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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michelle</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michelle"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php/Special:Contributions/Michelle"/>
	<updated>2026-08-18T02:48:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84234</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84234"/>
		<updated>2018-09-24T10:36:42Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Tests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Roderigo]] - Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage a merchant prince with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== Playtest skills==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1NTIQuFWdVvfFr8XelkfUiV-nKeQqwvDr/view?usp=sharing Assassin.pdf]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is at the guild to hire us.  Maelstrom really doesnâ€™t like [[Keshah]]â€™s sword and tells him so.  We are confident that we really shouldnâ€™t touch it and that Lath states that one of us must watch [[Keshah]] while he binds with it each day.&lt;br /&gt;
&lt;br /&gt;
Head off to CamDinDel after the guild meeting to catch up on what the adventure is.  CamDinDel  would like us to test his defenses and also test  [[Legion]]&lt;br /&gt;
&lt;br /&gt;
;Tests:&lt;br /&gt;
&lt;br /&gt;
Plan and run it through limit Precog so we donâ€™t actually break CamDinDelâ€™s house, nor hurt ourselves.&lt;br /&gt;
&lt;br /&gt;
First test: Plan a crash into building attack â€“ success but messy - great lessons learnt by all&lt;br /&gt;
&lt;br /&gt;
Plan to build a 50 foot spike of bound earth and tunstan metal tip.  Created on the Elemental plain of air, drop it from Air to Alusia â€“ travel in hollows in the rocks as gaseous form so we donâ€™t get mushed.&lt;br /&gt;
&lt;br /&gt;
Second Test: Plan a sneaky attack â€“ success with messy food store â€“ great lesson with ideas of security wand&lt;br /&gt;
&lt;br /&gt;
Go in itemised in bags of potatoes with a cloak of anti-life and mind.  Grab the flag and shadow walk out&lt;br /&gt;
&lt;br /&gt;
Third Test: Take on Legion with him in defense mode.  It would take too long as we arenâ€™t the party to kill him off â€“ even in a dream, but he is a high fatigue, multiple magical capable essence with a massive fatigue level.  Endurance hurts him and holding his hair down with great strength was good.&lt;br /&gt;
&lt;br /&gt;
;Secret mission: &lt;br /&gt;
we find Ashkar from the Dark Brotherhood is at CamDinDelâ€™s.&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood is having a civil war.  A chain of events and it isnâ€™t safe to be in the Dark Brotherhood as sides have been taken and blood has been shed on both sides.  The issues include off plane Dark Brotherhood locations.&lt;br /&gt;
&lt;br /&gt;
Alusia based Dark Brotherhood where the sides are known:&lt;br /&gt;
* Terranova chapter bad&lt;br /&gt;
* Ashkarâ€™s chapter good&lt;br /&gt;
* Two chapters unknown, need to check&lt;br /&gt;
&lt;br /&gt;
When we returned the soul of LadyBug the Dark Brotherhood found we only had found part of her soul.&lt;br /&gt;
&lt;br /&gt;
Need to figure out who is good, who is bad and who do we need to get to.&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8 to TMR up to 20 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 52 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Air Counter Spell (General &amp;amp; Special)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +60% MR on Air Counter Spell General &amp;amp; Special.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+15 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84233</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84233"/>
		<updated>2018-09-24T10:34:29Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Roderigo]] - Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage a merchant prince with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== Playtest skills==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1NTIQuFWdVvfFr8XelkfUiV-nKeQqwvDr/view?usp=sharing Assassin.pdf]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is at the guild to hire us.  Maelstrom really doesnâ€™t like [[Keshah]]â€™s sword and tells him so.  We are confident that we really shouldnâ€™t touch it and that Lath states that one of us must watch [[Keshah]] while he binds with it each day.&lt;br /&gt;
&lt;br /&gt;
Head off to CamDinDel after the guild meeting to catch up on what the adventure is.  CamDinDel  would like us to test his defenses and also test  [[Legion]]&lt;br /&gt;
&lt;br /&gt;
===Tests===&lt;br /&gt;
&lt;br /&gt;
Plan and run it through limit Precog so we donâ€™t actually break CamDinDelâ€™s house, nor hurt ourselves.&lt;br /&gt;
&lt;br /&gt;
First test: Plan a crash into building attack â€“ success but messy - great lessons learnt by all&lt;br /&gt;
&lt;br /&gt;
Plan to build a 50 foot spike of bound earth and tunstan metal tip.  Created on the Elemental plain of air, drop it from Air to Alusia â€“ travel in hollows in the rocks as gaseous form so we donâ€™t get mushed.&lt;br /&gt;
&lt;br /&gt;
Second Test: Plan a sneaky attack â€“ success with messy food store â€“ great lesson with ideas of security wand&lt;br /&gt;
&lt;br /&gt;
Go in itemised in bags of potatoes with a cloak of anti-life and mind.  Grab the flag and shadow walk out&lt;br /&gt;
&lt;br /&gt;
Third Test: Take on Legion with him in defense mode.  It would take too long as we arenâ€™t the party to kill him off â€“ even in a dream, but he is a high fatigue, multiple magical capable essence with a massive fatigue level.  Endurance hurts him and holding his hair down with great strength was good.&lt;br /&gt;
&lt;br /&gt;
Secret Mission: we find Ashkar from the Dark Brotherhood is at CamDinDelâ€™s.&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood is having a civil war.  A chain of events and it isnâ€™t safe to be in the Dark Brotherhood as sides have been taken and blood has been shed on both sides.  The issues include off plane Dark Brotherhood locations.&lt;br /&gt;
&lt;br /&gt;
Alusia based Dark Brotherhood where the sides are known:&lt;br /&gt;
* Terranova chapter bad&lt;br /&gt;
* Ashkarâ€™s chapter good&lt;br /&gt;
* Two chapters unknown, need to check&lt;br /&gt;
&lt;br /&gt;
When we returned the soul of LadyBug the Dark Brotherhood found we only had found part of her soul.&lt;br /&gt;
&lt;br /&gt;
Need to figure out who is good, who is bad and who do we need to get to.&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8 to TMR up to 20 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 52 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Air Counter Spell (General &amp;amp; Special)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +60% MR on Air Counter Spell General &amp;amp; Special.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+15 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84232</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84232"/>
		<updated>2018-09-24T10:33:50Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Tests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Roderigo]] - Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage a merchant prince with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== Playtest skills==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1NTIQuFWdVvfFr8XelkfUiV-nKeQqwvDr/view?usp=sharing Assassin.pdf]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is at the guild to hire us.  Maelstrom really doesnâ€™t like [[Keshah]]â€™s sword and tells him so.  We are confident that we really shouldnâ€™t touch it and that Lath states that one of us must watch [[Keshah]] while he binds with it each day.&lt;br /&gt;
&lt;br /&gt;
Head off to [[CamDinDel]] after the guild meeting to catch up on what the adventure is.  CamDinDel  would like us to test his defenses and also test  [[Legion]]&lt;br /&gt;
&lt;br /&gt;
===Tests===&lt;br /&gt;
&lt;br /&gt;
Plan and run it through limit Precog so we donâ€™t actually break CamDinDelâ€™s house, nor hurt ourselves.&lt;br /&gt;
&lt;br /&gt;
First test: Plan a crash into building attack â€“ success but messy - great lessons learnt by all&lt;br /&gt;
&lt;br /&gt;
Plan to build a 50 foot spike of bound earth and tunstan metal tip.  Created on the Elemental plain of air, drop it from Air to Alusia â€“ travel in hollows in the rocks as gaseous form so we donâ€™t get mushed.&lt;br /&gt;
&lt;br /&gt;
Second Test: Plan a sneaky attack â€“ success with messy food store â€“ great lesson with ideas of security wand&lt;br /&gt;
&lt;br /&gt;
Go in itemised in bags of potatoes with a cloak of anti-life and mind.  Grab the flag and shadow walk out&lt;br /&gt;
&lt;br /&gt;
Third Test: Take on Legion with him in defense mode.  It would take too long as we arenâ€™t the party to kill him off â€“ even in a dream, but he is a high fatigue, multiple magical capable essence with a massive fatigue level.  Endurance hurts him and holding his hair down with great strength was good.&lt;br /&gt;
&lt;br /&gt;
Secret Mission: we find Ashkar from the Dark Brotherhood is at CamDinDelâ€™s.&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood is having a civil war.  A chain of events and it isnâ€™t safe to be in the Dark Brotherhood as sides have been taken and blood has been shed on both sides.  The issues include off plane Dark Brotherhood locations.&lt;br /&gt;
&lt;br /&gt;
Alusia based Dark Brotherhood where the sides are known:&lt;br /&gt;
* Terranova chapter bad&lt;br /&gt;
* Ashkarâ€™s chapter good&lt;br /&gt;
* Two chapters unknown, need to check&lt;br /&gt;
&lt;br /&gt;
When we returned the soul of LadyBug the Dark Brotherhood found we only had found part of her soul.&lt;br /&gt;
&lt;br /&gt;
Need to figure out who is good, who is bad and who do we need to get to.&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8 to TMR up to 20 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 52 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Air Counter Spell (General &amp;amp; Special)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +60% MR on Air Counter Spell General &amp;amp; Special.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+15 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84231</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84231"/>
		<updated>2018-09-24T10:32:55Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Roderigo]] - Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage a merchant prince with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== Playtest skills==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1NTIQuFWdVvfFr8XelkfUiV-nKeQqwvDr/view?usp=sharing Assassin.pdf]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is at the guild to hire us.  Maelstrom really doesnâ€™t like [[Keshah]]â€™s sword and tells him so.  We are confident that we really shouldnâ€™t touch it and that Lath states that one of us must watch [[Keshah]] while he binds with it each day.&lt;br /&gt;
&lt;br /&gt;
Head off to [[CamDinDel]] after the guild meeting to catch up on what the adventure is.  CamDinDel  would like us to test his defenses and also test  [[Legion]]&lt;br /&gt;
&lt;br /&gt;
=Tests=&lt;br /&gt;
&lt;br /&gt;
Plan and run it through limit Precog so we donâ€™t actually break CamDinDelâ€™s house, nor hurt ourselves.&lt;br /&gt;
&lt;br /&gt;
First test: Plan a crash into building attack â€“ success but messy - great lessons learnt by all&lt;br /&gt;
&lt;br /&gt;
Plan to build a 50 foot spike of bound earth and tunstan metal tip.  Created on the Elemental plain of air, drop it from Air to Alusia â€“ travel in hollows in the rocks as gaseous form so we donâ€™t get mushed.&lt;br /&gt;
&lt;br /&gt;
Second Test: Plan a sneaky attack â€“ success with messy food store â€“ great lesson with ideas of security wand&lt;br /&gt;
&lt;br /&gt;
Go in itemised in bags of potatoes with a cloak of anti-life and mind.  Grab the flag and shadow walk out&lt;br /&gt;
&lt;br /&gt;
Third Test: Take on Legion with him in defense mode.  It would take too long as we arenâ€™t the party to kill him off â€“ even in a dream, but he is a high fatigue, multiple magical capable essence with a massive fatigue level.  Endurance hurts him and holding his hair down with great strength was good.&lt;br /&gt;
&lt;br /&gt;
Secret Mission: we find Ashkar from the Dark Brotherhood is at CamDinDelâ€™s.&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood is having a civil war.  A chain of events and it isnâ€™t safe to be in the Dark Brotherhood as sides have been taken and blood has been shed on both sides.  The issues include off plane Dark Brotherhood locations.&lt;br /&gt;
&lt;br /&gt;
Alusia based Dark Brotherhood where the sides are known:&lt;br /&gt;
* Terranova chapter bad&lt;br /&gt;
* Ashkarâ€™s chapter good&lt;br /&gt;
* Two chapters unknown, need to check&lt;br /&gt;
&lt;br /&gt;
When we returned the soul of LadyBug the Dark Brotherhood found we only had found part of her soul.&lt;br /&gt;
&lt;br /&gt;
Need to figure out who is good, who is bad and who do we need to get to.&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8 to TMR up to 20 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 52 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Air Counter Spell (General &amp;amp; Special)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +60% MR on Air Counter Spell General &amp;amp; Special.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+15 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84230</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84230"/>
		<updated>2018-09-24T10:32:30Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Roderigo]] - Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage a merchant prince with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== Playtest skills==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1NTIQuFWdVvfFr8XelkfUiV-nKeQqwvDr/view?usp=sharing Assassin.pdf]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
==== Scribe Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is at the guild to hire us.  Maelstrom really doesnâ€™t like [[Keshah]]â€™s sword and tells him so.  We are confident that we really shouldnâ€™t touch it and that Lath states that one of us must watch [[Keshah]] while he binds with it each day.&lt;br /&gt;
&lt;br /&gt;
Head off to [[CamDinDel]] after the guild meeting to catch up on what the adventure is.  CamDinDel  would like us to test his defenses and also test  [[Legion]]&lt;br /&gt;
&lt;br /&gt;
=Tests=&lt;br /&gt;
&lt;br /&gt;
Plan and run it through limit Precog so we donâ€™t actually break CamDinDelâ€™s house, nor hurt ourselves.&lt;br /&gt;
&lt;br /&gt;
First test: Plan a crash into building attack â€“ success but messy - great lessons learnt by all&lt;br /&gt;
&lt;br /&gt;
Plan to build a 50 foot spike of bound earth and tunstan metal tip.  Created on the Elemental plain of air, drop it from Air to Alusia â€“ travel in hollows in the rocks as gaseous form so we donâ€™t get mushed.&lt;br /&gt;
&lt;br /&gt;
Second Test: Plan a sneaky attack â€“ success with messy food store â€“ great lesson with ideas of security wand&lt;br /&gt;
&lt;br /&gt;
Go in itemised in bags of potatoes with a cloak of anti-life and mind.  Grab the flag and shadow walk out&lt;br /&gt;
&lt;br /&gt;
Third Test: Take on Legion with him in defense mode.  It would take too long as we arenâ€™t the party to kill him off â€“ even in a dream, but he is a high fatigue, multiple magical capable essence with a massive fatigue level.  Endurance hurts him and holding his hair down with great strength was good.&lt;br /&gt;
&lt;br /&gt;
Secret Mission: we find Ashkar from the Dark Brotherhood is at CamDinDelâ€™s.&lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood is having a civil war.  A chain of events and it isnâ€™t safe to be in the Dark Brotherhood as sides have been taken and blood has been shed on both sides.  The issues include off plane Dark Brotherhood locations.&lt;br /&gt;
&lt;br /&gt;
Alusia based Dark Brotherhood where the sides are known:&lt;br /&gt;
* Terranova chapter bad&lt;br /&gt;
* Ashkarâ€™s chapter good&lt;br /&gt;
* Two chapters unknown, need to check&lt;br /&gt;
&lt;br /&gt;
When we returned the soul of LadyBug the Dark Brotherhood found we only had found part of her soul.&lt;br /&gt;
&lt;br /&gt;
Need to figure out who is good, who is bad and who do we need to get to.&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8 to TMR up to 20 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 52 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Air Counter Spell (General &amp;amp; Special)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +60% MR on Air Counter Spell General &amp;amp; Special.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+15 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84195</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84195"/>
		<updated>2018-09-17T08:44:45Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mungo Third Son|Mungo the Humble]] so named by Odin himself or [[Roderigo]]Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
==== Session 1 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84194</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84194"/>
		<updated>2018-09-17T08:43:43Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Long Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mungo Third Son|Mungo the Humble]] so named by Odin himself or [[Roderigo]]Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
==== Session 1 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84193</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84193"/>
		<updated>2018-09-17T08:42:32Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mungo Third Son|Mungo the Humble]] so named by Odin himself or [[Roderigo]]Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
==== Session 1 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84192</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84192"/>
		<updated>2018-09-17T08:40:05Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Long Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mungo Third Son|Mungo the Humble]] so named by Odin himself or [[Roderigo]]Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
==== Session 1 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84191</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84191"/>
		<updated>2018-09-17T08:38:28Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Long Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mungo Third Son|Mungo the Humble]] so named by Odin himself or [[Roderigo]]Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
==== Session 1 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Keshah]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lila]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Roderigo]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84190</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84190"/>
		<updated>2018-09-17T08:34:36Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mungo Third Son|Mungo the Humble]] so named by Odin himself or [[Roderigo]]Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
==== Session 1 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84189</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84189"/>
		<updated>2018-09-17T08:21:55Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Mungo Third Son|Mungo the Humble]] so named by Odin himself or [[Roderigo]]Michael &lt;br /&gt;
# [[Lila]] - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (Party Leader/MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=84188</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=84188"/>
		<updated>2018-09-17T08:18:41Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 8 and 9*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
Time on the adventure - 4 weeks of the season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in [[Savator]]) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of [[Wagon the Inscrutable]].&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between [[Adjepbar]] and [[Tycho]] and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubus and dark brotherhood. She has been working down near Karchol. Succubi were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial)&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in [[Kharkal]].  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
=== Session 7 and 7 ===&lt;br /&gt;
Traveling around looking for interesting things for CamDinDel and Blue Sand take us to Karchol&lt;br /&gt;
&lt;br /&gt;
;Secret Notes&lt;br /&gt;
* Head back to Lathâ€™s&lt;br /&gt;
* Empty out the cloaks of bugs on Lathâ€™s island and test out defences - they donâ€™t like fire nor really cold.&lt;br /&gt;
* Head off to Karchol&lt;br /&gt;
* Alandis and Tari head in to scout it out alone&lt;br /&gt;
* Ghost town, but see somebody looking scaly â€“ dragon kin.  Told the rules:  Nno trouble, Find a place, Give 10% tax to the palace.&lt;br /&gt;
* We can travel freely around town, people are around but not many, mainly reclaiming areas of the city.  &lt;br /&gt;
* Find Flesh Building / Living quarters next door.  Very obvious from the outset. As most of the city is destroyed it is hard to scope out openly&lt;br /&gt;
* Protections of the building are huge &lt;br /&gt;
&lt;br /&gt;
- Living building has thousands of small winged insects on the surface of the building.  &lt;br /&gt;
&lt;br /&gt;
- 4 Corners of the building have air sentinels. Highest ranked spell â€“ sheet lightening, 2nd windstorm, &lt;br /&gt;
&lt;br /&gt;
- controlled yes. Highest ranked weapon â€“ unarmed&lt;br /&gt;
&lt;br /&gt;
- Has Annex connecting it to the cook house.  Will need to determine how secured.&lt;br /&gt;
&lt;br /&gt;
- Moths include Weight â€“ to remove weight Celestial Special counter&lt;br /&gt;
&lt;br /&gt;
- Use rat to get into the house and scurry around â€“ a couple of 7 feet guard mantas, 1 6 foot at the shoulder ant. Patrol the corridors.  &lt;br /&gt;
&lt;br /&gt;
- Annex door is ward Whirlwind vortex.  Get out to the roof, get hit by sheet lightening at about 5 feet.&lt;br /&gt;
&lt;br /&gt;
- See 1 Dark Brotherhood Priest &lt;br /&gt;
&lt;br /&gt;
* Rest of the party arrives and we find:&lt;br /&gt;
&lt;br /&gt;
-  ESP â€“ picks up the 4 sentinels are connected somehow, that there are between 2 and 10 odd bugs â€“ ie maybe animal growth, 3 guarding in the house with 12 sleeping&lt;br /&gt;
&lt;br /&gt;
- Sentinels â€“ if you take out one it will degrade.  Static defence. &lt;br /&gt;
&lt;br /&gt;
; Plan of attack:&lt;br /&gt;
* Ignore rules of not causing trouble and wear our Draconic do not hurt us we are part of the guild banner&lt;br /&gt;
* Find room that Lady Bug sleeps in&lt;br /&gt;
* Gaseous form in with protections from air so we donâ€™t get hit&lt;br /&gt;
* Lock the door with Chains of binding to stop others arriving&lt;br /&gt;
* Kill Lady Bug&lt;br /&gt;
* Gaseous form out&lt;br /&gt;
&lt;br /&gt;
; Plan in action:&lt;br /&gt;
* Gaseous form in&lt;br /&gt;
&lt;br /&gt;
* Notice roomful of bugs on her bed (moth quilt) and floor. So as soon as we are out of gaseous alarms will trigger&lt;br /&gt;
&lt;br /&gt;
* A couple of big bugs â€“ ant, cockroach and praying mantis protecting the room&lt;br /&gt;
&lt;br /&gt;
* Lock the doors&lt;br /&gt;
&lt;br /&gt;
* Party fights everything in sight - Lady Bug, massive bugs, a Dark Brotherhood Knight and a Succubus&lt;br /&gt;
&lt;br /&gt;
* Windstorm to splatter a whole lot of little bugs&lt;br /&gt;
&lt;br /&gt;
* Phantasm used, Fire elemental turns up, bug vomiting curses thrown, flaming bugs attacking party members who in turn hug LadyBug&lt;br /&gt;
&lt;br /&gt;
* Succubus has a soul re-planted into her and she doesn&#039;t like this &lt;br /&gt;
&lt;br /&gt;
* LadyBug dies, Dark Knight accepts Parley, Succubus dies and body stays&lt;br /&gt;
&lt;br /&gt;
Success in our secret mission.&lt;br /&gt;
&lt;br /&gt;
Bards will tell stories of the great feats of Mungo and the killing of the Grandiose Sir Mantis&lt;br /&gt;
&lt;br /&gt;
After some healing, a death curse removed from Tari and a couple of cleaning cantrips (but still in need of baths) the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
We talk around the other Dark Brotherhood members to surrender that LadyBug has been lying to them.  The second Succubus departs but the others all surrender.&lt;br /&gt;
&lt;br /&gt;
Head back to CamDinDel&#039;s to see Ashkar.  Present LadyBugs body, claim ransom of the others and head off to the Dark Brotherhood for payment and training.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 === &lt;br /&gt;
&lt;br /&gt;
Dark Brotherhood â€“ go to Tycho to a Dark Brotherhood Manor House chat about the outcome of the adventure  &lt;br /&gt;
Get assigned some rooms&lt;br /&gt;
Meet a councillor&lt;br /&gt;
Get paid:&lt;br /&gt;
Choices of Items are tuned â€“ Cloak, Bracer, others&lt;br /&gt;
Choices of Skill/Spell are Dark, Wicca, Air and Fire &lt;br /&gt;
&lt;br /&gt;
Back to Lathâ€™s island&lt;br /&gt;
Onto the Plain of Air to visit in on the Djinn â€“ all going well&lt;br /&gt;
Back to Lathâ€™s to Guild to the House to Oz&lt;br /&gt;
Mungo makes out with WWoW â€“ wow, must tell Mortimer&lt;br /&gt;
We go &lt;br /&gt;
&lt;br /&gt;
Tower which is connected to Terranova.&lt;br /&gt;
Loot 50,000 sp of alchemical elements&lt;br /&gt;
Destroy the flesh and send the â€œpeopleâ€ back to Lathâ€™s house for safe keeping&lt;br /&gt;
Same at the two Agdhar cook houses&lt;br /&gt;
&lt;br /&gt;
Go to Sactorum&lt;br /&gt;
&lt;br /&gt;
Two cook houses â€“ one normal and one well protected.  We find we are being followed.  It is obvious that the normal cookhouse is a trap.  We leave Sactorum and Lath does a big storm and sends a voice â€œweâ€™re onto you, weâ€™re onto youâ€&lt;br /&gt;
&lt;br /&gt;
=== Session 9 === &lt;br /&gt;
&lt;br /&gt;
Castle with Ally at range (including animals)&lt;br /&gt;
Dark Sword â€“ talent &lt;br /&gt;
Strength of Darkness â€“ talent&lt;br /&gt;
Charismatic aura â€“ talent&lt;br /&gt;
Enhanced lightning shield â€“ talents&lt;br /&gt;
Move as lightning â€“ talents&lt;br /&gt;
Fire &lt;br /&gt;
Moon&lt;br /&gt;
Star&lt;br /&gt;
Shadow&lt;br /&gt;
Dark &lt;br /&gt;
&lt;br /&gt;
Cash &lt;br /&gt;
Ship 22,000 &lt;br /&gt;
Alchemical â€“ 50,000 sp&lt;br /&gt;
Copper - 25,000 sp&lt;br /&gt;
Other houses 30,000 sp&lt;br /&gt;
35,000 sp each plus items&lt;br /&gt;
&lt;br /&gt;
Lord Carzon â€“ Witchsight or other&lt;br /&gt;
Lela and Jessica â€“ 3 skull gift from Dad&lt;br /&gt;
&lt;br /&gt;
1 install soul potion&lt;br /&gt;
&lt;br /&gt;
Jessica &lt;br /&gt;
Rank 20 Greater Carzon&lt;br /&gt;
Soul Tether â€“ CamDinDel&lt;br /&gt;
Ability â€“ Dark Brotherhood&lt;br /&gt;
Cloak â€“ Dark Brotherhood&lt;br /&gt;
Bazaar â€“ Mind Crown and possible&lt;br /&gt;
&lt;br /&gt;
Alandis &lt;br /&gt;
Witchsight â€“ Carzon&lt;br /&gt;
Soul amulet â€“ CamDinDel&lt;br /&gt;
Ability â€“ Dark Brotherhood&lt;br /&gt;
Enhanced Dragon Armour â€“ Dark Brotherhood &lt;br /&gt;
Bazaar - &lt;br /&gt;
&lt;br /&gt;
Lath &lt;br /&gt;
Witchsight â€“ Carzon&lt;br /&gt;
TBC Soul amulet â€“ CamDinDel&lt;br /&gt;
Ability â€“ Dark Brotherhood&lt;br /&gt;
Enhanced Lathâ€™s Armour â€“ Dark Brotherhood &lt;br /&gt;
Bazaar - &lt;br /&gt;
&lt;br /&gt;
Tari &lt;br /&gt;
Something Earthy â€“ Carzon&lt;br /&gt;
Healer Soul to Resurrects to be determined - CamDinDel&lt;br /&gt;
Ability â€“ Dark Brotherhood&lt;br /&gt;
Cloak â€“ Dark Brotherhood&lt;br /&gt;
Bazaar â€“ Bracelet and Elemental Earth bag into something&lt;br /&gt;
&lt;br /&gt;
Mungo &lt;br /&gt;
Raven Shape change (including gear but how/useful) - Carzon&lt;br /&gt;
Squire / Bard Soul â€“ CamDinDel&lt;br /&gt;
Ability â€“ Dark Brotherhood&lt;br /&gt;
Enhanced Bracer / Drinking jug of star reading TBC  â€“ Dark Brotherhood&lt;br /&gt;
Bazaar â€“ Bracelet &lt;br /&gt;
&lt;br /&gt;
Lela &lt;br /&gt;
TBC â€“ Carzon&lt;br /&gt;
Soul â€“ Mind or Binder &lt;br /&gt;
Ability â€“ Dark Brotherhood&lt;br /&gt;
Ability to Join â€“ Dark Brotherhood&lt;br /&gt;
Bazaar - Bracelet&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=81013</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=81013"/>
		<updated>2018-02-19T03:59:22Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 6 and 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
=== Session 7 and 7 ===&lt;br /&gt;
Traveling around looking for interesting things for CamDinDel and Blue Sand take us to Karchol&lt;br /&gt;
&lt;br /&gt;
;Secret Notes&lt;br /&gt;
* Head back to Lathâ€™s&lt;br /&gt;
* Empty out the cloaks of bugs on Lathâ€™s island and test out defences - they donâ€™t like fire nor really cold.&lt;br /&gt;
* Head off to Karchol&lt;br /&gt;
* Alandis and Tari head in to scout it out alone&lt;br /&gt;
* Ghost town, but see somebody looking scaly â€“ dragon kin.  Told the rules:  Nno trouble, Find a place, Give 10% tax to the palace.&lt;br /&gt;
* We can travel freely around town, people are around but not many, mainly reclaiming areas of the city.  &lt;br /&gt;
* Find Flesh Building / Living quarters next door.  Very obvious from the outset. As most of the city is destroyed it is hard to scope out openly&lt;br /&gt;
* Protections of the building are huge &lt;br /&gt;
&lt;br /&gt;
- Living building has thousands of small winged insects on the surface of the building.  &lt;br /&gt;
&lt;br /&gt;
- 4 Corners of the building have air sentinels. Highest ranked spell â€“ sheet lightening, 2nd windstorm, &lt;br /&gt;
&lt;br /&gt;
- controlled yes. Highest ranked weapon â€“ unarmed&lt;br /&gt;
&lt;br /&gt;
- Has Annex connecting it to the cook house.  Will need to determine how secured.&lt;br /&gt;
&lt;br /&gt;
- Moths include Weight â€“ to remove weight Celestial Special counter&lt;br /&gt;
&lt;br /&gt;
- Use rat to get into the house and scurry around â€“ a couple of 7 feet guard mantas, 1 6 foot at the shoulder ant. Patrol the corridors.  &lt;br /&gt;
&lt;br /&gt;
- Annex door is ward Whirlwind vortex.  Get out to the roof, get hit by sheet lightening at about 5 feet.&lt;br /&gt;
&lt;br /&gt;
- See 1 Dark Brotherhood Priest &lt;br /&gt;
&lt;br /&gt;
* Rest of the party arrives and we find:&lt;br /&gt;
&lt;br /&gt;
-  ESP â€“ picks up the 4 sentinels are connected somehow, that there are between 2 and 10 odd bugs â€“ ie maybe animal growth, 3 guarding in the house with 12 sleeping&lt;br /&gt;
&lt;br /&gt;
- Sentinels â€“ if you take out one it will degrade.  Static defence. &lt;br /&gt;
&lt;br /&gt;
; Plan of attack:&lt;br /&gt;
* Ignore rules of not causing trouble and wear our Draconic do not hurt us we are part of the guild banner&lt;br /&gt;
* Find room that Lady Bug sleeps in&lt;br /&gt;
* Gaseous form in with protections from air so we donâ€™t get hit&lt;br /&gt;
* Lock the door with Chains of binding to stop others arriving&lt;br /&gt;
* Kill Lady Bug&lt;br /&gt;
* Gaseous form out&lt;br /&gt;
&lt;br /&gt;
; Plan in action:&lt;br /&gt;
* Gaseous form in&lt;br /&gt;
&lt;br /&gt;
* Notice roomful of bugs on her bed (moth quilt) and floor. So as soon as we are out of gaseous alarms will trigger&lt;br /&gt;
&lt;br /&gt;
* A couple of big bugs â€“ ant, cockroach and praying mantis protecting the room&lt;br /&gt;
&lt;br /&gt;
* Lock the doors&lt;br /&gt;
&lt;br /&gt;
* Party fights everything in sight - Lady Bug, massive bugs, a Dark Brotherhood Knight and a Succubus&lt;br /&gt;
&lt;br /&gt;
* Windstorm to splatter a whole lot of little bugs&lt;br /&gt;
&lt;br /&gt;
* Phantasm used, Fire elemental turns up, bug vomiting curses thrown, flaming bugs attacking party members who in turn hug LadyBug&lt;br /&gt;
&lt;br /&gt;
* Succubus has a soul re-planted into her and she doesn&#039;t like this &lt;br /&gt;
&lt;br /&gt;
* LadyBug dies, Dark Knight accepts Parley, Succubus dies and body stays&lt;br /&gt;
&lt;br /&gt;
Success in our secret mission.&lt;br /&gt;
&lt;br /&gt;
Bards will tell stories of the great feats of Mungo and the killing of the Grandiose Sir Mantis&lt;br /&gt;
&lt;br /&gt;
After some healing, a death curse removed from Tari and a couple of cleaning cantrips (but still in need of baths) the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
We talk around the other Dark Brotherhood members to surrender that LadyBug has been lying to them.  The second Succubus departs but the others all surrender.&lt;br /&gt;
&lt;br /&gt;
Head back to CamDinDel&#039;s to see Ashkar.  Present LadyBugs body, claim ransom of the others and head off to the Dark Brotherhood for payment and training.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=81012</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=81012"/>
		<updated>2018-02-19T03:56:37Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 6 and 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Session 6 and 7 == &lt;br /&gt;
Traveling around looking for interesting things for CamDinDel and Blue Sand take us to Karchol&lt;br /&gt;
&lt;br /&gt;
;Secret Notes&lt;br /&gt;
* Head back to Lathâ€™s&lt;br /&gt;
* Empty out the cloaks of bugs on Lathâ€™s island and test out defences - they donâ€™t like fire nor really cold.&lt;br /&gt;
* Head off to Karchol&lt;br /&gt;
* Alandis and Tari head in to scout it out alone&lt;br /&gt;
* Ghost town, but see somebody looking scaly â€“ dragon kin.  Told the rules:  Nno trouble, Find a place, Give 10% tax to the palace.&lt;br /&gt;
* We can travel freely around town, people are around but not many, mainly reclaiming areas of the city.  &lt;br /&gt;
* Find Flesh Building / Living quarters next door.  Very obvious from the outset. As most of the city is destroyed it is hard to scope out openly&lt;br /&gt;
* Protections of the building are huge &lt;br /&gt;
&lt;br /&gt;
- Living building has thousands of small winged insects on the surface of the building.  &lt;br /&gt;
&lt;br /&gt;
- 4 Corners of the building have air sentinels. Highest ranked spell â€“ sheet lightening, 2nd windstorm, &lt;br /&gt;
&lt;br /&gt;
- controlled yes. Highest ranked weapon â€“ unarmed&lt;br /&gt;
&lt;br /&gt;
- Has Annex connecting it to the cook house.  Will need to determine how secured.&lt;br /&gt;
&lt;br /&gt;
- Moths include Weight â€“ to remove weight Celestial Special counter&lt;br /&gt;
&lt;br /&gt;
- Use rat to get into the house and scurry around â€“ a couple of 7 feet guard mantas, 1 6 foot at the shoulder ant. Patrol the corridors.  &lt;br /&gt;
&lt;br /&gt;
- Annex door is ward Whirlwind vortex.  Get out to the roof, get hit by sheet lightening at about 5 feet.&lt;br /&gt;
&lt;br /&gt;
- See 1 Dark Brotherhood Priest &lt;br /&gt;
&lt;br /&gt;
* Rest of the party arrives and we find:&lt;br /&gt;
&lt;br /&gt;
-  ESP â€“ picks up the 4 sentinels are connected somehow, that there are between 2 and 10 odd bugs â€“ ie maybe animal growth, 3 guarding in the house with 12 sleeping&lt;br /&gt;
&lt;br /&gt;
- Sentinels â€“ if you take out one it will degrade.  Static defence. &lt;br /&gt;
&lt;br /&gt;
; Plan of attack:&lt;br /&gt;
* Ignore rules of not causing trouble and wear our Draconic do not hurt us we are part of the guild banner&lt;br /&gt;
* Find room that Lady Bug sleeps in&lt;br /&gt;
* Gaseous form in with protections from air so we donâ€™t get hit&lt;br /&gt;
* Lock the door with Chains of binding to stop others arriving&lt;br /&gt;
* Kill Lady Bug&lt;br /&gt;
* Gaseous form out&lt;br /&gt;
&lt;br /&gt;
; Plan in action:&lt;br /&gt;
* Gaseous form in&lt;br /&gt;
&lt;br /&gt;
* Notice roomful of bugs on her bed (moth quilt) and floor. So as soon as we are out of gaseous alarms will trigger&lt;br /&gt;
&lt;br /&gt;
* A couple of big bugs â€“ ant, cockroach and praying mantis protecting the room&lt;br /&gt;
&lt;br /&gt;
* Lock the doors&lt;br /&gt;
&lt;br /&gt;
* Party fights everything in sight - Lady Bug, massive bugs, a Dark Brotherhood Knight and a Succubus&lt;br /&gt;
&lt;br /&gt;
* Windstorm to splatter a whole lot of little bugs&lt;br /&gt;
&lt;br /&gt;
* Phantasm used, Fire elemental turns up, bug vomiting curses thrown, flaming bugs attacking party members who in turn hug LadyBug&lt;br /&gt;
&lt;br /&gt;
* Succubus has a soul re-planted into her and she doesn&#039;t like this &lt;br /&gt;
&lt;br /&gt;
* LadyBug dies, Dark Knight accepts Parley, Succubus dies and body stays&lt;br /&gt;
&lt;br /&gt;
Success in our secret mission.&lt;br /&gt;
&lt;br /&gt;
Bards will tell stories of the great feats of Mungo and the killing of the Grandiose Sir Mantis&lt;br /&gt;
&lt;br /&gt;
After some healing, a death curse removed from Tari and a couple of cleaning cantrips (but still in need of baths) the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
We talk around the other Dark Brotherhood members to surrender that LadyBug has been lying to them.  The second Succubus departs but the others all surrender.&lt;br /&gt;
&lt;br /&gt;
Head back to CamDinDel&#039;s to see Ashkar.  Present LadyBugs body, claim ransom of the others and head off to the Dark Brotherhood for payment and training.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=81011</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=81011"/>
		<updated>2018-02-19T03:55:27Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 6 and 7*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Session 6 and 7 == &lt;br /&gt;
;Secret Notes&lt;br /&gt;
* Head back to Lathâ€™s&lt;br /&gt;
* Empty out the cloaks of bugs on Lathâ€™s island and test out defences - they donâ€™t like fire nor really cold.&lt;br /&gt;
* Head off to Karchol&lt;br /&gt;
* Alandis and Tari head in to scout it out alone&lt;br /&gt;
* Ghost town, but see somebody looking scaly â€“ dragon kin.  Told the rules:  Nno trouble, Find a place, Give 10% tax to the palace.&lt;br /&gt;
* We can travel freely around town, people are around but not many, mainly reclaiming areas of the city.  &lt;br /&gt;
* Find Flesh Building / Living quarters next door.  Very obvious from the outset. As most of the city is destroyed it is hard to scope out openly&lt;br /&gt;
* Protections of the building are huge &lt;br /&gt;
&lt;br /&gt;
- Living building has thousands of small winged insects on the surface of the building.  &lt;br /&gt;
&lt;br /&gt;
- 4 Corners of the building have air sentinels. Highest ranked spell â€“ sheet lightening, 2nd windstorm, &lt;br /&gt;
&lt;br /&gt;
- controlled yes. Highest ranked weapon â€“ unarmed&lt;br /&gt;
&lt;br /&gt;
- Has Annex connecting it to the cook house.  Will need to determine how secured.&lt;br /&gt;
&lt;br /&gt;
- Moths include Weight â€“ to remove weight Celestial Special counter&lt;br /&gt;
&lt;br /&gt;
- Use rat to get into the house and scurry around â€“ a couple of 7 feet guard mantas, 1 6 foot at the shoulder ant. Patrol the corridors.  &lt;br /&gt;
&lt;br /&gt;
- Annex door is ward Whirlwind vortex.  Get out to the roof, get hit by sheet lightening at about 5 feet.&lt;br /&gt;
&lt;br /&gt;
- See 1 Dark Brotherhood Priest &lt;br /&gt;
&lt;br /&gt;
* Rest of the party arrives and we find:&lt;br /&gt;
&lt;br /&gt;
-  ESP â€“ picks up the 4 sentinels are connected somehow, that there are between 2 and 10 odd bugs â€“ ie maybe animal growth, 3 guarding in the house with 12 sleeping&lt;br /&gt;
&lt;br /&gt;
- Sentinels â€“ if you take out one it will degrade.  Static defence. &lt;br /&gt;
&lt;br /&gt;
; Plan of attack:&lt;br /&gt;
* Ignore rules of not causing trouble and wear our Draconic do not hurt us we are part of the guild banner&lt;br /&gt;
* Find room that Lady Bug sleeps in&lt;br /&gt;
* Gaseous form in with protections from air so we donâ€™t get hit&lt;br /&gt;
* Lock the door with Chains of binding to stop others arriving&lt;br /&gt;
* Kill Lady Bug&lt;br /&gt;
* Gaseous form out&lt;br /&gt;
&lt;br /&gt;
; Plan in action:&lt;br /&gt;
* Gaseous form in&lt;br /&gt;
&lt;br /&gt;
* Notice roomful of bugs on her bed (moth quilt) and floor. So as soon as we are out of gaseous alarms will trigger&lt;br /&gt;
&lt;br /&gt;
* A couple of big bugs â€“ ant, cockroach and praying mantis protecting the room&lt;br /&gt;
&lt;br /&gt;
* Lock the doors&lt;br /&gt;
&lt;br /&gt;
* Party fights everything in sight - Lady Bug, massive bugs, a Dark Brotherhood Knight and a Succubus&lt;br /&gt;
&lt;br /&gt;
* Windstorm to splatter a whole lot of little bugs&lt;br /&gt;
&lt;br /&gt;
* Phantasm used, Fire elemental turns up, bug vomiting curses thrown, flaming bugs attacking party members who in turn hug LadyBug&lt;br /&gt;
&lt;br /&gt;
* Succubus has a soul re-planted into her and she doesn&#039;t like this &lt;br /&gt;
&lt;br /&gt;
* LadyBug dies, Dark Knight accepts Parley, Succubus dies and body stays&lt;br /&gt;
&lt;br /&gt;
Success in our secret mission.&lt;br /&gt;
&lt;br /&gt;
Bards will tell stories of the great feats of Mungo and the killing of the Grandiose Sir Mantis&lt;br /&gt;
&lt;br /&gt;
After some healing, a death curse removed from Tari and a couple of cleaning cantrips (but still in need of baths) the doors are unlocked.&lt;br /&gt;
&lt;br /&gt;
We talk around the other Dark Brotherhood members to surrender that LadyBug has been lying to them.  The second Succubus departs but the others all surrender.&lt;br /&gt;
&lt;br /&gt;
Head back to CamDinDel&#039;s to see Ashkar.  Present LadyBugs body, claim ransom of the others and head off to the Dark Brotherhood for payment and training.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80986</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80986"/>
		<updated>2018-02-12T07:07:57Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Session 6 == &lt;br /&gt;
;Secret Notes&lt;br /&gt;
* Head back to Lathâ€™s&lt;br /&gt;
* Empty out the cloaks of bugs on Lathâ€™s island and test out defences - they donâ€™t like fire nor really cold.&lt;br /&gt;
* Head off to Karchol&lt;br /&gt;
* Alandis and Tari head in to scout it out alone&lt;br /&gt;
* Ghost town, but see somebody looking scaly â€“ dragon kin.  Told the rules:  Nno trouble, Find a place, Give 10% tax to the palace.&lt;br /&gt;
* We can travel freely around town, people are around but not many, mainly reclaiming areas of the city.  &lt;br /&gt;
* Find Flesh Building / Living quarters next door.  Very obvious from the outset. As most of the city is destroyed it is hard to scope out openly&lt;br /&gt;
* Protections of the building are huge &lt;br /&gt;
&lt;br /&gt;
- Living building has thousands of small winged insects on the surface of the building.  &lt;br /&gt;
&lt;br /&gt;
- 4 Corners of the building have air sentinels. Highest ranked spell â€“ sheet lightening, 2nd windstorm, &lt;br /&gt;
&lt;br /&gt;
- controlled yes. Highest ranked weapon â€“ unarmed&lt;br /&gt;
&lt;br /&gt;
- Has Annex connecting it to the cook house.  Will need to determine how secured.&lt;br /&gt;
&lt;br /&gt;
- Moths include Weight â€“ to remove weight Celestial Special counter&lt;br /&gt;
&lt;br /&gt;
- Use rat to get into the house and scurry around â€“ a couple of 7 feet guard mantas, 1 6 foot at the shoulder ant. Patrol the corridors.  &lt;br /&gt;
&lt;br /&gt;
- Annex door is ward Whirlwind vortex.  Get out to the roof, get hit by sheet lightening at about 5 feet.&lt;br /&gt;
&lt;br /&gt;
- See 1 Dark Brotherhood Priest &lt;br /&gt;
&lt;br /&gt;
* Rest of the party arrives and we find:&lt;br /&gt;
&lt;br /&gt;
-  ESP â€“ picks up the 4 sentinels are connected somehow, that there are between 2 and 10 odd bugs â€“ ie maybe animal growth, 3 guarding in the house with 12 sleeping&lt;br /&gt;
&lt;br /&gt;
- Sentinels â€“ if you take out one it will degrade.  Static defence. &lt;br /&gt;
&lt;br /&gt;
; Plan of attack:&lt;br /&gt;
* Ignore rules of not causing trouble and wear our Draconic do not hurt us we are part of the guild banner&lt;br /&gt;
* Find room that Lady Bug sleeps in&lt;br /&gt;
* Gaseous form in with protections from air so we donâ€™t get hit&lt;br /&gt;
* Lock the door with Chains of binding to stop others arriving&lt;br /&gt;
* Kill Lady Bug&lt;br /&gt;
* Gaseous form out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Plan in action:&lt;br /&gt;
Gaseous form in&lt;br /&gt;
&lt;br /&gt;
Notice roomful of bugs on her bed (moth quilt) and floor. So as soon as we are out of gaseous alarms will trigger&lt;br /&gt;
&lt;br /&gt;
A couple of big bugs â€“ ant, cockroach and praying mantis protecting the room&lt;br /&gt;
&lt;br /&gt;
Pulse one â€“ lots of surprise stabbing, Lath rides an Ant, Tari tries to lock door, Namer counterspells put down&lt;br /&gt;
&lt;br /&gt;
Pulse two â€“ lots happening, door not locked yet, Dark Knight and Succubae arrive - damn&lt;br /&gt;
&lt;br /&gt;
Pulse three â€“ door lock, lots of stabbing and magic flying, moth quilt split, find Lady Bug isnâ€™t hurt too much with A Class weapons&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80975</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80975"/>
		<updated>2018-02-12T02:04:16Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Session 6 == &lt;br /&gt;
;Secret Notes&lt;br /&gt;
* Head back to Lathâ€™s&lt;br /&gt;
* Empty out the cloaks of bugs on Lathâ€™s island and test out defences - they donâ€™t like fire nor really cold.&lt;br /&gt;
* Head off to Karchol&lt;br /&gt;
* Alandis and Tari head in to scout it out alone&lt;br /&gt;
* Ghost town, but see somebody looking scaly â€“ dragon kin.  Told the rules:  Nno trouble, Find a place, Give 10% tax to the palace.&lt;br /&gt;
* We can travel freely around town, people are around but not many, mainly reclaiming areas of the city.  &lt;br /&gt;
* Find Flesh Building / Living quarters next door.  Very obvious from the outset. As most of the city is destroyed it is hard to scope out openly&lt;br /&gt;
* Protections of the building are huge &lt;br /&gt;
&lt;br /&gt;
- Living building has thousands of small winged insects on the surface of the building.  &lt;br /&gt;
&lt;br /&gt;
- 4 Corners of the building have air sentinels. Highest ranked spell â€“ sheet lightening, 2nd windstorm, &lt;br /&gt;
&lt;br /&gt;
- controlled yes. Highest ranked weapon â€“ unarmed&lt;br /&gt;
&lt;br /&gt;
- Has Annex connecting it to the cook house.  Will need to determine how secured.&lt;br /&gt;
&lt;br /&gt;
- Moths include Weight â€“ to remove weight Celestial Special counter&lt;br /&gt;
&lt;br /&gt;
- Use rat to get into the house and scurry around â€“ a couple of 7 feet guard mantas, 1 6 foot at the shoulder ant. Patrol the corridors.  &lt;br /&gt;
&lt;br /&gt;
- Annex door is ward Whirlwind vortex.  Get out to the roof, get hit by sheet lightening at about 5 feet.&lt;br /&gt;
&lt;br /&gt;
- See 1 Dark Brotherhood Priest &lt;br /&gt;
&lt;br /&gt;
* Rest of the party arrives and we find:&lt;br /&gt;
&lt;br /&gt;
-  ESP â€“ picks up the 4 sentinels are connected somehow, that there are between 2 and 10 odd bugs â€“ ie maybe animal growth, 3 guarding in the house with 12 sleeping&lt;br /&gt;
&lt;br /&gt;
- Sentinels â€“ if you take out one it will degrade.  Static defence. &lt;br /&gt;
&lt;br /&gt;
; Plan of attack:&lt;br /&gt;
* Ignore rules of not causing trouble and wear our Draconic do not hurt us we are part of the guild banner&lt;br /&gt;
* Find room that Lady Bug sleeps in&lt;br /&gt;
* Gaseous form in with protections from air so we donâ€™t get hit&lt;br /&gt;
* Lock the door with Chains of binding to stop others arriving&lt;br /&gt;
* Kill Lady Bug&lt;br /&gt;
* Gaseous form out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Plan in action:&lt;br /&gt;
Gaseous form in&lt;br /&gt;
&lt;br /&gt;
Notice roomful of bugs on her bed (moth quilt) and floor. So as soon as we are out of gaseous alarms will trigger&lt;br /&gt;
&lt;br /&gt;
A couple of big bugs â€“ ant, cockroach and praying mantis protecting the room&lt;br /&gt;
&lt;br /&gt;
Pulse one â€“ lots of surprise stabbing, Lath rides an Ant, Tari tries to lock door, Namer counterspells put down&lt;br /&gt;
&lt;br /&gt;
Pulse two â€“ lots happening, door not locked yet, Priest and Succubae arrive - damn&lt;br /&gt;
&lt;br /&gt;
Pulse three â€“ door lock, lots of stabbing and magic flying, moth quilt split, find Lady Bug isnâ€™t hurt too much with A Class weapons&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80974</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80974"/>
		<updated>2018-02-12T01:51:11Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80973</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80973"/>
		<updated>2018-02-12T01:50:46Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
Additional re-negotiated pay: if we kill Lady Bug as now we know what we are truly up against.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
*Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80972</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80972"/>
		<updated>2018-02-12T01:49:39Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
* Go to guild - ask about dragon Scaleryx &lt;br /&gt;
* Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
;Pay = Additional re-negotiated pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80971</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80971"/>
		<updated>2018-02-12T01:48:03Z</updated>

		<summary type="html">&lt;p&gt;Michelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
* Back to Sacatourm.  &lt;br /&gt;
* Tari falls in love &lt;br /&gt;
* We travel off To Adjepbar and Taiko to see sites, find that Karkhol is busy - who knew!&lt;br /&gt;
* Head back to Adjepbar and find Tari has been jilted by her new lover and is out for revenge&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
* We talked to Alchemist ask questions around available products / what he needs.  Find out Quicksilver is hard to come by as the Tower â€œRed Mageâ€ purchases it all. Quicksilver delivery is next week.&lt;br /&gt;
&lt;br /&gt;
* We stay at Inn advised that Dark Brotherhood frequent.&lt;br /&gt;
&lt;br /&gt;
* Tari finds it easy to get the interest of Dark Brotherhood Acolyte â€“ Kanir.  He is partying while his boss is away.  Very talkative.  He is working for powerful people in the city (Red Mage). Also confirm Ladybug is definitely involved, she is away for at least a week.  She is local as she can get back quickly but isnâ€™t in Adjepbar. He is fearful of her and her colleagues.&lt;br /&gt;
&lt;br /&gt;
* We head off between Adjepbar and Taiko and attack a boat delivering Quicksilver. &lt;br /&gt;
&lt;br /&gt;
* Ship is really easily acquired and hide it at Lathâ€™s Island after off boarding all the crew safely&lt;br /&gt;
&lt;br /&gt;
* Fly to check out Karkhol as the captain said some new stuff is going on with deliveries to the location. See buildings in well repair, low levels of people out and about during the day so not undead so that is good.  People look to be general personnel not something to worry about. We do pick up a big black wizards eye in the sky but it didnâ€™t see us. Lath knows who this is. &lt;br /&gt;
&lt;br /&gt;
* Head back to Sactatorum and go and setup a desert trap including deserts and tunnels.&lt;br /&gt;
* Fake a loverâ€™s argument and grab Kanir and take him out to the desert and stake him out ready to see who turns up when is he is in drawn out.  We have to walk back and forth into town to make it look valid that we are not in hiding&lt;br /&gt;
&lt;br /&gt;
Memorable Quote: Jessica Says: Half of us should have walked backwards so we donâ€™t need to walk back and forth.&lt;br /&gt;
&lt;br /&gt;
* We lie in wait.  We find that some Haze Undeads heading towards Kanir â€“ a few whirl wind vorex and they leave and we continue to wait for Lady bug and co to turn up&lt;br /&gt;
&lt;br /&gt;
* After an hour or so, a small black cloud turns up from the south very quickly, and stops. A bolt of lightning turns up and a dark brotherhood like person turns up.  Lila knows this guy.  Storm Mage. &lt;br /&gt;
&lt;br /&gt;
* He looks around, wonders what the hell is going on with Kanir being staked out.  He throws some darkness across Kanir to shade him and starts to investigate.   As he bends over he seems to have a start and appears to look towards where the Air Elementals are hidden.&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
&lt;br /&gt;
* Visit Lathâ€™s Island for some rest and relaxation post our tourist trips.&lt;br /&gt;
* Head back to the guild for some information on other tourist traps we can visit. Karkhol could be fun.&lt;br /&gt;
* Drop off to CamDinDelâ€™s for his travel tips.&lt;br /&gt;
&lt;br /&gt;
;Secret notes:&lt;br /&gt;
&lt;br /&gt;
* Once he knows somebody is here we attack.  Even though we do all we can to hold him so he doesnâ€™t head back to his cloud, he gets out. In the end we prevail and head back to Lath&#039;s Island for food, drink and some discussions with our new prisoners.&lt;br /&gt;
&lt;br /&gt;
* We take their Black cloaks - we aren&#039;t opening the bug compartment Invested full of bugs but find 2 traps - lightning / thunder clap&lt;br /&gt;
&lt;br /&gt;
We Bind will our two prisoners â€“ Kanir and Storm Mage.  Answers we find out are:&lt;br /&gt;
* How do they summon Lady bug. Both have a small swarm of bugs, they don&#039;t automatically summon her.&lt;br /&gt;
* How did they know he was in trouble, he was sent to check him out. Apparently he had slept with the wrong woman and knew he had been staked out in the desert. He was somewhat hurt.&lt;br /&gt;
They aren&#039;t great friends but part of the Dark Brotherhood so came to help.&lt;br /&gt;
* Who will come and rescue you?  Ladybug will search and send colleagues in, maybe Ladybug&lt;br /&gt;
* Who are sidekicks. Hot looking Succubae and dark brotherhood. She has been working down near Karchol. Succubae were summons red mage.  Members he knows are:  2 dark Knights, 2 dark priests, 2 Succubae, 1 dark battle Mage (dark celestial&lt;br /&gt;
* His armour is Lightning armour spell &lt;br /&gt;
* Ladybug&#039;s real name - Jelena &lt;br /&gt;
* What have they been up to.  Been traveling around, but at Karkhol now.  Theyâ€™ve been working on towers, but that got stopped by Seagate Adventurers Guild. They proved the flesh golems work well so are expanding that. Have 7 going now. Magical tower in 2 Terranova, 1 Karkhol, 2 Sactorum. 2 Adjepbar.&lt;br /&gt;
* Karkhol is a special project to see if Jelena can make lots of herself.&lt;br /&gt;
* Scaleryx, the dragon in Karkhol.  He is restricted to Karkhol. &lt;br /&gt;
Party gets all the relevant information for  all the location, setup, guards, etc for each location. Jelena is normally located in an inn next to Karkhol flesh factory&lt;br /&gt;
* Priest skills â€“ Castle, Steal magic and use it the same, steal it and turn it into a grenade or steal it and turn it into healing.  &lt;br /&gt;
&lt;br /&gt;
Go to guild - ask about dragon Scaleryx &lt;br /&gt;
&lt;br /&gt;
Head back to CamDinDel.&lt;br /&gt;
&lt;br /&gt;
Re-negotiate pay if we kill Lady Bug as now we know what we are truly up against. &lt;br /&gt;
&lt;br /&gt;
* 10,000 sp each&lt;br /&gt;
&lt;br /&gt;
* Items are offered, Boots/Cloak, etc 1 made to order item each, 1 special ability &lt;br /&gt;
&lt;br /&gt;
* A week pass for Lela see if she can facilitate a bridge between two guilds and Dark Brotherhood to give her an honest evaluation of chance to acceptance.  &lt;br /&gt;
&lt;br /&gt;
* A saga written for Mungo.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
* CamDinDel gives us 4 reverse engineered Dark Absolution Soul Staining potion for weapons that allows us to locate the stain &lt;br /&gt;
&lt;br /&gt;
* Rank 20 Invisibility&lt;br /&gt;
 &lt;br /&gt;
* Rank 20 Tracker &lt;br /&gt;
&lt;br /&gt;
* Dear Old Dad gives 3 skull amulets - protection from damage, protection from magic and a skull to bathe in sentient blood to regenerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to the Guild to collect:&lt;br /&gt;
&lt;br /&gt;
4 Wicker Counterspells&lt;br /&gt;
&lt;br /&gt;
18 Namer Special Counterspells&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80970</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80970"/>
		<updated>2018-02-12T01:42:46Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to [https://drive.google.com/file/d/0B12BfjlQDqeMNVR3U3E4NUI4VzA/view?usp=drivesdk Lath&#039;s island].&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plain is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80936</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80936"/>
		<updated>2018-01-21T21:12:35Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
&lt;br /&gt;
Working out plans at [[Oz#Lord Carzon|Lord Carzon]]â€™s. Carzon advises that Elemental Prince of Air called Aâ€™Seana.  Had a lot of ice and air in his abilities.  Would be keen if we can disrupt him and would pay us for our services as it would help him clear his tower out.&lt;br /&gt;
&lt;br /&gt;
* Head back to the guild by house and then head off to Lathâ€™s island.&lt;br /&gt;
* Head to the Elemental Plain of Air with the aim to meet the Djinn Lord from the Plain of Air called Prince Geris.  He has a thing for Lath and she is getting him to do quests for her before she will think about if she wants to marry him.&lt;br /&gt;
&lt;br /&gt;
Lesson: Plain of Air is weird.  You need to determine which way is up.  You adjust and you are then OK. And I donâ€™t like it.  Air plan is just horrible.&lt;br /&gt;
&lt;br /&gt;
Head to the Bazaar Bazaar of the 4 elemental plain â€“ this feels much better.&lt;br /&gt;
&lt;br /&gt;
Spend three days shopping for:&lt;br /&gt;
&lt;br /&gt;
* A dart for Alandis&lt;br /&gt;
&lt;br /&gt;
* Anti coward stones - Mungo&lt;br /&gt;
&lt;br /&gt;
* The returning second axe of the pair - Lila&lt;br /&gt;
&lt;br /&gt;
* A flying saddle that you can attach a horse too x 2 Needs to be a specially made.  Can do horse shoes but will look into â€“ Mungo / Lila&lt;br /&gt;
&lt;br /&gt;
* Unluck or improved luck&lt;br /&gt;
&lt;br /&gt;
* Rug that will sit on a cloud - Lath&lt;br /&gt;
&lt;br /&gt;
* Magic carpet for 6 or 7 - Alandis&lt;br /&gt;
&lt;br /&gt;
* Ability to cast when not connected to earth (other than holding earth bag) - Tari&lt;br /&gt;
&lt;br /&gt;
* Garments weaved out of clouds&lt;br /&gt;
&lt;br /&gt;
* Anti bug stuff / bug confusing etc&lt;br /&gt;
&lt;br /&gt;
* Dress made out of water&lt;br /&gt;
&lt;br /&gt;
* Under garment armour&lt;br /&gt;
&lt;br /&gt;
* Luck shield / Mirror / Luck damper&lt;br /&gt;
&lt;br /&gt;
* Shield that reflects bolt, etc reflector&lt;br /&gt;
&lt;br /&gt;
* Desert like clothing&lt;br /&gt;
&lt;br /&gt;
Weirdly Maelstrom is very visible, he seems to be actively being visible.  In turn he is being shown a great amount of respect.  This makes sense considering what Iâ€™ve come to know about Maelstrom&lt;br /&gt;
&lt;br /&gt;
Head back to the Prince Gerisâ€™s house:&lt;br /&gt;
&lt;br /&gt;
* Lath gives the Prince Geris coconuts from her island.   He seems quite pleased by this.  It works out this means he can get to Lathâ€™s island.&lt;br /&gt;
&lt;br /&gt;
* Maelstrom is recognised, but isnâ€™t seen as the Prince Gerisâ€™s competition nor is any of the males in the party.  However it is obvious that Maelstrom should been seen as the Princeâ€™s competition but he isnâ€™t.&lt;br /&gt;
&lt;br /&gt;
* We find out that Aâ€™Seana is not liked within the court.  He is a meddler and works with mortals and quite often off plan.&lt;br /&gt;
&lt;br /&gt;
* Lath asks the Prince Geris to go on his fifth quest â€“ help us with Aâ€™Seana at the right time to drag him back to the Elemental Plain of Air and capture his soul into a soul jar which we will hold for 101 years.&lt;br /&gt;
&lt;br /&gt;
* Zepher, Maelstromâ€™s partner is going to stay at the Prince Gerisâ€™s so that we can communicate back on when to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head back to Lathâ€™s Island via Seagate.&lt;br /&gt;
&lt;br /&gt;
Gaseous form to Adjepbar (Five Sisters)&lt;br /&gt;
&lt;br /&gt;
Need to determine &lt;br /&gt;
&lt;br /&gt;
* is the Red mage here&lt;br /&gt;
&lt;br /&gt;
* Look up merchants and order things on behalf of the apartment&lt;br /&gt;
&lt;br /&gt;
* Be land pirates to disrupt deliverables (Moss, Dead Bodies/Flesh, Food, Alchemical, etc)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80925</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80925"/>
		<updated>2018-01-15T07:13:21Z</updated>

		<summary type="html">&lt;p&gt;Michelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
* All have souls that are older than their body.  We think soul coins may have been used to turn the flesh molds into sentient humans&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80924</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80924"/>
		<updated>2018-01-15T03:55:48Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarters have:&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
* Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
* All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80923</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80923"/>
		<updated>2018-01-15T03:55:14Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarter have:&lt;br /&gt;
&lt;br /&gt;
Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
&lt;br /&gt;
Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
&lt;br /&gt;
Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
&lt;br /&gt;
All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80921</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80921"/>
		<updated>2018-01-15T02:36:48Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarter have:&lt;br /&gt;
&lt;br /&gt;
Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
* Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80920</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80920"/>
		<updated>2018-01-15T02:36:16Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
&lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums. &lt;br /&gt;
 &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarter have:&lt;br /&gt;
&lt;br /&gt;
Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80919</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80919"/>
		<updated>2018-01-15T02:35:52Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums.  &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarter have:&lt;br /&gt;
&lt;br /&gt;
Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80918</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80918"/>
		<updated>2018-01-15T02:35:10Z</updated>

		<summary type="html">&lt;p&gt;Michelle: Session 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7pm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
&lt;br /&gt;
Go to the guild, talk about [[Camdindel|CamDinDel]].  The others are concerned he isnâ€™t trustworthy, what rubbish.&lt;br /&gt;
 &lt;br /&gt;
;Secret notes: Approved by [[Guild Council|Kali the Nameless]]but she signed the agreement under the name of Wagon the Inscrutable.&lt;br /&gt;
 &lt;br /&gt;
We travel by house to Oz to see [[Oz#Lord Carzon|Lord Carzon]].  Princess [[Oz#Emerald_City|Ozma&#039;s]] is visiting [[Oz#Munchkin Country|Mombi]] so we have a lovely visit with them before heading off to Carzonâ€™s.&lt;br /&gt;
 &lt;br /&gt;
Arrive at [[Oz#Lord Carzon|Lord Carzon]]â€™s house, and with [[Oz#Gillikin Country|Gayalette]]â€™s help he ensures there are no bugs around.&lt;br /&gt;
&lt;br /&gt;
We talk about options of visiting the â€œapartmentâ€ of the tower that had been taken over but he now actively protects from any further attacks.  He also has a back door.&lt;br /&gt;
 &lt;br /&gt;
The Witches help us:&lt;br /&gt;
&lt;br /&gt;
[[Oz#Gillikin Country|Gayalette]] to help with the bugs in the apartment. She trains Jessica on how to determine controlled bugs.&lt;br /&gt;
  &lt;br /&gt;
[[Oz#Munchkin Country|Mombi]] comes to help with restoratives for everybodyâ€™s Oz casting practice.  Means Ozma comes too.  &lt;br /&gt;
 &lt;br /&gt;
Jessica checks for minds in the apartment and pick up very few bugs, less than expected but show that Lady Bug is involved.  Around 80 odd sleeping low level sentient minds and one air elemental like mind.  That means we also need [[Oz#Winkie Country|Wicked Witch of the West]]â€™s help.  She is brought in to see if she can help with scrying into the room or see what the spiders see.&lt;br /&gt;
&lt;br /&gt;
[[Oz#Winkie Country|WWoW]] helps by:&lt;br /&gt;
- makes the door transparent and we see a Ice Room with lots of created golum people.  &lt;br /&gt;
- looks through the bugs eye via a crystal.  We see a complex of rooms, some rooms with rows and rows of bunks with people sleeping.  No loot just peasant like clothes.&lt;br /&gt;
- see rooms with caldrons bubbling away and a common area.   See about 6 Ice golums.  &lt;br /&gt;
- she advises that the ice on the floor is an alarm / alive so to not touch.&lt;br /&gt;
 &lt;br /&gt;
;Kisses from the Witches and Ozma. &lt;br /&gt;
* [[Oz#Emerald_City|Ozma&#039;s]]: Can skip at 40 mph, sleep comfortably, &lt;br /&gt;
* [[Oz#Gillikin Country|Gayalette]]: Protection from Earth and a stackable lesser&lt;br /&gt;
* [[Oz#Munchkin Country|Mombi]]: Increase in ability for Alchemical and Herbalist skills&lt;br /&gt;
* [[Oz#Winkie Country|WWoW]]: Protection from scrying&lt;br /&gt;
* [[Oz#Lord Carzon|Lord Carzon]]: Gifts Witchsight to those who donâ€™t have it. Rank 0 but you see invisibles as Green not blue.&lt;br /&gt;
 &lt;br /&gt;
;Into the apartment:&lt;br /&gt;
Lord Carzon opens the doors, we Gaseous Form in and head through to door.  Go through the cold room and out the other side of the door. We then scout.&lt;br /&gt;
 &lt;br /&gt;
;Ground floor has training rooms, offices and sleeping quarters. &lt;br /&gt;
  &lt;br /&gt;
Sleeping quarter have:&lt;br /&gt;
&lt;br /&gt;
Room full of 50 odd warrior mid level room, city guard level 3 to 4 years old&lt;br /&gt;
Room full of 50 odd Necrosis â€“ Rank 6, about 2 year old&lt;br /&gt;
Room full of 50 odd mixture of Assassin and Thief â€“ around rank 3 and 4 around 2 years old&lt;br /&gt;
All have been slept for a week&lt;br /&gt;
&lt;br /&gt;
Offices: &lt;br /&gt;
&lt;br /&gt;
Paperwork shows movement of the Apartment between the Five Sisters (Sauctorm) and Southern Terranova.  Appears it is moving around, collecting basic supplies, and shows more logistics than what is needed for this tower inhabitants.&lt;br /&gt;
Note down all merchants, supplies, etc.&lt;br /&gt;
&lt;br /&gt;
;Level 1 &lt;br /&gt;
&lt;br /&gt;
Cauldron rooms:&lt;br /&gt;
&lt;br /&gt;
Cauldrons are full of simmer liquid flesh and they flow into golum moulds.  We get to the perimeter of what is safe to investigate.  We have to gaseous form past an Ice Golum and ice Wall 1st floor.  &lt;br /&gt;
 &lt;br /&gt;
Bedrooms: &lt;br /&gt;
&lt;br /&gt;
Trainer quarters.  We find coins in the rooms are of Terranova.&lt;br /&gt;
 &lt;br /&gt;
;Investigation Outcome:&lt;br /&gt;
&lt;br /&gt;
Apartment/Tower is in use&lt;br /&gt;
* LadyBug is involved.&lt;br /&gt;
* Party needs to come back and blow this place ups.  150 flesh golums who pass as people need to end.  The ability to make more of these golums needs to end.&lt;br /&gt;
* Concerns to overcome: rather than destroying flesh gollums Jessica would like some to be her permanent bodyguard or similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80847</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80847"/>
		<updated>2017-12-26T06:35:46Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80846</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80846"/>
		<updated>2017-12-26T06:35:00Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80845</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80845"/>
		<updated>2017-12-26T06:33:43Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80844</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80844"/>
		<updated>2017-12-26T06:26:37Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
[[Dark_Brotherhood#Entities_Encountered|Ashkar]] and the [[Dark Brotherhood]] are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to &lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - [[Savnok]], Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
==== Long Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Air Mage)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Def of 42% in close, melee or ranged. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Wont fall to your death. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Heat &amp;amp; Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 6 effects better on the weather table and 6 less damage from heat or cold. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Form&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | some Def &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 fire protection &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours (14 Hours on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 2 less damage &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 (10 on Alandis)&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as it says&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | some time&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Short Term ====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Name of Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rank&lt;br /&gt;
!class=&amp;quot;ca&amp;quot; | Caster&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Alandis]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Ragna Gythja]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Lath]] &lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Jessica]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Mungo Third Son]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | [[Tari]]&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Bert (Air Elemental Left)&lt;br /&gt;
!Title=&amp;quot;&amp;quot;   | Eernie (Air Elemental Right)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fast as the Wind&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 to TMR up to 16 total TMR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 mins&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhancing Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Lath&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 ranks on either range, rank or damage.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 pulses&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | rank&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | caster&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effect&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | duration&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (modified Weapons of Flames)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Self Only Buff. A weapon of flame designed for Arrows only  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y Only&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; NA&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Flight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Alandis&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Rocketing through the air at 80mph. This will inflict D-4 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt; &lt;br /&gt;
| &amp;lt;!--   --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mungo&#039;s Skalds &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Mungo&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 Strike Chance if Mungo skalds an inspiring martial poem prior to entering combat.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | time ?&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ca&amp;quot; | Tari&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 points of endurance or strength &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80810</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80810"/>
		<updated>2017-12-19T20:05:31Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
Ashkar and the Dark Brotherhood are our employer. His need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to&lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - Savnock, Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80809</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80809"/>
		<updated>2017-12-19T10:12:22Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
Ashkar and the Dark Brotherhood are our employer. He need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to&lt;br /&gt;
&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - Savnock, Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
&lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039;t be&lt;br /&gt;
&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80808</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80808"/>
		<updated>2017-12-19T10:11:34Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Secret notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Secret notes: &lt;br /&gt;
Ashkar and the Dark Brotherhood are our employer. He need for secrecy is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - Savnock, Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039; be&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80807</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80807"/>
		<updated>2017-12-19T10:09:29Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Session 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;br /&gt;
&lt;br /&gt;
Meet [[Maelstrom]] at the guild meeting but he can&#039;t discuss who is recruiting us nor what the adventure is about.  So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!&lt;br /&gt;
&lt;br /&gt;
Next day we head off to [[Camdindel|CamDinDel]] manor without being able to tell the party where we were or who we were seeing.  Had to tell them that this is an undead building so donâ€™t freak out!&lt;br /&gt;
&lt;br /&gt;
Arriving we find that the manor is covered in spider web which is really strange.  It seems like a barrier.  This works out to be correct.&lt;br /&gt;
&lt;br /&gt;
When we walk in all those I expected are here - [[Camdindel|CamDinDel]], [[Lorto]], [[Maelstrom]] and [[Legion]].  Still nobody will discuss what we are to do until we visit [[Camdindel|CamDinDel]] lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.&lt;br /&gt;
&lt;br /&gt;
Then we get to exit the lab and go into [[Camdindel|CamDinDel]] private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures &amp;quot;essences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Secret notes: =&lt;br /&gt;
Ashkar is our employer via the Dark Brotherhood. He is the reason why we have so many protections about bugs.&lt;br /&gt;
&lt;br /&gt;
They have a rogue agent from the Brotherhood and have taken some of their colleagues with them.  The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.&lt;br /&gt;
&lt;br /&gt;
The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.&lt;br /&gt;
&lt;br /&gt;
1.	Find out what she is up to&lt;br /&gt;
2.	Is she working with the previous employers who they shouldnâ€™t be (Demon - Savnock, Greater Summer â€“ Red Mage (based in Savator) and the Drow â€“ The White Lady)  &lt;br /&gt;
3.	Is she working for other dark powers she shouldn&#039; be&lt;br /&gt;
4.	Kill her and minons if necessary&lt;br /&gt;
&lt;br /&gt;
This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80806</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80806"/>
		<updated>2017-12-19T09:43:16Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Brief overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 ===&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80805</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80805"/>
		<updated>2017-12-19T09:37:34Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80804</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80804"/>
		<updated>2017-12-19T09:36:13Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Brief overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80803</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80803"/>
		<updated>2017-12-19T09:35:37Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Brief overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
^ Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
* Kill her if necessary&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80802</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80802"/>
		<updated>2017-12-19T09:19:25Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay:  $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80800</id>
		<title>Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Enquiring_Minds&amp;diff=80800"/>
		<updated>2017-12-19T07:08:04Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Summer_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Alandis]] the fire eye, Fey who walk in shadows, played by Fabio&lt;br /&gt;
# [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] Gythja of Hel - Kelsie (Party Leader while not in Cloud form)&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Mungo Third Son|Mungo the humble]] So Named by Odin Himself - Michael (Thinks he is MilSci)&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75222</id>
		<title>What is the Big Bad Wolf afraid of?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75222"/>
		<updated>2015-09-03T10:15:20Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
===Summary=== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; What is the Big Bad Wolf afraid of? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[User:Dean | Dean Ellis]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 815 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Thursdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mission====&lt;br /&gt;
* Investigation of a sacred and prohibited area near void wolf lands in [[Terranova]]. Employers: [[Void Wolves]]. Pay: 5,000sp&lt;br /&gt;
* Record information about Void Wolves and related lands. Employers: The Guild. Pay: Guild rates&lt;br /&gt;
* Collect samples of interest (not souls, we say). Employer: [[Camdindel|CamDinDel]]. Pay: transport to/from Terranova and possibly &amp;quot;other stuff&amp;quot; to be negotiated based on what is found.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Amira|Amira al-Ta Kilwa]] - Mil Sci - &#039;&#039;[[User:Jono| Jono]]&#039;&#039;.&lt;br /&gt;
* [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] - &#039;&#039;[[User:Kelsie | Kelsie]]&#039;&#039;.&lt;br /&gt;
* [[Cassandra|Cassandra de MÃ»re]] - Scribe -  &#039;&#039;[[User:Michelle| Michelle]]&#039;&#039;. &lt;br /&gt;
* [[Quentin Ulysses Ash]] Orc Templar Warrior Namerish played by &#039;&#039;[[User:Quash|Sean]]&#039;&#039;&lt;br /&gt;
* [[Horton]] Human/Leopard Mind Mage - &#039;&#039;[[User:ErrolC| Errol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Party Leader is a democracy but back up is Quentin&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
;1st Frost&lt;br /&gt;
Guild meeting:  &lt;br /&gt;
Kale, envoy of [[Void Wolves]] hires us.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]], colleague of [[Camdindel]] awaiting our recruitment of the [[Void Wolves]] to do some addtional investigations.&lt;br /&gt;
&lt;br /&gt;
Head off to [[Camdindel]]&#039;s, unadventful trip, nice and smooth travel in a well appointed and well stocked carriage.  [[Amira]] shows her inexperience in travelling and/or drinking quality liquors. Let&#039;s hope she matures over our travels, or learns to dump her drinks, otherwise we are going to be babysitting somewhat.&lt;br /&gt;
&lt;br /&gt;
Arrive at [[Camdindel]]&#039;s, by flying across the lake in the horse and carriages, where we met the man himself and meet some colleagues, [[Lorto]] huge man of an assassin, and some freaky man [[Legion]].&lt;br /&gt;
&lt;br /&gt;
We talk about Terranova, the [[Void Wolves]], alchemy, soul magic and all sorts of interesting things.  We are advised (yet again) that travelling via the void is not a good idea as we will more than likely not make it however we can travel to Terranova by Portal which can be done by [[Camdindel]]&#039;s dear old dad who is a greater undead - holy crap!&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is going to tag along with us which could be fun if we remember he is there! He can also help with weather protections.&lt;br /&gt;
&lt;br /&gt;
;2nd Frost&lt;br /&gt;
Head off to Argon&#039;s Watch where we met our Void Wolf, Sam, for the first time - wow the armour.&lt;br /&gt;
&lt;br /&gt;
Dear old dad sets up a Portal from Argon&#039;s Watch after giving us a get home and arrive in [[Terranova]] on a plinth in a sea of ash. &lt;br /&gt;
&lt;br /&gt;
Fly across sea of ash, which is full of shark like creatures.  Kale and Sam travel across the void and meet as at the end.&lt;br /&gt;
&lt;br /&gt;
We head into a forest travelling for hours though the forest to the lands of the [[Void Wolves]]. The temp drops the further we move away from the ash.  We get to a clearing which Kale says has a house in it but they never go there, only go round and he doesn&#039;t know why.  We may want to check on the way back.&lt;br /&gt;
&lt;br /&gt;
We stay in Horton&#039;s pop up tent overnight which is pleasant.&lt;br /&gt;
&lt;br /&gt;
;3rd Frost&lt;br /&gt;
&lt;br /&gt;
Next day we arrive at a village by a lake called Slave Lake. Its full of Kale like people.  Very quiet.&lt;br /&gt;
&lt;br /&gt;
We sit outside the village while Sam calls some other Void Wolves to speed up our travels.  We find out that the wolves, and therefore the Half Elves don&#039;t like evil magic using elves, winter creatures from the north and we shouldn&#039;t use magic (which we obviously already knew but good to be reminded.  Plus they sometimes have problems with an elemental area on the edge of the void wolves areas which causes them issues.&lt;br /&gt;
&lt;br /&gt;
Void Portal arrives and 10 wolves arrive - 6 warrior wolves, and 4 shamans  they all defer to Sam who is obviously bigger and therefore the leader at the moment.  The shamans howl to create another portal - the howling is almost like they use magic!  Another portal arrives with a 10 more Void Wolves - bigger, stronger and now Sam is no longer the leader! 5 warriors, 5 shamans plus Sam. &lt;br /&gt;
&lt;br /&gt;
Their armour has standing spots which seems to be our riding spots, we have to ride by standing side saddle! This is not natural and takes a while to get used to it.  Few accidents, nothing major but the wolves laugh at us.  By the end we have very sore legs, Amira vomits at every spot we stop - what has she been eating?  so much vomit!  &lt;br /&gt;
&lt;br /&gt;
We arrive at a large town near dark.  The town has a hot spring.... I have never been so happy.  Ahhhhh. &lt;br /&gt;
&lt;br /&gt;
The half elves are fascinated/frightened etc all at once. They are shocked by us speaking.  [[Quentin]] is horrible embarrassed by the speed in which I undress to jump into the hot spring.  Horton fixes his problem! &lt;br /&gt;
&lt;br /&gt;
;4th-5th Frost&lt;br /&gt;
&lt;br /&gt;
Next day, 4 hours in Amira starts throwing up and struggling.   RagnfrÃ­Ã°r remembers she&#039;s a healer and heals us all up just before I collapse! &lt;br /&gt;
&lt;br /&gt;
Continue traveling over two days, staying in two different towns with the locals continuing to freak out that we can talk.&lt;br /&gt;
&lt;br /&gt;
Wolves allow Quentin to DA and divinate them.  Find out different levels of magic impervious and the older they are the stronger their &amp;quot;cube&amp;quot; of aura is.&lt;br /&gt;
&lt;br /&gt;
Aura - long live sentient&lt;br /&gt;
Scout - two dimension - 25 years&lt;br /&gt;
Warrior - complex square cube - 80 years&lt;br /&gt;
&lt;br /&gt;
Sam 50% magic resistence, higher wolves 90% ish (starts to make Quentin to feel sick looking at them so long), lower around 30% imperviousness to magic.&lt;br /&gt;
&lt;br /&gt;
Kale&#039;s story is sad but he doesn&#039;t realise it.  He was taken as a baby and has been howled at for months and months at a time since a young age.  It has made him magically imperviousness but he hasn&#039;t enjoyed the benefits of being a good looking young man.  &lt;br /&gt;
&lt;br /&gt;
Getting better at riding the wolves, legs aren&#039;t as sore and sleep is pleasant.&lt;br /&gt;
&lt;br /&gt;
;6th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the capital by cresting a ridge and see a big open valley.  When we drop down in to the valley and travelled along all you see is this lovely valley but then you see the capital - a big illusionary terrain.  Which couldn&#039;t see, hear or anything outside which is amazing!&lt;br /&gt;
&lt;br /&gt;
Capital is built in an Elven ruin.  It&#039;s lovely and warm considering it&#039;s freezing outside the safety zones.  It has roads, lots of wolves, lots of half elves. Lots of shaping magic around - concealment and temperature control.&lt;br /&gt;
&lt;br /&gt;
Again lots of people and wolves are interested in us but we don&#039;t get hassled too much.  Lots going on in this city, lots of what looks like studies or lessons.  We get near what must be a shaman area or a shaman school because it makes us all feel quite nausated and really don&#039;t want to go there.  &lt;br /&gt;
&lt;br /&gt;
When resting Quentin remembered we should check for worms, something from the scribe notes he had read.  We have them in our brains and mites on our stuff.  We got them from the wolves.  Amira collapses when checking Maelstrom for worms.  Should have done that.&lt;br /&gt;
&lt;br /&gt;
;7th-8th Frost&lt;br /&gt;
&lt;br /&gt;
Stay in town, look around buildings especially libraries, tunnels, and hidden places.  Aloud to look where wolves don&#039;t live.  Find a hidden room within the basement of the library.  We figure out the mechanism to get in.&lt;br /&gt;
&lt;br /&gt;
Once inside and a ghost appears speaking Elvish.  Barking orders for us to clean. Head towards we were to put away the books.&lt;br /&gt;
&lt;br /&gt;
Living quarters, looks like the Elves left quickish. Dig out a cave in and find some human bones.  RagnfrÃ­Ã°r talk to the bones, they don&#039;t know wolves.&lt;br /&gt;
&lt;br /&gt;
We make way through and find old stores, old areas for books and just a couple of books all in Elvish.  Find empty hidey holes.  Find some letters.  We take books and letters.&lt;br /&gt;
&lt;br /&gt;
;9th-10th Frost&lt;br /&gt;
&lt;br /&gt;
Head north/north west, riding wolves again. Gets colder as we go north.&lt;br /&gt;
&lt;br /&gt;
Arrive at edge, look for terrain features that show the borders of where the wolves don&#039;t go, what shows within the areas they don&#039;t go.  Area unkeen to enter is about 100 miles across.  Look for patches where we could land.  Horton and Cass fly up through obscurement to test ability to find it back again.&lt;br /&gt;
&lt;br /&gt;
Look ahead to where we are going. See unnatural spots of terrain ie regular shaped terrain, obscurement, low fog around places, ordered valleys etc.  Looks unnatural.  See signs of fires.&lt;br /&gt;
&lt;br /&gt;
Plan to head off tomorrow.&lt;br /&gt;
&lt;br /&gt;
;11th Frost&lt;br /&gt;
&lt;br /&gt;
Head off towards where we thought the people were., about 20 miles in by the regular valley structure near the fires.  Crest a boundary ridge line area, and Horton turns fast in flight and lands.  He doesn&#039;t like that area.&lt;br /&gt;
&lt;br /&gt;
Land and walk in via the river bed which heads into a mountain which has a worked pathway next to the river.  Divination on the pathway shows old and decrepit, leftovers of protections from weres or similar like the leftovers of the protection.  Like the magic hasn&#039;t been updated. Signs of geomancy.&lt;br /&gt;
&lt;br /&gt;
Head into path and [[Horton]] is not happy, nor is [[Maelstrom]].  All fur standing on end.  Animal sense of danger kicked in.  Problem with shapeshifters ?  Path goes up into walkways.  It&#039;s dark!  [[Amira]] complains after walking for a while.  She really needs to harden up.&lt;br /&gt;
&lt;br /&gt;
Come out into a forested area which is warm.  Lots of game trails, bits and pieces of broken old buildings but no real structures.  Travel for a number of miles looking for signs of habitation.  Find signs a number of miles in.  Snares, herbs picked, smell wood burning.  Sneak in unseen close enough to observe the habitat.  &lt;br /&gt;
&lt;br /&gt;
Find farming community of what appears to be half elves, talking and laughing so they have tongues! Speaking Elvish.&lt;br /&gt;
&lt;br /&gt;
After them being frightened of us for a while, they settle down.  We sit and tell stories.  They have been here for a while but are guarded with information.&lt;br /&gt;
&lt;br /&gt;
;12th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day with a villager as a guide so we don&#039;t encounter problems with other villages.  Our guide, Ben, is a very chatty teenager who has taken a liking to [[Amira]].&lt;br /&gt;
&lt;br /&gt;
Ben tells us about the monsters who live on the edge of the cold, these have multiple arms and sound scary but he hasn&#039;t seen them so we can&#039;t be sure these tales are true.we get told about a mad hermit on the edge of cold.&lt;br /&gt;
&lt;br /&gt;
We get to the next village and with Ben with us it is much easier to get invited in.  And they have hot pools.  We hit them first.&lt;br /&gt;
&lt;br /&gt;
Stories are a bit less guarded, tell us around villages near the cold area who have to defend themselves.  It is alluded to that there might be better facilities up north.  Mad hermit confirmed.  Monster stories.  Sleep uneventful.&lt;br /&gt;
&lt;br /&gt;
;13th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day and head up the next ripple of hillside.  Part way up stairs, we find a tunnel. Being a good adventuring party we investigate for loot.  We find a sleeping bear hibernating.  We ignore and continue on.  Head up some stairs and find a North/south tunnel but we continue to the top with the expectations of coming back.   Up we go to the very top to see the roof of the ripple and see spectacular views. We see more spines of the ripples and some mist or fog in the distance.  Ben tells us the fog is where the cold is.  &lt;br /&gt;
&lt;br /&gt;
Head back down to go north along the tunnel. It&#039;s a tunnel with what appears as dwelling type rooms. We can look across the forest East or west and we can see big towns with about 1000 people with the main town near the fog being defended with walls and stuff.&lt;br /&gt;
&lt;br /&gt;
After walking all day we settle down to a dwelling along the tunnel for the night.  Hear some roaring through the night and figure we need to wake everybody up.&lt;br /&gt;
&lt;br /&gt;
A 3 headed monster. A bear head, a wolf like head and a weird humanoid head.  It&#039;s like a bunch of creatures are mixed together.  It&#039;s furry but bare spots, about 7 foot long and  5 feet at the shoulder.  Big, ugly and hungry! Lucky [[Maelstrom]] put up a wall of ice across the door for protection.&lt;br /&gt;
&lt;br /&gt;
Ben freaks out shooting arrows until he throws them.  Control animal doesn&#039;t seem to work, aura mixed sentinent and non sentinent. Wolf seems stronger. Control on wolf works, whacking it with flaming sword also works. Let&#039;s hit it lots. Crap got angry with [[Quentin]] hitting it, it broke down the ice wall like it was nothing! Lucky it knocked it&#039;s wolf heads out.&lt;br /&gt;
&lt;br /&gt;
We keep hitting it until it&#039;s unconscience and I think we should kill it.  It smells and it isn&#039;t very pretty.  Doesn&#039;t look loot filled so I&#039;m not really interested but [[Quentin]] wants to divinate it so we can&#039;t kill it just yet!&lt;br /&gt;
&lt;br /&gt;
Ancient div fails but healing shows that all 3 halves were born around the same time and that obviously these three halves don&#039;t make a whole.  Obviously not really meant to be bred together.&lt;br /&gt;
&lt;br /&gt;
;14th Frost&lt;br /&gt;
&lt;br /&gt;
After a reasonably sleepless night, we head of north again along the spoke tunnels.  Walk for a couple of hours and we come to the edge of the fog which is the weather protection.  Frozen on one side and warm on the other with a monster hole filling back in within the ice wall.  Think the monster came through here and now these crazies want to go through! we go in but Amira and I stop not to far in.  It&#039;s going to be freezing, how do we get out and even if we do they might attack us like we&#039;re monsters! Oh my goodness we are going further and going to go up the tower steps we assume is there from previous spots. And yes they are so we head up.  Luckily no monsters on the way but lots of slippery ice.  We get to the top and we can&#039;t see to the south because of a wall of ice.  To the north there is a line of ice including in the air! There is a dome of weather control, ice on the edge of the warm and this incredibly cold and frozen area.  In the dome is a city!  The Frozen City! It is in a great state of condition compared to what we have seen like whoever cast the ancient weather conditions made it a frozen wonderland.  There are some frozen people in the tower and in the city frozen.  I&#039;m wondering if a weapon was activated and froze some people.&lt;br /&gt;
&lt;br /&gt;
We break the frozen people off so [[RagnfrÃ­Ã°r]] can chat to their bones.  &lt;br /&gt;
&lt;br /&gt;
A hand is boiled, some stuff is divinated and Horton and I walk around in circles in the cord area for an hour to see how long we can stay in the cold.  After an hour of swearing with Horton we find it works out to be 6 to 8 hours. Horton finds his unease of the warm Rafa goes when in the cold area.&lt;br /&gt;
&lt;br /&gt;
Divinate finds the elf (frozen person) was naturally frozen in an unnaturally fast time and an echo of a curse picked up.&lt;br /&gt;
&lt;br /&gt;
Ancient div on wall shows weather control in place to create frozen area  but along the walls timeline we can see an addition curse which makes it unearthly cold plus shows a curse to make shapeshifters dislike the area.  Now we definetely don&#039;t want to turn the anti shapeshifter thing off as it will not only let the void wolves in but also the monsters locked in the frozen waste. &lt;br /&gt;
&lt;br /&gt;
Hand boiling sees &lt;br /&gt;
* the city in full life, no forest but a huge city in amongst the spokes&lt;br /&gt;
* a ordered departure of the city of the masses&lt;br /&gt;
* sadness  around the fact the city is empty&lt;br /&gt;
* shock and a wave of cold that froze them kind of like a shockwave &lt;br /&gt;
&lt;br /&gt;
[[RagnfrÃ­Ã°r]] throws herself out the window expecting feather fall on which [[Maelstrom]] incredibly quickly applies before she realises she didn&#039;t have one.  Wow [[Maelstrom]] looked concerned.  A number of feather falls later and a screaming Ben, we arrive the the valley floor and track away from the wall towards the city for a couple of hours and set up the yurt for the night.&lt;br /&gt;
&lt;br /&gt;
During the night we hear wild growls and we think to the east another spoke has a monster in it, let&#039;s not go there.&lt;br /&gt;
&lt;br /&gt;
;15th Frost &lt;br /&gt;
&lt;br /&gt;
Head off to the city.  A wooden city with gates and walls.  It looks older than the other towns.  There has been a recent battle possibly from the creature from last night.&lt;br /&gt;
&lt;br /&gt;
There are people on the walls on high alert.  We call out to the gate and hope they don&#039;t attack!  They seem surprised that we were out in the forest and that makes us seem more interesting so they let us in.&lt;br /&gt;
&lt;br /&gt;
We see the monsters breached the wall.  A number of the townsfolk are dead and three monsters are dead.  The healers in the party help stablise the hurt including really badly injured.&lt;br /&gt;
&lt;br /&gt;
The dead monsters include a bad copy of a griffin, a werewolf like creature with another head, and another part rhino, part elephant and some other animals all mixed together.&lt;br /&gt;
&lt;br /&gt;
We have baths after RagnfrÃ­Ã°r grabs a paw or claw to boil later.  &lt;br /&gt;
&lt;br /&gt;
Party does more healing. People are in awe of  RagnfrÃ­Ã°r ability to heal when she sticks an arm on and it can start using it again.&lt;br /&gt;
&lt;br /&gt;
;16 - 23th Frost&lt;br /&gt;
&lt;br /&gt;
We stay in the city.&lt;br /&gt;
&lt;br /&gt;
Boil the bones of the monsters and RagnfrÃ­Ã°r see the visions across the creatures:&lt;br /&gt;
&lt;br /&gt;
* a sense of being a single, normal creature in a cage with lots of other animals around with  humanoids around&lt;br /&gt;
* transition occurs then you are part of something else ie a multi creature&lt;br /&gt;
* very long pause like a hibernate &lt;br /&gt;
* slight change and I&#039;m awake&lt;br /&gt;
* crash through ice wall and die in a fight&lt;br /&gt;
* they are creatures of the cold&lt;br /&gt;
&lt;br /&gt;
History of the town can be trace back a few hundred years and they have had infrequent monster attacks but recent times have been more regular.&lt;br /&gt;
&lt;br /&gt;
We talk about going into the coldness or talk to the crazy hermit in the cave.&lt;br /&gt;
 &lt;br /&gt;
;24th Frost&lt;br /&gt;
&lt;br /&gt;
We choose the crazy man in the cave. &lt;br /&gt;
&lt;br /&gt;
Crazy cave man is an elf that used to live in the city, flensing college so lots of smelly dissected animals well dissected.  It works out he is quite chatty and lucid.  He talks about why people left.  They thought a war was coming and went to safer places.  The cold was to protect their work.&lt;br /&gt;
&lt;br /&gt;
University was broken into 4 colleges:&lt;br /&gt;
Beastry ie non elves &lt;br /&gt;
Healing and Philisology of beasts and elves&lt;br /&gt;
Herbology &lt;br /&gt;
Combination of the three above which made the monster &lt;br /&gt;
&lt;br /&gt;
Loses his mental capacity, empathy shows he is really really old. He reverts to the crazy man in cave and starts dribbling. &lt;br /&gt;
&lt;br /&gt;
Give him his tea (which he had tried to feed us) which is a sleep draft. Put him in his bed and check out the horrors of his cafe.  A live squirrel that is skinned alive but not in pain.  Find some wards - Fatal inversion is one ward, and another ward is complete fleslification. Ekk.  Lucky necromancy counter turns them off.&lt;br /&gt;
&lt;br /&gt;
Find a hidden room in his cave which heads towards the ice and find that he has been holding half elves for experiments and see that he has been trying to make monsters. Many of the captives are completely mad except of a young girl. Most have had experiments on them and are crazy mad.&lt;br /&gt;
&lt;br /&gt;
Loot around and find a trunk with nice clothes, chains of office, tools, books on realms and vivisection and herbology.  Very detailed levels of information to an obsessive level. Collection of furs which are skin changes 10 of them plus 3,000 silver pennies in old eleven coins.&lt;br /&gt;
&lt;br /&gt;
15 Patches of skin sewn into him, have  parts of the animals essence that will do stuff to us. Rag starts transferring the skin patches to Amira so we can divinate as loot once the locals decide to do deal with this evil man.  Salamander patch transfers well for transferring skin to Amira but the bear patch turned into a bear.  Damn bear skin traps.&lt;br /&gt;
&lt;br /&gt;
Hit it a few times then Horton controls it then Maelstrom hides the bear so we don&#039;t need to kill it.&lt;br /&gt;
&lt;br /&gt;
Control skin was controlling the bear in a skin patch.  Now we know what to look for we see there is a human skin, a rat  skin plus a basilisk ! 11 are ok to transfer.  Wolf, Salamander, snake skin, mongoose, Ork, Troll, otter, rest to come.  Rag transfers all the ok skins to Amira while we figure out the 3 pop out ones.&lt;br /&gt;
&lt;br /&gt;
The human has been held in stasis for an encredibly long time.  So we rip the human skin off into one of the cells in case he is dangerous.  He is a brainwashed servant.&lt;br /&gt;
&lt;br /&gt;
The other two can stay on him and die off with him, well die with him if the locals do that for kidnapping, experimenting on half elves, and obvious murders.&lt;br /&gt;
&lt;br /&gt;
Get some village elders to confirm guilt of the evil mad man, and choose justice.  They decide to execute him  which we do successfully and burn the body while making sure soul has no way of getting to Kamdindel.  We take the prisoners back to the village to get them help.&lt;br /&gt;
&lt;br /&gt;
;25th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the frozen world and find where the monsters had crashed through.  The monster pack had all headed in together.  We traverse towards town then air flight through town with all of us looking around us for safety while following the tracks.&lt;br /&gt;
&lt;br /&gt;
Lots of tracks go to and around the university. The tracks go to two areas of the university which are the beast and combination colleges. We stop to set up a safety zone with some possible heat sources if needed.  &lt;br /&gt;
&lt;br /&gt;
We head into the university towards the combination campuses as this is where the recent tracks come from.  Telepathy picks up lots of animal minds underground but it is like it is stuck.  There are a number of spirit minds.  The stuck minds are all in a row but are not &amp;quot;there&amp;quot;.  The spirit minds are the only things that are moving.&lt;br /&gt;
&lt;br /&gt;
On the ground and first floor there are 3 minds that are asleep but awake and mad but weird.  Horton struggles with the minds.  Then he picks up 4 minds that are in a stuck state and are 200 meters underground.&lt;br /&gt;
&lt;br /&gt;
We back up and check out the healing campuses. A number of Spirit minds and one stuck mind. Have a look around the campus for loot in case they left anything important before we poke dangerous things.  A couple of books and stuff that Ash can store, etc.&lt;br /&gt;
&lt;br /&gt;
We go and check out the stuck mind.  And oh my goodness.  There is an operating theatre with a human cut open with all its insides floating in the air, has been like this for a ver long time.  Prod the bits and see if they move.  The person has been in this state for a very long time.&lt;br /&gt;
&lt;br /&gt;
[[Horton]] senses some minds coming , we hide and observe.  We see some gollums and crystal spider like things swap out the person with a new specimen and this time it&#039;s an Elf!  One of the spiders goes to the wall and we see behind the ice a crystal line in the wall which the spider sends a message or something.  We then watch an elf being dissected.  [[Horton]] says the spiders are triggered local housekeeping triggered things and the gollums take the human out of range.&lt;br /&gt;
&lt;br /&gt;
Divinating the bench we find the ghost is attached to the shaped object bench which allows people to be dissected alive and not kill them.  We find us being here it triggered the lessons.  We can go to different classrooms and watch new lessons.&lt;br /&gt;
&lt;br /&gt;
After a period of time we head back to the warmth and the town to rest for before returning back for more learning.&lt;br /&gt;
&lt;br /&gt;
;26th Frost- 1st Snow&lt;br /&gt;
&lt;br /&gt;
Spend a week in total in the healing campus to learn ancient elven healing skills.&lt;br /&gt;
&lt;br /&gt;
Find the &amp;quot;specimen&amp;quot; storage area that has a lot humans, about 200.&lt;br /&gt;
&lt;br /&gt;
We find a fountain of a paralysis potion, which we grab some.&lt;br /&gt;
&lt;br /&gt;
Divination of the crystal veins sees that it is the way all things are  powered.  Some things are having power hiccups which might be letting the monsters out.&lt;br /&gt;
&lt;br /&gt;
;2th-5th Snow &lt;br /&gt;
&lt;br /&gt;
Spend some time in the Herbalism/Alclemey campus and learn about plants.&lt;br /&gt;
&lt;br /&gt;
There is greenhouses and stasised plants, lots of seeds and things to see.  See more examples of glitches.&lt;br /&gt;
&lt;br /&gt;
Head down to the lower levels and find uncommon and rare plants.  But the rare spot has a locked door and two gollums protecting.&lt;br /&gt;
&lt;br /&gt;
All alchemical labs are pretty frozen.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] noticed an Owl-Bear - 2 headed monster which heads East. [[Horton]] controls iit/them and [[Maelstom]] puts it in his pocket so we can possibly use it later against another monster later.&lt;br /&gt;
&lt;br /&gt;
;6th - 12th Snow&lt;br /&gt;
&lt;br /&gt;
Spend time in beast master campus and there is a zoo&lt;br /&gt;
&lt;br /&gt;
See animals being operated on similar to the healing campus.  Training classes on how to train or look after any types of animals.&lt;br /&gt;
&lt;br /&gt;
We find another rare or dangerous section downstairs guarded by gollums.  The doors are also locked by the crystalline veins.&lt;br /&gt;
&lt;br /&gt;
;13th - 20th Snow&lt;br /&gt;
&lt;br /&gt;
Start looking at the monster campus and we learn about how you can put the eyes of one creature in another creature and adding an extra heart from one creature to another.   And adding different limbs and oh my goodness the creatures made and the concepts they have and what they thought they could or should do - they thought they were gods!  [[Amira]] is not doing well on translating but she gets over it when she sees how you can add extra arms on stuff!  Lucky we&#039;re getting good at Elvish.&lt;br /&gt;
&lt;br /&gt;
One lecture theatre upstairs which is more advanced lessons and there is a lecture already active. This means somebody is there.  We see an ice shell with a humanoid figure in it. Telepathy picks up he is swearing in his head and he appears to have been stuck in his bubble for 10,000 years.  We start chatting and he asked us to let him out but we need to figure out his sanity.  He asks what our &amp;quot;faction&amp;quot; is.  He doesn&#039;t know the War of Tears and that we aren&#039;t their servants anymore.  We are going to have to see how he reacts to some of the news before we let him out! &lt;br /&gt;
&lt;br /&gt;
We ttalk via mind speech, he isn&#039;t  going to hurt us but he doesn&#039;t know what has happened in 10,000 years and he might freak out.&lt;br /&gt;
&lt;br /&gt;
He has survived by an anti death amulet.  We say we will help him out.  We chip away some ice to be able to some protection from cold and slide him out of the cold on a sledge.  He is skin and bones and can&#039;t physically talk, let alone walk, move or cast.  Take him back to the village to help him recover.  Organise for healers to look after him during the day while we are out and about.&lt;br /&gt;
&lt;br /&gt;
Talk to him about stuff:&lt;br /&gt;
* People left because the war was coming.  They could see the civil war coming as a place of learning, and therefore having all fractions in the same place learning could be problematic as the city would be a war zone.  The two sides ended up being Droll on one side and Elves on the other.  He was on what ended up being an Elf.&lt;br /&gt;
* All the Dean&#039;s stayed behind with skeleton staff.  Then a flash cold hit.  Not sure why but might have been to keep stuff in.&lt;br /&gt;
* The University is powered by the Elven Ways.&lt;br /&gt;
* All the Dean&#039;s had the anti death amulets. (Horton remember seeing 3 &amp;quot;stuck&amp;quot; minds)&lt;br /&gt;
&lt;br /&gt;
Head back to the monster (joining) campus.  See some strange lectures on mixing body parts and different animals or creatures.  Two hearts or other mix of bits.  Some of the party are not feeling well after watching some of the lectures.  &lt;br /&gt;
&lt;br /&gt;
Go downstairs and find lots stasis things.  First level was a lot of &amp;quot;what where you thinking&amp;quot; joined monsters.  As we go down the joined monsters become more useful and more successful experimental joined monsters including humanoid mixtures. Go further down and come to the rare location that is normally locked and we find the door is open and only one gollum.  It allows Horton in but not the rest.  Rag can get us in.&lt;br /&gt;
&lt;br /&gt;
The rare zone is bigger and has more quality fittings rather than just statis chambers.  We see a void wolf and some humanoids.  Some look  bred for combat.  There is a human who has wolf senses and a shapeshifter.&lt;br /&gt;
&lt;br /&gt;
Start opening doors.&lt;br /&gt;
* First one is an amazing lab with multiple operating tables.&lt;br /&gt;
* Second room is another lab but is three glass 8 feet tall tubes with crystal wire between them.  Two humans and one void wolf in the chamber.  One of the humans has the same aura symbols as the void wolf and is long lived.  The other is a shapeshifter&lt;br /&gt;
* Third room is a storage room.  It has multiple tubes of Elves which have a mixture of void wolf symbols&lt;br /&gt;
&lt;br /&gt;
Head back before cold protection stops.&lt;br /&gt;
&lt;br /&gt;
Talk to Sarthen (Beastery Dean).  They created the void wolves.  They had the symbols on their aura to signify their location on the ether.  Did a whole lot of tests with shapeshifters as well.  The most successful where the ones that you don&#039;t see the symbols.  He doesn&#039;t know where the half elves.  Basically they broke people&#039;s down to slush to compare what makes them different, better etc and grab the good bits.&lt;br /&gt;
&lt;br /&gt;
Head back in the next day and look for the Dean&#039;s.&lt;br /&gt;
&lt;br /&gt;
Go back to the door, control the gollum, into the corridor we finished at yesterday, go through a door into a cavern which holds a portal.  Three figures frozen running towards the portal.  In the portal is an Elf, not frozen and in good condition.&lt;br /&gt;
&lt;br /&gt;
We start chipping away at the healing Dean and the Elf in the portal speaks up to tells us to leave her. She deserves to be there.  He is what is holding the weather curse and it appears he is doing it because he was a test subject.  He is isn&#039;t forthcoming with details other than he has people  we find that the healer is brain dead, body alive but nobody is home.  Rag sees what she can do to help her.&lt;br /&gt;
&lt;br /&gt;
Go back to the portal. He is a bit chatty after leaving him alone for a couple of days of thinking time.  He says his name is Scarlet, and his friends he wants us to collect is Atoning and Chrysanthemum.  He talks about how he would be happy for this to be destroyed. He has lots of knowledge of the Elven Ways having been connected for 10,000 years reading books. He was born an Elf but had a lot added to him.  They were playing God and needed to be stopped!&lt;br /&gt;
&lt;br /&gt;
He offers to use the machines once each for us if we help him.  We need his friends and they can either help him by allow him out or to bring the university down.&lt;br /&gt;
&lt;br /&gt;
The monster - joining Dean is also brain dead and Alcelmist/Herbalist isn&#039;t - but both of them are aligned to what now is Drow with the Healer and Beastry Dean&#039;s are more aligned to the Elves.&lt;br /&gt;
&lt;br /&gt;
We decide to help so let out the friends.  We let them out and they turn int big wolves ready to attack but Scarlett screams to stop and they turn back into Elves and settle down.  They are very confused but talk to Scarlett who gets one of them to sub him out and we get to meet Scarlett.  He is very hungry and week after 10,000 years of sitting holding the weather control.&lt;br /&gt;
&lt;br /&gt;
We hang around, take more lessons and help dismantle things.  Grab a non sentient void wolf for Camdendel to investigate. Get some skills and work with the villagers and then we head off back to the void wolves.&lt;br /&gt;
&lt;br /&gt;
;21st - 22nd Snow&lt;br /&gt;
&lt;br /&gt;
Back with Void wolves -  We tell the void wolves the reason why they don&#039;t go there is that it&#039;s really cold, evolved city locked down when war coming, Void Wolves created there. Found these elves who are really unwell. &lt;br /&gt;
&lt;br /&gt;
Head back to the sea of ash.&lt;br /&gt;
&lt;br /&gt;
;23rd-24th Snow&lt;br /&gt;
&lt;br /&gt;
Call dear old dad comes and collects us back to Argons Watch and then he ghosts us back directly into Kamdendels tower.  We hand over the void wolf and collected bits and bobs, etc and work out payment.&lt;br /&gt;
&lt;br /&gt;
While we&#039;re there we help out Camdendel with a baby mushroom problem in his basement.  There is a Jester there too.&lt;br /&gt;
&lt;br /&gt;
Candy floss sneezing mushrooms, 4 mushroom shooting gallery games needing to be disarmed, food river behind doors plus a food fight, Jester who can be knocked unconscious and have real birds fly around his head.  Cream pies that can be shaken off over the whole room.  A clown on a unicycle with balloons filled with wooden ramps, balloon cannons that pop when hit with a fork, Quentin is an natural unicycle rider, even with a pie gun. We collect all the mushrooms and get them back. We release the captured Jester (he was in the way and a pain) back to the clown after he fixes their mess and revert Camdendel&#039;s basement back to normal. &lt;br /&gt;
&lt;br /&gt;
;25th Snow &lt;br /&gt;
&lt;br /&gt;
Head back to the guild and give the sick Elves over.  Healers are thankful for the master works cases and will help us in the future cheaper!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
Prior Adventures:&lt;br /&gt;
* [[Big Bad Void Wolf]] Summer 806&lt;br /&gt;
* [[Wolves of Winter]] Winter 812&lt;br /&gt;
&lt;br /&gt;
== Footer ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Quentin - 3 % to SC, 3 % to DF, 1 damage reduction and 6%fear and reaction rolls&lt;br /&gt;
RagnfrÃ­Ã°r - 12% def&lt;br /&gt;
&lt;br /&gt;
=== Watch/Marching Order ===&lt;br /&gt;
=== Loot ===&lt;br /&gt;
* Magical Feather Duster&lt;br /&gt;
* Magical Shaving set - shaver that won&#039;t cut flesh and a brush that lathers.&lt;br /&gt;
* Set of earrings&lt;br /&gt;
* mad elves trunk, clothes, money, medical tools, books&lt;br /&gt;
* 10 skin patches &lt;br /&gt;
* Paralysis potion&lt;br /&gt;
* 5 keep alive amulets&lt;br /&gt;
&lt;br /&gt;
==== Samples ====&lt;br /&gt;
* Ash from area around arrival portal&lt;br /&gt;
*brain worms&lt;br /&gt;
*mana mites&lt;br /&gt;
* mad elves herb stash&lt;br /&gt;
&lt;br /&gt;
==== Adventure Training ====&lt;br /&gt;
1 pt fatigue at half Ep cost from travelling by wolf&lt;br /&gt;
&lt;br /&gt;
=== Stuff for the Times ===&lt;br /&gt;
==== Quotes ====&lt;br /&gt;
Horton: &amp;quot;I won&#039;t be party leader if all you want to do is Stroke me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amira: About [[Legion]] (colleague of [[Camdindel]]), &amp;quot;he&#039;s all kink&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== What&#039;s Hot/Not ====&lt;br /&gt;
&lt;br /&gt;
==== Not ====&lt;br /&gt;
* Riding Void Wolfs&lt;br /&gt;
* The Cold, very very Cold.&lt;br /&gt;
&lt;br /&gt;
==== Hot ====&lt;br /&gt;
* Massages and Hot Springs.&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75221</id>
		<title>What is the Big Bad Wolf afraid of?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75221"/>
		<updated>2015-09-03T09:20:58Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
===Summary=== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; What is the Big Bad Wolf afraid of? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[User:Dean | Dean Ellis]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 815 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Thursdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mission====&lt;br /&gt;
* Investigation of a sacred and prohibited area near void wolf lands in [[Terranova]]. Employers: [[Void Wolves]]. Pay: 5,000sp&lt;br /&gt;
* Record information about Void Wolves and related lands. Employers: The Guild. Pay: Guild rates&lt;br /&gt;
* Collect samples of interest (not souls, we say). Employer: [[Camdindel|CamDinDel]]. Pay: transport to/from Terranova and possibly &amp;quot;other stuff&amp;quot; to be negotiated based on what is found.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Amira|Amira al-Ta Kilwa]] - Mil Sci - &#039;&#039;[[User:Jono| Jono]]&#039;&#039;.&lt;br /&gt;
* [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] - &#039;&#039;[[User:Kelsie | Kelsie]]&#039;&#039;.&lt;br /&gt;
* [[Cassandra|Cassandra de MÃ»re]] - Scribe -  &#039;&#039;[[User:Michelle| Michelle]]&#039;&#039;. &lt;br /&gt;
* [[Quentin Ulysses Ash]] Orc Templar Warrior Namerish played by &#039;&#039;[[User:Quash|Sean]]&#039;&#039;&lt;br /&gt;
* [[Horton]] Human/Leopard Mind Mage - &#039;&#039;[[User:ErrolC| Errol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Party Leader is a democracy but back up is Quentin&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
;1st Frost&lt;br /&gt;
Guild meeting:  &lt;br /&gt;
Kale, envoy of [[Void Wolves]] hires us.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]], colleague of [[Camdindel]] awaiting our recruitment of the [[Void Wolves]] to do some addtional investigations.&lt;br /&gt;
&lt;br /&gt;
Head off to [[Camdindel]]&#039;s, unadventful trip, nice and smooth travel in a well appointed and well stocked carriage.  [[Amira]] shows her inexperience in travelling and/or drinking quality liquors. Let&#039;s hope she matures over our travels, or learns to dump her drinks, otherwise we are going to be babysitting somewhat.&lt;br /&gt;
&lt;br /&gt;
Arrive at [[Camdindel]]&#039;s, by flying across the lake in the horse and carriages, where we met the man himself and meet some colleagues, [[Lorto]] huge man of an assassin, and some freaky man [[Legion]].&lt;br /&gt;
&lt;br /&gt;
We talk about Terranova, the [[Void Wolves]], alchemy, soul magic and all sorts of interesting things.  We are advised (yet again) that travelling via the void is not a good idea as we will more than likely not make it however we can travel to Terranova by Portal which can be done by [[Camdindel]]&#039;s dear old dad who is a greater undead - holy crap!&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is going to tag along with us which could be fun if we remember he is there! He can also help with weather protections.&lt;br /&gt;
&lt;br /&gt;
;2nd Frost&lt;br /&gt;
Head off to Argon&#039;s Watch where we met our Void Wolf, Sam, for the first time - wow the armour.&lt;br /&gt;
&lt;br /&gt;
Dear old dad sets up a Portal from Argon&#039;s Watch after giving us a get home and arrive in [[Terranova]] on a plinth in a sea of ash. &lt;br /&gt;
&lt;br /&gt;
Fly across sea of ash, which is full of shark like creatures.  Kale and Sam travel across the void and meet as at the end.&lt;br /&gt;
&lt;br /&gt;
We head into a forest travelling for hours though the forest to the lands of the [[Void Wolves]]. The temp drops the further we move away from the ash.  We get to a clearing which Kale says has a house in it but they never go there, only go round and he doesn&#039;t know why.  We may want to check on the way back.&lt;br /&gt;
&lt;br /&gt;
We stay in Horton&#039;s pop up tent overnight which is pleasant.&lt;br /&gt;
&lt;br /&gt;
;3rd Frost&lt;br /&gt;
&lt;br /&gt;
Next day we arrive at a village by a lake called Slave Lake. Its full of Kale like people.  Very quiet.&lt;br /&gt;
&lt;br /&gt;
We sit outside the village while Sam calls some other Void Wolves to speed up our travels.  We find out that the wolves, and therefore the Half Elves don&#039;t like evil magic using elves, winter creatures from the north and we shouldn&#039;t use magic (which we obviously already knew but good to be reminded.  Plus they sometimes have problems with an elemental area on the edge of the void wolves areas which causes them issues.&lt;br /&gt;
&lt;br /&gt;
Void Portal arrives and 10 wolves arrive - 6 warrior wolves, and 4 shamans  they all defer to Sam who is obviously bigger and therefore the leader at the moment.  The shamans howl to create another portal - the howling is almost like they use magic!  Another portal arrives with a 10 more Void Wolves - bigger, stronger and now Sam is no longer the leader! 5 warriors, 5 shamans plus Sam. &lt;br /&gt;
&lt;br /&gt;
Their armour has standing spots which seems to be our riding spots, we have to ride by standing side saddle! This is not natural and takes a while to get used to it.  Few accidents, nothing major but the wolves laugh at us.  By the end we have very sore legs, Amira vomits at every spot we stop - what has she been eating?  so much vomit!  &lt;br /&gt;
&lt;br /&gt;
We arrive at a large town near dark.  The town has a hot spring.... I have never been so happy.  Ahhhhh. &lt;br /&gt;
&lt;br /&gt;
The half elves are fascinated/frightened etc all at once. They are shocked by us speaking.  [[Quentin]] is horrible embarrassed by the speed in which I undress to jump into the hot spring.  Horton fixes his problem! &lt;br /&gt;
&lt;br /&gt;
;4th-5th Frost&lt;br /&gt;
&lt;br /&gt;
Next day, 4 hours in Amira starts throwing up and struggling.   RagnfrÃ­Ã°r remembers she&#039;s a healer and heals us all up just before I collapse! &lt;br /&gt;
&lt;br /&gt;
Continue traveling over two days, staying in two different towns with the locals continuing to freak out that we can talk.&lt;br /&gt;
&lt;br /&gt;
Wolves allow Quentin to DA and divinate them.  Find out different levels of magic impervious and the older they are the stronger their &amp;quot;cube&amp;quot; of aura is.&lt;br /&gt;
&lt;br /&gt;
Aura - long live sentient&lt;br /&gt;
Scout - two dimension - 25 years&lt;br /&gt;
Warrior - complex square cube - 80 years&lt;br /&gt;
&lt;br /&gt;
Sam 50% magic resistence, higher wolves 90% ish (starts to make Quentin to feel sick looking at them so long), lower around 30% imperviousness to magic.&lt;br /&gt;
&lt;br /&gt;
Kale&#039;s story is sad but he doesn&#039;t realise it.  He was taken as a baby and has been howled at for months and months at a time since a young age.  It has made him magically imperviousness but he hasn&#039;t enjoyed the benefits of being a good looking young man.  &lt;br /&gt;
&lt;br /&gt;
Getting better at riding the wolves, legs aren&#039;t as sore and sleep is pleasant.&lt;br /&gt;
&lt;br /&gt;
;6th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the capital by cresting a ridge and see a big open valley.  When we drop down in to the valley and travelled along all you see is this lovely valley but then you see the capital - a big illusionary terrain.  Which couldn&#039;t see, hear or anything outside which is amazing!&lt;br /&gt;
&lt;br /&gt;
Capital is built in an Elven ruin.  It&#039;s lovely and warm considering it&#039;s freezing outside the safety zones.  It has roads, lots of wolves, lots of half elves. Lots of shaping magic around - concealment and temperature control.&lt;br /&gt;
&lt;br /&gt;
Again lots of people and wolves are interested in us but we don&#039;t get hassled too much.  Lots going on in this city, lots of what looks like studies or lessons.  We get near what must be a shaman area or a shaman school because it makes us all feel quite nausated and really don&#039;t want to go there.  &lt;br /&gt;
&lt;br /&gt;
When resting Quentin remembered we should check for worms, something from the scribe notes he had read.  We have them in our brains and mites on our stuff.  We got them from the wolves.  Amira collapses when checking Maelstrom for worms.  Should have done that.&lt;br /&gt;
&lt;br /&gt;
;7th-8th Frost&lt;br /&gt;
&lt;br /&gt;
Stay in town, look around buildings especially libraries, tunnels, and hidden places.  Aloud to look where wolves don&#039;t live.  Find a hidden room within the basement of the library.  We figure out the mechanism to get in.&lt;br /&gt;
&lt;br /&gt;
Once inside and a ghost appears speaking Elvish.  Barking orders for us to clean. Head towards we were to put away the books.&lt;br /&gt;
&lt;br /&gt;
Living quarters, looks like the Elves left quickish. Dig out a cave in and find some human bones.  RagnfrÃ­Ã°r talk to the bones, they don&#039;t know wolves.&lt;br /&gt;
&lt;br /&gt;
We make way through and find old stores, old areas for books and just a couple of books all in Elvish.  Find empty hidey holes.  Find some letters.  We take books and letters.&lt;br /&gt;
&lt;br /&gt;
;9th-10th Frost&lt;br /&gt;
&lt;br /&gt;
Head north/north west, riding wolves again. Gets colder as we go north.&lt;br /&gt;
&lt;br /&gt;
Arrive at edge, look for terrain features that show the borders of where the wolves don&#039;t go, what shows within the areas they don&#039;t go.  Area unkeen to enter is about 100 miles across.  Look for patches where we could land.  Horton and Cass fly up through obscurement to test ability to find it back again.&lt;br /&gt;
&lt;br /&gt;
Look ahead to where we are going. See unnatural spots of terrain ie regular shaped terrain, obscurement, low fog around places, ordered valleys etc.  Looks unnatural.  See signs of fires.&lt;br /&gt;
&lt;br /&gt;
Plan to head off tomorrow.&lt;br /&gt;
&lt;br /&gt;
;11th Frost&lt;br /&gt;
&lt;br /&gt;
Head off towards where we thought the people were., about 20 miles in by the regular valley structure near the fires.  Crest a boundary ridge line area, and Horton turns fast in flight and lands.  He doesn&#039;t like that area.&lt;br /&gt;
&lt;br /&gt;
Land and walk in via the river bed which heads into a mountain which has a worked pathway next to the river.  Divination on the pathway shows old and decrepit, leftovers of protections from weres or similar like the leftovers of the protection.  Like the magic hasn&#039;t been updated. Signs of geomancy.&lt;br /&gt;
&lt;br /&gt;
Head into path and [[Horton]] is not happy, nor is [[Maelstrom]].  All fur standing on end.  Animal sense of danger kicked in.  Problem with shapeshifters ?  Path goes up into walkways.  It&#039;s dark!  [[Amira]] complains after walking for a while.  She really needs to harden up.&lt;br /&gt;
&lt;br /&gt;
Come out into a forested area which is warm.  Lots of game trails, bits and pieces of broken old buildings but no real structures.  Travel for a number of miles looking for signs of habitation.  Find signs a number of miles in.  Snares, herbs picked, smell wood burning.  Sneak in unseen close enough to observe the habitat.  &lt;br /&gt;
&lt;br /&gt;
Find farming community of what appears to be half elves, talking and laughing so they have tongues! Speaking Elvish.&lt;br /&gt;
&lt;br /&gt;
After them being frightened of us for a while, they settle down.  We sit and tell stories.  They have been here for a while but are guarded with information.&lt;br /&gt;
&lt;br /&gt;
;12th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day with a villager as a guide so we don&#039;t encounter problems with other villages.  Our guide, Ben, is a very chatty teenager who has taken a liking to [[Amira]].&lt;br /&gt;
&lt;br /&gt;
Ben tells us about the monsters who live on the edge of the cold, these have multiple arms and sound scary but he hasn&#039;t seen them so we can&#039;t be sure these tales are true.we get told about a mad hermit on the edge of cold.&lt;br /&gt;
&lt;br /&gt;
We get to the next village and with Ben with us it is much easier to get invited in.  And they have hot pools.  We hit them first.&lt;br /&gt;
&lt;br /&gt;
Stories are a bit less guarded, tell us around villages near the cold area who have to defend themselves.  It is alluded to that there might be better facilities up north.  Mad hermit confirmed.  Monster stories.  Sleep uneventful.&lt;br /&gt;
&lt;br /&gt;
;13th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day and head up the next ripple of hillside.  Part way up stairs, we find a tunnel. Being a good adventuring party we investigate for loot.  We find a sleeping bear hibernating.  We ignore and continue on.  Head up some stairs and find a North/south tunnel but we continue to the top with the expectations of coming back.   Up we go to the very top to see the roof of the ripple and see spectacular views. We see more spines of the ripples and some mist or fog in the distance.  Ben tells us the fog is where the cold is.  &lt;br /&gt;
&lt;br /&gt;
Head back down to go north along the tunnel. It&#039;s a tunnel with what appears as dwelling type rooms. We can look across the forest East or west and we can see big towns with about 1000 people with the main town near the fog being defended with walls and stuff.&lt;br /&gt;
&lt;br /&gt;
After walking all day we settle down to a dwelling along the tunnel for the night.  Hear some roaring through the night and figure we need to wake everybody up.&lt;br /&gt;
&lt;br /&gt;
A 3 headed monster. A bear head, a wolf like head and a weird humanoid head.  It&#039;s like a bunch of creatures are mixed together.  It&#039;s furry but bare spots, about 7 foot long and  5 feet at the shoulder.  Big, ugly and hungry! Lucky [[Maelstrom]] put up a wall of ice across the door for protection.&lt;br /&gt;
&lt;br /&gt;
Ben freaks out shooting arrows until he throws them.  Control animal doesn&#039;t seem to work, aura mixed sentinent and non sentinent. Wolf seems stronger. Control on wolf works, whacking it with flaming sword also works. Let&#039;s hit it lots. Crap got angry with [[Quentin]] hitting it, it broke down the ice wall like it was nothing! Lucky it knocked it&#039;s wolf heads out.&lt;br /&gt;
&lt;br /&gt;
We keep hitting it until it&#039;s unconscience and I think we should kill it.  It smells and it isn&#039;t very pretty.  Doesn&#039;t look loot filled so I&#039;m not really interested but [[Quentin]] wants to divinate it so we can&#039;t kill it just yet!&lt;br /&gt;
&lt;br /&gt;
Ancient div fails but healing shows that all 3 halves were born around the same time and that obviously these three halves don&#039;t make a whole.  Obviously not really meant to be bred together.&lt;br /&gt;
&lt;br /&gt;
;14th Frost&lt;br /&gt;
&lt;br /&gt;
After a reasonably sleepless night, we head of north again along the spoke tunnels.  Walk for a couple of hours and we come to the edge of the fog which is the weather protection.  Frozen on one side and warm on the other with a monster hole filling back in within the ice wall.  Think the monster came through here and now these crazies want to go through! we go in but Amira and I stop not to far in.  It&#039;s going to be freezing, how do we get out and even if we do they might attack us like we&#039;re monsters! Oh my goodness we are going further and going to go up the tower steps we assume is there from previous spots. And yes they are so we head up.  Luckily no monsters on the way but lots of slippery ice.  We get to the top and we can&#039;t see to the south because of a wall of ice.  To the north there is a line of ice including in the air! There is a dome of weather control, ice on the edge of the warm and this incredibly cold and frozen area.  In the dome is a city!  The Frozen City! It is in a great state of condition compared to what we have seen like whoever cast the ancient weather conditions made it a frozen wonderland.  There are some frozen people in the tower and in the city frozen.  I&#039;m wondering if a weapon was activated and froze some people.&lt;br /&gt;
&lt;br /&gt;
We break the frozen people off so [[RagnfrÃ­Ã°r]] can chat to their bones.  &lt;br /&gt;
&lt;br /&gt;
A hand is boiled, some stuff is divinated and Horton and I walk around in circles in the cord area for an hour to see how long we can stay in the cold.  After an hour of swearing with Horton we find it works out to be 6 to 8 hours. Horton finds his unease of the warm Rafa goes when in the cold area.&lt;br /&gt;
&lt;br /&gt;
Divinate finds the elf (frozen person) was naturally frozen in an unnaturally fast time and an echo of a curse picked up.&lt;br /&gt;
&lt;br /&gt;
Ancient div on wall shows weather control in place to create frozen area  but along the walls timeline we can see an addition curse which makes it unearthly cold plus shows a curse to make shapeshifters dislike the area.  Now we definetely don&#039;t want to turn the anti shapeshifter thing off as it will not only let the void wolves in but also the monsters locked in the frozen waste. &lt;br /&gt;
&lt;br /&gt;
Hand boiling sees &lt;br /&gt;
* the city in full life, no forest but a huge city in amongst the spokes&lt;br /&gt;
* a ordered departure of the city of the masses&lt;br /&gt;
* sadness  around the fact the city is empty&lt;br /&gt;
* shock and a wave of cold that froze them kind of like a shockwave &lt;br /&gt;
&lt;br /&gt;
[[RagnfrÃ­Ã°r]] throws herself out the window expecting feather fall on which [[Maelstrom]] incredibly quickly applies before she realises she didn&#039;t have one.  Wow [[Maelstrom]] looked concerned.  A number of feather falls later and a screaming Ben, we arrive the the valley floor and track away from the wall towards the city for a couple of hours and set up the yurt for the night.&lt;br /&gt;
&lt;br /&gt;
During the night we hear wild growls and we think to the east another spoke has a monster in it, let&#039;s not go there.&lt;br /&gt;
&lt;br /&gt;
;15th Frost &lt;br /&gt;
&lt;br /&gt;
Head off to the city.  A wooden city with gates and walls.  It looks older than the other towns.  There has been a recent battle possibly from the creature from last night.&lt;br /&gt;
&lt;br /&gt;
There are people on the walls on high alert.  We call out to the gate and hope they don&#039;t attack!  They seem surprised that we were out in the forest and that makes us seem more interesting so they let us in.&lt;br /&gt;
&lt;br /&gt;
We see the monsters breached the wall.  A number of the townsfolk are dead and three monsters are dead.  The healers in the party help stablise the hurt including really badly injured.&lt;br /&gt;
&lt;br /&gt;
The dead monsters include a bad copy of a griffin, a werewolf like creature with another head, and another part rhino, part elephant and some other animals all mixed together.&lt;br /&gt;
&lt;br /&gt;
We have baths after RagnfrÃ­Ã°r grabs a paw or claw to boil later.  &lt;br /&gt;
&lt;br /&gt;
Party does more healing. People are in awe of  RagnfrÃ­Ã°r ability to heal when she sticks an arm on and it can start using it again.&lt;br /&gt;
&lt;br /&gt;
;16 - 23th Frost&lt;br /&gt;
&lt;br /&gt;
We stay in the city.&lt;br /&gt;
&lt;br /&gt;
Boil the bones of the monsters and RagnfrÃ­Ã°r see the visions across the creatures:&lt;br /&gt;
&lt;br /&gt;
* a sense of being a single, normal creature in a cage with lots of other animals around with  humanoids around&lt;br /&gt;
* transition occurs then you are part of something else ie a multi creature&lt;br /&gt;
* very long pause like a hibernate &lt;br /&gt;
* slight change and I&#039;m awake&lt;br /&gt;
* crash through ice wall and die in a fight&lt;br /&gt;
* they are creatures of the cold&lt;br /&gt;
&lt;br /&gt;
History of the town can be trace back a few hundred years and they have had infrequent monster attacks but recent times have been more regular.&lt;br /&gt;
&lt;br /&gt;
We talk about going into the coldness or talk to the crazy hermit in the cave.&lt;br /&gt;
 &lt;br /&gt;
;24th Frost&lt;br /&gt;
&lt;br /&gt;
We choose the crazy man in the cave. &lt;br /&gt;
&lt;br /&gt;
Crazy cave man is an elf that used to live in the city, flensing college so lots of smelly dissected animals well dissected.  It works out he is quite chatty and lucid.  He talks about why people left.  They thought a war was coming and went to safer places.  The cold was to protect their work.&lt;br /&gt;
&lt;br /&gt;
University was broken into 4 colleges:&lt;br /&gt;
Beastry ie non elves &lt;br /&gt;
Healing and Philisology of beasts and elves&lt;br /&gt;
Herbology &lt;br /&gt;
Combination of the three above which made the monster &lt;br /&gt;
&lt;br /&gt;
Loses his mental capacity, empathy shows he is really really old. He reverts to the crazy man in cave and starts dribbling. &lt;br /&gt;
&lt;br /&gt;
Give him his tea (which he had tried to feed us) which is a sleep draft. Put him in his bed and check out the horrors of his cafe.  A live squirrel that is skinned alive but not in pain.  Find some wards - Fatal inversion is one ward, and another ward is complete fleslification. Ekk.  Lucky necromancy counter turns them off.&lt;br /&gt;
&lt;br /&gt;
Find a hidden room in his cave which heads towards the ice and find that he has been holding half elves for experiments and see that he has been trying to make monsters. Many of the captives are completely mad except of a young girl. Most have had experiments on them and are crazy mad.&lt;br /&gt;
&lt;br /&gt;
Loot around and find a trunk with nice clothes, chains of office, tools, books on realms and vivisection and herbology.  Very detailed levels of information to an obsessive level. Collection of furs which are skin changes 10 of them plus 3,000 silver pennies in old eleven coins.&lt;br /&gt;
&lt;br /&gt;
15 Patches of skin sewn into him, have  parts of the animals essence that will do stuff to us. Rag starts transferring the skin patches to Amira so we can divinate as loot once the locals decide to do deal with this evil man.  Salamander patch transfers well for transferring skin to Amira but the bear patch turned into a bear.  Damn bear skin traps.&lt;br /&gt;
&lt;br /&gt;
Hit it a few times then Horton controls it then Maelstrom hides the bear so we don&#039;t need to kill it.&lt;br /&gt;
&lt;br /&gt;
Control skin was controlling the bear in a skin patch.  Now we know what to look for we see there is a human skin, a rat  skin plus a basilisk ! 11 are ok to transfer.  Wolf, Salamander, snake skin, mongoose, Ork, Troll, otter, rest to come.  Rag transfers all the ok skins to Amira while we figure out the 3 pop out ones.&lt;br /&gt;
&lt;br /&gt;
The human has been held in stasis for an encredibly long time.  So we rip the human skin off into one of the cells in case he is dangerous.  He is a brainwashed servant.&lt;br /&gt;
&lt;br /&gt;
The other two can stay on him and die off with him, well die with him if the locals do that for kidnapping, experimenting on half elves, and obvious murders.&lt;br /&gt;
&lt;br /&gt;
Get some village elders to confirm guilt of the evil mad man, and choose justice.  They decide to execute him  which we do successfully and burn the body while making sure soul has no way of getting to Kamdindel.  We take the prisoners back to the village to get them help.&lt;br /&gt;
&lt;br /&gt;
;25th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the frozen world and find where the monsters had crashed through.  The monster pack had all headed in together.  We traverse towards town then air flight through town with all of us looking around us for safety while following the tracks.&lt;br /&gt;
&lt;br /&gt;
Lots of tracks go to and around the university. The tracks go to two areas of the university which are the beast and combination colleges. We stop to set up a safety zone with some possible heat sources if needed.  &lt;br /&gt;
&lt;br /&gt;
We head into the university towards the combination campuses as this is where the recent tracks come from.  Telepathy picks up lots of animal minds underground but it is like it is stuck.  There are a number of spirit minds.  The stuck minds are all in a row but are not &amp;quot;there&amp;quot;.  The spirit minds are the only things that are moving.&lt;br /&gt;
&lt;br /&gt;
On the ground and first floor there are 3 minds that are asleep but awake and mad but weird.  Horton struggles with the minds.  Then he picks up 4 minds that are in a stuck state and are 200 meters underground.&lt;br /&gt;
&lt;br /&gt;
We back up and check out the healing campuses. A number of Spirit minds and one stuck mind. Have a look around the campus for loot in case they left anything important before we poke dangerous things.  A couple of books and stuff that Ash can store, etc.&lt;br /&gt;
&lt;br /&gt;
We go and check out the stuck mind.  And oh my goodness.  There is an operating theatre with a human cut open with all its insides floating in the air, has been like this for a ver long time.  Prod the bits and see if they move.  The person has been in this state for a very long time.&lt;br /&gt;
&lt;br /&gt;
[[Horton]] senses some minds coming , we hide and observe.  We see some gollums and crystal spider like things swap out the person with a new specimen and this time it&#039;s an Elf!  One of the spiders goes to the wall and we see behind the ice a crystal line in the wall which the spider sends a message or something.  We then watch an elf being dissected.  [[Horton]] says the spiders are triggered local housekeeping triggered things and the gollums take the human out of range.&lt;br /&gt;
&lt;br /&gt;
Divinating the bench we find the ghost is attached to the shaped object bench which allows people to be dissected alive and not kill them.  We find us being here it triggered the lessons.  We can go to different classrooms and watch new lessons.&lt;br /&gt;
&lt;br /&gt;
After a period of time we head back to the warmth and the town to rest for before returning back for more learning.&lt;br /&gt;
&lt;br /&gt;
;26th Frost- 1st Snow&lt;br /&gt;
&lt;br /&gt;
Spend a week in total in the healing campus to learn ancient elven healing skills.&lt;br /&gt;
&lt;br /&gt;
Find the &amp;quot;specimen&amp;quot; storage area that has a lot humans, about 200.&lt;br /&gt;
&lt;br /&gt;
We find a fountain of a paralysis potion, which we grab some.&lt;br /&gt;
&lt;br /&gt;
Divination of the crystal veins sees that it is the way all things are  powered.  Some things are having power hiccups which might be letting the monsters out.&lt;br /&gt;
&lt;br /&gt;
;2th-5th Snow &lt;br /&gt;
&lt;br /&gt;
Spend some time in the Herbalism/Alclemey campus and learn about plants.&lt;br /&gt;
&lt;br /&gt;
There is greenhouses and stasised plants, lots of seeds and things to see.  See more examples of glitches.&lt;br /&gt;
&lt;br /&gt;
Head down to the lower levels and find uncommon and rare plants.  But the rare spot has a locked door and two gollums protecting.&lt;br /&gt;
&lt;br /&gt;
All alchemical labs are pretty frozen.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] noticed an Owl-Bear - 2 headed monster which heads East. [[Horton]] controls iit/them and [[Maelstom]] puts it in his pocket so we can possibly use it later against another monster later.&lt;br /&gt;
&lt;br /&gt;
;6th - 12th Snow&lt;br /&gt;
&lt;br /&gt;
Spend time in beast master campus and there is a zoo&lt;br /&gt;
&lt;br /&gt;
See animals being operated on similar to the healing campus.  Training classes on how to train or look after any types of animals.&lt;br /&gt;
&lt;br /&gt;
We find another rare or dangerous section downstairs guarded by gollums.  The doors are also locked by the crystalline veins.&lt;br /&gt;
&lt;br /&gt;
;13th - 20th Snow&lt;br /&gt;
&lt;br /&gt;
Start looking at the monster campus and we learn about how you can put the eyes of one creature in another creature and adding an extra heart from one creature to another.   And adding different limbs and oh my goodness the creatures made and the concepts they have and what they thought they could or should do - they thought they were gods!  [[Amira]] is not doing well on translating but she gets over it when she sees how you can add extra arms on stuff!  Lucky we&#039;re getting good at Elvish.&lt;br /&gt;
&lt;br /&gt;
One lecture theatre upstairs which is more advanced lessons and there is a lecture already active. This means somebody is there.  We see an ice shell with a humanoid figure in it. Telepathy picks up he is swearing in his head and he appears to have been stuck in his bubble for 10,000 years.  We start chatting and he asked us to let him out but we need to figure out his sanity.  He asks what our &amp;quot;faction&amp;quot; is.  He doesn&#039;t know the War of Tears and that we aren&#039;t their servants anymore.  We are going to have to see how he reacts to some of the news before we let him out! &lt;br /&gt;
&lt;br /&gt;
We ttalk via mind speech, he isn&#039;t  going to hurt us but he doesn&#039;t know what has happened in 10,000 years and he might freak out.&lt;br /&gt;
&lt;br /&gt;
He has survived by an anti death amulet.  We say we will help him out.  We chip away some ice to be able to some protection from cold and slide him out of the cold on a sledge.  He is skin and bones and can&#039;t physically talk, let alone walk, move or cast.  Take him back to the village to help him recover.  Organise for healers to look after him during the day while we are out and about.&lt;br /&gt;
&lt;br /&gt;
Talk to him about stuff:&lt;br /&gt;
* People left because the war was coming.  They could see the civil war coming as a place of learning, and therefore having all fractions in the same place learning could be problematic as the city would be a war zone.  The two sides ended up being Droll on one side and Elves on the other.  He was on what ended up being an Elf.&lt;br /&gt;
* All the Dean&#039;s stayed behind with skeleton staff.  Then a flash cold hit.  Not sure why but might have been to keep stuff in.&lt;br /&gt;
* The University is powered by the Elven Ways.&lt;br /&gt;
* All the Dean&#039;s had the anti death amulets. (Horton remember seeing 3 &amp;quot;stuck&amp;quot; minds)&lt;br /&gt;
&lt;br /&gt;
Head back to the monster (joining) campus.  See some strange lectures on mixing body parts and different animals or creatures.  Two hearts or other mix of bits.  Some of the party are not feeling well after watching some of the lectures.  &lt;br /&gt;
&lt;br /&gt;
Go downstairs and find lots stasis things.  First level was a lot of &amp;quot;what where you thinking&amp;quot; joined monsters.  As we go down the joined monsters become more useful and more successful experimental joined monsters including humanoid mixtures. Go further down and come to the rare location that is normally locked and we find the door is open and only one gollum.  It allows Horton in but not the rest.  Rag can get us in.&lt;br /&gt;
&lt;br /&gt;
The rare zone is bigger and has more quality fittings rather than just statis chambers.  We see a void wolf and some humanoids.  Some look  bred for combat.  There is a human who has wolf senses and a shapeshifter.&lt;br /&gt;
&lt;br /&gt;
Start opening doors.&lt;br /&gt;
* First one is an amazing lab with multiple operating tables.&lt;br /&gt;
* Second room is another lab but is three glass 8 feet tall tubes with crystal wire between them.  Two humans and one void wolf in the chamber.  One of the humans has the same aura symbols as the void wolf and is long lived.  The other is a shapeshifter&lt;br /&gt;
* Third room is a storage room.  It has multiple tubes of Elves which have a mixture of void wolf symbols&lt;br /&gt;
&lt;br /&gt;
Head back before cold protection stops.&lt;br /&gt;
&lt;br /&gt;
Talk to Sarthen (Beastery Dean).  They created the void wolves.  They had the symbols on their aura to signify their location on the ether.  Did a whole lot of tests with shapeshifters as well.  The most successful where the ones that you don&#039;t see the symbols.  He doesn&#039;t know where the half elves.  Basically they broke people&#039;s down to slush to compare what makes them different, better etc and grab the good bits.&lt;br /&gt;
&lt;br /&gt;
Head back in the next day and look for the Dean&#039;s.&lt;br /&gt;
&lt;br /&gt;
Go back to the door, control the gollum, into the corridor we finished at yesterday, go through a door into a cavern which holds a portal.  Three figures frozen running towards the portal.  In the portal is an Elf, not frozen and in good condition.&lt;br /&gt;
&lt;br /&gt;
We start chipping away at the healing Dean and the Elf in the portal speaks up to tells us to leave her. She deserves to be there.  He is what is holding the weather curse and it appears he is doing it because he was a test subject.  He is isn&#039;t forthcoming with details other than he has people  we find that the healer is brain dead, body alive but nobody is home.  Rag sees what she can do to help her.&lt;br /&gt;
&lt;br /&gt;
Go back to the portal. He is a bit chatty after leaving him alone for a couple of days of thinking time.  He says his name is Scarlet, and his friends he wants us to collect is Atoning and Chrysanthemum.  He talks about how he would be happy for this to be destroyed. He has lots of knowledge of the Elven Ways having been connected for 10,000 years reading books. He was born an Elf but had a lot added to him.  They were playing God and needed to be stopped!&lt;br /&gt;
&lt;br /&gt;
He offers to use the machines once each for us if we help him.  We need his friends and they can either help him by allow him out or to bring the university down.&lt;br /&gt;
&lt;br /&gt;
The monster - joining Dean is also brain dead and Alcelmist/Herbalist isn&#039;t - but both of them are aligned to what now is Drow with the Healer and Beastry Dean&#039;s are more aligned to the Elves.&lt;br /&gt;
&lt;br /&gt;
We decide to help so let out the friends.  We let them out and they turn int big wolves ready to attack but Scarlett screams to stop and they turn back into Elves and settle down.  They are very confused but talk to Scarlett who gets one of them to sub him out and we get to meet Scarlett.  He is very hungry and week after 10,000 years of sitting holding the weather control.&lt;br /&gt;
&lt;br /&gt;
We hang around, take more lessons and help dismantle things.  Grab a non sentient void wolf for Camdendel to investigate. Get some skills and work with the villagers and then we head off back to the void wolves.&lt;br /&gt;
&lt;br /&gt;
;21st - 22nd Snow&lt;br /&gt;
&lt;br /&gt;
Back with Void wolves -  We tell the void wolves the reason why they don&#039;t go there is that it&#039;s really cold, evolved city locked down when war coming, Void Wolves created there. Found these elves who are really unwell. &lt;br /&gt;
&lt;br /&gt;
Head back to the sea of ash.&lt;br /&gt;
&lt;br /&gt;
;23rd Snow&lt;br /&gt;
&lt;br /&gt;
Call dear old dad comes and collects us back to Argons Watch and then he ghosts us back directly into Kamdendels tower.  We hand over the void wolf and collected bits and bobs, etc and work out payment.&lt;br /&gt;
&lt;br /&gt;
While we&#039;re there we help out Camdendel with a baby mushroom problem in his basement.  There is a Jester there too.&lt;br /&gt;
&lt;br /&gt;
Candy floss sneezing mushrooms, 4 mushroom shooting gallery games needing to be disarmed, food river behind doors, Jester who can be knocked unconscious and have real birds fly around his head.  Cream pies that can be shaken off over the whole room.  A clown on a unicycle with balloons filled with wooden ramps, balloon cannons that pop when hit with a fork, Quinton is an natural unicycle rider, even with a pie gun.&lt;br /&gt;
&lt;br /&gt;
;24th Snow &lt;br /&gt;
&lt;br /&gt;
Head back to the guild and give the sick Elves over.  Healers are thankful for the master works cases and will help us in the future cheaper!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
Prior Adventures:&lt;br /&gt;
* [[Big Bad Void Wolf]] Summer 806&lt;br /&gt;
* [[Wolves of Winter]] Winter 812&lt;br /&gt;
&lt;br /&gt;
== Footer ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Quentin - 3 % to SC, 3 % to DF, 1 damage reduction and 6%fear and reaction rolls&lt;br /&gt;
RagnfrÃ­Ã°r - 12% def&lt;br /&gt;
&lt;br /&gt;
=== Watch/Marching Order ===&lt;br /&gt;
=== Loot ===&lt;br /&gt;
* Magical Feather Duster&lt;br /&gt;
* Magical Shaving set - shaver that won&#039;t cut flesh and a brush that lathers.&lt;br /&gt;
* Set of earrings&lt;br /&gt;
* mad elves trunk, clothes, money, medical tools, books&lt;br /&gt;
* 10 skin patches &lt;br /&gt;
* Paralysis potion&lt;br /&gt;
* 5 keep alive amulets&lt;br /&gt;
&lt;br /&gt;
==== Samples ====&lt;br /&gt;
* Ash from area around arrival portal&lt;br /&gt;
*brain worms&lt;br /&gt;
*mana mites&lt;br /&gt;
* mad elves herb stash&lt;br /&gt;
&lt;br /&gt;
==== Adventure Training ====&lt;br /&gt;
1 pt fatigue at half Ep cost from travelling by wolf&lt;br /&gt;
&lt;br /&gt;
=== Stuff for the Times ===&lt;br /&gt;
==== Quotes ====&lt;br /&gt;
Horton: &amp;quot;I won&#039;t be party leader if all you want to do is Stroke me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amira: About [[Legion]] (colleague of [[Camdindel]]), &amp;quot;he&#039;s all kink&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== What&#039;s Hot/Not ====&lt;br /&gt;
&lt;br /&gt;
==== Not ====&lt;br /&gt;
* Riding Void Wolfs&lt;br /&gt;
* The Cold, very very Cold.&lt;br /&gt;
&lt;br /&gt;
==== Hot ====&lt;br /&gt;
* Massages and Hot Springs.&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75220</id>
		<title>What is the Big Bad Wolf afraid of?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75220"/>
		<updated>2015-09-03T07:31:15Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
===Summary=== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; What is the Big Bad Wolf afraid of? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[User:Dean | Dean Ellis]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 815 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Thursdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mission====&lt;br /&gt;
* Investigation of a sacred and prohibited area near void wolf lands in [[Terranova]]. Employers: [[Void Wolves]]. Pay: 5,000sp&lt;br /&gt;
* Record information about Void Wolves and related lands. Employers: The Guild. Pay: Guild rates&lt;br /&gt;
* Collect samples of interest (not souls, we say). Employer: [[Camdindel|CamDinDel]]. Pay: transport to/from Terranova and possibly &amp;quot;other stuff&amp;quot; to be negotiated based on what is found.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Amira|Amira al-Ta Kilwa]] - Mil Sci - &#039;&#039;[[User:Jono| Jono]]&#039;&#039;.&lt;br /&gt;
* [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] - &#039;&#039;[[User:Kelsie | Kelsie]]&#039;&#039;.&lt;br /&gt;
* [[Cassandra|Cassandra de MÃ»re]] - Scribe -  &#039;&#039;[[User:Michelle| Michelle]]&#039;&#039;. &lt;br /&gt;
* [[Quentin Ulysses Ash]] Orc Templar Warrior Namerish played by &#039;&#039;[[User:Quash|Sean]]&#039;&#039;&lt;br /&gt;
* [[Horton]] Human/Leopard Mind Mage - &#039;&#039;[[User:ErrolC| Errol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Party Leader is a democracy but back up is Quentin&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
;1st Frost&lt;br /&gt;
Guild meeting:  &lt;br /&gt;
Kale, envoy of [[Void Wolves]] hires us.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]], colleague of [[Camdindel]] awaiting our recruitment of the [[Void Wolves]] to do some addtional investigations.&lt;br /&gt;
&lt;br /&gt;
Head off to [[Camdindel]]&#039;s, unadventful trip, nice and smooth travel in a well appointed and well stocked carriage.  [[Amira]] shows her inexperience in travelling and/or drinking quality liquors. Let&#039;s hope she matures over our travels, or learns to dump her drinks, otherwise we are going to be babysitting somewhat.&lt;br /&gt;
&lt;br /&gt;
Arrive at [[Camdindel]]&#039;s, by flying across the lake in the horse and carriages, where we met the man himself and meet some colleagues, [[Lorto]] huge man of an assassin, and some freaky man [[Legion]].&lt;br /&gt;
&lt;br /&gt;
We talk about Terranova, the [[Void Wolves]], alchemy, soul magic and all sorts of interesting things.  We are advised (yet again) that travelling via the void is not a good idea as we will more than likely not make it however we can travel to Terranova by Portal which can be done by [[Camdindel]]&#039;s dear old dad who is a greater undead - holy crap!&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is going to tag along with us which could be fun if we remember he is there! He can also help with weather protections.&lt;br /&gt;
&lt;br /&gt;
;2nd Frost&lt;br /&gt;
Head off to Argon&#039;s Watch where we met our Void Wolf, Sam, for the first time - wow the armour.&lt;br /&gt;
&lt;br /&gt;
Dear old dad sets up a Portal from Argon&#039;s Watch after giving us a get home and arrive in [[Terranova]] on a plinth in a sea of ash. &lt;br /&gt;
&lt;br /&gt;
Fly across sea of ash, which is full of shark like creatures.  Kale and Sam travel across the void and meet as at the end.&lt;br /&gt;
&lt;br /&gt;
We head into a forest travelling for hours though the forest to the lands of the [[Void Wolves]]. The temp drops the further we move away from the ash.  We get to a clearing which Kale says has a house in it but they never go there, only go round and he doesn&#039;t know why.  We may want to check on the way back.&lt;br /&gt;
&lt;br /&gt;
We stay in Horton&#039;s pop up tent overnight which is pleasant.&lt;br /&gt;
&lt;br /&gt;
;3rd Frost&lt;br /&gt;
&lt;br /&gt;
Next day we arrive at a village by a lake called Slave Lake. Its full of Kale like people.  Very quiet.&lt;br /&gt;
&lt;br /&gt;
We sit outside the village while Sam calls some other Void Wolves to speed up our travels.  We find out that the wolves, and therefore the Half Elves don&#039;t like evil magic using elves, winter creatures from the north and we shouldn&#039;t use magic (which we obviously already knew but good to be reminded.  Plus they sometimes have problems with an elemental area on the edge of the void wolves areas which causes them issues.&lt;br /&gt;
&lt;br /&gt;
Void Portal arrives and 10 wolves arrive - 6 warrior wolves, and 4 shamans  they all defer to Sam who is obviously bigger and therefore the leader at the moment.  The shamans howl to create another portal - the howling is almost like they use magic!  Another portal arrives with a 10 more Void Wolves - bigger, stronger and now Sam is no longer the leader! 5 warriors, 5 shamans plus Sam. &lt;br /&gt;
&lt;br /&gt;
Their armour has standing spots which seems to be our riding spots, we have to ride by standing side saddle! This is not natural and takes a while to get used to it.  Few accidents, nothing major but the wolves laugh at us.  By the end we have very sore legs, Amira vomits at every spot we stop - what has she been eating?  so much vomit!  &lt;br /&gt;
&lt;br /&gt;
We arrive at a large town near dark.  The town has a hot spring.... I have never been so happy.  Ahhhhh. &lt;br /&gt;
&lt;br /&gt;
The half elves are fascinated/frightened etc all at once. They are shocked by us speaking.  [[Quentin]] is horrible embarrassed by the speed in which I undress to jump into the hot spring.  Horton fixes his problem! &lt;br /&gt;
&lt;br /&gt;
;4th-5th Frost&lt;br /&gt;
&lt;br /&gt;
Next day, 4 hours in Amira starts throwing up and struggling.   RagnfrÃ­Ã°r remembers she&#039;s a healer and heals us all up just before I collapse! &lt;br /&gt;
&lt;br /&gt;
Continue traveling over two days, staying in two different towns with the locals continuing to freak out that we can talk.&lt;br /&gt;
&lt;br /&gt;
Wolves allow Quentin to DA and divinate them.  Find out different levels of magic impervious and the older they are the stronger their &amp;quot;cube&amp;quot; of aura is.&lt;br /&gt;
&lt;br /&gt;
Aura - long live sentient&lt;br /&gt;
Scout - two dimension - 25 years&lt;br /&gt;
Warrior - complex square cube - 80 years&lt;br /&gt;
&lt;br /&gt;
Sam 50% magic resistence, higher wolves 90% ish (starts to make Quentin to feel sick looking at them so long), lower around 30% imperviousness to magic.&lt;br /&gt;
&lt;br /&gt;
Kale&#039;s story is sad but he doesn&#039;t realise it.  He was taken as a baby and has been howled at for months and months at a time since a young age.  It has made him magically imperviousness but he hasn&#039;t enjoyed the benefits of being a good looking young man.  &lt;br /&gt;
&lt;br /&gt;
Getting better at riding the wolves, legs aren&#039;t as sore and sleep is pleasant.&lt;br /&gt;
&lt;br /&gt;
;6th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the capital by cresting a ridge and see a big open valley.  When we drop down in to the valley and travelled along all you see is this lovely valley but then you see the capital - a big illusionary terrain.  Which couldn&#039;t see, hear or anything outside which is amazing!&lt;br /&gt;
&lt;br /&gt;
Capital is built in an Elven ruin.  It&#039;s lovely and warm considering it&#039;s freezing outside the safety zones.  It has roads, lots of wolves, lots of half elves. Lots of shaping magic around - concealment and temperature control.&lt;br /&gt;
&lt;br /&gt;
Again lots of people and wolves are interested in us but we don&#039;t get hassled too much.  Lots going on in this city, lots of what looks like studies or lessons.  We get near what must be a shaman area or a shaman school because it makes us all feel quite nausated and really don&#039;t want to go there.  &lt;br /&gt;
&lt;br /&gt;
When resting Quentin remembered we should check for worms, something from the scribe notes he had read.  We have them in our brains and mites on our stuff.  We got them from the wolves.  Amira collapses when checking Maelstrom for worms.  Should have done that.&lt;br /&gt;
&lt;br /&gt;
;7th-8th Frost&lt;br /&gt;
&lt;br /&gt;
Stay in town, look around buildings especially libraries, tunnels, and hidden places.  Aloud to look where wolves don&#039;t live.  Find a hidden room within the basement of the library.  We figure out the mechanism to get in.&lt;br /&gt;
&lt;br /&gt;
Once inside and a ghost appears speaking Elvish.  Barking orders for us to clean. Head towards we were to put away the books.&lt;br /&gt;
&lt;br /&gt;
Living quarters, looks like the Elves left quickish. Dig out a cave in and find some human bones.  RagnfrÃ­Ã°r talk to the bones, they don&#039;t know wolves.&lt;br /&gt;
&lt;br /&gt;
We make way through and find old stores, old areas for books and just a couple of books all in Elvish.  Find empty hidey holes.  Find some letters.  We take books and letters.&lt;br /&gt;
&lt;br /&gt;
;9th-10th Frost&lt;br /&gt;
&lt;br /&gt;
Head north/north west, riding wolves again. Gets colder as we go north.&lt;br /&gt;
&lt;br /&gt;
Arrive at edge, look for terrain features that show the borders of where the wolves don&#039;t go, what shows within the areas they don&#039;t go.  Area unkeen to enter is about 100 miles across.  Look for patches where we could land.  Horton and Cass fly up through obscurement to test ability to find it back again.&lt;br /&gt;
&lt;br /&gt;
Look ahead to where we are going. See unnatural spots of terrain ie regular shaped terrain, obscurement, low fog around places, ordered valleys etc.  Looks unnatural.  See signs of fires.&lt;br /&gt;
&lt;br /&gt;
Plan to head off tomorrow.&lt;br /&gt;
&lt;br /&gt;
;11th Frost&lt;br /&gt;
&lt;br /&gt;
Head off towards where we thought the people were., about 20 miles in by the regular valley structure near the fires.  Crest a boundary ridge line area, and Horton turns fast in flight and lands.  He doesn&#039;t like that area.&lt;br /&gt;
&lt;br /&gt;
Land and walk in via the river bed which heads into a mountain which has a worked pathway next to the river.  Divination on the pathway shows old and decrepit, leftovers of protections from weres or similar like the leftovers of the protection.  Like the magic hasn&#039;t been updated. Signs of geomancy.&lt;br /&gt;
&lt;br /&gt;
Head into path and [[Horton]] is not happy, nor is [[Maelstrom]].  All fur standing on end.  Animal sense of danger kicked in.  Problem with shapeshifters ?  Path goes up into walkways.  It&#039;s dark!  [[Amira]] complains after walking for a while.  She really needs to harden up.&lt;br /&gt;
&lt;br /&gt;
Come out into a forested area which is warm.  Lots of game trails, bits and pieces of broken old buildings but no real structures.  Travel for a number of miles looking for signs of habitation.  Find signs a number of miles in.  Snares, herbs picked, smell wood burning.  Sneak in unseen close enough to observe the habitat.  &lt;br /&gt;
&lt;br /&gt;
Find farming community of what appears to be half elves, talking and laughing so they have tongues! Speaking Elvish.&lt;br /&gt;
&lt;br /&gt;
After them being frightened of us for a while, they settle down.  We sit and tell stories.  They have been here for a while but are guarded with information.&lt;br /&gt;
&lt;br /&gt;
;12th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day with a villager as a guide so we don&#039;t encounter problems with other villages.  Our guide, Ben, is a very chatty teenager who has taken a liking to [[Amira]].&lt;br /&gt;
&lt;br /&gt;
Ben tells us about the monsters who live on the edge of the cold, these have multiple arms and sound scary but he hasn&#039;t seen them so we can&#039;t be sure these tales are true.we get told about a mad hermit on the edge of cold.&lt;br /&gt;
&lt;br /&gt;
We get to the next village and with Ben with us it is much easier to get invited in.  And they have hot pools.  We hit them first.&lt;br /&gt;
&lt;br /&gt;
Stories are a bit less guarded, tell us around villages near the cold area who have to defend themselves.  It is alluded to that there might be better facilities up north.  Mad hermit confirmed.  Monster stories.  Sleep uneventful.&lt;br /&gt;
&lt;br /&gt;
;13th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day and head up the next ripple of hillside.  Part way up stairs, we find a tunnel. Being a good adventuring party we investigate for loot.  We find a sleeping bear hibernating.  We ignore and continue on.  Head up some stairs and find a North/south tunnel but we continue to the top with the expectations of coming back.   Up we go to the very top to see the roof of the ripple and see spectacular views. We see more spines of the ripples and some mist or fog in the distance.  Ben tells us the fog is where the cold is.  &lt;br /&gt;
&lt;br /&gt;
Head back down to go north along the tunnel. It&#039;s a tunnel with what appears as dwelling type rooms. We can look across the forest East or west and we can see big towns with about 1000 people with the main town near the fog being defended with walls and stuff.&lt;br /&gt;
&lt;br /&gt;
After walking all day we settle down to a dwelling along the tunnel for the night.  Hear some roaring through the night and figure we need to wake everybody up.&lt;br /&gt;
&lt;br /&gt;
A 3 headed monster. A bear head, a wolf like head and a weird humanoid head.  It&#039;s like a bunch of creatures are mixed together.  It&#039;s furry but bare spots, about 7 foot long and  5 feet at the shoulder.  Big, ugly and hungry! Lucky [[Maelstrom]] put up a wall of ice across the door for protection.&lt;br /&gt;
&lt;br /&gt;
Ben freaks out shooting arrows until he throws them.  Control animal doesn&#039;t seem to work, aura mixed sentinent and non sentinent. Wolf seems stronger. Control on wolf works, whacking it with flaming sword also works. Let&#039;s hit it lots. Crap got angry with [[Quentin]] hitting it, it broke down the ice wall like it was nothing! Lucky it knocked it&#039;s wolf heads out.&lt;br /&gt;
&lt;br /&gt;
We keep hitting it until it&#039;s unconscience and I think we should kill it.  It smells and it isn&#039;t very pretty.  Doesn&#039;t look loot filled so I&#039;m not really interested but [[Quentin]] wants to divinate it so we can&#039;t kill it just yet!&lt;br /&gt;
&lt;br /&gt;
Ancient div fails but healing shows that all 3 halves were born around the same time and that obviously these three halves don&#039;t make a whole.  Obviously not really meant to be bred together.&lt;br /&gt;
&lt;br /&gt;
;14th Frost&lt;br /&gt;
&lt;br /&gt;
After a reasonably sleepless night, we head of north again along the spoke tunnels.  Walk for a couple of hours and we come to the edge of the fog which is the weather protection.  Frozen on one side and warm on the other with a monster hole filling back in within the ice wall.  Think the monster came through here and now these crazies want to go through! we go in but Amira and I stop not to far in.  It&#039;s going to be freezing, how do we get out and even if we do they might attack us like we&#039;re monsters! Oh my goodness we are going further and going to go up the tower steps we assume is there from previous spots. And yes they are so we head up.  Luckily no monsters on the way but lots of slippery ice.  We get to the top and we can&#039;t see to the south because of a wall of ice.  To the north there is a line of ice including in the air! There is a dome of weather control, ice on the edge of the warm and this incredibly cold and frozen area.  In the dome is a city!  The Frozen City! It is in a great state of condition compared to what we have seen like whoever cast the ancient weather conditions made it a frozen wonderland.  There are some frozen people in the tower and in the city frozen.  I&#039;m wondering if a weapon was activated and froze some people.&lt;br /&gt;
&lt;br /&gt;
We break the frozen people off so [[RagnfrÃ­Ã°r]] can chat to their bones.  &lt;br /&gt;
&lt;br /&gt;
A hand is boiled, some stuff is divinated and Horton and I walk around in circles in the cord area for an hour to see how long we can stay in the cold.  After an hour of swearing with Horton we find it works out to be 6 to 8 hours. Horton finds his unease of the warm Rafa goes when in the cold area.&lt;br /&gt;
&lt;br /&gt;
Divinate finds the elf (frozen person) was naturally frozen in an unnaturally fast time and an echo of a curse picked up.&lt;br /&gt;
&lt;br /&gt;
Ancient div on wall shows weather control in place to create frozen area  but along the walls timeline we can see an addition curse which makes it unearthly cold plus shows a curse to make shapeshifters dislike the area.  Now we definetely don&#039;t want to turn the anti shapeshifter thing off as it will not only let the void wolves in but also the monsters locked in the frozen waste. &lt;br /&gt;
&lt;br /&gt;
Hand boiling sees &lt;br /&gt;
* the city in full life, no forest but a huge city in amongst the spokes&lt;br /&gt;
* a ordered departure of the city of the masses&lt;br /&gt;
* sadness  around the fact the city is empty&lt;br /&gt;
* shock and a wave of cold that froze them kind of like a shockwave &lt;br /&gt;
&lt;br /&gt;
[[RagnfrÃ­Ã°r]] throws herself out the window expecting feather fall on which [[Maelstrom]] incredibly quickly applies before she realises she didn&#039;t have one.  Wow [[Maelstrom]] looked concerned.  A number of feather falls later and a screaming Ben, we arrive the the valley floor and track away from the wall towards the city for a couple of hours and set up the yurt for the night.&lt;br /&gt;
&lt;br /&gt;
During the night we hear wild growls and we think to the east another spoke has a monster in it, let&#039;s not go there.&lt;br /&gt;
&lt;br /&gt;
;15th Frost &lt;br /&gt;
&lt;br /&gt;
Head off to the city.  A wooden city with gates and walls.  It looks older than the other towns.  There has been a recent battle possibly from the creature from last night.&lt;br /&gt;
&lt;br /&gt;
There are people on the walls on high alert.  We call out to the gate and hope they don&#039;t attack!  They seem surprised that we were out in the forest and that makes us seem more interesting so they let us in.&lt;br /&gt;
&lt;br /&gt;
We see the monsters breached the wall.  A number of the townsfolk are dead and three monsters are dead.  The healers in the party help stablise the hurt including really badly injured.&lt;br /&gt;
&lt;br /&gt;
The dead monsters include a bad copy of a griffin, a werewolf like creature with another head, and another part rhino, part elephant and some other animals all mixed together.&lt;br /&gt;
&lt;br /&gt;
We have baths after RagnfrÃ­Ã°r grabs a paw or claw to boil later.  &lt;br /&gt;
&lt;br /&gt;
Party does more healing. People are in awe of  RagnfrÃ­Ã°r ability to heal when she sticks an arm on and it can start using it again.&lt;br /&gt;
&lt;br /&gt;
;16 - 23th Frost&lt;br /&gt;
&lt;br /&gt;
We stay in the city.&lt;br /&gt;
&lt;br /&gt;
Boil the bones of the monsters and RagnfrÃ­Ã°r see the visions across the creatures:&lt;br /&gt;
&lt;br /&gt;
* a sense of being a single, normal creature in a cage with lots of other animals around with  humanoids around&lt;br /&gt;
* transition occurs then you are part of something else ie a multi creature&lt;br /&gt;
* very long pause like a hibernate &lt;br /&gt;
* slight change and I&#039;m awake&lt;br /&gt;
* crash through ice wall and die in a fight&lt;br /&gt;
* they are creatures of the cold&lt;br /&gt;
&lt;br /&gt;
History of the town can be trace back a few hundred years and they have had infrequent monster attacks but recent times have been more regular.&lt;br /&gt;
&lt;br /&gt;
We talk about going into the coldness or talk to the crazy hermit in the cave.&lt;br /&gt;
 &lt;br /&gt;
;24th Frost&lt;br /&gt;
&lt;br /&gt;
We choose the crazy man in the cave. &lt;br /&gt;
&lt;br /&gt;
Crazy cave man is an elf that used to live in the city, flensing college so lots of smelly dissected animals well dissected.  It works out he is quite chatty and lucid.  He talks about why people left.  They thought a war was coming and went to safer places.  The cold was to protect their work.&lt;br /&gt;
&lt;br /&gt;
University was broken into 4 colleges:&lt;br /&gt;
Beastry ie non elves &lt;br /&gt;
Healing and Philisology of beasts and elves&lt;br /&gt;
Herbology &lt;br /&gt;
Combination of the three above which made the monster &lt;br /&gt;
&lt;br /&gt;
Loses his mental capacity, empathy shows he is really really old. He reverts to the crazy man in cave and starts dribbling. &lt;br /&gt;
&lt;br /&gt;
Give him his tea (which he had tried to feed us) which is a sleep draft. Put him in his bed and check out the horrors of his cafe.  A live squirrel that is skinned alive but not in pain.  Find some wards - Fatal inversion is one ward, and another ward is complete fleslification. Ekk.  Lucky necromancy counter turns them off.&lt;br /&gt;
&lt;br /&gt;
Find a hidden room in his cave which heads towards the ice and find that he has been holding half elves for experiments and see that he has been trying to make monsters. Many of the captives are completely mad except of a young girl. Most have had experiments on them and are crazy mad.&lt;br /&gt;
&lt;br /&gt;
Loot around and find a trunk with nice clothes, chains of office, tools, books on realms and vivisection and herbology.  Very detailed levels of information to an obsessive level. Collection of furs which are skin changes 10 of them plus 3,000 silver pennies in old eleven coins.&lt;br /&gt;
&lt;br /&gt;
15 Patches of skin sewn into him, have  parts of the animals essence that will do stuff to us. Rag starts transferring the skin patches to Amira so we can divinate as loot once the locals decide to do deal with this evil man.  Salamander patch transfers well for transferring skin to Amira but the bear patch turned into a bear.  Damn bear skin traps.&lt;br /&gt;
&lt;br /&gt;
Hit it a few times then Horton controls it then Maelstrom hides the bear so we don&#039;t need to kill it.&lt;br /&gt;
&lt;br /&gt;
Control skin was controlling the bear in a skin patch.  Now we know what to look for we see there is a human skin, a rat  skin plus a basilisk ! 11 are ok to transfer.  Wolf, Salamander, snake skin, mongoose, Ork, Troll, otter, rest to come.  Rag transfers all the ok skins to Amira while we figure out the 3 pop out ones.&lt;br /&gt;
&lt;br /&gt;
The human has been held in stasis for an encredibly long time.  So we rip the human skin off into one of the cells in case he is dangerous.  He is a brainwashed servant.&lt;br /&gt;
&lt;br /&gt;
The other two can stay on him and die off with him, well die with him if the locals do that for kidnapping, experimenting on half elves, and obvious murders.&lt;br /&gt;
&lt;br /&gt;
Get some village elders to confirm guilt of the evil mad man, and choose justice.  They decide to execute him  which we do successfully and burn the body while making sure soul has no way of getting to Kamdindel.  We take the prisoners back to the village to get them help.&lt;br /&gt;
&lt;br /&gt;
;25th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the frozen world and find where the monsters had crashed through.  The monster pack had all headed in together.  We traverse towards town then air flight through town with all of us looking around us for safety while following the tracks.&lt;br /&gt;
&lt;br /&gt;
Lots of tracks go to and around the university. The tracks go to two areas of the university which are the beast and combination colleges. We stop to set up a safety zone with some possible heat sources if needed.  &lt;br /&gt;
&lt;br /&gt;
We head into the university towards the combination campuses as this is where the recent tracks come from.  Telepathy picks up lots of animal minds underground but it is like it is stuck.  There are a number of spirit minds.  The stuck minds are all in a row but are not &amp;quot;there&amp;quot;.  The spirit minds are the only things that are moving.&lt;br /&gt;
&lt;br /&gt;
On the ground and first floor there are 3 minds that are asleep but awake and mad but weird.  Horton struggles with the minds.  Then he picks up 4 minds that are in a stuck state and are 200 meters underground.&lt;br /&gt;
&lt;br /&gt;
We back up and check out the healing campuses. A number of Spirit minds and one stuck mind. Have a look around the campus for loot in case they left anything important before we poke dangerous things.  A couple of books and stuff that Ash can store, etc.&lt;br /&gt;
&lt;br /&gt;
We go and check out the stuck mind.  And oh my goodness.  There is an operating theatre with a human cut open with all its insides floating in the air, has been like this for a ver long time.  Prod the bits and see if they move.  The person has been in this state for a very long time.&lt;br /&gt;
&lt;br /&gt;
[[Horton]] senses some minds coming , we hide and observe.  We see some gollums and crystal spider like things swap out the person with a new specimen and this time it&#039;s an Elf!  One of the spiders goes to the wall and we see behind the ice a crystal line in the wall which the spider sends a message or something.  We then watch an elf being dissected.  [[Horton]] says the spiders are triggered local housekeeping triggered things and the gollums take the human out of range.&lt;br /&gt;
&lt;br /&gt;
Divinating the bench we find the ghost is attached to the shaped object bench which allows people to be dissected alive and not kill them.  We find us being here it triggered the lessons.  We can go to different classrooms and watch new lessons.&lt;br /&gt;
&lt;br /&gt;
After a period of time we head back to the warmth and the town to rest for before returning back for more learning.&lt;br /&gt;
&lt;br /&gt;
;26th Frost- 1st Snow&lt;br /&gt;
&lt;br /&gt;
Spend a week in total in the healing campus to learn ancient elven healing skills.&lt;br /&gt;
&lt;br /&gt;
Find the &amp;quot;specimen&amp;quot; storage area that has a lot humans, about 200.&lt;br /&gt;
&lt;br /&gt;
We find a fountain of a paralysis potion, which we grab some.&lt;br /&gt;
&lt;br /&gt;
Divination of the crystal veins sees that it is the way all things are  powered.  Some things are having power hiccups which might be letting the monsters out.&lt;br /&gt;
&lt;br /&gt;
;2th-5th Snow &lt;br /&gt;
&lt;br /&gt;
Spend some time in the Herbalism/Alclemey campus and learn about plants.&lt;br /&gt;
&lt;br /&gt;
There is greenhouses and stasised plants, lots of seeds and things to see.  See more examples of glitches.&lt;br /&gt;
&lt;br /&gt;
Head down to the lower levels and find uncommon and rare plants.  But the rare spot has a locked door and two gollums protecting.&lt;br /&gt;
&lt;br /&gt;
All alchemical labs are pretty frozen.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] noticed an Owl-Bear - 2 headed monster which heads East. [[Horton]] controls iit/them and [[Maelstom]] puts it in his pocket so we can possibly use it later against another monster later.&lt;br /&gt;
&lt;br /&gt;
;6th - 12th Snow&lt;br /&gt;
&lt;br /&gt;
Spend time in beast master campus and there is a zoo&lt;br /&gt;
&lt;br /&gt;
See animals being operated on similar to the healing campus.  Training classes on how to train or look after any types of animals.&lt;br /&gt;
&lt;br /&gt;
We find another rare or dangerous section downstairs guarded by gollums.  The doors are also locked by the crystalline veins.&lt;br /&gt;
&lt;br /&gt;
;13th - 20th Snow&lt;br /&gt;
&lt;br /&gt;
Start looking at the monster campus and we learn about how you can put the eyes of one creature in another creature and adding an extra heart from one creature to another.   And adding different limbs and oh my goodness the creatures made and the concepts they have and what they thought they could or should do - they thought they were gods!  [[Amira]] is not doing well on translating but she gets over it when she sees how you can add extra arms on stuff!  Lucky we&#039;re getting good at Elvish.&lt;br /&gt;
&lt;br /&gt;
One lecture theatre upstairs which is more advanced lessons and there is a lecture already active. This means somebody is there.  We see an ice shell with a humanoid figure in it. Telepathy picks up he is swearing in his head and he appears to have been stuck in his bubble for 10,000 years.  We start chatting and he asked us to let him out but we need to figure out his sanity.  He asks what our &amp;quot;faction&amp;quot; is.  He doesn&#039;t know the War of Tears and that we aren&#039;t their servants anymore.  We are going to have to see how he reacts to some of the news before we let him out! &lt;br /&gt;
&lt;br /&gt;
We ttalk via mind speech, he isn&#039;t  going to hurt us but he doesn&#039;t know what has happened in 10,000 years and he might freak out.&lt;br /&gt;
&lt;br /&gt;
He has survived by an anti death amulet.  We say we will help him out.  We chip away some ice to be able to some protection from cold and slide him out of the cold on a sledge.  He is skin and bones and can&#039;t physically talk, let alone walk, move or cast.  Take him back to the village to help him recover.  Organise for healers to look after him during the day while we are out and about.&lt;br /&gt;
&lt;br /&gt;
Talk to him about stuff:&lt;br /&gt;
* People left because the war was coming.  They could see the civil war coming as a place of learning, and therefore having all fractions in the same place learning could be problematic as the city would be a war zone.  The two sides ended up being Droll on one side and Elves on the other.  He was on what ended up being an Elf.&lt;br /&gt;
* All the Dean&#039;s stayed behind with skeleton staff.  Then a flash cold hit.  Not sure why but might have been to keep stuff in.&lt;br /&gt;
* The University is powered by the Elven Ways.&lt;br /&gt;
* All the Dean&#039;s had the anti death amulets. (Horton remember seeing 3 &amp;quot;stuck&amp;quot; minds)&lt;br /&gt;
&lt;br /&gt;
Head back to the monster (joining) campus.  See some strange lectures on mixing body parts and different animals or creatures.  Two hearts or other mix of bits.  Some of the party are not feeling well after watching some of the lectures.  &lt;br /&gt;
&lt;br /&gt;
Go downstairs and find lots stasis things.  First level was a lot of &amp;quot;what where you thinking&amp;quot; joined monsters.  As we go down the joined monsters become more useful and more successful experimental joined monsters including humanoid mixtures. Go further down and come to the rare location that is normally locked and we find the door is open and only one gollum.  It allows Horton in but not the rest.  Rag can get us in.&lt;br /&gt;
&lt;br /&gt;
The rare zone is bigger and has more quality fittings rather than just statis chambers.  We see a void wolf and some humanoids.  Some look  bred for combat.  There is a human who has wolf senses and a shapeshifter.&lt;br /&gt;
&lt;br /&gt;
Start opening doors.&lt;br /&gt;
* First one is an amazing lab with multiple operating tables.&lt;br /&gt;
* Second room is another lab but is three glass 8 feet tall tubes with crystal wire between them.  Two humans and one void wolf in the chamber.  One of the humans has the same aura symbols as the void wolf and is long lived.  The other is a shapeshifter&lt;br /&gt;
* Third room is a storage room.  It has multiple tubes of Elves which have a mixture of void wolf symbols&lt;br /&gt;
&lt;br /&gt;
Head back before cold protection stops.&lt;br /&gt;
&lt;br /&gt;
Talk to Sarthen (Beastery Dean).  They created the void wolves.  They had the symbols on their aura to signify their location on the ether.  Did a whole lot of tests with shapeshifters as well.  The most successful where the ones that you don&#039;t see the symbols.  He doesn&#039;t know where the half elves.  Basically they broke people&#039;s down to slush to compare what makes them different, better etc and grab the good bits.&lt;br /&gt;
&lt;br /&gt;
Head back in the next day and look for the Dean&#039;s.&lt;br /&gt;
&lt;br /&gt;
Go back to the door, control the gollum, into the corridor we finished at yesterday, go through a door into a cavern which holds a portal.  Three figures frozen running towards the portal.  In the portal is an Elf, not frozen and in good condition.&lt;br /&gt;
&lt;br /&gt;
We start chipping away at the healing Dean and the Elf in the portal speaks up to tells us to leave her. She deserves to be there.  He is what is holding the weather curse and it appears he is doing it because he was a test subject.  He is isn&#039;t forthcoming with details other than he has people  we find that the healer is brain dead, body alive but nobody is home.  Rag sees what she can do to help her.&lt;br /&gt;
&lt;br /&gt;
Go back to the portal. He is a bit chatty after leaving him alone for a couple of days of thinking time.  He says his name is Scarlet, and his friends he wants us to collect is Atoning and Chrysanthemum.  He talks about how he would be happy for this to be destroyed. He has lots of knowledge of the Elven Ways having been connected for 10,000 years reading books. He was born an Elf but had a lot added to him.  They were playing God and needed to be stopped!&lt;br /&gt;
&lt;br /&gt;
He offers to use the machines once each for us if we help him.  We need his friends and they can either help him by allow him out or to bring the university down.&lt;br /&gt;
&lt;br /&gt;
The monster - joining Dean is also brain dead and Alcelmist/Herbalist isn&#039;t - but both of them are aligned to what now is Drow with the Healer and Beastry Dean&#039;s are more aligned to the Elves.&lt;br /&gt;
&lt;br /&gt;
We decide to help so let out the friends.  We let them out and they turn int big wolves ready to attack but Scarlett screams to stop and they turn back into Elves and settle down.  They are very confused but talk to Scarlett who gets one of them to sub him out and we get to meet Scarlett.  He is very hungry and week after 10,000 years of sitting holding the weather control.&lt;br /&gt;
&lt;br /&gt;
We hang around, take more lessons and help dismantle things.  Grab a non sentient void wolf for Kamdendel to investigate. Get some skills and work with the villagers and then we head off back to the void wolves.&lt;br /&gt;
&lt;br /&gt;
;21st - 22nd Snow&lt;br /&gt;
&lt;br /&gt;
Back with Void wolves -  We tell the void wolves the reason why they don&#039;t go there is that it&#039;s really cold, evolved city locked down when war coming, Void Wolves created there. Found these elves who are really unwell. &lt;br /&gt;
&lt;br /&gt;
Head back to the sea of ash.&lt;br /&gt;
&lt;br /&gt;
;23rd Snow&lt;br /&gt;
&lt;br /&gt;
Call dear old dad comes and collects us back to Argons Watch and then he ghosts us back directly into Kamdendels tower.  We hand over the void wolf and collected bits and bobs, etc and work out payment.&lt;br /&gt;
&lt;br /&gt;
While we&#039;re there we help out Kamdendel with a baby mushroom problem in his basement.  There is a Jester there too.&lt;br /&gt;
&lt;br /&gt;
;24th Snow &lt;br /&gt;
&lt;br /&gt;
Head back to the guild and give the sick Elves over.  Healers are thankful for the master works cases and will help us in the future cheaper!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
Prior Adventures:&lt;br /&gt;
* [[Big Bad Void Wolf]] Summer 806&lt;br /&gt;
* [[Wolves of Winter]] Winter 812&lt;br /&gt;
&lt;br /&gt;
== Footer ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Quentin - 3 % to SC, 3 % to DF, 1 damage reduction and 6%fear and reaction rolls&lt;br /&gt;
RagnfrÃ­Ã°r - 12% def&lt;br /&gt;
&lt;br /&gt;
=== Watch/Marching Order ===&lt;br /&gt;
=== Loot ===&lt;br /&gt;
* Magical Feather Duster&lt;br /&gt;
* Magical Shaving set - shaver that won&#039;t cut flesh and a brush that lathers.&lt;br /&gt;
* Set of earrings&lt;br /&gt;
* mad elves trunk, clothes, money, medical tools, books&lt;br /&gt;
* 10 skin patches &lt;br /&gt;
* Paralysis potion&lt;br /&gt;
* 5 keep alive amulets&lt;br /&gt;
&lt;br /&gt;
==== Samples ====&lt;br /&gt;
* Ash from area around arrival portal&lt;br /&gt;
*brain worms&lt;br /&gt;
*mana mites&lt;br /&gt;
* mad elves herb stash&lt;br /&gt;
&lt;br /&gt;
==== Adventure Training ====&lt;br /&gt;
1 pt fatigue at half Ep cost from travelling by wolf&lt;br /&gt;
&lt;br /&gt;
=== Stuff for the Times ===&lt;br /&gt;
==== Quotes ====&lt;br /&gt;
Horton: &amp;quot;I won&#039;t be party leader if all you want to do is Stroke me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amira: About [[Legion]] (colleague of [[Camdindel]]), &amp;quot;he&#039;s all kink&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== What&#039;s Hot/Not ====&lt;br /&gt;
&lt;br /&gt;
==== Not ====&lt;br /&gt;
* Riding Void Wolfs&lt;br /&gt;
* The Cold, very very Cold.&lt;br /&gt;
&lt;br /&gt;
==== Hot ====&lt;br /&gt;
* Massages and Hot Springs.&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75191</id>
		<title>What is the Big Bad Wolf afraid of?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75191"/>
		<updated>2015-08-27T09:45:39Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
===Summary=== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; What is the Big Bad Wolf afraid of? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[User:Dean | Dean Ellis]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 815 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Thursdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mission====&lt;br /&gt;
* Investigation of a sacred and prohibited area near void wolf lands in [[Terranova]]. Employers: [[Void Wolves]]. Pay: 5,000sp&lt;br /&gt;
* Record information about Void Wolves and related lands. Employers: The Guild. Pay: Guild rates&lt;br /&gt;
* Collect samples of interest (not souls, we say). Employer: [[Camdindel|CamDinDel]]. Pay: transport to/from Terranova and possibly &amp;quot;other stuff&amp;quot; to be negotiated based on what is found.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Amira|Amira al-Ta Kilwa]] - Mil Sci - &#039;&#039;[[User:Jono| Jono]]&#039;&#039;.&lt;br /&gt;
* [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] - &#039;&#039;[[User:Kelsie | Kelsie]]&#039;&#039;.&lt;br /&gt;
* [[Cassandra|Cassandra de MÃ»re]] - Scribe -  &#039;&#039;[[User:Michelle| Michelle]]&#039;&#039;. &lt;br /&gt;
* [[Quentin Ulysses Ash]] Orc Templar Warrior Namerish played by &#039;&#039;[[User:Quash|Sean]]&#039;&#039;&lt;br /&gt;
* [[Horton]] Human/Leopard Mind Mage - &#039;&#039;[[User:ErrolC| Errol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Party Leader is a democracy but back up is Quentin&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
;1st Frost&lt;br /&gt;
Guild meeting:  &lt;br /&gt;
Kale, envoy of [[Void Wolves]] hires us.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]], colleague of [[Camdindel]] awaiting our recruitment of the [[Void Wolves]] to do some addtional investigations.&lt;br /&gt;
&lt;br /&gt;
Head off to [[Camdindel]]&#039;s, unadventful trip, nice and smooth travel in a well appointed and well stocked carriage.  [[Amira]] shows her inexperience in travelling and/or drinking quality liquors. Let&#039;s hope she matures over our travels, or learns to dump her drinks, otherwise we are going to be babysitting somewhat.&lt;br /&gt;
&lt;br /&gt;
Arrive at [[Camdindel]]&#039;s, by flying across the lake in the horse and carriages, where we met the man himself and meet some colleagues, [[Lorto]] huge man of an assassin, and some freaky man [[Legion]].&lt;br /&gt;
&lt;br /&gt;
We talk about Terranova, the [[Void Wolves]], alchemy, soul magic and all sorts of interesting things.  We are advised (yet again) that travelling via the void is not a good idea as we will more than likely not make it however we can travel to Terranova by Portal which can be done by [[Camdindel]]&#039;s dear old dad who is a greater undead - holy crap!&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is going to tag along with us which could be fun if we remember he is there! He can also help with weather protections.&lt;br /&gt;
&lt;br /&gt;
;2nd Frost&lt;br /&gt;
Head off to Argon&#039;s Watch where we met our Void Wolf, Sam, for the first time - wow the armour.&lt;br /&gt;
&lt;br /&gt;
Dear old dad sets up a Portal from Argon&#039;s Watch after giving us a get home and arrive in [[Terranova]] on a plinth in a sea of ash. &lt;br /&gt;
&lt;br /&gt;
Fly across sea of ash, which is full of shark like creatures.  Kale and Sam travel across the void and meet as at the end.&lt;br /&gt;
&lt;br /&gt;
We head into a forest travelling for hours though the forest to the lands of the [[Void Wolves]]. The temp drops the further we move away from the ash.  We get to a clearing which Kale says has a house in it but they never go there, only go round and he doesn&#039;t know why.  We may want to check on the way back.&lt;br /&gt;
&lt;br /&gt;
We stay in Horton&#039;s pop up tent overnight which is pleasant.&lt;br /&gt;
&lt;br /&gt;
;3rd Frost&lt;br /&gt;
&lt;br /&gt;
Next day we arrive at a village by a lake called Slave Lake. Its full of Kale like people.  Very quiet.&lt;br /&gt;
&lt;br /&gt;
We sit outside the village while Sam calls some other Void Wolves to speed up our travels.  We find out that the wolves, and therefore the Half Elves don&#039;t like evil magic using elves, winter creatures from the north and we shouldn&#039;t use magic (which we obviously already knew but good to be reminded.  Plus they sometimes have problems with an elemental area on the edge of the void wolves areas which causes them issues.&lt;br /&gt;
&lt;br /&gt;
Void Portal arrives and 10 wolves arrive - 6 warrior wolves, and 4 shamans  they all defer to Sam who is obviously bigger and therefore the leader at the moment.  The shamans howl to create another portal - the howling is almost like they use magic!  Another portal arrives with a 10 more Void Wolves - bigger, stronger and now Sam is no longer the leader! 5 warriors, 5 shamans plus Sam. &lt;br /&gt;
&lt;br /&gt;
Their armour has standing spots which seems to be our riding spots, we have to ride by standing side saddle! This is not natural and takes a while to get used to it.  Few accidents, nothing major but the wolves laugh at us.  By the end we have very sore legs, Amira vomits at every spot we stop - what has she been eating?  so much vomit!  &lt;br /&gt;
&lt;br /&gt;
We arrive at a large town near dark.  The town has a hot spring.... I have never been so happy.  Ahhhhh. &lt;br /&gt;
&lt;br /&gt;
The half elves are fascinated/frightened etc all at once. They are shocked by us speaking.  [[Quentin]] is horrible embarrassed by the speed in which I undress to jump into the hot spring.  Horton fixes his problem! &lt;br /&gt;
&lt;br /&gt;
;4th-5th Frost&lt;br /&gt;
&lt;br /&gt;
Next day, 4 hours in Amira starts throwing up and struggling.   RagnfrÃ­Ã°r remembers she&#039;s a healer and heals us all up just before I collapse! &lt;br /&gt;
&lt;br /&gt;
Continue traveling over two days, staying in two different towns with the locals continuing to freak out that we can talk.&lt;br /&gt;
&lt;br /&gt;
Wolves allow Quentin to DA and divinate them.  Find out different levels of magic impervious and the older they are the stronger their &amp;quot;cube&amp;quot; of aura is.&lt;br /&gt;
&lt;br /&gt;
Aura - long live sentient&lt;br /&gt;
Scout - two dimension - 25 years&lt;br /&gt;
Warrior - complex square cube - 80 years&lt;br /&gt;
&lt;br /&gt;
Sam 50% magic resistence, higher wolves 90% ish (starts to make Quentin to feel sick looking at them so long), lower around 30% imperviousness to magic.&lt;br /&gt;
&lt;br /&gt;
Kale&#039;s story is sad but he doesn&#039;t realise it.  He was taken as a baby and has been howled at for months and months at a time since a young age.  It has made him magically imperviousness but he hasn&#039;t enjoyed the benefits of being a good looking young man.  &lt;br /&gt;
&lt;br /&gt;
Getting better at riding the wolves, legs aren&#039;t as sore and sleep is pleasant.&lt;br /&gt;
&lt;br /&gt;
;6th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the capital by cresting a ridge and see a big open valley.  When we drop down in to the valley and travelled along all you see is this lovely valley but then you see the capital - a big illusionary terrain.  Which couldn&#039;t see, hear or anything outside which is amazing!&lt;br /&gt;
&lt;br /&gt;
Capital is built in an Elven ruin.  It&#039;s lovely and warm considering it&#039;s freezing outside the safety zones.  It has roads, lots of wolves, lots of half elves. Lots of shaping magic around - concealment and temperature control.&lt;br /&gt;
&lt;br /&gt;
Again lots of people and wolves are interested in us but we don&#039;t get hassled too much.  Lots going on in this city, lots of what looks like studies or lessons.  We get near what must be a shaman area or a shaman school because it makes us all feel quite nausated and really don&#039;t want to go there.  &lt;br /&gt;
&lt;br /&gt;
When resting Quentin remembered we should check for worms, something from the scribe notes he had read.  We have them in our brains and mites on our stuff.  We got them from the wolves.  Amira collapses when checking Maelstrom for worms.  Should have done that.&lt;br /&gt;
&lt;br /&gt;
;7th-8th Frost&lt;br /&gt;
&lt;br /&gt;
Stay in town, look around buildings especially libraries, tunnels, and hidden places.  Aloud to look where wolves don&#039;t live.  Find a hidden room within the basement of the library.  We figure out the mechanism to get in.&lt;br /&gt;
&lt;br /&gt;
Once inside and a ghost appears speaking Elvish.  Barking orders for us to clean. Head towards we were to put away the books.&lt;br /&gt;
&lt;br /&gt;
Living quarters, looks like the Elves left quickish. Dig out a cave in and find some human bones.  RagnfrÃ­Ã°r talk to the bones, they don&#039;t know wolves.&lt;br /&gt;
&lt;br /&gt;
We make way through and find old stores, old areas for books and just a couple of books all in Elvish.  Find empty hidey holes.  Find some letters.  We take books and letters.&lt;br /&gt;
&lt;br /&gt;
;9th-10th Frost&lt;br /&gt;
&lt;br /&gt;
Head north/north west, riding wolves again. Gets colder as we go north.&lt;br /&gt;
&lt;br /&gt;
Arrive at edge, look for terrain features that show the borders of where the wolves don&#039;t go, what shows within the areas they don&#039;t go.  Area unkeen to enter is about 100 miles across.  Look for patches where we could land.  Horton and Cass fly up through obscurement to test ability to find it back again.&lt;br /&gt;
&lt;br /&gt;
Look ahead to where we are going. See unnatural spots of terrain ie regular shaped terrain, obscurement, low fog around places, ordered valleys etc.  Looks unnatural.  See signs of fires.&lt;br /&gt;
&lt;br /&gt;
Plan to head off tomorrow.&lt;br /&gt;
&lt;br /&gt;
;11th Frost&lt;br /&gt;
&lt;br /&gt;
Head off towards where we thought the people were., about 20 miles in by the regular valley structure near the fires.  Crest a boundary ridge line area, and Horton turns fast in flight and lands.  He doesn&#039;t like that area.&lt;br /&gt;
&lt;br /&gt;
Land and walk in via the river bed which heads into a mountain which has a worked pathway next to the river.  Divination on the pathway shows old and decrepit, leftovers of protections from weres or similar like the leftovers of the protection.  Like the magic hasn&#039;t been updated. Signs of geomancy.&lt;br /&gt;
&lt;br /&gt;
Head into path and [[Horton]] is not happy, nor is [[Maelstrom]].  All fur standing on end.  Animal sense of danger kicked in.  Problem with shapeshifters ?  Path goes up into walkways.  It&#039;s dark!  [[Amira]] complains after walking for a while.  She really needs to harden up.&lt;br /&gt;
&lt;br /&gt;
Come out into a forested area which is warm.  Lots of game trails, bits and pieces of broken old buildings but no real structures.  Travel for a number of miles looking for signs of habitation.  Find signs a number of miles in.  Snares, herbs picked, smell wood burning.  Sneak in unseen close enough to observe the habitat.  &lt;br /&gt;
&lt;br /&gt;
Find farming community of what appears to be half elves, talking and laughing so they have tongues! Speaking Elvish.&lt;br /&gt;
&lt;br /&gt;
After them being frightened of us for a while, they settle down.  We sit and tell stories.  They have been here for a while but are guarded with information.&lt;br /&gt;
&lt;br /&gt;
;12th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day with a villager as a guide so we don&#039;t encounter problems with other villages.  Our guide, Ben, is a very chatty teenager who has taken a liking to [[Amira]].&lt;br /&gt;
&lt;br /&gt;
Ben tells us about the monsters who live on the edge of the cold, these have multiple arms and sound scary but he hasn&#039;t seen them so we can&#039;t be sure these tales are true.we get told about a mad hermit on the edge of cold.&lt;br /&gt;
&lt;br /&gt;
We get to the next village and with Ben with us it is much easier to get invited in.  And they have hot pools.  We hit them first.&lt;br /&gt;
&lt;br /&gt;
Stories are a bit less guarded, tell us around villages near the cold area who have to defend themselves.  It is alluded to that there might be better facilities up north.  Mad hermit confirmed.  Monster stories.  Sleep uneventful.&lt;br /&gt;
&lt;br /&gt;
;13th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day and head up the next ripple of hillside.  Part way up stairs, we find a tunnel. Being a good adventuring party we investigate for loot.  We find a sleeping bear hibernating.  We ignore and continue on.  Head up some stairs and find a North/south tunnel but we continue to the top with the expectations of coming back.   Up we go to the very top to see the roof of the ripple and see spectacular views. We see more spines of the ripples and some mist or fog in the distance.  Ben tells us the fog is where the cold is.  &lt;br /&gt;
&lt;br /&gt;
Head back down to go north along the tunnel. It&#039;s a tunnel with what appears as dwelling type rooms. We can look across the forest East or west and we can see big towns with about 1000 people with the main town near the fog being defended with walls and stuff.&lt;br /&gt;
&lt;br /&gt;
After walking all day we settle down to a dwelling along the tunnel for the night.  Hear some roaring through the night and figure we need to wake everybody up.&lt;br /&gt;
&lt;br /&gt;
A 3 headed monster. A bear head, a wolf like head and a weird humanoid head.  It&#039;s like a bunch of creatures are mixed together.  It&#039;s furry but bare spots, about 7 foot long and  5 feet at the shoulder.  Big, ugly and hungry! Lucky [[Maelstrom]] put up a wall of ice across the door for protection.&lt;br /&gt;
&lt;br /&gt;
Ben freaks out shooting arrows until he throws them.  Control animal doesn&#039;t seem to work, aura mixed sentinent and non sentinent. Wolf seems stronger. Control on wolf works, whacking it with flaming sword also works. Let&#039;s hit it lots. Crap got angry with [[Quentin]] hitting it, it broke down the ice wall like it was nothing! Lucky it knocked it&#039;s wolf heads out.&lt;br /&gt;
&lt;br /&gt;
We keep hitting it until it&#039;s unconscience and I think we should kill it.  It smells and it isn&#039;t very pretty.  Doesn&#039;t look loot filled so I&#039;m not really interested but [[Quentin]] wants to divinate it so we can&#039;t kill it just yet!&lt;br /&gt;
&lt;br /&gt;
Ancient div fails but healing shows that all 3 halves were born around the same time and that obviously these three halves don&#039;t make a whole.  Obviously not really meant to be bred together.&lt;br /&gt;
&lt;br /&gt;
;14th Frost&lt;br /&gt;
&lt;br /&gt;
After a reasonably sleepless night, we head of north again along the spoke tunnels.  Walk for a couple of hours and we come to the edge of the fog which is the weather protection.  Frozen on one side and warm on the other with a monster hole filling back in within the ice wall.  Think the monster came through here and now these crazies want to go through! we go in but Amira and I stop not to far in.  It&#039;s going to be freezing, how do we get out and even if we do they might attack us like we&#039;re monsters! Oh my goodness we are going further and going to go up the tower steps we assume is there from previous spots. And yes they are so we head up.  Luckily no monsters on the way but lots of slippery ice.  We get to the top and we can&#039;t see to the south because of a wall of ice.  To the north there is a line of ice including in the air! There is a dome of weather control, ice on the edge of the warm and this incredibly cold and frozen area.  In the dome is a city!  The Frozen City! It is in a great state of condition compared to what we have seen like whoever cast the ancient weather conditions made it a frozen wonderland.  There are some frozen people in the tower and in the city frozen.  I&#039;m wondering if a weapon was activated and froze some people.&lt;br /&gt;
&lt;br /&gt;
We break the frozen people off so [[RagnfrÃ­Ã°r]] can chat to their bones.  &lt;br /&gt;
&lt;br /&gt;
A hand is boiled, some stuff is divinated and Horton and I walk around in circles in the cord area for an hour to see how long we can stay in the cold.  After an hour of swearing with Horton we find it works out to be 6 to 8 hours. Horton finds his unease of the warm Rafa goes when in the cold area.&lt;br /&gt;
&lt;br /&gt;
Divinate finds the elf (frozen person) was naturally frozen in an unnaturally fast time and an echo of a curse picked up.&lt;br /&gt;
&lt;br /&gt;
Ancient div on wall shows weather control in place to create frozen area  but along the walls timeline we can see an addition curse which makes it unearthly cold plus shows a curse to make shapeshifters dislike the area.  Now we definetely don&#039;t want to turn the anti shapeshifter thing off as it will not only let the void wolves in but also the monsters locked in the frozen waste. &lt;br /&gt;
&lt;br /&gt;
Hand boiling sees &lt;br /&gt;
* the city in full life, no forest but a huge city in amongst the spokes&lt;br /&gt;
* a ordered departure of the city of the masses&lt;br /&gt;
* sadness  around the fact the city is empty&lt;br /&gt;
* shock and a wave of cold that froze them kind of like a shockwave &lt;br /&gt;
&lt;br /&gt;
[[RagnfrÃ­Ã°r]] throws herself out the window expecting feather fall on which [[Maelstrom]] incredibly quickly applies before she realises she didn&#039;t have one.  Wow [[Maelstrom]] looked concerned.  A number of feather falls later and a screaming Ben, we arrive the the valley floor and track away from the wall towards the city for a couple of hours and set up the yurt for the night.&lt;br /&gt;
&lt;br /&gt;
During the night we hear wild growls and we think to the east another spoke has a monster in it, let&#039;s not go there.&lt;br /&gt;
&lt;br /&gt;
;15th Frost &lt;br /&gt;
&lt;br /&gt;
Head off to the city.  A wooden city with gates and walls.  It looks older than the other towns.  There has been a recent battle possibly from the creature from last night.&lt;br /&gt;
&lt;br /&gt;
There are people on the walls on high alert.  We call out to the gate and hope they don&#039;t attack!  They seem surprised that we were out in the forest and that makes us seem more interesting so they let us in.&lt;br /&gt;
&lt;br /&gt;
We see the monsters breached the wall.  A number of the townsfolk are dead and three monsters are dead.  The healers in the party help stablise the hurt including really badly injured.&lt;br /&gt;
&lt;br /&gt;
The dead monsters include a bad copy of a griffin, a werewolf like creature with another head, and another part rhino, part elephant and some other animals all mixed together.&lt;br /&gt;
&lt;br /&gt;
We have baths after RagnfrÃ­Ã°r grabs a paw or claw to boil later.  &lt;br /&gt;
&lt;br /&gt;
Party does more healing. People are in awe of  RagnfrÃ­Ã°r ability to heal when she sticks an arm on and it can start using it again.&lt;br /&gt;
&lt;br /&gt;
;16 - 23th Frost&lt;br /&gt;
&lt;br /&gt;
We stay in the city.&lt;br /&gt;
&lt;br /&gt;
Boil the bones of the monsters and RagnfrÃ­Ã°r see the visions across the creatures:&lt;br /&gt;
&lt;br /&gt;
* a sense of being a single, normal creature in a cage with lots of other animals around with  humanoids around&lt;br /&gt;
* transition occurs then you are part of something else ie a multi creature&lt;br /&gt;
* very long pause like a hibernate &lt;br /&gt;
* slight change and I&#039;m awake&lt;br /&gt;
* crash through ice wall and die in a fight&lt;br /&gt;
* they are creatures of the cold&lt;br /&gt;
&lt;br /&gt;
History of the town can be trace back a few hundred years and they have had infrequent monster attacks but recent times have been more regular.&lt;br /&gt;
&lt;br /&gt;
We talk about going into the coldness or talk to the crazy hermit in the cave.&lt;br /&gt;
 &lt;br /&gt;
;24th Frost&lt;br /&gt;
&lt;br /&gt;
We choose the crazy man in the cave. &lt;br /&gt;
&lt;br /&gt;
Crazy cave man is an elf that used to live in the city, flensing college so lots of smelly dissected animals well dissected.  It works out he is quite chatty and lucid.  He talks about why people left.  They thought a war was coming and went to safer places.  The cold was to protect their work.&lt;br /&gt;
&lt;br /&gt;
University was broken into 4 colleges:&lt;br /&gt;
Beastry ie non elves &lt;br /&gt;
Healing and Philisology of beasts and elves&lt;br /&gt;
Herbology &lt;br /&gt;
Combination of the three above which made the monster &lt;br /&gt;
&lt;br /&gt;
Loses his mental capacity, empathy shows he is really really old. He reverts to the crazy man in cave and starts dribbling. &lt;br /&gt;
&lt;br /&gt;
Give him his tea (which he had tried to feed us) which is a sleep draft. Put him in his bed and check out the horrors of his cafe.  A live squirrel that is skinned alive but not in pain.  Find some wards - Fatal inversion is one ward, and another ward is complete fleslification. Ekk.  Lucky necromancy counter turns them off.&lt;br /&gt;
&lt;br /&gt;
Find a hidden room in his cave which heads towards the ice and find that he has been holding half elves for experiments and see that he has been trying to make monsters. Many of the captives are completely mad except of a young girl. Most have had experiments on them and are crazy mad.&lt;br /&gt;
&lt;br /&gt;
Loot around and find a trunk with nice clothes, chains of office, tools, books on realms and vivisection and herbology.  Very detailed levels of information to an obsessive level. Collection of furs which are skin changes 10 of them plus 3,000 silver pennies in old eleven coins.&lt;br /&gt;
&lt;br /&gt;
15 Patches of skin sewn into him, have  parts of the animals essence that will do stuff to us. Rag starts transferring the skin patches to Amira so we can divinate as loot once the locals decide to do deal with this evil man.  Salamander patch transfers well for transferring skin to Amira but the bear patch turned into a bear.  Damn bear skin traps.&lt;br /&gt;
&lt;br /&gt;
Hit it a few times then Horton controls it then Maelstrom hides the bear so we don&#039;t need to kill it.&lt;br /&gt;
&lt;br /&gt;
Control skin was controlling the bear in a skin patch.  Now we know what to look for we see there is a human skin, a rat  skin plus a basilisk ! 11 are ok to transfer.  Wolf, Salamander, snake skin, mongoose, Ork, Troll, otter, rest to come.  Rag transfers all the ok skins to Amira while we figure out the 3 pop out ones.&lt;br /&gt;
&lt;br /&gt;
The human has been held in stasis for an encredibly long time.  So we rip the human skin off into one of the cells in case he is dangerous.  He is a brainwashed servant.&lt;br /&gt;
&lt;br /&gt;
The other two can stay on him and die off with him, well die with him if the locals do that for kidnapping, experimenting on half elves, and obvious murders.&lt;br /&gt;
&lt;br /&gt;
Get some village elders to confirm guilt of the evil mad man, and choose justice.  They decide to execute him  which we do successfully and burn the body while making sure soul has no way of getting to Kamdindel.  We take the prisoners back to the village to get them help.&lt;br /&gt;
&lt;br /&gt;
;25th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the frozen world and find where the monsters had crashed through.  The monster pack had all headed in together.  We traverse towards town then air flight through town with all of us looking around us for safety while following the tracks.&lt;br /&gt;
&lt;br /&gt;
Lots of tracks go to and around the university. The tracks go to two areas of the university which are the beast and combination colleges. We stop to set up a safety zone with some possible heat sources if needed.  &lt;br /&gt;
&lt;br /&gt;
We head into the university towards the combination campuses as this is where the recent tracks come from.  Telepathy picks up lots of animal minds underground but it is like it is stuck.  There are a number of spirit minds.  The stuck minds are all in a row but are not &amp;quot;there&amp;quot;.  The spirit minds are the only things that are moving.&lt;br /&gt;
&lt;br /&gt;
On the ground and first floor there are 3 minds that are asleep but awake and mad but weird.  Horton struggles with the minds.  Then he picks up 4 minds that are in a stuck state and are 200 meters underground.&lt;br /&gt;
&lt;br /&gt;
We back up and check out the healing campuses. A number of Spirit minds and one stuck mind. Have a look around the campus for loot in case they left anything important before we poke dangerous things.  A couple of books and stuff that Ash can store, etc.&lt;br /&gt;
&lt;br /&gt;
We go and check out the stuck mind.  And oh my goodness.  There is an operating theatre with a human cut open with all its insides floating in the air, has been like this for a ver long time.  Prod the bits and see if they move.  The person has been in this state for a very long time.&lt;br /&gt;
&lt;br /&gt;
[[Horton]] senses some minds coming , we hide and observe.  We see some gollums and crystal spider like things swap out the person with a new specimen and this time it&#039;s an Elf!  One of the spiders goes to the wall and we see behind the ice a crystal line in the wall which the spider sends a message or something.  We then watch an elf being dissected.  [[Horton]] says the spiders are triggered local housekeeping triggered things and the gollums take the human out of range.&lt;br /&gt;
&lt;br /&gt;
Divinating the bench we find the ghost is attached to the shaped object bench which allows people to be dissected alive and not kill them.  We find us being here it triggered the lessons.  We can go to different classrooms and watch new lessons.&lt;br /&gt;
&lt;br /&gt;
After a period of time we head back to the warmth and the town to rest for before returning back for more learning.&lt;br /&gt;
&lt;br /&gt;
;26th Frost- 1st Snow&lt;br /&gt;
&lt;br /&gt;
Spend a week in total in the healing campus to learn ancient elven healing skills.&lt;br /&gt;
&lt;br /&gt;
Find the &amp;quot;specimen&amp;quot; storage area that has a lot humans, about 200.&lt;br /&gt;
&lt;br /&gt;
We find a fountain of a paralysis potion, which we grab some.&lt;br /&gt;
&lt;br /&gt;
Divination of the crystal veins sees that it is the way all things are  powered.  Some things are having power hiccups which might be letting the monsters out.&lt;br /&gt;
&lt;br /&gt;
;2th-5th Snow &lt;br /&gt;
&lt;br /&gt;
Spend some time in the Herbalism/Alclemey campus and learn about plants.&lt;br /&gt;
&lt;br /&gt;
There is greenhouses and stasised plants, lots of seeds and things to see.  See more examples of glitches.&lt;br /&gt;
&lt;br /&gt;
Head down to the lower levels and find uncommon and rare plants.  But the rare spot has a locked door and two gollums protecting.&lt;br /&gt;
&lt;br /&gt;
All alchemical labs are pretty frozen.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] noticed an Owl-Bear - 2 headed monster which heads East. [[Horton]] controls iit/them and [[Maelstom]] puts it in his pocket so we can possibly use it later against another monster later.&lt;br /&gt;
&lt;br /&gt;
;6th - 12th Snow&lt;br /&gt;
&lt;br /&gt;
Spend time in beast master campus and there is a zoo&lt;br /&gt;
&lt;br /&gt;
See animals being operated on similar to the healing campus.  Training classes on how to train or look after any types of animals.&lt;br /&gt;
&lt;br /&gt;
We find another rare or dangerous section downstairs guarded by gollums.  The doors are also locked by the crystalline veins.&lt;br /&gt;
&lt;br /&gt;
;13th - 20th Snow&lt;br /&gt;
&lt;br /&gt;
Start looking at the monster campus and we learn about how you can put the eyes of one creature in another creature and adding an extra heart from one creature to another.   And adding different limbs and oh my goodness the creatures made and the concepts they have and what they thought they could or should do - they thought they were gods!  [[Amira]] is not doing well on translating but she gets over it when she sees how you can add extra arms on stuff!  Lucky we&#039;re getting good at Elvish.&lt;br /&gt;
&lt;br /&gt;
One lecture theatre upstairs which is more advanced lessons and there is a lecture already active. This means somebody is there.  We see an ice shell with a humanoid figure in it. Telepathy picks up he is swearing in his head and he appears to have been stuck in his bubble for 10,000 years.  We start chatting and he asked us to let him out but we need to figure out his sanity.  He asks what our &amp;quot;faction&amp;quot; is.  He doesn&#039;t know the War of Tears and that we aren&#039;t their servants anymore.  We are going to have to see how he reacts to some of the news before we let him out! &lt;br /&gt;
&lt;br /&gt;
We ttalk via mind speech, he isn&#039;t  going to hurt us but he doesn&#039;t know what has happened in 10,000 years and he might freak out.&lt;br /&gt;
&lt;br /&gt;
He has survived by an anti death amulet.  We say we will help him out.  We chip away some ice to be able to some protection from cold and slide him out of the cold on a sledge.  He is skin and bones and can&#039;t physically talk, let alone walk, move or cast.  Take him back to the village to help him recover.  Organise for healers to look after him during the day while we are out and about.&lt;br /&gt;
&lt;br /&gt;
Talk to him about stuff:&lt;br /&gt;
* People left because the war was coming.  They could see the civil war coming as a place of learning, and therefore having all fractions in the same place learning could be problematic as the city would be a war zone.  The two sides ended up being Droll on one side and Elves on the other.  He was on what ended up being an Elf.&lt;br /&gt;
* All the Dean&#039;s stayed behind with skeleton staff.  Then a flash cold hit.  Not sure why but might have been to keep stuff in.&lt;br /&gt;
* The University is powered by the Elven Ways.&lt;br /&gt;
* All the Dean&#039;s had the anti death amulets. (Horton remember seeing 3 &amp;quot;stuck&amp;quot; minds)&lt;br /&gt;
&lt;br /&gt;
Head back to the monster (joining) campus.  See some strange lectures on mixing body parts and different animals or creatures.  Two hearts or other mix of bits.  Some of the party are not feeling well after watching some of the lectures.  &lt;br /&gt;
&lt;br /&gt;
Go downstairs and find lots stasis things.  First level was a lot of &amp;quot;what where you thinking&amp;quot; joined monsters.  As we go down the joined monsters become more useful and more successful experimental joined monsters including humanoid mixtures. Go further down and come to the rare location that is normally locked and we find the door is open and only one gollum.  It allows Horton in but not the rest.  Rag can get us in.&lt;br /&gt;
&lt;br /&gt;
The rare zone is bigger and has more quality fittings rather than just statis chambers.  We see a void wolf and some humanoids.  Some look  bred for combat.  There is a human who has wolf senses and a shapeshifter.&lt;br /&gt;
&lt;br /&gt;
Start opening doors.&lt;br /&gt;
* First one is an amazing lab with multiple operating tables.&lt;br /&gt;
* Second room is another lab but is three glass 8 feet tall tubes with crystal wire between them.  Two humans and one void wolf in the chamber.  One of the humans has the same aura symbols as the void wolf and is long lived.  The other is a shapeshifter&lt;br /&gt;
* Third room is a storage room.  It has multiple tubes of Elves which have a mixture of void wolf symbols&lt;br /&gt;
&lt;br /&gt;
Head back before cold protection stops.&lt;br /&gt;
&lt;br /&gt;
Talk to Sarthen (Beastery Dean).  They created the void wolves.  They had the symbols on their aura to signify their location on the ether.  Did a whole lot of tests with shapeshifters as well.  The most successful where the ones that you don&#039;t see the symbols.  He doesn&#039;t know where the half elves.  Basically they broke people&#039;s down to slush to compare what makes them different, better etc and grab the good bits.&lt;br /&gt;
&lt;br /&gt;
Head back in the next day and look for the Dean&#039;s.&lt;br /&gt;
&lt;br /&gt;
Go back to the door, control the gollum, into the corridor we finished at yesterday, go through a door into a cavern which holds a portal.  Three figures frozen running towards the portal.  In the portal is an Elf, not frozen and in good condition.&lt;br /&gt;
&lt;br /&gt;
We start chipping away at the healing Dean and the Elf in the portal speaks up to tells us to leave her. She deserves to be there.  He is what is holding the weather curse and it appears he is doing it because he was a test subject.  He is isn&#039;t forthcoming with details other than he has people  we find that the healer is brain dead, body alive but nobody is home.  Rag sees what she can do to help her.&lt;br /&gt;
&lt;br /&gt;
Go back to the portal. He is a bit chatty after leaving him alone for a couple of days of thinking time.  He says his name is Scarlet, and his friends he wants us to collect is Atoning and Chrysanthemum.  He talks about how he would be happy for this to be destroyed. He has lots of knowledge of the Elven Ways having been connected for 10,000 years reading books. He was born an Elf but had a lot added to him.  They were playing God and needed to be stopped!&lt;br /&gt;
&lt;br /&gt;
He offers to use the machines once each for us if we help him.  We need his friends and they can either help him by allow him out or to bring the university down.&lt;br /&gt;
&lt;br /&gt;
The monster - joining Dean is also brain dead and Alcelmist/Herbalist isn&#039;t - but both of them are aligned to what now is Drow with the Healer and Beastry Dean&#039;s are more aligned to the Elves.&lt;br /&gt;
&lt;br /&gt;
We decide to help so let out the friends.  We let them out and they turn int big wolves ready to attack but Scarlett screams to stop and they turn back into Elves and settle down.  They are very confused but talk to Scarlett who gets one of them to sub him out and we get to meet Scarlett.  He is very hungry and week after 10,000 years of sitting holding the weather control.&lt;br /&gt;
&lt;br /&gt;
We hang around, take more lessons and help dismantle things.  Grab a non sentient void wolf for Kamdendel to investigate. Get some skills and work with the villagers and then we head off back to the void wolves.&lt;br /&gt;
&lt;br /&gt;
;21st - 22nd Snow&lt;br /&gt;
&lt;br /&gt;
Back with Void wolves -  We tell the void wolves the reason why they don&#039;t go there is that it&#039;s really cold, evolved city locked down when war coming, Void Wolves created there. Found these elves who are really unwell. &lt;br /&gt;
&lt;br /&gt;
Head back to the sea of ash.&lt;br /&gt;
&lt;br /&gt;
;23rd Snow&lt;br /&gt;
&lt;br /&gt;
Call dear old dad comes and collects us back to Argons Watch and then he ghosts us back directly into Kamdendels tower.  We hand over the void wolf and collected bits and bobs, etc and work out payment.&lt;br /&gt;
&lt;br /&gt;
;24th Snow &lt;br /&gt;
&lt;br /&gt;
Head back to the guild and give the sick Elves over.  Healers are thankful for the master works cases and will help us in the future cheaper!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
Prior Adventures:&lt;br /&gt;
* [[Big Bad Void Wolf]] Summer 806&lt;br /&gt;
* [[Wolves of Winter]] Winter 812&lt;br /&gt;
&lt;br /&gt;
== Footer ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Quentin - 3 % to SC, 3 % to DF, 1 damage reduction and 6%fear and reaction rolls&lt;br /&gt;
RagnfrÃ­Ã°r - 12% def&lt;br /&gt;
&lt;br /&gt;
=== Watch/Marching Order ===&lt;br /&gt;
=== Loot ===&lt;br /&gt;
* Magical Feather Duster&lt;br /&gt;
* Magical Shaving set - shaver that won&#039;t cut flesh and a brush that lathers.&lt;br /&gt;
* Set of earrings&lt;br /&gt;
* mad elves trunk, clothes, money, medical tools, books&lt;br /&gt;
* 10 skin patches &lt;br /&gt;
* Paralysis potion&lt;br /&gt;
* 5 keep alive amulets&lt;br /&gt;
&lt;br /&gt;
==== Samples ====&lt;br /&gt;
* Ash from area around arrival portal&lt;br /&gt;
*brain worms&lt;br /&gt;
*mana mites&lt;br /&gt;
* mad elves herb stash&lt;br /&gt;
&lt;br /&gt;
==== Adventure Training ====&lt;br /&gt;
1 pt fatigue at half Ep cost from travelling by wolf&lt;br /&gt;
&lt;br /&gt;
=== Stuff for the Times ===&lt;br /&gt;
==== Quotes ====&lt;br /&gt;
Horton: &amp;quot;I won&#039;t be party leader if all you want to do is Stroke me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amira: About [[Legion]] (colleague of [[Camdindel]]), &amp;quot;he&#039;s all kink&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== What&#039;s Hot/Not ====&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75190</id>
		<title>What is the Big Bad Wolf afraid of?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=What_is_the_Big_Bad_Wolf_afraid_of%3F&amp;diff=75190"/>
		<updated>2015-08-27T09:22:45Z</updated>

		<summary type="html">&lt;p&gt;Michelle: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
===Summary=== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; What is the Big Bad Wolf afraid of? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[User:Dean | Dean Ellis]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 815 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Thursdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mission====&lt;br /&gt;
* Investigation of a sacred and prohibited area near void wolf lands in [[Terranova]]. Employers: [[Void Wolves]]. Pay: 5,000sp&lt;br /&gt;
* Record information about Void Wolves and related lands. Employers: The Guild. Pay: Guild rates&lt;br /&gt;
* Collect samples of interest (not souls, we say). Employer: [[Camdindel|CamDinDel]]. Pay: transport to/from Terranova and possibly &amp;quot;other stuff&amp;quot; to be negotiated based on what is found.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Amira|Amira al-Ta Kilwa]] - Mil Sci - &#039;&#039;[[User:Jono| Jono]]&#039;&#039;.&lt;br /&gt;
* [[Ragna Gythja|RagnfrÃ­Ã°r YngvarrsdÃ³ttir]] - &#039;&#039;[[User:Kelsie | Kelsie]]&#039;&#039;.&lt;br /&gt;
* [[Cassandra|Cassandra de MÃ»re]] - Scribe -  &#039;&#039;[[User:Michelle| Michelle]]&#039;&#039;. &lt;br /&gt;
* [[Quentin Ulysses Ash]] Orc Templar Warrior Namerish played by &#039;&#039;[[User:Quash|Sean]]&#039;&#039;&lt;br /&gt;
* [[Horton]] Human/Leopard Mind Mage - &#039;&#039;[[User:ErrolC| Errol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Party Leader is a democracy but back up is Quentin&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
;1st Frost&lt;br /&gt;
Guild meeting:  &lt;br /&gt;
Kale, envoy of [[Void Wolves]] hires us.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]], colleague of [[Camdindel]] awaiting our recruitment of the [[Void Wolves]] to do some addtional investigations.&lt;br /&gt;
&lt;br /&gt;
Head off to [[Camdindel]]&#039;s, unadventful trip, nice and smooth travel in a well appointed and well stocked carriage.  [[Amira]] shows her inexperience in travelling and/or drinking quality liquors. Let&#039;s hope she matures over our travels, or learns to dump her drinks, otherwise we are going to be babysitting somewhat.&lt;br /&gt;
&lt;br /&gt;
Arrive at [[Camdindel]]&#039;s, by flying across the lake in the horse and carriages, where we met the man himself and meet some colleagues, [[Lorto]] huge man of an assassin, and some freaky man [[Legion]].&lt;br /&gt;
&lt;br /&gt;
We talk about Terranova, the [[Void Wolves]], alchemy, soul magic and all sorts of interesting things.  We are advised (yet again) that travelling via the void is not a good idea as we will more than likely not make it however we can travel to Terranova by Portal which can be done by [[Camdindel]]&#039;s dear old dad who is a greater undead - holy crap!&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] is going to tag along with us which could be fun if we remember he is there! He can also help with weather protections.&lt;br /&gt;
&lt;br /&gt;
;2nd Frost&lt;br /&gt;
Head off to Argon&#039;s Watch where we met our Void Wolf, Sam, for the first time - wow the armour.&lt;br /&gt;
&lt;br /&gt;
Dear old dad sets up a Portal from Argon&#039;s Watch after giving us a get home and arrive in [[Terranova]] on a plinth in a sea of ash. &lt;br /&gt;
&lt;br /&gt;
Fly across sea of ash, which is full of shark like creatures.  Kale and Sam travel across the void and meet as at the end.&lt;br /&gt;
&lt;br /&gt;
We head into a forest travelling for hours though the forest to the lands of the [[Void Wolves]]. The temp drops the further we move away from the ash.  We get to a clearing which Kale says has a house in it but they never go there, only go round and he doesn&#039;t know why.  We may want to check on the way back.&lt;br /&gt;
&lt;br /&gt;
We stay in Horton&#039;s pop up tent overnight which is pleasant.&lt;br /&gt;
&lt;br /&gt;
;3rd Frost&lt;br /&gt;
&lt;br /&gt;
Next day we arrive at a village by a lake called Slave Lake. Its full of Kale like people.  Very quiet.&lt;br /&gt;
&lt;br /&gt;
We sit outside the village while Sam calls some other Void Wolves to speed up our travels.  We find out that the wolves, and therefore the Half Elves don&#039;t like evil magic using elves, winter creatures from the north and we shouldn&#039;t use magic (which we obviously already knew but good to be reminded.  Plus they sometimes have problems with an elemental area on the edge of the void wolves areas which causes them issues.&lt;br /&gt;
&lt;br /&gt;
Void Portal arrives and 10 wolves arrive - 6 warrior wolves, and 4 shamans  they all defer to Sam who is obviously bigger and therefore the leader at the moment.  The shamans howl to create another portal - the howling is almost like they use magic!  Another portal arrives with a 10 more Void Wolves - bigger, stronger and now Sam is no longer the leader! 5 warriors, 5 shamans plus Sam. &lt;br /&gt;
&lt;br /&gt;
Their armour has standing spots which seems to be our riding spots, we have to ride by standing side saddle! This is not natural and takes a while to get used to it.  Few accidents, nothing major but the wolves laugh at us.  By the end we have very sore legs, Amira vomits at every spot we stop - what has she been eating?  so much vomit!  &lt;br /&gt;
&lt;br /&gt;
We arrive at a large town near dark.  The town has a hot spring.... I have never been so happy.  Ahhhhh. &lt;br /&gt;
&lt;br /&gt;
The half elves are fascinated/frightened etc all at once. They are shocked by us speaking.  [[Quentin]] is horrible embarrassed by the speed in which I undress to jump into the hot spring.  Horton fixes his problem! &lt;br /&gt;
&lt;br /&gt;
;4th-5th Frost&lt;br /&gt;
&lt;br /&gt;
Next day, 4 hours in Amira starts throwing up and struggling.   RagnfrÃ­Ã°r remembers she&#039;s a healer and heals us all up just before I collapse! &lt;br /&gt;
&lt;br /&gt;
Continue traveling over two days, staying in two different towns with the locals continuing to freak out that we can talk.&lt;br /&gt;
&lt;br /&gt;
Wolves allow Quentin to DA and divinate them.  Find out different levels of magic impervious and the older they are the stronger their &amp;quot;cube&amp;quot; of aura is.&lt;br /&gt;
&lt;br /&gt;
Aura - long live sentient&lt;br /&gt;
Scout - two dimension - 25 years&lt;br /&gt;
Warrior - complex square cube - 80 years&lt;br /&gt;
&lt;br /&gt;
Sam 50% magic resistence, higher wolves 90% ish (starts to make Quentin to feel sick looking at them so long), lower around 30% imperviousness to magic.&lt;br /&gt;
&lt;br /&gt;
Kale&#039;s story is sad but he doesn&#039;t realise it.  He was taken as a baby and has been howled at for months and months at a time since a young age.  It has made him magically imperviousness but he hasn&#039;t enjoyed the benefits of being a good looking young man.  &lt;br /&gt;
&lt;br /&gt;
Getting better at riding the wolves, legs aren&#039;t as sore and sleep is pleasant.&lt;br /&gt;
&lt;br /&gt;
;6th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the capital by cresting a ridge and see a big open valley.  When we drop down in to the valley and travelled along all you see is this lovely valley but then you see the capital - a big illusionary terrain.  Which couldn&#039;t see, hear or anything outside which is amazing!&lt;br /&gt;
&lt;br /&gt;
Capital is built in an Elven ruin.  It&#039;s lovely and warm considering it&#039;s freezing outside the safety zones.  It has roads, lots of wolves, lots of half elves. Lots of shaping magic around - concealment and temperature control.&lt;br /&gt;
&lt;br /&gt;
Again lots of people and wolves are interested in us but we don&#039;t get hassled too much.  Lots going on in this city, lots of what looks like studies or lessons.  We get near what must be a shaman area or a shaman school because it makes us all feel quite nausated and really don&#039;t want to go there.  &lt;br /&gt;
&lt;br /&gt;
When resting Quentin remembered we should check for worms, something from the scribe notes he had read.  We have them in our brains and mites on our stuff.  We got them from the wolves.  Amira collapses when checking Maelstrom for worms.  Should have done that.&lt;br /&gt;
&lt;br /&gt;
;7th-8th Frost&lt;br /&gt;
&lt;br /&gt;
Stay in town, look around buildings especially libraries, tunnels, and hidden places.  Aloud to look where wolves don&#039;t live.  Find a hidden room within the basement of the library.  We figure out the mechanism to get in.&lt;br /&gt;
&lt;br /&gt;
Once inside and a ghost appears speaking Elvish.  Barking orders for us to clean. Head towards we were to put away the books.&lt;br /&gt;
&lt;br /&gt;
Living quarters, looks like the Elves left quickish. Dig out a cave in and find some human bones.  RagnfrÃ­Ã°r talk to the bones, they don&#039;t know wolves.&lt;br /&gt;
&lt;br /&gt;
We make way through and find old stores, old areas for books and just a couple of books all in Elvish.  Find empty hidey holes.  Find some letters.  We take books and letters.&lt;br /&gt;
&lt;br /&gt;
;9th-10th Frost&lt;br /&gt;
&lt;br /&gt;
Head north/north west, riding wolves again. Gets colder as we go north.&lt;br /&gt;
&lt;br /&gt;
Arrive at edge, look for terrain features that show the borders of where the wolves don&#039;t go, what shows within the areas they don&#039;t go.  Area unkeen to enter is about 100 miles across.  Look for patches where we could land.  Horton and Cass fly up through obscurement to test ability to find it back again.&lt;br /&gt;
&lt;br /&gt;
Look ahead to where we are going. See unnatural spots of terrain ie regular shaped terrain, obscurement, low fog around places, ordered valleys etc.  Looks unnatural.  See signs of fires.&lt;br /&gt;
&lt;br /&gt;
Plan to head off tomorrow.&lt;br /&gt;
&lt;br /&gt;
;11th Frost&lt;br /&gt;
&lt;br /&gt;
Head off towards where we thought the people were., about 20 miles in by the regular valley structure near the fires.  Crest a boundary ridge line area, and Horton turns fast in flight and lands.  He doesn&#039;t like that area.&lt;br /&gt;
&lt;br /&gt;
Land and walk in via the river bed which heads into a mountain which has a worked pathway next to the river.  Divination on the pathway shows old and decrepit, leftovers of protections from weres or similar like the leftovers of the protection.  Like the magic hasn&#039;t been updated. Signs of geomancy.&lt;br /&gt;
&lt;br /&gt;
Head into path and [[Horton]] is not happy, nor is [[Maelstrom]].  All fur standing on end.  Animal sense of danger kicked in.  Problem with shapeshifters ?  Path goes up into walkways.  It&#039;s dark!  [[Amira]] complains after walking for a while.  She really needs to harden up.&lt;br /&gt;
&lt;br /&gt;
Come out into a forested area which is warm.  Lots of game trails, bits and pieces of broken old buildings but no real structures.  Travel for a number of miles looking for signs of habitation.  Find signs a number of miles in.  Snares, herbs picked, smell wood burning.  Sneak in unseen close enough to observe the habitat.  &lt;br /&gt;
&lt;br /&gt;
Find farming community of what appears to be half elves, talking and laughing so they have tongues! Speaking Elvish.&lt;br /&gt;
&lt;br /&gt;
After them being frightened of us for a while, they settle down.  We sit and tell stories.  They have been here for a while but are guarded with information.&lt;br /&gt;
&lt;br /&gt;
;12th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day with a villager as a guide so we don&#039;t encounter problems with other villages.  Our guide, Ben, is a very chatty teenager who has taken a liking to [[Amira]].&lt;br /&gt;
&lt;br /&gt;
Ben tells us about the monsters who live on the edge of the cold, these have multiple arms and sound scary but he hasn&#039;t seen them so we can&#039;t be sure these tales are true.we get told about a mad hermit on the edge of cold.&lt;br /&gt;
&lt;br /&gt;
We get to the next village and with Ben with us it is much easier to get invited in.  And they have hot pools.  We hit them first.&lt;br /&gt;
&lt;br /&gt;
Stories are a bit less guarded, tell us around villages near the cold area who have to defend themselves.  It is alluded to that there might be better facilities up north.  Mad hermit confirmed.  Monster stories.  Sleep uneventful.&lt;br /&gt;
&lt;br /&gt;
;13th Frost&lt;br /&gt;
&lt;br /&gt;
Head off the next day and head up the next ripple of hillside.  Part way up stairs, we find a tunnel. Being a good adventuring party we investigate for loot.  We find a sleeping bear hibernating.  We ignore and continue on.  Head up some stairs and find a North/south tunnel but we continue to the top with the expectations of coming back.   Up we go to the very top to see the roof of the ripple and see spectacular views. We see more spines of the ripples and some mist or fog in the distance.  Ben tells us the fog is where the cold is.  &lt;br /&gt;
&lt;br /&gt;
Head back down to go north along the tunnel. It&#039;s a tunnel with what appears as dwelling type rooms. We can look across the forest East or west and we can see big towns with about 1000 people with the main town near the fog being defended with walls and stuff.&lt;br /&gt;
&lt;br /&gt;
After walking all day we settle down to a dwelling along the tunnel for the night.  Hear some roaring through the night and figure we need to wake everybody up.&lt;br /&gt;
&lt;br /&gt;
A 3 headed monster. A bear head, a wolf like head and a weird humanoid head.  It&#039;s like a bunch of creatures are mixed together.  It&#039;s furry but bare spots, about 7 foot long and  5 feet at the shoulder.  Big, ugly and hungry! Lucky [[Maelstrom]] put up a wall of ice across the door for protection.&lt;br /&gt;
&lt;br /&gt;
Ben freaks out shooting arrows until he throws them.  Control animal doesn&#039;t seem to work, aura mixed sentinent and non sentinent. Wolf seems stronger. Control on wolf works, whacking it with flaming sword also works. Let&#039;s hit it lots. Crap got angry with [[Quentin]] hitting it, it broke down the ice wall like it was nothing! Lucky it knocked it&#039;s wolf heads out.&lt;br /&gt;
&lt;br /&gt;
We keep hitting it until it&#039;s unconscience and I think we should kill it.  It smells and it isn&#039;t very pretty.  Doesn&#039;t look loot filled so I&#039;m not really interested but [[Quentin]] wants to divinate it so we can&#039;t kill it just yet!&lt;br /&gt;
&lt;br /&gt;
Ancient div fails but healing shows that all 3 halves were born around the same time and that obviously these three halves don&#039;t make a whole.  Obviously not really meant to be bred together.&lt;br /&gt;
&lt;br /&gt;
;14th Frost&lt;br /&gt;
&lt;br /&gt;
After a reasonably sleepless night, we head of north again along the spoke tunnels.  Walk for a couple of hours and we come to the edge of the fog which is the weather protection.  Frozen on one side and warm on the other with a monster hole filling back in within the ice wall.  Think the monster came through here and now these crazies want to go through! we go in but Amira and I stop not to far in.  It&#039;s going to be freezing, how do we get out and even if we do they might attack us like we&#039;re monsters! Oh my goodness we are going further and going to go up the tower steps we assume is there from previous spots. And yes they are so we head up.  Luckily no monsters on the way but lots of slippery ice.  We get to the top and we can&#039;t see to the south because of a wall of ice.  To the north there is a line of ice including in the air! There is a dome of weather control, ice on the edge of the warm and this incredibly cold and frozen area.  In the dome is a city!  The Frozen City! It is in a great state of condition compared to what we have seen like whoever cast the ancient weather conditions made it a frozen wonderland.  There are some frozen people in the tower and in the city frozen.  I&#039;m wondering if a weapon was activated and froze some people.&lt;br /&gt;
&lt;br /&gt;
We break the frozen people off so [[RagnfrÃ­Ã°r]] can chat to their bones.  &lt;br /&gt;
&lt;br /&gt;
A hand is boiled, some stuff is divinated and Horton and I walk around in circles in the cord area for an hour to see how long we can stay in the cold.  After an hour of swearing with Horton we find it works out to be 6 to 8 hours. Horton finds his unease of the warm Rafa goes when in the cold area.&lt;br /&gt;
&lt;br /&gt;
Divinate finds the elf (frozen person) was naturally frozen in an unnaturally fast time and an echo of a curse picked up.&lt;br /&gt;
&lt;br /&gt;
Ancient div on wall shows weather control in place to create frozen area  but along the walls timeline we can see an addition curse which makes it unearthly cold plus shows a curse to make shapeshifters dislike the area.  Now we definetely don&#039;t want to turn the anti shapeshifter thing off as it will not only let the void wolves in but also the monsters locked in the frozen waste. &lt;br /&gt;
&lt;br /&gt;
Hand boiling sees &lt;br /&gt;
* the city in full life, no forest but a huge city in amongst the spokes&lt;br /&gt;
* a ordered departure of the city of the masses&lt;br /&gt;
* sadness  around the fact the city is empty&lt;br /&gt;
* shock and a wave of cold that froze them kind of like a shockwave &lt;br /&gt;
&lt;br /&gt;
[[RagnfrÃ­Ã°r]] throws herself out the window expecting feather fall on which [[Maelstrom]] incredibly quickly applies before she realises she didn&#039;t have one.  Wow [[Maelstrom]] looked concerned.  A number of feather falls later and a screaming Ben, we arrive the the valley floor and track away from the wall towards the city for a couple of hours and set up the yurt for the night.&lt;br /&gt;
&lt;br /&gt;
During the night we hear wild growls and we think to the east another spoke has a monster in it, let&#039;s not go there.&lt;br /&gt;
&lt;br /&gt;
;15th Frost &lt;br /&gt;
&lt;br /&gt;
Head off to the city.  A wooden city with gates and walls.  It looks older than the other towns.  There has been a recent battle possibly from the creature from last night.&lt;br /&gt;
&lt;br /&gt;
There are people on the walls on high alert.  We call out to the gate and hope they don&#039;t attack!  They seem surprised that we were out in the forest and that makes us seem more interesting so they let us in.&lt;br /&gt;
&lt;br /&gt;
We see the monsters breached the wall.  A number of the townsfolk are dead and three monsters are dead.  The healers in the party help stablise the hurt including really badly injured.&lt;br /&gt;
&lt;br /&gt;
The dead monsters include a bad copy of a griffin, a werewolf like creature with another head, and another part rhino, part elephant and some other animals all mixed together.&lt;br /&gt;
&lt;br /&gt;
We have baths after RagnfrÃ­Ã°r grabs a paw or claw to boil later.  &lt;br /&gt;
&lt;br /&gt;
Party does more healing. People are in awe of  RagnfrÃ­Ã°r ability to heal when she sticks an arm on and it can start using it again.&lt;br /&gt;
&lt;br /&gt;
;16 - 23th Frost&lt;br /&gt;
&lt;br /&gt;
We stay in the city.&lt;br /&gt;
&lt;br /&gt;
Boil the bones of the monsters and RagnfrÃ­Ã°r see the visions across the creatures:&lt;br /&gt;
&lt;br /&gt;
* a sense of being a single, normal creature in a cage with lots of other animals around with  humanoids around&lt;br /&gt;
* transition occurs then you are part of something else ie a multi creature&lt;br /&gt;
* very long pause like a hibernate &lt;br /&gt;
* slight change and I&#039;m awake&lt;br /&gt;
* crash through ice wall and die in a fight&lt;br /&gt;
* they are creatures of the cold&lt;br /&gt;
&lt;br /&gt;
History of the town can be trace back a few hundred years and they have had infrequent monster attacks but recent times have been more regular.&lt;br /&gt;
&lt;br /&gt;
We talk about going into the coldness or talk to the crazy hermit in the cave.&lt;br /&gt;
 &lt;br /&gt;
;24th Frost&lt;br /&gt;
&lt;br /&gt;
We choose the crazy man in the cave. &lt;br /&gt;
&lt;br /&gt;
Crazy cave man is an elf that used to live in the city, flensing college so lots of smelly dissected animals well dissected.  It works out he is quite chatty and lucid.  He talks about why people left.  They thought a war was coming and went to safer places.  The cold was to protect their work.&lt;br /&gt;
&lt;br /&gt;
University was broken into 4 colleges:&lt;br /&gt;
Beastry ie non elves &lt;br /&gt;
Healing and Philisology of beasts and elves&lt;br /&gt;
Herbology &lt;br /&gt;
Combination of the three above which made the monster &lt;br /&gt;
&lt;br /&gt;
Loses his mental capacity, empathy shows he is really really old. He reverts to the crazy man in cave and starts dribbling. &lt;br /&gt;
&lt;br /&gt;
Give him his tea (which he had tried to feed us) which is a sleep draft. Put him in his bed and check out the horrors of his cafe.  A live squirrel that is skinned alive but not in pain.  Find some wards - Fatal inversion is one ward, and another ward is complete fleslification. Ekk.  Lucky necromancy counter turns them off.&lt;br /&gt;
&lt;br /&gt;
Find a hidden room in his cave which heads towards the ice and find that he has been holding half elves for experiments and see that he has been trying to make monsters. Many of the captives are completely mad except of a young girl. Most have had experiments on them and are crazy mad.&lt;br /&gt;
&lt;br /&gt;
Loot around and find a trunk with nice clothes, chains of office, tools, books on realms and vivisection and herbology.  Very detailed levels of information to an obsessive level. Collection of furs which are skin changes 10 of them plus 3,000 silver pennies in old eleven coins.&lt;br /&gt;
&lt;br /&gt;
15 Patches of skin sewn into him, have  parts of the animals essence that will do stuff to us. Rag starts transferring the skin patches to Amira so we can divinate as loot once the locals decide to do deal with this evil man.  Salamander patch transfers well for transferring skin to Amira but the bear patch turned into a bear.  Damn bear skin traps.&lt;br /&gt;
&lt;br /&gt;
Hit it a few times then Horton controls it then Maelstrom hides the bear so we don&#039;t need to kill it.&lt;br /&gt;
&lt;br /&gt;
Control skin was controlling the bear in a skin patch.  Now we know what to look for we see there is a human skin, a rat  skin plus a basilisk ! 11 are ok to transfer.  Wolf, Salamander, snake skin, mongoose, Ork, Troll, otter, rest to come.  Rag transfers all the ok skins to Amira while we figure out the 3 pop out ones.&lt;br /&gt;
&lt;br /&gt;
The human has been held in stasis for an encredibly long time.  So we rip the human skin off into one of the cells in case he is dangerous.  He is a brainwashed servant.&lt;br /&gt;
&lt;br /&gt;
The other two can stay on him and die off with him, well die with him if the locals do that for kidnapping, experimenting on half elves, and obvious murders.&lt;br /&gt;
&lt;br /&gt;
Get some village elders to confirm guilt of the evil mad man, and choose justice.  They decide to execute him  which we do successfully and burn the body while making sure soul has no way of getting to Kamdindel.  We take the prisoners back to the village to get them help.&lt;br /&gt;
&lt;br /&gt;
;25th Frost&lt;br /&gt;
&lt;br /&gt;
Head into the frozen world and find where the monsters had crashed through.  The monster pack had all headed in together.  We traverse towards town then air flight through town with all of us looking around us for safety while following the tracks.&lt;br /&gt;
&lt;br /&gt;
Lots of tracks go to and around the university. The tracks go to two areas of the university which are the beast and combination colleges. We stop to set up a safety zone with some possible heat sources if needed.  &lt;br /&gt;
&lt;br /&gt;
We head into the university towards the combination campuses as this is where the recent tracks come from.  Telepathy picks up lots of animal minds underground but it is like it is stuck.  There are a number of spirit minds.  The stuck minds are all in a row but are not &amp;quot;there&amp;quot;.  The spirit minds are the only things that are moving.&lt;br /&gt;
&lt;br /&gt;
On the ground and first floor there are 3 minds that are asleep but awake and mad but weird.  Horton struggles with the minds.  Then he picks up 4 minds that are in a stuck state and are 200 meters underground.&lt;br /&gt;
&lt;br /&gt;
We back up and check out the healing campuses. A number of Spirit minds and one stuck mind. Have a look around the campus for loot in case they left anything important before we poke dangerous things.  A couple of books and stuff that Ash can store, etc.&lt;br /&gt;
&lt;br /&gt;
We go and check out the stuck mind.  And oh my goodness.  There is an operating theatre with a human cut open with all its insides floating in the air, has been like this for a ver long time.  Prod the bits and see if they move.  The person has been in this state for a very long time.&lt;br /&gt;
&lt;br /&gt;
[[Horton]] senses some minds coming , we hide and observe.  We see some gollums and crystal spider like things swap out the person with a new specimen and this time it&#039;s an Elf!  One of the spiders goes to the wall and we see behind the ice a crystal line in the wall which the spider sends a message or something.  We then watch an elf being dissected.  [[Horton]] says the spiders are triggered local housekeeping triggered things and the gollums take the human out of range.&lt;br /&gt;
&lt;br /&gt;
Divinating the bench we find the ghost is attached to the shaped object bench which allows people to be dissected alive and not kill them.  We find us being here it triggered the lessons.  We can go to different classrooms and watch new lessons.&lt;br /&gt;
&lt;br /&gt;
After a period of time we head back to the warmth and the town to rest for before returning back for more learning.&lt;br /&gt;
&lt;br /&gt;
;26th Frost- 1st Snow&lt;br /&gt;
&lt;br /&gt;
Spend a week in total in the healing campus to learn ancient elven healing skills.&lt;br /&gt;
&lt;br /&gt;
Find the &amp;quot;specimen&amp;quot; storage area that has a lot humans, about 200.&lt;br /&gt;
&lt;br /&gt;
We find a fountain of a paralysis potion, which we grab some.&lt;br /&gt;
&lt;br /&gt;
Divination of the crystal veins sees that it is the way all things are  powered.  Some things are having power hiccups which might be letting the monsters out.&lt;br /&gt;
&lt;br /&gt;
;2th-5th Snow &lt;br /&gt;
&lt;br /&gt;
Spend some time in the Herbalism/Alclemey campus and learn about plants.&lt;br /&gt;
&lt;br /&gt;
There is greenhouses and stasised plants, lots of seeds and things to see.  See more examples of glitches.&lt;br /&gt;
&lt;br /&gt;
Head down to the lower levels and find uncommon and rare plants.  But the rare spot has a locked door and two gollums protecting.&lt;br /&gt;
&lt;br /&gt;
All alchemical labs are pretty frozen.&lt;br /&gt;
&lt;br /&gt;
[[Maelstrom]] noticed an Owl-Bear - 2 headed monster which heads East. [[Horton]] controls iit/them and [[Maelstom]] puts it in his pocket so we can possibly use it later against another monster later.&lt;br /&gt;
&lt;br /&gt;
;6th - 12th Snow&lt;br /&gt;
&lt;br /&gt;
Spend time in beast master campus and there is a zoo&lt;br /&gt;
&lt;br /&gt;
See animals being operated on similar to the healing campus.  Training classes on how to train or look after any types of animals.&lt;br /&gt;
&lt;br /&gt;
We find another rare or dangerous section downstairs guarded by gollums.  The doors are also locked by the crystalline veins.&lt;br /&gt;
&lt;br /&gt;
;13th - 20th Snow&lt;br /&gt;
&lt;br /&gt;
Start looking at the monster campus and we learn about how you can put the eyes of one creature in another creature and adding an extra heart from one creature to another.   And adding different limbs and oh my goodness the creatures made and the concepts they have and what they thought they could or should do - they thought they were gods!  [[Amira]] is not doing well on translating but she gets over it when she sees how you can add extra arms on stuff!  Lucky we&#039;re getting good at Elvish.&lt;br /&gt;
&lt;br /&gt;
One lecture theatre upstairs which is more advanced lessons and there is a lecture already active. This means somebody is there.  We see an ice shell with a humanoid figure in it. Telepathy picks up he is swearing in his head and he appears to have been stuck in his bubble for 10,000 years.  We start chatting and he asked us to let him out but we need to figure out his sanity.  He asks what our &amp;quot;faction&amp;quot; is.  He doesn&#039;t know the War of Tears and that we aren&#039;t their servants anymore.  We are going to have to see how he reacts to some of the news before we let him out! &lt;br /&gt;
&lt;br /&gt;
We ttalk via mind speech, he isn&#039;t  going to hurt us but he doesn&#039;t know what has happened in 10,000 years and he might freak out.&lt;br /&gt;
&lt;br /&gt;
He has survived by an anti death amulet.  We say we will help him out.  We chip away some ice to be able to some protection from cold and slide him out of the cold on a sledge.  He is skin and bones and can&#039;t physically talk, let alone walk, move or cast.  Take him back to the village to help him recover.  Organise for healers to look after him during the day while we are out and about.&lt;br /&gt;
&lt;br /&gt;
Talk to him about stuff:&lt;br /&gt;
* People left because the war was coming.  They could see the civil war coming as a place of learning, and therefore having all fractions in the same place learning could be problematic as the city would be a war zone.  The two sides ended up being Droll on one side and Elves on the other.  He was on what ended up being an Elf.&lt;br /&gt;
* All the Dean&#039;s stayed behind with skeleton staff.  Then a flash cold hit.  Not sure why but might have been to keep stuff in.&lt;br /&gt;
* The University is powered by the Elven Ways.&lt;br /&gt;
* All the Dean&#039;s had the anti death amulets. (Horton remember seeing 3 &amp;quot;stuck&amp;quot; minds)&lt;br /&gt;
&lt;br /&gt;
Head back to the monster (joining) campus.  See some strange lectures on mixing body parts and different animals or creatures.  Two hearts or other mix of bits.  Some of the party are not feeling well after watching some of the lectures.  &lt;br /&gt;
&lt;br /&gt;
Go downstairs and find lots stasis things.  First level was a lot of &amp;quot;what where you thinking&amp;quot; joined monsters.  As we go down the joined monsters become more useful and more successful experimental joined monsters including humanoid mixtures. Go further down and come to the rare location that is normally locked and we find the door is open and only one gollum.  It allows Horton in but not the rest.  Rag can get us in.&lt;br /&gt;
&lt;br /&gt;
The rare zone is bigger and has more quality fittings rather than just statis chambers.  We see a void wolf and some humanoids.  Some look  bred for combat.  There is a human who has wolf senses and a shapeshifter.&lt;br /&gt;
&lt;br /&gt;
Start opening doors.&lt;br /&gt;
* First one is an amazing lab with multiple operating tables.&lt;br /&gt;
* Second room is another lab but is three glass 8 feet tall tubes with crystal wire between them.  Two humans and one void wolf in the chamber.  One of the humans has the same aura symbols as the void wolf and is long lived.  The other is a shapeshifter&lt;br /&gt;
* Third room is a storage room.  It has multiple tubes of Elves which have a mixture of void wolf symbols&lt;br /&gt;
&lt;br /&gt;
Head back before cold protection stops.&lt;br /&gt;
&lt;br /&gt;
Talk to Sarthen (Beastery Dean).  They created the void wolves.  They had the symbols on their aura to signify their location on the ether.  Did a whole lot of tests with shapeshifters as well.  The most successful where the ones that you don&#039;t see the symbols.  He doesn&#039;t know where the half elves.  Basically they broke people&#039;s down to slush to compare what makes them different, better etc and grab the good bits.&lt;br /&gt;
&lt;br /&gt;
Head back in the next day and look for the Dean&#039;s.&lt;br /&gt;
&lt;br /&gt;
Go back to the door, control the gollum, into the corridor we finished at yesterday, go through a door into a cavern which holds a portal.  Three figures frozen running towards the portal.  In the portal is an Elf, not frozen and in good condition.&lt;br /&gt;
&lt;br /&gt;
We start chipping away at the healing Dean and the Elf in the portal speaks up to tells us to leave her. She deserves to be there.  He is what is holding the weather curse and it appears he is doing it because he was a test subject.  He is isn&#039;t forthcoming with details other than he has people  we find that the healer is brain dead, body alive but nobody is home.  Rag sees what she can do to help her.&lt;br /&gt;
&lt;br /&gt;
Go back to the portal. He is a bit chatty after leaving him alone for a couple of days of thinking time.  He says his name is Scarlet, and his friends he wants us to collect is Atoning and Chrysanthemum.  He talks about how he would be happy for this to be destroyed. He has lots of knowledge of the Elven Ways having been connected for 10,000 years reading books. He was born an Elf but had a lot added to him.  They were playing God and needed to be stopped!&lt;br /&gt;
&lt;br /&gt;
He offers to use the machines once each for us if we help him.  We need his friends and they can either help him by allow him out or to bring the university down.&lt;br /&gt;
&lt;br /&gt;
The monster - joining Dean is also brain dead and Alcelmist/Herbalist isn&#039;t - but both of them are aligned to what now is Drow with the Healer and Beastry Dean&#039;s are more aligned to the Elves.&lt;br /&gt;
&lt;br /&gt;
We decide to help so let out the friends.  We let them out and they turn int big wolves ready to attack but Scarlett screams to stop and they turn back into Elves and settle down.  They are very confused but talk to Scarlett who gets one of them to sub him out and we get to meet Scarlett.  He is very hungry and week after 10,000 years of sitting holding the weather control.&lt;br /&gt;
&lt;br /&gt;
We hang around, take more lessons and help dismantle things.  Grab a non sentient void wolf for Kamdendel to investigate. Get some skills and work with the villagers and then we head off back to the void wolves.&lt;br /&gt;
&lt;br /&gt;
;21st - 22nd Snow&lt;br /&gt;
&lt;br /&gt;
Back with Void wolves -  We tell the void wolves the reason why they don&#039;t go there is that it&#039;s really cold, evolved city locked down when war coming, Void Wolves created there. Found these elves who are really unwell. &lt;br /&gt;
&lt;br /&gt;
Head back to the sea of ash.&lt;br /&gt;
&lt;br /&gt;
;23rd Snow&lt;br /&gt;
&lt;br /&gt;
Call dear old dad comes and collects us back to Argons Watch and then he ghosts us back directly into Kamdendels tower.  We hand over the void wolf and collected bits and bobs, etc and work out payment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
Prior Adventures:&lt;br /&gt;
* [[Big Bad Void Wolf]] Summer 806&lt;br /&gt;
* [[Wolves of Winter]] Winter 812&lt;br /&gt;
&lt;br /&gt;
== Footer ==&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Quentin - 3 % to SC, 3 % to DF, 1 damage reduction and 6%fear and reaction rolls&lt;br /&gt;
RagnfrÃ­Ã°r - 12% def&lt;br /&gt;
&lt;br /&gt;
=== Watch/Marching Order ===&lt;br /&gt;
=== Loot ===&lt;br /&gt;
* Magical Feather Duster&lt;br /&gt;
* Magical Shaving set - shaver that won&#039;t cut flesh and a brush that lathers.&lt;br /&gt;
* Set of earrings&lt;br /&gt;
* mad elves trunk, clothes, money, medical tools, books&lt;br /&gt;
* 10 skin patches &lt;br /&gt;
* Paralysis potion&lt;br /&gt;
* 5 keep alive amulets&lt;br /&gt;
&lt;br /&gt;
==== Samples ====&lt;br /&gt;
* Ash from area around arrival portal&lt;br /&gt;
*brain worms&lt;br /&gt;
*mana mites&lt;br /&gt;
* mad elves herb stash&lt;br /&gt;
&lt;br /&gt;
==== Adventure Training ====&lt;br /&gt;
1 pt fatigue at half Ep cost from travelling by wolf&lt;br /&gt;
&lt;br /&gt;
=== Stuff for the Times ===&lt;br /&gt;
==== Quotes ====&lt;br /&gt;
Horton: &amp;quot;I won&#039;t be party leader if all you want to do is Stroke me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amira: About [[Legion]] (colleague of [[Camdindel]]), &amp;quot;he&#039;s all kink&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== What&#039;s Hot/Not ====&lt;/div&gt;</summary>
		<author><name>Michelle</name></author>
	</entry>
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