Shield) Categories to rk 5 to achieve Rk 10, you only need the 11th cat to rk 5 if you want to advance to rk 11 Warrior. -- [[User:Stephen|Stephen]] 04:26, 1 September 2010 (UTC)&lt;br /&gt;
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::::yea its crap. unless we change shields so you have to train em to 5 for the same amount of defence - but thats way to complicated. None of my warriors uses shileds, one uses Main Gauch and the other a Katana.  [[User:Hamish|Hamish]]&lt;br /&gt;
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::::Given the amount of time and requirements to meet shouldn&#039;t the bonuses of having warrior be more significant that others? Surely it&#039;s cheaper and easier and overall better to learn a weapon spell? Just looking ::::at the numbers and comparing to weapon of flames, weapon spell beats warrior skill in every way. Need this skill to be balanced with with other skills as well as being appealing to use.    Eltan, Dec 2013&lt;br /&gt;
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== General Comment ==&lt;br /&gt;
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===An issue I have with warrior is:===&lt;br /&gt;
One of the issues I have with warrior is; as it currently stands as no real value of Ft within the system and I would like to see a Ft cost associated with abilities so that when a warrior goes out of Ft it means something. &lt;br /&gt;
I would like to see them be able to use Ft to add effects within the game for a tangible result.&lt;br /&gt;
&lt;br /&gt;
A warrior of any rank with any shield skill can attempt a Shield Bash costing 3 Ft and doubling the total damage that Shield Bash does. &lt;br /&gt;
A rank 6 warrior can attempt a Multi-Hex blow (to a 4th target) costing 2 Ft per attempt. Normal multi-hex attack requirements and penalties apply.&lt;br /&gt;
&lt;br /&gt;
Any way ... for the most part it has been said before, and I&#039;m sure it will be said again ... &lt;br /&gt;
--[[User:Jono Bean|Jono]] 08:35, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Repeating and summarising my email reply... I&#039;m happy to see Quasi-Magical Warrior abilities that cost FT in the game, but I think they should be GM awarded only, not part of the standard skill set. -- [[User:Stephen|Stephen]] 00:41, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Adding a FT costs allow more interesting subskills to be offered used as a limitation exists - they skills they&#039;re are not always on. Additionally &lt;br /&gt;
* gives a warrior character something interesting to do with their FT, rather then just acting as an EN barrier.&lt;br /&gt;
* helps differentiate warriors over mages. A mage is more likely to spend their FT on spells rather then these abilities.&lt;br /&gt;
-- Ross&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subskills for Weapon Cats?===&lt;br /&gt;
Rather than subskills being bought for individual weapons, perhaps these being bought for weapon categories might be better. Not sure it affects balance, and as the other requirements revolve around weapon cats, and you get a new weapon cat each rank, it makes sense to be able to get the funky ability for the whole cat. Otherwise, there is even more pressure only to use the min/max option within a class. That was, you can use a broadsword, and it is only a bit worse than a hand-and-a-half, rather than worse in every way &#039;&#039;and&#039;&#039; has no special abilities.&lt;br /&gt;
--[[User:Andreww|Andreww]] 08:46, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I prefer the abilities to be Weapon Specific, a Warrior is better than a regular fighter with most weapons, but (after spending large amounts of xp and time) they are exceptional with their specialist weapons.&lt;br /&gt;
&lt;br /&gt;
Taking the A-list weapons (H&amp;amp;1/2, Glaive, B. Axe) and adding Special Abilities is the way to be most effective.  But I&#039;m hopeful that some of the abilities will boost the B-list weapons into being competitive for those that choose to use them.  A Warrior specialist in Broadsword should be more effective than a non-warrior with H&amp;amp;1/2.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave trying to fix and balance the weapons for another decade.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 00:41, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK, I prefer it the other way, for the reasons you outline. [[User:Andreww|Andreww]] 02:54, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Experience Point change===&lt;br /&gt;
&lt;br /&gt;
The proposed new skill appears to be significantly tougher than the current skill. What is the increase in the skill cost?&lt;br /&gt;
&lt;br /&gt;
= Sub-Versions =&lt;br /&gt;
== 3.01 Summer 811wk ==&lt;br /&gt;
Making the following changes based on feedback from the first session of Play Testing.&lt;br /&gt;
# Restrictions - Reverting Warrior Weapon Rank requirements back to the table as per Warrior 2.0.  The new weapon category requirements did not reduce the complexity, just changed it, insufficient benefit to justify a change.&lt;br /&gt;
# Special Abilities: True Riposte - removing the ability to riposte when not evading, number of attacks for high Defence Warriors got too silly.  Increase the bonus on Riposte Calc. from +2 to +Rank/2.&lt;br /&gt;
&lt;br /&gt;
== 3.02 Spring 813wk ==&lt;br /&gt;
# Removed Precision - refer to all the reasons stated above.&lt;br /&gt;
# Added Multi-Hex for 2-Handed C Class and Double-Hex for 1 handed B/C Class.&lt;br /&gt;
# Added Definition of Quasi-Magical (FT consuming) Abilities&lt;br /&gt;
# Edited, standardised and incorporated most of the abilities in the Suggested list.&lt;br /&gt;
# Renamed some of the abilities, still not happy with some of the names - they&#039;re boring. Ideas for self-descriptive, flavour-full, concise names would be appreciated.&lt;br /&gt;
NB Some of these abilities will not work with the proposed Opposed Roll combat, especially the Parry/Riposte related abilities. If anyone wants to use these with Opposed Rolls they&#039;ll need to agree with their GM what effect they will have.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Warrior_3.0&amp;diff=69779</id>
		<title>Talk:Warrior 3.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Warrior_3.0&amp;diff=69779"/>
		<updated>2013-12-23T10:07:32Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Issues with Warrior==&lt;br /&gt;
&lt;br /&gt;
Discussion of the perceived problem with Warrior. &lt;br /&gt;
&lt;br /&gt;
=== Defence ===&lt;br /&gt;
&lt;br /&gt;
It appears that many people ignored this, so agree it should change.  -- Ross&lt;br /&gt;
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=== The Warrior Weapon Rank dependency is too complicated===&lt;br /&gt;
&lt;br /&gt;
This is a ranking issue, calculation is not required is real time. Are that many people making mistakes? -- Ross&amp;lt;br&amp;gt;&lt;br /&gt;
I just look at what would be required to match Mebh rank under the proposed rules - Currently I need 7 categories at rank 5 and 4 weapons at 7 or above. under the new rules I would need 10 categories at rank 5. It seems a little odd to be insisting warriors have a broader base and making even more of a time sink before they can excel in a weapon. I also find that some weapons do not rank to 5 but are currently options under the warrior categories.. ie Net.&lt;br /&gt;
&lt;br /&gt;
I would like it if warrior was less of a time sink and the EP requirement was raised a little  --[[User:Mebh|Mebh]] 01:59, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Defence Bonus (2/rk) is greater than Attack Bonus===&lt;br /&gt;
&lt;br /&gt;
Do we want bloodier combats â€“ unsure? This wont contribute significantly to speeding up combats. Combat speed is driven primarily by the GM presenting sufficient information to allow/forcing players to pay attention and make quick decisions.  -- Ross&lt;br /&gt;
&lt;br /&gt;
::Well I agree with the general direction.  Combats with high defence in relation to SC are really boring... &amp;quot;Do I hit this time no oh well I get to try again soon&amp;quot; vs &amp;quot;Another hit, and a death.  I leap over the guy to my right and attack the mage&amp;quot;  I know which combat I prefer.  If you want to think about it mathematically more changes in more sets of numbers occur when a hit is scored and this means more is happening and makes it more interesting. &lt;br /&gt;
::does it speed things up? well you can spend a whole evening striking and missing and no one dies so the combat does not end.  Will this change on it&#039;s own speed up combats?  No; but its a step in the right direction.  Also Bigger strike chances and less defence makes combat more tension filled for the players who are more likely to receive a SG or endurance. [[User:Hamish|Hamish]]&lt;br /&gt;
&lt;br /&gt;
::: Its a red herring, even if you add 2000% to you SC the combat will be slow if &lt;br /&gt;
:::(a)the players are slow &amp;quot;What, its my action. Oh, I wasn&#039;t paying attention. What figure is that? Hang on I need to count the distance between me and the monster....12 hexes...ok. What was the monster carrying? What did you guys hit? OK, what do you think I should hit etc...&amp;quot; &lt;br /&gt;
:::(b) the GM is not keeping the action moving and encouraging/forcing the players to maintain pace. &amp;quot;Start of pulse 4, you have 35 seconds for mil sci timeout starting now.&amp;quot;, &amp;quot;Bob, you performed a cast action last pulse and your 10 hexes from the monsters but don&#039;t have line of sight to these three.&amp;quot; etc&lt;br /&gt;
&lt;br /&gt;
:: Speaking of red fish... both a &amp;amp; b are absolutely correct, lack of attention, lack of preparation &amp;amp; forethought, and dithering are the biggest slow downs in combat - in any game, regardless of the rules.  Hamish hit the nail on the head with his comment above.  -- [[User:Stephen|Stephen]] 21:28, 5 September 2010 (UTC)&lt;br /&gt;
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=== Real time recalculations===&lt;br /&gt;
&lt;br /&gt;
Completely disagree with this comment. Combat in DQ requires real time combat calculations whether or not one is a warrior  -  situational combat modified are required as because of combat rules and magic. If players are not comfortable making real time calculations then they should pre-calculate their number before the game â€“ column A without warrior mods and column B with warrior mods.  -- Ross&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::The additional number of numbers on my defence spread sheet with warrior as is is 79.  this change lowers it back to 6. [[User:Hamish|Hamish]]&lt;br /&gt;
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=== It&#039;s just a bunch of numbers===&lt;br /&gt;
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Agree, the skill is bland. Subskills are a welcome addition.  -- Ross&lt;br /&gt;
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=== Barrier to entry (NEW)===&lt;br /&gt;
&lt;br /&gt;
The requirements to obtain warrior are too high. Discuss... -- Ross&lt;br /&gt;
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&lt;br /&gt;
::I would front load the time requirement so that the warrior needs 4 weapons at rank 7 before they start getting subskills, then require only a weapon to level 5 for each level after that.  The reason is that IMV we want only dedicated warriors to get subskills and making them take too long is a way to achieve this.  [[User:Hamish|Hamish]]&lt;br /&gt;
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=== Arrrrggggggggghhhhhhhhhhh!!!!!!!!!!!! ===&lt;br /&gt;
&lt;br /&gt;
Arrrrggggggggghhhhhhhh!!!!!!!!!!! if I have to explain Warrior to one more numbers-challenged player I will go insane!&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When using ranked melee or close rated weapons, or weapons from a category where they have a higher ranked weapon...&amp;quot; does this mean if I have rank 10 in a weapon it doesn&#039;t get these benefits as I do not have a higher ranked weapon? This would also imply that it&#039;s better to get rank 10 in a weapon and then use another weapon from the same category at as high rank as possible. Shouldn&#039;t these bonuses be rewarded to the highest rank weapon as well?      Eltan, Dec 2013&lt;br /&gt;
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=== Subskills ===&lt;br /&gt;
&lt;br /&gt;
Would like to see Subskills that provide the player options rather than just more numbers. Many of the subskills as written are binary and just provide more numbers to the spreadsheet, a player will never consider them again. If there are rank based modifiers and downsides a player will consider whether or not to use the subskill.   -- Ross&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1. +2 on Parry, Repulse, and Withdraw from Close rolls (the three D10-based &#039;success&#039; rolls).&lt;br /&gt;
&lt;br /&gt;
2. I&#039;d prefer +1 extra hex movement on all attacks, rather than full TMR for charge, and Step&amp;amp;amp;Attack being 3 hexes. There&#039;s enough grid teleporting.&lt;br /&gt;
:: What I want out of these is to give the Warriors the option to get into Melee and start attacking faster.  With just the bonus to step &amp;amp; attack, the half tmr charge will become irrelevant for anyone under 7 tmr.  With the bonus to both the average 5 tmr warrior has the option of 1-Hex then Multiple/Multi-hex Strike, 3-Hex S&amp;amp;A, or 5-Hex charge (at -15% or +20% dependent on weapon). - [[User:Stephen|Stephen]] 22:12, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3. A sticky hex skill? Perhaps a warrior can step through (into and out of) one sticky hex in a single action, if they start unengaged?&lt;br /&gt;
:: Sounds good, care to have a go at some exact wording for the ability? - [[User:Stephen|Stephen]] 22:12, 2 August 2010 (UTC)&lt;br /&gt;
:: Thinking further, I&#039;m against this as a standard ability.  It makes it harder for PC Warriors to hold a front line, what it means is that the skilled-Warrior bad guys get to breeze past the front line and lay waste to the mages while the front line is bogged down with weaker fighters.  - [[User:Stephen|Stephen]] 21:14, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
4. The pre-engaged IV should mean that the warrior must melee/engage the enemy group within range, not use the skill to cast spells more quickly. Perhaps the skill could be based on movement rather than warrior - i.e. count as engaged with a group if their action is to move to the group and make a melee attack (obviously then combines with movement subskill, but also combines with glaive!).&lt;br /&gt;
:: That was the intention, I&#039;ll attempt to re-word for clarity. - [[User:Stephen|Stephen]] 22:12, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
5. Special action penalty reduction. This is similar to ambidextrousity - reduce penalty of a special manouver/attack by -2/Rank. i.e. become a specialist multi-hex or disarm attacker.&lt;br /&gt;
:: 2 new abilities added, one for Multi-Hex, the other for Disarm. -- Stephen&lt;br /&gt;
&lt;br /&gt;
-- Andrew W&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Precision Evasion====&lt;br /&gt;
&lt;br /&gt;
Had a thought last night.  What about a sub-skill that allows the warrior to modify spec grevs on them by half rank points up or down?  Receiving a spec is an exciting part of combat because it creates unexpected challenging conditions to work around however GM&#039;s might feel free to hand out more Spec&#039;s if it was possible for the warriors concerned to avoid the really nasty ones sometimes - no fun in being dead.&lt;br /&gt;
[[User:Hamish|Hamish]]&lt;br /&gt;
&lt;br /&gt;
: Agree - no fun being dead or otherwise unable to interact any more.  But SGs are also the biggest risk of entering combat, if the risk is reduced too much then the tension is reduced.  I would prefer for this to be left in the hands of the GM to fudge the SGs to players or not as they see fit to provide the best drama, tension and overall fun of the game. -- [[User:Stephen|Stephen]] 04:09, 31 August 2010 (UTC)&lt;br /&gt;
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====Close-Evasion (General)====&lt;br /&gt;
&lt;br /&gt;
Dislike completely. Close is dangerous and should be.  -- Ross&lt;br /&gt;
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====Close-Withdraw (General)==== &lt;br /&gt;
&lt;br /&gt;
====Pre-Engage (General)====&lt;br /&gt;
&lt;br /&gt;
Situational and will slow down combat.  -- Ross&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Situational&#039;&#039; - please explain.  Is this good, bad, or random word association?  &lt;br /&gt;
: Slowing combat - maybe, but not much.  Fighters generally act in engaged, then the mages act in unengaged.  This ability gets the fighters into engaged a bit faster and means they&#039;re not constantly switching between engaged and un-engaged as they dispatch one opponent then move onto the next.  This may even make combat slightly faster. -- [[User:Stephen|Stephen]] 02:56, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
====Advanced Charge (Weapon)====&lt;br /&gt;
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&lt;br /&gt;
====Advanced Multi-Hex (Weapon)====&lt;br /&gt;
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====Draw and Strike (Weapon)==== &lt;br /&gt;
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Like to see a rank based modifier.  -- Ross&lt;br /&gt;
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Should we remove:  Draw and Strike (Weapon) - may prepare a weapon and strike as a Special Attack?&lt;br /&gt;
It is a replication of the Kinlu skill and as such it removes some of the specialness of the Kinlu warrior option from the game.&lt;br /&gt;
-- [[User:Hamish|Hamish]] 02:20, 30 August 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
: Yes they are mostly the same ability, with Iajutsu being the more interesting of the two.  [[Kenjutsu#Iajutsu|Iajutsu]] has a SC penalty but gains a Dice Modifier, harder to do but more lethal, especially when combined with Piercing Thrust.  For the same training time (7/8 weeks) Iajutsu has -26% &amp;amp; -2 d.m., usually not worth the loss in SC; for the same XP cost (10,500/10,000) Iajutsu has -14% -8 d.m.&lt;br /&gt;
: I don&#039;t agree that this diminishes Kenjutsu and I don&#039;t see why it should only be available to &#039;Eastern Warriors&#039;. - [[User:Stephen|Stephen]] 03:33, 30 August 2010 (UTC)&lt;br /&gt;
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:: If a skill exists in another form is should not be duplicated exactly as it diminishes the uniqueness of the existing skills. &lt;br /&gt;
&lt;br /&gt;
====Off-hand (Weapon)====&lt;br /&gt;
&lt;br /&gt;
====Overstrike (Weapon)====&lt;br /&gt;
&lt;br /&gt;
Would like to see a ft cost for this otherwise is an always odd modification. Not providing options as its always on. -- Ross&lt;br /&gt;
&lt;br /&gt;
: It isn&#039;t always on.  It is a Special Attack, you can only do one.  Choose whether to use this ability to hit one person harder, do a multi-hex strike to hit 3 people, Double Attack to attack twice (with both hands/weapons), or charge or trip or disarm etc.  -- [[User:Stephen|Stephen]] 00:09, 31 August 2010 (UTC)&lt;br /&gt;
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====Precision (Weapon)====&lt;br /&gt;
&lt;br /&gt;
(1) too tough, the SG table is very unbalanced (2) removes too much randomness. -- Ross&lt;br /&gt;
&lt;br /&gt;
: This is the ability I am most unsure about in terms of toughness.  At a simple level it increases the chance of a Rk 10 Warrior getting an actual SG result by 10% with B-Class and by 5% with A/C class - and I&#039;m fine with that aspect of it.  It also means that a Warrior can choose to change accidentally killing just because they rolled too well into a mere maiming - This is something many GMs already allow and is a good aspect of it (IMO).  &lt;br /&gt;
: The aspect of it which I&#039;m not sure about is that when a Rk 10 Warrior with an A-Class weapon gets a potential SG, any roll from 06 to 16 can be turned into an instant kill (11); similarly modifying C-class 90-100 becomes 95-97 (Unconscious); A-class 17-18 becomes 13 (1 in 10 chance of death); B-class 63-74 becomes 68-69 (3 in 10 chance of death).  This may be too much and too tough.&lt;br /&gt;
: On the other hand, you still have to roll under 5% of your modified SC and then roll close enough to the right range of numbers.  And the SGs are the fun and colourful part of combat from a player perspective, if we have a few more be-headings and heart-shots than we used to, is that detrimental to the game or beneficial?&lt;br /&gt;
: This is one I&#039;d like to see used in Play Test to see if it has a noticeable effect and whether it is good or bad. -- [[User:Stephen|Stephen]] 03:39, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The discussion of the SG change should be removed from the scope of this argument. We are looking at the results of the SG, not the change of a SG.&lt;br /&gt;
&lt;br /&gt;
:Beyond the identified statistics there is also the severed limbs, and more importantly the ability to ignore the minor results. One reading of the table would would be (variable by personal taste)&lt;br /&gt;
:1-15 = no result&lt;br /&gt;
:16-20 = chest wound (21-25)&lt;br /&gt;
:21-29 = lost hand (26-27, 28-30)&lt;br /&gt;
:30-41 = lost arm (35, 36)&lt;br /&gt;
:42-45 = Bleeding slash (44-50)&lt;br /&gt;
:46-57 = hamstrung (51-52)&lt;br /&gt;
:58-62 = crippled arm (53-60, 61-67)&lt;br /&gt;
:63-74 = Potential head lost (68-69)&lt;br /&gt;
:75-85 = Massive Chest wound (75-80)&lt;br /&gt;
:86-100 = no result&lt;br /&gt;
:&lt;br /&gt;
:The results are significantly more lethal than the normal table.&lt;br /&gt;
:30% no result&lt;br /&gt;
:26% chance of lost/crippled hand/arm&lt;br /&gt;
:12% Change of potential head loss&lt;br /&gt;
:11% chance of  Massive Chest wound&lt;br /&gt;
:12% chance of hamstrung&lt;br /&gt;
:5% change of chest wound&lt;br /&gt;
:4% chance of bleeding slash&lt;br /&gt;
&lt;br /&gt;
:I&#039;m pretty convinced this is a bad idea. PCs suffer more Spec. Griev. injuries than NPCs, because by and large, NPCs die and are never heard from again. PCs persist from injury to injury, and even death cannot put them down for any great length of time. NPCs that use this ability sensibly will be aiming to kill PCs outright, or disable them. 30% of B Class Spec. Griev. injuries chop some useful body part off.[[Jim Arona]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Repulse (Weapon)====&lt;br /&gt;
&lt;br /&gt;
====Strong Guard (Weapon)====&lt;br /&gt;
&lt;br /&gt;
====True Disarm (Weapon)====&lt;br /&gt;
Disarm is a broken skill and this would slows combat down. -- Ross&lt;br /&gt;
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====True Riposte (Weapon)====&lt;br /&gt;
Far too tough. All character would always take this as its potential bonus attacks for free. First pick for any character.  -- Ross&lt;br /&gt;
&lt;br /&gt;
: If you are fighting inferior opponents, then yes, it is extra free attacks.  Weak opponents are more likely to miss by more than 30 and you probably have sufficiently higher weapon rank to get the free attack.  So Warriors get to cut through the chaff faster - sounds appropriately heroic to me.&lt;br /&gt;
: But as most of us who have attempted to Riposte an equal or superior opponent have found out, while you can get free attacks, you also risk losing future actions which is frustrating and can be crippling.  A tough opponent will rarely miss by more than 30 when you&#039;re not evading and even if you do get a Riposte opportunity, you may not necessarily take it. -- [[User:Stephen|Stephen]] 02:43, 31 August 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
I am finding that this ability slows down the flow of combat.  Sometimes I am having in effect 4 actions a pulse to other peoples one - and this is not a good thing for making sure everyone has fun. --[[User:Mebh|Mebh]] 10:55, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Standard wording for additional sub-skills===&lt;br /&gt;
Additional weapon categories may be gained without increasing in&lt;br /&gt;
rank by the expenditure of 5,000 Experience Points and 8 weeks of training per ability.&lt;br /&gt;
Additional special abilities may be gained without increasing in&lt;br /&gt;
rank by the expenditure of 10,000 Experience Points and 8 weeks of training per ability. &lt;br /&gt;
These costs are discounted by 25% if the warrior has reached rank 8, or by 50% if they have reached rank 10.&lt;br /&gt;
&lt;br /&gt;
[[User:Andreww|Andreww]] 07:17, 2 August 2010 (UTC)&lt;br /&gt;
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== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
===Weapon requirement Comments===&lt;br /&gt;
I like the max-weapon requirement, it feels good. However, it might be a bit steep? Need to look at more cases; if a 326 week shortfall is typical, then it is not good.&lt;br /&gt;
&lt;br /&gt;
I know its a mind set shift, but to me the way to create some differentiation from mages is to make people choose between the two a little more i.e. high ep cost.  My main objection to the high time approach is the requirement that people spend so many sessions not being able to play their warrior. [[User:Hamish|Hamish]] &lt;br /&gt;
&lt;br /&gt;
: Understand what you&#039;re saying.  Just one quibble, just because there&#039;s a lot of ranking time involved, doesn&#039;t mean you have to stop playing.  Most adventures take less than 3 weeks game time, those that take longer often include shipboard training time.  That leaves 10 weeks per session for ranking, that&#039;s a couple of lower weapon ranks or part of a rank &amp;gt; 5 which can then be finished in the next session&#039;s ranking.  If you&#039;re starting as a non-mage and concentrating on fighting skills, you&#039;d probably pick up rk 5 Warrior in about 4 years playing every season or just 2 or 3 a year if preferred.  A fighter mage would be a year or two behind that assuming they are not ranking rituals.  Then you choose to push on to mastery in Warrior (over the next 4 years), or simply dump XP into Special Abilities at 10k each to become ultimate with your one or two main weapons. &lt;br /&gt;
: General feeling is that Warriors should be capable with a range of weapons.  So then we run into the issue that Weapons take lots of time.  Solutions to that are we change the time/xp ranking structure for weapons (sounds like more work than I&#039;m willing to volunteer for); or we grant Warriors some form of fast-track weapon ranking scheme (Andrew objects to this, haven&#039;t heard from anyone else either way).&lt;br /&gt;
: The max-weapon requirement is simple, but it is harder than the current restriction.  We could go for more complex requirements structures (1 melee weapon, 1 close weapon, 1 shield, etc.) but the main reason to change the requirement is to make it simpler, if we&#039;re going to make it more complex I&#039;d rather just leave it with the current requirements.&lt;br /&gt;
: Potentially we could make the Weapon Categories every other rank (0,2,4,6..), that halves the time involved, but gut feel is that makes it too easy.  Maybe 0,1,3,5,7,8,9,10 or some similar variant.  - [[User:Stephen|Stephen]] 04:07, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hmmm well my suggestion is to leave the time and weapon ranking requirements as they are.  That is more likely to be accepted by more people and will require less work in re-ranking for everyone.  Balance can be created by tweaking ep requirements for the new skills.  It might also be good to create an additional restriction to the effect that the player has to have their primary weapon + shield at maximum rank (and it must be a weapon that goes up to 7+) before being able to learn the warrior skill.  This would mean that the new skills are not available until a bit later. [[User:Hamish|Hamish]]&lt;br /&gt;
&lt;br /&gt;
:Still seems a bit steep. Have you looked at Dean&#039;s suggestion that you have to get Rank 5 in a new weapon cat, rather than max rank? There is a minor problem with shield going to 4, but this is a manageable inelegance. Otherwise, this feels like a better conversion, - it still leaves Kit as having the prereqs for Rank 2, but only 102 weeks to get back to Rank 8, not 326 weeks. I like the 3 weapons at Rank 4, 1 close, 1 melee entry requirement.&lt;br /&gt;
--[[User:Andreww|Andreww]] 08:46, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Rk5 in the Cat seemed too easy and encourages Warriors who are mediocre in their weapons.  IMO A Warrior should be the best with the weapons they use.  In the end I decided that I preferred Warrior to be hard, it should not be a skill casually learned to gain a few %, it should be a significant character choice to be a high rank Warrior. -- [[User:Stephen|Stephen]] 00:41, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hard is fine. *Much harder* than current seems odd. 326 *extra* weeks of ranking is an eternity. Dean&#039;s ranking proposal requires an additional 102 weeks, which is still a huge back-loading of ranking. Your suggestion means that some/many existing warriors will never be able to gain another rank. This makes the new requirements *silly*, unless you are trying to reduce the number of warriors, in which case make that an explicit goal. [[User:Andreww|Andreww]] 02:54, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Ok, Warrior is serious, an accusation of s***y is too much!  Changes made: must achieve Rk 5 before next rank. Ranks 5,8,9,10 require a weapon at rk 7.  &lt;br /&gt;
:: At rank 5 the War2.0 requirements are 7 weapon categories to rk 2, 4 of those to rk 3, 1 weapon at rk 5 and 1 at rk 6.  Now under War3.0 it is 5 cats at rk 5, and 1 weapon to rk 7 (an additional 60 weeks).  &lt;br /&gt;
:: At rank 10 the War2.0 requirements are 7 cats to rk 5, 4 weapons to rk 7.  Now under War3.0 it is 10 cats at rk 5, and 4 weapons to rk 7 (an additional 93 weeks).  &lt;br /&gt;
:: Not as simple as the max rank requirement, but easier to achieve. -- [[User:Stephen|Stephen]] 04:36, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for considering my comments, given the &#039;silly&#039; accusation. Crunching numbers, the EP spent on the minimum weapon requirements drops from 60+k to 20k (or up to 30k for better weapons). Perhaps we could require warriors to rank a weapon to Rank 5, and also pay the EP (but not time) for max rank in that weapon in advance, which represents a commitment to improve the weapon. This approach also hurts mages but not fighters, and will scare off people (mages) from the first few ranks. The warrior can then slowly whittle away the ranking time from Rank 5 to max Rank at a later date. The disadvantages of this approach should be blindingly obvious. The advantage is that the time requirement only goes up slightly (maybe 20%?) from the current system, while the EP cost goes up significantly, but not in a way that hurts fighters, or those who plan to max all their weapons anyway.&lt;br /&gt;
:::I suspect this is the real silly idea, but it meets my and Hamish&#039;s complaints, and uses the damn elegant requirement of max rank in a weapon per weapon cat. [[User:Andreww|Andreww]] 05:21, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Well if we&#039;re encouraging silliness, we could expand the scope of the change, halve the time requirement for weapon ranking (to Rank Weeks the same as skills) and put back the max rank in category requirement.   Or maybe only Warriors halve the time for ranking weapons in their categories. -- [[User:Stephen|Stephen]] 06:29, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::  What about my suggestion of requiring rank 7 for the first four levels rather than the last 4.  It will tend to make warrior for the serious and after rank 5 things get easier for the serious who put in the time and effort to get to rank 5.  It also keeps similar ranking requirements as currently but simplifies them and it front loads the weapon requirements rather than back loading them as is the case currently.  [[User:Hamish|Hamish]]&lt;br /&gt;
&lt;br /&gt;
:: Back loading keeps it closer to the current requirements, hence less extra ranking for existing Warriors.  If we front-load then there may be existing low ranked Warriors who face a couple of years ranking before they can advance again which was the big issue with max rank requirement. -- [[User:Stephen|Stephen]] 23:03, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: hmm well im happy if we have any mix of half level 7 and half level 5.  I think the balance with this approach is about right. -- [[User:Hamish|Hamish]]&lt;br /&gt;
&lt;br /&gt;
::Does max rank Shield (4) count as a Rank 5 Weapon Cat? I guess onot, otherwise max rank 4 handaxe would too. This means a Rank 10 warrior needs every weapon cat except shield ranked to 5 (and will have shield ranked to 4). It also means they can&#039;t get shield as a weapon category. No real problem, I guess, as shield attacks getting warrior bonus always seemed funny. Need to tweak the Raphaelite warrior example, which has Shield as first weapon cat. What say we drop the shield category altogether, and maybe add thrown weapons instead (dart, spear thrower, any melee weapon when thrown) (not rock, grenado)? [[User:Andreww|Andreww]] 02:48, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: As written, the Shield Cat is useless in terms of meeting the requirements.  I&#039;m starting to think it&#039;s a bit useless in general.  It is a category of 1 weapon.  Removing it and adding Thrown seems reasonable.&lt;br /&gt;
::: btw You only need 10 of the 12 (or 11 without Shield) Categories to rk 5 to achieve Rk 10, you only need the 11th cat to rk 5 if you want to advance to rk 11 Warrior. -- [[User:Stephen|Stephen]] 04:26, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::yea its crap. unless we change shields so you have to train em to 5 for the same amount of defence - but thats way to complicated. None of my warriors uses shileds, one uses Main Gauch and the other a Katana.  [[User:Hamish|Hamish]]&lt;br /&gt;
&lt;br /&gt;
== General Comment ==&lt;br /&gt;
&lt;br /&gt;
===An issue I have with warrior is:===&lt;br /&gt;
One of the issues I have with warrior is; as it currently stands as no real value of Ft within the system and I would like to see a Ft cost associated with abilities so that when a warrior goes out of Ft it means something. &lt;br /&gt;
I would like to see them be able to use Ft to add effects within the game for a tangible result.&lt;br /&gt;
&lt;br /&gt;
A warrior of any rank with any shield skill can attempt a Shield Bash costing 3 Ft and doubling the total damage that Shield Bash does. &lt;br /&gt;
A rank 6 warrior can attempt a Multi-Hex blow (to a 4th target) costing 2 Ft per attempt. Normal multi-hex attack requirements and penalties apply.&lt;br /&gt;
&lt;br /&gt;
Any way ... for the most part it has been said before, and I&#039;m sure it will be said again ... &lt;br /&gt;
--[[User:Jono Bean|Jono]] 08:35, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Repeating and summarising my email reply... I&#039;m happy to see Quasi-Magical Warrior abilities that cost FT in the game, but I think they should be GM awarded only, not part of the standard skill set. -- [[User:Stephen|Stephen]] 00:41, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Adding a FT costs allow more interesting subskills to be offered used as a limitation exists - they skills they&#039;re are not always on. Additionally &lt;br /&gt;
* gives a warrior character something interesting to do with their FT, rather then just acting as an EN barrier.&lt;br /&gt;
* helps differentiate warriors over mages. A mage is more likely to spend their FT on spells rather then these abilities.&lt;br /&gt;
-- Ross&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subskills for Weapon Cats?===&lt;br /&gt;
Rather than subskills being bought for individual weapons, perhaps these being bought for weapon categories might be better. Not sure it affects balance, and as the other requirements revolve around weapon cats, and you get a new weapon cat each rank, it makes sense to be able to get the funky ability for the whole cat. Otherwise, there is even more pressure only to use the min/max option within a class. That was, you can use a broadsword, and it is only a bit worse than a hand-and-a-half, rather than worse in every way &#039;&#039;and&#039;&#039; has no special abilities.&lt;br /&gt;
--[[User:Andreww|Andreww]] 08:46, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I prefer the abilities to be Weapon Specific, a Warrior is better than a regular fighter with most weapons, but (after spending large amounts of xp and time) they are exceptional with their specialist weapons.&lt;br /&gt;
&lt;br /&gt;
Taking the A-list weapons (H&amp;amp;1/2, Glaive, B. Axe) and adding Special Abilities is the way to be most effective.  But I&#039;m hopeful that some of the abilities will boost the B-list weapons into being competitive for those that choose to use them.  A Warrior specialist in Broadsword should be more effective than a non-warrior with H&amp;amp;1/2.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave trying to fix and balance the weapons for another decade.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 00:41, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK, I prefer it the other way, for the reasons you outline. [[User:Andreww|Andreww]] 02:54, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Experience Point change===&lt;br /&gt;
&lt;br /&gt;
The proposed new skill appears to be significantly tougher than the current skill. What is the increase in the skill cost?&lt;br /&gt;
&lt;br /&gt;
= Sub-Versions =&lt;br /&gt;
== 3.01 Summer 811wk ==&lt;br /&gt;
Making the following changes based on feedback from the first session of Play Testing.&lt;br /&gt;
# Restrictions - Reverting Warrior Weapon Rank requirements back to the table as per Warrior 2.0.  The new weapon category requirements did not reduce the complexity, just changed it, insufficient benefit to justify a change.&lt;br /&gt;
# Special Abilities: True Riposte - removing the ability to riposte when not evading, number of attacks for high Defence Warriors got too silly.  Increase the bonus on Riposte Calc. from +2 to +Rank/2.&lt;br /&gt;
&lt;br /&gt;
== 3.02 Spring 813wk ==&lt;br /&gt;
# Removed Precision - refer to all the reasons stated above.&lt;br /&gt;
# Added Multi-Hex for 2-Handed C Class and Double-Hex for 1 handed B/C Class.&lt;br /&gt;
# Added Definition of Quasi-Magical (FT consuming) Abilities&lt;br /&gt;
# Edited, standardised and incorporated most of the abilities in the Suggested list.&lt;br /&gt;
# Renamed some of the abilities, still not happy with some of the names - they&#039;re boring. Ideas for self-descriptive, flavour-full, concise names would be appreciated.&lt;br /&gt;
NB Some of these abilities will not work with the proposed Opposed Roll combat, especially the Parry/Riposte related abilities. If anyone wants to use these with Opposed Rolls they&#039;ll need to agree with their GM what effect they will have.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Kill_Them_All&amp;diff=69144</id>
		<title>Talk:Kill Them All</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Kill_Them_All&amp;diff=69144"/>
		<updated>2013-10-15T01:30:07Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Playing Nights ===&lt;br /&gt;
# 10th Sept - Terry not present.&lt;br /&gt;
# 17th Sept - &lt;br /&gt;
# 24th Sept - Stephen away&lt;br /&gt;
# 1st Oct - &#039;&#039;&#039;No Game&#039;&#039;&#039; Ian busy&lt;br /&gt;
# 8th Oct - &lt;br /&gt;
# 15th Oct - &lt;br /&gt;
# 22nd Oct - &lt;br /&gt;
# 29th Oct - &lt;br /&gt;
# 5th Nov - &lt;br /&gt;
# 12th Nov - &lt;br /&gt;
# 19th Nov - &lt;br /&gt;
# 26th Nov - &lt;br /&gt;
# 3rd Dec -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Army of 300 drow at your door and no blast magics? &#039;&#039;&#039;Good luck&#039;&#039;&#039; with that, team! --[[User:Neil|Neil Davies]] ([[User talk:Neil|talk]]) 14:38, 18 September 2013 (MDT)&lt;br /&gt;
: The trick is to get them to line up nicely and take turns being knocked down. Does anyone have a mass curse to make them all English? -- [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:31, 26 September 2013 (MDT)&lt;br /&gt;
: Can we get a few woman and send them in their direction and when the fighting has stopped kill the winners? - Joe, Eltans player&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kill_Them_All&amp;diff=68778</id>
		<title>Kill Them All</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kill_Them_All&amp;diff=68778"/>
		<updated>2013-09-17T01:26:55Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ian Wood]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Kill Them All&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Ian Wood]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesdays starting at 7:00pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; 37 Horotutu Rd, One Tree Hill &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High Level+]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;: [[Opposed Rolling Combat]]; E&amp;amp;E playtest&lt;br /&gt;
&lt;br /&gt;
PCs with a positive, results oriented approach. Who will get stuck in, slay to the left and slaughter to the right. &amp;lt;BR&amp;gt;&lt;br /&gt;
Most will be high, although Medium with good strike chances and defence will be welcome, as would buff-mages. And a Healer or two. Hem hem. &amp;lt;br&amp;gt;&lt;br /&gt;
The opposition are likely to be craven, weak, easily dispatched and generally pathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless someone reinforces them, or gets them food.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Aryan]] 6&#039;2&amp;quot; male Human PB 15 - [[User:Stephen|Stephen]] &#039;&#039;&#039;Mil Sci Scribe&#039;&#039;&#039;&lt;br /&gt;
* [[Wordsmith]] 3&#039;9&amp;quot; male Dwarf PB 13 - [[User:ErrolC|Errol]]&lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature|Eltan]] 2&#039;6&amp;quot; male Hobbit-Rat PB 23 - [[User:Nathalanti|Joe]]&lt;br /&gt;
* [[Thorn]] 5&#039;6&amp;quot; female human 13 PB - [[User:Helen|Helen S.]]&lt;br /&gt;
* [[Ben]] 6&#039;5&amp;quot; male shape-changer tiger PB 18 - [[:Category:Ian_Anderson|Ian A]] &#039;&#039;&#039;Party Leader&#039;&#039;&#039;&lt;br /&gt;
* [[Turf]] male Elf - Terry&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
* Marquessa [[Dulciena de Bowcourt]] wants her March cleansed of the filth and vermin that are harming her people.&lt;br /&gt;
* [[Richard of Foxcourt|Tricky Dicky]] may wish otherwise, so watch your back, flanks, and probably people in front of you too.&lt;br /&gt;
&lt;br /&gt;
====Job====&lt;br /&gt;
To travel the length and width of [[Bowcourt]] ridding the land of foul creatures and protecting the people. It is expected that rapid travel, shock and awe assaults and a focus on causing as much destruction to the enemy as possible in as short as time as possible will force the invaders to seek their havens (or at least find another way to [[Alfheim]] but hush, that is impolitic).&lt;br /&gt;
&lt;br /&gt;
Stand firm and break the waves of stench that will try to swarm over you, Smite the enemy, Swing your mighty Swords, Cleanse the land and enjoy yourselves.&lt;br /&gt;
&lt;br /&gt;
====Payment====&lt;br /&gt;
Favour, Land, Marriage, a Rare Artifact or two. &amp;lt;br&amp;gt;&lt;br /&gt;
Free Resurrections!&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Brief and Blitz ===&lt;br /&gt;
We meet and introduce ourselves then get our mission brief from a representative of the Marquessa - a dandy from an old Bowcourt family (name?).&lt;br /&gt;
They want the whole invasion moved out of Bowcourt but they&#039;ll settle for accurate intelligence on troop positions and intentions.&lt;br /&gt;
He has some resources to offer us, including special Guild Healing potions from some reserve they haven&#039;t told &#039;&#039;us&#039;&#039; about.&lt;br /&gt;
&lt;br /&gt;
First up we fly to [[Slippery Rock]] for restoratives and so I can give Wordsmith instruction on flying my ship. The witches have been stocking up which is a good thing as we make a significant dent in their supply.&lt;br /&gt;
&lt;br /&gt;
I have a couple of things to drop off to Blitz so after casting spells in my Enhance (a relic from my E&amp;amp;E days) we fly towards Blitz&#039;s camp.&lt;br /&gt;
We&#039;re most of the way there when something hits the ship at 40,000 feet, I grab at it but only catch the goblin, his rock falls away. The Goblin starts turning blue so I pass him into the cabin for questioning.&lt;br /&gt;
He mentions something about Lord Verenthos(?) of ? having powerful allies before the hatch closes, then a brief knife fight (Eltan has familiarity with Goblin Etiquette) and conversation follows.&lt;br /&gt;
The goblin was ordered from his tribe in Terra Nova by a Sergeant, attached to a rock then thrown a long way until he hit us.&lt;br /&gt;
&lt;br /&gt;
As we drop down to pick out landmarks and identify the village below us, a big dark leathery winged thing with an armoured rider approach and get within range a few thousand feet up, the rider has spiky Drow style armour, so I roust the troops, grab a ranged weapon and fire away, fortune is with us as I strike twice and the fire lance doesn&#039;t even explode on me, the Drow throws some Enchantments back at me, the NazgÃ»l-bird thing drops from the Air, Wordsmith brings us down after it, the bird falls to pull out and impacts, hopefully its thrashing is death throes.&lt;br /&gt;
The Drow gracefully dismounted at 100&#039; and is now feather falling, our front line now has Phoenix Wings on so we charge, taking turns to strike the Drow who starts flying too and strikes back at us, the fight takes time then we spot a dozen more fliers in-bound, and they don&#039;t look friendly, I order the evac and distract the Drow for while, testing out his paralysis effect before flying up to join the party in our tactical retreat.&lt;br /&gt;
&lt;br /&gt;
Going high to lose the company we then drop down on the township that Blitz is camped near, we land the ship, leave it with guards and acquire a kid to guide us to the command tents.&lt;br /&gt;
&lt;br /&gt;
We start briefing Blitzkrieg but he&#039;s a bit down and a whiner, odd, applying my extensive training in such delicate matters, I try slapping him out of it which seems to be working, then the real Blitz turns up and sends his double away.&lt;br /&gt;
We share a beer, news, and I hand over a couple of trinkets to help with the war.&lt;br /&gt;
&lt;br /&gt;
Blitz mentions there&#039;s a camp of about 300 Drow plus minions south of his position, the Void Wolves are due to hit them in three days, are we available to help take them out before we head back into the softer eastern side of the ice road?  Hell yeah!&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Drow Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Ballistic Goblins ====&lt;br /&gt;
Binder Adhered to a rock and launched from Terra Nova (according to the Goblin), somehow travelled extremely fast and survived the trip (specialised Binder Force Bubbles?) though Blitzkrieg reports that he has had reports of dead Goblins randomly dropping from the sky.&lt;br /&gt;
&lt;br /&gt;
==== NazgÃ»l-bird ====&lt;br /&gt;
Big leathery black winged creature. Called a NazgÃ»l-bird until an Actual Namer gets its name.&lt;br /&gt;
A fell beast ridden by a Drow E&amp;amp;E to control the skies above their armies.&lt;br /&gt;
&lt;br /&gt;
The Drow rider was heavily armed and armoured, able to fly independently (Item-Cloak?), proficient with sword and shields.&lt;br /&gt;
Several charged items to absorb attacks.&lt;br /&gt;
&lt;br /&gt;
Special E&amp;amp;E Aura of Paralysis - every time we touched him or he touched us, Paralysis or resist for numbness for a pulse.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aryan&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Ben&amp;quot; | Be&lt;br /&gt;
!Title=&amp;quot;Eltan&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot; | Wo&lt;br /&gt;
!Title=&amp;quot;Turf&amp;quot; | Tu&lt;br /&gt;
!Title=&amp;quot;p7&amp;quot; | P7&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Tu --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Tu --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | blocks mind reading &amp;amp; gives +34 vs Mental Attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 90 minutes&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17%, +8damage (+16 vs. undead/cold/water)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 minutes&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Armour (Be)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pt ablative  vs elemental dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Branch Counterspells (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7/8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +51MR on a college on area, +27MR entities. +54/+28 Ent/Thau SK&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12/13 min&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
; Aryan Mil Sci &lt;br /&gt;
: Melee Only: +10IV +10SC +10Def +1 Pass Action at End of Pulse&lt;br /&gt;
: Raise Morale +5 WP&lt;br /&gt;
; Aryan - Morning &amp;lt;s&amp;gt;Callisf&amp;lt;/s&amp;gt; Drill: +1 AG until dawn.&lt;br /&gt;
&lt;br /&gt;
=== Mil Sci ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Ben Aryan Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Eltan Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Aryan Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Eltan Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
Ben&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Aryan &amp;lt;br&amp;gt; Thorn &amp;lt;br&amp;gt; Eltan &amp;lt;br&amp;gt; Wordsmith &amp;lt;br&amp;gt; Ben&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;4 Hrs per Watch&#039;&#039;&lt;br /&gt;
Thorn Eltan &amp;lt;br&amp;gt;&lt;br /&gt;
Ben Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
Aryan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* 5 x 12 x 15pt HP (plus lingering healing)&lt;br /&gt;
* Whispering Winds&lt;br /&gt;
* Comm to garrison&lt;br /&gt;
* Enhancements&lt;br /&gt;
* 144 x Rk 8 Restoratives (10 EN for 20 FT) at 500sp each, 72,000sp.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kill_Them_All&amp;diff=68777</id>
		<title>Kill Them All</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kill_Them_All&amp;diff=68777"/>
		<updated>2013-09-17T01:25:50Z</updated>

		<summary type="html">&lt;p&gt;Nathalanti: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ian Wood]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Kill Them All&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Ian Wood]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesdays starting at 7:00pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; 37 Horotutu Rd, One Tree Hill &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High Level+]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;: [[Opposed Rolling Combat]]; E&amp;amp;E playtest&lt;br /&gt;
&lt;br /&gt;
PCs with a positive, results oriented approach. Who will get stuck in, slay to the left and slaughter to the right. &amp;lt;BR&amp;gt;&lt;br /&gt;
Most will be high, although Medium with good strike chances and defence will be welcome, as would buff-mages. And a Healer or two. Hem hem. &amp;lt;br&amp;gt;&lt;br /&gt;
The opposition are likely to be craven, weak, easily dispatched and generally pathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless someone reinforces them, or gets them food.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Aryan]] 6&#039;2&amp;quot; male Human PB 15 - [[User:Stephen|Stephen]] &#039;&#039;&#039;Mil Sci Scribe&#039;&#039;&#039;&lt;br /&gt;
* [[Wordsmith]] 3&#039;9&amp;quot; male Dwarf PB 13 - [[User:ErrolC|Errol]]&lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature|Eltan]] 2&#039;6&amp;quot; male Hobbit-Rat PB 23 - [[User:Nathalanti|Joe]]&lt;br /&gt;
* [[Thorn]] 5&#039;6&amp;quot; female human 13 PB - [[User:Helen|Helen S.]]&lt;br /&gt;
* [[Ben]] 6&#039;5&amp;quot; male shape-changer tiger PB 18 - [[:Category:Ian_Anderson|Ian A]] &#039;&#039;&#039;Party Leader&#039;&#039;&#039;&lt;br /&gt;
* [[Turf]] male Elf - Terry&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
* Marquessa [[Dulciena de Bowcourt]] wants her March cleansed of the filth and vermin that are harming her people.&lt;br /&gt;
* [[Richard of Foxcourt|Tricky Dicky]] may wish otherwise, so watch your back, flanks, and probably people in front of you too.&lt;br /&gt;
&lt;br /&gt;
====Job====&lt;br /&gt;
To travel the length and width of [[Bowcourt]] ridding the land of foul creatures and protecting the people. It is expected that rapid travel, shock and awe assaults and a focus on causing as much destruction to the enemy as possible in as short as time as possible will force the invaders to seek their havens (or at least find another way to [[Alfheim]] but hush, that is impolitic).&lt;br /&gt;
&lt;br /&gt;
Stand firm and break the waves of stench that will try to swarm over you, Smite the enemy, Swing your mighty Swords, Cleanse the land and enjoy yourselves.&lt;br /&gt;
&lt;br /&gt;
====Payment====&lt;br /&gt;
Favour, Land, Marriage, a Rare Artifact or two. &amp;lt;br&amp;gt;&lt;br /&gt;
Free Resurrections!&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Brief and Blitz ===&lt;br /&gt;
We meet and introduce ourselves then get our mission brief from a representative of the Marquessa - a dandy from an old Bowcourt family (name?).&lt;br /&gt;
They want the whole invasion moved out of Bowcourt but they&#039;ll settle for accurate intelligence on troop positions and intentions.&lt;br /&gt;
He has some resources to offer us, including special Guild Healing potions from some reserve they haven&#039;t told &#039;&#039;us&#039;&#039; about.&lt;br /&gt;
&lt;br /&gt;
First up we fly to [[Slippery Rock]] for restoratives and so I can give Wordsmith instruction on flying my ship. The witches have been stocking up which is a good thing as we make a significant dent in their supply.&lt;br /&gt;
&lt;br /&gt;
I have a couple of things to drop off to Blitz so after casting spells in my Enhance (a relic from my E&amp;amp;E days) we fly towards Blitz&#039;s camp.&lt;br /&gt;
We&#039;re most of the way there when something hits the ship at 40,000 feet, I grab at it but only catch the goblin, his rock falls away. The Goblin starts turning blue so I pass him into the cabin for questioning.&lt;br /&gt;
He mentions something about Lord Verenthos(?) of ? having powerful allies before the hatch closes, then a brief knife fight (Eltan has familiarity with Goblin Etiquette) and conversation follows.&lt;br /&gt;
The goblin was ordered from his tribe in Terra Nova by a Sergeant, attached to a rock then thrown a long way until he hit us.&lt;br /&gt;
&lt;br /&gt;
As we drop down to pick out landmarks and identify the village below us, a big dark leathery winged thing with an armoured rider approach and get within range a few thousand feet up, the rider has spiky Drow style armour, so I roust the troops, grab a ranged weapon and fire away, fortune is with us as I strike twice and the fire lance doesn&#039;t even explode on me, the Drow throws some Enchantments back at me, the NazgÃ»l-bird thing drops from the Air, Wordsmith brings us down after it, the bird falls to pull out and impacts, hopefully its thrashing is death throes.&lt;br /&gt;
The Drow gracefully dismounted at 100&#039; and is now feather falling, our front line now has Phoenix Wings on so we charge, taking turns to strike the Drow who starts flying too and strikes back at us, the fight takes time then we spot a dozen more fliers in-bound, and they don&#039;t look friendly, I order the evac and distract the Drow for while, testing out his paralysis effect before flying up to join the party in our tactical retreat.&lt;br /&gt;
&lt;br /&gt;
Going high to lose the company we then drop down on the township that Blitz is camped near, we land the ship, leave it with guards and acquire a kid to guide us to the command tents.&lt;br /&gt;
&lt;br /&gt;
We start briefing Blitzkrieg but he&#039;s a bit down and a whiner, odd, applying my extensive training in such delicate matters, I try slapping him out of it which seems to be working, then the real Blitz turns up and sends his double away.&lt;br /&gt;
We share a beer, news, and I hand over a couple of trinkets to help with the war.&lt;br /&gt;
&lt;br /&gt;
Blitz mentions there&#039;s a camp of about 300 Drow plus minions south of his position, the Void Wolves are due to hit them in three days, are we available to help take them out before we head back into the softer eastern side of the ice road?  Hell yeah!&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Drow Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Ballistic Goblins ====&lt;br /&gt;
Binder Adhered to a rock and launched from Terra Nova (according to the Goblin), somehow travelled extremely fast and survived the trip (specialised Binder Force Bubbles?) though Blitzkrieg reports that he has had reports of dead Goblins randomly dropping from the sky.&lt;br /&gt;
&lt;br /&gt;
==== NazgÃ»l-bird ====&lt;br /&gt;
Big leathery black winged creature. Called a NazgÃ»l-bird until an Actual Namer gets its name.&lt;br /&gt;
A fell beast ridden by a Drow E&amp;amp;E to control the skies above their armies.&lt;br /&gt;
&lt;br /&gt;
The Drow rider was heavily armed and armoured, able to fly independently (Item-Cloak?), proficient with sword and shields.&lt;br /&gt;
Several charged items to absorb attacks.&lt;br /&gt;
&lt;br /&gt;
Special E&amp;amp;E Aura of Paralysis - every time we touched him or he touched us, Paralysis or resist for numbness for a pulse.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aryan&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Ben&amp;quot; | Be&lt;br /&gt;
!Title=&amp;quot;Eltan&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot; | Wo&lt;br /&gt;
!Title=&amp;quot;Turf&amp;quot; | Tu&lt;br /&gt;
!Title=&amp;quot;p7&amp;quot; | P7&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Tu --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Tu --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | blocks mind reading &amp;amp; gives +34 vs Mental Attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 90 minutes&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17%, +8damage (+16 vs. undead/cold/water)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 minutes&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Armour (Be)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pt ablative  vs elemental dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Branch Counterspells (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7/8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +51MR on a college on area, +27MR entities. +54/+28 Ent/Thau SK&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12/13 min&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
; Aryan Mil Sci &lt;br /&gt;
: Melee Only: +10IV +10SC +10Def +1 Pass Action at End of Pulse&lt;br /&gt;
: Raise Morale +5 WP&lt;br /&gt;
; Aryan - Morning &amp;lt;s&amp;gt;Callisf&amp;lt;/s&amp;gt; Drill: +1 AG until dawn.&lt;br /&gt;
&lt;br /&gt;
=== Mil Sci ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Ben Aryan Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Eltan Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Aryan Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Eltan Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
Ben&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Aryan &amp;lt;br&amp;gt; Thorn &amp;lt;br&amp;gt; Eltan &amp;lt;br&amp;gt; Wordsmith &amp;lt;br&amp;gt; Ben&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;4 Hrs per Watch&#039;&#039;&lt;br /&gt;
Thorn Eltan &amp;lt;br&amp;gt;&lt;br /&gt;
Ben Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
Aryan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* 5 x 12 x 15pt HP (plus lingering healing)&lt;br /&gt;
* Whispering Winds&lt;br /&gt;
* Comm to garrison&lt;br /&gt;
* Enhancements&lt;br /&gt;
* 144 x Rk 8 Restoratives (10 EN for 20 FT) at 500sp each, 72,000sp.&lt;/div&gt;</summary>
		<author><name>Nathalanti</name></author>
	</entry>
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